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- Chuckles the Clown
- Lore: Chuckles was shaco's roomate in clown college and they hit up a rapport in their mutual love for the darker side of comedy. They both terrorized the unsuspecting, Cuckles had the muscle, Shaco the Brain.
- ANYWAY CHUCKLES WENT TO PRISON AND WHEN HE BROKE OUT HE IMMIDIATELY WENT AND FOUND SHACO WHO GOT HIM INTO THE LEAGUE OF LEGENDS, WHERE THEY CAN HAVE A FEW LAUGHS TOGETHER
- Health: 450(+90)
- Health regen: 7.2(+0.8)
- Mana:240(+50)
- Mana Regen:6.2(+0.5)
- Range:125
- Attack Damage: 53(+3.5)
- Attack Speed: 0.625(+2.3%)
- Armour: 16(+3)
- Magic Res: 30(+1.25)
- Move Speed: 345
- Passive?: Brawn
- Chuckles gains attack damage equal to 5% of his bonus health.
- other passive?: Chuckles gains bonus health based on the higher of his AP and AD
- Secret passive: Gets 1 health whenever someone other than him tells a joke in 1000AOE
- Q - 5 o'clock special
- Range: 900 Cooldown: 8/7/6/5/4 cost:70 mana
- Chuckles hurls a bottle of his special molotov coktails. If it hits a target it detonates dealing 70/100/130/160/190 (+50%AP) damage and spilling the flaming liquid around it in a 200 radius AOE. The flaming circle deals 20/35/50/65/80 (+25% AP) magic damage per second to units that stand in it.
- Also detonates at the end of the range
- W - Clothesline
- Range: 700 Cooldown: 10/9.5/9/8.5/8 Mana: 100 mana
- Chuckles charges in a chosen direction throwing his right arm out wide. Any enemy or neutral is brought along for the ride and is dealt damage. Extra damage if he hits them with his body.
- 70/100/130/150/180 (+50% AP)damage from arm
- 100/130/150/180/200 (+50% AP) from body
- Arm adds 200 range to the right hand side of chuckles' charge. can pass through terrain
- E - Flapjacks
- Range 125 cooldown:15/14/13/12/10 cost:150/120/100/85/70 mana
- Cuckles throws the target enemy champion anywhere in a 500AOE damaging and slowing them for 25% for 3 seconds when they fall.
- R - Hot Potato
- Range: 1000 Cooldown: 120/100/80 Cost:120 mana
- Chuckles tosses a ChuckleBomb at a target enemy champion. The bomb explodes after 7 seconds dealing 300/400/500 (+100% AP) damage in a 300radius AOE, stunning the holder for 2/2.5/3s.
- The Bomb can be passed by the holder to any champion, ally or enemy by right clicking on them as if to attack (attack ranges remain the same for the sake of passing over). You cannot autoattack while you hold the bomb but you can still cast spells.
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