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- Java Version: 10600 (1.6.0_27)
- Loading lib files in /home/julian/enigma-dev/lateralgm.jar
- 01_move.lgl 02_main1.lgl 03_main2.lgl 04_control.lgl
- 05_score.lgl 06_extra.lgl 07_draw.lgl
- Calling `make eTCpath=""`
- > make -j 3 -C CompilerSource
- > make[1]: Entering directory `/home/julian/enigma-dev/CompilerSource'
- > make[1]: Nothing to be done for `all'.
- > make[1]: Leaving directory `/home/julian/enigma-dev/CompilerSource'
- 0
- Process terminated
- Initializing Enigma:
- Linking up to IDE
- Implementing JDI basics
- UnimplementedUnimplemented
- Choosing language: C++
- Reading GCC builtins
- Read key `defines` as `cpp -dM -x c++ -E $blank`
- Parsed `cpp` `-dM -x c++ -E blank.txt`: redirect=yes
- TRUE
- *********** EXECUTE
- `/usr/bin/cpp`
- `-dM`
- `-x`
- `c++`
- `-E`
- `blank.txt`
- Call succeeded
- Read key `searchdirs` as `gcc -E -x c++ -v $blank`
- Parsed `gcc` `-E -x c++ -v blank.txt`: redirect=yes
- TRUE
- *********** EXECUTE
- `/usr/bin/gcc`
- `-E`
- `-x`
- `c++`
- `-v`
- `blank.txt`
- Call succeeded
- Searching for directories between "#include <...> search starts here:" and "End of search list."
- Toolchain returned 9 search directories:
- Creating parse context
- Parsing settings...
- Could not open ENIGMAsystem/SHELL/Graphics_Systems/OpenGL1/Config/xlib.ey.
- Could not open ENIGMAsystem/SHELL/Widget_Systems/None/Config/xlib.ey.
- Could not open ENIGMAsystem/SHELL/Audio_Systems/OpenAL/Config/xlib.ey.
- Could not open ENIGMAsystem/SHELL/Networking_Systems/None/Config/xlib.ey.
- TOINT: 0
- TOINT: 0
- TOINT: 0
- TOINT: 0
- TOINT: 0
- Setting up IDE editables...
- %e-yaml
- ---
- treat-literals-as: 0
- inherit-equivalence-from: 0
- scalar-precision: 0
- angular-unit: 0
- inherit-strings-from: 0
- inherit-negatives-as: 0
- inherit-escapes-from: 0
- inherit-objects: true
- inherit-increment-from: 0
- target-networking: None
- target-audio: OpenAL
- target-windowing: xlib
- target-compiler: gcc
- target-graphics: OpenGL1
- target-widget: None
- target-collision: Precise
- extensions: Universal_System/Extensions/Alarms,Universal_System/Extensions/Timelines,Universal_System/Extensions/Paths,Universal_System/Extensions/MotionPlanning,Universal_System/Extensions/DateTime,Universal_System/Extensions/ParticleSystems,Universal_System/Extensions/DataStructures
- Creating swap.
- Dumping whiteSpace definitions...Opening ENIGMA for parse...
- Successfully loaded builtin variant type
- Successfully loaded builtin var type
- Successfully loaded builtin varargs type
- Successfully parsed ENIGMA's engine (712.74ms)
- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- Creating dummy primitives for old ENIGMA
- Initializing EDL Parser...
- Grabbing locals...
- Finding parent...Found parent scope
- >> Checking ancestor object_collisions
- >> Checking ancestor object_transform
- >> Checking ancestor object_graphics
- >> Checking ancestor object_planar
- >> Checking ancestor object_basic
- time taken to load file: 455 ms
- Determining build target...
- Starting platform inspection
- - ENIGMAsystem/SHELL/Platforms/xlib/Info/About.ey: Opened.
- - ENIGMAsystem/SHELL/Platforms/Cocoa/Info/About.ey: Opened.
- - ENIGMAsystem/SHELL/Platforms/Android/Info/About.ey: Opened.
- - ENIGMAsystem/SHELL/Platforms/General/Info/About.ey: Failed!
- - ENIGMAsystem/SHELL/Platforms/Win32/Info/About.ey: Opened.
- - ENIGMAsystem/SHELL/Platforms/iPhone/Info/About.ey: Opened.
- Done.
- Parsing settings...
- Could not open ENIGMAsystem/SHELL/Graphics_Systems/OpenGL1/Config/xlib.ey.
- Could not open ENIGMAsystem/SHELL/Widget_Systems/None/Config/xlib.ey.
- Could not open ENIGMAsystem/SHELL/Audio_Systems/OpenAL/Config/xlib.ey.
- Could not open ENIGMAsystem/SHELL/Networking_Systems/None/Config/xlib.ey.
- TOINT: 0
- TOINT: 0
- TOINT: 0
- TOINT: 0
- TOINT: 0
- Setting up IDE editables...
- %e-yaml
- ---
- treat-literals-as: 0
- inherit-equivalence-from: 0
- scalar-precision: 0
- angular-unit: 0
- inherit-strings-from: 0
- inherit-negatives-as: 0
- inherit-escapes-from: 0
- inherit-objects: true
- inherit-increment-from: 0
- target-networking: None
- target-audio: OpenAL
- target-windowing: xlib
- target-compiler: gcc
- target-graphics: OpenGL1
- target-widget: None
- target-collision: Precise
- extensions: Universal_System/Extensions/Alarms,Universal_System/Extensions/Timelines,Universal_System/Extensions/Paths,Universal_System/Extensions/MotionPlanning,Universal_System/Extensions/DateTime,Universal_System/Extensions/ParticleSystems,Universal_System/Extensions/DataStructures
- Creating swap.
- Dumping whiteSpace definitions...Opening ENIGMA for parse...
- Successfully loaded builtin variant type
- Successfully loaded builtin var type
- Successfully loaded builtin varargs type
- Successfully parsed ENIGMA's engine (647.571ms)
- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- Creating dummy primitives for old ENIGMA
- Initializing EDL Parser...
- Grabbing locals...
- Finding parent...Found parent scope
- >> Checking ancestor object_collisions
- >> Checking ancestor object_transform
- >> Checking ancestor object_graphics
- >> Checking ancestor object_planar
- >> Checking ancestor object_basic
- Plugin: Delegating to ENIGMA (out of my hands now)
- Determining build target...
- Starting platform inspection
- - ENIGMAsystem/SHELL/Platforms/xlib/Info/About.ey: Opened.
- - ENIGMAsystem/SHELL/Platforms/Cocoa/Info/About.ey: Opened.
- - ENIGMAsystem/SHELL/Platforms/Android/Info/About.ey: Opened.
- - ENIGMAsystem/SHELL/Platforms/General/Info/About.ey: Failed!
- - ENIGMAsystem/SHELL/Platforms/Win32/Info/About.ey: Opened.
- - ENIGMAsystem/SHELL/Platforms/iPhone/Info/About.ey: Opened.
- Done.
- Initializing dialog boxes
- Initialized.
