akhilkalwakurthy

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Mar 10th, 2017
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  1. [D] QWaylandEglClientBufferIntegration::QWaylandEglClientBufferIntegration:62 - Using Wayland-EGL
  2. greHome from GRE_HOME:/usr/bin
  3. libxul.so is not found, in /usr/bin/libxul.so
  4. Created LOG for EmbedLite
  5. [W] Silica::ThemePrivate::ThemePrivate:432 - Defaulting to webview scaling factor of 1.0
  6. [W] DeclarativeWindow::DeclarativeWindow:94 - No default allowed orientations defined. Check your device configuration!
  7. [W] BookmarkManager::load:87 - Unable to open bookmarks  "/home/nemo/.local/share/org.sailfishos/sailfish-browser/bookmarks.json"
  8. [D] onCompleted:103 - ViewPlaceholder requires a SilicaFlickable parent
  9. [D] QFeedbackDroidVibrator::QFeedbackDroidVibrator:68 - Initializing plugin
  10. [D] QFeedbackDroidVibrator::QFeedbackDroidVibrator:93 - Reading setting for Press : 20
  11. [D] QFeedbackDroidVibrator::QFeedbackDroidVibrator:94 - Reading setting for Release : 18
  12. [D] QFeedbackDroidVibrator::QFeedbackDroidVibrator:95 - Reading setting for PressWeak : 10
  13. [D] QFeedbackDroidVibrator::QFeedbackDroidVibrator:96 - Reading setting for ReleaseWeak : 7
  14. [D] QFeedbackDroidVibrator::QFeedbackDroidVibrator:97 - Reading setting for PressStrong : 30
  15. [D] QFeedbackDroidVibrator::QFeedbackDroidVibrator:98 - Reading setting for ReleaseStrong : 25
  16. [D] QFeedbackDroidVibrator::QFeedbackDroidVibrator:99 - Reading setting for DragStart : 5
  17. [D] QFeedbackDroidVibrator::QFeedbackDroidVibrator:100 - Reading setting for DragDropInZone : 15
  18. [D] QFeedbackDroidVibrator::QFeedbackDroidVibrator:101 - Reading setting for DragDropOutOfZone : 0
  19. [D] QFeedbackDroidVibrator::QFeedbackDroidVibrator:102 - Reading setting for DragCrossBoundary : 10
  20. [D] QFeedbackDroidVibrator::QFeedbackDroidVibrator:103 - Reading setting for Appear : 0
  21. [D] QFeedbackDroidVibrator::QFeedbackDroidVibrator:104 - Reading setting for Disappear : 0
  22. [D] QFeedbackDroidVibrator::QFeedbackDroidVibrator:105 - Reading setting for Move : 0
  23. [D] QFeedbackDroidVibrator::deviceProfileSettingsChanged:133 - Profile settings changed: enabled: true level: 1
  24. Loaded xulDir:/usr/lib/xulrunner-qt5-38.8.0/libxul.so, appDir:/usr/bin
  25. [W] QOpenGLShaderPrivate::compile:319 - QOpenGLShader::compile(Vertex): failed
  26. [W] QOpenGLShaderPrivate::compile:325 - *** Problematic Vertex shader source code ***
  27. [W] QOpenGLShaderPrivate::compile:326 - attribute highp vec4 vertexCoord;
  28. attribute highp vec4 vertexColor;
  29.  
  30. uniform highp mat4 matrix;
  31. uniform highp float opacity;
  32.  
  33. varying lowp vec4 color;
  34.  
  35. attribute highp float _qt_order;
  36. uniform highp float _qt_zRange;
  37. void main()
  38. {
  39.     gl_Position = matrix * vertexCoord;
  40.     color = vertexColor * opacity;
  41.     gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w;
  42. }
  43. [W] QOpenGLShaderPrivate::compile:327 - ***
  44. [W] QOpenGLShaderPrivate::compile:319 - QOpenGLShader::compile(Fragment): failed
  45. [W] QOpenGLShaderPrivate::compile:325 - *** Problematic Fragment shader source code ***
  46. [W] QOpenGLShaderPrivate::compile:326 - #ifndef GL_FRAGMENT_PRECISION_HIGH
  47. #define highp mediump
  48. #endif
  49. varying lowp vec4 color;
  50.  
