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- Dragonic Fang
- ★★★★
- DARK
- Dragon/Armor/Effect
- ATK 0
- DEF 1000
- If you control an Armor monster other than "Dragonic Fang", you can Special Summon this card (from your hand). If this card is Normal Summoned: You can add 1 Level 4 or lower Armor monster from your Deck to your hand, except "Dragonic Fang". Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 of them is targeted for an attack: You can target 1 other Armor monster you control; that attack now targets that monster.
- Dragonic Fist
- ★★★★
- DARK
- Dragon/Armor/Effect
- ATK 0
- DEF 500
- If you control an Armor monster other than "Dragonic Fist", you can Special Summon this card (from your hand). If this card is sent from the field to the GY: You can target 1 DARK Armor monster in your GY, except "Dragonic Fist"; Special Summon it. You can only use this effect of "Dragonic Fist" once per turn. Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 of them is targeted for an attack: You can target 1 other Armor monster you control; that attack now targets that monster.
- Burning Armor Helm
- ★★★
- FIRE
- Wyrm/Armor/Effect
- ATK 0
- DEF 2000
- If you control an Armor monster other than "Burning Armor Helm", you can Special Summon this card (from your hand). When an attack is declared involving your Armor monster and an opponent's monster: You can Special Summon this card from your hand, then destroy that opponent's monster. Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 of them is targeted for an attack: You can target 1 other Armor monster you control; that attack now targets that monster.
- Burning Thruster
- ★★★★
- FIRE
- Wyrm/Armor/Effect
- ATK 0
- DEF 1000
- If you control an Armor monster other than "Burning Thruster", you can Special Summon this card (from your hand). Gains 1000 ATK for each other Armor monster you control. Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 of them is targeted for an attack: You can target 1 other Armor monster you control; that attack now targets that monster.
- Burning Aurashield
- ★★★★
- FIRE
- Wyrm/Armor/Effect
- ATK 0
- DEF 2000
- If you control an Armor monster other than "Burning Aurashield", you can Special Summon this card (from your hand). Gains 500 DEF for each other Armor monster you control. Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 of them is targeted for an attack: You can target 1 other Armor monster you control; that attack now targets that monster.
- Armor Strike
- Normal Spell
- If you control 2 or more Armor monsters: Draw 2 cards. If an Armor monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Armor Strike" per turn.
- Flaming Blitz
- ★★★
- FIRE
- Thunder/Armor/Effect
- ATK 0
- DEF 1500
- If you control an Armor monster other than "Flaming Blitz", you can Special Summon this card (from your hand). The first time this card would be destroyed by battle each turn, it is not destroyed. If this effect is applied, after damage calculation: You can Tribute 1 other Armor monster; destroy 1 monster your opponent controls. Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 of them is targeted for an attack: You can target 1 other Armor monster you control; that attack now targets that monster.
- Armor Blitz
- Quick-Play Spell
- Special Summon 1 Level 4 or lower Armor monster from your Deck, but it cannot attack, destroy it during the End Phase, also you cannot Summon other monsters for the rest of this turn, except Armor monsters. You can only activate 1 "Armor Blitz" per turn.
- Calamity Armor
- FIRE
- Fiend/Link/Armor/Effect
- ATK 0
- LINK-3
- L B T
- 2+ Armor monsters
- At the start of the Damage Step, if this card battles an opponent's monster: This card's ATK becomes equal to the ATK of that face-up opponent's monster until the end of this turn. The first time this card would be destroyed by battle each turn, it is not destroyed. If this effect is applied, after damage calculation: You can banish 1 Armor monster from your GY; inflict damage to your opponent equal to the banished monster's original DEF. Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 of them is targeted for an attack: You can target 1 other Armor monster you control; that attack now targets that monster.
- Armor's Beckoning
- Continuous Trap
- Activate this card by targeting 1 Armor monster you control. At the start of the Damage Step, if it battles an opponent's Special Summoned monster: You can destroy that opponent's monster. When that monster leaves the field, destroy this card.
- Malicious Armor
- DARK
- Fiend/Link/Armor/Effect
- ATK 0
- LINK-4
- L R B T
- 2+ Armor monsters
- Gains 800 ATK for each Armor monster in your GY. Cannot be destroyed by your opponent's card effects. After damage calculation, if this card attacked an opponent's monster: Gain LP equal to that monster's original ATK. Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 of them is targeted for an attack: You can target 1 other Armor monster you control; that attack now targets that monster.
- Armor Renewal
- Normal Spell
- If you control no monsters: Target 2 Armor monsters in your GY with different names; Special Summon them in Attack Position. You can only activate 1 "Armor Renewal" per turn.
- Armor Launcher
- Equip Spell
- Equip only to an Armor monster you control. It gains 1000 ATK. If it battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only.
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