- Building for mode (0)
- Cleaning up from previous executions
- - Cleared parsed objects
- - Cleared room entries
- - Cleared shared locals list
- - Cleared event info
- Adding extension
- extension
- Universal_System/Extensions
- :
- Alarms
- Loading shared locals from extensions list
- Finding parent...Found parent scope
- >> Checking ancestor object_collisions
- >> Checking ancestor object_transform
- >> Checking ancestor object_graphics
- >> Checking ancestor object_planar
- >> Checking ancestor object_basic
- Location in memory of structure: 0x7f76bc0a5c00
- Copying resources:
- Copying sprite names [16]
- Name on this side: <ENIGMA Resources>
- Name on this side2: <ENIGMA Resources>
- Pointer on this side: 0x7f76f73930e0
- Address on this side: 0x7f76f73930e0
- Name on this side: <ENIGMA Resources>
- Name on this side2: <ENIGMA Resources>
- Pointer on this side: 0x7f76f73930e0
- Address on this side: 0x7f76f73930e0
- Name on this side: <ENIGMA Resources>
- Name on this side2: <ENIGMA Resources>
- Pointer on this side: 0x7f76f73930e0
- Address on this side: 0x7f76f73930e0
- Name on this side: <ENIGMA Resources>
- Name on this side2: <ENIGMA Resources>
- Pointer on this side: 0x7f76f73930e0
- Address on this side: 0x7f76f73930e0
- Name on this side: <ENIGMA Resources>
- Name on this side2: <ENIGMA Resources>
- Pointer on this side: 0x7f76f73930e0
- Address on this side: 0x7f76f73930e0
- Name on this side: <ENIGMA Resources>
- Name on this side2: <ENIGMA Resources>
- Pointer on this side: 0x7f76f73930e0
- Address on this side: 0x7f76f73930e0
- Name on this side: <ENIGMA Resources>
- Name on this side2: <ENIGMA Resources>
- Pointer on this side: 0x7f76f73930e0
- Address on this side: 0x7f76f73930e0
- Name on this side: <ENIGMA Resources>
- Name on this side2: <ENIGMA Resources>
- Pointer on this side: 0x7f76f73930e0
- Address on this side: 0x7f76f73930e0
- Name on this side: <ENIGMA Resources>
- Name on this side2: <ENIGMA Resources>
- Pointer on this side: 0x7f76f73930e0
- Address on this side: 0x7f76f73930e0
- Name on this side: <ENIGMA Resources>
- Name on this side2: <ENIGMA Resources>
- Pointer on this side: 0x7f76f73930e0
- Address on this side: 0x7f76f73930e0
- Name on this side: <ENIGMA Resources>
- Name on this side2: <ENIGMA Resources>
- Pointer on this side: 0x7f76f73930e0
- Address on this side: 0x7f76f73930e0
- Name on this side: <ENIGMA Resources>
- Name on this side2: <ENIGMA Resources>
- Pointer on this side: 0x7f76f73930e0
- Address on this side: 0x7f76f73930e0
- Name on this side: <ENIGMA Resources>
- Name on this side2: <ENIGMA Resources>
- Pointer on this side: 0x7f76f73930e0
- Address on this side: 0x7f76f73930e0
- Name on this side: <ENIGMA Resources>
- Name on this side2: <ENIGMA Resources>
- Pointer on this side: 0x7f76f73930e0
- Address on this side: 0x7f76f73930e0
- Name on this side: <ENIGMA Resources>
- Name on this side2: <ENIGMA Resources>
- Pointer on this side: 0x7f76f73930e0
- Address on this side: 0x7f76f73930e0
- Name on this side: <ENIGMA Resources>
- Name on this side2: <ENIGMA Resources>
- Pointer on this side: 0x7f76f73930e0
- Address on this side: 0x7f76f73930e0
- Copying sound names [2]
- Copying background names [2]
- Copying path names [0]
- Copying script names [0]
- Copying shader names [0]
- Copying font names [1]
- Copying timeline names [kidding, these are totally not implemented :P] [0]
- Copying object names [15]
- Copying room names [3]
- SYNTAX CHECKING AND PRIMARY PARSING:
- 0 Scripts:
- "Linking" scripts
- `Linking' 0 scripts in 0 passes...
- Completing script "Link"
- Done.
- 15 Objects:
- obj_h16: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_h16::create...{ depth = - y - 24 ; image_single = 0 ; top = 16 ; image_speed = 0 ; Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Ignoring `depth' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Adding `image_single' because that's just what I do.
- Adding `top' because that's just what I do.
- Ignoring `image_speed' because it's a shared local.
- done> Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_h16::step...{ if obj_mario . ; z >= top { solid = 0 ; return 0 ; } solid = 1 Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Ignoring `obj_mario' because it's a global.
- Ignoring `top' because it's already a local.
- Ignoring `solid' because it's a shared local.
- Ignoring `solid' because it's a shared local.
- done> Done.
- obj_mario: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_mario::create...{ global . ; mariohp = 8 ; z = 0 ; zspeed = 0 ; zgravity = 0 ; landing = 0 ; dir = 0 ; spr = 0 ; instance_create ( x , y , obj_mariospr ) ; instance_create ( x , y , obj_shadow ) ; instance_create ( x , y , obj_landing ) ; instance_create ( x , y , obj_view ) Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Adding `z' because that's just what I do.
- Adding `zspeed' because that's just what I do.
- Adding `zgravity' because that's just what I do.
- Adding `landing' because that's just what I do.
- Adding `dir' because that's just what I do.
- Adding `spr' because that's just what I do.
- Calls script `instance_create'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `obj_mariospr' because it's a global.
- Calls script `instance_create'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `obj_shadow' because it's a global.
- Calls script `instance_create'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `obj_landing' because it's a global.
- Calls script `instance_create'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `obj_view' because it's a global.
- done> Done.
- Event[3]: Parsing 2 sub-events:
- Check `obj_mario::step...{ depth = - y - sprite_height - z * 0 . ; 5 ; spr += 0 . ; 5 ; if spr > 6 . ; 9 { spr = 0 ; } z += zspeed ; zspeed -= zgravity ; if z > landing { zgravity = 0 . ; 7 ; } if z < landing { z = landing ; zgravity = 0 ; } if z = landing { dbl = 1 ; } if keyboard_check ( vk_up ) and keyboard_check ( vk_left ) { dir = 3 ; vspeed = - 2 ; hspeed = - 4 ; return 0 ; ; } if keyboard_check ( vk_up ) and keyboard_check ( vk_right ) { dir = 5 ; vspeed = - 2 ; hspeed = 4 ; return 0 ; ; } if keyboard_check ( vk_down ) and keyboard_check ( vk_left ) { dir = 1 ; vspeed = 2 ; hspeed = - 4 ; return 0 ; ; } if keyboard_check ( vk_down ) and keyboard_check ( vk_right ) { dir = 7 ; vspeed = 2 ; hspeed = 4 ; return 0 ; ; } if keyboard_check ( vk_up ) { dir = 4 ; vspeed = - 2 ; hspeed = 0 ; return 0 ; ; } if keyboard_check ( vk_down ) { dir = 0 ; vspeed = 2 ; hspeed = 0 ; return 0 ; ; } if keyboard_check ( vk_left ) { dir = 2 ; hspeed = - 4 ; vspeed = 0 ; return 0 ; ; } if keyboard_check ( vk_right ) { dir = 6 ; hspeed = 4 ; vspeed = 0 ; return 0 ; ; } vspeed = 0 ; hspeed = 0 ; spr = 0 ; Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Ignoring `depth' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `sprite_height' because it's a shared local.
- Ignoring `z' because it's already a local.
- Ignoring `spr' because it's already a local.
- Ignoring `spr' because it's already a local.
- Ignoring `spr' because it's already a local.
- Ignoring `z' because it's already a local.
- Ignoring `zspeed' because it's already a local.
- Ignoring `zspeed' because it's already a local.
- Ignoring `zgravity' because it's already a local.
- Ignoring `z' because it's already a local.
- Ignoring `landing' because it's already a local.
- Ignoring `zgravity' because it's already a local.
- Ignoring `z' because it's already a local.
- Ignoring `landing' because it's already a local.
- Ignoring `z' because it's already a local.
- Ignoring `landing' because it's already a local.
- Ignoring `zgravity' because it's already a local.
- Ignoring `z' because it's already a local.
- Ignoring `landing' because it's already a local.
- Adding `dbl' because that's just what I do.
- Calls script `keyboard_check'
- Ignoring `vk_up' because it's a global.
- Calls script `keyboard_check'
- Ignoring `vk_left' because it's a global.
- Ignoring `dir' because it's already a local.
- Ignoring `vspeed' because it's a shared local.
- Ignoring `hspeed' because it's a shared local.
- Calls script `keyboard_check'
- Ignoring `vk_up' because it's a global.
- Calls script `keyboard_check'
- Ignoring `vk_right' because it's a global.
- Ignoring `dir' because it's already a local.
- Ignoring `vspeed' because it's a shared local.
