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- Next set: 0
- 0: NOP
- 1: wait 0 ms
- 2: jump @MAIN_177
- 3: shake_camera 40
- 4: $CUSTOM_TOURNAMENT_FLAG = 0
- 5: $166 = 292.33
- 6: 0@ = -1
- 7: 7@ = 0.0
- 8: $89 += 1
- 9: $TEMPVAR_FLOAT_1 += 1.741
- 10: 3@ += 3000
- 11: 6@ += 0.1
- 12: $1020 -= 1
- 13: $TEMPVAR_Z_COORD -= 0.5
- 14: 0@ -= 1
- 15: 692@ -= 8.0
- 16: $GS_GANG_CASH *= 100
- 17: $HJ_TEMP_FLOAT *= 100.0
- 18: 22@ *= -1
- 19: 17@ *= 9.8
- 20: $HJ_TWOWHEELS_TIME /= 1000
- 21: $EXPORT_PRICE_HEALTH_MULTIPLIER /= 1000.0
- 22: 4@ /= 2
- 23: 14@ /= 1000.0
- 24: $CATALINA_TOTAL_PASSED_MISSIONS > 2
- 25: 0@ > 0
- 26: 10 > $SYNDICATE_TOTAL_PASSED_MISSIONS
- 27: 3 > 20@
- 28: $CURRENT_MONTH_DAY > $GYM_MONTH_DAY_WHEN_LIMIT_REACHED // (int)
- 29: 27@ > 33@ // (int)
- 30: $CURRENT_TIME_IN_MS2 > 3@ // (int)
- 31: 9@ > $GIRL_PROGRESS[0] // (int)
- 32: $HJ_TWOWHEELS_DISTANCE_FLOAT > 0.0
- 33: 26@ > 64.0
- 34: -180.0 > $1316
- 35: 0.0 > 7@
- 36: $HJ_CAR_Z > $HJ_CAR_Z_MAX // (float)
- 37: 3@ > 6@ // (float)
- 38: $TEMPVAR_FLOAT_1 > 513@(227@,10f) // (float)
- 39: 513@(227@,10f) > $TEMPVAR_FLOAT_2 // (float)
- 40: $5283 >= 180000
- 41: 17@ >= 4
- 42: 0 >= $GIRL_PROGRESS[4]
- 43: 3000 >= 8@
- 44: $SAVE_PICKUPS_INDEX >= $TOTAL_AVAILABLE_SAVE_PICKUPS // (int)
- 45: 43@ >= 271@ // (int)
- 46: $DIALOG_ARRAY_SIZE >= 131@ // (int)
- 47: 1@ >= $1264($1288,2i) // (int)
- 48: $STAT_PERCENTAGE_COMPLETED >= 100.0
- 49: 42@ >= 0.05
- 50: 8.0 >= $5925[0]
- 51: -0.05 >= 42@
- 52: $8276 >= $8278 // (float)
- 53: 98@ >= 50@ // (float)
- 54: $TEMPVAR_FLOAT_1 >= 181@(217@,8f) // (float)
- 55: 189@(217@,8f) >= $TEMPVAR_FLOAT_2 // (float)
- 56: $672 == 1
- 57: 1@ == 0
- 58: $GIRL_DATED_NOW == $GIRLFRIEND // (int)
- 59: 18@ == 21@ // (int)
- 60: $CAR_MODELS_TO_EXPORT(4@,10i) == 6@ // (int)
- 66: $279 == 0.0
- 67: 301@ == 0.2
- 68: $3499 == $3507($8549,151f) // (float)
- 69: 85@ == 69@ // (float)
- 70: $var == 0@ // (float)
- 77: jump_if_false @MAIN_4068
- 78: end_thread
- 79: create_thread @MS_BIKE_MISSIONS
- 80: gosub @SUB_FADE_500MS
- 81: return
- 82: NOP 98@ 100@ $TEMPVAR_FLOAT_3 99@ 100@ $TEMPVAR_FLOAT_3
- 83: $PLAYER_CHAR = create_player #NULL at 2488.562 -1666.865 12.8757
- 88: $1924 += $1929 // (int)
- 89: $1316 += $1317 // (float)
- 90: 3@ += 1@ // (int)
- 91: 4@ += 17@ // (float)
- 92: 17@ += $1029 // (int)
- 93: 20@ += $TEMPVAR_FLOAT_1 // (float)
- 94: $1923 += 25@ // (int)
- 95: $TEMPVAR_FLOAT_3 += 18@ // (float)
- 96: $5283 -= $5285 // (int)
- 97: $HJ_TEMP_FLOAT -= $HJ_TWOWHEELS_DISTANCE_METERS_FLOAT // (float)
- 98: 13@ -= 11@ // (int)
- 99: 18@ -= 6@ // (float)
- Next set: 1
- 100: 3@ -= $GIRLRESPECT($GIRLFRIEND,6i) // (int)
- 101: 20@ -= $TEMPVAR_FLOAT_1 // (float)
- 102: $6681 -= 171@ // (int)
- 103: $TEMPVAR_FLOAT_1 -= 593@(227@,10f) // (float)
- 104: $HJ_STUNT_BONUS *= $HJ_STUNT_BONUS_MULT // (int)
- 105: $TEMPVAR_FLOAT_3 *= $DISTANCE_BETWEEN_POINTS // (float)
- 106: 25@ *= 29@ // (int)
- 107: 18@ *= 28@ // (float)
- 108: $var *= 22@ // $ *= @ (int)
- 109: $TEMPVAR_FLOAT_1 *= 17@ // (float)
- 110: 44@ *= $PARAMEDIC_MISSION_LEVEL // (int)
- 111: 6@ *= $1040 // (float)
- 112: $var /= $var2 // (int)
- 113: $5941 /= $5942 // (float)
- 114: 1@ /= 17@ // (int)
- 115: 18@ /= 17@ // (float)
- 116: $8200 /= 51@ // (int)
- 117: $TEMPVAR_FLOAT_1 /= 620@ // (float)
- 118: 44@ /= $var // (int)
- 119: 50@ /= $TEMPVAR_FLOAT_3 // (float)
- 120: $5576 += frame_delta_time * 6.0 // (float)
- 121: 351@ += frame_delta_time * -1.325 // (float)
- 122: $5575 += frame_delta_time * $5574 // (float)
- 123: 290@(227@,60f) += frame_delta_time * 425@ // (float)
- 124: 423@ += frame_delta_time * $var // (float)
- 125: $TEMPVAR_FLOAT_1 += frame_delta_time * 2@ // (float)
- 126: $5576 -= frame_delta_time * 6.0 // (float)
- 127: 421@ -= frame_delta_time * 1.0 // (float)
- 128: $5588 -= frame_delta_time * $5589 // (float)
- 129: 549@ -= frame_delta_time * 551@ // (float)
- 130: 18@ -= frame_delta_time * $8736 // (float)
- 131: $2739 -= frame_delta_time * 8@ // (float)
- 132: $5283 = $5284 // (int)
- 133: 13@ = 12@ // (int)
- 134: $TEMPVAR_FLOAT_1 = $1038 // (float)
- 135: 17@ = 3@ // (float)
- 136: $TEMPVAR_FLOAT_3 = 17@ // (float)
- 137: 14@ = $TEMPVAR_FLOAT_1 // (float)
- 138: $3396 = 0@ // (int)
- 139: 3@ = $CURRENT_TIME_IN_MS2 // (int)
- 140: $HJ_TWOWHEELS_DISTANCE_METERS_INT = float $HJ_TWOWHEELS_DISTANCE_FLOAT to_integer
- 141: $HJ_TWOWHEELS_DISTANCE_METERS_FLOAT = integer $HJ_TWOWHEELS_DISTANCE_METERS_INT to_float
- 142: 25@ = float $DISTANCE_BETWEEN_POINTS to_integer
- 143: 17@ = integer $1926 to_float
- 144: $IMPORT_CAR_PRICE = float 12@ to_integer
- 145: $EXPORT_PRICE_HEALTH_MULTIPLIER = integer 4@ to_float
- 146: 22@ = float 17@ to_integer
- 147: 14@ = integer 13@ to_float
- 148: make $10937 absolute_integer
- 149: make 9@ absolute_integer
- 150: make $10755 absolute_float
- 151: make 196@ absolute_float
- 152: 0@ = random_float_in_ranges_0.0_to_1.0
- 153: $8224 = random_int_in_ranges_0_to_32767
- 154: 2@ = create_actor_pedtype 4 model #MALE01 at 0.0 0.0 0.0
- 155: destroy_actor 18@
- 160: store_actor $PLAYER_ACTOR position_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3
- 161: put_actor $PLAYER_ACTOR at 345.5621 306.2212 998.4484
- 163: actor $PLAYER_ACTOR sphere 0 in_rectangle_cornerA 2037.536 2365.373 cornerB 2117.177 2483.922
- 164: actor $PLAYER_ACTOR sphere 0 in_cube_cornerA 2782.693 -1921.125 11.7984 cornerB 2746.098 -1993.905 16.9599
- 165: 0@ = create_car #PONY at 0.0 0.0 0.0
- 166: destroy_car 22@
- 167: car 99@ drive_to 252@ 253@ 254@
- 168: set_car 44@ to_psycho_driver
- 169: set_car 54@ to_normal_driver
- 170: store_car 0@ position_to 3@ 4@ 5@
- 171: put_car 22@ at -1577.942 52.6333 40.0
- 173: set_car 36@ max_speed_to 10.0
- 174: set_car 71@ traffic_behaviour_to 3
- 175: set_car 62@ driver_behaviour_to 5
- 176: car 79@(163@,4i) sphere 0 in_rectangle_cornerA 1940.82 72.1365 cornerB 2145.438 140.5141
- 177: car 73@ sphere 0 in_cube_cornerA 855.6 -2067.9 5.0 cornerB 812.6 -2085.9 20.0
- 186: show_text_styled GXT 'BEEFY' time 1000 style 2 // Beefy Baron
- 187: show_text_lowpriority GXT 'IE23' time 3000 flag 1 // ~s~This vehicle is not required for export.
- 188: show_text_highpriority GXT 'MTIME3' time 1000 flag 1 // ~s~Come back between 9:00 and 17:00.
- 190: text_clear_all
- 191: $TIME_HOURS = current_time_hours, $TIME_MINS = current_time_minutes
- 192: set_current_time 8 0
- 193: 3@ = get_minutes_left_to_time_hours 5@ time_minutes 6@
- 194: sphere_onscreen 159@ 160@ 161@ radius 5.0
- Next set: 2
- 214: if
- 215: create_thread @NONAME_1 // without extra params
- 216: mission_cleanup
- 217: 68@ = actor $PLAYER_ACTOR car // add to mission cleanup
- 219: actor $PLAYER_ACTOR in_car 22@
- 221: actor $PLAYER_ACTOR driving_car_with_model #AMBULAN
- 223: actor $PLAYER_ACTOR driving
- 225: player 0 pressed_key 19
- 226: get_player 0 key 15 state_to 4@
- 236: actor $PLAYER_ACTOR sphere 0 near_point 1812.369 -1929.922 radius 80.0 80.0
- 237: actor $PLAYER_ACTOR sphere 0 near_point 2043.68 -1635.73 radius 4.0 4.0 on_foot
- 238: actor $PLAYER_ACTOR sphere 0 near_point 2067.4 -1831.2 radius 15.0 15.0 in_car
- 239: actor 72@ 0 near_point 2196.239 -1191.459 radius 2.0 2.0 stopped
- 240: actor 87@ 0 near_point 2175.29 -2259.22 radius 3.0 3.0 stopped_on_foot
- 241: actor $PLAYER_ACTOR sphere 0 near_point 540.0 2000.0 radius 40.0 40.0 stopped_in_car
- 242: actor 67@ near_actor $PLAYER_ACTOR radius 20.0 20.0 0
- 243: actor $PLAYER_ACTOR near_actor 15@ radius 2.0 2.0 0 on_foot
- 244: actor 34@ near_actor $PLAYER_ACTOR radius 6.0 6.0 sphere 0 in_car
- 254: actor $PLAYER_ACTOR sphere 0 in_sphere 658.0068 -1866.313 4.4537 radius 15.0 15.0 15.0
- 255: actor $PLAYER_ACTOR sphere 0 in_sphere $X_JOHNSON_HOUSE $Y_JOHNSON_HOUSE $Z_JOHNSON_HOUSE radius 1.0 1.0 2.0 on_foot
- 256: actor $PLAYER_ACTOR in_sphere 1793.068 -1904.254 12.3989 radius 4.0 4.0 4.0 sphere 1 in_car
- 257: actor $PLAYER_ACTOR in_sphere 10@ 11@ 12@ radius 5.0 5.0 3.0 sphere 0 stopped
- 258: actor $PLAYER_ACTOR in_sphere 2468.8 -1278.2 29.1 radius 1.2 1.2 3.0 sphere 1 stopped_on_foot
- 259: actor $PLAYER_ACTOR in_sphere -1577.942 52.6333 16.3281 radius 4.0 4.0 6.0 sphere 0 stopped_in_car
- 260: actor $PLAYER_ACTOR near_actor 1@ radius 15.0 15.0 15.0 sphere 0
- 261: actor $PLAYER_ACTOR near_actor 102@(42@,9i) radius 5.0 5.0 2.0 sphere 0 on_foot
- 262: actor $PLAYER_ACTOR near_actor 71@ radius 15.0 15.0 15.0 sphere 0 in_car
- 263: $2706 = create_object #AD_FLATDOOR at 1833.36 -1995.45 12.5
- 264: destroy_object $WANTED_LIST_OBJECT
- 265: player $PLAYER_CHAR money += 1000000
- 266: player $PLAYER_CHAR money > 461@
- 267: 4@ = player $PLAYER_CHAR money
- 269: set_player $PLAYER_CHAR wanted_level_to 0
- 270: set_player $PLAYER_CHAR minimum_wanted_level_to 2
- 271: player $PLAYER_CHAR wanted_level > 0
- 272: clear_player $PLAYER_CHAR wanted_level
- 273: set_wasted_busted_check 0
- 274: wasted_or_busted // mission only
- 276: set_actor $PLAYER_ACTOR weapon 38 ammo_to 200000 while_in_car
- 279: player $PLAYER_CHAR wasted
- 280: actor 0@ dead
- 281: car 0@ wrecked
- 290: player $PLAYER_CHAR pressing_horn
- 297: 41@ = create_actor_pedtype 23 model #SPECIAL02 in_car 35@ driverseat
- Next set: 3
- 311: car 0@ model == #REMINGTN
- 331: $PARKED_RHINO = init_car_generator #RHINO color -1 -1 force_spawn 1 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at 2435.302 -1671.848 12.8007 angle 90.0
- 332: set_parked_car_generator $PARKED_RHINO cars_to_generate_to 0
- 334: set_timer_to $7234 type 1 // global_variable
- 335: stop_timer $1923
- 337: remove_status_text $1924
- 340: actor $PLAYER_ACTOR in_zone 'EASB' // Easter Basin
- 344: camera_on_car 34@ 18 2
- 345: camera_on_ped 215@ 15 2
- 346: restore_camera
- 347: unknown_shake_player_controller 0 time 200 unknown_intensity 255
- 349: set_gamespeed 0.9
- 351: set_camera_position 664.9277 -479.6112 16.1668 rotation 0.0 0.0 0.0
- 352: set_camera_point_at 665.8948 -479.5685 16.4175 mode 2
- 353: 341@ = create_marker_above_car 340@ unknown 0 visibility 1
- 356: disable_marker $MARKER_CATALINA
- 357: set_marker 42@ color_to 1
- 359: 149@(256@,33i) = create_marker_at 50@(256@,33f) 50@(256@,33f) 50@(256@,33f) flags 0 2
- 360: set_marker 45@ size 2
- 361: set_fade_color_RGB 0 0 0
- 362: fade 0 time 0
- 363: fading
- 364: restart_if_wasted_at 2027.77 -1420.52 15.99 angle 137.0 town_number 0
- 365: restart_if_busted_at 1550.68 -1675.49 14.51 angle 90.0 town_number 0
- 366: override_restart at -1605.792 716.8598 11.0241 angle 355.2978
- 367: create_particle 2 rotation_factor 0.0 size 1.0 intensity 150 flags 0 0 0 at 127@(56@,20f) 147@(56@,20f) 167@(56@,20f)
- 370: $TEMPVAR_ANGLE = actor 215@ Z_angle
- 371: set_actor $PLAYER_ACTOR Z_angle_to 262.0
- 372: $HJ_CAR_ANGLE = car $HJ_PLAYER_CAR Z_angle
- 373: set_car 22@ Z_angle_to 315.0
- 374: 13@ = object 0@ Z_angle
- 375: set_object 27@ Z_angle_to 180.0
- 377: actor $PLAYER_ACTOR colliding_with_object 73@
- 379: set_actor $PLAYER_ACTOR weapon 22 ammo_to 10
- 384: set_on_mission_flag_to $ONMISSION // Note: your missions have to use the variable defined here
- 388: actor 35@ health >= 119
- 389: car 73@ health >= 700
- 390: $61 = create_marker_above_car $60
- 391: 39@ = create_marker_above_actor 67@
- 392: 123@(214@,5i) = create_marker_above_object 109@(214@,5i)
- 394: 1@ = create_checkpoint_at 14@ 15@ 16@
- 395: set_marker $1629 radar_mode 2
- 396: play_sound 1052 at 0.0 0.0 0.0
- 397: NOP 76@ 65535 2181.127 -2251.999 14.036
- 398: stop_sound 82@
- 399: car 244@ flipped_for_2_seconds
- Next set: 4
- 400: add_car 244@ to_flipped_check // 6 max
- 401: remove_car 244@ from_flipped_check
- 417: actor $PLAYER_ACTOR sphere 0 in_rectangle_cornerA 1028.2 449.6 cornerB 2@ 3@ on_foot
- 418: actor $PLAYER_ACTOR sphere 0 in_rectangle_cornerA 82@ 83@ cornerB 84@ 85@ in_car
- 419: actor $PLAYER_ACTOR sphere 0 in_rectangle_cornerA 2037.536 2365.373 cornerB 2117.177 2483.922
- 420: actor 38@ sphere 0 in_rectangle_cornerA 2400.0 2800.0 cornerB 1000.0 1200.0 stopped_on_foot
- 421: actor $PLAYER_ACTOR sphere 0 in_rectangle_cornerA 2@ 3@ cornerB 4@ 5@ stopped_in_car
- 422: actor $PLAYER_ACTOR sphere 0 in_cube_cornerA -777.827 510.0 1369.0 cornerB -797.0 494.0 1373.0 on_foot
- 423: actor $PLAYER_ACTOR sphere 0 in_cube_cornerA -2042.943 167.5841 26.759 cornerB -2055.202 180.1328 32.3919 in_car
- 422: actor $PLAYER_ACTOR sphere 0 in_cube_cornerA -777.827 510.0 1369.0 cornerB -797.0 494.0 1373.0 stopped
- 425: actor $PLAYER_ACTOR sphere 0 in_cube_cornerA 2300.0 2500.0 50.0 cornerB 2500.0 2700.0 -50.0 stopped_on_foot
- 426: actor $PLAYER_ACTOR sphere 0 in_cube_cornerA 1@ 2@ 3@ cornerB 4@ 5@ 6@ stopped_in_car
- 427: car 35@ sphere 0 in_rectangle_cornerA 44@ 45@ cornerB 46@ 47@ stopped
- 428: car 35@ sphere 1 in_cube_cornerA 288.0 45@ 16.0 cornerB 328.0 47@ 18.0 stopped
- 429: car 99@ sphere 0 near_point 252@ 253@ radius 6.0 6.0
- 430: car 61@ sphere 0 near_point 2195.84 -2251.522 radius 3.0 3.0 stopped
- 431: car 74@ sphere 0 in_sphere 143@ 150@ 157@ radius 0.2 0.2 1.0
- 432: car 71@ sphere 0 in_sphere 2644.462 -2017.282 12.5547 radius 4.0 4.0 4.0 stopped
- 434: give_actor 2@ weapon 28 ammo 60 // Load the weapon model before using this
- 436: set_player $PLAYER_CHAR can_move 1
- 437: force_weather 1
- 438: set_weather 1
- 439: release_weather
- 441: set_actor 2@ armed_weapon_to 0
- 443: store_object 0@ position_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3
- 444: put_object 0@ at $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3
- 445: $5284 = current_time_in_ms
- 448: $PLAYER_WANTED_LEVEL = player $PLAYER_CHAR wanted_level
- 449: car $TEMPVAR_ACTOR_CAR stopped
- 450: remove_references_to_actor 2@ // Like turning an actor into a random pedestrian
- 451: remove_references_to_car $IMPORT_CAR // Like turning a car into any random car
- 452: remove_references_to_object 82@(39@,16i) // This object will now disappear when the player looks away
- 453: remove_actor_from_mission_cleanup_list 1@
- 455: remove_object_from_mission_cleanup_list 27@
- 456: 40@ = create_actor_pedtype 23 model #SPECIAL01 in_car 35@ passenger_seat 0
- 483: show_text_1number_styled GXT 'BB_15' number $1922 time 5000 style 1 // NEW HIGH SCORE!!~n~~w~~1~
- 484: show_text_1number_lowpriority GXT 'HJ_IS' number $HJ_STUNT_BONUS time 2000 flag 1 // INSANE STUNT BONUS: $~1~
- 485: show_text_1number_highpriority GXT 'LOW_38' number 271@ time 5000 flag 1 // ~s~You need $~1~ to compete.
