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- ** Executing...
- ** Command: "D:\Steam\steamapps\common\Counter-Strike Source\bin\vbsp.exe"
- ** Parameters: -game "D:\Steam\steamapps\common\Counter-Strike Source\cstrike" "C:\Users\Johan\Desktop\rp_downtown_v4c_v5_d.vmf"
- Valve Software - vbsp.exe (Oct 13 2015)
- 8 threads
- materialPath: D:\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\Johan\Desktop\rp_downtown_v4c_v5_d.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008A, using default
- Could not locate 'GameData' key in d:\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/rp_downtown_v4c_v5_d/nature/blendsandrock004a_wvt_patch
- Patching WVT material: maps/rp_downtown_v4c_v5_d/nature/blendmilground004_2_wvt_patch
- Patching WVT material: maps/rp_downtown_v4c_v5_d/nature/blendsandsand008a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- **** leaked ****
- Entity infodecal (1732.00 4155.00 -126.04) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 4608.0 501.2)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 4608.0 501.2)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 5120.0 501.2)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 3584.0 501.2)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 3584.0 501.2)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 2267.0 -137.5)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 2267.0 52.5)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 2267.0 1077.2)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
- error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
- error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
- error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
- error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
- error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
- error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
- error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
- error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
- error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
- error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
- error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
- error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
- error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
- error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
- error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
- done (1)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1090 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- Too many t-junctions to fix up! (3722 prims, max 32768 :: 65565 indices, max 65536)
- ** Executing...
- ** Command: "D:\Steam\steamapps\common\Counter-Strike Source\bin\vvis.exe"
- ** Parameters: -game "D:\Steam\steamapps\common\Counter-Strike Source\cstrike" "C:\Users\Johan\Desktop\rp_downtown_v4c_v5_d"
- Valve Software - vvis.exe (Oct 13 2015)
- 8 threads
- reading c:\users\johan\desktop\rp_downtown_v4c_v5_d.bsp
- reading c:\users\johan\desktop\rp_downtown_v4c_v5_d.prt
- LoadPortals: couldn't read c:\users\johan\desktop\rp_downtown_v4c_v5_d.prt
- ** Executing...
- ** Command: "D:\Steam\steamapps\common\Counter-Strike Source\bin\vrad.exe"
- ** Parameters: -game "D:\Steam\steamapps\common\Counter-Strike Source\cstrike" "C:\Users\Johan\Desktop\rp_downtown_v4c_v5_d"
- Valve Software - vrad.exe SSE (Oct 13 2015)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\users\johan\desktop\rp_downtown_v4c_v5_d.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (1.72 seconds)
- 15763 faces
- 3749329 square feet [539903424.00 square inches]
- 45 Displacements
- 54679 Square Feet [7873806.00 Square Inches]
- 439 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (56)
- Build Patch/Sample Hash Table(s).....Done<0.0307 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (26)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 151/1024 7248/49152 (14.7%)
- brushes 3946/8192 47352/98304 (48.2%)
- brushsides 27250/65536 218000/524288 (41.6%)
- planes 12426/65536 248520/1310720 (19.0%)
- vertexes 29678/65536 356136/786432 (45.3%)
- nodes 11003/65536 352096/2097152 (16.8%)
- texinfos 3925/12288 282600/884736 (31.9%)
- texdata 544/2048 17408/65536 (26.6%)
- dispinfos 45/0 7920/0 ( 0.0%)
- disp_verts 4269/0 85380/0 ( 0.0%)
- disp_tris 6912/0 13824/0 ( 0.0%)
- disp_lmsamples 121795/0 121795/0 ( 0.0%)
- faces 15763/65536 882728/3670016 (24.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 10019/65536 561064/3670016 (15.3%)
- leaves 11155/65536 356960/2097152 (17.0%)
- leaffaces 19148/65536 38296/131072 (29.2%)
- leafbrushes 8098/65536 16196/131072 (12.4%)
- areas 7/256 56/2048 ( 2.7%)
- surfedges 116558/512000 466232/2048000 (22.8%)
- edges 73614/256000 294456/1024000 (28.8%)
- LDR worldlights 439/8192 38632/720896 ( 5.4%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 5/32768 60/393216 ( 0.0%)
- waterstrips 2234/32768 22340/327680 ( 6.8%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 38463/65536 76926/131072 (58.7%)
- cubemapsamples 68/1024 1088/16384 ( 6.6%)
- overlays 13/512 4576/180224 ( 2.5%)
- LDR lightdata [variable] 11158544/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 361603/393216 (92.0%) VERY FULL!
- LDR ambient table 11155/65536 44620/262144 (17.0%)
- HDR ambient table 11155/65536 44620/262144 (17.0%)
- LDR leaf ambient 45644/65536 1278032/1835008 (69.6%)
- HDR leaf ambient 11155/65536 312340/1835008 (17.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/13964 ( 0.0%)
- dtl prp lght [variable] 1/29 ( 3.4%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/49640 ( 0.0%)
- pakfile [variable] 7426989/0 ( 0.0%)
- physics [variable] 2240112/4194304 (53.4%)
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 45062
- Writing c:\users\johan\desktop\rp_downtown_v4c_v5_d.bsp
- 1 minute, 26 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\Johan\Desktop\rp_downtown_v4c_v5_d.bsp" "D:\Steam\steamapps\common\Counter-Strike Source\cstrike\maps\rp_downtown_v4c_v5_d.bsp"
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