- Ignoring `hspeed' because it's a shared local.
- Calls script `keyboard_check'
- Ignoring `vk_down' because it's a global.
- Calls script `keyboard_check'
- Ignoring `vk_left' because it's a global.
- Ignoring `dir' because it's already a local.
- Ignoring `vspeed' because it's a shared local.
- Ignoring `hspeed' because it's a shared local.
- Calls script `keyboard_check'
- Ignoring `vk_down' because it's a global.
- Calls script `keyboard_check'
- Ignoring `vk_right' because it's a global.
- Ignoring `dir' because it's already a local.
- Ignoring `vspeed' because it's a shared local.
- Ignoring `hspeed' because it's a shared local.
- Calls script `keyboard_check'
- Ignoring `vk_up' because it's a global.
- Ignoring `dir' because it's already a local.
- Ignoring `vspeed' because it's a shared local.
- Ignoring `hspeed' because it's a shared local.
- Calls script `keyboard_check'
- Ignoring `vk_down' because it's a global.
- Ignoring `dir' because it's already a local.
- Ignoring `vspeed' because it's a shared local.
- Ignoring `hspeed' because it's a shared local.
- Calls script `keyboard_check'
- Ignoring `vk_left' because it's a global.
- Ignoring `dir' because it's already a local.
- Ignoring `hspeed' because it's a shared local.
- Ignoring `vspeed' because it's a shared local.
- Calls script `keyboard_check'
- Ignoring `vk_right' because it's a global.
- Ignoring `dir' because it's already a local.
- Ignoring `hspeed' because it's a shared local.
- Ignoring `vspeed' because it's a shared local.
- Ignoring `vspeed' because it's a shared local.
- Ignoring `hspeed' because it's a shared local.
- Ignoring `spr' because it's already a local.
- done> Done.
- Check `obj_mario::endstep...{ depth = - y - sprite_height - z * . ; 5 Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Ignoring `depth' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `sprite_height' because it's a shared local.
- Ignoring `z' because it's already a local.
- done> Done.
- Event[4]: Parsing 3 sub-events:
- Check `obj_mario::collision_2...{ if ! place_meeting ( x , y , obj_h16 ) { landing = 0 } Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Calls script `place_meeting'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `obj_h16' because it's a global.
- Ignoring `landing' because it's already a local.
- done> Done.
- Check `obj_mario::collision_6...{ if z >= other . ; top { landing = other . ; top } if hspeed = 4 and vspeed = 0 { if place_free ( x + 4 , y + 2 ) { hspeed = 4 ; vspeed = 2 ; return 0 ; } if place_free ( x + 4 , y - 2 ) { hspeed = 4 ; vspeed = - 2 ; return 0 ; } } if hspeed = - 4 and vspeed = 0 { if place_free ( x - 4 , y + 2 ) { hspeed = - 4 ; vspeed = 2 ; return 0 ; } if place_free ( x - 4 , y - 2 ) { hspeed = - 4 ; vspeed = - 2 ; return 0 ; } } if hspeed = 0 and vspeed = 2 { if place_free ( x - 4 , y + 2 ) { hspeed = - 4 ; vspeed = 2 ; return 0 ; } if place_free ( x + 4 , y + 2 ) { hspeed = 4 ; vspeed = 2 ; return 0 ; } } if hspeed = 0 and vspeed = - 2 { if place_free ( x - 4 , y - 2 ) { hspeed = - 4 ; vspeed = - 2 ; return 0 ; } if place_free ( x + 4 , y - 2 ) { hspeed = 4 ; vspeed = - 2 ; return 0 ; } } Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Ignoring `z' because it's already a local.
- Ignoring `other' because it's a global.
- Ignoring `landing' because it's already a local.
- Ignoring `other' because it's a global.
- Ignoring `hspeed' because it's a shared local.
- Ignoring `vspeed' because it's a shared local.
- Calls script `place_free'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `hspeed' because it's a shared local.
- Ignoring `vspeed' because it's a shared local.
- Calls script `place_free'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `hspeed' because it's a shared local.
- Ignoring `vspeed' because it's a shared local.
- Ignoring `hspeed' because it's a shared local.
- Ignoring `vspeed' because it's a shared local.
- Calls script `place_free'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `hspeed' because it's a shared local.
- Ignoring `vspeed' because it's a shared local.
- Calls script `place_free'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `hspeed' because it's a shared local.
- Ignoring `vspeed' because it's a shared local.
- Ignoring `hspeed' because it's a shared local.
- Ignoring `vspeed' because it's a shared local.
- Calls script `place_free'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `hspeed' because it's a shared local.
- Ignoring `vspeed' because it's a shared local.
- Calls script `place_free'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `hspeed' because it's a shared local.
- Ignoring `vspeed' because it's a shared local.
- Ignoring `hspeed' because it's a shared local.
- Ignoring `vspeed' because it's a shared local.
- Calls script `place_free'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `hspeed' because it's a shared local.
- Ignoring `vspeed' because it's a shared local.
- Calls script `place_free'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `hspeed' because it's a shared local.
- Ignoring `vspeed' because it's a shared local.
- done> Done.
- Check `obj_mario::collision_17...{ if hspeed = 4 and vspeed = 0 { if place_free ( x + 4 , y + 2 ) { hspeed = 4 ; vspeed = 2 ; return 0 ; } if place_free ( x + 4 , y - 2 ) { hspeed = 4 ; vspeed = - 2 ; return 0 ; } } if hspeed = - 4 and vspeed = 0 { if place_free ( x - 4 , y + 2 ) { hspeed = - 4 ; vspeed = 2 ; return 0 ; } if place_free ( x - 4 , y - 2 ) { hspeed = - 4 ; vspeed = - 2 ; return 0 ; } } if hspeed = 0 and vspeed = 2 { if place_free ( x - 4 , y + 2 ) { hspeed = - 4 ; vspeed = 2 ; return 0 ; } if place_free ( x + 4 , y + 2 ) { hspeed = 4 ; vspeed = 2 ; return 0 ; } } if hspeed = 0 and vspeed = - 2 { if place_free ( x - 4 , y - 2 ) { hspeed = - 4 ; vspeed = - 2 ; return 0 ; } if place_free ( x + 4 , y - 2 ) { hspeed = 4 ; vspeed = - 2 ; return 0 ; } } Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Ignoring `hspeed' because it's a shared local.
- Ignoring `vspeed' because it's a shared local.
- Calls script `place_free'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `hspeed' because it's a shared local.
- Ignoring `vspeed' because it's a shared local.
- Calls script `place_free'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `hspeed' because it's a shared local.
- Ignoring `vspeed' because it's a shared local.
- Ignoring `hspeed' because it's a shared local.
- Ignoring `vspeed' because it's a shared local.
- Calls script `place_free'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `hspeed' because it's a shared local.
- Ignoring `vspeed' because it's a shared local.
- Calls script `place_free'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `hspeed' because it's a shared local.
- Ignoring `vspeed' because it's a shared local.
- Ignoring `hspeed' because it's a shared local.
- Ignoring `vspeed' because it's a shared local.
- Calls script `place_free'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `hspeed' because it's a shared local.
- Ignoring `vspeed' because it's a shared local.
- Calls script `place_free'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `hspeed' because it's a shared local.
- Ignoring `vspeed' because it's a shared local.
- Ignoring `hspeed' because it's a shared local.
- Ignoring `vspeed' because it's a shared local.
- Calls script `place_free'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `hspeed' because it's a shared local.
- Ignoring `vspeed' because it's a shared local.
- Calls script `place_free'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `hspeed' because it's a shared local.
- Ignoring `vspeed' because it's a shared local.
- done> Done.
- Event[7]: Parsing 1 sub-events:
- Check `obj_mario::boundary...{ x = xprevious ; y = yprevious Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Ignoring `x' because it's a shared local.
- Ignoring `xprevious' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `yprevious' because it's a shared local.
- done> Done.
