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KittenIgnition

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Mar 24th, 2011
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  1. //Generated by KittenIgnition and BoxxyBabee
  2. //Modify as you see fit.
  3. //Version 0.2
  4.  
  5.  
  6. unbindall
  7.  
  8.  
  9. // ------------- //
  10. // general cvars //
  11. // ------------- //
  12. seta sensitivity "5" //Sets mouse sensitivity.
  13. seta m_pitch "0.022" //Sets the vertical view movement sensitivity.
  14. seta m_yaw "0.022" //Sets the horizontal view movement sensitivity.
  15.  
  16. seta cg_hudFiles "ui/hud.txt" //The hud file. Must be loaded with /loadhud if changed.
  17. seta cg_fxfile "" //Sets the fx file to load special effects from.
  18.  
  19. seta name "^1K^6itten^1I^6gnition" //Your player name.
  20. seta model "bones/t600" //Customises your in-game player model.
  21. seta color1 "1" //Color of the rail beam.
  22. seta color2 "20" //Color of rail core/disc/swirl effect.
  23.  
  24. seta cg_drawCrosshair "0" //Displays the specified crosshair image.
  25. seta cg_draw2D "1" //Displays HUD elements.
  26. seta cg_drawStatus "0" //Draws the health and score elements of the HUD.
  27. seta cg_fragMessageStyle "2" //The style of the frag message. With score info: 1, without score info: 2.
  28. seta cg_drawFragMessageSeparate "1" //Remove the frag message from centerprint.
  29. seta cg_brassTime "256000" //Time in milliseconds that bullets or shells are shown before disappearing.
  30. seta cg_marks "1" //Enables projectile decal marks on walls.
  31. seta cg_shotgunMarks "1" //Displays burn marks on walls made by shotgun pellets.
  32. seta cg_markTime "10000" //How long burn marks last before they start to fade.
  33. seta cg_markFadeTime "1024" //How fast burn marks fade.
  34. seta cg_hitBeep "2" //The style of hitbeep. Normal: 1, descending: 2, ascending: 3.
  35. seta cg_drawGun "1" //Controls the displaying of weapons in first person view. Normal: 1, still: 2.
  36. seta cg_gunX "0" //X-axis displacement of weapon in first person view.
  37. seta cg_gunY "0" //Y-axis displacement of weapon in first person view.
  38. seta cg_gunZ "0" //Z-axis displacement of weapon in first person view.
  39. seta cg_fov "121.5" //Field of view factor.
  40. seta cg_fovy "" //Vertical field of view factor.
  41.  
  42. seta sex "yes" //Sets whether or not you like to procreate.
  43.  
  44. seta protocol "73" //Displays the network protocol number.
  45. seta version "wolfcamql 7.4 win_mingw-x86-debug Feb 14 2011" //Displays current version of the binary code.
  46.  
  47.  
  48. // -------- //
  49. // keybinds //
  50. // -------- //
  51. bind TAB "+scores"
  52. bind ENTER "freecam"
  53. bind \ "pause"
  54. bind 1 "recordpath"
  55. bind 2 "playpath"
  56. bind a "+moveleft"
  57. bind c "fastforward 1"
  58. bind d "+moveright"
  59. bind e "viewunlockyaw"
  60. bind i "toggle cl_avifetchmode gl_rgb gl_rgba gl_bgr gl_bgra; echopopupcvar cl_avifetchmode"
  61. bind j "+rollleft"
  62. bind k "+rollstopzero"
  63. bind l "+rollright"
  64. bind q "viewunlockpitch"
  65. bind s "+back"
  66. bind w "+forward"
  67. bind z "rewind 1"
  68. bind f5 "clearscene"
  69. bind f6 "fxload"
  70. bind f10 "screenshotjpeg"
  71. bind f11 "condump"
  72. bind ` "toggleconsole"
  73. bind ALT "+movedown"
  74. bind CTRL "+speed"
  75. bind LEFTARROW "vstr timedown"
  76. bind RIGHTARROW "vstr timeup"
  77. bind MOUSE1 "+attack"
  78. bind MOUSE2 "+moveup"
  79.  
  80.  
  81. // ~~~~~~~~~~~~~~~~~~~~~~~ //
  82. // -[moviemaker settings]- //
  83. // ~~~~~~~~~~~~~~~~~~~~~~~ //
  84. seta mme_blurFrames "0" //Sets the amount of frames that is taken into the blending.
  85. seta mme_blurOverlap "0" //Sets the number of frames that are kept from the previous frame and blended into the new frame.