  51. void main()
  52. {
  53.     gl_FragColor = color;
  54. }
  55. [W] QOpenGLShaderPrivate::compile:327 - ***
  56. [W] QSGRenderContext::compile:816 - shader compilation failed:
  57. ""
  58. [W] QOpenGLShaderProgram::uniformLocation:1750 - QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
  59. [W] QOpenGLShaderProgram::uniformLocation:1750 - QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked
  60. EmbedLiteExt virtual nsresult EmbedChromeManager::Observe(nsISupports*, const char*, const char16_t*):82: obj:(nil), top:app-startup
  61. [W] QOpenGLShaderPrivate::compile:319 - QOpenGLShader::compile(Vertex): failed
  62. [W] QOpenGLShaderPrivate::compile:325 - *** Problematic Vertex shader source code ***
  63. [W] QOpenGLShaderPrivate::compile:326 -
  64.            uniform highp mat4 qt_Matrix;
  65.            attribute highp vec4 qt_Vertex;
  66.  
  67.            void main() {
  68.               gl_Position = qt_Matrix * qt_Vertex;
  69.            }
  70.          
  71. [W] QOpenGLShaderPrivate::compile:327 - ***
  72. [W] QQuickCustomMaterialShader::compile:293 - QQuickCustomMaterialShader: Shader compilation failed:
  73. [W] QQuickCustomMaterialShader::compile:294 - "failed"
  74. [W] QOpenGLShaderPrivate::compile:319 - QOpenGLShader::compile(Fragment): failed
  75. [W] QOpenGLShaderPrivate::compile:325 - *** Problematic Fragment shader source code ***
  76. [W] QOpenGLShaderPrivate::compile:326 - #ifndef GL_FRAGMENT_PRECISION_HIGH
  77. #define highp mediump
  78. #endif
  79. void main()
  80. {
  81.     gl_FragColor = vec4(1., 0., 1., 1.);
  82. }
  83. [W] QOpenGLShaderPrivate::compile:327 - ***
  84. [W] QOpenGLShaderProgram::uniformLocation:1750 - QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked
  85. [W] QOpenGLShaderProgram::uniformLocation:1750 - QOpenGLShaderProgram::uniformLocation( glassTexture ): shader program is not linked
  86. [W] QOpenGLShaderProgram::uniformLocation:1750 - QOpenGLShaderProgram::uniformLocation( qt_SubRect_glassTexture ): shader program is not linked
  87. [W] QOpenGLShaderProgram::uniformLocation:1750 - QOpenGLShaderProgram::uniformLocation( glassTextureSizeInv ): shader program is not linked
  88. [W] QOpenGLShaderProgram::uniformLocation:1750 - QOpenGLShaderProgram::uniformLocation( qt_Opacity ): shader program is not linked
  89. [W] QOpenGLShaderPrivate::compile:319 - QOpenGLShader::compile(Vertex): failed
  90. [W] QOpenGLShaderPrivate::compile:325 - *** Problematic Vertex shader source code ***
  91. [W] QOpenGLShaderPrivate::compile:326 - attribute highp vec4 vCoord;
  92. uniform highp mat4 matrix;
  93.  
  94. attribute highp float _qt_order;
  95. uniform highp float _qt_zRange;
  96. void main()
  97. {
  98.     gl_Position = matrix * vCoord;
  99.     gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w;
  100. }
  101.  
  102. [W] QOpenGLShaderPrivate::compile:327 - ***
  103. [W] QOpenGLShaderPrivate::compile:319 - QOpenGLShader::compile(Fragment): failed
  104. [W] QOpenGLShaderPrivate::compile:325 - *** Problematic Fragment shader source code ***
  105. [W] QOpenGLShaderPrivate::compile:326 - #ifndef GL_FRAGMENT_PRECISION_HIGH
  106. #define highp mediump
  107. #endif
  108. uniform lowp vec4 color;
  109.  
