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- [D] QWaylandEglClientBufferIntegration::QWaylandEglClientBufferIntegration:62 - Using Wayland-EGL
- greHome from GRE_HOME:/usr/bin
- libxul.so is not found, in /usr/bin/libxul.so
- Created LOG for EmbedLite
- [W] Silica::ThemePrivate::ThemePrivate:432 - Defaulting to webview scaling factor of 1.0
- [W] DeclarativeWindow::DeclarativeWindow:94 - No default allowed orientations defined. Check your device configuration!
- [W] BookmarkManager::load:87 - Unable to open bookmarks "/home/nemo/.local/share/org.sailfishos/sailfish-browser/bookmarks.json"
- [D] onCompleted:103 - ViewPlaceholder requires a SilicaFlickable parent
- [D] QFeedbackDroidVibrator::QFeedbackDroidVibrator:68 - Initializing plugin
- [D] QFeedbackDroidVibrator::QFeedbackDroidVibrator:93 - Reading setting for Press : 20
- [D] QFeedbackDroidVibrator::QFeedbackDroidVibrator:94 - Reading setting for Release : 18
- [D] QFeedbackDroidVibrator::QFeedbackDroidVibrator:95 - Reading setting for PressWeak : 10
- [D] QFeedbackDroidVibrator::QFeedbackDroidVibrator:96 - Reading setting for ReleaseWeak : 7
- [D] QFeedbackDroidVibrator::QFeedbackDroidVibrator:97 - Reading setting for PressStrong : 30
- [D] QFeedbackDroidVibrator::QFeedbackDroidVibrator:98 - Reading setting for ReleaseStrong : 25
- [D] QFeedbackDroidVibrator::QFeedbackDroidVibrator:99 - Reading setting for DragStart : 5
- [D] QFeedbackDroidVibrator::QFeedbackDroidVibrator:100 - Reading setting for DragDropInZone : 15
- [D] QFeedbackDroidVibrator::QFeedbackDroidVibrator:101 - Reading setting for DragDropOutOfZone : 0
- [D] QFeedbackDroidVibrator::QFeedbackDroidVibrator:102 - Reading setting for DragCrossBoundary : 10
- [D] QFeedbackDroidVibrator::QFeedbackDroidVibrator:103 - Reading setting for Appear : 0
- [D] QFeedbackDroidVibrator::QFeedbackDroidVibrator:104 - Reading setting for Disappear : 0
- [D] QFeedbackDroidVibrator::QFeedbackDroidVibrator:105 - Reading setting for Move : 0
- [D] QFeedbackDroidVibrator::deviceProfileSettingsChanged:133 - Profile settings changed: enabled: true level: 1
- Loaded xulDir:/usr/lib/xulrunner-qt5-38.8.0/libxul.so, appDir:/usr/bin
- [W] QOpenGLShaderPrivate::compile:319 - QOpenGLShader::compile(Vertex): failed
- [W] QOpenGLShaderPrivate::compile:325 - *** Problematic Vertex shader source code ***
- [W] QOpenGLShaderPrivate::compile:326 - attribute highp vec4 vertexCoord;
- attribute highp vec4 vertexColor;
- uniform highp mat4 matrix;
- uniform highp float opacity;
- varying lowp vec4 color;
- attribute highp float _qt_order;
- uniform highp float _qt_zRange;
- void main()
- {
- gl_Position = matrix * vertexCoord;
- color = vertexColor * opacity;
- gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w;
- }
- [W] QOpenGLShaderPrivate::compile:327 - ***
- [W] QOpenGLShaderPrivate::compile:319 - QOpenGLShader::compile(Fragment): failed
- [W] QOpenGLShaderPrivate::compile:325 - *** Problematic Fragment shader source code ***
- [W] QOpenGLShaderPrivate::compile:326 - #ifndef GL_FRAGMENT_PRECISION_HIGH
- #define highp mediump
- #endif
- varying lowp vec4 color;
- void main()
- {
- gl_FragColor = color;
- }
- [W] QOpenGLShaderPrivate::compile:327 - ***
- [W] QSGRenderContext::compile:816 - shader compilation failed:
- ""
- [W] QOpenGLShaderProgram::uniformLocation:1750 - QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
- [W] QOpenGLShaderProgram::uniformLocation:1750 - QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked
- EmbedLiteExt virtual nsresult EmbedChromeManager::Observe(nsISupports*, const char*, const char16_t*):82: obj:(nil), top:app-startup
- [W] QOpenGLShaderPrivate::compile:319 - QOpenGLShader::compile(Vertex): failed
- [W] QOpenGLShaderPrivate::compile:325 - *** Problematic Vertex shader source code ***
- [W] QOpenGLShaderPrivate::compile:326 -
- uniform highp mat4 qt_Matrix;
- attribute highp vec4 qt_Vertex;
- void main() {
- gl_Position = qt_Matrix * qt_Vertex;
- }
- [W] QOpenGLShaderPrivate::compile:327 - ***
- [W] QQuickCustomMaterialShader::compile:293 - QQuickCustomMaterialShader: Shader compilation failed:
