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Uralgraznomod Rifles 1.9

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Mar 23rd, 2015
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  1. <wargamepatch> 
  2.    
  3.  
  4.  
  5. <!-- Elite Carbines -->
  6.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TAmmunition" name="AUG Para">
  7.         <matchconditions>
  8.             <matchcondition property="Name">E66DD6D1B7000000</matchcondition>
  9.         </matchconditions>
  10.         <changes>
  11.             <change property="TempsDeVisee" type="Float32">0.2</change>
  12.             <change property="TempsEntreDeuxTirs" type="Float32">1</change>
  13.             <change property="NbTirParSalves" type="Int32">8</change>
  14.             <change property="TempsEntreDeuxSalves" type="Float32">2</change>
  15.             <change property="RadiusSplashPhysicalDamages" type="Int32">130</change>
  16.             <change property="PhysicalDamages" type="Float32">1</change>
  17.             <change property="RadiusSplashSuppressDamages" type="Int32">364</change>
  18.             <change property="SuppressDamages" type="Int32">40</change>
  19.             <change property="AffichageMunitionParSalve" type="Int32">80</change>
  20.             <change property="SupplyCost" type="Int32">40</change>
  21.             <change property="NoiseDissimulationMalus" type="Float32">1.545</change>
  22.             <change property="HitRollRule">
  23.                 <reference table="TModernWarfareHitRollRule">
  24.                     <matchconditions>
  25.                         <matchcondition property="HitProbability" type="Float32">0.4</matchcondition>
  26.                         <matchcondition property="HitProbabilityWhileMoving" type="Float32">0.4</matchcondition>
  27.                         <matchcondition property="MinimalHitProbability" type="Float32">0.05</matchcondition>
  28.                         <matchcondition property="MinimalCritProbability" type="Float32">0.01</matchcondition>
  29.                     </matchconditions>
  30.                 </reference>
  31.             </change>
  32.         </changes>
  33.     </ndfpatch>
  34.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TAmmunition" name="AUG Para CQC">
  35.         <matchconditions>
  36.             <matchcondition property="Name">E66DD6D1B7000000</matchcondition>
  37.             <matchcondition property="PorteeMaximale">130</matchcondition>
  38.         </matchconditions>
  39.         <changes>
  40.             <change property="HitRollRule">
  41.                 <reference table="TModernWarfareHitRollRule">
  42.                     <matchconditions>
  43.                         <matchcondition property="HitProbability" type="Float32">0.8</matchcondition>
  44.                         <matchcondition property="HitProbabilityWhileMoving" type="Float32">0.4</matchcondition>
  45.                         <matchcondition property="MinimalHitProbability" type="Float32">0.05</matchcondition>
  46.                         <matchcondition property="MinimalCritProbability" type="Float32">0.01</matchcondition>
  47.                     </matchconditions>
  48.                 </reference>
  49.             </change>
  50.         </changes>
  51.     </ndfpatch>
  52.    
  53.    
  54.    
  55.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TAmmunition" name="Carbine M727">
  56.         <matchconditions>
  57.             <matchcondition property="Name">C8805CB7D9000000</matchcondition>
  58.         </matchconditions>
  59.         <changes>
  60.             <change property="TempsDeVisee" type="Float32">0.2</change>
  61.             <change property="TempsEntreDeuxTirs" type="Float32">1</change>
  62.             <change property="NbTirParSalves" type="Int32">8</change>
  63.             <change property="TempsEntreDeuxSalves" type="Float32">2</change>
  64.             <change property="RadiusSplashPhysicalDamages" type="Int32">130</change>
  65.             <change property="PhysicalDamages" type="Float32">1</change>
  66.             <change property="RadiusSplashSuppressDamages" type="Int32">364</change>
  67.             <change property="SuppressDamages" type="Int32">40</change>
  68.             <change property="AffichageMunitionParSalve" type="Int32">80</change>
  69.             <change property="SupplyCost" type="Int32">40</change>
  70.             <change property="NoiseDissimulationMalus" type="Float32">1.545</change>
  71.             <change property="HitRollRule">
  72.                 <reference table="TModernWarfareHitRollRule">
  73.                     <matchconditions>
  74.                         <matchcondition property="HitProbability" type="Float32">0.4</matchcondition>
  75.                         <matchcondition property="HitProbabilityWhileMoving" type="Float32">0.4</matchcondition>
  76.                         <matchcondition property="MinimalHitProbability" type="Float32">0.05</matchcondition>
  77.                         <matchcondition property="MinimalCritProbability" type="Float32">0.01</matchcondition>
  78.                     </matchconditions>
  79.                 </reference>
  80.             </change>
  81.         </changes>
  82.     </ndfpatch>
  83.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TAmmunition" name="Carbine M727 CQC">
  84.         <matchconditions>
  85.             <matchcondition property="Name">C8805CB7D9000000</matchcondition>
  86.             <matchcondition property="PorteeMaximale">130</matchcondition>
  87.         </matchconditions>
  88.         <changes>
  89.             <change property="HitRollRule">
  90.                 <reference table="TModernWarfareHitRollRule">
  91.                     <matchconditions>
  92.                         <matchcondition property="HitProbability" type="Float32">0.8</matchcondition>
  93.                         <matchcondition property="HitProbabilityWhileMoving" type="Float32">0.4</matchcondition>
  94.                         <matchcondition property="MinimalHitProbability" type="Float32">0.05</matchcondition>
  95.                         <matchcondition property="MinimalCritProbability" type="Float32">0.01</matchcondition>
  96.                     </matchconditions>
  97.                 </reference>
  98.             </change>
  99.         </changes>
  100.     </ndfpatch>
  101.    