- Event[8]: Parsing 1 sub-events:
- Check `obj_mario::draw...{ if z = landing { draw_sprite_part ( spr_mario , 0 , round ( spr ) * 35 + 1 , dir * 35 + 1 , 32 , 32 , x , y - z ) ; return 0 ; } if zspeed > 0 { draw_sprite_part ( spr_mario , 0 , 281 , dir * 35 + 1 , 32 , 32 , x , y - z ) ; return 0 ; } draw_sprite_part ( spr_mario , 0 , 316 , dir * 35 + 1 , 32 , 32 , x , y - z ) Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Ignoring `z' because it's already a local.
- Ignoring `landing' because it's already a local.
- Calls script `draw_sprite_part'
- Ignoring `spr_mario' because it's a global.
- Calls script `round'
- Ignoring `spr' because it's already a local.
- Ignoring `dir' because it's already a local.
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `z' because it's already a local.
- Ignoring `zspeed' because it's already a local.
- Calls script `draw_sprite_part'
- Ignoring `spr_mario' because it's a global.
- Ignoring `dir' because it's already a local.
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `z' because it's already a local.
- Calls script `draw_sprite_part'
- Ignoring `spr_mario' because it's a global.
- Ignoring `dir' because it's already a local.
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `z' because it's already a local.
- done> Done.
- Event[9]: Parsing 1 sub-events:
- Check `obj_mario::keypress_90...{ if z = landing { zspeed = 7 ; sound_play ( snd_jump ) ; return 0 ; } Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Ignoring `z' because it's already a local.
- Ignoring `landing' because it's already a local.
- Ignoring `zspeed' because it's already a local.
- Calls script `sound_play'
- Ignoring `snd_jump' because it's a global.
- done> Done.
- obj_landing: 12 events:
- Event[3]: Parsing 2 sub-events:
- Check `obj_landing::beginstep...{ x = obj_mario . ; x - 4 ; y = obj_mario . ; y + 14 Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Ignoring `x' because it's a shared local.
- Ignoring `obj_mario' because it's a global.
- Ignoring `y' because it's a shared local.
- Ignoring `obj_mario' because it's a global.
- done> Done.
- Check `obj_landing::endstep...{ x = obj_mario . ; x - 4 ; y = obj_mario . ; y + 14 Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Ignoring `x' because it's a shared local.
- Ignoring `obj_mario' because it's a global.
- Ignoring `y' because it's a shared local.
- Ignoring `obj_mario' because it's a global.
- done> Done.
- obj_shadow: 12 events:
- Event[3]: Parsing 2 sub-events:
- Check `obj_shadow::step...{ x = obj_mario . ; x ; y = obj_mario . ; y - obj_mario . ; landing ; depth = - obj_mario . ; y - obj_mario . ; sprite_height - obj_mario . ; landing * . ; 5 + 0 . ; 1 Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Ignoring `x' because it's a shared local.
- Ignoring `obj_mario' because it's a global.
- Ignoring `y' because it's a shared local.
- Ignoring `obj_mario' because it's a global.
- Ignoring `obj_mario' because it's a global.
- Ignoring `depth' because it's a shared local.
- Ignoring `obj_mario' because it's a global.
- Ignoring `obj_mario' because it's a global.
- Ignoring `obj_mario' because it's a global.
- done> Done.
- Check `obj_shadow::endstep...{ x = obj_mario . ; x ; y = obj_mario . ; y - obj_mario . ; landing ; depth = - obj_mario . ; y - obj_mario . ; sprite_height - obj_mario . ; landing * . ; 5 + 0 . ; 1 Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Ignoring `x' because it's a shared local.
- Ignoring `obj_mario' because it's a global.
- Ignoring `y' because it's a shared local.
- Ignoring `obj_mario' because it's a global.
- Ignoring `obj_mario' because it's a global.
- Ignoring `depth' because it's a shared local.
- Ignoring `obj_mario' because it's a global.
- Ignoring `obj_mario' because it's a global.
- Ignoring `obj_mario' because it's a global.
- done> Done.
- obj_h32: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_h32::create...{ instance_create ( x , y + 16 , obj_z16 ) ; depth = - y - sprite_height ; image_single = 0 ; image_speed = 0 ; Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Calls script `instance_create'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `obj_z16' because it's a global.
- Ignoring `depth' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `sprite_height' because it's a shared local.
- Adding `image_single' because that's just what I do.
- Ignoring `image_speed' because it's a shared local.
- done> Done.
- obj_mariospr: 12 events:
- Event[3]: Parsing 2 sub-events:
- Check `obj_mariospr::step...{ x = obj_mario . ; x ; y = obj_mario . ; y ; depth = - 100000 Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Ignoring `x' because it's a shared local.
- Ignoring `obj_mario' because it's a global.
- Ignoring `y' because it's a shared local.
- Ignoring `obj_mario' because it's a global.
- Ignoring `depth' because it's a shared local.
- done> Done.
- Check `obj_mariospr::endstep...{ x = obj_mario . ; x ; y = obj_mario . ; y ; depth = - 100000 Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Ignoring `x' because it's a shared local.
- Ignoring `obj_mario' because it's a global.
- Ignoring `y' because it's a shared local.
- Ignoring `obj_mario' because it's a global.
- Ignoring `depth' because it's a shared local.
- done> Done.
- Event[8]: Parsing 1 sub-events:
- Check `obj_mariospr::draw...{ if obj_mario . ; z = obj_mario . ; landing { draw_sprite_part ( spr_mariospr , 0 , round ( obj_mario . ; spr ) * 35 + 1 , obj_mario . ; dir * 35 + 1 , 32 , 32 , x , y - obj_mario . ; z ) ; return 0 ; } if obj_mario . ; zspeed > 0 { draw_sprite_part ( spr_mariospr , 0 , 281 , obj_mario . ; dir * 35 + 1 , 32 , 32 , x , y - obj_mario . ; z ) ; return 0 ; } draw_sprite_part ( spr_mariospr , 0 , 316 , obj_mario . ; dir * 35 + 1 , 32 , 32 , x , y - obj_mario . ; z ) Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Ignoring `obj_mario' because it's a global.
- Ignoring `obj_mario' because it's a global.
- Calls script `draw_sprite_part'
- Ignoring `spr_mariospr' because it's a global.
- Calls script `round'
- Ignoring `obj_mario' because it's a global.
- Ignoring `obj_mario' because it's a global.
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `obj_mario' because it's a global.
- Ignoring `obj_mario' because it's a global.
- Calls script `draw_sprite_part'
- Ignoring `spr_mariospr' because it's a global.
- Ignoring `obj_mario' because it's a global.
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `obj_mario' because it's a global.
- Calls script `draw_sprite_part'
- Ignoring `spr_mariospr' because it's a global.
- Ignoring `obj_mario' because it's a global.
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `obj_mario' because it's a global.
- done> Done.
- parent_solid: 12 events:
- obj_z16: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_z16::create...{ instance_create ( x , y + 16 , obj_shadow2 ) ; z = 16 ; image_single = 0 ; depth = - y - 32 ; top = 32 ; image_speed = 0 ; Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Calls script `instance_create'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `obj_shadow2' because it's a global.
- Adding `z' because that's just what I do.
- Adding `image_single' because that's just what I do.
- Ignoring `depth' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Adding `top' because that's just what I do.
- Ignoring `image_speed' because it's a shared local.
- done> Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_z16::step...{ if obj_mario . ; z >= top { solid = 0 ; return 0 ; } solid = 1 Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Ignoring `obj_mario' because it's a global.
- Ignoring `top' because it's already a local.
- Ignoring `solid' because it's a shared local.
- Ignoring `solid' because it's a shared local.
- done> Done.
- Event[8]: Parsing 1 sub-events:
- Check `obj_z16::draw...{ draw_sprite ( sprite_index , image_index , x , y - z ) Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Calls script `draw_sprite'
- Ignoring `sprite_index' because it's a shared local.
- Ignoring `image_index' because it's a shared local.
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `z' because it's already a local.
- done> Done.
