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Feb 16th, 2016
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  1. if item.ITEM_TYPE_WEAPON == itemType:
  2. self.__AppendLimitInformation()
  3. self.AppendSpace(5)
  4. if item.WEAPON_FAN == itemSubType:
  5. self.__AppendMagicAttackInfo()
  6. self.__AppendAttackPowerInfo()
  7. else:
  8. self.__AppendAttackPowerInfo()
  9. self.__AppendMagicAttackInfo()
  10.  
  11. self.__AppendAffectInformation()
  12. self.__AppendAttributeInformation(attrSlot)
  13.  
  14. self.AppendWearableInformation()
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