- 487: remove_forbidden_for_cars_cube_cornerA 2272.922 -1649.556 14.3311 cornerB 2266.101 -1633.219 14.3505
- 488: create_forbidden_for_cars_cube_cornerA 2500.0 -1677.0 20.0 cornerB 2430.0 -1653.0 0.0
- 489: 43@ = car 71@ num_passengers
- 490: 60@ = car 59@ max_passengers
- 491: set_traffic_density_multiplier_to 0.0
- 492: make_car 34@ very_heavy 1
- 496: set_max_wanted_level_to 6
- 499: car $HJ_PLAYER_CAR in_air
- Next set: 5
- 500: car 108@ flipped
- 501: $PLAYER_ACTOR = get_player_actor $PLAYER_CHAR
- 502: cancel_override_restart
- 503: set_player $PLAYER_CHAR ignored_by_cops 1
- 505: init_rampage_gxt 'RAMPAGE' weapon 22 time_limit 30000 targets 30 target_models #CABBIE #TAXI #CABBIE #TAXI completed_text 1
- 506: 17@ = rampage_status
- 507: 28@ = square_root 18@
- 514: actor $PLAYER_ACTOR near_car 40@ radius 45.0 45.0 flag 0
- 515: actor $PLAYER_ACTOR near_car 1@ radius 12.0 12.0 flag 0 on_foot
- 516: actor 66@ near_car 34@ radius 15.0 15.0 flag 0 in_car
- 517: actor $PLAYER_ACTOR near_car 73@ radius 25.0 25.0 25.0 flag 0
- 518: actor $PLAYER_ACTOR near_car 95@ radius 5.0 5.0 3.0 flag 0 on_foot
- 519: actor $PLAYER_ACTOR near_car 62@ radius 20.0 20.0 10.0 flag 0 in_car
- 520: 17@ = random_float_in_ranges -0.2 0.2
- 521: 17@ = random_int_in_ranges 0 10
- 522: set_car 0@ door_status_to 4
- 523: explode_car 57@
- 524: create_explosion_with_radius 0 at 72@ 73@ 74@
- 525: car $HJ_PLAYER_CAR flipped
- 531: $PICKUP_INFO_HOSPITAL = create_pickup #INFO type 3 at 2027.77 -1420.52 16.49
- 532: pickup $BUY_ASSET_PICKUPS[0] picked_up
- 533: destroy_pickup $BUY_ASSET_PICKUPS[0]
- 534: enable_taxi 87@ light 0
- 535: show_text_styled GXT 'MYTEXT' time 3000 style 1 // versionB
- 539: set_garage 'BODLAWN' to_accept_only_car $PLAYER_CAR
- 545: set_player $PLAYER_CHAR trapped_in_car 1
- 547: set_actor 2@ health_to 500
- 548: set_car 34@ health_to 1000
- 550: $6459 = actor 164@ health
- 551: 4@ = car 22@ health
- 553: set_car $IMPORT_CAR primary_color_to 11 secondary_color_to 0
- 554: remove_forbidden_for_peds_cube_cornerA 1782.802 -1203.497 0.0 cornerB 1788.273 -1236.15 20.0
- 555: create_forbidden_for_peds_cube_cornerA 2380.682 -1274.528 22.0 cornerB 2375.945 -1239.356 26.0
- 567: set_gang 1 weapons_to 24 29 4
- 571: actor 70@(43@,6i) colliding_with_object 105@
- 572: load_special_actor 'TENPEN' as 1 // models 290-299
- 573: special_actor 1 loaded
- 577: player $PLAYER_CHAR in_remote_mode
- 580: set_cutscene_pos 4@ 7@ 10@
- 581: set_actor $ACTOR_SMOKE walk_style_to "FATMAN"
- 583: load_model $IMPORT_CARS_MODEL($IMPORT_PANEL_ROW,6i)
- 584: model 15@ available
- 585: release_model $IMPORT_CARS_MODEL($IMPORT_PANEL_ROW,6i)
- 591: create_corona_with_radius 0.2 type 2 lensflares 0 with_color 255 0 0 at $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3
- 595: save_current_time
- 596: restore_current_time
- 598: player $PLAYER_CHAR defined
- Next set: 6
- 659: 38@ = get_current_controls
- 660: set_car 37@ sprayable 0
- 662: unload_special_actor 1
- 663: reset_player $PLAYER_CHAR destroyed_model_counters
- 664: get_player $PLAYER_CHAR destroyed_model #TOPFUN quantity_to $BEEFYBARON_SCORE
- 665: activate_garage 'VECMOD'
- 667: 27@ = init_object #NF_BLACKBOARD at 0.0 0.0 0.0
- 672: actor $PLAYER_ACTOR stopped
- 675: enable_widescreen 1
- 679: $439 = create_icon_marker_and_sphere $ICON_CJ at $X_JOHNSON_HOUSE $Y_JOHNSON_HOUSE $Z_JOHNSON_HOUSE
- 680: $439 = create_marker $ICON_CJ at $X_JOHNSON_HOUSE $Y_JOHNSON_HOUSE $Z_JOHNSON_HOUSE
- 681: set_actor 1@ immune_to_nonplayer 1
- 682: set_car 69@ immune_to_nonplayer 1
- 683: set_actor 2@ immunities BP 0 FP 0 EP 1 CP 1 MP 0
- 684: set_car 0@ immunities BP 1 FP 1 EP 1 CP 1 MP 1
- 697: deactivate_garage 'BEACSV'
- Next set: 7
- 703: car 51@ sunk
- 704: store_to 137@ 138@ 139@ ped_path_coords_closest_to 141@ 142@ 143@
- 705: store_to 119@ 120@ 121@ car_path_coords_closest_to 116@ 117@ 118@
- 706: car 71@ drive_to 2644.462 -2016.282 12.5547
- 714: car 61@ bounding_sphere_visible
- 715: actor $ACTOR_SMOKE bounding_sphere_visible
- 716: object 0@ bounding_sphere_visible
- 718: 16@ = ground_z_at 2@ 3@ 4@
- 719: 142@(213@,21i) = create_fire_at 0.0 0.0 0.0 propagation 0 size 1
- 720: fire 163@ extinguished
- 721: remove_fire 138@
- 723: boat 290@($7257,2i) sail_to 343@(366@,6f) 349@(367@,4f) 0.0
- 724: car 290@($7257,2i) turn_off_engine
- 726: actor $PLAYER_ACTOR fires_weapon 0 in_rectangle_cornerA -2774.03 -1572.78 cornerB -2837.13 -1468.24
- 728: actor $PLAYER_ACTOR current_weapon == 28
- 731: set_boat 379@(253@,16i) speed_to 50.0
- 733: 88@ = get_random_ped_in_zone 'SAN_AND' with_pedtype_civilian 1 gang 0 criminal/prostitute 1
- 736: actor $PLAYER_ACTOR aggressive
- 737: 136@(212@,2i) = create_cash_pickup 500 at 2338.551 -1186.939 1027.977 permanence_flag 1
- 738: set_actor 2@ weapon_accuracy_to 75
- 739: 188@ = car 59@ speed
- 740: load_cutscene_data 'PROLOG1'
- 743: start_cutscene
- 744: $129 = cutscenetime
- 745: cutscene_reached_end
- 746: end_cutscene
- 747: restore_camera_with_jumpcut
- 749: set_total_hidden_packages_to 75
- 750: projectile_in_cube_cornerA 289@ 291@ 293@ cornerB 290@ 292@ 294@
- 754: actor 164@ model == #BMYPOL1
- 758: 14@ = sine 45.0 // (float)
- 759: 13@ = cosine 45.0 // (float)
- 760: get_car 95@ Z_angle_sine_to 294@
- 761: get_car 95@ Z_angle_cosine_to 295@
- 762: set_garage 'MICHDR' type 5
- 765: show_text_2numbers_lowpriority GXT 'BB_05' numbers $1926 $1927 time 5000 flag 1 // ~b~1 Pointer!~s~ Distance ~1~.~1~m
- 770: show_text_4numbers GXT 'WHEEL01' numbers $HJ_BONUS
- 771: show_text_4numbers_highpriority GXT 'QUAR_P6' numbers 208@ 209@ 210@ 211@ time 10000 flag 1 // ~s~You set a new best time - ~1~m ~1~s. The quarry missions have now been completed in ~1~m ~1~s.
- 776: show_text_6numbers GXT 'HJSTAT' numbers $HJ_STUNT_DISTANCE_MAX_INT $HJ_STUNT_DISTANCE_MAX_REM $HJ_STUNT_HEIGHT $HJ_STUNT_HEIGHT_REM $HJ_STUNT_FLIPS $HJ_STUNT_ROTATION_INT time 5000 flag 5 // Distance: ~1~.~1~m Height: ~1~.~1~m Flips: ~1~ Rotation:
- 780: progress_made += 1
- 781: set_max_progress 187
- 791: increment_mission_attempts
- 792: set_latest_mission_passed 'INTRO_1' // Big Smoke
- 794: remove_all_fires
- 797: actor $ACTOR_RYDER hit_by_weapon 51
- 798: car 35@(328@,10i) hit_by_weapon 38
- Next set: 8
- 801: AS_actor $ACTOR_SMOKE die_headshotted
- 803: enable_boat 290@ anchor 1
- 805: 49@ = create_car 35@ fire
- 806: 138@ = create_actor 94@ fire
- 807: $TEMPVAR_ACTOR_CAR = get_random_car_with_model -1 in_rectangle_cornerA $111 $112 cornerB $114 $115
- 810: set_behind_camera_mode_to 1
- 811: $811 = create_weapon_pickup #M4 group 15 ammo 60 at 2021.879 1001.467 10.3203
- 816: set_player $PLAYER_CHAR infinite_run 0
- 817: set_player $PLAYER_CHAR fast_reload 1
- 818: set_actor 66@ bleeding 1
- 821: enable_free_respray 1
- 823: set_actor 18@ visibility 0
- 824: set_car 59@ visibility 0
- 825: anything_in_cube_cornerA 227@ 228@ 229@ cornerB 230@ 231@ 232@ solid 0 car 0 actor 1 object 0 particle 0
- 830: set_draw_text_position 320.0 180.333 GXT 'BJ_PUSH' // Push
- 831: set_text_draw_letter_size 1.3 3.36
- 832: set_text_draw_RGBA 180 180 180 255
- 833: set_text_draw_align_justify 0
- 834: set_text_draw_centered 1
- 835: set_text_draw_linewidth 640.0
- 836: set_text_draw_linewidth 580.0 for_centered_text
- 837: enable_text_draw_background 0
- 840: enable_text_draw_proportional 1
- 841: set_text_draw_font 3
- 845: rotate_object $2709 from_angle 0.0 to_angle 360.0 flag 0
- 846: move_object 0@ to 1@ 2@ 3@ speed 13@ 16@ 19@ collision_check 1
- 847: destroy_actor_with_fade 2@
- 848: set_actor 2@ maintain_position_when_attacked 1
- 854: explosion_type -1 in_cube_cornerA 107@ 108@ 109@ cornerB 110@ 111@ 112@
- 860: place_object $201[7] relative_to_car $198 with_offset -7.0 74.0 -0.5
- 861: set_object $1754[0] targetable 1
- 863: actor 98@ armour += 100
- 864: open_garage 'BURG_LK'
- 865: close_garage 'MICHDR'
- 866: remove_actor $PLAYER_ACTOR from_car_and_place_at 2239.367 -1261.939 22.9375
- 867: create_object_at -2166.86 -236.5 40.86 radius 40.0 model #CRACKFACT_SFS visibility 1
- 868: actor 102@(42@,9i) spotted_actor $PLAYER_ACTOR
- 870: object $1754[0] damaged
- 874: put_actor 93@ in_car 70@
- 877: show_text_2numbers_styled GXT 'TX_SEQ' numbers $8198 115@ time 5000 style 5 // ~1~ IN A ROW bonus! $~1~
- 883: set_camera_directly_behind_player
- 886: 18@ = create_random_actor_at -1576.88 55.26 8.57
- 897: throw_object 0@ velocity_in_direction 23@ 24@ 25@
- 898: set_object 0@ collision_detection 1
- Next set: 9
- 900: show_text_1string GXT 98@s string 100@s time 15000 1
- 906: any_car_in_cube_cornerA 176@ 177@ 177@ cornerB 25.0 25.0 10.0
- 907: load_requested_models
- 908: object 102@ scatter 0.0 0.0 -2.0
- 909: draw_texture 17 position $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 size 20@ 19@ RGBA 128 128 128 255
- 910: draw_box_position 320.0 224.0 size 640.0 448.0 RGBA 0 0 0 255
- 911: load_texture "DOWN" as 1 // Load dictionary with 0390 first
- 912: load_txd_dictionary 'LD_BEAT'
- 913: release_textures
- 914: make_object 0@ moveable 1
- 915: actor 215@ perform_animation "POOL_SHORT_SHOT" at 248@ times_normal_rate
- 916: play_music 2
- 917: clear_area 1 at 681.8004 -474.1063 15.5363 radius 3.0
- 918: pause_timer 0
- 919: enable_car 103@ siren 1
- 924: unknown_car 379@(253@,16i) flag 1
- 926: set_actor 65@ locked 1 while_in_car
- 927: set_car 51@ race_to 116@ 117@
- 929: show_sphere_at 2468.8 -1278.2 29.1 radius 1.2
- 930: set_car 69@ action 3
- 931: actor 0@ male
- 932: name_thread 'MAIN'
- 935: NOP $CURRENT_WANTED_LIST
- 936: NOP 208@
- 937: NOP
- 938: NOP 116@ 117@ $TEMPVAR_FLOAT_3
- 939: set_car 95@ stability_on_turning_movements 1
- 941: NOP 0
- 943: enable_streaming 0
- 944: garage 'BODLAWN' door_open
- 945: garage 'HBGDSFS' door_closed
- 950: replace_model_at -2049.171 250.3193 34.477 radius 20.0 from #HUBHOLE1_SFSE to #HUBHOLE2_SFSE
- 951: process_cutscene_only 0
- 954: clear_cars_from_cube_cornerA 2288.28 -1648.13 14.0 cornerB 2274.92 -1641.33 14.31
- 956: 149@ = create_sphere_at 2596.589 2758.158 22.862 radius 1.0
- 957: destroy_sphere 149@
- 959: set_player $PLAYER_CHAR ignored_by_everyone 1
- 960: $2197 = actor $PLAYER_ACTOR car
- 963: set_timer_to $1923 type 1 GXT 'BB_19' // global_variable // Time
- 964: set_status_text $BEEFYBARON_SCORE type 0 GXT 'ZER2_43' // global_variable // Score ~1~
- 965: create_random_car_for_carpark 2077.872 2398.657 9.8203 z_angle 89.6383
- 967: set_sensitivity_to_crime 0.7
- 968: rotate_player-180-degrees
- 969: car 73@ damaged
- 970: object $2727 exists
- 971: set_rendering_origin_at 2488.562 -1666.865 13.3757
- 972: enable_car 79@ stuck_check_distance_to 2.0 time_to 2000
- 973: disable_car 73@ stuck_check
- 974: car 79@(163@,4i) stuck
- 975: load_wav 43205 as 1
- 976: wav 3@ loaded
- 977: play_wav 1
- 978: wav 3@ ended
- 979: get_route_nearest_for $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 store_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 Z_angle_to $TEMPVAR_ANGLE
- 981: remove_text 'TTUTOR' // Press ~k~~TOGGLE_SUBMISSIONS~ to toggle taxi missions on or off.
