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  1. Unloading 372 unused Assets to reduce memory usage. Loaded Objects now: 15855.
  2. Total: 23.687605 ms (FindLiveObjects: 0.820997 ms CreateObjectMapping: 0.999670 ms MarkObjects: 19.087137 ms DeleteObjects: 2.467196 ms)
  3.  
  4. [Power] GameState.DebugPrintPowerList() - Count=66
  5.  
  6. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  7.  
  8. [Power] GameState.DebugPrintPower() - CREATE_GAME
  9.  
  10. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  11.  
  12. [Power] GameState.DebugPrintPower() - GameEntity EntityID=1
  13.  
  14. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  15.  
  16. [Power] GameState.DebugPrintPower() - tag=10 value=85
  17.  
  18. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  19.  
  20. [Power] GameState.DebugPrintPower() - tag=TURN value=1
  21.  
  22. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  23.  
  24. [Power] GameState.DebugPrintPower() - tag=ZONE value=PLAY
  25.  
  26. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  27.  
  28. [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=1
  29.  
  30. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  31.  
  32. [Power] GameState.DebugPrintPower() - tag=NEXT_STEP value=BEGIN_MULLIGAN
  33.  
  34. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  35.  
  36. [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=GAME
  37.  
  38. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  39.  
  40. [Power] GameState.DebugPrintPower() - tag=STATE value=RUNNING
  41.  
  42. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  43.  
  44. [Power] GameState.DebugPrintPower() - Player EntityID=2 PlayerID=1 GameAccountId=[hi=144115198130930503 lo=27162067]
  45.  
  46. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  47.  
  48. [Power] GameState.DebugPrintPower() - tag=TIMEOUT value=75
  49.  
  50. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  51.  
  52. [Power] GameState.DebugPrintPower() - tag=PLAYSTATE value=PLAYING
  53.  
  54. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  55.  
  56. [Power] GameState.DebugPrintPower() - tag=CURRENT_PLAYER value=1
  57.  
  58. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  59.  
  60. [Power] GameState.DebugPrintPower() - tag=FIRST_PLAYER value=1
  61.  
  62. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  63.  
  64. [Power] GameState.DebugPrintPower() - tag=HERO_ENTITY value=4
  65.  
  66. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  67.  
  68. [Power] GameState.DebugPrintPower() - tag=MAXHANDSIZE value=10
  69.  
  70. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  71.  
  72. [Power] GameState.DebugPrintPower() - tag=STARTHANDSIZE value=4
  73.  
  74. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  75.  
  76. [Power] GameState.DebugPrintPower() - tag=PLAYER_ID value=1
  77.  
  78. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  79.  
  80. [Power] GameState.DebugPrintPower() - tag=TEAM_ID value=1
  81.  
  82. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  83.  
  84. [Power] GameState.DebugPrintPower() - tag=ZONE value=PLAY
  85.  
  86. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  87.  
  88. [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1
  89.  
  90. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  91.  
  92. [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=2
  93.  
  94. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  95.  
  96. [Power] GameState.DebugPrintPower() - tag=MAXRESOURCES value=10
  97.  
  98. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  99.  
  100. [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=PLAYER
  101.  
  102. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  103.  
  104. [Power] GameState.DebugPrintPower() - tag=NUM_TURNS_LEFT value=1
  105.  
  106. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  107.  
  108. [Power] GameState.DebugPrintPower() - Player EntityID=3 PlayerID=2 GameAccountId=[hi=144115198130930503 lo=37543301]
  109.  
  110. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  111.  
  112. [Power] GameState.DebugPrintPower() - tag=TIMEOUT value=75
  113.  
  114. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  115.  
  116. [Power] GameState.DebugPrintPower() - tag=PLAYSTATE value=PLAYING
  117.  
  118. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  119.  
  120. [Power] GameState.DebugPrintPower() - tag=HERO_ENTITY value=36
  121.  
  122. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  123.  
  124. [Power] GameState.DebugPrintPower() - tag=MAXHANDSIZE value=10
  125.  
  126. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  127.  
  128. [Power] GameState.DebugPrintPower() - tag=STARTHANDSIZE value=4
  129.  
