Advertisement
Guest User

Untitled

a guest
May 25th, 2015
262
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 39.92 KB | None | 0 0
  1. class CfgPatches
  2. {
  3. class 506th_eereb
  4. {
  5. units[] = {"LOP_U_UA_Fatigue_01","LOP_U_UA_Fatigue_02","LOP_U_UA_Fatigue_04","506th_eereb_base","506th_eereb_officer","506th_eereb_squadleader","506th_eereb_teamleader","506th_eereb_medic","506th_eereb_machinegunner","506th_eereb_ammobearer","506th_eereb_grenadier","506th_eereb_rifleman","506th_eereb_riflemanrpg","506th_eereb_riflemanrpg7","506th_eereb_riflemanstrela","506th_eereb_vehcommander","506th_eereb_vehcrewman","506th_BTR_60","506th_ZSU_234","506_eereb_Static_Mk19_TriPod","506_eereb_Static_M2","506_eereb_Static_NSV","506th_eereb_pilot","506th_eereb_BM_21","506th_eereb_UAZ","506th_eereb_URAL_FUEL","506th_eereb_URAL_OPEN","506th_mi8_mtv","506th_mi24","506th_mi8_amt"};
  6. weapons[] = {};
  7. requiredVersion = 0.1; // This is for key signing
  8. requiredAddons[] = {"A3_Data_F","A3_Characters_F_Common","A3_Weapons_F","A3_Characters_F_Civil","A3_Characters_F_Gamma","rhs_main","rhs_c_a2port_air","rhs_c_a2port_armor","rhs_c_a2port_car","rhs_c_bmp","rhs_c_bmp3","rhs_decals","rhs_optics","rhs_c_troops","rhs_c_heavyweapons","rhs_c_btr","rhs_c_cars","rhs_c_t72","rhs_c_tanks"}; // All the PBOs you call on for this mod
  9. };
  10. };
  11. class UniformSlotInfo // This allows uniforms to be worn by anyone ie: NATO wearing AAF uniform
  12. {
  13. slotType = 0;
  14. linkProxy = "-";
  15. };
  16. class CfgFactionClasses
  17. {
  18. class 506th_eereb_faction
  19. {
  20. displayName = "Eastern European Rebels"; // In-game faction name
  21. priority = 2;
  22. side = 2;
  23. icon = "\506theereb\rpla.paa";
  24. };
  25. };
  26. class CfgVehicleClasses
  27. {
  28. class 506th_eereb_inf
  29. {
  30. displayName = "Infantry"; // In-game class name
  31. };
  32. class 506th_eereb_veh
  33. {
  34. displayName = "Vehicles"; // In-game class name
  35. };
  36. class 506th_eereb_static
  37. {
  38. displayName = "Static"; // In-game class name
  39. };
  40. class 506th_eereb_air
  41. {
  42. displayName = "Air"; // In-game class name
  43. };
  44. };
  45. class HeadLimits;
  46. class Hitpoints;
  47. class HitHead;
  48. class HitBody;
  49. class HitHands;
  50. class HitLegs;
  51. class CfgAISkill
  52. {
  53. aimingAccuracy[] = {0,0,1,0.57};
  54. aimingShake[] = {0,0,1,0.35};
  55. aimingSpeed[] = {0.2,0.3,1,1};
  56. courage[] = {0,0,1,1};
  57. commanding[] = {0,1,1,1};
  58. endurance[] = {0,1,1,2};
  59. general[] = {0,1,1,3};
  60. reloadSpeed[] = {0,1,1,1};
  61. spotDistance[] = {0,0.5,1,2};
  62. spotTime[] = {0,0.5,1,1.2};
  63. };
  64. class cfgWeapons
  65. {
  66. class ItemCore;
  67. class UniformItem;
  68. class Uniform_Base: ItemCore
  69. {
  70. class ItemInfo;
  71. };
  72. class U_I_G_resistanceLeader_F;
  73. class U_BG_Guerilla2_3;
  74. class U_BG_Guerilla2_1;
  75. class LOP_U_UA_Fatigue_01: Uniform_Base
  76. {
  77. author = "506thOPFOR";
  78. scope = 2;
  79. displayName = "Nationalist fatigues 01";
  80. picture = "\A3\characters_f\data\ui\icon_U_Citizen_ca.paa";
  81. model = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d";
  82. hiddenSelections[] = {"camo"};
  83. hiddenSelectionsTextures[] = {"\A3\Characters_F\Common\Suitpacks\data\suitpack_soldier_blufor_co.paa"};
  84. class ItemInfo: UniformItem
  85. {
  86. uniformModel = "-";
  87. uniformClass = "506th_eereb_grenadier";
  88. containerClass = "Supply50";
  89. mass = 40;
  90. };
  91. };
  92. class LOP_U_UA_Fatigue_02: Uniform_Base
  93. {
  94. author = "506thOPFOR";
  95. scope = 2;
  96. displayName = "Nationalist fatigues 02";
  97. picture = "\A3\characters_f\data\ui\icon_U_Citizen_ca.paa";
  98. model = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d";
  99. hiddenSelections[] = {"camo"};
  100. hiddenSelectionsTextures[] = {"\A3\Characters_F\Common\Suitpacks\data\suitpack_soldier_blufor_co.paa"};
  101. class ItemInfo: UniformItem
  102. {
  103. uniformModel = "-";
  104. uniformClass = "506th_eereb_teamleader";
  105. containerClass = "Supply50";
  106. mass = 40;
  107. };
  108. };
  109. class LOP_U_UA_Fatigue_04: Uniform_Base
  110. {
  111. author = "506thOPFOR";
  112. scope = 2;
  113. displayName = "Nationalist fatigues 04";
  114. picture = "\A3\characters_f\data\ui\icon_U_Citizen_ca.paa";
  115. model = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d";
  116. hiddenSelections[] = {"camo"};
  117. hiddenSelectionsTextures[] = {"\A3\Characters_F\Common\Suitpacks\data\suitpack_soldier_blufor_co.paa"};
  118. class ItemInfo: UniformItem
  119. {
  120. uniformModel = "-";
  121. uniformClass = "506th_eereb_medic";
  122. containerClass = "Supply50";
  123. mass = 40;
  124. };
  125. };
  126. };
  127. class CfgVehicles
  128. {
  129. class I_Soldier_base_F;
  130. class RHS_NSV_TriPod_MSV;
  131. class RHS_M2StaticMG_D;
  132. class RHS_MK19_TriPod_D;
  133. class rhs_zsu234_aa;
  134. class rhs_btr60_vv;
  135. class rhs_mi8amt_vdv;
  136. class rhs_mi24v_vdv;
  137. class rhs_mi8mtv3_fab_vdv;
  138. class RHS_BM21_MSV_01;
  139. class RHS_UAZ_MSV_01;
  140. class RHS_Ural_Fuel_MSV_01;
  141. class RHS_Ural_Open_MSV_01;
  142. class 506th_eereb_base: I_Soldier_base_F // Unit Class name: Class getting info from
  143. {
  144.  