- [W] QQuickCustomMaterialShader::compile:294 - "failed"
- [W] QOpenGLShaderPrivate::compile:319 - QOpenGLShader::compile(Fragment): failed
- [W] QOpenGLShaderPrivate::compile:325 - *** Problematic Fragment shader source code ***
- [W] QOpenGLShaderPrivate::compile:326 - #ifndef GL_FRAGMENT_PRECISION_HIGH
- #define highp mediump
- #endif
- void main()
- {
- gl_FragColor = vec4(1., 0., 1., 1.);
- }
- [W] QOpenGLShaderPrivate::compile:327 - ***
- [W] QOpenGLShaderProgram::uniformLocation:1750 - QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked
- [W] QOpenGLShaderProgram::uniformLocation:1750 - QOpenGLShaderProgram::uniformLocation( glassTexture ): shader program is not linked
- [W] QOpenGLShaderProgram::uniformLocation:1750 - QOpenGLShaderProgram::uniformLocation( qt_SubRect_glassTexture ): shader program is not linked
- [W] QOpenGLShaderProgram::uniformLocation:1750 - QOpenGLShaderProgram::uniformLocation( glassTextureSizeInv ): shader program is not linked
- [W] QOpenGLShaderProgram::uniformLocation:1750 - QOpenGLShaderProgram::uniformLocation( qt_Opacity ): shader program is not linked
- [W] QOpenGLShaderPrivate::compile:319 - QOpenGLShader::compile(Vertex): failed
- [W] QOpenGLShaderPrivate::compile:325 - *** Problematic Vertex shader source code ***
- [W] QOpenGLShaderPrivate::compile:326 - attribute highp vec4 vCoord;
- uniform highp mat4 matrix;
- attribute highp float _qt_order;
- uniform highp float _qt_zRange;
- void main()
- {
- gl_Position = matrix * vCoord;
- gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w;
- }
- [W] QOpenGLShaderPrivate::compile:327 - ***
- [W] QOpenGLShaderPrivate::compile:319 - QOpenGLShader::compile(Fragment): failed
- [W] QOpenGLShaderPrivate::compile:325 - *** Problematic Fragment shader source code ***
- [W] QOpenGLShaderPrivate::compile:326 - #ifndef GL_FRAGMENT_PRECISION_HIGH
- #define highp mediump
- #endif
- uniform lowp vec4 color;
- void main()
- {
- gl_FragColor = color;
- }
- [W] QOpenGLShaderPrivate::compile:327 - ***
- [W] QSGRenderContext::compile:816 - shader compilation failed:
- ""
- [W] QOpenGLShaderProgram::uniformLocation:1750 - QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
- [W] QOpenGLShaderProgram::uniformLocation:1750 - QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked
- [W] QOpenGLShaderPrivate::compile:319 - QOpenGLShader::compile(Fragment): failed
- [W] QOpenGLShaderPrivate::compile:325 - *** Problematic Fragment shader source code ***
- [W] QOpenGLShaderPrivate::compile:326 - #ifndef GL_FRAGMENT_PRECISION_HIGH
- #define highp mediump
- #endif
- varying highp vec2 sampleCoord;
- uniform mediump sampler2D _qt_texture;
- uniform lowp vec4 color;
- uniform mediump float alphaMin;
- uniform mediump float alphaMax;
- void main()
- {
- gl_FragColor = color * smoothstep(alphaMin,
- alphaMax,
- texture2D(_qt_texture, sampleCoord).a);
- }
- [W] QOpenGLShaderPrivate::compile:327 - ***
- [W] QSGMaterialShader::compile:384 - QSGMaterialShader: Shader compilation failed:
- [W] QSGMaterialShader::compile:385 - ""
- [W] QOpenGLShaderProgram::uniformLocation:1750 - QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
- [W] QOpenGLShaderProgram::uniformLocation:1750 - QOpenGLShaderProgram::uniformLocation( textureScale ): shader program is not linked
- [W] QOpenGLShaderProgram::uniformLocation:1750 - QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked
- [W] QOpenGLShaderProgram::uniformLocation:1750 - QOpenGLShaderProgram::uniformLocation( alphaMin ): shader program is not linked
- [W] QOpenGLShaderProgram::uniformLocation:1750 - QOpenGLShaderProgram::uniformLocation( alphaMax ): shader program is not linked
- [W] QOpenGLShaderPrivate::compile:319 - QOpenGLShader::compile(Fragment): failed
- [W] QOpenGLShaderPrivate::compile:325 - *** Problematic Fragment shader source code ***
- [W] QOpenGLShaderPrivate::compile:326 - #ifndef GL_FRAGMENT_PRECISION_HIGH
- #define highp mediump
- #endif
- uniform lowp vec4 color;
- void main()
- {
- gl_FragColor = color;
- }
- [W] QOpenGLShaderPrivate::compile:327 - ***