  130. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  131.  
  132. [Power] GameState.DebugPrintPower() - tag=PLAYER_ID value=2
  133.  
  134. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  135.  
  136. [Power] GameState.DebugPrintPower() - tag=TEAM_ID value=2
  137.  
  138. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  139.  
  140. [Power] GameState.DebugPrintPower() - tag=ZONE value=PLAY
  141.  
  142. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  143.  
  144. [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2
  145.  
  146. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  147.  
  148. [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=3
  149.  
  150. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  151.  
  152. [Power] GameState.DebugPrintPower() - tag=MAXRESOURCES value=10
  153.  
  154. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  155.  
  156. [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=PLAYER
  157.  
  158. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  159.  
  160. [Power] GameState.DebugPrintPower() - tag=NUM_TURNS_LEFT value=1
  161.  
  162. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  163.  
  164. [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=4 CardID=HERO_07
  165.  
  166. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  167.  
  168. [Power] GameState.DebugPrintPower() - tag=HEALTH value=30
  169.  
  170. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  171.  
  172. [Power] GameState.DebugPrintPower() - tag=ZONE value=PLAY
  173.  
  174. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  175.  
  176. [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1
  177.  
  178. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  179.  
  180. [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=4
  181.  
  182. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  183.  
  184. [Power] GameState.DebugPrintPower() - tag=FACTION value=NEUTRAL
  185.  
  186. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  187.  
  188. [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=HERO
  189.  
  190. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  191.  
  192. [Power] GameState.DebugPrintPower() - tag=RARITY value=FREE
  193.  
  194. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  195.  
  196. [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=5 CardID=CS2_056
  197.  
  198. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  199.  
  200. [Power] GameState.DebugPrintPower() - tag=COST value=2
  201.  
  202. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  203.  
  204. [Power] GameState.DebugPrintPower() - tag=ZONE value=PLAY
  205.  
  206. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  207.  
  208. [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1
  209.  
  210. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  211.  
  212. [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=5
  213.  
  214. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  215.  
  216. [Power] GameState.DebugPrintPower() - tag=FACTION value=NEUTRAL
  217.  
  218. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  219.  
  220. [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=HERO_POWER
  221.  
  222. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  223.  
  224. [Power] GameState.DebugPrintPower() - tag=RARITY value=FREE
  225.  
  226. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  227.  
  228. [Power] GameState.DebugPrintPower() - tag=CREATOR value=4
  229.  
  230. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  231.  
  232. [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=6 CardID=
  233.  
  234. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  235.  
  236. [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK
  237.  
  238. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  239.  
  240. [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1
  241.  
  242. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  243.  
  244. [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=6
  245.  
  246. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  247.  
  248. [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0
  249.  
  250. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  251.  
  252. [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0
  253.  
  254. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  255.  
  256. [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=7 CardID=
  257.  
  258. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  259.  
  260. [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK
  261.  
  262. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  263.  
  264. [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1
  265.  
  266. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  267.  
  268. [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=7
  269.  
  270. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  271.  
  272. [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0
  273.  
  274. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  275.  
  276. [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0
  277.  
  278. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  279.  
  280. [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=8 CardID=
  281.  
  282. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  283.  
  284. [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK
  285.  
  286. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  287.  
  288. [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1
  289.  
  290. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  291.  
  292. [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=8
  293.  
  294. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  295.  
  296. [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0
  297.  
  298. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  299.  
  300. [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0
  301.  
  302. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  303.  
  304. [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=9 CardID=
  305.  
  306. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  307.  
  308. [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK
  309.  
  310. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  311.  
  312. [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1
  313.  
  314. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  315.  
  316. [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=9
  317.  
  318. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  319.  
  320. [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0
  321.  
  322. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  323.  
  324. [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0
  325.  
  326. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  327.  
  328. [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=10 CardID=
  329.  
  330. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  331.  
  332. [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK
  333.  
  334. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  335.  
  336. [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1
  337.  
  338. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  339.  
  340. [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=10
  341.  
  342. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  343.  
  344. [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0
  345.  
  346. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  347.  