  145. scope = 0; // Not visible, base class
  146. side = 2; // Independent
  147. icon = "iconMan";
  148. faction = "506th_eereb_faction"; // Your Faction
  149. // Unit information
  150. vehicleclass = "506th_eereb_inf"; // Unit Group
  151. _generalMacro = "506th_eereb_base"; // Class Name
  152. displayName = "Rifleman"; // In-Game Name
  153. // Equipment
  154. nakedUniform = "U_BasicBody";
  155. hiddenSelections[] = {"Camo"};
  156. hiddenSelectionsTextures[] = {"\lop_t_wep_uniforms\data\ultranationalist\u_fatigue_04.paa"};
  157. uniformClass = "LOP_U_UA_Fatigue_04";
  158. // Weapons
  159. // Magazines
  160. // Headgear randomization
  161.  
  162. sensitivity = 4; //How far they see/identify things
  163. minFireTime = 5; //Time spent firing on single target
  164. class HitPoints: HitPoints
  165. {
  166. class HitHead: HitHead
  167. {
  168. armor = .75;
  169. };
  170. class HitBody: HitBody
  171. {
  172. armor = 1;
  173. };
  174. class HitHands: HitHands
  175. {
  176. armor = 1.25;
  177. };
  178. class HitLegs: HitLegs
  179. {
  180. armor = 1;
  181. };
  182. };
  183. armor = 2;
  184. armorStructural = 6;
  185. };
  186. class 506th_eereb_officer: 506th_eereb_base
  187. {
  188. scope = 2; // Visible in editor and zeus
  189. // Unit information
  190. _generalMacro = "506th_eereb_officer"; // Class Name
  191. displayName = "Officer"; // In-Game Name
  192. // Equipment
  193. hiddenSelections[] = {"Camo"};
  194. hiddenSelectionsTextures[] = {"\lop_t_wep_uniforms\data\ultranationalist\u_fatigue_02.paa"};
  195. nakedUniform = "U_BasicBody";
  196. linkedItems[] = {"V_TacVest_oli","ItemMap","ItemGPS","ItemCompass","ItemWatch","ItemRadio","G_Bandanna_oli","rhs_fieldcap"};
  197. respawnLinkedItems[] = {"V_TacVest_oli","ItemMap","ItemGPS","ItemCompass","ItemWatch","ItemRadio","G_Bandanna_oli","rhs_fieldcap"};
  198. Items[] = {"FirstAidKit","FirstAidKit"};
  199. RespawnItems[] = {"FirstAidKit","FirstAidKit"};
  200. uniformClass = "LOP_U_UA_Fatigue_02";
  201. // Weapons
  202. weapons[] = {"rhs_weap_akms","Throw","Put","Binocular"};
  203. respawnWeapons[] = {"rhs_weap_akms","Throw","Put","Binocular"};
  204. // Magazines
  205. magazines[] = {"rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","SmokeShell","SmokeShell","SmokeShell","HandGrenade","HandGrenade"};
  206. respawnMagazines[] = {"rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","rhs_30Rnd_762x39mm","SmokeShell","SmokeShell","SmokeShell","HandGrenade","HandGrenade"};
  207. };
  208. class 506th_eereb_squadleader: 506th_eereb_base
  209. {
  210. scope = 2; // Visible in editor and zeus
  211. // Unit information
  212. _generalMacro = "506th_eereb_squadleader"; // Class Name
  213. displayName = "Squad Leader"; // In-Game Name
  214. // Equipment
  215. hiddenSelections[] = {"Camo"};
  216. hiddenSelectionsTextures[] = {"\lop_t_wep_uniforms\data\ultranationalist\u_fatigue_02.paa"};
  217. linkedItems[] = {"V_BandollierB_oli","ItemMap","ItemGPS","ItemCompass","ItemWatch","ItemRadio","ItemcTabHCam","rhs_6b26_ess_bala_green"};
  218. respawnLinkedItems[] = {"V_BandollierB_oli","ItemMap","ItemGPS","ItemCompass","ItemWatch","ItemRadio","ItemcTabHCam","rhs_6b26_ess_bala_green"};
  219. Items[] = {"FirstAidKit","FirstAidKit"};
  220. RespawnItems[] = {"FirstAidKit","FirstAidKit"};
  221. uniformClass = "LOP_U_UA_Fatigue_02";
  222. // Weapons
  223. weapons[] = {"rhs_weap_ak74m","Throw","Put","Binocular"};
  224. respawnWeapons[] = {"rhs_weap_ak74m","Throw","Put","Binocular"};
  225. // Magazines
  226. magazines[] = {"rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","SmokeShell","SmokeShell","SmokeShell","HandGrenade","HandGrenade"};
  227. respawnMagazines[] = {"rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","SmokeShell","SmokeShell","SmokeShell","HandGrenade","HandGrenade"};
  228. };
  229. class 506th_eereb_teamleader: 506th_eereb_base
  230. {
  231. scope = 2; // Visible in editor and zeus
  232. // Unit information
  233. _generalMacro = "506th_eereb_teamleader"; // Class Name
  234. displayName = "Team Leader"; // In-Game Name
  235. // Equipment
  236. hiddenSelections[] = {"Camo"};
  237. hiddenSelectionsTextures[] = {"\lop_t_wep_uniforms\data\ultranationalist\u_fatigue_02.paa"};
  238. linkedItems[] = {"V_BandollierB_oli","ItemMap","ItemGPS","ItemCompass","ItemWatch","ItemRadio","ItemcTabHCam","rhs_6b26_bala_green"};
  239. respawnLinkedItems[] = {"V_BandollierB_oli","ItemMap","ItemGPS","ItemCompass","ItemWatch","ItemRadio","ItemcTabHCam","rhs_6b26_bala_green"};
  240. Items[] = {"FirstAidKit","FirstAidKit"};
  241. RespawnItems[] = {"FirstAidKit","FirstAidKit"};
  242. uniformClass = "LOP_U_UA_Fatigue_02";
  243. // Weapons
  244. weapons[] = {"rhs_weap_rpg26","rhs_weap_ak74m","Throw","Put","Binocular"};
  245. respawnWeapons[] = {"rhs_weap_rpg26","rhs_weap_ak74m","Throw","Put","Binocular"};
  246. // Magazines
  247. magazines[] = {"rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","SmokeShell","SmokeShell","SmokeShell","HandGrenade","HandGrenade","rhs_rpg26_mag"};
