Advertisement
Guest User

Untitled

a guest
Jan 10th, 2013
71
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 17.53 KB | None | 0 0
  1. ADOM 1.2.0 Prerelease 8 Changelog (04 January 2013)
  2.  
  3. - Feature 1300 - Add 45 new items (current: 25)
  4. - Feature 1301 - Add 46 new artifacts (current: 7)
  5. - Feature 1431 - Add 4 new monsters (current: 3)
  6. - Feature 1612 - Implement the Duelist profession
  7. - Bug 84 - Weird Ogre Guardian
  8. - Bug 112 - Covered Pit Bug
  9. - Bug 770 - D:49 bugs
  10. - Bug 1329 - Using a blessed stetoscope on a 'detected' trapped door says there is nothing to check.
  11. - Bug 1407 - Can't train cooking with chaos knights
  12. - Bug 1408 - [Suggestion] Ghost Lords / Kings should give more XP
  13. - Bug 1412 - Perception modifiers
  14. - Bug 1414 - Stat potential lower than base stat for hurthling CK with strength decreasing corruption
  15. - Bug 1420 - Message for chaotic hurthlings eating black hurthling corpses
  16. - Bug 1429 - Confusion's stagger effect can be ignored by anyone
  17. - Bug 1430 - Kicking a stack of statues breaks the whole stack
  18. - Bug 1436 - Disarmed in a shop: lost ownership and un-ID'd
  19. - Bug 1440 - New star sign effects are not displayed upon creation
  20. - Bug 1441 - Ratling Archer Heir Talent causes error dialog
  21. - Bug 1442 - Crash while eating stomacemtia/alt tabbing
  22. - Bug 1443 - Rolled a Mist elf merchant. Died on the second turn.
  23. - Bug 1444 - Mist elf Chat with creation gives illogical message
  24. - Bug 1446 - Mist elven starting items
  25. - Bug 1448 - White necromancy not included in level up description
  26. - Bug 1451 - Mist elfs taking damage from metal doesn't stop reading
  27. - Bug 1455 - DV penalty when blind
  28. - Bug 1456 - Andor Drakon likes quarreling with himself?
  29. - Bug 1459 - Confirmation query when missile attacking 'Neutrals'
  30. - Bug 1463 - Stealth is totally broken, invisibility with low backstab being preferred for assassin-like play
  31. - Bug 1465 - Mist elf chaos knight starting equipment
  32. - Bug 1531 - Poisoned hands corruption not working as expected.
  33.  
  34. ADOM 1.2.0 Prerelease 7 Changelog (13 December 2012)
  35.  
  36. - Feature 1300 - Add 45 new items (current: 12)
  37. - Feature 1301 - Add 46 new artifacts (current: 5)
  38. - Feature 63 - Mad Minstrel songs
  39. - Feature 70 - Bless spell
  40. - Feature 146 - Make pets less rebellious
  41. - Feature 782 - Extending Greater Identify a bit
  42. - Feature 813 - Make gremlins/summoned creatures unpickpocketable
  43. - Feature 858 - Make trees immune to Banshee wail
  44. - Feature 1113 - changed requirements for Platinum girdle?
  45. - Feature 1116 - Weighted Monster Generation
  46. - Feature 1117 - Stat Potentials
  47. - Feature 1118 - Increase Difficulty of Air and Earth Temples
  48. - Feature 1119 - Tone down blind rage
  49. - Feature 1150 - Ventriloquism when mute
  50. - Feature 1154 - Allowing the 'w' commands under more circumstances?
  51. - Feature 1161 - Casino Robbing made harder
  52. - Feature 1198 - [Balance] Nerf Seven League Boots
  53. - Feature 1200 - [Balance]Starsigns
  54. - Feature 1201 - [Balance] HP-casting should be more costly
  55. - Feature 1202 - [Balance] Greater/killer bugs should shrug bolts
  56. - Feature 1203 - [Balance] Shopkeepers should see in the dark
  57. - Feature 1204 - [Balance] Pick Pockets
  58. - Feature 1206 - [Balance] Make teleport control harder to acquire
  59. - Feature 1213 - [Suggestion] Haggling should work on the ratling dealer
  60. - Feature 1215 - [Balance] Scrolls of power should restore more PP
  61. - Feature 1218 - [Suggestion] Upgrade the Quickening Tree
  62. - Feature 1221 - Uniques providing their services while in combat
  63. - Feature 1223 - Don't give experience or loot from "clones"
  64. - Feature 1231 - No items on the ground in the ID?
