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- Unloading 372 unused Assets to reduce memory usage. Loaded Objects now: 15855.
- Total: 23.687605 ms (FindLiveObjects: 0.820997 ms CreateObjectMapping: 0.999670 ms MarkObjects: 19.087137 ms DeleteObjects: 2.467196 ms)
- [Power] GameState.DebugPrintPowerList() - Count=66
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - CREATE_GAME
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - GameEntity EntityID=1
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=10 value=85
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=TURN value=1
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ZONE value=PLAY
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=1
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=NEXT_STEP value=BEGIN_MULLIGAN
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=GAME
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=STATE value=RUNNING
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - Player EntityID=2 PlayerID=1 GameAccountId=[hi=144115198130930503 lo=27162067]
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=TIMEOUT value=75
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=PLAYSTATE value=PLAYING
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=CURRENT_PLAYER value=1
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=FIRST_PLAYER value=1
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=HERO_ENTITY value=4
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=MAXHANDSIZE value=10
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=STARTHANDSIZE value=4
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=PLAYER_ID value=1
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=TEAM_ID value=1
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ZONE value=PLAY
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=2
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=MAXRESOURCES value=10
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=PLAYER
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=NUM_TURNS_LEFT value=1
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - Player EntityID=3 PlayerID=2 GameAccountId=[hi=144115198130930503 lo=37543301]
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=TIMEOUT value=75
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=PLAYSTATE value=PLAYING
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=HERO_ENTITY value=36
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=MAXHANDSIZE value=10
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=STARTHANDSIZE value=4
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=PLAYER_ID value=2
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=TEAM_ID value=2
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ZONE value=PLAY
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=3
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=MAXRESOURCES value=10
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=PLAYER
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=NUM_TURNS_LEFT value=1
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=4 CardID=HERO_07
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=HEALTH value=30
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ZONE value=PLAY
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=4
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=FACTION value=NEUTRAL
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=HERO
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=RARITY value=FREE
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=5 CardID=CS2_056
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=COST value=2
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ZONE value=PLAY
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=5
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=FACTION value=NEUTRAL
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=HERO_POWER
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=RARITY value=FREE
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=CREATOR value=4
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=6 CardID=
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=6
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=7 CardID=
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=7
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=8 CardID=
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=8
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=9 CardID=
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=9
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=10 CardID=
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=10
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=11 CardID=
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=11
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=12 CardID=
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=12
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=13 CardID=
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=13
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=14 CardID=
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=14
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=15 CardID=
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=15
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=16 CardID=
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=16
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=17 CardID=
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=17
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=18 CardID=
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=18
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=19 CardID=
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=19
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=20 CardID=
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=20
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=21 CardID=
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=21
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=22 CardID=
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=22
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=23 CardID=
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=23
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=24 CardID=
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=24
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=25 CardID=
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=25
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=26 CardID=
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=26
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=27 CardID=EX1_046
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=PREMIUM value=1
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=HEALTH value=4
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ATK value=4
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=COST value=4
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ZONE value=HAND
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=27
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=FACTION value=ALLIANCE
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=MINION
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=RARITY value=COMMON
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=BATTLECRY value=1
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=2
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=28 CardID=
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=28
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=29 CardID=EX1_556
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=HEALTH value=3
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ATK value=2
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=COST value=3
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ZONE value=HAND
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=29
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=FACTION value=NEUTRAL
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=MINION
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=RARITY value=COMMON
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=DEATHRATTLE value=1
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=1
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=30 CardID=
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
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