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Xanmyral

FEF: Enoch Earlking

Jun 11th, 2013
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  1. Name: Enoch Earlking
  2. Class: Mage Trainee -> Monk -> Holy Guard/Bishop
  3. Character Specific Skill: Fortune
  4. Affinity:
  5. Personal Fault: Iron Poisoning: If the user is struck by a physical attack, they become poisoned for three turns
  6. Personal Skill: Hard to Focus On: If the user is attacked in melee range, the character gains +15 Evasion
  7.  
  8. Preferred stats: MAG, SKL
  9.  
  10. Weapon profs: Anima (E)
  11.  
  12. Level: 1 (0/100)
  13. Total Level: 1
  14.  
  15. Progression spent: 330/330%
  16.  
  17. HP: 17 (60%)
  18. STR: 2 (-)
  19. MAG: 7 (70%)
  20. SKL: 4 (60%)
  21. CON: 3 (-)
  22. AID: 2 (-)
  23. LCK: 2 (10%)
  24. DEF: 0 (30%)
  25. RES: 3 (30%)
  26. SPD: 6 (70%)
  27. MOV: 4 (-)
  28.  
  29. [code]Inventory:
  30. Name Type () RNG MT WT CR Hit QL
  31. Fire Fire (E)1-2 4 7 0 90 40
  32. Vulnerary (3/3)
  33. [/code]
  34.  
  35. Battle Stats (Fire)
  36. AT: 11
  37. Hit: 99
  38. AS: 2
  39. Eva: 4 (19 In Melee)
  40. Crt: 2
  41. DG: -
  42.  
  43. Bio:
  44. Born to a small village on the edge of three nations, Ulfijan, Osngaria, and Durhiel, Enoch was a typical lad. Not much can really be said about him, he respected his elders, helped around the house, effectively just a normal child. He went missing for a short bit of space however, about a week, where he was just not found anywhere at all. His return was as sudden as his leaving, one day his parents just finding him asleep in his bed like nothing unusual has happened. When pressed for information, he just simply stated that he was out playing with a friend and lost track of time, spending the night at their house. A check in the village revealed it not to be the case amongst the villagers, but that was all he would answer about such things.
  45.  
  46. Largely, he was unchanged by the event and doesn't even regard the event as something that big of a deal, and lived as he did before. As he grew, he started to adapt odd mannerisms however, the only largely important ones being a strange sickness that overtakes him every time he's hurt by metal (found out when he accidentally cut himself on a knife and spent the rest of the day sick and retching), and the discovery of his magical potential. Scrimped and saved, his family managed to send him to a library under the watch of a magic user there who trained him to control his powers. Attempts were made to discover his strange metal sickness, but little grounds were found, although Enoch is loathe to talk about it.
  47.  
  48. Eventually took up the life of a wanderer, doing odd jobs and mercenary work, never staying in a single place for more than a month or two at a time.
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