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Sumo person

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Dec 5th, 2016
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  1. Sumo person build lvl 5
  2. Female human (Tian-Min) monk (tetori) 5 (Pathfinder RPG Ultimate Combat 61)
  3. LN Medium humanoid (human)
  4. Init +6; Senses Perception +10
  5. --------------------
  6. Defense
  7. --------------------
  8. AC 19, touch 17, flat-footed 17 (+1 deflection, +2 Dex, +1 monk, +2 natural, +3 Wis)
  9. hp 34 (5d8+10)
  10. Fort +6, Ref +6, Will +7; +2 vs. enchantments
  11. Defensive Abilities evasion; Immune disease
  12. --------------------
  13. Offense
  14. --------------------
  15. Speed 40 ft.
  16. Melee unarmed strike +6 (1d8+3)
  17. Special Attacks stunning fist (5/day, DC 15)
  18. --------------------
  19. Statistics
  20. --------------------
  21. Str 17, Dex 14, Con 14, Int 10, Wis 16, Cha 10
  22. Base Atk +3.75; CMB +8 (+10 grapple); CMD 23 (27 vs. grapple)
  23. Feats Improved Grapple, Improved Initiative, Improved Unarmed Strike, Snapping Turtle Clutch[UC], Snapping Turtle Shell[UC], Snapping Turtle Style[UC], Stunning Fist, Stunning Pin[UC]
  24. Traits hard to kill, worldly
  25. Skills Acrobatics +10 (+14 to jump), Appraise +1, Climb +7, Craft (cloth) +4, Escape Artist +6 ( +5 to escape a grapple), Intimidate +4, Knowledge (history) +4, Knowledge (religion) +7, Linguistics +5, Perception +10, Profession (cook) +7, Ride +6, Sense Motive +7, Sleight of Hand +3, Stealth +6, Swim +7, Use Magic Device +5
  26. Languages Celestial, Common, Draconic, Dwarven, Elven, Minkaian, Tien, Varisian
  27. SQ break free, counter-grapple, fast movement, graceful grappler, ki pool (6 points magic), maneuver training
  28. Combat Gear potion of mage armor (6); Other Gear amulet of natural armor +2, ring of protection +1, 200 gp
  29. --------------------
  30. Special Abilities
  31. --------------------
  32. Break Free +5 (Ex) At 5th level, a tetori adds his monk level on combat maneuver or Escape Artist checks made to escape a grapple. If a tetori fails a save against an effect that causes him to become entangled, paralyzed, slowed, or staggered, he may spend 1 point from
  33. Counter-Grapple (Ex) At 4th level, a tetori wrestler may make an attack of opportunity against a creature attempting to grapple him. This ability does not allow the tetori to make an attack of opportunity against a creature with the Greater Grapple feat. At 6th level, he
  34. Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
  35. Fast Movement (+10 ft.) The Monk adds 10 or more feet to his base speed.
  36. Graceful Grappler (Ex) A tetori uses his monk level in place of his base attack bonus to determine CMB and CMD for grappling. At 4th level, he suffers no penalties on attack rolls, can make attacks of opportunity while grappling, and retains his Dexterity bonus to AC when
  37. Immunity to Disease You are immune to diseases.
  38. Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
  39. Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
  40. Ki Pool (6/day) (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
  41. Maneuver Training (Ex) CMB = other BABs + Monk level
  42. Snapping Turtle Clutch Your shield bonus applies to your CMD and touch AC
  43. Snapping Turtle Shell AC bonus increases by 2, and opponents receive -4 on critical confirmations
  44. Snapping Turtle Style +2 Gain +1 shield bonus to AC when at least one hand is free
  45. Stunning Fist (5/day, DC 15) You can stun an opponent with an unarmed attack.
  46. Stunning Pin Use Stunning Fist against pinned opponents
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