- 982: remove_styled_text 'BOXBURG' // Boxville
- 983: set_wav 3 location 884.9761 -1079.983 23.3133
- 984: show_save_screen
- 985: save_done
- 988: 167@ = create_marker_above_pickup 50@
- 990: set_pedestrians_density_multiplier_to 0.0
- 992: draw_text_behind_textures 0
- 995: set_texture_to_be_drawn_antialiased 1
- 996: set_text_draw_align_right 0
- 997: show_text_box 'HELP101' // Respect can be earned be passing certain missions, killing rival gangs members, gaining territory and tagging.
- 998: remove_text_box
- 999: flash_hud_component 10
- Next set: 10
- 1003: clear_small_messages_only
- 1005: set_car 379@(253@,16i) disable_flipped_explosion_when_empty 1
- 1006: player $PLAYER_CHAR controllable
- 1007: player $PLAYER_CHAR make_safe
- 1008: enable_text_draw 1
- 1011: get_car $1867 primary_color_to 90@ secondary_color_to 91@
- 1012: set_all_cars_apply_damage_rules 0
- 1013: set_car 41@ apply_damage_rules 1
- 1021: set_player $PLAYER_CHAR handling_responsiveness 145@
- 1022: set_actor 1@ money 0
- 1024: store_coords_to 20@ 21@ 22@ from_object 9@ with_offset 17@ 18@ 19@
- 1031: store_coords_to 120@ 130@ 140@ from_car 543@ with_offset -0.337 1.566 0.657
- 1036: is_german_game
- 1037: unload_wav 3@
- 1044: set_player $PLAYER_CHAR free_treatment_once 1
- 1047: start_mission 0 // Initial 1
- 1048: set_object 238@ draw_last 1
- 1050: 41@ = actor $PLAYER_ACTOR weapon 22 ammo
- 1053: set_camera_near_clip 0.1
- 1054: set_radio_station 3
- 1059: set_car 96@ improved_handling_to 2.0 // (float)
- 1060: is_system_metric
- 1061: 17@ = meters 17@ to_feet
- 1064: unknown_car 35@ flag 1
- 1067: clear_peds_from_cube_cornerA 1721.117 -1967.489 11.0 cornerB 1904.391 -1838.315 15.0
- 1068: set_total_missions_to 147
- 1069: $HJ_STUNT_DISTANCE_MAX_INT = metric $HJ_STUNT_DISTANCE_MAX_INT to_imperial
- 1070: downdate_integer_stat 212 to 448@ // same as 0582
- 1072: put_actor 18@ into_car $TEMPVAR_ACTOR_CAR passenger_seat 0
- 1073: car $TEMPVAR_ACTOR_CAR passenger_seat_free 0
- 1074: 18@ = get_actor_handle_from_car $TEMPVAR_ACTOR_CAR passenger_seat 0
- 1075: set_actor 50@ criminal_flag 1
- 1076: show_credits
- 1077: end_credits
- 1078: credits_ended
- 1084: disable_sounds_after_fade 0
- 1089: 6@ = car $TEMPVAR_ACTOR_CAR model
- 1093: improved_handling_cheat_used
- 1094: set_actor 2@ dismemberment_possible 0
- 1096: actor $ACTOR_RYDER in_car $RYDER_CAR
- 1097: actor $PLAYER_ACTOR in_a_car
- 1099: actor $PLAYER_ACTOR on_foot
- Next set: 11
- 1107: set_object $CRANE_MAGNET XY_rotation 15.0 0.0 angle $TEMPVAR_ANGLE
- 1108: useless_store_debug_camera_position_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3
- 1111: player $PLAYER_CHAR aiming_at_actor 101@
- 1112: player $PLAYER_CHAR aiming_at_object $1754[0]
- 1113: end_thread_named 'INT'
- 1114: draw_text_1number 320.0 155.333 GXT 'ALLRACE' number 0@ // ALL RACES WON!~n~~w~$~1~
- 1115: draw_text_2numbers 320.0 390.0 GXT 'TIME' numbers $TIME_MINS $6228 // ~1~:~1~
- 1116: abort_mission
- 1120: set_camera_transverse_delay 0.0 time 3000
- 1123: useless_store_debug_camera_target_point_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3
- 1124: put_actor 99@ into_turret_on_car 68@ at_car_offset 266@ 267@ 268@ position 0 shooting_angle_limit 0.0 with_weapon 0
- 1125: remove_actor $PLAYER_ACTOR from_turret_mode
- 1126: unknown_car 39@ flag 1
- 1127: clear_actor $ACTOR_RYDER last_weapon_damage
- 1128: clear_car 68@ last_weapon_damage
- 1132: 125@ = car 42@ driver
- 1133: 55@ = actor 36@ members_in_group
- 1134: put_player $PLAYER_CHAR in_RC_mode_at 40@ 41@ 42@ angle 40.09 RC_model #RCBARON
- 1136: 76@ = actor $PLAYER_ACTOR current_weapon
- 1137: actor $PLAYER_ACTOR near_object_in_rectangle $2727 radius 50.0 50.0 sphere 0
- 1138: actor $PLAYER_ACTOR near_object_in_rectangle 0@ radius 5.0 5.0 sphere 0 on_foot
- 1140: actor $PLAYER_ACTOR near_object_in_cube 51@ radius 15.0 15.0 4.0 flag 0
- 1141: actor $PLAYER_ACTOR near_object_in_cube 117@(34@,7i) radius 1.5 1.5 1.5 flag 0 on_foot
- 1143: set_car 77@ animation 3 time 6000
- 1146: actor $PLAYER_ACTOR driving_bike
- 1152: actor 131@(52@,6i) looking_at_death_of_actor_pedtype 25
- 1156: 34@ = player $PLAYER_CHAR RC_car
- 1157: return_true
- 1160: model #TAXI exists // versionA
- 1161: set_actor $PLAYER_ACTOR muted 1
- 1162: set_RC_car_detonation 0 // or opcode 04D6
- 1163: set_car 35@ route_seed $8224
- 1164: pickup_at -2182.652 -247.3813 36.4 available_to_be_picked_up
- 1167: actor $PLAYER_ACTOR remove_weapons
- 1169: actor $PLAYER_ACTOR has_weapon 46
- 1172: get_joystick 0 data_to $MOVE_AXIS_X $MOVE_AXIS_Y $SPECIAL_AXIS_X $SPECIAL_AXIS_Y
- 1173: car 78@ burning
- 1174: tire 2 on_car 34@ deflated
- 1186: set_heli 379@(253@,16i) fly_to 331@(253@,16f) 347@(253@,16f) 363@(253@,16f) altitude_between 0.0 and 363@(253@,16f)
- 1187: $CURRENT_TOWN_NUMBER == 1 // $ == any
- 1188: 17@ == 3 // @ == any
- 1189: get_dead_actor_pickup_coords 72@(43@,4i) store_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3
- 1190: $GS_GANG_MONEY_PICKUP = create_asset_money_pickup_at 2508.359 -1676.538 12.579 money 10000 $GS_GANG_CASH
- 1191: actor $PLAYER_ACTOR driving_boat
- 1193: actor 395@(253@,16i) driving_heli
- 1195: actor 395@(253@,16i) driving_plane
- 1197: actor $PLAYER_ACTOR in_water
- 1198: $ICON_CJ = 15 // $ = any
- 1199: 157@ = 43200 // @ = any
- Next set: 12
- 1200: $var > 4 // $ > any
- 1201: 2@ > 4.0 // @ > any
- 1202: 6 > $var // any > $
- 1203: 1243 > 44@ // any > @
- 1204: $var >= 410.3 // $ >= any
- 1205: 2@ >= 180 // @ >= any
- 1206: 42 >= 37@ ; any >= $
- 1207: 3000 >= 34@ // any >= @
- 1208: get_weapon_data_from_actor $PLAYER_ACTOR weapon_group 2 weapon 380@ ammo 381@ model 381@
- 1209: unknown_get_at 153@ 154@ 145@ height 10.0 radius 500.0 store_to 153@ 154@ 155@ 157@ 158@ 159@ 160@
- 1210: set_car 34@ speed_to 0.0
- 1211: select_interior 0
- 1213: set_car 72@ is_part_of_convoy 1
- 1216: create_roadblock_in_area_cornerA 2336.63 -1548.68 23.99 cornerB 2347.01 -1548.37 23.68 type 1
- 1217: remove_references_to_roadblocks
- 1220: store_coords_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 from_actor 215@ with_offset 1.0 3.0 1.0
- 1221: actor 284@ photographed
- 1224: actor $PLAYER_ACTOR driving_flying_vehicle
- 1230: $MARKER_EMMETS_GUN = create_icon_marker_without_sphere 18 at 2447.364 -1974.496 12.5469
- 1232: force_heli 58@ looking_angle_to 270.0
- 1233: reset_heli 4@ looking_angle
- 1234: set_plane 379@(253@,16i) fly_autopilot_around_point 331@(253@,16f) 347@(253@,16f) 363@(253@,16f) altitude_between 0.0 and 363@(253@,16f)
- 1235: get_nearest_car_path_coords_from $TEMPVAR_X_COORD $TEMPVAR_Y_COORD $TEMPVAR_Z_COORD type 2 store_to 88@ 89@ 90@
- 1237: create_corona_at $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 radius 110@ type 2 flare 2 RGB 0 255 0
- 1238: enable_RC_car_detonation 0 // or opcode 048A
- 1239: set_actor $PLAYER_ACTOR locked 1
- 1240: set_actor 395@(253@,16i) drowns_in_water 0
- 1241: object 0@ set_scripted_collision_check 1
- 1242: has_object 110@(176@,10i) collided
- 1243: exit_RC_mode // on foot version
- 1245: $9594 = actor $PLAYER_ACTOR armour
- 1247: set_heli 71@ lean_and_thrust_limiter 0
- 1248: car 76@ abandon_path_radius 30
- 1249: open_and_freeze_car_trunk 524@
- 1250: NOP $PLAYER_CHAR 1
- 1251: unknown_set_player $PLAYER_CHAR flag 7 time 360000
- 1252: refresh_game_renderer_at 2488.562 -1666.865
- 1253: object 38@(119@,4i) near_point 90@ 91@ radius 20.0 7.0 flag 0
- 1254: object 0@ near_point 1@ 2@ 3@ radius 0.1 0.1 0.1 flag 0
- 1255: object 117@(34@,7i) in_water
- 1257: object 95@ in_rectangle_cornerA 400.0 500.0 cornerB 200.0 300.0 sphere 0
- 1258: object 62@(42@,25i) in_cube_cornerA 2774.308 -2405.28 12.6803 cornerB 2801.607 -2430.073 15.3896 flag 0
- 1259: AS_actor 65@ crouch 1
- 1261: load_animation "LOWRIDER"
- 1262: animation "GANGS" loaded
- 1263: release_animation "LOWRIDER"
- 1264: unknown_is_actor_waiting_for_world_collision $PLAYER_ACTOR
- 1265: unknown_is_car_waiting_for_world_collision $RYDER_CAR
- 1268: put_actor 37@ into_turret_on_object 52@ offset_from_object_origin 2.85 -0.7 5.9 orientation 0 both_side_angle_limit 360.0 lock_weapon 0
- 1271: status_text $1924 type 0 line 1 GXT 'BB_18' // global_variable // Score
- 1272: define_police_trigger_type 3 if_player_with_wanted_level_in_rectangle 2435.2 -1741.0 2454.9 -1723.4 spawn_policeA_at 2481.0 -1707.0 headed_towards 2480.0 -1732.0 spawn_policeB_at 2481.0 -1707.0 headed_towards 2480.0 -1732.0
- 1273: set_sky_color 1 fade 0
- 1274: reset_interior 0 colors
- 1276: store_stunt_data $PLAYER_CHAR two_wheels: $HJ_TWOWHEELS_TIME $HJ_TWOWHEELS_DISTANCE_FLOAT wheelie: $HJ_WHEELIE_TIME $HJ_WHEELIE_DISTANCE_FLOAT stoppie: $HJ_STOPPIE_TIME $HJ_STOPPIE_DISTANCE_FLOAT
- 1278: deflate_tire 2 on_car 280@
- 1280: player $PLAYER_CHAR skin == "GIMPLEG" on_bodypart 17
- 1281: set_player $PLAYER_CHAR driveby_mode 0
- 1283: create_actor_on_rope_with_pedtype 27 model #SWAT at 2223.56 -1168.05 32.28 handle_as 47@
- 1286: set_car_model #PICADOR next_variation 4 4 // first param is useless
- 1288: car 35@ close_all_doors
- 1289: 17@ = distance_between_XY $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 and_XY 14@ 15@
- 1290: 17@ = distance_between_XYZ $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 and_XYZ 4@ 5@ 6@
- 1294: set_object 281@ no_collision_with_car 95@
- 1295: get_max_wanted_level_to 53@
- 1298: show_permanent_text_box 'HOSP_1' // If your health reaches zero, you will pass out and you will be treated at the local medical center.
- 1299: show_text_box_1number 'SLOT_02' number 14@ // ~k~~VEHICLE_ENTER_EXIT~ Use Slot Machine $~1~
- Next set: 13
- 1303: $BUY_ASSET_PICKUPS[0] = create_unavailable_asset_pickup 'PROP_4' at $X_PROPERTY_TO_BUY[0] $Y_PROPERTY_TO_BUY[0] $Z_PROPERTY_TO_BUY[0] // You cannot buy this property yet.
