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TERA 2016 November list

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Nov 20th, 2016
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  1. New guild housing system
  2. >Furthermore, Skycastles are also planned to be removed with the end of Crusades season 24 on June 29th, but we will later revise this to create guild housing.
  3.  
  4. FPS fixes?
  5. >Dev got asked about bad FPS in 30 man raid; "We currently have the developers working on other content, but we will try to look into it."
  6.  
  7. How is Tera doing after Nexon takeover?
  8. >Surprisingly great. We noticed 3~4 times increase in players, enough to maintain top 10 in Internet Cafe ranking which jumped from previous 30th place.
  9. >Although it is an encouraging rate and even though it’s been long time since TERA’s release, but we’re happy to hear that it has taken the spotlight once again as “Well-made game” world wide.
  10. >We feel that this result was possible because players have kept playing TERA continuously regardless of the changes, and we sincerely give our thanks to them.
  11.  
  12. Nexon cash shop changes?
  13. >Players were probably concerned about overspending real money the most. So to maintain how the way things were, we minimized such changes to reduce such concerns, and we will always take this into consideration in the future paid contents (shop).
  14.  
  15. Particles/obnoxious cash shop items
  16. >Also, during the managements, we have inspected elements that would be necessary for optimization, especially those that heavily affect gameplay such as lags.
  17.  
  18. Suggestion changes
  19. >KTera devs have a new system where they have to check off suggestions given to them. This is why EnMasse suddenly started responding more to suggestions on their forums as well and talking about Korean devs doing changes for them.
  20.  
  21. Asian specific cash shop items, ported to NA/EU?
  22. >No. As those were specifically made to appease casual players in Asia to help them get a headstart and stay.
  23.  
  24. New classes have low amount of skins
  25. >It’s more of issue on the quality and production rather than developing them, so when the good news come, we will provide info through notices.
  26. >This is actually false, they sold off a lot of the higher tier ninja skins as "costumes" even though they look ordinary and not out of place = Limiting normal range to choose from as a normal player.
  27.  
  28. Asia gets cosmetics faster or exclusive ones, why not EU/NA
  29. >Western Publishers are behind it, the files are there but the publisher will intentionally save them for months for events, flash sales etc.
  30.  
  31. Why 120 unique accounts per guild?
  32. >We have planned to prevent a massive guild or alliance purging the rewards by themselves by limiting the maximum participants to 120 unique accounts per guild.
  33. >tl;dr prevent zerg guilds from flocking world bams and just getting last hit = free reward
  34.  
  35. Why release a huge PVP patch (GvG changes etc) when PVE players are a majority
  36. >We are planning to develop for all player’s enjoyment regardless of their preferences
  37.  
  38. Bank space issues
  39. >To prevent 1 man guild abuse for guild bank, they will be limiting allowed guilds created by one account.
  40. >Personal Bank tab will be increased from 4 to 8.
  41. >And to reduce clutter items, they will remove even more stuff (You've already heard of alchemy changes)
  42.  
  43. Zerg guilds, i.e 100 man guilds taking over world bosses loot
  44. >Intention is that other guilds work together or negotiate, i.e have a common enemy (zerg guild) to gain allies.
  45.  
  46. Class revamps
  47. >All classes that are deemed bad or unbalanced will face a rework to make the game interesting again
  48. >Confirmed: Warrior, Archer, Sorcerer. Rumored: Slayer
  49.  
  50. Why are dungeons hard?
  51. >Most of Tera's questing is quite streamlined to get people to lvl 65 fast as possible, this means most of the beginner dungeons are quite easy and people want a challenge after reaching 65.
  52. >This is also why a lot of bosses are not your ordinary braindead damagesponges, seems Korean devs are more focused on making the bosses unique and tough to make it memorable, give them character and pose a challenge so the player doesn't get bored immediately of endgame.
  53. Any new classes?
  54. >a new class is also planned to be added. (August-November is the date for class revamps being finished. So after should be focus on new class.)
  55.  
  56. Any PVP content?
  57. >New battleground or some kind of area with low-lvld and non-geared welcome.
  58.  
  59. Last PVE content release for Korea: 4 months ago. (1 week ago was balance changes for the 30 man raid, and some misc stuff + warrior rework. I.e November, next should be new raid and new class possibly.)
  60.  
  61. There's a lot of Guild discussion, bottom line is they don't like 1 man or lonewolf players and actively change the guilds to help keep them healthy and active.
  62. And of course promising awesome perks for joining a guild.
  63. The main reason is due to people quitting if they don't have any friends and guilds often solve that issue.
  64.  
  65. As there's some restrictions in place to prevent certain abuse (bank tab), a new change will be added with last player online tab so guild masters can kick inactive players and invite new active players.
  66. Guild housing is worked on, again, to entice players into joining guilds and forming friendship.
  67.  
  68. NA changes
  69. >Fraywind: Removed Equalized gear
  70. >Possible Dragon mount requirements reworked or easier to get
  71. >Imperator gear might be easier to get to help players gear up for the 30 man raid
  72. >Some changes will be implemented in their next maintenance patch. EnMasse usually gives Gameforge their fixes a week later.
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