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- -------------------------------------------------------------------------------------------------------------------
- -- Setup functions for this job. Generally should not be modified.
- -------------------------------------------------------------------------------------------------------------------
- -- Initialization function for this job file.
- function get_sets()
- mote_include_version = 2
- -- Load and initialize the include file.
- include('Mote-Include.lua')
- end
- -- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
- function job_setup()
- -- List of pet weaponskills to check for
- petWeaponskills = S{"Slapstick", "Knockout", "Magic Mortar",
- "Chimera Ripper", "String Clipper", "Cannibal Blade", "Bone Crusher", "String Shredder",
- "Arcuballista", "Daze", "Armor Piercer", "Armor Shatterer"}
- -- Map automaton heads to combat roles
- petModes = {
- ['Harlequin Head'] = 'Melee',
- ['Sharpshot Head'] = 'Ranged',
- ['Valoredge Head'] = 'Tank',
- ['Stormwaker Head'] = 'Magic',
- ['Soulsoother Head'] = 'Heal',
- ['Spiritreaver Head'] = 'Nuke'
- }
- -- Subset of modes that use magic
- magicPetModes = S{'Nuke','Heal','Magic'}
- -- Var to track the current pet mode.
- state.PetMode = M{['description']='Pet Mode', 'None', 'Melee', 'Ranged', 'Tank', 'Magic', 'Heal', 'Nuke'}
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User setup functions for this job. Recommend that these be overridden in a sidecar file.
- -------------------------------------------------------------------------------------------------------------------
- -- Setup vars that are user-dependent. Can override this function in a sidecar file.
- function user_setup()
- state.OffenseMode:options('Normal', 'Acc', 'Fodder')
- state.HybridMode:options('Normal', 'DT')
- state.WeaponskillMode:options('Normal', 'Acc', 'Fodder')
- state.PhysicalDefenseMode:options('PDT', 'Evasion')
- -- Default maneuvers 1, 2, 3 and 4 for each pet mode.
- defaultManeuvers = {
- ['Melee'] = {'Fire Maneuver', 'Thunder Maneuver', 'Wind Maneuver', 'Light Maneuver'},
- ['Ranged'] = {'Wind Maneuver', 'Fire Maneuver', 'Thunder Maneuver', 'Light Maneuver'},
- ['Tank'] = {'Earth Maneuver', 'Dark Maneuver', 'Light Maneuver', 'Wind Maneuver'},
- ['Magic'] = {'Ice Maneuver', 'Light Maneuver', 'Dark Maneuver', 'Earth Maneuver'},
- ['Heal'] = {'Light Maneuver', 'Dark Maneuver', 'Water Maneuver', 'Earth Maneuver'},
- ['Nuke'] = {'Ice Maneuver', 'Dark Maneuver', 'Light Maneuver', 'Earth Maneuver'}
- }
- update_pet_mode()
- select_default_macro_book()
- end
- -- Define sets used by this job file.
- function init_gear_sets()
- -- Precast Sets
- -- Fast cast sets for spells
- sets.precast.FC = {head="Haruspex Hat",ear2="Loquacious Earring",hands="Thaumas Gloves"}
- sets.precast.FC.Utsusemi = set_combine(sets.precast.FC, {neck="Magoraga Beads"})
- -- Precast sets to enhance JAs
- sets.precast.JA['Tactical Switch'] = {feet="Cirque Scarpe +2"}
- sets.precast.JA['Repair'] = {ammo="Automat. Oil +3",legs="Desultor Tassets",feet="Foire Babouches +1"}
- sets.precast.JA['Overdrive'] = {body="Pitre tobe +1"}
- sets.precast.JA.Maneuver = {main="Kenkonken",range="Divinator",neck="Buffoon's Collar +1",
- ear1="Burana Earring",body="Karagoz Farsetto",hands="Foire Dastanas +1",
- back="Dispersal Mantle"}
- -- Waltz set (chr and vit)
- sets.precast.Waltz = {
- head="Whirlpool Mask",ear2="Rimeice Earring",
- body="Pitre Tobe +1",hands="Regimen Mittens",ring1="Spiral Ring",
- back="Refraction cape",legs="Pitre churidars +1",feet="Durgai leggings"}
- -- Don't need any special gear for Healing Waltz.
