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skyrimprefs.ini

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Feb 7th, 2014
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  1. [General]
  2. fBrightLightColorB=1.0000
  3. fBrightLightColorG=1.0000
  4. fBrightLightColorR=1.0000
  5. iStoryManagerLoggingEvent=-1
  6. bEnableStoryManagerLogging=0
  7. fDefaultFOV=75
  8. ------
  9. [Imagespace]
  10. bDoDepthOfField=1
  11. iRadialBlurLevel=2
  12. ------
  13. [Display]
  14. iBlurDeferredShadowMask=3
  15. fInteriorShadowDistance=3500.0000
  16. fShadowDistance=4000.0000
  17. iShadowMapResolutionSecondary=1024
  18. iShadowMapResolutionPrimary=2048
  19. iShadowSplitCount=4
  20. iMaxAnisotropy=0 <--- Set to 16 if you don't use ENB
  21. fLeafAnimDampenDistEnd=4600.0000
  22. fLeafAnimDampenDistStart=3600.0000
  23. fTreesMidLODSwitchDist=100000.0000 <--- change this to 9999999 (highest) for best look but costs performance
  24. bAllow30HairShader=1
  25. iTexMipMapMinimum=1
  26. iTexMipMapSkip=0
  27. bFaceMipMaps=1
  28. bFaceGenTexturing=1
  29. bFaceGenTexturingQuality=4096
  30. iShadowMapResolutionInt=4096
  31. bDynamicWindowReflections=1
  32. fGamma=1.0000 <--- Change if your ENB preset wants a different value
  33. iShadowFilter=4
  34. fDecalLOD2=1500.0000
  35. fDecalLOD1=1000.0000
  36. iActorShadowCountInt=4
  37. iActorShadowCountExt=6
  38. fShadowLODStartFade=3000.0000
  39. fSpecularLODStartFade=3500.0000
  40. fLightLODStartFade=4000.0000
  41. bTransparencyMultisampling=0 <--- set to 2 or 4 if TransparencyAA is disabled in your enblocal.ini
  42. iWaterMultiSamples=4
  43. iMultiSample=0 <--- Set to 8 if you don't use ENB
  44. iShadowMode=3
  45. bTreesReceiveShadows=1
  46. bDrawLandShadows=1 <--- Set to 0 if you don't use ENB
  47. bDrawShadows=1
  48. bFull Screen=1
  49. iSize H=1080 <--- Change to your screen height
  50. iSize W=1920 <--- Change to your screen width
  51. fMeshLODFadePercentDefault=1.2000
  52. fMeshLODFadeBoundDefault=256.0000
  53. fMeshLODLevel2FadeTreeDistance=2048.0000
  54. fMeshLODLevel1FadeTreeDistance=2844.0000
  55. fMeshLODLevel2FadeDist=9999999.0000
  56. bMainZPrepass=0
  57. iMaxSkinDecalsPerFrame=25
  58. iMaxDecalsPerFrame=100
  59. sD3DDevice="NVIDIA GeForce GTX 780" <--- Change to your card
  60. bFXAAEnabled=0 <--- Set to 1 if you don't use ENB
  61. iShadowMapResolution=2048 <--- Set to 4096 if you really need ultra shadows
  62. fShadowBiasScale=0.4500
  63. iShadowMaskQuarter=4
  64. bFloatPointRenderTarget=1 <--- Set to 0 if you don't use ENB
  65. iScreenShotIndex=0 <--- Set to 1 if you don't use ENB
  66. iAdapter=0
  67. iPresentInterval=1
  68. bShadowsOnGrass=1
  69. ------
  70. [Grass]
  71. b30GrassVS=0
  72. fGrassStartFadeDistance=9000.0000
  73. fGrassMaxStartFadeDistance=12000.0000 <--- Can be set up to 20000 but probably not worth it
  74. fGrassMinStartFadeDistance=0.0000
  75. ------
  76. [MAIN]
  77. bGamepadEnable=1
  78. bCrosshairEnabled=1
  79. fHUDOpacity=1.0000
  80. bSaveOnPause=1
  81. bSaveOnTravel=1
  82. bSaveOnWait=1
  83. bSaveOnRest=1
  84. fSkyCellRefFadeDistance=150000.0000
  85. ------
  86. [GamePlay]
  87. bShowFloatingQuestMarkers=1
  88. bShowQuestMarkers=1