  348. [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0
  349.  
  350. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  351.  
  352. [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=11 CardID=
  353.  
  354. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  355.  
  356. [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK
  357.  
  358. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  359.  
  360. [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1
  361.  
  362. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  363.  
  364. [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=11
  365.  
  366. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  367.  
  368. [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0
  369.  
  370. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  371.  
  372. [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0
  373.  
  374. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  375.  
  376. [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=12 CardID=
  377.  
  378. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  379.  
  380. [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK
  381.  
  382. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  383.  
  384. [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1
  385.  
  386. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  387.  
  388. [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=12
  389.  
  390. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  391.  
  392. [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0
  393.  
  394. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  395.  
  396. [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0
  397.  
  398. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  399.  
  400. [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=13 CardID=
  401.  
  402. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  403.  
  404. [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK
  405.  
  406. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  407.  
  408. [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1
  409.  
  410. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  411.  
  412. [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=13
  413.  
  414. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  415.  
  416. [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0
  417.  
  418. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  419.  
  420. [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0
  421.  
  422. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  423.  
  424. [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=14 CardID=
  425.  
  426. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  427.  
  428. [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK
  429.  
  430. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  431.  
  432. [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1
  433.  
  434. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  435.  
  436. [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=14
  437.  
  438. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  439.  
  440. [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0
  441.  
  442. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  443.  
  444. [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0
  445.  
  446. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  447.  
  448. [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=15 CardID=
  449.  
  450. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  451.  
  452. [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK
  453.  
  454. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  455.  
  456. [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1
  457.  
  458. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  459.  
  460. [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=15
  461.  
  462. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  463.  
  464. [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0
  465.  
  466. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  467.  
  468. [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0
  469.  
  470. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  471.  
  472. [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=16 CardID=
  473.  
  474. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  475.  
  476. [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK
  477.  
  478. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  479.  
  480. [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1
  481.  
  482. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  483.  
  484. [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=16
  485.  
  486. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  487.  
  488. [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0
  489.  
  490. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  491.  
  492. [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0
  493.  
  494. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  495.  
  496. [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=17 CardID=
  497.  
  498. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  499.  
  500. [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK
  501.  
  502. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  503.  
  504. [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1
  505.  
  506. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  507.  
  508. [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=17
  509.  
  510. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  511.  
  512. [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0
  513.  
  514. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  515.  
  516. [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0
  517.  
  518. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  519.  
  520. [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=18 CardID=
  521.  
  522. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  523.  
  524. [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK
  525.  
  526. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  527.  
  528. [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1
  529.  
  530. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  531.  
  532. [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=18
  533.  
  534. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  535.  
  536. [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0
  537.  
  538. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  539.  
  540. [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0
  541.  
  542. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  543.  
  544. [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=19 CardID=
  545.  
  546. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  547.  
  548. [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK
  549.  
  550. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  551.  
  552. [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1
  553.  
  554. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  555.  
  556. [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=19
  557.  
  558. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  559.  
  560. [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0
  561.  
  562. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  563.  
  564. [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0
  565.  
  566. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  567.  
  568. [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=20 CardID=
  569.  
  570. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  571.  
  572. [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK
  573.  
  574. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  575.  
  576. [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1
  577.  
  578. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  579.  
  580. [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=20
  581.  
  582. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  583.  
  584. [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0
  585.  
  586. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  587.  
  588. [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0
  589.  
  590. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  591.  
  592. [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=21 CardID=
  593.  
  594. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  595.  
  596. [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK
  597.  
  598. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  599.  
  600. [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1
  601.  
  602. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  603.  
  604. [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=21
  605.  
  606. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  607.  
  608. [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0
  609.  
  610. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  611.  
  612. [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0
  613.  
  614. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  615.  
  616. [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=22 CardID=
  617.  
  618. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  619.  
  620. [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK
  621.  
  622. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  623.  
  624. [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1
  625.  
  626. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  627.  
  628. [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=22
  629.  
  630. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  631.  
  632. [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0
  633.  
  634. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  635.  
  636. [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0
  637.  
  638. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  639.  
  640. [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=23 CardID=
  641.  