- EmbedLiteExt virtual nsresult EmbedTouchManager::Observe(nsISupports*, const char*, const char16_t*):86: obj:(nil), top:app-startup
- [W] QSGRenderContext::compile:816 - shader compilation failed:
- ""
- [W] QOpenGLShaderProgram::uniformLocation:1750 - QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
- [W] QOpenGLShaderProgram::uniformLocation:1750 - QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked
- EmbedLiteGlobalHelper app-startup
- EmbedLiteSyncService app-startup
- PREFS SERVICE INITAILIZED
- EmbedPrefService app-startup
- EmbedliteDownloadManager initialized
- UserAgentOverrideHelper app-startup
- [W] QOpenGLShaderPrivate::compile:319 - QOpenGLShader::compile(Fragment): failed
- [W] QOpenGLShaderPrivate::compile:325 - *** Problematic Fragment shader source code ***
- [W] QOpenGLShaderPrivate::compile:326 - #ifndef GL_FRAGMENT_PRECISION_HIGH
- #define highp mediump
- #endif
- varying highp vec2 qt_TexCoord;
- uniform sampler2D qt_Texture;
- void main()
- {
- gl_FragColor = texture2D(qt_Texture, qt_TexCoord);
- }
- [W] QOpenGLShaderPrivate::compile:327 - ***
- [W] QSGRenderContext::compile:816 - shader compilation failed:
- ""
- [W] QOpenGLShaderProgram::uniformLocation:1750 - QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked
- 1489148249705 addons.manager DEBUG Application has been upgraded
- 1489148249762 addons.manager DEBUG Loaded provider scope for resource://gre/modules/addons/XPIProvider.jsm: ["XPIProvider"]
- 1489148249769 addons.manager DEBUG Loaded provider scope for resource://gre/modules/LightweightThemeManager.jsm: ["LightweightThemeManager"]
- 1489148249782 addons.manager DEBUG Loaded provider scope for resource://gre/modules/addons/GMPProvider.jsm
- 1489148249788 addons.manager DEBUG Loaded provider scope for resource://gre/modules/addons/PluginProvider.jsm
- 1489148249790 addons.manager DEBUG Starting provider: XPIProvider
- 1489148249791 addons.xpi DEBUG startup
- 1489148249794 addons.xpi DEBUG checkForChanges
- 1489148249798 addons.xpi DEBUG Loaded add-on state from prefs: {}
- 1489148249801 addons.xpi DEBUG getInstallState changed: false, state: {}
- 1489148249804 addons.xpi DEBUG Empty XPI database, setting schema version preference to 16
- 1489148249805 addons.xpi DEBUG No changes found
- 1489148249806 addons.manager DEBUG Registering shutdown blocker for XPIProvider
- 1489148249807 addons.manager DEBUG Provider finished startup: XPIProvider
- 1489148249807 addons.manager DEBUG Starting provider: LightweightThemeManager
- 1489148249807 addons.manager DEBUG Registering shutdown blocker for LightweightThemeManager
- 1489148249808 addons.manager DEBUG Provider finished startup: LightweightThemeManager
- 1489148249811 addons.manager DEBUG Starting provider: GMPProvider
- 1489148249815 addons.manager DEBUG Registering shutdown blocker for GMPProvider
- 1489148249816 addons.manager DEBUG Provider finished startup: GMPProvider
- 1489148249817 addons.manager DEBUG Starting provider: PluginProvider
- 1489148249817 addons.manager DEBUG Registering shutdown blocker for PluginProvider
- 1489148249818 addons.manager DEBUG Provider finished startup: PluginProvider
- 1489148249819 addons.manager DEBUG Completed startup sequence
- [W] QOpenGLShaderPrivate::compile:319 - QOpenGLShader::compile(Vertex): failed
- [W] QOpenGLShaderPrivate::compile:325 - *** Problematic Vertex shader source code ***
- [W] QOpenGLShaderPrivate::compile:326 - attribute highp vec4 vertexCoord;
- attribute highp vec4 vertexColor;
- uniform highp mat4 matrix;
- uniform highp float opacity;
- varying lowp vec4 color;
- attribute highp float _qt_order;
- uniform highp float _qt_zRange;
- void main()
- {
- gl_Position = matrix * vertexCoord;
- color = vertexColor * opacity;
- gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w;
- }
- [W] QOpenGLShaderPrivate::compile:327 - ***
- [W] QOpenGLShaderPrivate::compile:319 - QOpenGLShader::compile(Fragment): failed
- [W] QOpenGLShaderPrivate::compile:325 - *** Problematic Fragment shader source code ***
- [W] QOpenGLShaderPrivate::compile:326 - #ifndef GL_FRAGMENT_PRECISION_HIGH