  86. seta mme_blurType "median" //Sets the algorithm of the smoothing. Gaussian, triangle, median.
  87. seta mme_depthRange "750" //Sets how much the environment is faded / blurred related to the "sharp spot".
  88. seta mme_depthFocus "250" //Sets the spot that will be used as the "sharp spot" for depth rendering.
  89. seta mme_saveDepth "0" //Enable/disable saving of depth screenshots. The depth is no layer in the standard screenshots, but is saved in separate png files.
  90. seta mme_workMegs "32" //Sets how many megabytes are used for storing blur info.
  91.  
  92.  
  93. // ~~~~~~~~~~~~~~~~~~~~~~~~ //
  94. // -[client game settings]- //
  95. // ~~~~~~~~~~~~~~~~~~~~~~~~ //
  96. seta cg_timescaleFadeSpeed "0" //How long it takes for one timescale to fade into another when switching.
  97. seta cg_timescaleFadeEnd "1" //Allow timescales to fade into eachother.
  98. seta cg_stats "0" //Displays client frames in sequence with the exception of missed frames.
  99. seta cg_thirdPerson "0" //Switch to third person view.
  100. seta cg_thirdPersonAngle "0" //Third person view camera angle on Z-axis towards player (0-359 degrees).
  101. seta cg_thirdPersonRange "40" //Maximum distance the third person view is from the player.
  102. seta cg_tracerlength "100" //Sets length of tracer bullets.
  103. seta cg_tracerwidth "2" //Sets width of tracer bullets.
  104. seta cg_tracerchance "0.75" //How often you will get a bullet with smoke that shows where you shot.
  105. seta cg_footsteps "1" //Enables footstep sounds.
  106. seta cg_showmiss "0" //Displays missed packets and predictions on the HUD.
  107. seta cg_noplayeranims "0" //Disables player model animations, showing only the first frame in the models animation sequence.
  108. seta cg_nopredict "0" //A value of 1 makes you wait for the server to recieve any movements before actually performing them.
  109. seta cg_errordecay "100" //Detects prediction errors and helps to smooth these errors out over a few frames to ease jerking.
  110. seta cg_debugevents "0" //Toggle event debug mode.
  111. seta cg_debugposition "0" //Toggle player position debug mode.
  112. seta cg_debuganim "0" //Enables model animation debug mode.
  113. seta cg_animspeed "1" //Allows linear interpolation between frames in player model animations.
  114. seta cg_swingSpeed "0.3" //Speed in which player models rotate to match the player’s view.
  115. seta cg_predictItems "1" //Client prediction for picking up items.
  116. seta cg_viewsize "100" //Percentage of screen the game appears on.
  117. seta cg_stereoSeparation "0" //Stereo separation – splits color channels.
  118. seta cg_shadows "1" //Draws a shadow underneath the player. Blob: 1, detail: 2, dark detail: 3.
  119. seta cg_zoomfov "45" //Zoomed-in field of view factor.
  120. seta cg_gibs "8" //Controls the quantity of animated gibs to display.
  121. seta cg_gibColor "" //Sets the color of the gibs that are launched (unlike cg_gibSparksColor, which only controls the trail).
  122. seta cg_gibJump "8" //How high gib sparks bounce.
  123. seta cg_gibVelocity "128" //How fast gib sparks emit from corpses.
  124. seta cg_gibTime "1024" //How long gib sparks last.
  125. seta cg_gibStepTime "32" //How often, in milliseconds, to leave a glowing spark trail.
  126. seta cg_gibSparksSize "2.5" //How big gib sparks are.
  127. seta cg_gibSparksColor "0xFF00FF" //The color of gib sparks.
  128. seta cg_gibSparksHighlight "1" //Draws a single white pixel at the center of the spark to make things a little more visible.
  129. seta cg_impactSparks "0" //Emit sparks when a player is hit.
  130. seta cg_impactSparksLifetime "256" //How long impact sparks last.
  131. seta cg_impactSparksSize "8" //How big impact sparks are.
  132. seta cg_impactSparksVelocity "128" //How fast impact sparks emit from players.
  133. seta cg_impactSparksColor "0xFF00FF" //The color of impact sparks.
  134. seta cg_impactSparksHighlight "1" //Draws a single white pixel at the center of the spark to make things a little more visible.
  135. seta cg_shotgunImpactSparks "0" //Emits sparks when a player is hit by the shotgun.