- obj_shadow2: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_shadow2::create...{ mask_index = spr_check ; if place_meeting ( x , y , obj_h16 ) { landing = 16 ; mask_index = sprite_index ; image_single = 1 ; depth = - y - sprite_height + 2 - landing %= 4 ; image_alpha = 0 . ; 7 ; return 0 ; } if ! place_meeting ( x , y , obj_h16 ) { landing = 0 } image_single = 0 ; mask_index = sprite_index ; depth = - y - sprite_height + 16 ; image_alpha = 0 . ; 7 ; image_speed = 0 ; Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Ignoring `mask_index' because it's a shared local.
- Ignoring `spr_check' because it's a global.
- Calls script `place_meeting'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `obj_h16' because it's a global.
- Adding `landing' because that's just what I do.
- Ignoring `mask_index' because it's a shared local.
- Ignoring `sprite_index' because it's a shared local.
- Adding `image_single' because that's just what I do.
- Ignoring `depth' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `sprite_height' because it's a shared local.
- Ignoring `landing' because it's already a local.
- Ignoring `image_alpha' because it's a shared local.
- Calls script `place_meeting'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `obj_h16' because it's a global.
- Ignoring `landing' because it's already a local.
- Ignoring `image_single' because it's already a local.
- Ignoring `mask_index' because it's a shared local.
- Ignoring `sprite_index' because it's a shared local.
- Ignoring `depth' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `sprite_height' because it's a shared local.
- Ignoring `image_alpha' because it's a shared local.
- Ignoring `image_speed' because it's a shared local.
- done> Done.
- Event[8]: Parsing 1 sub-events:
- Check `obj_shadow2::draw...{ draw_sprite ( sprite_index , image_index , x , y - landing ) Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Calls script `draw_sprite'
- Ignoring `sprite_index' because it's a shared local.
- Ignoring `image_index' because it's a shared local.
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `landing' because it's already a local.
- done> Done.
- obj_z32: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_z32::create...{ instance_create ( x , y + 16 , obj_shadow2 ) ; z = 32 ; image_single = 0 ; depth = - y - 40 ; top = 48 ; image_speed = 0 ; Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Calls script `instance_create'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `obj_shadow2' because it's a global.
- Adding `z' because that's just what I do.
- Adding `image_single' because that's just what I do.
- Ignoring `depth' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Adding `top' because that's just what I do.
- Ignoring `image_speed' because it's a shared local.
- done> Done.
- Event[3]: Parsing 2 sub-events:
- Check `obj_z32::step...{ if obj_mario . ; zspeed > 0 and obj_mario . ; z < z and place_meeting ( x , y , obj_mario ) { obj_mario . ; zspeed = - 2 } if obj_mario . ; z + obj_mario . ; sprite_height - 2 < z { solid = 0 ; return 0 ; } if obj_mario . ; z >= top { solid = 0 ; return 0 ; } solid = 1 Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Ignoring `obj_mario' because it's a global.
- Ignoring `obj_mario' because it's a global.
- Ignoring `z' because it's already a local.
- Calls script `place_meeting'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `obj_mario' because it's a global.
- Ignoring `obj_mario' because it's a global.
- Ignoring `obj_mario' because it's a global.
- Ignoring `obj_mario' because it's a global.
- Ignoring `z' because it's already a local.
- Ignoring `solid' because it's a shared local.
- Ignoring `obj_mario' because it's a global.
- Ignoring `top' because it's already a local.
- Ignoring `solid' because it's a shared local.
- Ignoring `solid' because it's a shared local.
- done> Done.
- Check `obj_z32::endstep...{ if obj_mario . ; zspeed > 0 and obj_mario . ; z < z and place_meeting ( x , y , obj_mario ) { obj_mario . ; zspeed = - 2 } if obj_mario . ; z + obj_mario . ; sprite_height - 2 < z { solid = 0 ; return 0 ; } if obj_mario . ; z >= top { solid = 0 ; return 0 ; } solid = 1 Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Ignoring `obj_mario' because it's a global.
- Ignoring `obj_mario' because it's a global.
- Ignoring `z' because it's already a local.
- Calls script `place_meeting'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `obj_mario' because it's a global.
- Ignoring `obj_mario' because it's a global.
- Ignoring `obj_mario' because it's a global.
- Ignoring `obj_mario' because it's a global.
- Ignoring `z' because it's already a local.
- Ignoring `solid' because it's a shared local.
- Ignoring `obj_mario' because it's a global.
- Ignoring `top' because it's already a local.
- Ignoring `solid' because it's a shared local.
- Ignoring `solid' because it's a shared local.
- done> Done.
- Event[8]: Parsing 1 sub-events:
- Check `obj_z32::draw...{ draw_sprite ( sprite_index , image_index , x , y - z ) Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Calls script `draw_sprite'
- Ignoring `sprite_index' because it's a shared local.
- Ignoring `image_index' because it's a shared local.
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `z' because it's already a local.
- done> Done.
- obj_z48: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_z48::create...{ instance_create ( x , y + 16 , obj_shadow2 ) ; z = 48 ; image_single = 0 ; depth = - y - 50 ; top = 64 ; image_speed = 0 ; Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Calls script `instance_create'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `obj_shadow2' because it's a global.
- Adding `z' because that's just what I do.
- Adding `image_single' because that's just what I do.
- Ignoring `depth' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Adding `top' because that's just what I do.
- Ignoring `image_speed' because it's a shared local.
- done> Done.
- Event[3]: Parsing 2 sub-events:
- Check `obj_z48::step...{ if obj_mario . ; zspeed > 0 and obj_mario . ; z > z - 32 and place_meeting ( x , y , obj_mario ) and obj_mario . ; z < z { obj_mario . ; zspeed = - 2 } if obj_mario . ; z + obj_mario . ; sprite_height - 2 < z { solid = 0 ; return 0 ; } if obj_mario . ; z >= top { solid = 0 ; return 0 ; } solid = 1 Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Ignoring `obj_mario' because it's a global.
- Ignoring `obj_mario' because it's a global.
- Ignoring `z' because it's already a local.
- Calls script `place_meeting'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `obj_mario' because it's a global.
- Ignoring `obj_mario' because it's a global.
- Ignoring `z' because it's already a local.
- Ignoring `obj_mario' because it's a global.
- Ignoring `obj_mario' because it's a global.
- Ignoring `obj_mario' because it's a global.
- Ignoring `z' because it's already a local.
- Ignoring `solid' because it's a shared local.
- Ignoring `obj_mario' because it's a global.
- Ignoring `top' because it's already a local.
- Ignoring `solid' because it's a shared local.
- Ignoring `solid' because it's a shared local.
- done> Done.
- Check `obj_z48::endstep...{ if obj_mario . ; zspeed > 0 and obj_mario . ; z > z - 32 and place_meeting ( x , y , obj_mario ) and obj_mario . ; z < z { obj_mario . ; zspeed = - 2 } if obj_mario . ; z + obj_mario . ; sprite_height - 2 < z { solid = 0 ; return 0 ; } if obj_mario . ; z >= top { solid = 0 ; return 0 ; } solid = 1 Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Ignoring `obj_mario' because it's a global.
- Ignoring `obj_mario' because it's a global.
- Ignoring `z' because it's already a local.
- Calls script `place_meeting'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `obj_mario' because it's a global.
- Ignoring `obj_mario' because it's a global.
- Ignoring `z' because it's already a local.
- Ignoring `obj_mario' because it's a global.
- Ignoring `obj_mario' because it's a global.
- Ignoring `obj_mario' because it's a global.
- Ignoring `z' because it's already a local.
- Ignoring `solid' because it's a shared local.
- Ignoring `obj_mario' because it's a global.
- Ignoring `top' because it's already a local.
- Ignoring `solid' because it's a shared local.
- Ignoring `solid' because it's a shared local.
- done> Done.
- Event[8]: Parsing 1 sub-events:
- Check `obj_z48::draw...{ draw_sprite ( sprite_index , image_index , x , y - z ) Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Calls script `draw_sprite'
- Ignoring `sprite_index' because it's a shared local.
- Ignoring `image_index' because it's a shared local.
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `z' because it's already a local.
- done> Done.
