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- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=false,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=false,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=false,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=false,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=false,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=false,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=false,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=false,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=false,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=false,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=false,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=false,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=false,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=false,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=false,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=false,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=false,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=false]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=true,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=true,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=true,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=true,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=true,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=true,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=true,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=frameTextureData): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: Texture was completely transparent for BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(pass=resourceLocation): Couldn't derive RGBA from BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/WARN] [journeymap]: ColorHelper.setBlockColor(): Texture unusable. Using MaterialMapColor instead for: BlockMD [psi:conjured:psi:conjured[block_down=false,block_east=false,block_north=false,block_south=false,block_up=false,block_west=false,light=true,solid=true]] (OpenToSky,Transparency,TransparentRoof)
- [20:04:49] [Client thread/INFO] [journeymap]: Cached colors from TextureAtlasSprites: 2081
- [20:04:49] [Client thread/INFO] [journeymap]: Initialized 94322 block colors from mods and resource packs in 1237ms
- [20:04:50] [Client thread/INFO] [journeymap]: Color palette file generated with 6167 colors in 907ms for: C:\Users\nkendera\Documents\Curse\Minecraft\Instances\All the Mods\journeymap\colorpalette.json
- [20:04:50] [Client thread/INFO] [journeymap]: Updated color palette file: C:\Users\nkendera\Documents\Curse\Minecraft\Instances\All the Mods\journeymap\colorpalette.json
- #
- # A fatal error has been detected by the Java Runtime Environment:
- #
- # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffcf5d10398, pid=9048, tid=6160
- #
- # JRE version: Java(TM) SE Runtime Environment (8.0_25-b18) (build 1.8.0_25-b18)
- # Java VM: Java HotSpot(TM) 64-Bit Server VM (25.25-b02 mixed mode windows-amd64 compressed oops)
- # Problematic frame:
- # C 0x00007ffcf5d10398
- #
- # Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
- #
- # An error report file with more information is saved as:
- # C:\Users\nkendera\Documents\Curse\Minecraft\Instances\All the Mods\hs_err_pid9048.log
- #
- # If you would like to submit a bug report, please visit:
- # http://bugreport.sun.com/bugreport/crash.jsp
- #
- AL lib: (EE) alc_cleanup: 1 device not closed
- Java HotSpot(TM) 64-Bit Server VM warning: ignoring option PermSize=256m; support was removed in 8.0
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