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- function HumanDistance( player )//By Lucas
- {
- for ( local i = 0; i <= GetMaxPlayers(); i++ )
- {
- local human = FindPlayer( i ),
- // dist = DistanceFromPoint( player.Pos.x, player.Pos.z, human.Pos.x, human.Pos.y ),
- dist = sqrt( ( ( human.Pos.x - player.Pos.x ) * ( human.Pos.x - player.Pos.x ) ) + ( ( human.Pos.y - player.Pos.y ) * ( human.Pos.y - player.Pos.y ) ) );
- a;
- if ( human && status[ human.ID ].Profile < 3 )
- {
- if ( dist.tointeger() < 15 )
- {
- if ( a ) a = a + ", " + human.Name;
- else a = human.Name + ".";
- }
- }
- }
- if ( a ) P_MSG( "Humanos proximos: " + b + ".","Human nearby: " + b + ".", player, 3 );
- else P_MSG( "Nenhum humano por perto.","No human around.", player, 1 );
- }
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