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- Squidgirl
- Magical Element: Decay
- Magical Weapon: Bow and Arrow
- Magical Power: Shadowstep
- 2 Tenacity
- 6 Charm
- 6 Insight
- 18 Resolve
- 9 Magic; Attack
- 8 Heart; Support
- 3 Fury; Defense
- Witch
- Hex: Minor Action
- Place a Hex on a target within a range of 0-2. The target takes 1 point of damage at the start of each round until the end of the scene. Damage from Hexes is not considered an attack. You can place multiple Hexes on the same target, but you can only place one Hex in a round. On your turn, you may remove all or part of the Hexes you’ve placed on a target as a free action.
- Boost: Free Action, 3/Scene, 1 Overcharge
- When making a magical challenge, you can take 1 Overcharge on the magical attribute you’re using for the challenge to roll an additional die and add it to your result. This die will give you another die and another point of Overcharge if it rolls a 6 as usual, and if you use it for an attack it gives +2 to the attack’s damage as usual.
- Recover: 2/Episode
- While out of combat, a magical girl can use this to regain 1d6+2 Resolve.
- +1 Common Talent
- Bypass: Minor Action, 1 Overcharge (Support), 2/Scene
- Move 2 positions on the battlefield. This movement ignores magical barriers and difficult terrain, and can be used to move away from enemies without needing to Disengage.
- +1 Spec Talent
- Hamstring: Major Action, 1 Overcharge (Attack)
- Make a basic attack. If it is successful, the target also takes the Bound status.
- +1 Common or Spec Talent
- Amplify Magic: Minor Action, 1/Scene
- Choose one enemy or one ally as a target. An enemy takes double the normal damage from Hexes you place on it. An ally gains an additional 2 points of healing from any healing effect they receive. This effect lasts until the end of the scene or the target drops to zero Resolve.
- +2 T1 Advancements
- +1 Magic
- +1 Heart
- +2 T2 Advancements
- Second Chance Attack: Minor Action, 1/Scene
- If you make an attack that misses, use this talent to make a second attempt at the same attack.
- Bonus Action: Free Action, 2 Overcharge (Support), 1/Scene
- On your turn, you may take another Major or Minor Action.
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