  248. respawnMagazines[] = {"rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","SmokeShell","SmokeShell","SmokeShell","HandGrenade","HandGrenade","rhs_rpg26_mag"};
  249. };
  250. class 506th_eereb_medic: 506th_eereb_base
  251. {
  252. scope = 2; // Visible in editor and zeus
  253. // Unit information
  254. _generalMacro = "506th_eereb_medic"; // Class Name
  255. displayName = "Medic"; // In-Game Name
  256. attendant = 1; // Should define as medic for ACE/AGM
  257. // Equipment
  258. hiddenSelections[] = {"Camo"};
  259. hiddenSelectionsTextures[] = {"\lop_t_wep_uniforms\data\ultranationalist\u_fatigue_04.paa"};
  260. linkedItems[] = {"V_BandollierB_oli","ItemMap","ItemGPS","ItemCompass","ItemWatch","ItemRadio","ItemcTabHCam","rhs_6b26_green"};
  261. respawnLinkedItems[] = {"V_BandollierB_oli","ItemMap","ItemGPS","ItemCompass","ItemWatch","ItemRadio","ItemcTabHCam","rhs_6b26_green"};
  262. Items[] = {"Medikit","Medikit"};
  263. RespawnItems[] = {"Medikit","Medikit"};
  264. uniformClass = "LOP_U_UA_Fatigue_04";
  265. backpack = "rhs_assault_umbts";
  266. // Weapons
  267. weapons[] = {"rhs_weap_ak74m","Throw","Put","Binocular"};
  268. respawnWeapons[] = {"rhs_weap_ak74m","Throw","Put","Binocular"};
  269. // Magazines
  270. magazines[] = {"rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","SmokeShell","SmokeShell","SmokeShell","HandGrenade"};
  271. respawnMagazines[] = {"rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","SmokeShell","SmokeShell","SmokeShell","HandGrenade"};
  272. };
  273. class 506th_eereb_machinegunner: 506th_eereb_base
  274. {
  275. scope = 2; // Visible in editor and zeus
  276. // Unit information
  277. _generalMacro = "506th_eereb_machinegunner"; // Class Name
  278. displayName = "Machine Gunner"; // In-Game Name
  279. // Equipment
  280. hiddenSelections[] = {"Camo"};
  281. hiddenSelectionsTextures[] = {"\lop_t_wep_uniforms\data\ultranationalist\u_fatigue_04.paa"};
  282. linkedItems[] = {"V_BandollierB_oli","ItemMap","ItemGPS","ItemCompass","ItemWatch","ItemRadio","ItemcTabHCam","rhs_beanie_green"};
  283. respawnLinkedItems[] = {"V_BandollierB_oli","ItemMap","ItemGPS","ItemCompass","ItemWatch","ItemRadio","ItemcTabHCam","rhs_beanie_green"};
  284. Items[] = {"FirstAidKit","FirstAidKit"};
  285. RespawnItems[] = {"FirstAidKit","FirstAidKit"};
  286. uniformClass = "LOP_U_UA_Fatigue_04";
  287. backpack = "rhs_sidor";
  288. // Weapons
  289. weapons[] = {"rhs_weap_pkm","Throw","Put","Binocular"};
  290. respawnWeapons[] = {"rhs_weap_pkm","Throw","Put","Binocular"};
  291. // Magazines
  292. magazines[] = {"rhs_100Rnd_762x54mmR","SmokeShell","SmokeShell","HandGrenade","rhs_100Rnd_762x54mmR","rhs_100Rnd_762x54mmR"};
  293. respawnMagazines[] = {"rhs_100Rnd_762x54mmR","SmokeShell","SmokeShell","HandGrenade","rhs_100Rnd_762x54mmR","rhs_100Rnd_762x54mmR"};
  294. };
  295. class 506th_eereb_ammobearer: 506th_eereb_base
  296. {
  297. scope = 2; // Visible in editor and zeus
  298. // Unit information
  299. _generalMacro = "506th_eereb_ammobearer"; // Class Name
  300. displayName = "Ammo Bearer"; // In-Game Name
  301. // Equipment
  302. hiddenSelections[] = {"Camo"};
  303. hiddenSelectionsTextures[] = {"\lop_t_wep_uniforms\data\ultranationalist\u_fatigue_04.paa"};
  304. linkedItems[] = {"V_BandollierB_oli","ItemMap","ItemGPS","ItemCompass","ItemWatch","ItemRadio","ItemcTabHCam","G_Bandanna_oli"};
  305. respawnLinkedItems[] = {"V_BandollierB_oli","ItemMap","ItemGPS","ItemCompass","ItemWatch","ItemRadio","ItemcTabHCam","G_Bandanna_oli"};
  306. Items[] = {"FirstAidKit","FirstAidKit"};
  307. RespawnItems[] = {"FirstAidKit","FirstAidKit"};
  308. uniformClass = "LOP_U_UA_Fatigue_04";
  309. backpack = "rhs_sidor";
  310. // Weapons
  311. weapons[] = {"rhs_weap_ak74m","Throw","Put","Binocular"};
  312. respawnWeapons[] = {"rhs_weap_ak74m","Throw","Put","Binocular"};
  313. // Magazines
  314. magazines[] = {"rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","SmokeShell","SmokeShell","SmokeShell","HandGrenade","HandGrenade","rhs_100Rnd_762x54mmR"};
  315. respawnMagazines[] = {"rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","SmokeShell","SmokeShell","SmokeShell","HandGrenade","HandGrenade","rhs_100Rnd_762x54mmR"};
  316. };
  317. class 506th_eereb_grenadier: 506th_eereb_base
  318. {
  319. scope = 2; // Visible in editor and zeus
  320. // Unit information
  321. _generalMacro = "506th_eereb_grenadier"; // Class Name
  322. displayName = "Grenadier"; // In-Game Name
  323. // Equipment
  324. hiddenSelections[] = {"Camo"};
  325. hiddenSelectionsTextures[] = {"\lop_t_wep_uniforms\data\ultranationalist\u_fatigue_01.paa"};
  326. linkedItems[] = {"V_BandollierB_oli","ItemMap","ItemGPS","ItemCompass","ItemWatch","ItemRadio","G_Balaclava_blk"};
  327. respawnLinkedItems[] = {"V_BandollierB_oli","ItemMap","ItemGPS","ItemCompass","ItemWatch","ItemRadio","G_Balaclava_blk"};
  328. Items[] = {"FirstAidKit","FirstAidKit"};
  329. RespawnItems[] = {"FirstAidKit","FirstAidKit"};
  330. uniformClass = "LOP_U_UA_Fatigue_01";
  331. // Weapons
  332. weapons[] = {"rhs_weap_ak74m_gp25","Throw","Put","Binocular"};
  333. respawnWeapons[] = {"rhs_weap_ak74m_gp25","Throw","Put","Binocular"};