- sets.precast.Waltz['Healing Waltz'] = {}
- -- Weaponskill sets
- -- Default set for any weaponskill that isn't any more specifically defined
- sets.precast.WS = {
- head="Taeon Chapeau",neck="Asperity Necklace",ear1="Bladeborn Earring",ear2="Steelflash Earring",
- body="Taeon tabard",hands="Taeon gloves",ring1="Rajas Ring",ring2="Epona's Ring",
- back="Dispersal Mantle",waist="Olseni Belt",legs="Taeon tights",feet="Taeon boots"}
- -- Specific weaponskill sets. Uses the base set if an appropriate WSMod version isn't found.
- sets.precast.WS['Stringing Pummel'] = set_combine(sets.precast.WS, {neck="Rancor Collar",ear1="Brutal Earring",ear2="Moonshade Earring",
- ring1="Spiral Ring"})
- sets.precast.WS['Victory Smite'] = set_combine(sets.precast.WS, {neck="Rancor Collar",ear1="Brutal Earring",ear2="Moonshade Earring",
- waist="Wanion Belt"})
- -- Midcast Sets
- sets.midcast.FastRecast = {}
- -- Midcast sets for pet actions
- sets.midcast.Pet.Cure = {head="Anwig salade",hands="Regimen Mittens",
- legs="Foire Churidars +1",feet="Foire Babouches +1",ear2="Rimeice Earring",
- waist="Ukko sash"}
- sets.midcast.Pet['Elemental Magic'] = {head="Pitre Taj +1",body="Mirke wardecors",
- hands="Regimen Mittens",legs="Pitre churidars +1",feet="Pitre Babouches +1",
- back="Argochampsa mantle",ear1="Burana Earring",ear2="Rimeice Earring",waist="Ukko sash"}
- sets.midcast.Pet['Enfeebling Magic'] = {head="Pitre Taj +1",body="Mirke wardecors",
- hands="Regimen Mittens",legs="Pitre churidars +1",feet="Pitre Babouches +1",
- back="Refraction cape",ear2="Rimeice Earring",waist="Ukko sash"}
- sets.midcast.Pet['Enhancing Magic'] = {head="Anwig salade",hands="Regimen Mittens",
- legs="Foire Babouches +1",feet="Foire Babouches +1",ear2="Rimeice Earring",
- waist="Ukko sash"}
- sets.midcast.Pet.WeaponSkill = {head="Pitre Taj +1",neck="Puppetry torque",ear2="Rimeice earring",ear1="Burana Earring",
- body="Pitre Tobe +1",hands="Regimen Mittens",ring1="Sheltered Ring",ring2="Paguroidea Ring",
- back="Argochampsa mantle",waist="Ukko sash",legs="Omodaka hizayoroi",feet="Durgai Leggings"}
- -- Sets to return to when not performing an action.