  89. iDifficulty=2 <--- Change to your preferred game difficulty. 0 (Novice), 1 (Apprentice), 2 (Adept), 3 (Expert), 4 (Master), 5 (Legendary)
  90. [Interface]
  91. bDialogueSubtitles=0
  92. bGeneralSubtitles=0
  93. fMouseCursorSpeed=1.0000
  94. bShowCompass=1
  95. ------
  96. [Controls]
  97. fGamepadHeadingSensitivity=1.0000
  98. fMouseHeadingSensitivity=0.0180
  99. bAlwaysRunByDefault=1
  100. bInvertYValues=0
  101. bGamePadRumble=1
  102. bMouseAcceleration=0
  103. bUseKinect=0
  104. ------
  105. [Particles]
  106. iMaxDesired=750 <--- if you use the CoT Weather patch increase [Particles] to iMaxDesired=1750 for fog effects
  107. ------
  108. [SaveGame]
  109. fAutosaveEveryXMins=10.0000
  110. ------
  111. [AudioMenu]
  112. fAudioMasterVolume=1.0000
  113. fVal7=1.0000
  114. uID7=0
  115. fVal6=1.0000
  116. uID6=0
  117. fVal5=1.0000
  118. uID5=0
  119. fVal4=1.0000
  120. uID4=0
  121. fVal3=1.0000
  122. uID3=94881
  123. fVal2=0.4000
  124. uID2=466532
  125. fVal1=1.0000
  126. uID1=554685
  127. fVal0=0.8000
  128. uID0=1007612
  129. ------
  130. [Clouds]
  131. fCloudLevel2Distance=262144.0000
  132. fCloudLevel1Distance=32768.0000
  133. fCloudLevel0Distance=16384.0000
  134. fCloudNearFadeDistance=9000.0000
  135. ------
  136. [TerrainManager]
  137. fTreeLoadDistance=75000.0000
  138. fBlockMaximumDistance=175000.0000
  139. fBlockLevel1Distance=70000.0000
  140. fBlockLevel0Distance=35000.0000
  141. fSplitDistanceMult=1.5000
  142. bShowLODInEditor=0
  143. ------
  144. [NavMesh]
  145. fObstacleAlpha=0.5000
  146. fCoverSideHighAlpha=0.8000
  147. fCoverSideLowAlpha=0.6500
  148. fEdgeFullAlpha=1.0000
  149. fEdgeHighAlpha=0.7500
  150. fEdgeLowAlpha=0.5000
  151. fTriangleFullAlpha=0.7000
  152. fTriangleHighAlpha=0.3500
  153. fTriangleLowAlpha=0.2000
  154. fLedgeBoxHalfHeight=25.0000
  155. fEdgeDistFromVert=10.0000
  156. fEdgeThickness=10.0000
  157. fPointSize=2.5000
  158. ------
  159. [Trees]
  160. bShadowMaskZPrePass=1
  161. bRenderSkinnedTrees=1
  162. uiMaxSkinnedTreesToRender=20 <--- Can be set up to 40 but probably not worth it. costs massive performance
  163. bEnableTreeAnimations=1
  164. ------
  165. [Decals]
  166. uMaxDecals=1000
  167. bDecals=1
  168. bSkinnedDecals=1
  169. uMaxSkinDecals=100
  170. uMaxSkinDecalsPerActor=60
  171. bDecalsOnSkinnedGeometry=1
  172. ------
  173. [LOD]
  174. fLODFadeOutMultObjects=44.0000
  175. fLODFadeOutMultItems=44.0000
  176. fLODFadeOutMultActors=44.0000
  177. fLODFadeOutMultSkyCell=1.0000
  178. ------
  179. [Launcher]
  180. bEnableFileSelection=1
  181. bShowAllResolutions=1
  182. uLastAspectRatio=3
  183. ------
  184. [BlurShader]
  185. bUseBlurShader=1
  186. ------
  187. [BlurShaderHDR]
  188. bDoHighDynamicRange=1
  189. ------
  190. [Water]
  191. iWaterReflectHeight=1024 <--- Change ReflectHeight and Width to 512, if you need more fps or having issues with any watermod.
  192. iWaterReflectWidth=1024
  193. bUseWaterDisplacements=1
  194. bUseWaterRefractions=1
  195. bUseWaterReflections=1
  196. bUseWaterDepth=1
  197. bUseWaterReflectionBlur=1
  198. bReflectExplosions=1
  199. iWaterBlurAmount=4
  200. bAutoWaterSilhouetteReflections=1
  201. bForceHighDetailReflections=0
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