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- Stances:
- Horse
- 2.00s balance
- Can punch after WRT or SLT
- Can LEAP
- Eagle
- 2.00s
- Faster kicks and punches
- HGK - prone someone in trees or skies
- Cat
- 2.00s
- Higher block chance
- Slower and "more difficult"? to attack
- Bear
- 2.00s
- Higher throw damage
- Block flee chance (small?)
- Slower kicks and punches
- Rat
- 2.00s
- High accuracy
- Higher block chance
- Slow kicks/punches
- Scorpion
- 2.00s
- Fastest kicks and punches
- Less block chance
- Dragon
- 2.00s
- Faster eq recovery
- Better block chance
- Kicks:
- Snapkick:
- 4.00s
- Targets legs
- Sidekick
- 4.00s
- Targets torso
- Roundhouse
- 4.00s
- Shield break
- Sweepkick
- 4.50s
- Prone
- Moonkick
- 4.00s
- Targets arms
- Thrustkick
- 4.00s
- Move target to adjacent room
- Axe
- 6.50s
- Must be prone
- Instant head break?
- If concussed, gives blackout
- Whirlwind
- 4.50s
- Targets head
- Jumpkick
- 4.00s
- From adjacent room, prone, stun, and damage target
- Punches:
- Jab
- 3.00s
- If target head, undeafs
- If target arms, numbs target arms
- Hook
- 4.00s
- Targets torso
- Uppercut
- 4.00s
- Targets head
- Palmstrike
- 3.00s
- If no impatience, gives impatiece. Otherwise gives stupidity
- Hammerfist
- 4.00s
- Targets legs
- Spear
- 4.00s
- Targets arms
- Bladehand
- 3.00s
- Gives dizziness
- Throws
- Slam
- 3.00s
- Gives scrambledbrains -- 60 seconds to cure, mind lock in 4 seconds
- Must be prone
- Lasts longer if target has broken head
- Wrench
- 4.00s
- Targeted limb must be broken
- Doesn't require prone
- Head - periodic epilepsy
- Torso - gives bruisedribs -- 3x bbt is instakill
- Arms - off balance and prone
- Backbreaker
- 4.00s
- Increases damage with broken torso
- 4 is instakill
- 3 is instakill with bruisedribs
- Guarding
- Mostly unchanged, can switch guarded limb while off balance if in Cat stance
- Blocks
- Seem unchanged
- +--------------------------+
- | KAIDO |
- +--------------------------+
- KaiTrance
- Change enemies while tranced
- KaiChoke
- Shows if target held breath
- Numb
- Can't do it while prone
- +--------------------------+
- | Telepathy |
- +--------------------------+
- Throw
- If impaled, take damage
- Scythe
- Instakill if broken head and two of stupidity, impatience, dizziness, epilepsy, or confusion
- Lock
- Lock-in-progress not broken by DEF, DIAG, or RESTORE with less than 2 limbs.
- Lock time reduced to 4 seconds with scrambledbrains affliction
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