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Spookygnu

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Sep 2nd, 2016
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  1.  
  2. // Configuration file for fallujah buildings, objects and etc
  3.  
  4. #include "BIS_AddonInfo.hpp"
  5. #include "basicdefines_A3.hpp"
  6. #include "cfgPatches.hpp"
  7.  
  8.  
  9. class cfgVehicleClasses
  10. {
  11. class BGZ_Models
  12. {
  13. displayName = "BGZ Models";
  14. };
  15. };
  16. class CfgEditorCategories
  17. {
  18. class BGZModels{
  19. displayname = "BGZ Models";
  20. };
  21. class CfgEditorSubcategories
  22. {
  23. class BGZBuildings
  24. {
  25. displayName = "BGZ Buildings";
  26. };
  27. };
  28. };
  29. class CfgDestroy
  30. {
  31. class BuildingHit
  32. {
  33. sound[] = {};
  34. };
  35. };
  36. class CfgVehicles
  37. {
  38.  
  39. class House; // declare House from ArmA 3
  40. class House_F : House // declare and define House_F, and make it inheret House
  41. {
  42. class DestructionEffects;
  43. };
  44.  
  45. class Ruins_F;
  46.  
  47. class spkg_wall1 : House_F
  48. {
  49.  
  50. scope = 2;
  51. cost = 40;
  52. vehicleClass = BGZ_Models;
  53. editorCatergory = "BGZModels";
  54. editorSubCategory = "BGZBuildings";
  55. model = "spooks\benghazi_models\wall_broken_quarter.p3d";
  56. displayName = "broken_wall_quarter";
  57. displayNameShort = "Wall";
  58.  
  59. };
  60.  
  61. class spkg_house_wip1 : House_F
  62. {
  63. scope = 2;
  64. cost = 40;
  65. vehicleClass = BGZ_Models;
  66. editorCatergory = "BGZModels";
  67. editorSubCategory = "BGZBuildings";
  68. model = "spooks\benghazi_models\house_wip1.p3d";
  69. displayName = "House_WIP1";
  70. displayNameShort = "house_WIP1";
  71. class DestructionEffects: DestructionEffects
  72. {
  73. class Ruin1
  74. {
  75. simulation = "ruin";
  76. type = "\a3\structures_f\households\house_small01\House_Small_01_V1_ruins_F";
  77. position = "";
  78. intensity = 1;
  79. interval = 1;
  80. lifeTime = 1;
  81. };
  82. };
  83. };
  84. };
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