  65. - Feature 1237 - [Balance] Bosses upgrade
  66. - Feature 1241 - UI improvement / Shop selling
  67. - Feature 1244 - Orb guardian corpse effects
  68. - Feature 1258 - Remove Bug-infested Temple restriction for pre-releases
  69. - Feature 1259 - Add Pe stat to character summary
  70. - Feature 1263 - w# compatible with Poisoned! and Sick!
  71. - Feature 1269 - [Balance] Herbs respect potential maximums
  72. - Feature 1277 - Increase the spawn rate of certain mundane items that are currently too rare
  73. - Feature 1293 - Change some monsters' properties/behavior
  74. - Feature 1304 - [Balance] Buff first aid
  75. - Feature 1317 - Change Something About Literacy
  76. - Feature 1322 - [Balance] Slightly randomize locations of key towns, dungeons, NPCs
  77. - Feature 1324 - [RFE] Halloween Candy
  78. - Feature 1334 - Cure disease on others
  79. - Feature 1341 - Change Gardening so that it can harvest herb seeds from pre-existing herb bushes
  80. - Feature 1350 - Change scrolls of chaos resistance
  81. - Feature 1358 - Walk mode not canceled due to item destruction
  82. - Feature 1361 - Making killer bugs harder to tame?
  83. - Feature 1376 - [Balance]Banshee
  84. - Feature 1384 - Better heir item for chaos knight
  85. - Feature 1391 - [balance] make chaos knights start with thick gauntlets
  86. - Feature 1397 - RFE: changes in Literacy skill and reading scrolls
  87. - Feature 1431 - Add 4 new monsters
  88. - Feature 1432 - Implement new PC race: Ratlings
  89. - Feature 1433 - Implement new PC race: Mist Elves
  90. - Bug 12 - Uberjackal problem
  91. - Bug 74 - Some anomaly doesn't show description from look command
  92. - Bug 98 - Invisible Bolting Bug
  93. - Bug 102 - Bats see in the dark but not invisible
  94. - Bug 105 - Casino scumming
  95. - Bug 108 - Monster Behaviour in Darkness
  96. - Bug 110 - Necromancer Starting Spellbook
  97. - Bug 116 - Wish Engines
  98. - Bug 118 - Use base stats, not current stats
  99. - Bug 121 - Monster Resistances
  100. - Bug 123 - Blindness and elemental anomalies
  101. - Bug 126 - Restrict possible monster types in tension rooms?
  102. - Bug 136 - Rustproof items can be generated rusty
  103. - Bug 140 - Thug corpses have a bounty value on their head, but Tywat won't accept them
  104. - Bug 143 - Girdle of Greed + Blinging
  105. - Bug 718 - Final Score for Ultra Endings
  106. - Bug 719 - ID staircase bug with overburdened characters
  107. - Bug 724 - Unarmed Combat + Kicking
  108. - Bug 731 - Casino: infinite gold, no corruption
  109. - Bug 732 - Skeletal King doesn't summon mobs in the lake level
  110. - Bug 739 - Dorn Beast
  111. - Bug 747 - Sleep Reading
  112. - Bug 757 - Ring of Ice from Dwarven Mystic?
  113. - Bug 768 - Wrong message when cancelling Fire Orb
  114. - Bug 774 - Talent quirks
  115. - Bug 881 - Weaponsmiths' level 50 class power isn't exclusive to melee weapons
  116. - Bug 883 - Throwing some weapons doesn't increase their respective skill
  117. - Bug 887 - Stat potentials can drop below 1 via cursed potions of -stat-
  118. - Bug 889 - Double damage display when wielding a weapon in left hand with thorny hands
  119. - Bug 939 - Missile Weapons with Potions, Slings with Gems.
  120. - Bug 1120 - Monk lightweight armor DV bonus is not always granted correctly
  121. - Bug 1121 - Calm monster illogical message
  122. - Bug 1156 - Altars disappear
  123. - Bug 1168 - Shopkeepers and invisibility
  124. - Bug 1185 - There is no "lock door", only "unlock door"?
