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- // ------------- ROCKET
- weapon/rocket/projectile {
- model "rocket.md3"
- // wolfcam need to do model rotation yourself
- size 15
- shader rox
- rotate time * 1000 / 4
- dirModel
- }
- weapon/rocket/trail {
- distance 0.5 {
- color 1 0 0
- shader flareShader
- size 0.5
- emitter 1 {
- sprite
- }
- }
- }
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