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Granblue Fantasy FAQ

Apr 10th, 2016
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  1. ==What is this game?==
  2. Long story short, take FF Record Keeper, a main character that can change jobs and summon stuff and an extra 3-5 party members in an FF style but more meaningful gameplay and you have Granblue Fantasy. Raids are a big part of the game which can be done with friends, guild, or pub.
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  4. ==Resources==
  5. How to create an account: http://gbf-english.proboards.com/thread/376/new-game-registration-rerolling-v1
  6. Big guide: http://gbf-english.proboards.com/thread/240/granblue-fantasy-ultimate-guide
  7. Class info: http://gbf-english.proboards.com/thread/44/job-skills-bonuses (contains the basic jobs)
  8. EN Wiki: https://gbf.wiki
  9. JP Wiki: http://gbf-wiki.com/index.php?%BE%A4%B4%AD%C0%D0SSR
  10. News Sites: http://xiei.moe/ http://grancypher.com/
  11.  
  12. ==How important is rerolling for a powerful character?==
  13. Rerolling in GBF is a tedious process, and SSR (the highest rarity) characters are nice to have but none of them can really "hard carry" you except Yodaraha and his 1m damage ougis, but good luck rerolling for him specifically. Your weapons and summons are just as much of a factor in dealing damage as characters are. It also helps that there are plenty of viable SR characters, and some SR characters can gain extra upgrades that give them SSR-level strength.
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  15. A recent update changed the free 10-roll given after the tutorial to always give one of the following SSRs: Zeta, Carmelina, Melleau, Charlotta, De La Fille, or Lady Grey. De La Fille is considered one of the worst SSRs in the game, but any of the others+your pinboard SSR should be a good start.
  16.  
  17. ==How p2w is this game?==
  18. You can whale for some insane setups and there's whalebait stuff in the game (cough300rollscough) but the majority of builds used are farmable ingame. There's only one real competitive event in the game to begin with (unless you count MVP racing, but you can't do that until you've farmed a really good setup to begin with) and even then the small fry can help out by creating raids for the stronger members to defeat. Cygames, for all of their questionable ideas they get at times, also gives away plenty of stuff from time to time, usually at account landmarks.
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  20. ==Which element should I start with?==
  21. Usually this is decided by whatever the gacha gives you, but Wind is by far the most catered-to element. The game hands you a free Wind Carbuncle (summon that increases Wind Attack and Wind Resist by 25%) and lets you farm up a bunch more (1 craftable, 2 in casino, one from 20 dupe R characters that you won't get for a while), and Tiamat tends to be the easiest raidboss meaning that it is not difficult to collect wind materials and SR Attack up weapons, in addition to having two viable SSR weapons from its Omega raid. Also, 80% wind damage summons are common in support summon lists because it can be grinded in the casino.
  22. Fire and Water lack the easy buncles and summons and only have one SSR Attack Up weapon from their respective Omega raids but also have easily completed SR weapon pools. Fire has it slightly easier since you can farm Ifrit spears which also have an attack up passive, while Water can use Chevalier Axes if any happen to drop.
  23. Earth is slightly trickier to get an SR pool completed for but can farm SSR attack up weapons from Vohu once you build a wind pool and can get two SSR Attack Up weapons from Ygg Omega, one of which also gives a decent chunk of HP as well. Yggdrasil is also not that hard to solo MVP if you can avoid taking an OD ougi
  24. Light and Dark have difficult starts due to no SR Attack Up weapons and lesser droprates from Omega bosses (but thankfully 3/4 SSR Attack passive weapons) and should be avoided early on unless your rolls are completely biased towards those elements. Light has it slightly easier because Guild War weapons can be used as SSR attack up filler but Dark gets no such liberty.
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  26. ==How limiting is the stamina system?==
  27. Early on, you tend to level very fast which provides automatic refills. Later on, it becomes very easy to farm up Half Elixirs, which provide 50 AP. The casino alone provides an easy five Elixirs, and event and summon battle trade-ins can provide another steady stream of Half Elixirs. Overall as long as you aren't hardcore grinding all the time you should be able to build up a supply of half elixirs for when an event comes up that you want to hardcore grind (like GW). You can also play in the casino while waiting for stuff to regen if you want.