  334. // Magazines
  335. magazines[] = {"rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","SmokeShell","rhs_VOG25","rhs_VOG25","rhs_VOG25","rhs_VOG25","rhs_VOG25","SmokeShell"};
  336. respawnMagazines[] = {"rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_VOG25","rhs_VOG25","rhs_VOG25","rhs_VOG25","rhs_VOG25","SmokeShell"};
  337. };
  338. class 506th_eereb_rifleman: 506th_eereb_base
  339. {
  340. scope = 2; // Visible in editor and zeus
  341. // Unit information
  342. _generalMacro = "506th_eereb_rifleman"; // Class Name
  343. displayName = "Rifleman"; // In-Game Name
  344. // Equipment
  345. hiddenSelections[] = {"Camo"};
  346. hiddenSelectionsTextures[] = {"\lop_t_wep_uniforms\data\ultranationalist\u_fatigue_04.paa"};
  347. linkedItems[] = {"V_BandollierB_oli","ItemMap","ItemGPS","ItemCompass","ItemWatch","ItemRadio","ItemcTabHCam","rhs_6b26_green"};
  348. respawnLinkedItems[] = {"V_BandollierB_oli","ItemMap","ItemGPS","ItemCompass","ItemWatch","ItemRadio","ItemcTabHCam","rhs_6b26_green"};
  349. Items[] = {"FirstAidKit","FirstAidKit"};
  350. RespawnItems[] = {"FirstAidKit","FirstAidKit"};
  351. uniformClass = "LOP_U_UA_Fatigue_04";
  352. // Weapons
  353. weapons[] = {"rhs_weap_ak74m_plummag","Throw","Put","Binocular"};
  354. respawnWeapons[] = {"rhs_weap_ak74m","Throw","Put","Binocular"};
  355. // Magazines
  356. magazines[] = {"rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","SmokeShell","SmokeShell","SmokeShell","HandGrenade","HandGrenade"};
  357. respawnMagazines[] = {"rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","SmokeShell","SmokeShell","SmokeShell","HandGrenade","HandGrenade"};
  358. };
  359. class 506th_eereb_riflemanrpg: 506th_eereb_base
  360. {
  361. scope = 2; // Visible in editor and zeus
  362. // Unit information
  363. _generalMacro = "506th_eereb_riflemanrpg"; // Class Name
  364. displayName = "Rifleman (RPG)"; // In-Game Name
  365. // Equipment
  366. hiddenSelections[] = {"Camo"};
  367. hiddenSelectionsTextures[] = {"\lop_t_wep_uniforms\data\ultranationalist\u_fatigue_04.paa"};
  368. linkedItems[] = {"V_BandollierB_oli","ItemMap","ItemGPS","ItemCompass","ItemWatch","ItemRadio","ItemcTabHCam","rhs_beanie_green"};
  369. respawnLinkedItems[] = {"V_BandollierB_oli","ItemMap","ItemGPS","ItemCompass","ItemWatch","ItemRadio","ItemcTabHCam","rhs_beanie_green"};
  370. Items[] = {"FirstAidKit","FirstAidKit"};
  371. RespawnItems[] = {"FirstAidKit","FirstAidKit"};
  372. uniformClass = "LOP_U_UA_Fatigue_04";
  373. // Weapons
  374. weapons[] = {"rhs_weap_rpg26","rhs_weap_ak74m","Throw","Put","Binocular"};
  375. respawnWeapons[] = {"rhs_weap_rpg26","rhs_weap_ak74m","Throw","Put","Binocular"};
  376. // Magazines
  377. magazines[] = {"rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","SmokeShell","SmokeShell","SmokeShell","HandGrenade","HandGrenade","rhs_rpg26_mag"};
  378. respawnMagazines[] = {"rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","SmokeShell","SmokeShell","SmokeShell","HandGrenade","HandGrenade","rhs_rpg26_mag"};
  379. };
  380. class 506th_eereb_riflemanrpg7: 506th_eereb_base
  381. {
  382. scope = 2; // Visible in editor and zeus
  383. // Unit information
  384. _generalMacro = "506th_eereb_riflemanrpg7"; // Class Name
  385. displayName = "Rifleman (RPG-7)"; // In-Game Name
  386. // Equipment
  387. hiddenSelections[] = {"Camo"};
  388. hiddenSelectionsTextures[] = {"\lop_t_wep_uniforms\data\ultranationalist\u_fatigue_04.paa"};
  389. linkedItems[] = {"V_BandollierB_oli","ItemMap","ItemGPS","ItemCompass","ItemWatch","ItemRadio","ItemcTabHCam","rhs_6b26_green"};
  390. respawnLinkedItems[] = {"V_BandollierB_oli","ItemMap","ItemGPS","ItemCompass","ItemWatch","ItemRadio","ItemcTabHCam","rhs_6b26_green"};
  391. Items[] = {"FirstAidKit","FirstAidKit"};
  392. RespawnItems[] = {"FirstAidKit","FirstAidKit"};
  393. uniformClass = "LOP_U_UA_Fatigue_04";
  394. backpack = "rhs_rpg_empty";
  395. // Weapons
  396. weapons[] = {"rhs_weap_rpg7","rhs_weap_ak74m","Throw","Put","Binocular"};
  397. respawnWeapons[] = {"rhs_weap_rpg7","rhs_weap_ak74m","Throw","Put","Binocular"};
  398. // Magazines
  399. magazines[] = {"rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","SmokeShell","SmokeShell","SmokeShell","HandGrenade","HandGrenade","rhs_rpg7_PG7VL_mag","rhs_rpg7_PG7VL_mag","rhs_rpg7_PG7VR_mag"};
  400. respawnMagazines[] = {"rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","SmokeShell","SmokeShell","SmokeShell","HandGrenade","HandGrenade","rhs_rpg7_PG7VL_mag","rhs_rpg7_PG7VL_mag","rhs_rpg7_PG7VR_mag"};
  401. };
  402. class 506th_eereb_riflemanstrela: 506th_eereb_base
  403. {
  404. scope = 2;// Visible in editor and zeus
  405. // Unit information
  406. _generalMacro = "506th_eereb_riflemanstrela"; // Class Name
  407. displayName = "Rifleman (Strela)"; // In-Game Name
  408. // Equipment
  409. hiddenSelections[] = {"Camo"};
  410. hiddenSelectionsTextures[] = {"\lop_t_wep_uniforms\data\ultranationalist\u_fatigue_04.paa"};
  411. linkedItems[] = {"V_BandollierB_oli","ItemMap","ItemGPS","ItemCompass","ItemWatch","ItemRadio","ItemcTabHCam","rhs_6b26_green"};