- 1304: $BUY_ASSET_PICKUPS[0] = create_available_asset_pickup 'PROP_3' at $X_PROPERTY_TO_BUY[0] $Y_PROPERTY_TO_BUY[0] $Z_PROPERTY_TO_BUY[0] price $1653 // Press ~k~~PED_ANSWER_PHONE~ to buy this property.
- 1305: set_car 22@ locked 1
- 1306: actor 1@ damaged_by_actor $PLAYER_ACTOR
- 1307: actor 4@ damaged_by_car 5@
- 1308: car 69@(43@,7i) damaged_by_actor $PLAYER_ACTOR
- 1309: car 57@ damaged_by_car 40@
- 1310: 196@ = get_current_radio_station
- 1318: set_actor 65@ stay_in_car 1
- 1324: set_player $PLAYER_CHAR drunk_visuals 100
- 1342: 38@ = get_random_car_with_model -1 in_rectangle_cornerA 120@ 121@ cornerB 122@ 123@
- 1343: set_car 37@ tires_vulnerability 0
- 1345: car 35@ enable_guns_sound
- 1351: actor 234@ colliding_with_car $SWEET_CAR
- 1354: set_actor $ACTOR_SWEET immune_to_car_headshots 0
- 1356: use_GXT_table 'INTRO1'
- 1358: clear_actor 219@ damage
- 1359: clear_car 87@ damage
- 1360: keep_object 0@ in_memory 1
- 1365: remove_weapon 22 from_actor 65@
- 1373: make_player $PLAYER_CHAR fireproof 1
- 1374: set_player $PLAYER_CHAR max_health += 100
- 1375: set_player $PLAYER_CHAR max_armour += 50
- 1376: create_random_actor_in_car 148@ handle_as 149@
- 1377: 51@(129@,5i) = create_passenger_in_car 46@(129@,5i) seat 0
- 1379: set_player $PLAYER_CHAR driveby_ammo_to 78
- 1380: heli 34@ simulate_crash_landing
- 1381: create_soundless_explosion_at $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 type 7
- 1382: link_object $2703 to_interior 1
- 1384: set_actor 2@ untargetable 1
- 1386: intro_skipped
- 1388: actor $PLAYER_ACTOR driving_police_car
- 1389: actor 0@ defined
- 1390: car 0@ defined
- 1392: $630 = create_asset_radar_marker_with_icon 36 at $2367 $2368 $2369
- 1394: enable_taxi_nitros 1
- 1396: set_car 51@ keep_position 1
- 1397: set_actor 67@ pinned_position 0
- Next set: 14
- 1406: set_radar_grey 1
- 1409: enable_radar 0
- 1410: downdate_integer_stat 175@($RACE_INDEX,30i) to 450@ // same as 042E
- 1411: player $PLAYER_CHAR in_zone 'GAN1'
- 1415: enable_car 35@ validate_position 0
- 1416: disable_actor 65@ validate_position 1
- 1418: create_gun_flash_from 2193.268 -1165.441 1031.124 to $TEMPVAR_X_COORD $TEMPVAR_Y_COORD $TEMPVAR_Z_COORD
- 1420: $STAT_PERCENTAGE_COMPLETED = percentage_completed
- 1428: unknown_car 289@ flag 0
- 1429: mission_complete
- 1431: actor $PLAYER_ACTOR crouching
- 1434: return_false
- 1436: enable_status_text $6705 flashing 0 // global_variable
- 1437: shuffle_card_decks 1
- 1438: get_card_to 12@
- 1439: get_object 82@(39@,16i) velocity_in_direction $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3
- 1440: unknown_camera_B6F07E_check
- 1441: set_object 225@(224@,15i) rotation_velocity_about_an_axis 0.0 151@ 0.0 through_center_of_body
- 1442: set_object 82@ rotation_velocity_about_an_axis $TEMPVAR_FLOAT_2 0.0 $TEMPVAR_FLOAT_1 through_center_of_mass
- 1443: object 38@(119@,4i) stopped
- 1444: get_angle_between_vectors_origin_to 9@ 10@ and_origin_to 0.0 -1.0 store_to 26@
- 1445: is_area_center 489@(228@,10f) 499@(228@,10f) scale 12.0 12.0 overlaping_area_center 573@(227@,10f) 583@(227@,10f) scale 613@ 613@
- 1446: get_object 82@ rotation_velocity_about_an_axis_X 49@ axis_Y 50@ axis_Z 51@ through_center_of_body
- 1447: set_object 82@ velocity_in_direction_X 253@ direction_Y 254@ direction_Z 0.0
- 1448: get_object 82@ speed_to 48@
- 1449: s$IMPORT_DAYS[0] = 'IE16' // s$ // Sunday
- 1450: 5@s = s$ACTOR_SPEECH_GXT_REFERENCE // @s = 'short'
- 1453: $5365(227@,10s) == 142@s // s$ == 'short'
- 1454: 377@(40@,10s) == 108@s // @s == 'short'
- 1456: unknown_calculate 487@ 488@ 483@ 484@ 98@ 100@ 98@ 101@ store_to 505@ 506@ // IF and SET
- 1462: CURRENT_WANTED_LIST = 1
- 1465: AS_actor -1 stay_idle 1 ms
- 1466: AS_actor 2@ move_mouth -1 ms
- 1467: AS_actor -1 fall_down 0 time_on_ground 500
- 1468: AS_actor -1 jump 1
- 1469: AS_actor 71@ tired 60000 ms
- 1470: AS_actor 54@ die
- 1471: AS_actor 66@ look_at_actor $PLAYER_ACTOR 30000 ms
- 1472: AS_actor 66@ look_at_car 51@ 4000 ms
- 1473: AS_actor -1 speak_from_audio_table 230
- 1474: AS_actor 98@ show_the_finger
- 1475: AS_actor 35@ hands_cower
- 1476: AS_actor $PLAYER_ACTOR hands_up 15000 ms
- 1477: AS_actor 34@ cower -1 ms
- 1479: AS_actor -1 use_atm
- 1480: AS_actor -1 look_around
- 1481: AS_actor -1 on_guard 2000 ms
- 1482: AS_actor $ACTOR_SMOKE enter_car 41@ passenger_seat 0 10000 ms
- 1483: AS_actor $PLAYER_ACTOR enter_car 41@ as_driver 10000 ms
- 1485: AS_actor -1 exit_car 22@
- 1487: AS_actor 102@ exit_car 73@ in_direction 2316.4 -1519.2 24.3
- 1489: AS_actor 149@ drive_car 148@ to 152@ 153@ 154@ speed 15.0 0 model #NULL 0
- 1490: AS_actor 50@ run_to_and_hijack_car 51@ max_search_radius 20.0 traffic_behavior 2
- 1491: AS_actor $PLAYER_ACTOR goto_point 681.8004 -474.1063 15.5363 mode 4 time 3000 ms // versionA
- 1492: AS_actor -1 rotate_angle 77.0
- 1494: clear_scmpath
- 1495: add_point_to_scmpath 372.0 -120.1 1000.5
- 1496: AS_assign_scmpath to_actor $PLAYER_ACTOR flags 6 0
- 1497: AS_actor 87@(216@,5i) run_to_actor $PLAYER_ACTOR timelimit 5000 stop_within_radius 3.0
- 1498: AS_actor 133@ run_away_in_panic_from 1646.332 -1053.721 23.385 away_radius 100.0 timelimit 15000
- 1499: AS_actor -1 flee_from_actor $PLAYER_ACTOR from_origin_radius 50.0 timelimit -1
- Next set: 15
- 1500: AS_actor 94@ run_away_from_point 2336.399 -18.3093 25.4766 stop_at_radius 30.0 timelimit 8000
- 1501: AS_actor $ACTOR_SMOKE flee_from_actor $PLAYER_ACTOR from_origin_radius 100.0 timelimit 10000
- 1502: AS_actor 54@ walk_around_ped_path
- 1506: AS_actor 65@ kill_actor 50@
- 1515: assign_car 35@ to_path 706
- 1516: release_car 51@ from_path
- 1517: freeze_car 71@ while_on_path
- 1518: unfreeze_car 71@ while_on_path
- 1521: set_car 37@ follow_car 35@ keep_9o_clock
- 1522: set_car 36@ follow_car 35@ keep_3o_clock
- 1523: set_car 530@ follow_car 535@ keep_6o_clock
- 1524: set_car 99@ follow_car 299@ keep_12o_clock
- 1525: AS_actor 43@ goto_point 2516.686 -1675.861 13.1227 mode 4 5500 ms // versionB
- 1526: actor $PLAYER_ACTOR in_rectangle_ll_corner_at 2198.686 -2180.832 lr_corner_at 2116.212 -2263.317 height 82.0 flag 0
- 1528: actor $PLAYER_ACTOR in_rectangle_ll_corner_at 79@ 81@ lr_corner_at 80@ 82@ height 1.0 flag 0 in_car
- 1532: actor $PLAYER_ACTOR in_cube_fll_corner_at 2136.48 -2266.78 28.0 fur_corner_at 2145.55 -2275.04 18.0 depth -20.0 flag 0
- 1533: actor $PLAYER_ACTOR in_cube_fll_corner_at -1611.833 1334.313 0.8012 fur_corner_at -1615.812 1329.394 -7.9862 depth 2.0 flag 0 on_foot
- 1534: actor $PLAYER_ACTOR in_cube_fll_corner_at 111@ 112@ 113@ fur_corner_at 114@ 115@ 116@ depth 3.0 flag 0 in_car
- 1538: actor $PLAYER_ACTOR driving_taxi
- 1539: AS_actor 65@(48@,3i) goto 2493.82 -1669.91 12.8 mode 7 timelimit -1 // versionC
- 1540: get_Z_angle_for_point $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 store_to $TEMPVAR_ANGLE
- 1541: actor -1 perform_animation "M_SMKLEAN_LOOP" IFP "LOWRIDER" rate 4.0 loop 1 lockX 0 lockY 0 lockF 0 time -1
- 1542: create_forbidden_for_scripted_cars_cornerA -1695.1 587.6 cornerB -1771.3 -1310.0
- 1543: remove_forbidden_for_scripted_cars
- 1546: create_decision_maker_type 0 store_to 207@ // decision\allowed\m_.ped files
- 1547: set_actor 1@ decision_maker_to 65543
- 1549: draw_text_shadow 0 color_RGBA 0 0 0 255
- 1550: car 35@ assigned_to_path
- 1551: set_actor 102@(42@,9i) melee_accuracy_to 100.0
- 1553: actor 2@ performing_animation "LRGIRL_IDLE_TO_L0"
- 1554: set_actor 66@ animation "SHP_HANDSUP_SCR" paused 0
- 1555: 26@ = actor 2@ animation "LRGIRL_IDLE_TO_L0" time
- 1556: set_actor 215@ animation "POOL_SHORT_SHOT" progress_to 247@ // 0.0 to 1.0
- 1557: define_AS_pack_begin 15@
- 1558: define_AS_pack_end 15@
- 1560: assign_actor 2@ to_AS_pack 15@
- 1561: enable_actor 164@ collision_detection 0
- 1562: get_actor $PLAYER_ACTOR animation "LAPDAN_P" total_time_to 23@
- 1563: remove_references_to_AS_pack 15@
- 1565: create_AS_origin_at 950.9462 2114.972 1011.5 Z_angle 180.0 unknown_angle 15.0 AS_pack 206@ handle_as 205@
- 1566: remove_references_to_AS_origin 205@
- 1569: create_actor_pedtype 5 model #VWFYWA2 at_AS_origin 5@ task 1466 handle_as 16@
- 1570: AS_actor $PLAYER_ACTOR bail_car 35@
- 1571: add 1 to_integer_stat 214
- 1572: add 40.0 to_float_stat 160
- 1573: decrease_integer_stat 184 by 1
- 1574: decrease_float_stat 21 by 8.0
- 1575: update_integer_stat 215 to $1922
- 1576: add 17@ to_float_stat 2
- 1577: change_integer_stat 181 to 0
- 1578: change_float_stat 165 to 800.0
- 1582: get_actor 2@ task 1560 status_store_to 17@ // ret 7 if not found
- 1583: 192@ = create_group_type 0
- 1584: put_actor 423@ in_group 192@ as_leader
- 1585: put_actor $ACTOR_RYDER in_group $PLAYER_GROUP
- 1586: release_group $PLAYER_GROUP
- 1587: AS_actor 50@ exit_car
- 1588: AS_actor 67@ attack_using_weapon_actor 50@ unknown 4 unknown 2000 unknown 100
- 1589: AS_actor -1 aim_at_actor $PLAYER_ACTOR 2000 ms
- 1591: AS_actor -1 goto 2075.15 -1363.85 23.85 mode 6 turn_radius 0.5 stop_radius 5.0 look_at_actor $PLAYER_ACTOR
- 1592: AS_actor 429@ stay_put 1
- 1593: AS_actor -1 rotate_to_actor 86@
- Next set: 16
- 1602: actor 39@ at_AS_origin 205@
- 1603: set_AS_pack 15@ loop 1
- 1606: unknown_get_actor $ACTOR_SWEET task_1560_status_store_to 64@ // similar to 062E
- 1607: clear_actor 164@ look_task
- 1608: unknown_actor 109@ task_set 150.0 // float
- 1611: 62@ = create_particle "PUKE" at 90@ 91@ 92@ type 1
- 1612: make_particle 62@ visible
- 1614: stop_particle 55@
- 1615: remove_references_to_particle 167@
- 1616: destroy_particle 177@
- 1618: $STAT_UNLOCKED_CITIES_NUMBER = integer_stat 181
- 1619: $STAT_FAT = float_stat 21
- 1620: make_object 114@(50@,7i) fireproof 1
- 1621: AS_actor 214@ look_at_object 82@ 10000 ms
- 1622: get_angle 351@ absolute_degrees_to 351@
- 1623: car 35@ open_componentA 4
- 1627: store_pickup 95@(43@,3i) position_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3
- 1628: release_decision_maker $1230
- 1629: NOP $6443 "M_STAGE"
- 1630: NOP $6451 "CUE_BALL_SPEED"
- 1633: NOP "string"
- 1634: NOP "AAAAAAAAA"
- 1635: NOP "IGFIDX" $GIRLFRIEND
- 1636: NOP "CHIP_SET_Z" $9387
- 1637: get_actor 88@ model_to 94@
- 1639: AS_actor -1 aim_at 969.3931 -1098.341 22.877 120000 ms
- 1640: AS_actor 35@ rotate_and_shoot_at 374.2905 -125.681 1001.308 2000 ms
- 1641: 55@ = attach_particle "EXHALE" to_actor $ACTOR_RYDER with_offset 90@ 91@ 92@ type 1
- 1642: 137@ = attach_particle "PETROLCAN" to_actor 71@ with_offset 0.0 0.116 0.048 rotation 95@ 96@ 97@ type 1
- 1643: 280@ = attach_particle "PRT_SPARK" to_car 152@ with_offset -1.69 3.607 -0.271 type 1
- 1644: 179@ = attach_particle "CEMENT" to_car 90@ with_offset 0.0 -4.4 0.0 rotation 0.0 -1.0 0.0 type 1
- 1645: 100@ = attach_particle "SMOKE_FLARE" to_object 94@ with_offset 0.0 0.0 0.1 type 1
- 1646: 20@ = create_particle "COKE_TRAIL" attached_to_object 22@ with_offset 0.0 -0.2 -0.1 rotation 0.0 0.0 -1.0 type 1
- 1650: AS_actor -1 attack_car 543@
- 1651: AS_actor 66@ dive_to_offset 1.0 -3.0 time_on_ground 1000 ms
- 1652: set_car_model $IMPORT_CARS_MODEL($IMPORT_PANEL_ROW,6i) numberplate "N13_LLF_"
- 1654: AS_actor -1 in_car 543@ move_from_passengerseat_to_driverseat
- 1655: AS_actor -1 chat_with_actor 80@ lead_speaker_flag 1 unknown_flag 1
- 1657: put_camera_on_car 161@ with_offset 0.0 -2.0 $Z_CAMERA rotation 0.0 0.0 204@ tilt 0.0 mode 2
- 1658: put_camera_on_car 186@ with_offset 15.0 15.0 10.0 point_to_car 34@ tilt 15.0 mode 2
- 1659: put_camera_on_car $1238 with_offset -1.5 1.5 1.5 point_to_actor $1237 tilt 6.0 2
- 1660: put_camera_on_actor $PLAYER_ACTOR with_offset 0.0 2.0 -2.0 rotation 0.0 0.0 0.0 tilt 0.0 mode 2
- 1662: put_camera_on_actor 70@ with_offset 0.0 -5.0 4.0 point_to_actor 70@ tilt 0.0 mode 2
- 1663: set_car 35@ lights 2
- 1664: unknown_assign_AS_origin 205@ to_actors_pedtype 24