- obj_h48: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_h48::create...{ instance_create ( x , y + 32 , obj_z16_2 ) ; instance_create ( x , y + 32 , obj_z32 ) ; depth = - y - sprite_height ; image_single = 0 ; image_speed = 0 ; Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Calls script `instance_create'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `obj_z16_2' because it's a global.
- Calls script `instance_create'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `obj_z32' because it's a global.
- Ignoring `depth' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `sprite_height' because it's a shared local.
- Adding `image_single' because that's just what I do.
- Ignoring `image_speed' because it's a shared local.
- done> Done.
- obj_z16_2: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_z16_2::create...{ z = 16 ; image_single = 1 ; depth = - y - 32 ; top = 48 ; image_speed = 0 ; Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Adding `z' because that's just what I do.
- Adding `image_single' because that's just what I do.
- Ignoring `depth' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Adding `top' because that's just what I do.
- Ignoring `image_speed' because it's a shared local.
- done> Done.
- Event[3]: Parsing 2 sub-events:
- Check `obj_z16_2::step...{ if obj_mario . ; z >= top { solid = 0 ; return 0 ; } solid = 1 Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Ignoring `obj_mario' because it's a global.
- Ignoring `top' because it's already a local.
- Ignoring `solid' because it's a shared local.
- Ignoring `solid' because it's a shared local.
- done> Done.
- Check `obj_z16_2::endstep...{ if obj_mario . ; z >= top { solid = 0 ; return 0 ; } solid = 1 Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Ignoring `obj_mario' because it's a global.
- Ignoring `top' because it's already a local.
- Ignoring `solid' because it's a shared local.
- Ignoring `solid' because it's a shared local.
- done> Done.
- Event[8]: Parsing 1 sub-events:
- Check `obj_z16_2::draw...{ draw_sprite ( sprite_index , image_index , x , y - z ) Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Calls script `draw_sprite'
- Ignoring `sprite_index' because it's a shared local.
- Ignoring `image_index' because it's a shared local.
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `z' because it's already a local.
- done> Done.
- obj_view: 12 events:
- Event[3]: Parsing 2 sub-events:
- Check `obj_view::step...{ x = obj_mario . ; x + 8 ; y = obj_mario . ; y - obj_mario . ; z Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Ignoring `x' because it's a shared local.
- Ignoring `obj_mario' because it's a global.
- Ignoring `y' because it's a shared local.
- Ignoring `obj_mario' because it's a global.
- Ignoring `obj_mario' because it's a global.
- done> Done.
- Check `obj_view::endstep...{ x = obj_mario . ; x + 8 ; y = obj_mario . ; y - obj_mario . ; z Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Ignoring `x' because it's a shared local.
- Ignoring `obj_mario' because it's a global.
- Ignoring `y' because it's a shared local.
- Ignoring `obj_mario' because it's a global.
- Ignoring `obj_mario' because it's a global.
- done> Done.
- Event[8]: Parsing 1 sub-events:
- Check `obj_view::draw...{ draw_sprite ( spr_health , global . ; mariohp , view_xview + 143 , view_yview ) ; draw_sprite ( spr_bar , 0 , view_xview , view_yview ) Done. Parse...Second pass...done. collecting variables...
- Collecting some variables...
- Calls script `draw_sprite'
- Ignoring `spr_health' because it's a global.
- Ignoring `view_xview' because it's a global.
- Ignoring `view_yview' because it's a global.
- Calls script `draw_sprite'
- Ignoring `spr_bar' because it's a global.
- Ignoring `view_xview' because it's a global.
- Ignoring `view_yview' because it's a global.
- done> Done.
- obj_h00: 12 events:
- Creating room creation code scope and parsing
- sound_loop ( mus_mushroomway Second pass...done. collecting variables...
- Collecting some variables...
- Calls script `sound_loop'
- Ignoring `mus_mushroomway' because it's a global.
- done>Second pass...done. collecting variables...
- Collecting some variables...
- done>Second pass...done. collecting variables...
- Collecting some variables...
- done>"Linking" scripts into the objects...
- "Link" complete.
- Tabulating maximum argument passes to each script
- Finished
- Writing executable information and resources.
- Writing modes and settings
- Writing object switch
- Writing resource names and maxima
- Writing events
- Linking globals
- Copied `image_single' from object `obj_h16' to the Global ScopeCopied `top' from object `obj_h16' to the Global ScopeCopied `dbl' from object `obj_mario' to the Global ScopeCopied `dir' from object `obj_mario' to the Global ScopeCopied `landing' from object `obj_mario' to the Global ScopeCopied `spr' from object `obj_mario' to the Global ScopeCopied `z' from object `obj_mario' to the Global ScopeCopied `zgravity' from object `obj_mario' to the Global ScopeCopied `zspeed' from object `obj_mario' to the Global ScopeCopied `image_single' from object `obj_h32' to the Global ScopeCopied `image_single' from object `obj_z16' to the Global ScopeCopied `top' from object `obj_z16' to the Global ScopeCopied `z' from object `obj_z16' to the Global ScopeCopied `image_single' from object `obj_shadow2' to the Global ScopeCopied `landing' from object `obj_shadow2' to the Global ScopeCopied `image_single' from object `obj_z32' to the Global ScopeCopied `top' from object `obj_z32' to the Global ScopeCopied `z' from object `obj_z32' to the Global ScopeCopied `image_single' from object `obj_z48' to the Global ScopeCopied `top' from object `obj_z48' to the Global ScopeCopied `z' from object `obj_z48' to the Global ScopeCopied `image_single' from object `obj_h48' to the Global ScopeCopied `image_single' from object `obj_z16_2' to the Global ScopeCopied `top' from object `obj_z16_2' to the Global ScopeCopied `z' from object `obj_z16_2' to the Global ScopeRunning Secondary Parse Passes
- Request for type of obj_mario: returning int!
- Add dot accessed local z
- var
- New level: 1
- code from here: )>=top){solid=0;return0;}solid=1;};
- Request for type of global: returning int!
- Add dot accessed local mariohp
- var
- New level: 0
- code from here: )=8;z=0;zspeed=0;zgravity=0;landing=0;dir=0;spr=0;instance_create(x,y,obj_mariospr);instance_create(x,y,obj_shadow);instance_create(x,y,obj_landing);instance_create(x,y,obj_view);};
- Request for type of other: returning int!
- Add dot accessed local top
- var
- New level: 1
- code from here: )){landing=other.top;}if(hspeed=4andvspeed=0){if(place_free(x+4,y+2)){hspeed=4;vspeed=2;return0;}if(place_free(x+4,y-2)){hspeed=4;vspeed=-2;return0;}}if(hspeed=-4andvspeed=0){if(place_free(x-4,y+2)){hspeed=-4;vspeed=2;return0;}if(place_free(x-4,y-2)){hspeed=-4;vspeed=-2;return0;}}if(hspeed=0andvspeed=2){if(place_free(x-4,y+2)){hspeed=-4;vspeed=2;return0;}if(place_free(x+4,y+2)){hspeed=4;vspeed=2;return0;}}if(hspeed=0andvspeed=-2){if(place_free(x-4,y-2)){hspeed=-4;vspeed=-2;return0;}if(place_free(x+4,y-2)){hspeed=4;vspeed=-2;return0;}}};
- Request for type of other: returning int!
- New level: 0
- code from here: );}if(hspeed=4andvspeed=0){if(place_free(x+4,y+2)){hspeed=4;vspeed=2;return0;}if(place_free(x+4,y-2)){hspeed=4;vspeed=-2;return0;}}if(hspeed=-4andvspeed=0){if(place_free(x-4,y+2)){hspeed=-4;vspeed=2;return0;}if(place_free(x-4,y-2)){hspeed=-4;vspeed=-2;return0;}}if(hspeed=0andvspeed=2){if(place_free(x-4,y+2)){hspeed=-4;vspeed=2;return0;}if(place_free(x+4,y+2)){hspeed=4;vspeed=2;return0;}}if(hspeed=0andvspeed=-2){if(place_free(x-4,y-2)){hspeed=-4;vspeed=-2;return0;}if(place_free(x+4,y-2)){hspeed=4;vspeed=-2;return0;}}};
- Request for type of obj_mario: returning int!