  110. void main()
  111. {
  112.     gl_FragColor = color;
  113. }
  114. [W] QOpenGLShaderPrivate::compile:327 - ***
  115. [W] QSGRenderContext::compile:816 - shader compilation failed:
  116. ""
  117. [W] QOpenGLShaderProgram::uniformLocation:1750 - QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
  118. [W] QOpenGLShaderProgram::uniformLocation:1750 - QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked
  119. [W] QOpenGLShaderPrivate::compile:319 - QOpenGLShader::compile(Fragment): failed
  120. [W] QOpenGLShaderPrivate::compile:325 - *** Problematic Fragment shader source code ***
  121. [W] QOpenGLShaderPrivate::compile:326 - #ifndef GL_FRAGMENT_PRECISION_HIGH
  122. #define highp mediump
  123. #endif
  124. varying highp vec2 sampleCoord;
  125.  
  126. uniform mediump sampler2D _qt_texture;
  127. uniform lowp vec4 color;
  128. uniform mediump float alphaMin;
  129. uniform mediump float alphaMax;
  130.  
  131. void main()
  132. {
  133.     gl_FragColor = color * smoothstep(alphaMin,
  134.                                       alphaMax,
  135.                                       texture2D(_qt_texture, sampleCoord).a);
  136. }
  137. [W] QOpenGLShaderPrivate::compile:327 - ***
  138. [W] QSGMaterialShader::compile:384 - QSGMaterialShader: Shader compilation failed:
  139. [W] QSGMaterialShader::compile:385 - ""
  140. [W] QOpenGLShaderProgram::uniformLocation:1750 - QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
  141. [W] QOpenGLShaderProgram::uniformLocation:1750 - QOpenGLShaderProgram::uniformLocation( textureScale ): shader program is not linked
  142. [W] QOpenGLShaderProgram::uniformLocation:1750 - QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked
  143. [W] QOpenGLShaderProgram::uniformLocation:1750 - QOpenGLShaderProgram::uniformLocation( alphaMin ): shader program is not linked
  144. [W] QOpenGLShaderProgram::uniformLocation:1750 - QOpenGLShaderProgram::uniformLocation( alphaMax ): shader program is not linked
  145. [W] QOpenGLShaderPrivate::compile:319 - QOpenGLShader::compile(Fragment): failed
  146. [W] QOpenGLShaderPrivate::compile:325 - *** Problematic Fragment shader source code ***
  147. [W] QOpenGLShaderPrivate::compile:326 - #ifndef GL_FRAGMENT_PRECISION_HIGH
  148. #define highp mediump
  149. #endif
  150. uniform lowp vec4 color;
  151.  
  152. void main()
  153. {
  154.     gl_FragColor = color;
  155. }
  156. [W] QOpenGLShaderPrivate::compile:327 - ***
  157. EmbedLiteExt virtual nsresult EmbedTouchManager::Observe(nsISupports*, const char*, const char16_t*):86: obj:(nil), top:app-startup
  158. [W] QSGRenderContext::compile:816 - shader compilation failed:
  159. ""
  160. [W] QOpenGLShaderProgram::uniformLocation:1750 - QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
  161. [W] QOpenGLShaderProgram::uniformLocation:1750 - QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked
  162. EmbedLiteGlobalHelper app-startup
  163. EmbedLiteSyncService app-startup
  164. PREFS SERVICE INITAILIZED
  165. EmbedPrefService app-startup
  166. EmbedliteDownloadManager initialized
  167. UserAgentOverrideHelper app-startup
  168. [W] QOpenGLShaderPrivate::compile:319 - QOpenGLShader::compile(Fragment): failed
  169. [W] QOpenGLShaderPrivate::compile:325 - *** Problematic Fragment shader source code ***
  170. [W] QOpenGLShaderPrivate::compile:326 - #ifndef GL_FRAGMENT_PRECISION_HIGH
  171. #define highp mediump
  172. #endif
  173. varying highp vec2 qt_TexCoord;
  174.  
  175. uniform sampler2D qt_Texture;
  176.  
