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- // Configuration file for fallujah buildings, objects and etc
- #include "BIS_AddonInfo.hpp"
- #include "basicdefines_A3.hpp"
- #include "cfgPatches.hpp"
- class cfgVehicleClasses
- {
- class BGZ_Models
- {
- displayName = "BGZ Models";
- };
- };
- class CfgEditorCategories
- {
- class BGZModels{
- displayname = "BGZ Models";
- };
- class CfgEditorSubcategories
- {
- class BGZBuildings
- {
- displayName = "BGZ Buildings";
- };
- };
- };
- class CfgDestroy
- {
- class BuildingHit
- {
- sound[] = {};
- };
- };
- class CfgVehicles
- {
- class House; // declare House from ArmA 3
- class House_F : House // declare and define House_F, and make it inheret House
- {
- class DestructionEffects;
- };
- class Ruins_F;
- class spkg_wall1 : House_F
- {
- scope = 2;
- cost = 40;
- vehicleClass = BGZ_Models;
- editorCatergory = "BGZModels";
- editorSubCategory = "BGZBuildings";
- model = "spooks\benghazi_models\wall_broken_quarter.p3d";
- displayName = "broken_wall_quarter";
- displayNameShort = "Wall";
- };
- class spkg_house_wip1 : House_F
- {
- scope = 2;
- cost = 40;
- vehicleClass = BGZ_Models;
- editorCatergory = "BGZModels";
- editorSubCategory = "BGZBuildings";
- model = "spooks\benghazi_models\house_wip1.p3d";
- displayName = "House_WIP1";
- displayNameShort = "house_WIP1";
- class DestructionEffects: DestructionEffects
- {
- class Ruin1
- {
- simulation = "ruin";
- type = "\a3\structures_f\households\house_small01\House_Small_01_V1_ruins_F";
- position = "";
- intensity = 1;
- interval = 1;
- lifeTime = 1;
- };
- };
- };
- };
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