  136. seta cg_shotgunStyle "1" //Sets the shotgun style. Quake 3: 0, Quake Live: 1, Quake Live with randomness: 2.
  137. seta cg_shotgunRandomness "2.0" //How random shotgun pellets are when cg_shotgunStyle 2.
  138. seta cg_drawTeamBackground "0" //Enable/disable drawing the team colored bar at the bottom of the hud in the original quake3 hud (cg_qlhud 0).
  139. seta cg_drawTimer "0" //Draws the game timer on the HUD.
  140. seta cg_drawClientItemTimer "0" //Displays an item timer for all major items on the map.
  141. seta cg_drawClientItemTimerX "635" //---
  142. seta cg_drawClientItemTimerY "150" //---
  143. seta cg_drawClientItemTimerScale "0.25" //---
  144. seta cg_drawClientItemTimerFont "" //---
  145. seta cg_drawClientItemTimerPointSize "24" //---
  146. seta cg_drawClientItemTimerAlpha "255" //---
  147. seta cg_drawClientItemTimerStyle "6" //---
  148. seta cg_drawClientItemTimerAlign "2" //---
  149. seta cg_drawClientItemTimerSpacing "" //---
  150. seta cg_drawFPS "0" //Displays the frames-per-second counter.
  151. seta cg_drawFPSNoText "1" //Displays only numbers, with no "FPS".
  152. seta cg_drawFPSX "635" //---
  153. seta cg_drawFPSY "" //---
  154. seta cg_drawFPSAlign "2" //---
  155. seta cg_drawFPSStyle "3" //---
  156. seta cg_drawFPSFont "" //---
  157. seta cg_drawFPSPointSize "24" //---
  158. seta cg_drawFPSScale "0.25" //---
  159. seta cg_drawFPSColor "0xFFFFFF" //---
  160. seta cg_drawFPSAlpha "255" //---
  161. seta cg_drawSnapshot "0" //Displays the snapshots counter with the time and frame.
  162. seta cg_drawSnapshotX "635" //---
  163. seta cg_drawSnapshotY "" //---
  164. seta cg_drawSnapshotAlign "2" //---
  165. seta cg_drawSnapshotStyle "3" //---
  166. seta cg_drawSnapshotFont "" //---
  167. seta cg_drawSnapshotPointSize "24" //---
  168. seta cg_drawSnapshotScale "0.25" //---
  169. seta cg_drawSnapshotColor "0xFFFFFF" //---
  170. seta cg_drawSnapshotAlpha "255" //---
  171. seta cg_draw3dIcons "1" //Displays 3D HUD icons instead of 2D.
  172. seta cg_drawIcons "1" //Enables the drawing of icons in the HUD or scoreboard.
  173. seta cg_drawAmmoWarning "1" //Display "low ammo warning" text when you're low on ammo.
  174. seta cg_drawAmmoWarningX "320" //---
  175. seta cg_drawAmmoWarningY "64" //---
  176. seta cg_drawAmmoWarningAlign "1" //---
  177. seta cg_drawAmmoWarningStyle "0" //---
  178. seta cg_drawAmmoWarningFont "" //---
  179. seta cg_drawAmmoWarningPointSize "24" //---
  180. seta cg_drawAmmoWarningScale "0.25" //---
  181. seta cg_drawAmmoWarningColor "0xFFFFFF" //---
  182. seta cg_drawAmmoWarningAlpha "255" //---
  183. seta cg_drawAttacker "0" //Displays the name and icon of the last player to damage you.
  184. seta cg_drawAttackerX "640" //---
  185. seta cg_drawAttackerY "" //---
  186. seta cg_drawAttackerAlign "2" //---
  187. seta cg_drawAttackerStyle "3" //---
  188. seta cg_drawAttackerFont "" //---
  189. seta cg_drawAttackerPointSize "24" //---
  190. seta cg_drawAttackerScale "0.25" //---
  191. seta cg_drawAttackerImageScale "3" //How big the attacker icon is.
  192. seta cg_drawAttackerTime "10000" //---
  193. seta cg_drawAttackerColor "0xFFFFFF" //---
  194. seta cg_drawAttackerAlpha "255" //---
  195. seta cg_drawAttackerFade "1" //Fade the attacker icon off the screen.
  196. seta cg_drawAttackerFadeTime "10000" //How long it takes the attacker icon to fade off the screen.
  197. seta cg_drawCrosshairNames "0" //Displays the names of target opponents.
