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- <wargamepatch>
- <!-- Elite Carbines -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TAmmunition" name="AUG Para">
- <matchconditions>
- <matchcondition property="Name">E66DD6D1B7000000</matchcondition>
- </matchconditions>
- <changes>
- <change property="TempsDeVisee" type="Float32">0.2</change>
- <change property="TempsEntreDeuxTirs" type="Float32">1</change>
- <change property="NbTirParSalves" type="Int32">8</change>
- <change property="TempsEntreDeuxSalves" type="Float32">2</change>
- <change property="RadiusSplashPhysicalDamages" type="Int32">130</change>
- <change property="PhysicalDamages" type="Float32">1</change>
- <change property="RadiusSplashSuppressDamages" type="Int32">364</change>
- <change property="SuppressDamages" type="Int32">40</change>
- <change property="AffichageMunitionParSalve" type="Int32">80</change>
- <change property="SupplyCost" type="Int32">40</change>
- <change property="NoiseDissimulationMalus" type="Float32">1.545</change>
- <change property="HitRollRule">
- <reference table="TModernWarfareHitRollRule">
- <matchconditions>
- <matchcondition property="HitProbability" type="Float32">0.4</matchcondition>
- <matchcondition property="HitProbabilityWhileMoving" type="Float32">0.4</matchcondition>
- <matchcondition property="MinimalHitProbability" type="Float32">0.05</matchcondition>
- <matchcondition property="MinimalCritProbability" type="Float32">0.01</matchcondition>
- </matchconditions>
- </reference>
- </change>
- </changes>
- </ndfpatch>
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TAmmunition" name="AUG Para CQC">
- <matchconditions>
- <matchcondition property="Name">E66DD6D1B7000000</matchcondition>
- <matchcondition property="PorteeMaximale">130</matchcondition>
- </matchconditions>
- <changes>
- <change property="HitRollRule">
- <reference table="TModernWarfareHitRollRule">
- <matchconditions>
- <matchcondition property="HitProbability" type="Float32">0.8</matchcondition>
- <matchcondition property="HitProbabilityWhileMoving" type="Float32">0.4</matchcondition>
- <matchcondition property="MinimalHitProbability" type="Float32">0.05</matchcondition>
- <matchcondition property="MinimalCritProbability" type="Float32">0.01</matchcondition>
- </matchconditions>
- </reference>
- </change>
- </changes>
- </ndfpatch>
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TAmmunition" name="Carbine M727">
- <matchconditions>
- <matchcondition property="Name">C8805CB7D9000000</matchcondition>
- </matchconditions>
- <changes>
- <change property="TempsDeVisee" type="Float32">0.2</change>
- <change property="TempsEntreDeuxTirs" type="Float32">1</change>
- <change property="NbTirParSalves" type="Int32">8</change>
- <change property="TempsEntreDeuxSalves" type="Float32">2</change>
- <change property="RadiusSplashPhysicalDamages" type="Int32">130</change>
- <change property="PhysicalDamages" type="Float32">1</change>
- <change property="RadiusSplashSuppressDamages" type="Int32">364</change>
- <change property="SuppressDamages" type="Int32">40</change>
- <change property="AffichageMunitionParSalve" type="Int32">80</change>
- <change property="SupplyCost" type="Int32">40</change>
- <change property="NoiseDissimulationMalus" type="Float32">1.545</change>
- <change property="HitRollRule">
- <reference table="TModernWarfareHitRollRule">
- <matchconditions>
- <matchcondition property="HitProbability" type="Float32">0.4</matchcondition>
- <matchcondition property="HitProbabilityWhileMoving" type="Float32">0.4</matchcondition>
- <matchcondition property="MinimalHitProbability" type="Float32">0.05</matchcondition>
- <matchcondition property="MinimalCritProbability" type="Float32">0.01</matchcondition>
- </matchconditions>
- </reference>
- </change>
- </changes>
- </ndfpatch>
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TAmmunition" name="Carbine M727 CQC">
- <matchconditions>
- <matchcondition property="Name">C8805CB7D9000000</matchcondition>
- <matchcondition property="PorteeMaximale">130</matchcondition>
- </matchconditions>
- <changes>
- <change property="HitRollRule">
- <reference table="TModernWarfareHitRollRule">
- <matchconditions>
- <matchcondition property="HitProbability" type="Float32">0.8</matchcondition>
- <matchcondition property="HitProbabilityWhileMoving" type="Float32">0.4</matchcondition>
- <matchcondition property="MinimalHitProbability" type="Float32">0.05</matchcondition>
- <matchcondition property="MinimalCritProbability" type="Float32">0.01</matchcondition>
- </matchconditions>
- </reference>
- </change>
- </changes>
- </ndfpatch>