  412. respawnLinkedItems[] = {"V_BandollierB_oli","ItemMap","ItemGPS","ItemCompass","ItemWatch","ItemRadio","ItemcTabHCam","rhs_6b26_green"};
  413. Items[] = {"FirstAidKit","FirstAidKit"};
  414. RespawnItems[] = {"FirstAidKit","FirstAidKit"};
  415. uniformClass = "LOP_U_UA_Fatigue_04";
  416. backpack = "rhs_assault_umbts_demo";
  417. // Weapons
  418. weapons[] = {"rhs_weap_igla","rhs_weap_ak74m","Throw","Put","Binocular"};
  419. respawnWeapons[] = {"rhs_weap_igla","rhs_weap_ak74m","Throw","Put","Binocular"};
  420. // Magazines
  421. magazines[] = {"rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","SmokeShell","SmokeShell","SmokeShell","HandGrenade","HandGrenade","rhs_mag_9k38_rocket"};
  422. respawnMagazines[] = {"rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK","rhs_30Rnd_545x39_AK""SmokeShell","SmokeShell","SmokeShell","HandGrenade","HandGrenade","rhs_mag_9k38_rocket"};
  423. };
  424. class 506th_eereb_vehcommander: 506th_eereb_base
  425. {
  426. scope = 2; // Visible in editor and zeus
  427. // Unit information
  428. _generalMacro = "506th_eereb_vehcommander"; // Class Name
  429. displayName = "Vehicle Commander"; // In-Game Name
  430. // Equipment
  431. hiddenSelections[] = {"Camo"};
  432. hiddenSelectionsTextures[] = {"\lop_t_wep_uniforms\data\ultranationalist\u_fatigue_04.paa"};
  433. linkedItems[] = {"ItemMap","ItemGPS","ItemCompass","ItemWatch","ItemRadio","ItemcTabHCam","rhs_tsh4_ess"};
  434. respawnLinkedItems[] = {"ItemMap","ItemGPS","ItemCompass","ItemWatch","ItemRadio","ItemcTabHCam","rhs_tsh4_ess"};
  435. Items[] = {"FirstAidKit","FirstAidKit"};
  436. RespawnItems[] = {"FirstAidKit","FirstAidKit"};
  437. uniformClass = "LOP_U_UA_Fatigue_04";
  438. // Weapons
  439. weapons[] = {"Throw","Put","Binocular","rhs_weap_ak74m_folded_dtk"};
  440. respawnWeapons[] = {"Throw","Put","Binocular","rhs_weap_ak74m_folded_dtk"};
  441. // Magazines
  442. magazines[] = {"rhs_30Rnd_545x39_7N10_AK","SmokeShell","SmokeShell","SmokeShell","HandGrenade","HandGrenade"};
  443. respawnMagazines[] = {"rhs_30Rnd_545x39_7N10_AK","SmokeShell","SmokeShell","SmokeShell","HandGrenade","HandGrenade"};
  444. };
  445. class 506th_eereb_vehcrewman: 506th_eereb_base
  446. {
  447. scope = 2; // Visible in editor and zeus
  448. // Unit information
  449. _generalMacro = "506th_eereb_vehcrewman"; // Class Name
  450. displayName = "Vehicle Crewman"; // In-Game Name
  451. // Equipment
  452. hiddenSelections[] = {"Camo"};
  453. hiddenSelectionsTextures[] = {"\lop_t_wep_uniforms\data\ultranationalist\u_fatigue_04.paa"};
  454. linkedItems[] = {"ItemMap","ItemGPS","ItemCompass","ItemWatch","ItemRadio","ItemcTabHCam","rhs_tsh4_ess"};
  455. respawnLinkedItems[] = {"ItemMap","ItemGPS","ItemCompass","ItemWatch","ItemRadio","ItemcTabHCam","rhs_tsh4_ess"};
  456. Items[] = {"FirstAidKit","FirstAidKit"};
  457. RespawnItems[] = {"FirstAidKit","FirstAidKit"};
  458. uniformClass = "LOP_U_UA_Fatigue_04";
  459. // Weapons
  460. weapons[] = {"Throw","Put","Binocular","rhs_weap_ak74m_folded_dtk"};
  461. respawnWeapons[] = {"Throw","Put","Binocular","rhs_weap_ak74m_folded_dtk"};
  462. // Magazines
  463. magazines[] = {"rhs_30Rnd_545x39_7N10_AK","SmokeShell","SmokeShell","SmokeShell","HandGrenade","HandGrenade"};
  464. respawnMagazines[] = {"rhs_30Rnd_545x39_7N10_AK","SmokeShell","SmokeShell","SmokeShell","HandGrenade","HandGrenade"};
  465. };
  466. class 506th_eereb_pilot: 506th_eereb_base
  467. {
  468. scope = 2; // Visible in editor and zeus
  469. // Unit information
  470. _generalMacro = "506th_eereb_pilot"; // Class Name
  471. displayName = "Pilot"; // In-Game Name
  472. // Equipment
  473. linkedItems[] = {"ItemMap","ItemGPS","ItemCompass","ItemWatch","ItemRadio","ItemcTabHCam","rhs_zsh7a_mike"};
  474. respawnLinkedItems[] = {"ItemMap","ItemGPS","ItemCompass","ItemWatch","ItemRadio","ItemcTabHCam","rhs_zsh7a_mike"};
  475. Items[] = {"FirstAidKit","FirstAidKit"};
  476. RespawnItems[] = {"FirstAidKit","FirstAidKit"};
  477. uniformClass = "U_I_pilotCoveralls";
  478. // Weapons
  479. weapons[] = {"Throw","Put","Binocular","rhs_weap_pya"};
  480. respawnWeapons[] = {"Throw","Put","Binocular","rhs_weap_pya"};
  481. // Magazines
  482. magazines[] = {"rhs_mag_9x19_17","rhs_mag_9x19_17"};
  483. respawnMagazines[] = {"rhs_mag_9x19_17","rhs_mag_9x19_17"};
  484. };
  485. class 506th_BTR_60: rhs_btr60_vv
  486. {
  487. _generalMacro = "506th_BTR_60";
  488. displayName = "BTR-60";
  489. scope = 2;
  490. side = 2;
  491. faction = "506th_eereb_faction";
  492. crew = "506th_eereb_vehcrewman";
  493. typicalCargo[] = {"506th_eereb_vehcrewman"};
  494. vehicleClass = "506th_eereb_veh";
  495. };
  496. class 506th_ZSU_234: rhs_zsu234_aa
  497. {
  498. _generalMacro = "506th_ZSU_23-4";
  499. displayName = "ZSU-234";
  500. scope = 2;
  501. side = 2;
  502. faction = "506th_eereb_faction";
  503. crew = "506th_eereb_vehcrewman";
  504. typicalCargo[] = {"506th_eereb_vehcrewman"};
  505. vehicleClass = "506th_eereb_veh";
  506. };
  507. class 506th_eereb_BM_21: RHS_BM21_MSV_01
  508. {
  509. _generalMacro = "506th_eereb_BM_21-4";