  28. BP item stocks are even easier to fill due to seeds and balms dropping from raids, so that's even less of a concern.
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  30. ==What should I do after the tutorial?==
  31. First off, check the currently running event. Some events let you claim a free SR character, who should be put in your party ASAP in order to build up trust points. Getting 100% trust before the event ends makes the character a permanent addition to your party. Afterwards, get to work on the story, as this will unlock more SR characters and will let you earn a bunch of crystals. Do the panel missions while you're at it in order to get more rewards and SR weapons, and focus on leveling your highest rarity weapons (at least SR, also level SSRs if you have them) in order to increase your stats. You should try to at least complete the fourth island in the story and then make a push to clear the next two once you get sufficiently powerful, as this lets you access the most important fights for farming and the first real roadblock (Mithra) soon afterwards anyways.
  32.  
  33. ==What support summons should I be using?==
  34. When you select a quest, the support summon list defaults to the best element to use. Make sure you read the summons before selecting one, however, as early on you'll want anything that boosts a character's or element's damage instead of summons that improve certain weapon skills. Especially early on when you're running whatever it may also be worth it to look in the white star tab for a "Grand Order" summon. It provides a huge boost to teams with at least three different elements on the frontline, and if summoning her doesn't instantly slaughter everything then you get a regen effect.
  35. There's also the option of looking for a Brynhildr summon and using it. Using this summon enough times unlocks Ranko Kanzaki as a summon, who has lowish stats but works as a starting SSR summon.
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  37. ==What's this Start Dash thing I'm being offered?==
  38. Start Dash lets you select an SSR of your choice, along with being given a ticket for a 10-roll. If you do not take the deal right away, it'll come back in a month. It's worth noting that the pool for Start Dash is "locked in" to whatever characters were available when you created the account. This means two things: first, if you wait on the deal and a new character is released that you really want and your Start Dash comes back, you CANNOT get that character. However, if you start during a limited gacha (seasonal or legfest), you can Start Dash characters from that gacha whenever it comes around.
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  40. ==When should I roll?==
  41. It's highly recommended to do 10-rolls with 3000 crystals, as you are guaranteed at least an SR this way. It's also recommended to wait until a Legend Festival to roll (this includes any single pull tickets you get). Legend Festival usually comes at the end of the month, and does three things:
  42. 1) Doubles the chance to roll an SSR from 3% to 6%
  43. 2) Places a rate up on all characters or a certain set of characters, meaning you're more likely to roll them instead of a summon
  44. 3) Allows you to roll SSR versions of the story characters and other certain exclusive characters (like Lucio)
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  46. Any given 10-roll during Legend Festival has about a 44% chance to net at least one SSR, which will always be a character if you get a weapon. Hopefully you'll also get one or even two SR characters, some of whom can be just as effective as an SSR character.
  47. Another option is to wait until 90000 crystals before rolling, and waiting until a very desireable limited comes around. Doing 300 rolls during a single gacha event lets you pick any weapon (and thus character) in that event. Obviously, you'll probably want a few SSRs before doing this so you have a general idea of who to go for and this does mean waiting a long while to collect all of those crystals but units such as the Zodiac characters and Summer Zooey can be worth it.
  48. There's also a rupee gacha, but it should be avoided early on since the main purpose of it is to obtain +1 stuff which is usually reserved for endgame boosting. Money management is important early on especially if you land a potential 5* character and are suddenly staring at a 50000-100000 rupee limit break cost down the road. You do get one free roll per day which should be done.
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  50. ==Should I spend my crystals anywhere else?==
  51. It's worth it to pick up some extra weapon storage eventually (+10 Weapon capacity or a 50-slot storage are both fine, they come out to the same cost), but other than that save your crystals for rolls (and the eventual GW character costs).
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  53. ==What should I be aiming for early on?==
  54. It's highly recommended to work towards Dark Fencer early on. Dark Fencer has one of the best debuffs in the game in Miserable Mist (-25% Attack and Defense, AoE, stacks with almost all other debuffs), and its other skills focus on preventing the enemy from using their most dangerous attacks, keeping you alive much longer. Recommended followups are Sidewinder (taxing on JP since it's 500 to get SW but you get Arrow Rain III and hit the -50% Atk cap), Hermit (big nukes and you already have the prerequisites done), and Weapon Master (bonus atk, bonus HP from levelling Grappler/Kung-Fu, Rage III and Armor Break are useful EX skills).
  55. In the meantime, try to get at least your 9 non-mainhand weapon slots to all SR and SSR weapons, as this will give you a decent set of stats to work with. The goal is to become capable of farming Very Hard on the rotating summon Extra quest in order to obtain a full set of SSR summons, and the Normal and Hard multibattles. Farming the Hard multibattles will give you Golden Anima to summon Omega raids and SR weapons as long as you can get MVP and get two red boxes. Filling a pool with fully limit broken SR weapons along with whatever Attack SSRs you've found should give you a solid base upon which you can take on events and tougher content in general with.