- 1665: attach_object 71@ to_car 60@ with_offset 0.5 0.3 0.3 rotation 0.0 0.0 0.0
- 1666: detach_object 38@(119@,4i) 0.0 0.0 0.0 collision_detection 0
- 1667: attach_car 208@ to_car 188@ with_offset 0.0 -4.6 0.65 rotation 15.0 0.0 0.0
- 1668: detach_car 208@ 20.0 180.0 0.0 collision_detection 0
- 1669: object 62@(42@,25i) attached
- 1670: car 89@ attached
- 1671: clear_actor $PLAYER_ACTOR task
- 1672: unknown_actor -1 flags 0 0 0
- 1673: set_car 95@ remove_componentA 1 visible_effect_flag 0
- 1674: set_car $RYDER_CAR repair_componentA 2
- 1675: set_car 150@ all_disembark
- 1676: unknown_player_check $PLAYER_CHAR
- 1677: get_camera_position_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3
- 1678: get_camera_target_point_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3
- 1687: set_car 543@ remove_componentB 4 visible_effect_flag 1
- 1688: set_car 543@ repair_componentB 4
- 1689: set_car 34@ repair_tire 2
- 1690: attach_object 39@ to_object 46@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0
- 1691: attach_object 88@ to_actor 38@ with_offset 0.0 0.5 -1.0 rotation 0.0 0.0 0.0
- 1698: get_car 163@ velocity_in_direction_XYZ $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3
- 1699: get_car 90@ mass_to 46@
- Next set: 17
- 1701: AS_actor 324@ jump_forward stay_on_ground 10000 ms and_stands_back
- 1703: put_actor $PLAYER_ACTOR into_turret_on_car 386@ at_car_offset -0.2 0.5 0.0 position 1 shooting_angle 110.0 70.0 with_weapon 43
- 1704: AS_actor -1 run_to_and_look_at_actor $PLAYER_ACTOR timelimit -1 approach_distance 0.5 approach_angle 90.0
- 1705: AS_actor -1 look_at_point $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 999999 ms
- 1706: NOP_false 244@
- 1707: set_actor 213@ all_weapons_hidden 1
- 1708: $TEMPVAR_FLOAT_1 = actor $PLAYER_ACTOR movement_speed
- 1709: set_group $PLAYER_GROUP group_decision_maker_to 42@
- 1710: create_group_decision_maker_type 0 store_to 42@ // decision\\allowed\\mission.grp
- 1711: set_player $PLAYER_CHAR sprint_mode 0
- 1712: AS_actor 41@ sit_down 400000 ms
- 1713: 383@($7257,6i) = create_searchlight_at 0.0 0.0 0.0 radius 0.0 target 0.0 0.0 0.0 radius 0.0
- 1714: destroy_searchlight 58@
- 1715: searchlight 58@ active
- 1716: set_searchlight 58@ path_between 2228.36 -1171.48 25.82 and 2215.41 -1142.51 25.5 speed 0.5
- 1717: set_searchlight 4@ travel_to 0.0 0.0 0.0 speed 0.0
- 1718: set_searchlight 58@ follow_actor $ACTOR_SWEET speed 0.2
- 1719: searchlight 35@(165@,7i) spotted_actor $PLAYER_ACTOR
- 1721: cutscene_data_loaded
- 1722: AS_actor $PLAYER_ACTOR turn_to_and_look_at 2313.414 -1150.093 25.7997
- 1723: set_actor -1 drive_car 64@ speed 10.0 along_SCM_path
- 1724: create_M4_shoot_from 2193.268 -1165.441 1031.124 target $TEMPVAR_X_COORD $TEMPVAR_Y_COORD $TEMPVAR_Z_COORD energy 1
- 1725: no_obstacles_between 67@ 68@ 69@ and 287@ 288@ 289@ solid 1 car 0 actor 0 object 0 particle 0
- 1726: 274@ = car 95@ x_angle
- 1727: set_searchlight 4@ follow_car 1@ speed 1.0
- 1728: searchlight 4@ spotted_car 1@
- 1729: create_searchlight 58@ on_car 40@ with_offset 0.0 1.0 -0.5 radius 0.4 target 2228.36 -1171.48 25.82 radius 5.0
- 1730: AS_actor -1 goto -1762.369 951.1278 23.7487 mode 4 turn_radius 1.0 stop_radius 1.0 actor 37@ with_offset 0.0 0.0 0.0
- 1731: get_number_of_fires_within_sphere_at 282@ 283@ 284@ radius 1.2 store_to 215@
- 1732: create_marker_above_searchlight 383@ handle_as 407@
- 1733: release_car 62@ from_path
- 1735: AS_actor $PLAYER_ACTOR driver_of_car $TEMPVAR_ACTOR_CAR perform_action 6 timelimit 2000000
- 1736: enable_riot 0
- 1737: remove_actor $ACTOR_RYDER from_group
- 1738: attach_searchlight 383@ to_tower 389@ to_housing 395@ to_bulb 401@ with_offset 0.0 1.181 0.768
- 1743: NOP 0
- 1744: enable_emergency_traffic 1
- 1745: v$1225 = "NIL" // v$ = string
- 1746: 28@v = "LAPDAN1" // @v = string
- 1749: 449@ = create_racing_checkpoint_at $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 point_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 type 205@ radius 6.0
- 1750: disable_racing_checkpoint 449@
- 1751: enable_train_traffic 0
- 1752: 36@ = create_train_at 2285.152 -1257.5 23.0 type 13 direction 1
- 1753: destroy_defined_trains
- 1754: reset_train_directions
- 1755: destroy_all_trains
- 1756: set_train 36@ acc 0.0
- 1757: set_train 36@ speed 0.0
- 1758: 163@ = get_train 129@ last_carriage_handle
- 1759: destroy_player $SECOND_PLAYER
- 1760: set_2_player_camera_mode_to 1
- 1761: AS_actor 50@ using_car 51@ target_car 69@ with_order 29 max_speed 30.0 traffic_flag 2
- 1762: AS_actor 54@(119@,4i) run_to_object 38@(119@,4i) timelimit -1 stop_within_radius 1.0
- 1763: AS_actor -1 roll_sideways 1
- 1764: AS_actor 55@(141@,9i) attempt_to_bust_actor $PLAYER_ACTOR
- 1765: get_car $CARMOD_CAR possible_to_built_in_component_pool_index $10449($2515,16i) itemID_to $10465($2515,16i)
- 1766: get_itemID $10188 destinated_component_slot_to $10189
- 1767: 276@ = add_car_component #WHEEL_OR1 to_car 47@
- 1768: car 4@ destroy_component 2
- 1769: load_car_component #WHEEL_OR1
- 1770: car_component $10415 available
- 1771: release_car_component #WHEEL_OR1
- 1772: get_car $CARMOD_CAR number_of_color_indices_to $10446
- 1773: set_car 34@ paintjob 0
- 1774: actor 263@ in_group 260@
- 1775: actor 37@ leading_group 274@
- 1776: set_group $PLAYER_GROUP distance_limit_to 30.0
- 1777: set_2_player_distance_limit_to 50.0
- 1778: release_2_players_distance_limit
- 1779: unknown_2_players_flag 0
- 1781: create_coordinate 290@ 292@ 294@ from_fire 142@(213@,21i)
- 1784: get_nearest_route_for 62@ 63@ 64@ in_direction 1 store_to 342@ 343@ 344@ Z_angle_to 345@
- 1786: unknown 0
- 1788: car 125@ stuck_check_enabled
- 1789: set_car 77@ speed_on_path_to 1.0
- 1791: any_ped_near_actor 0@ in_range 20.0
- 1793: end_scene_skip
- 1794: $TAGS_PAINTED_PERCENTAGE = get_tags_painted_percentage_at 89@ 90@ 91@ 88@
- 1795: set_tags_painted_percentage_at 88@ 89@ 90@ 91@ value 0
- 1796: car 17@ drive_to $X_BCE2_CHECKPOINTS(26@,85f) $Y_BCE2_CHECKPOINTS(26@,85f) $Z_BCE2_CHECKPOINTS(26@,85f)
- 1797: car 54@ assign_to_path 342 and_drive_normal
- 1798: advance_car 108@ further_along_path 1.0
- 1799: start_scene_skip_to @INTRO_3132
- Next set: 18
- 1800: reset_decision_maker $INTERIOR_DECISION_MAKER_A event 27
- 1801: set_decision_maker 0@ on_event 31 task 413 respect 0.0 hate 0.0 like 0.0 dislike 0.0 in_car 0 on_foot 1
- 1802: AS_actor 358@ attach_to_object 359@ offset 0.0 0.0 0.0 on_bone 6 16 perform_animation "NULL" IFP_file "NULL" time 1
- 1803: set_actor 164@ onbone_attached_object_operation 0
- 1804: explode_car_without_radius_damage 41@
- 1805: rebuild_player $PLAYER_CHAR
- 1806: hydra 126@(48@,2i) attack_player_car $PLAYER_CHAR radius 10.0
- 1807: plane 38@ fly_direction 180.0 altitude_between 200.0 and 200.0
- 1808: plane 146@(50@,3i) follow_actor $PLAYER_ACTOR follow_car -1 radius 70.0
- 1811: actor 52@ driveby_actor -1 car -1 point 952.92 -1102.99 22.85 radius 100.0 4 1 firing_rate 90
- 1812: unknown_car 38@ flag 1
- 1813: put_player $PLAYER_CHAR in_RC_mode_in_car 70@ // on foot version
- 1814: object_model #GRASSPLANT in_object_group_at -1062.1 -1631.7 75.3 radius 1.0 destroyed 0 1
- 1815: assign_actor 55@ to_dialogue_mode
- 1817: enable_dialogue_mode
- 1818: actor 55@ current_dialogue_text == 287@s
- 1822: get_object 102@ health_to 103@
- 1823: set_object 109@(214@,5i) health_to 1
- 1827: break_object $1754[0] intensity 1
- 1828: heli 114@ follow_and_attack_player $PLAYER_CHAR radius 50.0
- 1830: heli 40@ follow_actor $PLAYER_ACTOR follow_car -1 radius 20.0
- 1831: set_heli 377@ behavior_to_police_heli_and_follow_actor $PLAYER_ACTOR follow_car -1 radius 20.0
- 1833: AS_actor $PLAYER_ACTOR hold_cellphone 1
- 1834: put_actor $ACTOR_SWEET into_car $SWEET_CAR driverseat
- 1835: put_actor $ACTOR_OG_LOC into_car 36@ passengerseat -1
- 1836: generate_police_bikes 0
- 1837: unknown_check %1d% %2d% %3d% %4d% %5d% %6h%
- 1838: unknown_check %1d% %2d% %3d% %4d% %5d% %6h% %7d% %8d%
- 1839: enable_car 96@ stuck_check_distance 1.0 time 2000 and_restore_if stuck 1 flipped 1 unknown 1 to_path -1 // extended 03CC
- 1840: car 280@ damage_componentA 1
- 1841: set_car 34@ y_angle_to 73@
- 1842: random_car_generator_disable_model #SAVANNA
- 1843: random_car_generator_enable_model #SAVANNA
- 1844: reset_random_car_generator_models
- 1845: NOP_false 49
- 1846: NOP_false 32
- 1847: actor $PLAYER_ACTOR lifting_object 117@(34@,7i)
- 1851: unknown_car 62@ flag 1
- 1852: car 280@ damage_componentB 0
- 1854: get_car_in_sphere -1577.942 52.6333 16.3281 radius 4.0 model #INFO handle_as $TEMPVAR_ACTOR_CAR
- 1855: get_actor_in_sphere 4@ 7@ 10@ radius 20.0 with_pedtype_civilian 1 gang 1 criminal/prostitute 1 handle_as 27@
- 1857: actor $PLAYER_ACTOR busted
- 1858: unknown_plane 35@(328@,10i) unknown_set -0.8
- 1859: heli 37@ fly_to -2244.48 129.14 34.56 altitude 0.0 0.0
- 1861: set_hydra 35@(328@,10i) thrust_to_horizontal
- 1862: set_acquaintance 1 of_actors_pedtype 8 to_actors_pedtype 0
- 1863: clear_acquaintance 4 of_actors_pedtype 99@ to_actors_pedtype 0 // see ped.dat
- 1865: reset_group_decision_maker 42@ event 54
- 1866: set_group_decision_maker 146@ on_event 54 taskID 1513 respect 100.0 hate 100.0 like 100.0 dislike 100.0 in_car 1 on_foot 1 // see *.ped files
- 1867: draw_texture 20 position 428@ 429@ scale 430@ 431@ angle $TEMPVAR_ANGLE color_RGBA 220 220 220 404@
- 1868: AS_actor -1 goto_AS_origin 205@
- 1869: AS_actor -1 turns_to_and_look_at_actor 37@ timelimit -2
- 1870: unknown_actor 40@ unknown_set 5.0 unknown_flag 1
- 1871: actor 55@ ped_event == 31
- 1872: set_object $GIRLDOORS[6] visibility 0
- 1873: AS_actor 71@ flee_from_actor $PLAYER_ACTOR run_distance 100000.0 time 999999 unknown 1 3000 5000 away_radius 50.0
- 1874: NOP 244@
- 1876: define_new_animation_path
- 1877: add_animation_path_3D_coord 1289.988 -766.581 1084.063 animation "NONE" IFP_file "NONE"
- 1882: set_object 359@ animation "POOL_XLONG_SHOT_O" IFP "POOL" rate 10000.0 lockF 0 loop 1 // IF AND SET
- 1883: zoom_radar 0
- 1884: marker 1@ enabled
- 1885: load_shopping_data_SHOPS_subsection "CLOTHES" // "string"
- 1886: load_shopping_data_PRICES_subsection $9921($9872,12s) // "string"
- 1887: store_shopping_data_entries_number_to $AMMU_AVAILABLE_WEAPONS
- 1888: store_shopping_data_index $9597 textureCRC_to $AMMU_SELECTED_WEAPON
- 1889: get_shopping_item_with_textureCRC $AMMU_SELECTED_WEAPON price_to $AMMU_WEAPON_COST
- 1890: AS_actor 1@ dies
- 1891: add_car_reference 34@ // mission only
- 1895: set_zone 'MARKST' popcycle_group_for_peds_and_cars_to 14 // Market Station
- 1898: set_zone 'CHC1A' dealer_density_to 4
- 1899: get_zone 17@s dealer_density_to 16@
- Next set: 19
- 1900: set_zone 'ELCO1' gang 2 density_to 40
- 1901: get_zone 'GAN1' gang 1 density_to 35@
- 1903: text_priority_displayed
- 1904: set_actor 37@ target_priority 1
- 1905: set_model_numplate #BFINJECT town_texture 2
- 1906: AS_actor -1 run_to_car 79@(43@,4i) 60000 ms stop_at_distance 5.0
- 1910: create_objects_in_object_group "CRACK"
- 1911: delete_objects_in_object_group "BARRIERS1"
- 1912: recreate_objects_in_object_group "TRUTHSFARM"
- 1914: set_actor 1@ acquaintance 4 to_actors_pedtype 0 // see ped.dat
- 1915: clear_actor $PLAYER_ACTOR acquaintance 4 to_actors_pedtype 24 // see ped.dat
- 1916: clear_actor $ACTOR_RYDER acquaintance 4 to_all_pedtypes // see ped.dat
- 1917: $7513 = car 35@ y_angle
- 1918: get_active_interior_to $ACTIVE_INTERIOR
- 1920: heli 75@ hover_above actor $PLAYER_ACTOR car -1 altitude 15.0 170.0
- 1921: get_weapon_with_ID $AMMU_SELECTED_WEAPON model_to $AMMU_SELECTED_WEAPON_MODEL
- 1922: get_weapon_with_ID $AMMU_SELECTED_WEAPON weapon_group_to $AMMU_SELECTED_WEAPON_WEAPON_GROUP
- 1923: get_shopping_item_with_textureCRC $SELECTED_MENU_ITEM flag 0 store_to $SHOPPINGITEM_MODELCRC