  177. void main()
  178. {
  179.     gl_FragColor = texture2D(qt_Texture, qt_TexCoord);
  180. }
  181. [W] QOpenGLShaderPrivate::compile:327 - ***
  182. [W] QSGRenderContext::compile:816 - shader compilation failed:
  183. ""
  184. [W] QOpenGLShaderProgram::uniformLocation:1750 - QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked
  185. 1489148249705   addons.manager  DEBUG   Application has been upgraded
  186. 1489148249762   addons.manager  DEBUG   Loaded provider scope for resource://gre/modules/addons/XPIProvider.jsm: ["XPIProvider"]
  187. 1489148249769   addons.manager  DEBUG   Loaded provider scope for resource://gre/modules/LightweightThemeManager.jsm: ["LightweightThemeManager"]
  188. 1489148249782   addons.manager  DEBUG   Loaded provider scope for resource://gre/modules/addons/GMPProvider.jsm
  189. 1489148249788   addons.manager  DEBUG   Loaded provider scope for resource://gre/modules/addons/PluginProvider.jsm
  190. 1489148249790   addons.manager  DEBUG   Starting provider: XPIProvider
  191. 1489148249791   addons.xpi  DEBUG   startup
  192. 1489148249794   addons.xpi  DEBUG   checkForChanges
  193. 1489148249798   addons.xpi  DEBUG   Loaded add-on state from prefs: {}
  194. 1489148249801   addons.xpi  DEBUG   getInstallState changed: false, state: {}
  195. 1489148249804   addons.xpi  DEBUG   Empty XPI database, setting schema version preference to 16
  196. 1489148249805   addons.xpi  DEBUG   No changes found
  197. 1489148249806   addons.manager  DEBUG   Registering shutdown blocker for XPIProvider
  198. 1489148249807   addons.manager  DEBUG   Provider finished startup: XPIProvider
  199. 1489148249807   addons.manager  DEBUG   Starting provider: LightweightThemeManager
  200. 1489148249807   addons.manager  DEBUG   Registering shutdown blocker for LightweightThemeManager
  201. 1489148249808   addons.manager  DEBUG   Provider finished startup: LightweightThemeManager
  202. 1489148249811   addons.manager  DEBUG   Starting provider: GMPProvider
  203. 1489148249815   addons.manager  DEBUG   Registering shutdown blocker for GMPProvider
  204. 1489148249816   addons.manager  DEBUG   Provider finished startup: GMPProvider
  205. 1489148249817   addons.manager  DEBUG   Starting provider: PluginProvider
  206. 1489148249817   addons.manager  DEBUG   Registering shutdown blocker for PluginProvider
  207. 1489148249818   addons.manager  DEBUG   Provider finished startup: PluginProvider
  208. 1489148249819   addons.manager  DEBUG   Completed startup sequence
  209. [W] QOpenGLShaderPrivate::compile:319 - QOpenGLShader::compile(Vertex): failed
  210. [W] QOpenGLShaderPrivate::compile:325 - *** Problematic Vertex shader source code ***
  211. [W] QOpenGLShaderPrivate::compile:326 - attribute highp vec4 vertexCoord;
  212. attribute highp vec4 vertexColor;
  213.  
  214. uniform highp mat4 matrix;
  215. uniform highp float opacity;
  216.  
  217. varying lowp vec4 color;
  218.  
  219. attribute highp float _qt_order;
  220. uniform highp float _qt_zRange;
  221. void main()
  222. {
  223.     gl_Position = matrix * vertexCoord;
  224.     color = vertexColor * opacity;
  225.     gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w;
  226. }
  227. [W] QOpenGLShaderPrivate::compile:327 - ***
  228. [W] QOpenGLShaderPrivate::compile:319 - QOpenGLShader::compile(Fragment): failed
  229. [W] QOpenGLShaderPrivate::compile:325 - *** Problematic Fragment shader source code ***
  230. [W] QOpenGLShaderPrivate::compile:326 - #ifndef GL_FRAGMENT_PRECISION_HIGH
  231. #define highp mediump
  232. #endif
  233. varying lowp vec4 color;
  234.  
  235. void main()
  236. {
  237.     gl_FragColor = color;
  238. }
  239. [W] QOpenGLShaderPrivate::compile:327 - ***
  240. [W] QSGRenderContext::compile:816 - shader compilation failed:
  241. ""
  242. [W] QOpenGLShaderProgram::uniformLocation:1750 - QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
  243. [W] QOpenGLShaderProgram::uniformLocation:1750 - QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked
  244. [W] QOpenGLShaderPrivate::compile:319 - QOpenGLShader::compile(Fragment): failed
  245. [W] QOpenGLShaderPrivate::compile:325 - *** Problematic Fragment shader source code ***
  246. [W] QOpenGLShaderPrivate::compile:326 - #ifndef GL_FRAGMENT_PRECISION_HIGH
  247. #define highp mediump
  248. #endif
  249. varying highp vec2 qt_TexCoord;
  250.  