  642. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  643.  
  644. [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK
  645.  
  646. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  647.  
  648. [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1
  649.  
  650. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  651.  
  652. [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=23
  653.  
  654. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  655.  
  656. [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0
  657.  
  658. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  659.  
  660. [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0
  661.  
  662. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  663.  
  664. [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=24 CardID=
  665.  
  666. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  667.  
  668. [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK
  669.  
  670. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  671.  
  672. [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1
  673.  
  674. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  675.  
  676. [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=24
  677.  
  678. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  679.  
  680. [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0
  681.  
  682. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  683.  
  684. [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0
  685.  
  686. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  687.  
  688. [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=25 CardID=
  689.  
  690. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  691.  
  692. [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK
  693.  
  694. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  695.  
  696. [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1
  697.  
  698. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  699.  
  700. [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=25
  701.  
  702. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  703.  
  704. [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0
  705.  
  706. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  707.  
  708. [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0
  709.  
  710. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  711.  
  712. [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=26 CardID=
  713.  
  714. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  715.  
  716. [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK
  717.  
  718. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  719.  
  720. [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1
  721.  
  722. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  723.  
  724. [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=26
  725.  
  726. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  727.  
  728. [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0
  729.  
  730. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  731.  
  732. [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0
  733.  
  734. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  735.  
  736. [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=27 CardID=EX1_046
  737.  
  738. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  739.  
  740. [Power] GameState.DebugPrintPower() - tag=PREMIUM value=1
  741.  
  742. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  743.  
  744. [Power] GameState.DebugPrintPower() - tag=HEALTH value=4
  745.  
  746. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  747.  
  748. [Power] GameState.DebugPrintPower() - tag=ATK value=4
  749.  
  750. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  751.  
  752. [Power] GameState.DebugPrintPower() - tag=COST value=4
  753.  
  754. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  755.  
  756. [Power] GameState.DebugPrintPower() - tag=ZONE value=HAND
  757.  
  758. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  759.  
  760. [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1
  761.  
  762. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  763.  
  764. [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=27
  765.  
  766. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  767.  
  768. [Power] GameState.DebugPrintPower() - tag=FACTION value=ALLIANCE
  769.  
  770. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  771.  
  772. [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=MINION
  773.  
  774. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  775.  
  776. [Power] GameState.DebugPrintPower() - tag=RARITY value=COMMON
  777.  
  778. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  779.  
  780. [Power] GameState.DebugPrintPower() - tag=BATTLECRY value=1
  781.  
  782. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  783.  
  784. [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=2
  785.  
  786. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  787.  
  788. [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=28 CardID=
  789.  
  790. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  791.  
  792. [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK
  793.  
  794. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  795.  
  796. [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1
  797.  
  798. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  799.  
  800. [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=28
  801.  
  802. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  803.  
  804. [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0
  805.  
  806. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  807.  
  808. [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0
  809.  
  810. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  811.  
  812. [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=29 CardID=EX1_556
  813.  
  814. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  815.  
  816. [Power] GameState.DebugPrintPower() - tag=HEALTH value=3
  817.  
  818. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  819.  
  820. [Power] GameState.DebugPrintPower() - tag=ATK value=2
  821.  
  822. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  823.  
  824. [Power] GameState.DebugPrintPower() - tag=COST value=3
  825.  
  826. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  827.  
  828. [Power] GameState.DebugPrintPower() - tag=ZONE value=HAND
  829.  
  830. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  831.  
  832. [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1
  833.  
  834. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  835.  
  836. [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=29
  837.  
  838. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  839.  
  840. [Power] GameState.DebugPrintPower() - tag=FACTION value=NEUTRAL
  841.  
  842. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  843.  
  844. [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=MINION
  845.  
  846. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  847.  
  848. [Power] GameState.DebugPrintPower() - tag=RARITY value=COMMON
  849.  
  850. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  851.  
  852. [Power] GameState.DebugPrintPower() - tag=DEATHRATTLE value=1
  853.  
  854. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  855.  
  856. [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=1
  857.  
  858. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  859.  
  860. [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=30 CardID=
  861.  
  862. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
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