  510. displayName = "BM-21";
  511. scope = 2;
  512. side = 2;
  513. faction = "506th_eereb_faction";
  514. crew = "506th_eereb_vehcrewman";
  515. typicalCargo[] = {"506th_eereb_vehcrewman"};
  516. vehicleClass = "506th_eereb_veh";
  517. };
  518. class 506th_eereb_UAZ: RHS_UAZ_MSV_01
  519. {
  520. _generalMacro = "506th_eereb_UAZ-4";
  521. displayName = "UAZ 3151";
  522. scope = 2;
  523. side = 2;
  524. faction = "506th_eereb_faction";
  525. crew = "506th_eereb_rifleman";
  526. typicalCargo[] = {"506th_eereb_rifleman"};
  527. vehicleClass = "506th_eereb_veh";
  528. };
  529. class 506th_eereb_URAL_FUEL: RHS_Ural_Fuel_MSV_01
  530. {
  531. _generalMacro = "506th_eereb_URAL_FUEL-4";
  532. displayName = "Ural (Fuel)";
  533. scope = 2;
  534. side = 2;
  535. faction = "506th_eereb_faction";
  536. crew = "506th_eereb_rifleman";
  537. typicalCargo[] = {"506th_eereb_rifleman"};
  538. vehicleClass = "506th_eereb_veh";
  539. };
  540. class 506th_eereb_URAL_OPEN: RHS_Ural_Open_MSV_01
  541. {
  542. _generalMacro = "506th_eereb_URAL_OPEN-4";
  543. displayName = "Ural (Open)";
  544. scope = 2;
  545. side = 2;
  546. faction = "506th_eereb_faction";
  547. crew = "506th_eereb_rifleman";
  548. typicalCargo[] = {"506th_eereb_rifleman"};
  549. vehicleClass = "506th_eereb_veh";
  550. };
  551. class 506th_eereb_technical: I_G_Offroad_01_armed_F
  552. {
  553. _generalMacro = "506th_eereb_technical";
  554. displayName = "Offroad (Armed)";
  555. scope = 2;
  556. side = 2;
  557. faction = "506th_eereb_faction";
  558. crew = "506th_eereb_rifleman";
  559. typicalCargo[] = {"506th_eereb_rifleman"};
  560. vehicleClass = "506th_eereb_veh";
  561. };
  562. class 506_eereb_Static_Mk19_TriPod: RHS_MK19_TriPod_D
  563. {
  564. _generalMacro = "506_eereb_Static_Mk19_TriPod";
  565. scope = 2;
  566. side = 2;
  567. faction = "506th_eereb_faction";
  568. vehicleClass = "506th_eereb_static";
  569. typicalCargo[] = {"506th_eereb_ammobearer"};
  570. crew = "506th_eereb_ammobearer";
  571. };
  572. class 506_eereb_Static_M2: RHS_M2StaticMG_D
  573. {
  574. _generalMacro = "506_eereb_Static_M2";
  575. scope = 2;
  576. side = 2;
  577. faction = "506th_eereb_faction";
  578. vehicleClass = "506th_eereb_static";
  579. typicalCargo[] = {"506th_eereb_ammobearer"};
  580. crew = "506th_eereb_ammobearer";
  581. };
  582. class 506_eereb_Static_NSV: RHS_NSV_TriPod_MSV
  583. {
  584. _generalMacro = "506_eereb_Static_NSV";
  585. scope = 2;
  586. side = 2;
  587. faction = "506th_eereb_faction";
  588. vehicleClass = "506th_eereb_static";
  589. typicalCargo[] = {"506th_eereb_ammobearer"};
  590. crew = "506th_eereb_ammobearer";
  591. };
  592. class 506th_mi8_amt: rhs_mi8amt_vdv
  593. {
  594. _generalMacro = "506th_MI-8AMT";
  595. displayName = "MI-8AMT";
  596. scope = 2;
  597. side = 2;
  598. faction = "506th_eereb_faction";
  599. crew = "506th_eereb_pilot";
  600. typicalCargo[] = {"506th_eereb_pilot"};
  601. vehicleClass = "506th_eereb_air";
  602. };
  603. class 506th_mi24: rhs_mi24v_vdv
  604. {
  605. _generalMacro = "506th_MI-24V";
  606. displayName = "MI-24V";
  607. scope = 2;
  608. side = 2;
  609. faction = "506th_eereb_faction";
  610. crew = "506th_eereb_pilot";
  611. typicalCargo[] = {"506th_eereb_pilot"};
  612. vehicleClass = "506th_eereb_air";
  613. };
  614. class 506th_mi8_mtv: rhs_mi8mtv3_fab_vdv
  615. {
  616. _generalMacro = "506th_MI-8TV-3";
  617. displayName = "MI-8TV-3";
  618. scope = 2;
  619. side = 2;
  620. faction = "506th_eereb_faction";
  621. crew = "506th_eereb_pilot";
  622. typicalCargo[] = {"506th_eereb_pilot"};
  623. vehicleClass = "506th_eereb_air";
  624. };
  625. class 506th_mi8_mtv: rhs_mi8mtv3_fab_vdv
  626. {
  627. _generalMacro = "506th_MI-8TV-3";
  628. displayName = "MI-8TV-3";
  629. scope = 2;
  630. side = 2;
  631. faction = "506th_eereb_faction";
  632. crew = "506th_eereb_vehcrewman";
  633. typicalCargo[] = {"rhs_bmp2_msv"};
  634. vehicleClass = "506th_eereb_veh";
  635. };
  636. };
  637. class CfgGroups
  638. {
  639. class Indep
  640. {
  641. class 506th_eereb_faction
  642. {
  643. name = "Eastern European Rebels";
  644. class Infantry
  645. {
  646. name = "Infantry";
  647. class 506th_eereb_riflesquad
  648. {
  649. name = "Rifle Squad";
  650. side = 2;
  651. faction = "506th_eereb_faction";
  652. class Unit0
  653. {
  654. side = 2;
  655. vehicle = "506th_eereb_squadleader";
  656. rank = "SERGEANT";
  657. position[] = {0,5,0};
  658. };
  659. class Unit1
  660. {
  661. side = 2;
  662. vehicle = "506th_eereb_medic";
  663. rank = "CORPORAL";
  664. position[] = {3,0,0};
  665. };
  666. class Unit2
  667. {
  668. side = 2;
  669. vehicle = "506th_eereb_machinegunner";
  670. rank = "CORPORAL";
  671. position[] = {5,0,0};
  672. };
  673. class Unit3
  674. {
  675. side = 2;
  676. vehicle = "506th_eereb_ammobearer";
  677. rank = "PRIVATE";
  678. position[] = {7,0,0};
  679. };
  680. class Unit4
  681. {
  682. side = 2;
  683. vehicle = "506th_eereb_grenadier";
  684. rank = "CORPORAL";
  685. position[] = {9,0,0};
  686. };
  687. class Unit5
  688. {
  689. side = 2;