  125. - Bug 1199 - Monsters' behavior when you're invisible
  126. - Bug 1210 - Ranged Attacks Incorrectly Ask for Confirmation Against Hostile Monsters
  127. - Bug 1232 - Many items do not auto-identify when found, even if the PC has them in the identified items list
  128. - Bug 1233 - Many items do not auto-identify when equipped, and it feels they should
  129. - Bug 1235 - Linux / large screen: Pressing W key on cast spell list clears quick marks, refuses to cast spell
  130. - Bug 1255 - No "already cleaned out" message on pickpocketing
  131. - Bug 1294 - Missiles can be shot while blind, but not if blind and under darkness
  132. - Bug 1295 - Training with Yergius can grant training dice "increases" that seemingly do nothing
  133. - Bug 1297 - Cursed scroll of defense/protection may fail to lower high DV/PV
  134. - Bug 1327 - Blot the sun corruption can darken wilderness map
  135. - Bug 1328 - Graves captions cannot be read in the dark with light source on
  136. - Bug 1330 - Persistent tension room messages
  137. - Bug 1344 - Yulgash does not drop orbs when transformed into a chaos being
  138. - Bug 1349 - Attacked by Dark sage after offering peace
  139. - Bug 1360 - Bug? Berserker taming.
  140. - Bug 1365 - Throwing a potion of boost stat at a companion makes it hostile.
  141. - Bug 1370 - Zapping wand of destruction gives PP.
  142. - Bug 1372 - Possible bug: Amulet of life saving may reduce satiation level.
  143. - Bug 1373 - Babbling mouth activates on widerness map
  144. - Bug 1386 - Chaos Knight background doesn't show up on char background screen
  145. - Bug 1387 - Chaos Knights altar conversion
  146. - Bug 1395 - Blotting the sun activates on the wilderness map.
  147. - Bug 1396 - Level 12 chaos knight power
  148. - Bug 1401 - Configuration variables display is broken
  149. - Bug 1406 - chaos knight power review crashes game
  150.  
  151. ADOM 1.2.0 Prerelease 6 Changelog (6 December 2012)
  152.  
  153. - Feature 1381 - [Balance] Nerf spenseweed
  154. - Feature 1382 - [Balance] Restrict stomafilla sacrifice
  155. - Feature 1383 - Implement chaos knights [ATR]
  156. - Issue 103 - Wrong calculation of special item bonus (e.g. ring of regeneration in missile slot)
  157. - Issue 826 - Elementalist level 6 class power (fire resistance) does not work
  158. - Issue 886 - Prefixed ingots can be created from melted iron armor
  159. - Issue 932 - Interacting with unpaid items
  160. - Issue 1260 - Merchants' level 40 class power: added prompt for number of items
  161. - Issue 1313 - Learning spells way more difficult for non-wizards, even with 100 Literacy
  162. - Issue 1356 - F2-F5 does not change tactics
  163. - Issue 1357 - Some mutations are listed twice
  164. - Issue 1359 - Typo: "lock themselfs" -> "lock themselves"
  165. - Issue 1369 - Save game version check ignores empty files
  166. - Issue 1375 - destroyed door still exists for close command
  167.  
  168. ADOM 1.2.0 Prerelease 5 Changelog (15 November 2012)
  169.  
  170. - Feature 1316 - Version dump to flg
  171. - Issue 144 - gold can be cursed
  172. - Issue 884 - Petrified shopkeepers can yell and summon help
  173. - Issue 904 - The PC can repeatedly fall into a pit by '\Ct'riggering it
  174. - Issue 919 - Raised ghuls and wraiths do not decompose to destruction when out of LOS
  175. - Issue 1172 - Blessed potions of oil doesn't make stuff waterproof
  176. - Issue 1286 - Crashes and strange behavior when quitting game
  177. - Issue 1288 - Illegal movement (x1, y1) -> (x1+/-3, y1+/-1) (Raspbian pre4 running on maemo)
  178. - Issue 1289 - Maggot Corruption Results in Fatal Crash
  179. - Issue 1298 - Cursed scroll of uncursing curses the item before message is generated
  180. - Issue 1303 - crashed on mac 1.2.0p4 moving into creature with two shields
  181. - Issue 1306 - Corruptions have some of their effects mixed up
  182. - Issue 1312 - Mists of ChAoS not working
  183. - Issue 1318 - No cause of death in game summary screen
  184. - Issue 1326 - Walking against a wall produces bizarre behavior
  185. - Issue 1331 - Add prerelease version number to saved games
  186. - Issue 1336 - Initial Bard skill assignment missing skills after 'F'
  187. - Issue 1343 - Monster triggered door trap destroys items on the ground of the PC position
  188.  