  102.    
  103.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TAmmunition" name="SG-543">
  104.         <matchconditions>
  105.             <matchcondition property="Name">4461441D00000000</matchcondition>
  106.         </matchconditions>
  107.         <changes>
  108.             <change property="TempsDeVisee" type="Float32">0.2</change>
  109.             <change property="TempsEntreDeuxTirs" type="Float32">1</change>
  110.             <change property="NbTirParSalves" type="Int32">8</change>
  111.             <change property="TempsEntreDeuxSalves" type="Float32">2</change>
  112.             <change property="RadiusSplashPhysicalDamages" type="Int32">130</change>
  113.             <change property="PhysicalDamages" type="Float32">1</change>
  114.             <change property="RadiusSplashSuppressDamages" type="Int32">364</change>
  115.             <change property="SuppressDamages" type="Int32">40</change>
  116.             <change property="AffichageMunitionParSalve" type="Int32">80</change>
  117.             <change property="SupplyCost" type="Int32">40</change>
  118.             <change property="NoiseDissimulationMalus" type="Float32">1.545</change>
  119.             <change property="HitRollRule">
  120.                 <reference table="TModernWarfareHitRollRule">
  121.                     <matchconditions>
  122.                         <matchcondition property="HitProbability" type="Float32">0.4</matchcondition>
  123.                         <matchcondition property="HitProbabilityWhileMoving" type="Float32">0.4</matchcondition>
  124.                         <matchcondition property="MinimalHitProbability" type="Float32">0.05</matchcondition>
  125.                         <matchcondition property="MinimalCritProbability" type="Float32">0.01</matchcondition>
  126.                     </matchconditions>
  127.                 </reference>
  128.             </change>
  129.         </changes>
  130.     </ndfpatch>
  131.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TAmmunition" name="SG-543 CQC">
  132.         <matchconditions>
  133.             <matchcondition property="Name">4461441D00000000</matchcondition>
  134.             <matchcondition property="PorteeMaximale">130</matchcondition>
  135.         </matchconditions>
  136.         <changes>
  137.             <change property="HitRollRule">
  138.                 <reference table="TModernWarfareHitRollRule">
  139.                     <matchconditions>
  140.                         <matchcondition property="HitProbability" type="Float32">0.8</matchcondition>
  141.                         <matchcondition property="HitProbabilityWhileMoving" type="Float32">0.4</matchcondition>
  142.                         <matchcondition property="MinimalHitProbability" type="Float32">0.05</matchcondition>
  143.                         <matchcondition property="MinimalCritProbability" type="Float32">0.01</matchcondition>
  144.                     </matchconditions>
  145.                 </reference>
  146.             </change>
  147.         </changes>
  148.     </ndfpatch>
  149.    
  150.    
  151.    
  152. <!-- Shock Carbines -->
  153.    
  154. <!-- Car-15 into M4 -->
  155.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TAmmunition" name="M4">
  156.         <matchconditions>
  157.             <matchcondition property="Name">86C02D0D00000000</matchcondition>
  158.         </matchconditions>
  159.         <changes>
  160.             <change property="TempsDeVisee" type="Float32">0.6</change>
  161.             <change property="TempsEntreDeuxTirs" type="Float32">1.5</change>
  162.             <change property="NbTirParSalves" type="Int32">6</change>
  163.             <change property="TempsEntreDeuxSalves" type="Float32">3</change>
  164.             <change property="RadiusSplashPhysicalDamages" type="Int32">130</change>
  165.             <change property="PhysicalDamages" type="Float32">1</change>
  166.             <change property="RadiusSplashSuppressDamages" type="Int32">364</change>
  167.             <change property="SuppressDamages" type="Int32">40</change>
  168.             <change property="AffichageMunitionParSalve" type="Int32">60</change>
  169.             <change property="SupplyCost" type="Int32">30</change>
  170.             <change property="NoiseDissimulationMalus" type="Float32">1.545</change>
  171.             <change property="HitRollRule">
  172.                 <reference table="TModernWarfareHitRollRule">
  173.                     <matchconditions>
  174.                         <matchcondition property="HitProbability" type="Float32">0.3</matchcondition>
  175.                         <matchcondition property="HitProbabilityWhileMoving" type="Float32">0.3</matchcondition>
  176.                         <matchcondition property="MinimalHitProbability" type="Float32">0.05</matchcondition>
  177.                         <matchcondition property="MinimalCritProbability" type="Float32">0.01</matchcondition>
  178.                     </matchconditions>
  179.                 </reference>
  180.             </change>
  181.         </changes>
  182.     </ndfpatch>
  183.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TAmmunition" name="M4 CQC">
  184.         <matchconditions>
  185.             <matchcondition property="Name">86C02D0D00000000</matchcondition>
  186.             <matchcondition property="PorteeMaximale">130</matchcondition>
  187.         </matchconditions>
  188.         <changes>
  189.             <change property="HitRollRule">
  190.                 <reference table="TModernWarfareHitRollRule">
  191.                     <matchconditions>
  192.                         <matchcondition property="HitProbability" type="Float32">0.6</matchcondition>
  193.                         <matchcondition property="HitProbabilityWhileMoving" type="Float32">0.3</matchcondition>
  194.                         <matchcondition property="MinimalHitProbability" type="Float32">0.05</matchcondition>
  195.                         <matchcondition property="MinimalCritProbability" type="Float32">0.01</matchcondition>
  196.                     </matchconditions>
  197.                 </reference>
  198.             </change>
  199.         </changes>
  200.     </ndfpatch>
  201. </wargamepatch>
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