  690. vehicle = "506th_eereb_grenadier";
  691. rank = "CORPORAL";
  692. position[] = {12,0,0};
  693. };
  694. class Unit6
  695. {
  696. side = 2;
  697. vehicle = "506th_eereb_riflemanrpg";
  698. rank = "PRIVATE";
  699. position[] = {14,0,0};
  700. };
  701. class Unit7
  702. {
  703. side = 2;
  704. vehicle = "506th_eereb_rifleman";
  705. rank = "PRIVATE";
  706. position[] = {16,0,0};
  707. };
  708. class Unit8
  709. {
  710. side = 2;
  711. vehicle = "506th_eereb_rifleman";
  712. rank = "PRIVATE";
  713. position[] = {18,0,0};
  714. };
  715. };
  716. class 506th_eereb_fireteam
  717. {
  718. name = "Fire Team";
  719. side = 2;
  720. faction = "506th_eereb_faction";
  721. class Unit0
  722. {
  723. side = 2;
  724. vehicle = "506th_eereb_teamleader";
  725. rank = "CORPORAL";
  726. position[] = {3,0,0};
  727. };
  728. class Unit1
  729. {
  730. side = 2;
  731. vehicle = "506th_eereb_riflemanrpg";
  732. rank = "PRIVATE";
  733. position[] = {5,0,0};
  734. };
  735. class Unit2
  736. {
  737. side = 2;
  738. vehicle = "506th_eereb_machinegunner";
  739. rank = "PRIVATE";
  740. position[] = {7,0,0};
  741. };
  742. class Unit3
  743. {
  744. side = 2;
  745. vehicle = "506th_eereb_rifleman";
  746. rank = "PRIVATE";
  747. position[] = {9,0,0};
  748. };
  749. };
  750. class 506th_eereb_airdefense
  751. {
  752. name = "Air Defense Team";
  753. side = 2;
  754. faction = "506th_eereb_faction";
  755. class Unit0
  756. {
  757. side = 2;
  758. vehicle = "506th_eereb_teamleader";
  759. rank = "CORPORAL";
  760. position[] = {3,0,0};
  761. };
  762. class Unit1
  763. {
  764. side = 2;
  765. vehicle = "506th_eereb_riflemanstrela";
  766. rank = "PRIVATE";
  767. position[] = {5,0,0};
  768. };
  769. class Unit2
  770. {
  771. side = 2;
  772. vehicle = "506th_eereb_rifleman";
  773. rank = "PRIVATE";
  774. position[] = {7,0,0};
  775. };
  776. class Unit3
  777. {
  778. side = 2;
  779. vehicle = "506th_eereb_grenadier";
  780. rank = "PRIVATE";
  781. position[] = {9,0,0};
  782. };
  783. };
  784. class 506th_eereb_antiarmor
  785. {
  786. name = "Anti-armor team";
  787. side = 2;
  788. faction = "506th_eereb_faction";
  789. class Unit0
  790. {
  791. side = 2;
  792. vehicle = "506th_eereb_teamleader";
  793. rank = "CORPORAL";
  794. position[] = {3,0,0};
  795. };
  796. class Unit1
  797. {
  798. side = 2;
  799. vehicle = "506th_eereb_riflemanrpg7";
  800. rank = "PRIVATE";
  801. position[] = {5,0,0};
  802. };
  803. class Unit2
  804. {
  805. side = 2;
  806. vehicle = "506th_eereb_riflemanrpg7";
  807. rank = "PRIVATE";
  808. position[] = {7,0,0};
  809. };
  810. class Unit3
  811. {
  812. side = 2;
  813. vehicle = "506th_eereb_grenadier";
  814. rank = "PRIVATE";
  815. position[] = {9,0,0};
  816. };
  817. };
  818. class 506th_eereb_armorcrew
  819. {
  820. name = "Armor Crew";
  821. side = 2;
  822. faction = "506th_eereb_faction";
  823. class Unit0
  824. {
  825. side = 2;
  826. vehicle = "506th_eereb_vehcommander";
  827. rank = "CORPORAL";
  828. position[] = {3,0,0};
  829. };
  830. class Unit1
  831. {
  832. side = 2;
  833. vehicle = "506th_eereb_vehcrewman";
  834. rank = "PRIVATE";
  835. position[] = {5,0,0};
  836. };
  837. class Unit2
  838. {
  839. side = 2;
  840. vehicle = "506th_eereb_vehcrewman";
  841. rank = "PRIVATE";
  842. position[] = {7,0,0};
  843. };
  844. class Unit3
  845. {
  846. side = 2;
  847. vehicle = "506th_eereb_vehcrewman";
  848. rank = "PRIVATE";
  849. position[] = {9,0,0};
  850. };
  851. };
  852. class 506th_eereb_companyhq
  853. {
  854. name = "Company HQ";
  855. side = 2;
  856. faction = "506th_eereb_faction";
  857. class Unit0
  858. {
  859. side = 2;
  860. vehicle = "506th_eereb_officer";
  861. rank = "CAPTAIN";
  862. position[] = {3,0,0};
  863. };
  864. class Unit1
  865. {
  866. side = 2;
  867. vehicle = "506th_eereb_rifleman";
  868. rank = "SERGEANT";
  869. position[] = {5,0,0};
  870. };
  871. class Unit2
  872. {
  873. side = 2;
  874. vehicle = "506th_eereb_rifleman";
  875. rank = "SERGEANT";
  876. position[] = {7,0,0};
  877. };
  878. class Unit3
  879. {
  880. side = 2;
  881. vehicle = "506th_eereb_medic";
  882. rank = "CORPORAL";
  883. position[] = {9,0,0};
  884. };
  885. };
  886. class 506th_eereb_bmp_squad
  887. {
  888. name = "BMP Infantry Squad";
  889. side = 2;
  890. faction = "506th_eereb_faction";
  891. class Unit0
  892. {
  893. side = 2;
  894. vehicle = "rhs_bmp2_msv";
  895. rank = "PRIVATE";
  896. position[] = {3,0,0};
  897. };
  898. class Unit1
  899. {
  900. side = 2;
  901. vehicle = "506th_eereb_squadleader";
  902. rank = "SERGEANT";
  903. position[] = {5,0,0};
  904. };
  905. class Unit2
  906. {
  907. side = 2;
  908. vehicle = "506th_eereb_machinegunner";
  909. rank = "CORPORAL";
  910. position[] = {7,0,0};
  911. };
  912. class Unit3
  913. {
  914. side = 2;
  915. vehicle = "506th_eereb_rifleman";
  916. rank = "PRIVATE";
  917. position[] = {9,0,0};
  918. };
  919. class Unit4
  920. {
  921. side = 2;
  922. vehicle = "506th_eereb_medic";
  923. rank = "CORPORAL";
