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TheInsidiousOne

Yu-Gi-Oh! EV - Taylor's deck

Aug 15th, 2018
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  1. Dragonic Fang
  2. ​★​★​★​★
  3. DARK
  4. Dragon/Armor/Effect
  5. ATK 0
  6. DEF 1000
  7. If you control an Armor monster other than "Dragonic Fang", you can Special Summon this card (from your hand). If this card is Normal Summoned: You can add 1 Level 4 or lower Armor monster from your Deck to your hand, except "Dragonic Fang". Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 of them is targeted for an attack: You can target 1 other Armor monster you control; that attack now targets that monster.
  8.  
  9. Dragonic Fist
  10. ​★​★​★​★
  11. DARK
  12. Dragon/Armor/Effect
  13. ATK 0
  14. DEF 500
  15. If you control an Armor monster other than "Dragonic Fist", you can Special Summon this card (from your hand). If this card is sent from the field to the GY: You can target 1 DARK Armor monster in your GY, except "Dragonic Fist"; Special Summon it. You can only use this effect of "Dragonic Fist" once per turn. Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 of them is targeted for an attack: You can target 1 other Armor monster you control; that attack now targets that monster.
  16.  
  17. Burning Armor Helm
  18. ★​★​★
  19. FIRE
  20. Wyrm/Armor/Effect
  21. ATK 0
  22. DEF 2000
  23. If you control an Armor monster other than "Burning Armor Helm", you can Special Summon this card (from your hand). When an attack is declared involving your Armor monster and an opponent's monster: You can Special Summon this card from your hand, then destroy that opponent's monster. Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 of them is targeted for an attack: You can target 1 other Armor monster you control; that attack now targets that monster.
  24.  
  25. Burning Thruster
  26. ​★​★​★​★
  27. FIRE
  28. Wyrm/Armor/Effect
  29. ATK 0
  30. DEF 1000
  31. If you control an Armor monster other than "Burning Thruster", you can Special Summon this card (from your hand). Gains 1000 ATK for each other Armor monster you control. Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 of them is targeted for an attack: You can target 1 other Armor monster you control; that attack now targets that monster.
  32.  
  33. Burning Aurashield
  34. ​★​★​★​★
  35. FIRE
  36. Wyrm/Armor/Effect
  37. ATK 0
  38. DEF 2000
  39. If you control an Armor monster other than "Burning Aurashield", you can Special Summon this card (from your hand). Gains 500 DEF for each other Armor monster you control. Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 of them is targeted for an attack: You can target 1 other Armor monster you control; that attack now targets that monster.
  40.  
  41. Armor Strike
  42. Normal Spell
  43. If you control 2 or more Armor monsters: Draw 2 cards. If an Armor monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Armor Strike" per turn.
  44.  
  45. Flaming Blitz
  46. ★​★​★
  47. FIRE
  48. Thunder/Armor/Effect
  49. ATK 0
  50. DEF 1500
  51. If you control an Armor monster other than "Flaming Blitz", you can Special Summon this card (from your hand). The first time this card would be destroyed by battle each turn, it is not destroyed. If this effect is applied, after damage calculation: You can Tribute 1 other Armor monster; destroy 1 monster your opponent controls. Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 of them is targeted for an attack: You can target 1 other Armor monster you control; that attack now targets that monster.
  52.  
  53. Armor Blitz
  54. Quick-Play Spell
  55. Special Summon 1 Level 4 or lower Armor monster from your Deck, but it cannot attack, destroy it during the End Phase, also you cannot Summon other monsters for the rest of this turn, except Armor monsters. You can only activate 1 "Armor Blitz" per turn.
  56.  
  57. Calamity Armor
  58. FIRE
  59. Fiend/Link/Armor/Effect
  60. ATK 0
  61. LINK-3
  62. L B T
  63. 2+ Armor monsters
  64. At the start of the Damage Step, if this card battles an opponent's monster: This card's ATK becomes equal to the ATK of that face-up opponent's monster until the end of this turn. The first time this card would be destroyed by battle each turn, it is not destroyed. If this effect is applied, after damage calculation: You can banish 1 Armor monster from your GY; inflict damage to your opponent equal to the banished monster's original DEF. Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 of them is targeted for an attack: You can target 1 other Armor monster you control; that attack now targets that monster.
  65.  
  66. Armor's Beckoning
  67. Continuous Trap
  68. Activate this card by targeting 1 Armor monster you control. At the start of the Damage Step, if it battles an opponent's Special Summoned monster: You can destroy that opponent's monster. When that monster leaves the field, destroy this card.
  69.  
  70. Malicious Armor
  71. DARK
  72. Fiend/Link/Armor/Effect
  73. ATK 0
  74. LINK-4
  75. L R B T
  76. 2+ Armor monsters
  77. Gains 800 ATK for each Armor monster in your GY. Cannot be destroyed by your opponent's card effects. After damage calculation, if this card attacked an opponent's monster: Gain LP equal to that monster's original ATK. Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 of them is targeted for an attack: You can target 1 other Armor monster you control; that attack now targets that monster.
  78.  
  79. Armor Renewal
  80. Normal Spell
  81. If you control no monsters: Target 2 Armor monsters in your GY with different names; Special Summon them in Attack Position. You can only activate 1 "Armor Renewal" per turn.
  82.  
  83. Armor Launcher
  84. Equip Spell
  85. Equip only to an Armor monster you control. It gains 1000 ATK. If it battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only.
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