- -- Resting sets
- sets.resting = {range="Divinator",head="Pitre Taj +1",neck="Wiglen Gorget",
- ring1="Sheltered Ring",ring2="Paguroidea Ring",back="Contriver's cape",
- waist="Isa belt"}
- -- Idle sets
- sets.idle = {range="Divinator",ammo="Automat. Oil +3",
- head="Pitre Taj +1",neck="Twilight Torque",ear1="Burana Earring",ear2="Rimeice Earring",
- body="Qaaxo harness",hands="Qaaxo Mitaines",ring1="Patricius Ring",ring2="Shadow Ring",
- back="Contriver's Cape",waist="Isa belt",legs="Qaaxo tights",feet="Hermes' Sandals"}
- sets.idle.Town = set_combine(sets.idle, {main="Kenkonken",body="Councilor's Garb"})
- -- Set for idle while pet is out (eg: pet regen gear)
- sets.idle.Pet = sets.idle
- -- Idle sets to wear while pet is engaged
- sets.idle.Pet.Engaged = {range="Divinator",ammo="Automat. Oil +3",
- head="Anwig salade",neck="Puppetry torque",ear1="Burana Earring",ear2="Rimeice earring",
- body="Pitre Tobe +1",hands="Regimen Mittens",ring1="Sheltered Ring",ring2="Paguroidea Ring",
- back="Karagoz mantle +1",waist="Ukko sash",legs="Omodaka hizayoroi",feet="Foire Babouches +1"}
- sets.idle.Pet.Engaged.Ranged = set_combine(sets.idle.Pet.Engaged, {})
- sets.idle.Pet.Engaged.Nuke = set_combine(sets.idle.Pet.Engaged, {})
- sets.idle.Pet.Engaged.Magic = set_combine(sets.idle.Pet.Engaged, {})
- sets.idle.Pet.Engaged.Tank = set_combine(sets.idle.Pet.Engaged, {})
- -- Defense sets
- sets.defense.Evasion = {
- head="Qaaxo Mask",neck="Asperity Necklace",
- body="Qaaxo harness",hands="Taeon Gloves",ring1="Rajas Ring",ring2="Epona's Ring",
- back="Dispersal Mantle",waist="Olseni belt",legs="Taeon tights",feet="Taeon boots"}
- sets.defense.PDT = {
- head="Qaaxo Mask",neck="Twilight Torque",
- body="Qaaxo Harness",hands="Qaaxo Mitaines",ring1="Patricius Ring",ring2="Shadow Ring",
- back="Repulse Mantle",waist="Olseni belt",legs="Qaaxo tights",feet="Qaaxo leggings"}
- sets.defense.MDT = {
- head="Whirlpool Mask",neck="Twilight Torque",
- body="Otronif Harness +1",hands="Otronif Gloves",ring1="Defending Ring",ring2="Shadow Ring",
- back="Tuilha Cape",waist="Hurch'lan Sash",legs="Nahtirah Trousers",feet="Otronif Boots +1"}
- sets.Kiting = {feet="Hermes' Sandals"}
- -- Engaged sets
- -- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
- -- sets if more refined versions aren't defined.
- -- If you create a set with both offense and defense modes, the offense mode should be first.
- -- EG: sets.engaged.Dagger.Accuracy.Evasion
- -- Normal melee group
- sets.engaged = {
- head="Taeon Chapeau",neck="Asperity Necklace",ear1="Bladeborn Earring",ear2="Steelflash Earring",
- body="Taeon tabard",hands="Taeon gloves",ring1="Rajas Ring",ring2="Epona's Ring",
- back="Dispersal Mantle",waist="Olseni belt",legs="Taeon tights",feet="Taeon boots"}
- sets.engaged.Acc = {
- head="Whirlpool Mask",neck="Ej Necklace",ear1="Bladeborn Earring",ear2="Steelflash Earring",
- body="Qaaxo Harness",hands="Otronif Gloves",ring1="Rajas Ring",ring2="Epona's Ring",
- back="Dispersal Mantle",waist="Hurch'lan Sash",legs="Manibozho Brais",feet="Otronif Boots +1"}
- sets.engaged.DT = {
- head="Whirlpool Mask",neck="Twilight Torque",ear1="Bladeborn Earring",ear2="Steelflash Earring",
- body="Otronif Harness +1",hands="Regimen Mittens",ring1="Defending Ring",ring2="Epona's Ring",
- back="Iximulew Cape",waist="Windbuffet Belt",legs="Manibozho Brais",feet="Otronif Boots +1"}
- sets.engaged.Acc.DT = {
- head="Whirlpool Mask",neck="Twilight Torque",ear1="Bladeborn Earring",ear2="Steelflash Earring",
- body="Otronif Harness +1",hands="Regimen Mittens",ring1="Defending Ring",ring2="Beeline Ring",
- back="Iximulew Cape",waist="Hurch'lan Sash",legs="Manibozho Brais",feet="Otronif Boots +1"}
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for standard casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Called when pet is about to perform an action
- function job_pet_midcast(spell, action, spellMap, eventArgs)
- if petWeaponskills:contains(spell.english) then
- classes.CustomClass = "Weaponskill"
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for non-casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Called when a player gains or loses a buff.