  198. seta cg_drawCrosshairNamesX "320" //---
  199. seta cg_drawCrosshairNamesY "190" //---
  200. seta cg_drawCrosshairNamesAlign "1" //---
  201. seta cg_drawCrosshairNamesStyle "3" //---
  202. seta cg_drawCrosshairNamesFont "" //---
  203. seta cg_drawCrosshairNamesPointSize "24" //---
  204. seta cg_drawCrosshairNamesScale "0.25" //---
  205. seta cg_drawCrosshairNamesTime "1000" //---
  206. seta cg_drawCrosshairNamesColor "0xFFFFFF" //---
  207. seta cg_drawCrosshairNamesAlpha "100" //---
  208. seta cg_drawCrosshairNamesFade "1" //Fade crosshair names off the screen.
  209. seta cg_drawCrosshairNamesFadeTime "1000" //How long it takes crosshair names to fade off the screen.
  210. seta cg_drawCrosshairTeammateHealth "0" //Draw teammate health/armor above the crosshair when your crosshair passes over them.
  211. seta cg_drawCrosshairTeammateHealthX "320" //---
  212. seta cg_drawCrosshairTeammateHealthY "200" //---
  213. seta cg_drawCrosshairTeammateHealthAlign "1" //---
  214. seta cg_drawCrosshairTeammateHealthStyle "3" //---
  215. seta cg_drawCrosshairTeammateHealthFont "" //---
  216. seta cg_drawCrosshairTeammateHealthPointSize "24" //---
  217. seta cg_drawCrosshairTeammateHealthScale "0.125" //---
  218. seta cg_drawCrosshairTeammateHealthTime "1000" //---
  219. seta cg_drawCrosshairTeammateHealthColor "" //---
  220. seta cg_drawCrosshairTeammateHealthAlpha "100" //---
  221. seta cg_drawCrosshairTeammateHealthFade "1" //Fade teammate health off the screen.
  222. seta cg_drawCrosshairTeammateHealthFadeTime "1000" //How long it takes teammate health to fade off the screen.
  223. seta cg_drawRewards "1" //Draw rewards such as impressive, excellent etc.
  224. seta cg_drawRewardsMax "10" //How many awards can appear at once.
  225. seta cg_drawRewardsX "320" //---
  226. seta cg_drawRewardsY "56" //---
  227. seta cg_drawRewardsAlign "1" //---
  228. seta cg_drawRewardsStyle "3" //---
  229. seta cg_drawRewardsFont "" //---
  230. seta cg_drawRewardsPointSize "24" //---
  231. seta cg_drawRewardsScale "0.25" //---
  232. seta cg_drawRewardsImageScale "1.0" //How big the reward images are.
  233. seta cg_drawRewardsTime "3000" //---
  234. seta cg_drawRewardsColor "0xFFFFFF" //---
  235. seta cg_drawRewardsAlpha "255" //---
  236. seta cg_drawRewardsFade "1" //Fade rewards off the screen.
  237. seta cg_drawRewardsFadeTime "200" //How long it takes rewards to fade off the screen.
  238. seta cg_crosshairSize "16" //---
  239. seta cg_crosshairColor "0xFFFFFF" //---
  240. seta cg_crosshairPulse "0" //Enable crosshair pulsing when you pick up an item.
  241. seta cg_crosshairHealth "0" //Allow the crosshair to change color depending on your health.
  242. seta cg_crosshairHitStyle "0" //How the crosshair behaves when you hit someone.
  243. seta cg_crosshairHitColor "0xFF0000" //What color the crosshair turns when you hit someone.
  244. seta cg_crosshairHitTime "200" //How long the crosshair color changes after you hit someone.
  245. seta cg_crosshairX "0" //---
  246. seta cg_crosshairY "0" //---
  247. seta cg_crosshairBrightness "1.0" //---
  248. seta cg_crosshairAlpha "255" //---
  249. seta cg_crosshairAlphaAdjust "0" //Adjust the transparent portions of crosshairs.
  250. seta cg_simpleItems "0" //Replace 3D world items with 2D icons.
  251. seta cg_simpleItemsScale "1.0" //Scales the icon size of items when cg_simpleItems 1.
  252. seta cg_itemsWh "0" //View items through walls.
  253. seta cg_itemFx "7" //Changes how items are rendered in the world. Bounce: 1, rotate: 2, spawn animation: 4.
  254. seta cg_itemSize "1.0" //How big map items are (ammo crates, weapons etc.).
  255. seta cg_lagometer "0" //Displays netgraph that shows your network packet traffic including received, rejected and lost packets.