  924. position[] = {12,0,0};
  925. };
  926. class Unit5
  927. {
  928. side = 2;
  929. vehicle = "506th_eereb_riflemanrpg";
  930. rank = "CORPORAL";
  931. position[] = {14,0,0};
  932. };
  933. class Unit6
  934. {
  935. side = 2;
  936. vehicle = "506th_eereb_rifleman";
  937. rank = "PRIVATE";
  938. position[] = {16,0,0};
  939. };
  940. class Unit7
  941. {
  942. side = 2;
  943. vehicle = "506th_eereb_grenadier";
  944. rank = "PRIVATE";
  945. position[] = {18,0,0};
  946. };
  947. };
  948. class 506th_eereb_btr_squad
  949. {
  950. name = "BTR-80 Infantry Squad";
  951. side = 2;
  952. faction = "506th_eereb_faction";
  953. class Unit0
  954. {
  955. side = 2;
  956. vehicle = "rhs_btr80_msv";
  957. rank = "PRIVATE";
  958. position[] = {3,0,0};
  959. };
  960. class Unit1
  961. {
  962. side = 2;
  963. vehicle = "506th_eereb_squadleader";
  964. rank = "SERGEANT";
  965. position[] = {5,0,0};
  966. };
  967. class Unit2
  968. {
  969. side = 2;
  970. vehicle = "506th_eereb_machinegunner";
  971. rank = "CORPORAL";
  972. position[] = {7,0,0};
  973. };
  974. class Unit3
  975. {
  976. side = 2;
  977. vehicle = "506th_eereb_rifleman";
  978. rank = "PRIVATE";
  979. position[] = {9,0,0};
  980. };
  981. class Unit4
  982. {
  983. side = 2;
  984. vehicle = "506th_eereb_medic";
  985. rank = "CORPORAL";
  986. position[] = {12,0,0};
  987. };
  988. class Unit5
  989. {
  990. side = 2;
  991. vehicle = "506th_eereb_riflemanrpg";
  992. rank = "CORPORAL";
  993. position[] = {14,0,0};
  994. };
  995. class Unit6
  996. {
  997. side = 2;
  998. vehicle = "506th_eereb_rifleman";
  999. rank = "PRIVATE";
  1000. position[] = {16,0,0};
  1001. };
  1002. class Unit7
  1003. {
  1004. side = 2;
  1005. vehicle = "506th_eereb_grenadier";
  1006. rank = "PRIVATE";
  1007. position[] = {18,0,0};
  1008. };
  1009. };
  1010. class 506th_eereb_mot_squad
  1011. {
  1012. name = "Motorized Infantry Squad (Ural)";
  1013. side = 2;
  1014. faction = "506th_eereb_faction";
  1015. class Unit0
  1016. {
  1017. side = 2;
  1018. vehicle = "RHS_Ural_MSV_01";
  1019. rank = "PRIVATE";
  1020. position[] = {3,0,0};
  1021. };
  1022. class Unit1
  1023. {
  1024. side = 2;
  1025. vehicle = "506th_eereb_squadleader";
  1026. rank = "SERGEANT";
  1027. position[] = {5,0,0};
  1028. };
  1029. class Unit2
  1030. {
  1031. side = 2;
  1032. vehicle = "506th_eereb_machinegunner";
  1033. rank = "CORPORAL";
  1034. position[] = {7,0,0};
  1035. };
  1036. class Unit3
  1037. {
  1038. side = 2;
  1039. vehicle = "506th_eereb_rifleman";
  1040. rank = "PRIVATE";
  1041. position[] = {9,0,0};
  1042. };
  1043. class Unit4
  1044. {
  1045. side = 2;
  1046. vehicle = "506th_eereb_medic";
  1047. rank = "CORPORAL";
  1048. position[] = {12,0,0};
  1049. };
  1050. class Unit5
  1051. {
  1052. side = 2;
  1053. vehicle = "506th_eereb_riflemanrpg";
  1054. rank = "CORPORAL";
  1055. position[] = {14,0,0};
  1056. };
  1057. class Unit6
  1058. {
  1059. side = 2;
  1060. vehicle = "506th_eereb_rifleman";
  1061. rank = "PRIVATE";
  1062. position[] = {16,0,0};
  1063. };
  1064. class Unit7
  1065. {
  1066. side = 2;
  1067. vehicle = "506th_eereb_grenadier";
  1068. rank = "PRIVATE";
  1069. position[] = {18,0,0};
  1070. };
  1071. };
  1072. class 506th_eereb_mot_fireteam
  1073. {
  1074. name = "Motorized Fire Team (GAZ)";
  1075. side = 2;
  1076. faction = "506th_eereb_faction";
  1077. class Unit0
  1078. {
  1079. side = 2;
  1080. vehicle = "rhs_tigr_msv";
  1081. rank = "CORPORAL";
  1082. position[] = {3,0,0};
  1083. };
  1084. class Unit1
  1085. {
  1086. side = 2;
  1087. vehicle = "506th_eereb_teamleader";
  1088. rank = "CORPORAL";
  1089. position[] = {5,0,0};
  1090. };
  1091. class Unit2
  1092. {
  1093. side = 2;
  1094. vehicle = "506th_eereb_riflemanrpg";
  1095. rank = "PRIVATE";
  1096. position[] = {7,0,0};
  1097. };
  1098. class Unit3
  1099. {
  1100. side = 2;
  1101. vehicle = "506th_eereb_machinegunner";
  1102. rank = "PRIVATE";
  1103. position[] = {9,0,0};
  1104. };
  1105. class Unit4
  1106. {
  1107. side = 2;
  1108. vehicle = "506th_eereb_rifleman";
  1109. rank = "PRIVATE";
  1110. position[] = {11,0,0};
  1111. };
  1112. };
  1113. };
  1114. class Armor
  1115. {
  1116. name="Armor";
  1117. class 506th_eereb_tank_plt
  1118. {
  1119. name = "Tank Platoon";
  1120. side = 2;
  1121. faction = "506th_eereb_faction";
  1122. class Unit0
  1123. {
  1124. side = 2;
  1125. vehicle = "rhs_t72ba_tv";
  1126. rank = "CAPTAIN";
  1127. position[] = {5,0,0};
  1128. };
  1129. class Unit1
  1130. {
  1131. side = 2;
  1132. vehicle = "rhs_t72ba_tv";
  1133. rank = "SERGEANT";
  1134. position[] = {15,0,0};
  1135. };
  1136. class Unit2
  1137. {
  1138. side = 2;
  1139. vehicle = "rhs_t72ba_tv";
  1140. rank = "SERGEANT";
  1141. position[] = {25,0,0};
  1142. };
  1143. class Unit3
  1144. {
  1145. side = 2;
  1146. vehicle = "rhs_t72ba_tv";
  1147. rank = "CORPORAL";
  1148. position[] = {35,0,0};
  1149. };
  1150. };
  1151. };
  1152. };
  1153. };
  1154. };
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement