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Apr 24th, 2015
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  1. Stances:
  2. Horse
  3. 2.00s balance
  4. Can punch after WRT or SLT
  5. Can LEAP
  6. Eagle
  7. 2.00s
  8. Faster kicks and punches
  9. HGK - prone someone in trees or skies
  10. Cat
  11. 2.00s
  12. Higher block chance
  13. Slower and "more difficult"? to attack
  14. Bear
  15. 2.00s
  16. Higher throw damage
  17. Block flee chance (small?)
  18. Slower kicks and punches
  19. Rat
  20. 2.00s
  21. High accuracy
  22. Higher block chance
  23. Slow kicks/punches
  24. Scorpion
  25. 2.00s
  26. Fastest kicks and punches
  27. Less block chance
  28. Dragon
  29. 2.00s
  30. Faster eq recovery
  31. Better block chance
  32.  
  33. Kicks:
  34. Snapkick:
  35. 4.00s
  36. Targets legs
  37. Sidekick
  38. 4.00s
  39. Targets torso
  40. Roundhouse
  41. 4.00s
  42. Shield break
  43. Sweepkick
  44. 4.50s
  45. Prone
  46. Moonkick
  47. 4.00s
  48. Targets arms
  49. Thrustkick
  50. 4.00s
  51. Move target to adjacent room
  52. Axe
  53. 6.50s
  54. Must be prone
  55. Instant head break?
  56. If concussed, gives blackout
  57. Whirlwind
  58. 4.50s
  59. Targets head
  60. Jumpkick
  61. 4.00s
  62. From adjacent room, prone, stun, and damage target
  63.  
  64. Punches:
  65. Jab
  66. 3.00s
  67. If target head, undeafs
  68. If target arms, numbs target arms
  69. Hook
  70. 4.00s
  71. Targets torso
  72. Uppercut
  73. 4.00s
  74. Targets head
  75. Palmstrike
  76. 3.00s
  77. If no impatience, gives impatiece. Otherwise gives stupidity
  78. Hammerfist
  79. 4.00s
  80. Targets legs
  81. Spear
  82. 4.00s
  83. Targets arms
  84. Bladehand
  85. 3.00s
  86. Gives dizziness
  87.  
  88. Throws
  89. Slam
  90. 3.00s
  91. Gives scrambledbrains -- 60 seconds to cure, mind lock in 4 seconds
  92. Must be prone
  93. Lasts longer if target has broken head
  94. Wrench
  95. 4.00s
  96. Targeted limb must be broken
  97. Doesn't require prone
  98. Head - periodic epilepsy
  99. Torso - gives bruisedribs -- 3x bbt is instakill
  100. Arms - off balance and prone
  101. Backbreaker
  102. 4.00s
  103. Increases damage with broken torso
  104. 4 is instakill
  105. 3 is instakill with bruisedribs
  106.  
  107.  
  108. Guarding
  109. Mostly unchanged, can switch guarded limb while off balance if in Cat stance
  110. Blocks
  111. Seem unchanged
  112.  
  113. +--------------------------+
  114. | KAIDO |
  115. +--------------------------+
  116.  
  117. KaiTrance
  118. Change enemies while tranced
  119.  
  120. KaiChoke
  121. Shows if target held breath
  122.  
  123. Numb
  124. Can't do it while prone
  125.  
  126.  
  127. +--------------------------+
  128. | Telepathy |
  129. +--------------------------+
  130.  
  131. Throw
  132. If impaled, take damage
  133. Scythe
  134. Instakill if broken head and two of stupidity, impatience, dizziness, epilepsy, or confusion
  135. Lock
  136. Lock-in-progress not broken by DEF, DIAG, or RESTORE with less than 2 limbs.
  137. Lock time reduced to 4 seconds with scrambledbrains affliction
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