  256. seta cg_lagometerX "640" //---
  257. seta cg_lagometerY "336" //---
  258. seta cg_lagometerFlash "1" //If your ping goes over cg_lagometerFlashValue, the lagometer will turn orange.
  259. seta cg_lagometerFlashValue "80" //How high your ping has to be for the lagometer to turn orange if cg_lagometerFlash 1.
  260. seta cg_lagometerFontAlign "0" //---
  261. seta cg_lagometerAlign "2" //---
  262. seta cg_lagometerFontStyle "3" //---
  263. seta cg_lagometerFont "" //---
  264. seta cg_lagometerFontPointSize "24" //---
  265. seta cg_lagometerFontScale "0.20" //---
  266. seta cg_lagometerScale "0.75" //---
  267. seta cg_lagometerFontColor "0xFFFFFF" //---
  268. seta cg_lagometerAlpha "255" //---
  269. seta cg_lagometerFontAlpha "255" //---
  270. seta cg_lagometerAveragePing "1" //Displays an average ping in the lagometer (bottom number).
  271. seta cg_lagometerSnapshotPing "1" //Displays how many milliseconds it takes for a snapshot to be sent to the server (top number).
  272. seta cg_railTrailTime "3200" //How long the rail trail lasts.
  273. seta cg_railQL "1" //Quake Live style rail with rings interspersed inside the core.
  274. seta cg_railQLRailRingWhiteValue "1" //How bright the rail rings are.
  275. seta cg_railNudge "1" //Makes the rail appear below the crosshair. Messes with the spiral when cg_railFromMuzzle 0.
  276. seta cg_railRings "0" //Enables the rail spiral.
  277. seta cg_railRadius "2" //How far apart the rail spiral is from the core.
  278. seta cg_railRotation "1" //Rotates the rail core.
  279. seta cg_railSpacing "0" //How far apart each rail spiral segment is from eachother.
  280. seta cg_railItemColor "0x00FFFF" //Changes the color of rail items lying around the map.
  281. seta cg_railUseOwnColors "0" //Forces the POV railgun to use your own color.
  282. seta cg_railFromMuzzle "1" //Forces all rail beams to originate from the muzzle.
  283. seta cg_gunSize "1.0" //Controls the gun size in first person.
  284. seta cg_gunSizeThirdPerson "1.0" //Controls the gun size in third person.
  285. seta cg_bobup "0.00125" //The camera bounce strength while running.
  286. seta cg_bobpitch "0.00125" //The camera pitch strength while running.
  287. seta cg_bobroll "0.00125" //The camera roll strength while running.
  288. seta cg_teamChatTime "0" //How long team chat lasts.
  289. seta cg_teamChatHeight "0" //How tall team chat is (chat lines).
  290. seta cg_forceModel "0" //Forces all models to the model you're using.
  291. seta cg_deferPlayers "1" //Sets loading of player models at death or map change, disabling models loading when bringing up the scoreboard.
  292. seta cg_drawJumpSpeedsTimeAlpha "255" //---
  293. seta cg_drawJumpSpeedsTimeColor "0xFFFFFF" //---
  294. seta cg_drawJumpSpeedsTimeScale "0.25" //---
  295. seta cg_drawJumpSpeedsTimePointSize "24" //---
  296. seta cg_drawJumpSpeedsTimeFont "" //---
  297. seta cg_drawJumpSpeedsTimeStyle "0" //---
  298. seta cg_drawJumpSpeedsTimeAlign "0" //---
  299. seta cg_drawJumpSpeedsTimeY "320" //---
  300. seta cg_drawJumpSpeedsTimeX "5" //---
  301. seta cg_drawJumpSpeedsTimeNoText "0" //---
  302. seta cg_drawJumpSpeedsTime "0" //---
  303. seta cg_drawJumpSpeedsAlpha "255" //---
  304. seta cg_drawJumpSpeedsColor "0xFFFF00" //---
  305. seta cg_drawJumpSpeedsScale "0.25" //---
  306. seta cg_drawJumpSpeedsPointSize "24" //---
  307. seta cg_drawJumpSpeedsFont "" //---
  308. seta cg_drawJumpSpeedsStyle "0" //---
  309. seta cg_drawJumpSpeedsAlign "0" //---
  310. seta cg_drawJumpSpeedsY "300" //---
  311. seta cg_drawJumpSpeedsX "5" //---
  312. seta cg_drawJumpSpeedsMax "12" //How many jumps will be stored and displayed before clearing earlier ones.