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TAmmunition" name="SG-543">
- <matchconditions>
- <matchcondition property="Name">4461441D00000000</matchcondition>
- </matchconditions>
- <changes>
- <change property="TempsDeVisee" type="Float32">0.2</change>
- <change property="TempsEntreDeuxTirs" type="Float32">1</change>
- <change property="NbTirParSalves" type="Int32">8</change>
- <change property="TempsEntreDeuxSalves" type="Float32">2</change>
- <change property="RadiusSplashPhysicalDamages" type="Int32">130</change>
- <change property="PhysicalDamages" type="Float32">1</change>
- <change property="RadiusSplashSuppressDamages" type="Int32">364</change>
- <change property="SuppressDamages" type="Int32">40</change>
- <change property="AffichageMunitionParSalve" type="Int32">80</change>
- <change property="SupplyCost" type="Int32">40</change>
- <change property="NoiseDissimulationMalus" type="Float32">1.545</change>
- <change property="HitRollRule">
- <reference table="TModernWarfareHitRollRule">
- <matchconditions>
- <matchcondition property="HitProbability" type="Float32">0.4</matchcondition>
- <matchcondition property="HitProbabilityWhileMoving" type="Float32">0.4</matchcondition>
- <matchcondition property="MinimalHitProbability" type="Float32">0.05</matchcondition>
- <matchcondition property="MinimalCritProbability" type="Float32">0.01</matchcondition>
- </matchconditions>
- </reference>
- </change>
- </changes>
- </ndfpatch>
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TAmmunition" name="SG-543 CQC">
- <matchconditions>
- <matchcondition property="Name">4461441D00000000</matchcondition>
- <matchcondition property="PorteeMaximale">130</matchcondition>
- </matchconditions>
- <changes>
- <change property="HitRollRule">
- <reference table="TModernWarfareHitRollRule">
- <matchconditions>
- <matchcondition property="HitProbability" type="Float32">0.8</matchcondition>
- <matchcondition property="HitProbabilityWhileMoving" type="Float32">0.4</matchcondition>
- <matchcondition property="MinimalHitProbability" type="Float32">0.05</matchcondition>
- <matchcondition property="MinimalCritProbability" type="Float32">0.01</matchcondition>
- </matchconditions>
- </reference>
- </change>
- </changes>
- </ndfpatch>
- <!-- Shock Carbines -->
- <!-- Car-15 into M4 -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TAmmunition" name="M4">
- <matchconditions>
- <matchcondition property="Name">86C02D0D00000000</matchcondition>
- </matchconditions>
- <changes>
- <change property="TempsDeVisee" type="Float32">0.6</change>
- <change property="TempsEntreDeuxTirs" type="Float32">1.5</change>
- <change property="NbTirParSalves" type="Int32">6</change>
- <change property="TempsEntreDeuxSalves" type="Float32">3</change>
- <change property="RadiusSplashPhysicalDamages" type="Int32">130</change>
- <change property="PhysicalDamages" type="Float32">1</change>
- <change property="RadiusSplashSuppressDamages" type="Int32">364</change>
- <change property="SuppressDamages" type="Int32">40</change>
- <change property="AffichageMunitionParSalve" type="Int32">60</change>
- <change property="SupplyCost" type="Int32">30</change>
- <change property="NoiseDissimulationMalus" type="Float32">1.545</change>
- <change property="HitRollRule">
- <reference table="TModernWarfareHitRollRule">
- <matchconditions>
- <matchcondition property="HitProbability" type="Float32">0.3</matchcondition>
- <matchcondition property="HitProbabilityWhileMoving" type="Float32">0.3</matchcondition>
- <matchcondition property="MinimalHitProbability" type="Float32">0.05</matchcondition>
- <matchcondition property="MinimalCritProbability" type="Float32">0.01</matchcondition>
- </matchconditions>
- </reference>
- </change>
- </changes>
- </ndfpatch>
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TAmmunition" name="M4 CQC">
- <matchconditions>
- <matchcondition property="Name">86C02D0D00000000</matchcondition>
- <matchcondition property="PorteeMaximale">130</matchcondition>
- </matchconditions>
- <changes>
- <change property="HitRollRule">
- <reference table="TModernWarfareHitRollRule">
- <matchconditions>
- <matchcondition property="HitProbability" type="Float32">0.6</matchcondition>
- <matchcondition property="HitProbabilityWhileMoving" type="Float32">0.3</matchcondition>
- <matchcondition property="MinimalHitProbability" type="Float32">0.05</matchcondition>
- <matchcondition property="MinimalCritProbability" type="Float32">0.01</matchcondition>
- </matchconditions>
- </reference>
- </change>
- </changes>
- </ndfpatch>
- </wargamepatch>
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