- 1924: set_player $PLAYER_CHAR textureCRC 0 modelCRC 0 bodypart 17
- 1926: get_number_of_fires_within_cube_cornerA 289@ 291@ 293@ cornerB 290@ 292@ 294@ store_to 214@
- 1928: enable_heli 34@ magnet 1
- 1929: set_heli 34@ release_stuff_from_magnet
- 1930: 43@ = get_train 40@ carriage 1 handle
- 1931: 126@ = get_heli 34@ attached_car_handle actor_handle_to 127@ object_handle_to 128@
- 1932: get_shopping_item_with_textureCRC $AMMU_SELECTED_WEAPON nametag_to s$AMMU_WEAPON_NAME // 8-byte string
- 1935: AS_actor -1 climb 1
- 1936: charge_money_for_shopping_item_with_textureCRC $AMMU_SELECTED_WEAPON
- 1938: disembark_instantly_actor $PLAYER_ACTOR
- 1939: save_player_clothes
- 1940: restore_player_clothes
- 1942: get_crane_magnet $CRANE_MAGNET magnet_lane_length_to $CRANE_ROPE_LENGTH // float
- 1943: set_crane_magnet $CRANE_MAGNET magnet_lane_length_to 0.7 // float
- 1944: get_crane_magnet $CRANE_MAGNET attached_car_handle_to 17@ attached_actor_handle_to 18@ attached_object_handle_to 19@
- 1945: set_crane_magnet $CRANE_MAGNET release_stuff_from_magnet
- 1949: unknown_set_game_controller_to_steer_object_MagnoCrane_03 // originally SF docks magnocrane
- 1950: unknown_set_game_controller_to_steer_object_TWRCRANE_M_02 // originally SF site ballcrane
- 1951: unknown_set_game_controller_to_steer_no_crane_objects
- 1952: unknown_actor 41@ unknown_assigned_to_AS 114@ unknown_set 0 unknown_set 3
- 1953: set_walk_speed 4
- 1955: AS_actor $10516(12@,8i) run_to_and_follow_actor $PLAYER_ACTOR wait_radius_between 5.0 and 10.0
- 1956: unknown_actor 41@ unknown_get 119@ unknown_get 120@
- 1957: AS_actor -1 attack_actor $PLAYER_ACTOR 1500 ms
- 1958: get_nearest_tag_location_near_point 2100.84 -1648.71 12.42 store_to 78@ 79@ 80@
- 1959: put_jetpack_on_actor $PLAYER_ACTOR
- 1960: enable_area69_sam 0
- 1961: get_searchlight_on_actor 0@ store_to 1@ // IF and SET
- 1963: car 334@ has_attached_trailer 327@
- 1964: detach_trailer 37@ from_cab 34@
- 1967: $PLAYER_GROUP = player $PLAYER_CHAR group
- 1968: get_active_shop_name_to s$CURRENT_SHOP_GXT_NAME // s$
- 1969: unknown_get_audio -1 store_to 20@ 21@ 22@
- 1971: set_group 147@ give_command 2
- 1972: set_player $PLAYER_CHAR gang_recruitment_enabled 0
- 1979: set_heli 75@ horizontal_thrust_power 10
- 1980: set_actor -1 decision_maker_to 236@ // AS_pack_version
- 1981: destroy_train 41@
- 1982: remove_references_to_train 40@
- 1983: unknown_marker 443@($7257,8i) flag 1
- 1984: load_path 706
- 1985: path 201 available
- 1987: get_object 281@ axis_angle_relation_to 332@ 333@ 334@ 335@
- 1988: set_object 281@ axis_angle_relation_to 332@ 333@ 334@ 335@
- 1989: get_car 0@ axis_angle_relation_to 1@ 2@ 3@ 4@
- 1990: set_car 90@ axis_angle_relation_to -0.0448 0.0178 1.003 -0.0611
- 1991: put_train 40@ at 1880.06 -1953.67 12.44
- 1993: AS_actor -1 walk_to_object 52@ then_lift_and_hold_in_hands
- 1995: set_actor $ACTOR_RYDER supporting_fire 0
- 1996: set_player $PLAYER_CHAR button_15 0
- 1997: AS_actor 80@ walk_to 362.2674 -2035.844 6.836 stop_with_angle 270.0 within_radius 4.0
- Next set: 20
- 2000: $WEEKDAY = weekday
- 2003: 'HOUSE' = init_external_script_named_handle 23 (BURG_BRAINS)
- 2005: set_car 0@ velocity_in_direction_XYZ 9@ 10@ 0.0 rotation_velocitiesXY 0.0 0.0 unk 0.0
- 2006: 8@ == $GIRLFRIEND // @ == $ (int)
- 2007: 52@ == $var // @ == $ (float)
- 2010: set_car 46@ rotation_velocity_XYZ 0.0 -0.35 0.2 through_center_of_body
- 2011: set_car 189@ rotation_velocity_XYZ 3.5 7.3999 8.1003 through_center_of_mass
- 2013: set_actor 50@ attack_rate 30 // previously known as temper_to
- 2014: model 43@ exists // versionB
- 2015: unknown_rectangle_cornerA -963.0789 1006.747 cornerB -1152.824 1105.155
- 2016: set_marker $61 type_to 1
- 2017: AS_actor $ACTOR_RYDER swim_to 191@ 192@ 193@
- 2020: get_model 4@ dimensions_cornerA_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 dimensions_cornerB_to 7@ 8@ 9@
- 2021: copy_decision_maker 65543 to $INTERIOR_DECISION_MAKER_A
- 2022: copy_group_decision_maker -1 to 268@
- 2023: AS_assign_scmpath_to_actor -1 in_car 102@ speed 25.0 flags 1 0 1
- 2024: acquaintance 4 of_actors_type 99@ to_actors_type 0 set
- 2030: car 35@ enable_tire_marks 1
- 2031: get_town_number_from_point 83@ 84@ 85@ store_to 58@
- 2032: in_sphere 2631.852 -1482.75 18.109 radius 10.0 damaged_object_with_model #STORM_DRAIN_COVER
- 2033: player $PLAYER_CHAR performing_wheelie
- 2034: player $PLAYER_CHAR performing_stoppie
- 2035: move_racing_checkpoint 48@ to 59@ 60@ 61@
- 2037: car 1@ control_hydraulics $1023 $1024 $1025 $1026
- 2038: get_group 260@ number_of_leaders_to 262@ number_of_members_to 261@
- 2039: set_object $GIRLDOORS[0] indestructible 0
- 2040: car 74@ follow_car 72@ radius 27.0
- 2041: set_game_controller_to_steer_object_QUARRY_CRANEARM // originally DS quarry magnocrane
- 2042: set_game_controller_to_steer_object_TWRCRANE_M_02 // originally LV site magnocrane
- 2043: set_interior 'GYM1' access 1 // Ganton Gym
- 2044: text_draw_box_position_XY 145.0 275.0 GXT_reference 'BOAT_7' value 241@ flag 2 // Finish Time:
- 2045: group 274@ alive
- 2046: set_actor 39@ fighting_style_to 5 moves 6
- 2047: set_car 69@ hydraulics 1
- 2048: in_two_players_mode
- 2049: get_camera_zoom_factor_to 146@ // float
- 2051: car 1@ have_hydraulics
- 2052: AS_actor 95@ walk_to 2351.97 -1170.26 27.013 angle 0.0 radius 0.2 animation "GRLFRD_KISS_03" IFP_file "BD_FIRE" rate 4.0 LA 0 LX 0 LY 0 LF 0 LT -1
- 2054: get_player $PLAYER_CHAR kills_from_last_checkpoint 0@
- 2058: get_object 0@ spoot 2 store_to 2@ 3@ 4@
- 2062: get_actor 251@(97@,6i) ped_event_to 96@
- 2064: store_random_parkplace_in_cube_cornerA -1760.178 972.2405 16.1633 cornerB -1679.605 1064.293 24.8629 position_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3
- 2065: $TEMPVAR_ACTOR_CAR = actor $PLAYER_ACTOR car_nosave
- 2066: AS_actor -1 perform_animation "LRGIRL_IDLELOOP" IFP "LOWRIDER" rate 4.0 loopA 0 lockX 0 lockY 0 lockF 0 time -1 // versionB
- 2068: define_unique_jump_start 1939.136 -1968.052 17.6649 radius 2.5 2.728 3.17 land 1989.958 -1971.951 28.7249 radius 11.134 5.398 7.23 camera 1960.545 -1963.571 25.3229 reward 500
- 2069: put_object 0@ at 20@ 21@ 22@ and_keep_rotation
- 2070: set_actor 37@(36@,6i) dont_chase_victim 1
- 2071: assign_actor 38@ to_animation_path_with_walk_mode 4 route_mode 3
- 2072: actor $PLAYER_ACTOR in_air
- 2073: 162@ = actor $PLAYER_ACTOR distance_from_ground
- 2074: set_actor $ACTOR_SMOKE weapon_skill_to 1
- 2076: draw_text_outline 2 RGBA 0 0 0 255
- 2077: set_car $10934 engine_operation 1
- 2078: model 716@(253@,16i) boat
- 2079: model 716@(253@,16i) plane
- 2080: model 716@(253@,16i) heli
- 2082: enable_camera_bumper_view 0
- 2083: AS_actor $ACTOR_RYDER greet_actor 35@ 0.5 5
- 2085: set_helicopter 40@ instant_rotor_start
- 2086: enable_hud 1
- 2087: assign_object $2722 to_lod_object $2725
- 2088: set_max_fire_generations 1
- 2089: actor 49@ perform_animation "CRCKDETH3" IFP_file "CRACK" rate 4.0 time 0 and_dies
- 2090: set_player $PLAYER_CHAR able_to_use_crouch_button 0
- 2096: create_pool_table_collision_cornerA 98@ 100@ $tempvar_Float_3 cornerB 99@ 101@ $tempvar_Float_3
- 2099: object 107@ photographed
- Next set: 21
- 2100: set_player_head_temporary_turn_rotation_Z -2.2 rotation_Y 1.7
- 2101: get_month_day_to $CURRENT_MONTH_DAY get_month_to $CURRENT_MONTH
- 2102: set_object 359@ animation "POOL_XLONG_SHOT_O" at 0.0 times_normal_rate
- 2103: object 359@ animation == "POOL_XLONG_SHOT_O"
- 2105: get_object 119@(214@,3i) animation "BD_FIRE1" progress_to 295@
- 2106: set_object 359@ animation "POOL_XLONG_SHOT_O" progress_to 42@
- 2108: set_actor $PLAYER_ACTOR velocity_in_direction_XYZ 0.0 0.0 0.0
- 2109: get_actor $PLAYER_ACTOR velocity_in_direction_XYZ $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3
- 2110: set_actor $PLAYER_ACTOR rotation 0.0 0.0 1@ while_in_air
- 2111: get_car 35@ vertical_deviation_to $7522
- 2112: link_car 379@(253@,16i) to_interior 221@
- 2113: flying_vehicle 114@ use_secondary_gun 1
- 2114: $CURRENT_TOWN_NUMBER = player $PLAYER_CHAR town_number
- 2115: get_zone_at 146@ 147@ 148@ nameA_to s$8216 // 8-byte string
- 2116: string s$CURRENT_SHOP_GXT_NAME empty // s$
- 2117: string 40@s empty // @s
- 2118: string v$1221 empty // v$
- 2119: string 523@v empty // @v
- 2125: unknown_flag 0
- 2126: flying_vehicle 149@ use_primary_gun 1
- 2128: AS_actor 95@ follow_actor $PLAYER_ACTOR
- 2129: set_actor $PLAYER_ACTOR decrease_health_by 10 affect_armour 1
- 2130: set_car $RYDER_CAR damages_visible 0
- 2131: unknown_heli 40@ flag 3
- 2133: get_actor -1 noise_level_at 160@ 161@ 162@ store_to 166@
- 2134: set_actor 98@ disable_crouch 0
- 2136: set_player $PLAYER_CHAR scan_horizon_to_angle 225.0 rotation_speed 225.0
- 2137: AS_unknown_actor 0@ unknown_actor $PLAYER_ACTOR
- 2138: spawn_emergency_vehicle_model #FIRETRUK on_street_nearest_to 2340.637 -1152.722 25.9686
- 2139: unknown_actor -1 flag 1
- 2142: assign_car 60@ to_looped_path 347
- 2144: link_actor $PLAYER_ACTOR to_interior 6
- 2145: unknown_player $PLAYER_CHAR scanning_horizon // param is useless
- 2148: set_interior_at 2165.72 -1673.14 radius 10.0 access 1
- 2150: get_object_in_sphere 63@ 64@ 65@ radius 5.0 handle_as 49@
- 2151: unknown_check 0
- 2154: NOP
- 2161: init_jump_table $VIDEO_GAME total_jumps 8 default_jump 0 @END_CASE_VIDEO_GAME jumps 0 @MS_GAME_THEYCRAWLEDFROMURANUS 1 @MS_GAME_DUALITY 2 @MS_GAME_GOGOSPACEMONKEY 3 @MS_GAME_LETSGETREADYTOBUMBLE 4 @MS_GAME_TRACKBETTING 5 @MS_GAME_POOL 6 @MS_GAME_LOW
- 2162: jump_table_jumps 7 @MS_GAME_BEEFYBARON -1 @END_CASE_VIDEO_GAME -1 @END_CASE_VIDEO_GAME -1 @END_CASE_VIDEO_GAME -1 @END_CASE_VIDEO_GAME -1 @END_CASE_VIDEO_GAME -1 @END_CASE_VIDEO_GAME -1 @END_CASE_VIDEO_GAME -1 @END_CASE_VIDEO_GAME
- 2163: release_path 201
- 2164: set_zone 'CHC1A' popcycle_group_for_peds_to 9
- 2165: set_object 51@ immune_to_nonplayer 1
- 2166: unknown_cube_cornera 2682.42 1420.237 28.0 cornerB -2630.365 1411.699 28.0 flag 3 flag 0
- 2168: set_car $IMPORT_CAR dirt_level 0.0
- 2169: enable_gang_wars 1
- 2170: gang_war_in_progress
- 2171: set_player $PLAYER_CHAR clothes_texture "VEST" model "VEST" body_part 0
- 2172: release_shopping_data
- 2173: assign_group $PLAYER_GROUP to_AS_pack 147@
- 2174: set_actor 35@ weapon_droppable 0
- 2175: set_actor 263@ never_leave_group 1
- 2177: set_player $PLAYER_CHAR able_to_shoot_weapons 0
- 2179: attach_particle 55@ to_actor $ACTOR_RYDER mode 5
- 2180: 'DANCER' = init_external_script_named_handle 52 (DANCER)
- 2183: set_actor $PLAYER_ACTOR turret_mode_orientation 0 both_side_angle_limit 60.0
- 2184: create_marker_above_actor 284@ handle_as 285@ // versionB
- 2185: store_actor 75@ center_of_body_position_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3
- 2186: actor 34@ perform_animation "RAIL_FALL" IFP "SWAT" 8.0 loopA 0 lockX 0 lockY 0 lockF 1 time -1 disable_force 0 disable_lockZ 1
- 2187: set_car 62@ form_drag_multiplier_to 0.1
- 2188: put_car 34@ at $TEMPVAR_FLOAT_1 75@ $TEMPVAR_FLOAT_3 // versionB
- 2189: set_objects_in_sphere 2312.578 -7.4347 25.75 radius 4.5 with_model #MAN_SAFENEW collision_detection 0
- 2190: set_next_day
- 2192: enable_sound_when_timer $253 reach 3 seconds // global_variable
- 2195: put_trailer 37@ on_cab 34@
- 2199: car 96@ collided_with_object 282@(42@,10i)
- Next set: 22
- 2200: set_cranes_controls_enable_UP 0 enable_DOWN 0 enable_RELEASE 0
- 2203: unknown_actor_check 0@
- 2204: unknown_actor 0@ unknown_check 1
- 2206: get_actor_in_sphere 3@ 4@ 5@ radius 5.0 handle_as 11@ // versionB
- 2207: get_actor 35@(37@,2i) pedtype_to 519@
- 2208: actor 0@ in_radius 100.0 near_model #NULL with_offset 0.0 0.0 0.0 end_script_named "PCUSTOM" // IF and SET
- 2210: set_hydra 146@(48@,3i) attack_with_rockets_car_of_player $PLAYER_CHAR radius 30.0
- 2211: update_respect_while_on_mission 1
- 2212: set_car 90@ extra_parts_angle_to 46@