  189. ADOM 1.2.0 Prerelease 4 Changelog (21 October 2012)
  190.  
  191. - Feature 1284 - Add 12 new corruptions (actually 17 were added)
  192. - Issue 716 - another batch of typos was fixed
  193. - Issue 720 - Breakable/alterable artifacts
  194. - Issue 728 - 'your muscles bulge' message without strength gains
  195. - Issue 918 - +Crit armor doesn't increase critical hit rate
  196. - Issue 1245 - Altar changes to white instead of black(Mac OS X)
  197. - Issue 1246 - "u"sing a hatchet always advances turn
  198. - Issue 1252 - wrong list of artefacts in post-mortem info (see Issue 1265 and Issue 1268)
  199. - Issue 1254 - Burning Hands +modifier remains at 0
  200. - Issue 1272 - Hunger status doesn't change immediately with drakeling spit
  201. - Issue 1274 - Deciding not to attack a neutral monster increases energy cost of next action (see Issue 765)
  202. - Issue 1275 - ADOM crashes on launch after crash during play
  203. - Issue 1280 - Improve error handling on Windows and OSX
  204.  
  205. ADOM 1.2.0 Prerelease 3 Changelog (15 September 2012)
  206.  
  207. - crowd funding campaign screen removed
  208. - Feature 1226 - Allow font selection on Windows version
  209. - Issue 49 - Invalid target in "GetTargetData" (-2)
  210. - Issue 145 - Thief Autosearch Bug
  211. - Issue 715 - Not every item is considered for destruction (balanced fixed)
  212. - Issue 745 - Experience from door traps
  213. - Issue 885 - Strength of Atlas can expire in unenterable wilderness locations
  214. - Issue 950 - Naming-related bugs
  215. - Issue 1144 - Waiting gives satiation
  216. - Issue 1189 - Error: Trying to remove a non-existent item
  217. - Issue 1211 - Walk commands consider undiscovered mimics when stopping movement
  218. - Issue 1225 - "t"arget sometimes doesn't select a hostile monster
  219. - Issue 1238 - Possible bug with gloves of smiting
  220.  
  221. ADOM 1.2.0 Prerelease 2 Changelog (4 August 2012)
  222.  
  223. - Issue 1148 - using the "ws" or "w5" commands crashes the game (64 Bit releases)
  224. - Issue 1191 - Features are lost when saving the game (Amiga only)
  225.  
  226. ADOM 1.2.0 Prerelease 1 Changelog (3 August 2012)
  227.  
  228. - Issue 9 - Choosing the skilled talent crashes the game
  229. - Issue 10 - Dropping unIDed metal ingots can crash game
  230. - Issue 11 - Killing corrupting monsters that stand behind other monsters with mindcraft crashes the game
  231. - Issue 25 - Several bugs can crop up during play due integer wrap-rounds
  232. - Issue 69 - it was possible to decrease the number of game turns
  233. - Issue 95 - Circle kick bug allows you to kick indefinately
  234. - Issue 97 - Dipping gold into a potion of exchange causes a crash
  235. - Issue 99 - Chatting to Thrundarr while corrupted results in a game crash
  236. - Issue 100 - Invalid bonuses for Good Learner and Great Learner skills
  237. - Issue 106 - It is possible to rob some shops unnoticed in broad daylight and in front of the shopkeeper
  238. - Issue 107 - Background corruption only increases once, on day 90
  239. - Issue 109 - Berserking monsters behave oddly and can lead to an annoying crash
  240. - Issue 111 - Dragons are able to replicate gold
  241. - Issue 113 - The 'n'ame command can be used to detect invisible monsters
  242. - Issue 117 - Wizards not charging wands after all
  243. - Issue 119 - Fireproof blankets don't function properly while doomed
  244. - Issue 120 - The unicorn starsign makes it easier to change alignment
  245. - Issue 122 - Kicking walls with extremely low strength produces hilarious death
  246. - Issue 128 - Walking against a wall with monsters nearby allow for free regeneration of HP and PP
  247. - Issue 129 - Approximately half of the game's artifacts are currently unavailable
  248. - Issue 134 - Artifact Grod does not grant a critical hit bonus
  249. - Issue 135 - You always fall at least once when entering the rift
  250. - Issue 138 - The formula for potential stat gain is bugged