- New level: 0
- code from here: x-4;y=obj_mario.y+14;};
- Request for type of obj_mario: returning int!
- New level: 0
- code from here: y+14;};
- Request for type of obj_mario: returning int!
- New level: 0
- code from here: x-4;y=obj_mario.y+14;};
- Request for type of obj_mario: returning int!
- New level: 0
- code from here: y+14;};
- Request for type of obj_mario: returning int!
- New level: 0
- code from here: x;y=obj_mario.y-obj_mario.landing;depth=-obj_mario.y-obj_mario.sprite_height-obj_mario.landing*.5+0.1;};
- Request for type of obj_mario: returning int!
- New level: 0
- code from here: y-obj_mario.landing;depth=-obj_mario.y-obj_mario.sprite_height-obj_mario.landing*.5+0.1;};
- Request for type of obj_mario: returning int!
- Add dot accessed local landing
- var
- New level: 0
- code from here: );depth=-obj_mario.y-obj_mario.sprite_height-obj_mario.landing*.5+0.1;};
- Request for type of obj_mario: returning int!
- New level: 0
- code from here: y-obj_mario.sprite_height-obj_mario.landing*.5+0.1;};
- Request for type of obj_mario: returning int!
- New level: 0
- code from here: t-obj_mario.landing*.5+0.1;};
- Request for type of obj_mario: returning int!
- New level: 0
- code from here: )*.5+0.1;};
- Request for type of obj_mario: returning int!
- New level: 0
- code from here: x;y=obj_mario.y-obj_mario.landing;depth=-obj_mario.y-obj_mario.sprite_height-obj_mario.landing*.5+0.1;};
- Request for type of obj_mario: returning int!
- New level: 0
- code from here: y-obj_mario.landing;depth=-obj_mario.y-obj_mario.sprite_height-obj_mario.landing*.5+0.1;};
- Request for type of obj_mario: returning int!
- New level: 0
- code from here: );depth=-obj_mario.y-obj_mario.sprite_height-obj_mario.landing*.5+0.1;};
- Request for type of obj_mario: returning int!
- New level: 0
- code from here: y-obj_mario.sprite_height-obj_mario.landing*.5+0.1;};
- Request for type of obj_mario: returning int!
- New level: 0
- code from here: t-obj_mario.landing*.5+0.1;};
- Request for type of obj_mario: returning int!
- New level: 0
- code from here: )*.5+0.1;};
- Request for type of obj_mario: returning int!
- New level: 0
- code from here: x;y=obj_mario.y;depth=-100000;};
- Request for type of obj_mario: returning int!
- New level: 0
- code from here: y;depth=-100000;};
- Request for type of obj_mario: returning int!
- New level: 0
- code from here: x;y=obj_mario.y;depth=-100000;};
- Request for type of obj_mario: returning int!
- New level: 0
- code from here: y;depth=-100000;};
- Request for type of obj_mario: returning int!
- New level: 1
- code from here: )=obj_mario.landing){draw_sprite_part(spr_mariospr,0,round(obj_mario.spr)*35+1,obj_mario.dir*35+1,32,32,x,y-obj_mario.z);return0;}if(obj_mario.zspeed>0){draw_sprite_part(spr_mariospr,0,281,obj_mario.dir*35+1,32,32,x,y-obj_mario.z);return0;}draw_sprite_part(spr_mariospr,0,316,obj_mario.dir*35+1,32,32,x,y-obj_mario.z);};
- Request for type of obj_mario: returning int!
- New level: 1
- code from here: )){draw_sprite_part(spr_mariospr,0,round(obj_mario.spr)*35+1,obj_mario.dir*35+1,32,32,x,y-obj_mario.z);return0;}if(obj_mario.zspeed>0){draw_sprite_part(spr_mariospr,0,281,obj_mario.dir*35+1,32,32,x,y-obj_mario.z);return0;}draw_sprite_part(spr_mariospr,0,316,obj_mario.dir*35+1,32,32,x,y-obj_mario.z);};
- Request for type of obj_mario: returning int!
- Add dot accessed local spr
- var
- New level: 2
- code from here: ))*35+1,obj_mario.dir*35+1,32,32,x,y-obj_mario.z);return0;}if(obj_mario.zspeed>0){draw_sprite_part(spr_mariospr,0,281,obj_mario.dir*35+1,32,32,x,y-obj_mario.z);return0;}draw_sprite_part(spr_mariospr,0,316,obj_mario.dir*35+1,32,32,x,y-obj_mario.z);};
- Request for type of obj_mario: returning int!
- Add dot accessed local dir
- var
- New level: 1
- code from here: )*35+1,32,32,x,y-obj_mario.z);return0;}if(obj_mario.zspeed>0){draw_sprite_part(spr_mariospr,0,281,obj_mario.dir*35+1,32,32,x,y-obj_mario.z);return0;}draw_sprite_part(spr_mariospr,0,316,obj_mario.dir*35+1,32,32,x,y-obj_mario.z);};
- Request for type of obj_mario: returning int!
- New level: 1
- code from here: ));return0;}if(obj_mario.zspeed>0){draw_sprite_part(spr_mariospr,0,281,obj_mario.dir*35+1,32,32,x,y-obj_mario.z);return0;}draw_sprite_part(spr_mariospr,0,316,obj_mario.dir*35+1,32,32,x,y-obj_mario.z);};
- Request for type of obj_mario: returning int!
- Add dot accessed local zspeed
- var
- New level: 1
- code from here: )>0){draw_sprite_part(spr_mariospr,0,281,obj_mario.dir*35+1,32,32,x,y-obj_mario.z);return0;}draw_sprite_part(spr_mariospr,0,316,obj_mario.dir*35+1,32,32,x,y-obj_mario.z);};
- Request for type of obj_mario: returning int!
- New level: 1
- code from here: )*35+1,32,32,x,y-obj_mario.z);return0;}draw_sprite_part(spr_mariospr,0,316,obj_mario.dir*35+1,32,32,x,y-obj_mario.z);};
- Request for type of obj_mario: returning int!
- New level: 1
- code from here: ));return0;}draw_sprite_part(spr_mariospr,0,316,obj_mario.dir*35+1,32,32,x,y-obj_mario.z);};
- Request for type of obj_mario: returning int!
- New level: 1
- code from here: )*35+1,32,32,x,y-obj_mario.z);};
- Request for type of obj_mario: returning int!
- New level: 1
- code from here: ));};
- Request for type of obj_mario: returning int!
- New level: 1
- code from here: )>=top){solid=0;return0;}solid=1;};
- Request for type of obj_mario: returning int!
- New level: 1
- code from here: )>0andobj_mario.z<zandplace_meeting(x,y,obj_mario)){obj_mario.zspeed=-2;}if(obj_mario.z+obj_mario.sprite_height-2<z){solid=0;return0;}if(obj_mario.z>=top){solid=0;return0;}solid=1;};
- Request for type of obj_mario: returning int!
- New level: 1
- code from here: )<zandplace_meeting(x,y,obj_mario)){obj_mario.zspeed=-2;}if(obj_mario.z+obj_mario.sprite_height-2<z){solid=0;return0;}if(obj_mario.z>=top){solid=0;return0;}solid=1;};
- Request for type of obj_mario: returning int!
- New level: 0
- code from here: )=-2;}if(obj_mario.z+obj_mario.sprite_height-2<z){solid=0;return0;}if(obj_mario.z>=top){solid=0;return0;}solid=1;};
- Request for type of obj_mario: returning int!
- New level: 1
- code from here: )+obj_mario.sprite_height-2<z){solid=0;return0;}if(obj_mario.z>=top){solid=0;return0;}solid=1;};
- Request for type of obj_mario: returning int!
- New level: 1
- code from here: t-2<z){solid=0;return0;}if(obj_mario.z>=top){solid=0;return0;}solid=1;};
- Request for type of obj_mario: returning int!