- 2213: set_car 122@ attractive_to_magnet 0
- 2214: set_car 98@ componentB 0 rotation_to 0.0
- 2215: car 34@ componentB 2 opened_or_not_present
- 2216: set_markers_to_long_distance 1
- 2217: load_external_script 66 (CARMOD1)
- 2219: external_script 66 (CARMOD1) loaded
- 2220: hide_gang_zones_on_map 1
- 2221: put_actor $PLAYER_ACTOR at -2240.854 129.3346 radius 1.5 // interior version
- 2223: set_actor $ACTOR_RYDER max_health_to 500
- 2225: enable_night_vision 0
- 2226: enable_thermal_vision 0
- 2227: set_gang_zone 'GLN1' as_only_one_available_for_gangwars
- 2228: test $390 bit 1
- 2229: test $GIRLS_GIFTS_BITMASK bit $GIRLFRIEND
- 2230: test $383($GIRLFRIEND,6i) bit 3@
- 2231: test 54@ bit 5
- 2232: test $1044 bit 20
- 2233: test 239@ bit 216@
- 2234: set $377[0] bit 1
- 2235: set $1210 bit $GIRLFRIEND
- 2236: set $390 bit 3@
- 2237: set 54@ bit 10
- 2238: set $377[0] bit 1
- 2239: set 54@ bit 49@
- 2240: clear $391 bit 31
- 2241: clear $1210 bit $GIRLFRIEND
- 2242: clear $391 bit 3@
- 2243: clear 54@ bit 11
- 2244: clear $377[0] bit 31
- 2245: clear 54@ bit 49@
- 2246: set_actor 65@ stay_on_bike 1
- 2247: put_actor $PLAYER_ACTOR at 2469.7 -1657.0 12.3 // versionB
- 2248: set_shopping_item_with_textureCRC $SELECTED_MENU_ITEM price_to 0
- 2249: reset_shopping_item $SELECTED_MENU_ITEM price
- 2250: reset_zones_info
- 2251: explode_car 99@ shake 0 effect 0 sound 0
- 2256: cutscene_skipped
- 2257: store_cutscene_pos_to 0@ 1@ 2@
- 2258: object 347@(39@,10i) scale_model 0.3
- 2259: get_present_zone_popcycle_group_for_peds_and_cars_to 26@
- 2260: $1153 = create_panel_with_title 'IE09' position 29.0 170.0 width 180.0 columns 1 interactive 1 background 1 alignment 0 // Imports
- 2262: set_panel 144@ column 0 alignment 1
- 2263: $1148 = panel $1153 active_row
- 2264: $9637 = panel $2419 selected_row
- 2265: set_panel 206@ row 34@ enable 0
- 2266: remove_panel $1153
- 2267: set_panel $1153 column 0 header 'DUMMY' data 'IE16' 'IE10' 'IE11' 'IE12' 'IE13' 'IE14' 'IE15' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' // Sunday // Monday // Tuesday // Wednesday // Thursday // Friday // Saturday
- 2268: create_interior_marker $582 at 2026.603 1007.735 radius 20.0
- 2269: lose_stuff_after_wasted 0
- 2270: lose_stuff_after_busted 0
- 2271: override_restart_if_wasted_at -2570.511 1139.582 54.8547 within_radius 1500.0 angle 160.0
- 2272: override_restart_if_busted_at -1379.843 2635.74 54.4315 within_radius 1500.0 angle 170.6194
- 2273: $STAT_TAGS_SPRAYED = total_tags_sprayed
- 2274: $GS_GANG_TURF_CONTROLLED = territories_controlled_percentage
- 2275: object 38@(119@,4i) sphere 0 in_rectangle_ll_corner_at 104@ 105@ lr_corner_at 106@ 107@ radius 3.0
- 2277: get_actor_in_sphere 27@ 28@ 29@ radius 50.0 handle_as 0@
- 2278: set_plane 35@ landing_gear 1
- 2279: disable_entrance_markers 1
- 2280: assign_external_script_handle 'DEALER' to_model #BMYDRUG
- 2281: set_object 117@(34@,7i) liftable 1
- 2282: enable_gangs_spawn 0
- 2283: create_sparks_at 1580.85 -1752.32 12.91 velocity_direction 0.0 0.0 1.0 density 60
- 2284: $TEMPVAR_CAR_TYPE = car $TEMPVAR_ACTOR_CAR type
- 2285: remove_actor 55@ from_dialogue_mode
- 2286: set_panel $IMPORT_CAR_PANEL column 1 row 4@ text_1number GXT 'DOLLAR' number $IMPORT_CAR_PRICE // $~1~
- 2287: set_panel 206@ column 2 row 34@ text_2numbers GXT 'DES1_66' numbers 48@ 49@ // ~1~:0~1~
- 2288: set_cutscene_model 'GANGRL3' texture 'GFRIEND' // 8-byte strings
- 2289: get_zone_at 3@ 4@ 5@ nameB_to s$9451 // 8-byte string
- 2290: set_car 36@ targettable_by_heatseeker 0
- 2291: set_car $198 contains_goodies 0
- 2292: set_max_group_members 0
- 2293: save_player_group
- 2294: restore_player_group
- 2295: get_player $PLAYER_CHAR bodypart 0 textureCRC_to $9665 modelCRC_to $9666
- 2296: display_stat_update_box 1
- 2297: v$1225 == v$1221
- 2297: 0@v == 4@v
- 2299: set_checkpoint 48@ type_to 2
- Next set: 23
- 2301: enable_heat_visuals 0
- 2302: text_box_displayed
- 2303: object 82@(39@,16i) received_damage_type 54
- 2304: clear_object 82@(39@,16i) last_weapon_damage
- 2305: enable_player $PLAYER_CHAR jump_key 0
- 2308: get_interface 6 color_RGBA_to $COLOR_RED $COLOR_GREEN $GAMBLES_CASHWIN $3400
- 2309: set_door 111@ lock 1
- 2310: set_object 62@(42@,25i) mass_to 1000.0 // float
- 2311: get_object 116@ mass_to 118@ // float
- 2312: set_object 82@(39@,16i) turn_mass_to 650@ // float
- 2313: get_object 82@(39@,16i) turn_mass_to 651@ // float
- 2316: highlight_inactive_gang_zone 'GLN1' as_available_for_gangwars
- 2317: highlight_all_inactive_gang_zones_as_available_for_gangwars
- 2318: set_panel $1153 active_row $1148
- 2319: end_external_script 66 (CARMOD1)
- 2320: release_external_script 1
- 2322: set_text_priority 1 leftmargin 355 maxwidth 370
- 2323: run_external_script 66 (CARMOD1)
- 2324: NOP 0
- 2325: sync_weather_with_time_and_location_instantly
- 2326: set_object 92@ attractive_to_magnet 0
- 2327: audio_zone 'LOWRIDE' enable_sound 1
- 2328: set_car 34@ engine_operation 0
- 2329: enable_car 36@ parking_lights 1
- 2330: NOP v$1221
- 2331: NOP
- 2332: get_actor_in_sphere $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 radius 1.5 model #KB_BANDIT_U external_script_named "PEDSLOT" handle_as 16@
- 2333: remove_forbidden_for_boats_cube_cornerA 2793.814 -1987.935 15.3045 cornerB 2754.324 -1900.369 9.8752
- 2334: create_forbidden_for_boats_cube_cornerA 2380.682 -1274.528 22.0 cornerB 2375.945 -1239.356 26.0
- 2335: get_plane 35@ landing_gear_status_to 151@
- 2336: point_camera 2359.521 -1246.843 28.7047 transverse_to 2359.276 -1247.129 28.7047 time 7000 mode 1
- 2338: set_camera_zoom_in_factor 70.0 out_factor 100.0 timelimit 10000 mode 1
- 2339: enable_air_traffic 0
- 2340: enable_screen_darkness 1 with_value -1
- 2341: restore_camera_to_user_defined
- 2342: $SCRIPT_STATUS = external_script_status 66 (CARMOD1)
- 2344: init_external_script_trigger 19 (DEALER) with_actor_model #BMYDRUG priority 100
- 2345: init_external_script_trigger 4 (SLOT_MACHINE) with_object_model #KB_BANDIT_U priority 100 radius 6.0 type 1
- 2347: 8@ = group $PLAYER_GROUP member 6@
- 2350: get_water_height_at 195@ 196@ flag 0 store_to 200@
- 2351: lock_camera_target_point 1
- 2352: lock_camera_position 1
- 2353: lock_camera_zoom 1
- 2355: camera_position_manipulated
- 2356: camera_target_point_manipulated
- 2358: set_camera 2358.656 -1246.348 28.7884 position_to 2358.656 -1246.348 28.7884 time 7000 drop_mode 1
- 2359: text_draw_box_cornerA 62@ 74@ cornerB 86@ 98@ GXT_reference 'DUMMY' style 0
- 2361: attach_car 84@ to_object 106@ with_offset 0.0 0.0 -0.8 rotation 0.0 0.0 180.0
- 2362: set_paynspray 'MICHDR' type_to_girlfriend 1
- 2363: unknown_actor $ACTOR_SMOKE flag 1
- 2365: lock_camera_on_cinematic_view 1
- 2366: NOP $PLAYER_ACTOR 0.3
- 2368: unknown_group 260@ flag 1
- 2369: unknown_searchlight 58@ flag 1
- 2370: item_with_textureCRC $SELECTED_MENU_ITEM is_clothing
- 2372: manipulate_weapon_camera $ACTOR_SMOKE
- 2373: get_player $PLAYER_CHAR max_armour_to $9595
- 2374: set_actor 101@ actions_uninterupted_by_weapon_fire 1
- 2375: unknown_actor $PLAYER_ACTOR play_audio_event 353 store_to $2563
- 2376: create_explosion_at $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 type 11 camera_shake 5.0
- 2377: link_wav 3@ to_actor 0@
- 2378: set_money_pickup $GS_GANG_MONEY_PICKUP cash_to $GS_GANG_CASH
- 2379: v$ACTIVE_INTERIOR_NAME = get_active_interior_name_from_actor $PLAYER_ACTOR // 16-byte string
- 2380: get_actor $PLAYER_ACTOR currently_used_EnEx_3D_coord_to 69@ 70@ 71@ number_to 72@
- 2381: actor $PLAYER_ACTOR mutally_active
- 2382: set_actor 0@ mute_pain_audio 1
- 2383: enable_actor 0@ pain_audio
- 2384: set_trip_skip 2263.378 -2226.33 12.4 angle 47.416
- 2385: disable_trip_skip
- 2386: load_soundtrack 10
- 2387: get_soundtrack_status_to 17@
- 2388: start_playing_loaded_soundtrack
- 2389: end_playing_loaded_soundtrack
- 2390: get_respect_to $47
- 2391: set_car 95@ provides_cover_from_gunfire 0
- 2392: $2932 = create_photo_at -2511.28 -672.99 195.75
- 2393: $2882 = create_horseshoe_at 1224.0 2617.0 11.0
- 2394: $2982 = create_oyster_at 979.0 -2210.0 -3.0
- 2395: is_object_moveable 5@
- 2396: create_smoke_at 144@ 145@ 146@ velocity 147@ 148@ 149@ RGBA 150@ 151@ 152@ 153@ size 154@ last_factor 155@
- 2397: unknown_actor_check $1874(6@,3i)
- 2398: set_car 47@ componentA 4 manipulation 1 value -1.0
- 2399: get_car 152@ componentA 6 rotation_to 161@
- Next set: 24
- 2400: enable_player $PLAYER_CHAR stats_box 0
- 2401: unknown_actor 42@ flag 1
- 2404: create_square_color_panel 'CARM1' position 29.0 145.0 width 25.7 columns 8 interactive 1 background 1 alignment 1 panelID $CARMOD_MENU_COLORS // Colors
- 2405: actor $PLAYER_ACTOR swimming
- 2406: get_actor $PLAYER_ACTOR swimming_status_to 285@
- 2407: actor 0@ move_mouth 10000 ms
- 2408: actor 0@ stop_mouth
- 2409: car $CARMOD_CAR is_noncivilian_vehicle
- 2410: enable_flying_helis 0
- 2411: set_present_mod_apply
- 2412: set_present_mod_remove
- 2413: get_car 0@ component_on_slot 7 model_to 17@
- 2414: car $2197 lowrider
- 2415: car $CARMOD_CAR street_racing_car
- 2416: teleport_in_override_restart // 016Eh
- 2417: sync_water
- 2418: put_actor $PLAYER_ACTOR at 2509.892 -1672.469 13.5032 no_offset
- 2419: fire 163@(213@,4i) exists
- 2420: emulated_wasted_busted // +12 hours and clear weapons
- 2421: car $1882 emergency_vehicle
- 2422: destroy_particle 139@ // mission version
- 2423: player_in_radius_of_object 0@ external_script_trigger
- 2424: copy_decision_maker 65540 to $1230
- 2426: play_audio_at $X_PROPERTY_TO_BUY[0] $Y_PROPERTY_TO_BUY[0] $Z_PROPERTY_TO_BUY[0] event 1149
- 2427: play_audio_at_object 0@ event 1011
- 2428: attach_wav 3 to_object 85@
- 2429: get_car $CARMOD_CAR number_of_possible_paintjobs_to $10084
- 2432: extinguish_all_fires_at -973.759 1077.152 1350.399 radius 200.0
- 2433: train $TEMPVAR_ACTOR_CAR wrecked
- 2434: unknown_actor 102@ flag 1
- 2435: unknown_disable_gang_wars 1
- 2436: 15@ = object 9@ model
- 2437: set_objects_in_sphere 2816.857 -1169.075 1028.172 radius 4.0 with_model -150 solid 0 for_actor 99@
- 2438: remove_references_to_all_fires
- 2439: get_car_blocking_car $1867 store_to $VALET_CAR
- 2440: get_car $CARMOD_CAR paintjob $10085
- 2441: set_text_boxes_width 200
- 2442: set_gunshot_sense_range_for_riot2 15.0
- 2443: v$newstring = v$str1 + v$str2 // all string variables
- 2444: v$newstring = v$str1 + v$str2 // all string variables
- 2445: get_car 46@ extra_parts_angle $7936
- 2446: unknown_set_interior 'FDPIZA' bitmask 512 flag 1 // Pizza Stack
- 2449: set_soundtrack_paused 1
- 2450: set_player $PLAYER_CHAR weapons_scrollable 0
- 2452: unknown_create_escape_at 76.6 -1527.6 4.1
- 2453: unknown_remove_escapes
- 2454: set_racing_checkpoint 102@(56@,20i) Z_angle_to 60@(56@,20f)
- 2455: set_total_respect_points_to 1339
- 2456: add_respect 3
- 2458: set_car 35@ collision_detection 0
- 2459: unknown_enable_car 0@ collision_on_path
- 2460: jiggle_camera type 1 timelimit 20000.0 intensity 3.0
- 2461: night_vision_enabled
- 2462: enable_police_patrols 0
- 2463: unknown_actor -1 flag 1
- 2464: actor $PLAYER_ACTOR attach_object 26@ with_offset 0.0 0.0 0.0 on_bone 5 16 perform_animation "NULL" IFP_file "NULL" time -1
- 2465: set_actor $PLAYER_ACTOR onbone_attached_objectB_operation 0
- 2466: destroy_object_with_fade 17@
- 2467: show_siterocket_on_bumper_camera 1
- 2468: set_dialogue_classB_question_GXT 'DEAL1' answer_Y_GXT 'DEAL2' answer_N_GXT 'DEAL3' question_WAV 192 answer_Y_WAV 77 answer_N_WAV 78 // You want some stuff? // Take it easy man. // Fuck you man!
- 2470: unknown_radar_flag 1
- 2471: unknown_actor 11@ flag 1
- 2472: actor 35@ headshoted
- 2473: get_string "TSHIRTLOCGREY" CRC32_to $10031 // 16-byte strings
- 2474: set_dialogue_classB_end_GXT 'DEAL2' WAV 79 // Take it easy man.