- #define highp mediump
- #endif
- varying lowp vec4 color;
- void main()
- {
- gl_FragColor = color;
- }
- [W] QOpenGLShaderPrivate::compile:327 - ***
- [W] QSGRenderContext::compile:816 - shader compilation failed:
- ""
- [W] QOpenGLShaderProgram::uniformLocation:1750 - QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
- [W] QOpenGLShaderProgram::uniformLocation:1750 - QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked
- [W] QOpenGLShaderPrivate::compile:319 - QOpenGLShader::compile(Fragment): failed
- [W] QOpenGLShaderPrivate::compile:325 - *** Problematic Fragment shader source code ***
- [W] QOpenGLShaderPrivate::compile:326 - #ifndef GL_FRAGMENT_PRECISION_HIGH
- #define highp mediump
- #endif
- varying highp vec2 qt_TexCoord;
- uniform sampler2D qt_Texture;
- void main()
- {
- gl_FragColor = texture2D(qt_Texture, qt_TexCoord);
- }
- [W] QOpenGLShaderPrivate::compile:327 - ***
- [W] QSGRenderContext::compile:816 - shader compilation failed:
- ""
- [W] QOpenGLShaderProgram::uniformLocation:1750 - QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked
- [W] QOpenGLShaderPrivate::compile:319 - QOpenGLShader::compile(Fragment): failed
- [W] QOpenGLShaderPrivate::compile:325 - *** Problematic Fragment shader source code ***
- [W] QOpenGLShaderPrivate::compile:326 - #ifndef GL_FRAGMENT_PRECISION_HIGH
- #define highp mediump
- #endif
- varying highp vec2 sampleCoord;
- uniform mediump sampler2D _qt_texture;
- uniform lowp vec4 color;
- uniform mediump float alphaMin;
- uniform mediump float alphaMax;
- void main()
- {
- gl_FragColor = color * smoothstep(alphaMin,
- alphaMax,
- texture2D(_qt_texture, sampleCoord).a);
- }
- [W] QOpenGLShaderPrivate::compile:327 - ***
- [W] QSGRenderContext::compile:816 - shader compilation failed:
- ""
- [W] QOpenGLShaderProgram::uniformLocation:1750 - QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
- [W] QOpenGLShaderProgram::uniformLocation:1750 - QOpenGLShaderProgram::uniformLocation( textureScale ): shader program is not linked
- [W] QOpenGLShaderProgram::uniformLocation:1750 - QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked
- [W] QOpenGLShaderProgram::uniformLocation:1750 - QOpenGLShaderProgram::uniformLocation( alphaMin ): shader program is not linked
- [W] QOpenGLShaderProgram::uniformLocation:1750 - QOpenGLShaderProgram::uniformLocation( alphaMax ): shader program is not linked
- [W] QOpenGLShaderPrivate::compile:319 - QOpenGLShader::compile(Vertex): failed
- [W] QOpenGLShaderPrivate::compile:325 - *** Problematic Vertex shader source code ***
- [W] QOpenGLShaderPrivate::compile:326 - attribute highp vec4 vertexCoord;
- attribute highp vec4 vertexColor;
- uniform highp mat4 matrix;
- uniform highp float opacity;
- varying lowp vec4 color;
- attribute highp float _qt_order;
- uniform highp float _qt_zRange;
- void main()
- {
- gl_Position = matrix * vertexCoord;
- color = vertexColor * opacity;
- gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w;
- }
- [W] QOpenGLShaderPrivate::compile:327 - ***
- [W] QSGRenderContext::compile:816 - shader compilation failed:
- ""
- [W] QOpenGLShaderProgram::uniformLocation:1750 - QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
- [W] QOpenGLShaderProgram::uniformLocation:1750 - QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked
- [W] QOpenGLShaderPrivate::compile:319 - QOpenGLShader::compile(Fragment): failed
- [W] QOpenGLShaderPrivate::compile:325 - *** Problematic Fragment shader source code ***
- [W] QOpenGLShaderPrivate::compile:326 - #ifndef GL_FRAGMENT_PRECISION_HIGH
- #define highp mediump
- #endif
- varying highp vec2 qt_TexCoord;
- uniform sampler2D qt_Texture;
- void main()
- {
- gl_FragColor = texture2D(qt_Texture, qt_TexCoord);
- }
- [W] QOpenGLShaderPrivate::compile:327 - ***
- [W] QSGRenderContext::compile:816 - shader compilation failed:
- ""
- [W] QOpenGLShaderProgram::uniformLocation:1750 - QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked
- Created LOG for EmbedPrefs
- Attempting load of libEGL.so
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