  313. seta cg_drawJumpSpeedsNoText "0" //---
  314. seta cg_drawJumpSpeeds "0" //Display the speed of each jump. Clear when velocity close to zero: 1, don't automatically clear: 2.
  315. seta cg_drawTeamOverlay "0" //Draw team overlay, with teammate info, such as location and health/armor.
  316. seta cg_drawTeamOverlayX "640" //---
  317. seta cg_drawTeamOverlayY "" //---
  318. seta cg_drawTeamOverlayFont "" //---
  319. seta cg_drawTeamOverlayPointSize "24" //---
  320. seta cg_drawTeamOverlayAlign "2" //---
  321. seta cg_drawTeamOverlayScale "0.25" //---
  322. seta cg_drawFriend "0" //Draw a yellow arrow above teammte's head. When visible: 1, through walls: 2, for freezetag: 3.
  323. seta cg_drawFoe "0" //Draw a red arrow above enemy's head. When visible: 1, through walls: 2.
  324. seta cg_teamChatsOnly "0" //Only print chat lines from teammates not from opponents or spectators.
  325. seta cg_currentSelectedPlayer "0" //Used in hud code and for team arena orders.
  326. seta cg_currentSelectedPlayerName "" //Used in hud code and for team arena orders.
  327. seta cg_cameraOrbit "0" //Changes the camera orbit rotation increment, for when in third person, dead, or at the end of the game.
  328. seta cg_cameraOrbitDelay "50" //Sets how often the third person angle is adjusted when cg_cameraOrbit 1.
  329. seta cg_scorePlums "0" //Displays scores in the game world when you score points, like a kill or a flag pickup or a flag capture.
  330. seta cg_smoothClients "0" //Smooth out other players’ movement when they experience packet loss.
  331. seta cg_noTaunt "0" //Disables all taunts.
  332. seta cg_noProjectileTrail "0" //Disables all projectile smoke trails.
  333. seta cg_smokeRadius_SG "16" //Size of smoke emitted from shotgun.
  334. seta cg_smokeRadius_GL "24" //Size of smoke emitted from grenades.
  335. seta cg_smokeRadius_NG "8" //Size of smoke emitted from nails.
  336. seta cg_smokeRadius_RL "32" //Size of smoke emitted from rockets.
  337. seta cg_smokeRadius_PL "20" //Size of smoke emitted from proximity mines.
  338. seta cg_smokeRadius_breath "4" //The size of the frosty breath on cold maps.
  339. seta cg_enableBreath "2" //Enable frosty breath on cold maps. If enabled on server/demo: 1, if enabled on map: 2, always: 3.
  340. seta cg_smokeRadius_dust "12" //The size of the dust kickup from "dusty" surfaces.
  341. seta cg_enableDust "3" //Enable dust on "dusty" surfaces. If enabled on server/demo: 1, if map has dust: 2, on all dusty surfaces: 3, always: 4.
  342. seta cg_smokeRadius_flight "16" //Size of the flight smoke trail.
  343. seta cg_smokeRadius_haste "16" //Size of the haste smoke trail.
  344. seta cg_oldRocket "0" //Set the rocket explosion style. Normal: 1, with plume: 2.
  345. seta cg_plasmaStyle "2" //Controls the plasma effect. Normal: 1, particle trail: 2.
  346. seta cg_trueLightning "0" //Flexibility factor for lightning gun shaft.
  347. seta cg_drawSpeed "0" //Draw your UPS onscreen.
  348. seta cg_drawSpeedX "635" //---
  349. seta cg_drawSpeedY "320" //---
  350. seta cg_drawSpeedNoText "1" //Displays only numbers, with no "UPS".
  351. seta cg_drawSpeedAlign "2" //---
  352. seta cg_drawSpeedStyle "3" //---
  353. seta cg_drawSpeedFont "" //---
  354. seta cg_drawSpeedPointSize "24" //---
  355. seta cg_drawSpeedScale "0.25" //---
  356. seta cg_drawSpeedColor "0xFFFFFF" //---
  357. seta cg_drawSpeedAlpha "255" //---
  358. seta cg_drawOrigin "0" //Displays position and angle info. X/Y/Z, pitch/yaw/roll.
  359. seta cg_drawOriginX "5" //---
  360. seta cg_drawOriginY "400" //---
  361. seta cg_drawOriginAlign "0" //---
  362. seta cg_drawOriginStyle "0" //---
  363. seta cg_drawOriginFont "" //---
  364. seta cg_drawOriginPointSize "24" //---
  365. seta cg_drawOriginScale "0.25" //---
  366. seta cg_drawOriginColor "0xFFFFFF" //---
  367. seta cg_drawOriginAlpha "255" //---
  368. seta cg_drawScores "0" //Used with original quake3 hud (cg_qlhud 0).