  251. - Issue 139 - "dwarven weaponmaster" and "dwarven mystic" are now flagged as "unique" monsters
  252. - Issue 148 - The Allow_Default_Name = true flag in the .cfg can either result in a crash or a strange, exploitable effect
  253. - Issue 203 - ADOM crashing during character creation on a 64-bit machine
  254. - Issue 711 - Starvation tolerance for farmer class not working correctly
  255. - Issue 712 - Slow Poison is far too good
  256. - Issue 713 - Dipping fluff ball into water: game crashes if there is no room for the Gremlins to spawn
  257. - Issue 714 - Spell learning chance mixed up for arcane and clerical spells
  258. - Issue 715 - Only every other inventory item is considered for destruction
  259. - Issue 717 - Berserking monsters don't kill themselves any more
  260. - Issue 723 - (Greater) karmic vaults seem to end up getting filled with goblins instead of ancient karmic dragons
  261. - Issue 726 - The "Drop items in a comfortable way" command regularly drops the wrong items if used on too many items stacks of the same type
  262. - Issue 727 - If you kill a creature using a potion of cure corruption (and other potions), you don't get any experience
  263. - Issue 728 - Eating some corpses can result in a 'your muscles bulge' message without any strength gains
  264. - Issue 729 - Applying concentration skill while stunned
  265. - Issue 740 - There are a few ways that cause the game to unfairly and irrevocably crash
  266. - Issue 741 - Some words are missing in the talents screen (e.g. "encounters" for Scout)
  267. - Issue 744 - Having enough stacks of scrolls of item destruction as your sole inventory and reading one will crash the game
  268. - Issue 745 - PC gets experience from door traps that triggered by monsters
  269. - Issue 749 - Mad Minstrel songs don't display properly
  270. - Issue 750 - Wrong alignment message when reading tracts
  271. - Issue 751 - PCs with high swimming skill use more energy to move while in water than PCs without it
  272. - Issue 752 - Monsters don't leave any of the guaranteed artifacts when sacced or transformed
  273. - Issue 754 - Certain skills can be successfully 'a'pplied under nonsensical circumstances
  274. - Issue 765 - Answering no to "Really attack/backstab the -foo-? [y/N]", reduces the energy cost of the PC's following action
  275. - Issue 766 - Some items in the game have no plural form to display when the PC owns more than one
  276. - Issue 790 - the "Justifier" artifact is completely useless to priests, despite the fact they can be crowned with it
  277. - Issue 823 - Monsters give double xp when invisible even if the player can see invisible
  278. - Issue 848 - Under certain circumstances, owing money to a shopkeeper (or reversed) can trigger some bugs
  279. - Issue 851 - Illusionary wall bugs: Monsters standing in those walls can't be hit by non-bouncing bolt spells
  280. - Issue 857 - Prayer can both help and punish you at the same time
  281. - Issue 925 - The PC can receive a DV bonus worth half what he'd get from fighting unarmed, but *only* if the *right* hand slot is free
  282. - Issue 950 - There are a few bugs regarding 'n'aming monsters
  283. - Issue 1109 - Reading spellbooks can make them shift place in your inventory
  284.  
  285. Partially fixed:
  286.  
  287. - Issue 716 - an uncountable number of typos have been fixed
  288. - Issue 735 - There are several ways to make an ADOM game unwinnable
  289. - Issue 737 - Odd behavior related to the inventory system and items
  290. - Issue 743 - around 55 "illogical messages" were fixed
  291. - Issue 776 - The colors for some items are buggy, or do not match their descriptions.
  292. - Issue 882 - the PC is able to illogically perform several actions while stuck in webs. The webs themselves also have some quirks
  293.  
  294. Additionally many bugs encountered while refacturing and reviewing the code were fixed. They don't have separate tickets.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement