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- local combat = {}
- for i = 1, 6 do
- combat[i] = createCombatObject()
- setCombatParam(combat[i], COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
- setCombatParam(combat[i], COMBAT_PARAM_EFFECT, 18)
- setCombatFormula(combat[i], COMBAT_FORMULA_LEVELMAGIC, -2.0, -150, -1.6, -150)
- end
- local area = {
- {
- {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
- {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
- {0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0},
- {0, 0, 0, 1, 1, 2, 1, 1, 0, 0, 0},
- {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
- {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
- {0, 0, 1, 1, 1, 0, 1, 1, 1, 0, 0},
- {0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
- },
- {
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
- {0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0},
- {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
- },
- {
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
- {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
- {0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0},
- {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
- {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
- },
- {
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
- {0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
- {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
- {0, 0, 1, 0, 0, 2, 0, 0, 1, 0, 0},
- {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
- {0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
- {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
- },
- {
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
- {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
- {0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
- {0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
- {0, 1, 0, 0, 0, 2, 0, 0, 0, 1, 0},
- {0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
- {0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
- {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
- {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
- },
- {
- {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}
- }
- }
- for x, _ in ipairs(area) do
- setCombatArea(combat[x], createCombatArea(area[x]))
- end
- function executeCombat(cid, combat, var)
- if isCreature(cid) == TRUE then
- doCombat(cid, combat, var)
- end
- end
- function onCastSpell(cid, var)
- local time_ = {1, 200, 400, 800, 1000, 1200}
- for t in ipairs(time_) do
- addEvent(executeCombat, time_[t], cid:getId(), combat[t], var)
- end
- return TRUE
- end
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