  369. seta cg_drawPlayersLeft "0" //Used with original quake3 hud (cg_qlhud 0).
  370. seta cg_drawPowerups "0" //Used with original quake3 hud (cg_qlhud 0).
  371. seta cg_drawItemPickups "0" //Display item info when you pick it up.
  372. seta cg_drawItemPickupsX "8" //---
  373. seta cg_drawItemPickupsY "360" //---
  374. seta cg_drawItemPickupsImageScale "0.25" //The size of the item pickup icon.
  375. seta cg_drawItemPickupsAlign "0" //---
  376. seta cg_drawItemPickupsStyle "0" //---
  377. seta cg_drawItemPickupsFont "" //---
  378. seta cg_drawItemPickupsPointSize "24" //---
  379. seta cg_drawItemPickupsScale "0.25" //---
  380. seta cg_drawItemPickupsTime "3000" //---
  381. seta cg_drawItemPickupsColor "0xFFFFFF" //---
  382. seta cg_drawItemPickupsAlpha "255" //---
  383. seta cg_drawItemPickupsFade "1" //Fade item pickups off the screen.
  384. seta cg_drawItemPickupsFadeTime "3000" //How long it takes item pickups to fade off the screen.
  385. seta cg_drawItemPickupsCount "1" //Enable multiple pickups to be drawn in the same line (Armor Shard x 5 etc.).
  386. seta cg_drawFollowing "0" //Display the name of the player you're following. Only when spectating: 1, always: 2.
  387. seta cg_drawFollowingX "320" //---
  388. seta cg_drawFollowingY "50" //---
  389. seta cg_drawFollowingAlign "1" //---
  390. seta cg_drawFollowingStyle "6" //---
  391. seta cg_drawFollowingFont "" //---
  392. seta cg_drawFollowingPointSize "24" //---
  393. seta cg_drawFollowingScale "0.25" //---
  394. seta cg_drawFollowingColor "0xFFFFFF" //---
  395. seta cg_drawFollowingAlpha "255" //---
  396. seta cg_testQlFont "0" //Replaces all uses of quake3 monospace font with quakelive's font, for testing.
  397. seta cg_qlhud "1" //Use the Quake Live hud.
  398. seta cg_weaponBar "0" //Draw the weaponbar.
  399. seta cg_weaponBarX "" //---
  400. seta cg_weaponBarY "" //---
  401. seta cg_weaponBarFont "" //---
  402. seta cg_weaponBarPointSize "24" //---
  403. seta cg_drawFullWeaponBar "1" //Draw weapons you don't have in the weaponbar.
  404. seta cg_scoreBoardStyle "1" //The scoreboard style. Normal: 1, use player icons instead of flags for non-duel games: 2.
  405. seta cg_scoreboardSpectatorScroll "1" //Scroll the spectator names across the bottom of the scoreboard.
  406. seta cg_scoreBoardWhenDead "0" //Draw the scoreboard while you're dead.
  407. seta cg_scoreBoardAtIntermission "1" //Draw the scoreboard at the end of the game.
  408. seta cg_drawSpawns "0" //Display each spawn point on the map.
  409. seta cg_drawSpawnsInitial "1" //Marks which spawns can be used as starting points in a duel when cg_drawSpawns 1.
  410. seta cg_drawSpawnsInitalZ "0.0" //How high from the floor initial spawns are drawn.
  411. seta cg_drawSpawnsRespawns "1" //Marks which spawns are available for respawns after the match has started when cg_drawSpawns 1.
  412. seta cg_drawSpawnsRespawnsZ "0.0" //How high from the floor respawns are drawn.
  413. seta cg_drawSpawnsShared "1" //Marks which spawns can be used by both the red and the blue team when cg_drawSpawns 1.
  414. seta cg_drawSpawnsSharedZ "0.0" //How high from the floor shared spawns are drawn.
  415. seta cg_freecam_noclip "1" //Enable noclip (move through walls) while freecamming.
  416. seta cg_freecam_sensitivity "0.1" //Sensitivity multiplier while freecamming.
  417. seta cg_freecam_pitch "1" //Sets the vertical view movement sensitivity while in freecam.
  418. seta cg_freecam_yaw "1" //Sets the horizontal view movement sensitivity while in freecam.