  56. (It's worth noting that Yoda is dumb and will get you to this point for free as long as you can survive long enough to ougi)
  57. While you're doing this, pick your strongest element and keep poking the 3 and 5 BP raids of that element (for instance, Water will want to mostly poke Leviathan Omega but can also hit Macula Marius or Grani if a Levi isn't up). This will usually get you Archangel items (+500 Exp to a weapon/summon) and some materials that you likely won't need, but you're mostly hoping for more SR weapons or for a chest to flip and give you an SSR weapon, preferably with an attack passive. Before level 30, just poke Hard raids to get materials. Hopefully you'll get enough contribution in order to obtain magna points, which you should save 5000 of for a weapon of your choosing.
  58. Also make sure to look into the events. Almost every event will have an SSR summon you can pick up, and the SSR weapons tend to be usable as well, as they tend to contain some form of Attack Up skill and can sometimes fill a weapon/element combo that otherwise can't be filled.
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  60. ==What should I be doing in these events?==
  61. If the event is a scenario event (with a story and then multiplayer raids to fight), the general idea is to clear the story first for crystals and to unlock the extra fights for Sky Blue Crystals. After that, use your BP to poke the weaker of the two raids to get materials to host the stronger one. Repeat until you have all of the rewards you desire.
  62. If it's a conquest event (think rotating summons), your target difficulty should be at least Very Hard (again, like the rotating summons). If Extreme is doable for you, even better.
  63. If the event is guild wars, RIP, especially since they're being made pretty hardcore with off-element damage cuts. Host stuff for bigger guild members and hope you pull a GW weapon or two.
  64. If the event is Rise of the Beasts, things get a little more complicated. As a completely new player, aim for Flohrenberk (fire dagger, comes fully uncapped and increases honor gain by 10% when fully levelled) and the Normal II weapons to fill your grid, and then get gold nuggets to make a brick for your eventual GW character. Make sure to do the dailies as well.
  65. Collabs tend to be either scenarios or conquests, so apply the above to them.
  66.  
  67. ==Should I hold onto any lower-rarity stuff?==
  68. If you get a R weapon from a rare encounter, check the GW Character requirements. There's a one-time quest to upgrade the shop that requires a bunch of R weapons, and you'll be kicking yourself later if you feed away a weapon that's required and then have to spend a bunch of potions grinding that weapon.
  69. There's a special dungeon for getting weapon level-up fodder called Angel Halo, and it can occasionally drop Rusted weapons. This is the first step towards Bahamut weapons and an early step in obtaining a Guild War character. Guild War characters are a bit out of reach early on (for reference, one of the materials requires a fight that demands half a million damage in two turns) and you can't make a Bahamut weapon until Rank 50, but it can be worth it to work on a Rusted Dagger or Rusted Sword early on in case you luck out and get an early horn. Those two take priority as they provide boosts to Human characters, by far the most common character type.
  70. As for SR summons, hold on to all Carbuncles and don't use them to uncap each other. When fully limit broken, their active improves to 50%, which is amazing for both offense and defense, and if you collect three of them and use SR summon lb items on them (1m chips in the casino, which isn't as horrible with the addition of 1k bet poker) you can have a permanent 50% damage cut against that element once they come online, which is immensely helpful later on when fights can go on for a long time. You can also farm a SR summon that increases Rare Encounters and a SR summon that increases drop rate and has a Treasure Hunt active effect. SR Chevalier and SR Celeste are also viable as poverty carbuncles (20% resist) if you really need Dark/Light resist.
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  72. ==How to Casino?==
  73. Buy in on the 10-medal 2-card double-up Poker table, build up around 2500-3000 medals, and then move to the 100-bet (and eventually 1000-bet) table and grind there. You need 12500 medals daily to get your 5 Half Elixirs and 10 Soul Seeds, and any more is just a bonus. If you want the better stuff such as SR Summon limit break stones and Anat, you're either going to have to grind a lot of Poker or take your chances at Bingo, which is high risk but high reward. Avoid Slots completely.
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  75. ==I got a summon drop from an Omega boss, is it better than the rotation summon I have?==
  76. At the beginning, no. Omega summons should only be used when fully uncapped (this bumps the boost from 50% to 100%) and when you've sufficiently skilled up the weapons that they drop. Generally you should wait until the total of your "Magna" skills (they're labeled with an M on the icon) reaches around 40% before you consider switching. Note that should you draw a gacha summon, that number can become much higher: Doubling up on 100% summons (Lucifer, Bahamut, capped out Tezcat or Bonito) tends to beat out all but the highest numbers on weapon skill summons.
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