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Mar 23rd, 2017
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  1. //brRickbrReaker
  2.  
  3. //variables ladrillos
  4. int xB, yB; //posición ext sup izq pared ladrillos
  5. int wB, hB; //ancho / alto ladrillos
  6. int dx, dy; //espacio entre ladrillos
  7. int roB, coB; // rows / columns L
  8. int scR, scG; // score r/g
  9. PImage brR, brG; // ladrillos rojo / verde
  10.  
  11. void setup(){
  12. size(900,600);
  13. wB = 80;
  14. hL = 30;
  15. dx = 1;
  16. dy = 1;
  17. brR = loadImage("brickR.png");
  18. brG = loadImage("brickG.png");
  19. roB = 5;
  20. coB = floor((width+2*dx)/wB); //'floor' redondea floats hacia el número menor
  21. //'ceil' redondea hacia arriba
  22.  
  23. brRick[][] brickW; //array bidimensional que forma pared
  24. scR = 10;
  25. scG = 50;
  26.  
  27. //inicializamos array que contiene pared de ladrillos
  28. brickW = new Brick[roB][coB];
  29.  
  30. ini(){
  31. //creamos pared ladrillos
  32. }
  33. }
  34.  
  35. void draw(){
  36.  
  37. }
  38.  
  39. void ini(){
  40. //PARED DE LADRILLOS
  41. xB = (width - /wB + dx);
  42.  
  43. for ( int i=0; i<roB; i++);
  44. for ( int j=0; j<coB; j++);
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