- -- buff == buff gained or lost
- -- gain == true if the buff was gained, false if it was lost.
- function job_buff_change(buff, gain)
- if buff == 'Wind Maneuver' then
- handle_equipping_gear(player.status)
- end
- end
- -- Called when a player gains or loses a pet.
- -- pet == pet gained or lost
- -- gain == true if the pet was gained, false if it was lost.
- function job_pet_change(pet, gain)
- update_pet_mode()
- end
- -- Called when the pet's status changes.
- function job_pet_status_change(newStatus, oldStatus)
- if newStatus == 'Engaged' then
- display_pet_status()
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User code that supplements standard library decisions.
- -------------------------------------------------------------------------------------------------------------------
- -- Called by the 'update' self-command, for common needs.
- -- Set eventArgs.handled to true if we don't want automatic equipping of gear.
- function job_update(cmdParams, eventArgs)
- update_pet_mode()
- end
- -- Set eventArgs.handled to true if we don't want the automatic display to be run.
- function display_current_job_state(eventArgs)
- display_pet_status()
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User self-commands.
- -------------------------------------------------------------------------------------------------------------------
- -- Called for custom player commands.
- function job_self_command(cmdParams, eventArgs)
- if cmdParams[1] == 'maneuver' then
- if pet.isvalid then
- local man = defaultManeuvers[state.PetMode.value]
- if man and tonumber(cmdParams[2]) then
- man = man[tonumber(cmdParams[2])]
- end
- if man then
- send_command('input /pet "'..man..'" <me>')
- end
- else
- add_to_chat(123,'No valid pet.')
- end
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Utility functions specific to this job.
- -------------------------------------------------------------------------------------------------------------------
- -- Get the pet mode value based on the equipped head of the automaton.
- -- Returns nil if pet is not valid.
- function get_pet_mode()
- if pet.isvalid then
- return petModes[pet.head] or 'None'
- else
- return 'None'
- end
- end
- -- Update state.PetMode, as well as functions that use it for set determination.
- function update_pet_mode()
- state.PetMode:set(get_pet_mode())
- update_custom_groups()
- end
- -- Update custom groups based on the current pet.
- function update_custom_groups()
- classes.CustomIdleGroups:clear()
- if pet.isvalid then
- classes.CustomIdleGroups:append(state.PetMode.value)
- end
- end
- -- Display current pet status.
- function display_pet_status()
- if pet.isvalid then
- local petInfoString = pet.name..' ['..pet.head..']: '..tostring(pet.status)..' TP='..tostring(pet.tp)..' HP%='..tostring(pet.hpp)
- if magicPetModes:contains(state.PetMode.value) then
- petInfoString = petInfoString..' MP%='..tostring(pet.mpp)
- end
- add_to_chat(122,petInfoString)
- end
- end
- -- Select default macro book on initial load or subjob change.
- function select_default_macro_book()
- -- Default macro set/book
- if player.sub_job == 'DNC' then
- set_macro_page(2, 2)
- elseif player.sub_job == 'NIN' then
- set_macro_page(3, 2)
- elseif player.sub_job == 'THF' then
- set_macro_page(4, 2)
- else
- set_macro_page(1, 2)
- end
- end
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