- New level: 1
- code from here: )>=top){solid=0;return0;}solid=1;};
- Request for type of obj_mario: returning int!
- New level: 1
- code from here: )>0andobj_mario.z<zandplace_meeting(x,y,obj_mario)){obj_mario.zspeed=-2;}if(obj_mario.z+obj_mario.sprite_height-2<z){solid=0;return0;}if(obj_mario.z>=top){solid=0;return0;}solid=1;};
- Request for type of obj_mario: returning int!
- New level: 1
- code from here: )<zandplace_meeting(x,y,obj_mario)){obj_mario.zspeed=-2;}if(obj_mario.z+obj_mario.sprite_height-2<z){solid=0;return0;}if(obj_mario.z>=top){solid=0;return0;}solid=1;};
- Request for type of obj_mario: returning int!
- New level: 0
- code from here: )=-2;}if(obj_mario.z+obj_mario.sprite_height-2<z){solid=0;return0;}if(obj_mario.z>=top){solid=0;return0;}solid=1;};
- Request for type of obj_mario: returning int!
- New level: 1
- code from here: )+obj_mario.sprite_height-2<z){solid=0;return0;}if(obj_mario.z>=top){solid=0;return0;}solid=1;};
- Request for type of obj_mario: returning int!
- New level: 1
- code from here: t-2<z){solid=0;return0;}if(obj_mario.z>=top){solid=0;return0;}solid=1;};
- Request for type of obj_mario: returning int!
- New level: 1
- code from here: )>=top){solid=0;return0;}solid=1;};
- Request for type of obj_mario: returning int!
- New level: 1
- code from here: )>0andobj_mario.z>z-32andplace_meeting(x,y,obj_mario)andobj_mario.z<z){obj_mario.zspeed=-2;}if(obj_mario.z+obj_mario.sprite_height-2<z){solid=0;return0;}if(obj_mario.z>=top){solid=0;return0;}solid=1;};
- Request for type of obj_mario: returning int!
- New level: 1
- code from here: )>z-32andplace_meeting(x,y,obj_mario)andobj_mario.z<z){obj_mario.zspeed=-2;}if(obj_mario.z+obj_mario.sprite_height-2<z){solid=0;return0;}if(obj_mario.z>=top){solid=0;return0;}solid=1;};
- Request for type of obj_mario: returning int!
- New level: 1
- code from here: )<z){obj_mario.zspeed=-2;}if(obj_mario.z+obj_mario.sprite_height-2<z){solid=0;return0;}if(obj_mario.z>=top){solid=0;return0;}solid=1;};
- Request for type of obj_mario: returning int!
- New level: 0
- code from here: )=-2;}if(obj_mario.z+obj_mario.sprite_height-2<z){solid=0;return0;}if(obj_mario.z>=top){solid=0;return0;}solid=1;};
- Request for type of obj_mario: returning int!
- New level: 1
- code from here: )+obj_mario.sprite_height-2<z){solid=0;return0;}if(obj_mario.z>=top){solid=0;return0;}solid=1;};
- Request for type of obj_mario: returning int!
- New level: 1
- code from here: t-2<z){solid=0;return0;}if(obj_mario.z>=top){solid=0;return0;}solid=1;};
- Request for type of obj_mario: returning int!
- New level: 1
- code from here: )>=top){solid=0;return0;}solid=1;};
- Request for type of obj_mario: returning int!
- New level: 1
- code from here: )>0andobj_mario.z>z-32andplace_meeting(x,y,obj_mario)andobj_mario.z<z){obj_mario.zspeed=-2;}if(obj_mario.z+obj_mario.sprite_height-2<z){solid=0;return0;}if(obj_mario.z>=top){solid=0;return0;}solid=1;};
- Request for type of obj_mario: returning int!
- New level: 1
- code from here: )>z-32andplace_meeting(x,y,obj_mario)andobj_mario.z<z){obj_mario.zspeed=-2;}if(obj_mario.z+obj_mario.sprite_height-2<z){solid=0;return0;}if(obj_mario.z>=top){solid=0;return0;}solid=1;};
- Request for type of obj_mario: returning int!
- New level: 1
- code from here: )<z){obj_mario.zspeed=-2;}if(obj_mario.z+obj_mario.sprite_height-2<z){solid=0;return0;}if(obj_mario.z>=top){solid=0;return0;}solid=1;};
- Request for type of obj_mario: returning int!
- New level: 0
- code from here: )=-2;}if(obj_mario.z+obj_mario.sprite_height-2<z){solid=0;return0;}if(obj_mario.z>=top){solid=0;return0;}solid=1;};
- Request for type of obj_mario: returning int!
- New level: 1
- code from here: )+obj_mario.sprite_height-2<z){solid=0;return0;}if(obj_mario.z>=top){solid=0;return0;}solid=1;};
- Request for type of obj_mario: returning int!
- New level: 1
- code from here: t-2<z){solid=0;return0;}if(obj_mario.z>=top){solid=0;return0;}solid=1;};
- Request for type of obj_mario: returning int!
- New level: 1
- code from here: )>=top){solid=0;return0;}solid=1;};
- Request for type of obj_mario: returning int!
- New level: 1
- code from here: )>=top){solid=0;return0;}solid=1;};
- Request for type of obj_mario: returning int!
- New level: 1
- code from here: )>=top){solid=0;return0;}solid=1;};
- Request for type of obj_mario: returning int!
- New level: 0
- code from here: x+8;y=obj_mario.y-obj_mario.z;};
- Request for type of obj_mario: returning int!
- New level: 0
- code from here: y-obj_mario.z;};
- Request for type of obj_mario: returning int!
- New level: 0
- code from here: );};
- Request for type of obj_mario: returning int!
- New level: 0
- code from here: x+8;y=obj_mario.y-obj_mario.z;};
- Request for type of obj_mario: returning int!
- New level: 0
- code from here: y-obj_mario.z;};
- Request for type of obj_mario: returning int!
- New level: 0
- code from here: );};
- Request for type of global: returning int!
- New level: 1
- code from here: ),view_xview+143,view_yview);draw_sprite(spr_bar,0,view_xview,view_yview);};
- Writing object data
- DBGMSG 1
- DBGMSG 2
- DBGMSG 3
- DBGMSG 4
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 5
- DBGMSG 6
- DBGMSG 4
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 5
- DBGMSG 6
- DBGMSG 4
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 5
- DBGMSG 6
- DBGMSG 4
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 5
- DBGMSG 6
- DBGMSG 4
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 5
- DBGMSG 6
- DBGMSG 4
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 5
- DBGMSG 6
- DBGMSG 4
- DBGMSG 5
- DBGMSG 6
- DBGMSG 4
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 5
- DBGMSG 6
- DBGMSG 4
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 5
- DBGMSG 6
- DBGMSG 4
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 5
- DBGMSG 6
- DBGMSG 4
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 5
- DBGMSG 6
- DBGMSG 4
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 5
- DBGMSG 6
- DBGMSG 4
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 5
- DBGMSG 6
- DBGMSG 4
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 4-1
- DBGMSG 4-2
- DBGMSG 4-3
- DBGMSG 4-4
- DBGMSG 4-5
- DBGMSG 5
- DBGMSG 6
- DBGMSG 4
- DBGMSG 5
- DBGMSG 6
- DBGMSG 7
- DBGMSG 8
- Writing local accessors
- Writing font data
- Writing room data
- Writing shader data
- Running make from `make'
- Full command line: make Game GMODE=Run GRAPHICS=OpenGL1 AUDIO=OpenAL COLLISION=Precise WIDGETS=None NETWORKING=None PLATFORM=xlib CXX=g++ CC=gcc COMPILEPATH=Linux/Linux EXTENSIONS=" Universal_System/Extensions/Alarms Universal_System/Extensions/Timelines Universal_System/Extensions/Paths Universal_System/Extensions/MotionPlanning Universal_System/Extensions/DateTime Universal_System/Extensions/ParticleSystems Universal_System/Extensions/DataStructures" OUTPUTNAME="/tmp/egm4128828420039987487.tmp" eTCpath=""
- 3
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