- 2475: set_passengers_in_car $HJ_PLAYER_CAR speak_from_audio_table 37
- 2476: disable_map_icons 1
- 2477: set_vehicle_camera_mode 3
- 2478: actor $PLAYER_ACTOR driving_train
- 2479: set_trip_skip_after_mission 2097.009 1728.285 9.8203 angle 169.1748
- 2480: set_car 95@ accessible_for_player_using_controller 0
- 2482: get_random_available_car_type 1 model_to 150@ doorlock_to 151@
- 2483: get_car $CARMOD_CAR door_status $10448
- 2484: set_object_property_at 345.5621 306.2212 radius 10.0 bitmask 16384 bought 0
- 2485: unknown_actor $ACTOR_RYDER flag 0
- 2486: unknown_actor 0@ flag 0
- 2487: set_zone 'GAN1' disable_footcops 1
- 2488: create_blood_gush_at $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 with_offset 207@ 208@ 209@ density 20 on_actor $ACTOR_RYDER
- 2489: show_entered_car_name 0
- 2490: show_entered_zone_name 0
- 2491: car 322@ recieved_heavy_damage 0
- 2492: put_actor $PLAYER_ACTOR at $X_BUY_MARKER $Y_BUY_MARKER $Z_BUY_MARKER // versionD
- 2493: allow_other_threads_to_display_text_boxes 1
- 2494: are_text_boxes_locked_to_any_thread
- 2495: set_random_traffic_spawn_to_model #TOPFUN // Load the vehicle model before using this
- 2496: 37@ = get_random_car_in_area 79@ 81@ 80@ 82@ 1.0 with_actors -1
- 2497: add_next_text_to_brief_history 0
- 2498: cancel_rampage
- 2499: police_car_in_rectangle_cornerA 1554.32 -1632.669 13.9475 cornerB 1535.271 -1620.762 11.8805
- Next set: 25
- 2500: set_car 188@ gas_tank_explosion_enabled 0
- 2501: unknown_actor 0@
- 2503: change_player $PLAYER_CHAR model_to #FAM1
- 2504: menu_subtitles_switched_on
- 2505: disembark_actor $ACTOR_CESAR from_car 36@ and_freeze_actor_position
- 2506: set_object $GIRLDOORS[0] immunities BP 1 FP 1 EP 1 CP 1 MP 1
- 2507: vehicle $SWEET_CAR colliding_with_vehicle 274@
- 2508: object 0@ model_is #CJ_COIN_OP_2
- 2511: set_train 40@ finish_at_next_station 0
- 2512: car $TEMPVAR_ACTOR_CAR on_wheels
- 2513: pickup 95@(43@,3i) created
- 2514: unknown_flag 0
- 2516: suspend_wanted_level
- 2517: unknown_get_actor 35@ unknown 345 flags 1 0 0 store_to 256@ // extended 0947
- 2518: set_actor 26@ sound $3817($3400,3i) flags 1 1 0
- 2519: unknown_player $PLAYER_CHAR flag 1
- 2520: NOP 1
- 2521: detonate_all_satchel_charges
- 2522: cash_pickup_at 6@ 7@ 8@
- 2523: set_panel 144@ column 0 width 192
- 2525: unknown_player_group 1
- 2526: actor $PLAYER_ACTOR entering_car
- 2528: trip_skip 1526.9 -1654.5 12.1 angle 180.0 when_in_car 37@
- 2529: get_car_model $IMPORT_CARS_MODEL(4@,6i) price_to $IMPORT_CAR_PRICE
- 2530: $PARKED_IMPEXPM_CARS[0] = parked_car_generator_w_numberplate #EUROS colors -1 -1 force_spawn 0 alarm 50 door_lock 0 min_delay 0 max_delay 10000 plate "IMPEXP__" at 0.0 0.0 0.0 angle 180.0
- 2531: train $TEMPVAR_ACTOR_CAR traveling_clockwise
- 2532: enable_aircraftcarrier_sam 0
- 2533: create_flash_light_at 225@ 226@ 227@ RGB_mask 255 255 255 radius 200.0
- 2534: set_burglary_houses_accessible 1
- 2535: player $PLAYER_CHAR not_frozen
- 2536: $GYMFIGHT_INTERIOR = actor $PLAYER_ACTOR active_interior
- 2537: car 34@ add_single_nitro
- 2539: remove_player_goggles $PLAYER_CHAR use_anim 0
- 2540: set_garages_leave_camera_alone 0
- 2541: actor 71@ is_within_field_of_view_actor $PLAYER_ACTOR
- 2542: set_status_text_stay_on_screen 1
- 2543: set_behind_camera_autoposition_mode_for_car_model #SANCHEZ distance 1.0 altitude_multiplier 1.0 angle_X 0.12
- 2544: restore_behind_camera_autoposition_mode_for_all_car_models
- 2545: play_audio_at_actor $PLAYER_ACTOR event 1169
- 2546: decision_maker 1@ exists
- 2548: unknown_actor $ACTOR_OG_LOC flag 1
- 2549: disable_player_mutal_activities 1
- 2550: set_actor $ACTOR_RYDER unjackable_through_driver_seat 0
- 2551: play_audio_at_car $SWEET_CAR event 1147
- 2552: give_player2_weapons_of_player1
- 2554: is_menu_closed
- 2555: $CURRENT_LANGUAGE = current_language
- 2556: anything_entered_objects_position 77@(125@,10i)
- 2557: get_gxt_string 'XSELECT' width_to 455@ // ~k~~PED_SPRINT~ Select
- 2558: reset_hydraulics_on_car 68@
- 2559: set_restart_closest_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3
- 2561: model 42@ car
- 2562: set_searchlight 35@(165@,7i) lights_through_obstacles 0
- 2563: unknown_gang_war_in_progress
- 2566: train $TRAINS_TRAIN_HANDLE next_station_unlocked
- 2567: put_train $TRAINS_TRAIN_HANDLE at_next_station
- 2568: get_gxt_string_1number 'COMMA' number 39@ width_to 41@ // ~1~,
- 2569: set_actor 0@ muted 1 // versionB
- 2570: unknown_object 0@ flag 1
- 2571: set_rendering_origin_at_3D_coord 2493.362 -1734.295 12.3828 angle 258.7583
- 2572: player $PLAYER_CHAR on_jetpack
- 2574: disable_text_with_style 1
- 2575: new_language_set
- 2576: increase_integer_stat 161 by 1
- 2577: set_car 316@ tertiary_color_to 237@ quaternary_color_to 238@
- 2578: get_car 316@ tertiary_color_to 237@ quaternary_color_to 238@
- 2579: unknown_sync_player_camera
- 2580: disable_respray_garages 1
- 2581: unknown_car_check 34@ //flag_0A21
- 2582: link_wav 3 to_car 59@
- 2583: set_parked_car_generator $2786 to_player_owned 1
- 2584: set_dialogue_classA_question_GXT 281@s answer_yes_GXT 283@s answer_no_GXT 285@s question_WAV 291@ answer_yes_WAV 292@ answer_no_WAV 293@
- 2585: display_zone_text 'MARKS' // Saint Mark's
- 2586: actor 88@ perform_walk_animation "HIKER_POSE_L" IFP "MISC" rate 4.0 loopA 0 lockX 0 lockY 0 lockF 1 -1 ms // versionC
- 2587: actor 62@ colliding_with_actor $PLAYER_ACTOR
- 2588: set_helicopter 77@ play_engine_sounds 1
- 2589: AS_actor 8@ rotate_to_and_look_at_actor $PLAYER_ACTOR
- 2590: dump_screen 1
- 2591: increase_float_stat 24 by 196@
- 2592: disable_player $PLAYER_CHAR group_control_back 1
- 2593: set_car 72@ not_affected_by_cheats 0
- 2594: set_car_color_to_panel_color_panelID $CARMOD_MENU_COLORS car $CARMOD_CAR colorslot 1 active_row $10440
- 2595: set_panel $2423 row $2515 shopping_item_bought 0
- 2596: enable_military_zones_wanted_level 1
- 2597: set_camera_on_players_X_angle 0.031 Z_angle -2.152
- 2598: set_radio_to_favorite_station
- 2599: unknown_actor 44@ flag 1
- Next set: 26
- 2600: set_actor $ACTOR_RYDER swimming_speed_to 2.3
- 2601: player $PLAYER_CHAR climbing
- 2602: text_box 'SGPUNT' displayed // ~h~Gambling Skill~w~ - Gambler level reached. Your maximum wager has increased to $1,000. You can now borrow up to $1,000 from the casino.
- 2603: widescreen_option_enabled
- 2604: hide_priority_text_while_fading 0
- 2605: hide_styled_text_while_fading 0 // works with 00BA
- 2606: AS_actor 914@(759@,12i) go_to 854@(759@,12f) 866@(759@,12f) 878@(759@,12f) mode 7 time -2 stop_radius 8.0 following_paths
- 2607: show_first_person_view 0
- 2608: repair_car 316@
- 2609: unknown_set_player $PLAYER_CHAR group_flag 1
- 2610: actor 2@ on_turret_of_car
- 2611: 1@ = get_actor_on_turret 0@ attached_car
- 2613: trip_skip 2453.8 -1305.0 22.5 angle 0.0 when_in_car 37@ finished_by_script
- 2614: trip_skip_finished_by_script_is_ready_to_fade_in
- 2615: disable_vehicle_lights 1
- 2617: get_vehicle_camera_mode_to 60@
- 2618: player $PLAYER_CHAR last_model_shot #CARGO_TEST
- 2619: clear_player $PLAYER_CHAR last_model_shot
- 2620: set_dialogue_classA_end_GXT 285@s WAV 297@
- 2621: enable_prostitutes_pay_you 1
- 2622: unknown_get_actor_in_sphere $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 radius 0.6 0.6 1.0 handle_as 17@
- 2623: set_unused_flag 0
- 2624: $795 = create_entrance_marker_at 1685.7 -2238.9 14.0 color 14
- 2625: destroy_entrance_marker $795
- 2627: get_rid_of_player_prostitute
- 2628: unknown_override_09BD 1
- 2629: set_rail_tracks_friction_to 0.3
- 2630: set_external_scripts_triggers_type 1 enabled 0
- 2631: set_dialogue_mode_enabled_without_GXT
- 2632: enable_menu_access_in_widescreen_mode 1
- 2634: store_joystick_X_offset_to 201@ Y_offset_to 202@
- 2635: controls_set_to_joystick
- 2636: mouse_not_inverted_vertically
- 2638: increment_useless_flag
- Next set: 27
- 2700: write_memory 0xC0BC15 size 1 value 1 virtual_protect 0
- 2701: $result = read_memory 1@ size 4 virtual_protect 0
- 2702: 4@ = 5@ + 6@ // int
- 2703: $var = 0@(1@,2i) - 1 // int
- 2704: $var(0@,10i) = 100 * 1@ // int
- 2705: $div = 1 / 5 // int
- 2706: create_custom_thread "ShowTextBox.s"
- 2707: end_custom_thread
- 2708: start_custom_mission "missions\CustomMission1"
- 2709: enable_thread_saving
- 2710: $ActorStruct = actor $PLAYER_ACTOR struct
- 2711: $CarStruct = car $MyCar struct
- 2712: $ObjectStruct = object 0@ struct
- 2713: chdir 0
- 2714: $hFILE = openfile "settings.ini" mode 0x72 // IF and SET
- 2715: closefile $hFILE
- 2716: 0@ = file $hFILE size
- 2717: readfile $hFILE size 2 to $150
- 2718: writefile $hFILE size 128 from 0@
- 2719: 0@ = current_thread_pointer
- 2720: gosub_if_false @CREATE_NEW_ACTOR
- 2721: return_if_false
- 2722: $hLIB = load_library "CLEO\version.dll" // IF and SET
- 2723: free_library $hLIB
- 2724: $hPROC = get_proc_address "GetVersion" library $hLIB // IF and SET
- 2725: call $hPROC num_params 1 pop 1 $param
- 2726: call_method $Destroy struct $CarStruct num_params 0 pop 0
- 2727: call_function 0x569660 num_params 2 pop 2 $COORD_Y $COORD_X $GROUND
- 2728: call_function_method 0x4048E0 struct 0xB74494 num_params 1 pop 0 $MyCar 0@
- 2729: is_game_version_original
- 2730: 0@ = thread 'OTB' pointer
- 2731: file_exists "CLEO\version.dll"
- 2732: $hMP3 = load_audiostream "CLEO\playlist\1.mp3"
- 2733: set_mp3 $hMP3 perform_action 1
- 2734: release_mp3 $hMP3
- 2735: 0@ = get_mp3_length $hMP3
- 2736: key_pressed 0x73
- 2737: call_scm_func @GetSQR 1 10 $result
- 2738: ret 1 0@
- 2739: var 0 = 10
- 2740: 0@ = var 0
- 2741: store_actor $PLAYER_ACTOR closest_vehicle_to 0@ closest_ped_to 1@
- 2742: store_target_marker_coords_to 0@ 1@ 2@ // IF and SET
- 2743: get_vehicle $CAR number_of_gears_to 10@
- 2744: get_vehicle $CAR current_gear_to 11@
- 2745: get_mp3 $hMP3 state_to 7@
- 2746: end_custom_thread_named 'BENZIN'
- 2747: 0@ = audiostream $hMP3 volume
- 2748: set_audiostream $hMP3 volume 0@
- 2749: vehicle 0@ siren_on
- 2750: vehicle 0@ engine_on
- 2751: set_vehicle 0@ engine_state_to 0
- 2752: audiostream $hMP3 loop 1
- 2753: $hMP3 = load_audiostream_with_3d_support "sample.mp3" //IF and SET
- 2754: set_3d_audiostream $hMP3 position 0@ 1@ 2@
- 2755: link_3d_audiostream $hMP3 to_object $object
- 2756: link_3d_audiostream $hMP3 to_actor $actor
- 2757: link_3d_audiostream $hMP3 to_vehicle $car
- 2758: 0@ = label @label offset
- 2759: 0@ = var 0@ offset
- 2760: 0@ = allocate_memory_size 260
- 2761: free_allocated_memory 0@
- 2762: show_text_box 0@v
- 2763: show_styled_text 0@v time 1000 style 1
- 2764: show_text_lowpriority 0x969110 time 100
- 2765: show_text_highpriority 0x969110 time 100
- 2766: show_formatted_text_box "This is %.4X opcode" 0x0ACE
- 2767: show_formatted_styled_text "This is %.4X opcode" time 2000 style 1 0x0ACF
- 2768: show_formatted_text_lowpriority "This is %.4X opcode" time 2000 0x0AD0
- 2769: show_formatted_text_highpriority "This is %.4X opcode" time 2000 0x0AD1
- 2770: $actor = player $PLAYER_CHAR targeted_actor //IF and SET
- 2771: 0@v = format "%d + %d = %d" 2 2 4
- 2772: 4@ = scan_string 0@v format "%d + %d = %d" 5@ 6@ 7@ //IF and SET
- 2773: file $hFile seek 0x10 from_origin 1 //IF and SET
- 2774: end_of_file $hFile reached
- 2775: read_string_from_file $hFile to 0@v size 15 // IF and SET
- 2776: write_string_to_file $hFile from 0@v //IF and SET
- 2777: write_formatted_text "CLEO version: %d.%d.%d.%d" in_file $hFile 4 0 0 1
- 2778: 0@ = scan_file $hFile format "CLEO version: %d.%d.%d.%d" 0@ 1@ 2@ 3@ //IF and SET
- 2779: 0@v = car_model #LANDSTAL name
- 2780: test_cheat "BLOWUP"
- 2781: spawn_car_with_model #RHINO like_a_cheat
- 2782: 0@ = text_by_GXT_entry 0@v
- 2783: add_dynamic_GXT_entry "_TEST" text "Test string"
- 2784: remove_dynamic_GXT_entry "_TEST"
- 2785: $actor = random_actor_near_point 0@ 1@ 2@ in_radius 10.0 find_next 1 pass_deads 1
- 2786: $car = random_vehicle_near_point 0@ 1@ 2@ in_radius 10.0 find_next 1 pass_wrecked 1
- 2787: $object = random_object_near_point 0@ 1@ 2@ in_radius 10.0 find_next 1 //IF and SET
- 2788: directory_exist "CLEO\CLEO_INI"
- 2789: create_directory "CLEO\CLEO_INI" //IF and SET
- 2790: 0@ = find_first_file "CLEO\*.cs" get_filename_to 1@v //IF and SET
- 2791: 1@v = find_next_file 0@ //IF and SET
- 2792: find_close 0@
- 2793: pop_float 0@
- 2794: $actor = actor_struct $ped_struct handle
- 2795: $car = car_struct $vehicle_struct handle
- 2796: $object = object_struct $object_struct handle
- 2797: 0@v = float 0@ to_string_format "%.15g"
- 2798: 0@ = 2.0 exp 0.5 //all floats
- 2799: 0@ = log 10.0 base 2.718281828459045 //all floats
- Next set: 28
- 2800: 0@ = get_int_from_ini_file "cleo\config.ini" section "SectionName" key "intKey"
- 2801: write_int 16 to_ini_file "cleo\config.ini" section "SectionName" key "intKey"
- 2802: 0@ = get_float_from_ini_file "cleo\config.ini" section "SectionName" key "floatKey"
- 2803: write_float 0.0 to_ini_file "cleo\config.ini" section "SectionName" key "floatKey"
- 2804: 0@v = read_string_from_ini_file "cleo\config.ini" section "SectionName" key "stringKey"
- 2805: write_string "new string value" to_ini_file "cleo\config.ini" section "SectionName
- 2816: delete_file "CLEO\log.txt" // IF and SET
- 2817: delete_directory "CLEO\CLEO_SAVES" with_all_files_and_subdirectories 1 //IF and SET
- 2818: move_file "CLEO\1.txt" to "CLEO\2.txt" //IF and SET
- 2819: move_directory "CLEO\dir1" to "CLEO\dir2" //IF and SET
- 2820: copy_file "CLEO\1.txt" to "CLEO\2.txt" //IF and SET
- 2821: copy_directory "CLEO\dir1" to "CLEO\dir2" //IF and SET
- 2832: 0@ = 0@ AND 0xFF
- 2833: 0@ = 0@ OR 0x80
- 2834: 0@ = 1@ XOR 1
- 2835: 0@ = NOT 0@
- 2836: 0@ = 0@ MOD 5
- 2837: 0@ = 0@ SHR 8
- 2838: 0@ = 0@ SHL 8
- Next set: 0
- 61: is_not_zero 0@
- 62: overwrite_camera_movement_state 2
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