  251. uniform sampler2D qt_Texture;
  252.  
  253. void main()
  254. {
  255.     gl_FragColor = texture2D(qt_Texture, qt_TexCoord);
  256. }
  257. [W] QOpenGLShaderPrivate::compile:327 - ***
  258. [W] QSGRenderContext::compile:816 - shader compilation failed:
  259. ""
  260. [W] QOpenGLShaderProgram::uniformLocation:1750 - QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked
  261. [W] QOpenGLShaderPrivate::compile:319 - QOpenGLShader::compile(Fragment): failed
  262. [W] QOpenGLShaderPrivate::compile:325 - *** Problematic Fragment shader source code ***
  263. [W] QOpenGLShaderPrivate::compile:326 - #ifndef GL_FRAGMENT_PRECISION_HIGH
  264. #define highp mediump
  265. #endif
  266. varying highp vec2 sampleCoord;
  267.  
  268. uniform mediump sampler2D _qt_texture;
  269. uniform lowp vec4 color;
  270. uniform mediump float alphaMin;
  271. uniform mediump float alphaMax;
  272.  
  273. void main()
  274. {
  275.     gl_FragColor = color * smoothstep(alphaMin,
  276.                                       alphaMax,
  277.                                       texture2D(_qt_texture, sampleCoord).a);
  278. }
  279. [W] QOpenGLShaderPrivate::compile:327 - ***
  280. [W] QSGRenderContext::compile:816 - shader compilation failed:
  281. ""
  282. [W] QOpenGLShaderProgram::uniformLocation:1750 - QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
  283. [W] QOpenGLShaderProgram::uniformLocation:1750 - QOpenGLShaderProgram::uniformLocation( textureScale ): shader program is not linked
  284. [W] QOpenGLShaderProgram::uniformLocation:1750 - QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked
  285. [W] QOpenGLShaderProgram::uniformLocation:1750 - QOpenGLShaderProgram::uniformLocation( alphaMin ): shader program is not linked
  286. [W] QOpenGLShaderProgram::uniformLocation:1750 - QOpenGLShaderProgram::uniformLocation( alphaMax ): shader program is not linked
  287. [W] QOpenGLShaderPrivate::compile:319 - QOpenGLShader::compile(Vertex): failed
  288. [W] QOpenGLShaderPrivate::compile:325 - *** Problematic Vertex shader source code ***
  289. [W] QOpenGLShaderPrivate::compile:326 - attribute highp vec4 vertexCoord;
  290. attribute highp vec4 vertexColor;
  291.  
  292. uniform highp mat4 matrix;
  293. uniform highp float opacity;
  294.  
  295. varying lowp vec4 color;
  296.  
  297. attribute highp float _qt_order;
  298. uniform highp float _qt_zRange;
  299. void main()
  300. {
  301.     gl_Position = matrix * vertexCoord;
  302.     color = vertexColor * opacity;
  303.     gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w;
  304. }
  305. [W] QOpenGLShaderPrivate::compile:327 - ***
  306. [W] QSGRenderContext::compile:816 - shader compilation failed:
  307. ""
  308. [W] QOpenGLShaderProgram::uniformLocation:1750 - QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
  309. [W] QOpenGLShaderProgram::uniformLocation:1750 - QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked
  310. [W] QOpenGLShaderPrivate::compile:319 - QOpenGLShader::compile(Fragment): failed
  311. [W] QOpenGLShaderPrivate::compile:325 - *** Problematic Fragment shader source code ***
  312. [W] QOpenGLShaderPrivate::compile:326 - #ifndef GL_FRAGMENT_PRECISION_HIGH
  313. #define highp mediump
  314. #endif
  315. varying highp vec2 qt_TexCoord;
  316.  
  317. uniform sampler2D qt_Texture;
  318.  
  319. void main()
  320. {
  321.     gl_FragColor = texture2D(qt_Texture, qt_TexCoord);
  322. }
  323. [W] QOpenGLShaderPrivate::compile:327 - ***
  324. [W] QSGRenderContext::compile:816 - shader compilation failed:
  325. ""
  326. [W] QOpenGLShaderProgram::uniformLocation:1750 - QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked
  327. Created LOG for EmbedPrefs
  328. Attempting load of libEGL.so
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