  419. seta cg_freecam_speed "320" //Movement speed while freecamming.
  420. seta cg_freecam_crosshair "0" //Draw a crosshair while freecamming.
  421. seta cg_freecam_useTeamSettings "1" //Force your own model and colors to those of your teammates while freecamming.
  422. seta cg_freecam_rollValue "0.5" //---
  423. seta cg_freecam_useServerView "1" //Turn off automatic matching of demo taker's screen.
  424. seta cg_chatTime "0" //How long chat messages last.
  425. seta cg_chatLines "0" //How many lines of chat can appear at the same time.
  426. seta cg_drawCenterPrint "1" //Draw centerprint messages such as frag messages.
  427. seta cg_drawCenterPrintX "320" //---
  428. seta cg_drawCenterPrintY "" //---
  429. seta cg_drawCenterPrintAlign "1" //---
  430. seta cg_drawCenterPrintStyle "6" //---
  431. seta cg_drawCenterPrintFont "" //---
  432. seta cg_drawCenterPrintPointSize "24" //---
  433. seta cg_drawCenterPrintScale "0.25" //---
  434. seta cg_drawCenterPrintTime "3000" //---
  435. seta cg_drawCenterPrintColor "0xFFFFFF" //---
  436. seta cg_drawCenterPrintAlpha "255" //---
  437. seta cg_drawCenterPrintFade "1" //Fade centerprint messages off the screen.
  438. seta cg_drawCenterPrintFadeTime "200" //How long it takes centerprint messages to fade off the screen.
  439. seta cg_drawVote "0" //Draw votes.
  440. seta cg_drawVoteX "0" //---
  441. seta cg_drawVoteY "300" //---
  442. seta cg_drawVoteAlign "0" //---
  443. seta cg_drawVoteStyle "3" //---
  444. seta cg_drawVoteFont "" //---
  445. seta cg_drawVotePointSize "24" //---
  446. seta cg_drawVoteScale "0.25" //---
  447. seta cg_drawVoteColor "0xFFFFFF" //---
  448. seta cg_drawVoteAlpha "255" //---
  449. seta cg_drawTeamVote "0" //Draw votes by your teammates.
  450. seta cg_drawTeamVoteX "0" //---
  451. seta cg_drawTeamVoteY "300" //---
  452. seta cg_drawTeamVoteAlign "0" //---
  453. seta cg_drawTeamVoteStyle "3" //---
  454. seta cg_drawTeamVoteFont "" //---
  455. seta cg_drawTeamVotePointSize "24" //---
  456. seta cg_drawTeamVoteScale "0.25" //---
  457. seta cg_drawTeamVoteColor "0xFFFFFF" //---
  458. seta cg_drawTeamVoteAlpha "255" //---
  459. seta cg_drawWaitingForPlayers "0" //Draws the "waiting for players" text while in warmup.
  460. seta cg_drawWaitingForPlayersX "320" //---
  461. seta cg_drawWaitingForPlayersY "60" //---
  462. seta cg_drawWaitingForPlayersAlign "1" //---
  463. seta cg_drawWaitingForPlayersStyle "6" //---
  464. seta cg_drawWaitingForPlayersFont "" //---
  465. seta cg_drawWaitingForPlayersPointSize "24" //---
  466. seta cg_drawWaitingForPlayersScale "0.25" //---
  467. seta cg_drawWaitingForPlayersColor "0xFFFFFF" //---
  468. seta cg_drawWaitingForPlayersAlpha "255" //---
  469. seta cg_drawWarmupString "0" //Display the warmup countdown to match start.
  470. seta cg_drawWarmupStringX "320" //---
  471. seta cg_drawWarmupStringY "120" //---
  472. seta cg_drawWarmupStringAlign "1" //---
  473. seta cg_drawWarmupStringStyle "6" //---
  474. seta cg_drawWarmupStringFont "" //---
  475. seta cg_drawWarmupStringPointSize "24" //---
  476. seta cg_drawWarmupStringScale "0.25" //---
  477. seta cg_drawWarmupStringColor "0xFFFFFF" //---
  478. seta cg_drawWarmupStringAlpha "255" //---
  479. seta cg_ambientSounds "2" //Enable ambient sounds. Enable all ambient sounds: 1, disable all ambient sounds except powerup respawns: 2.
  480. seta cg_weather "1" //Enable weather effects like snow or rain.
  481. seta cg_interpolateMissiles "0" //Setting this to 1 keeps the delay between when a rocket is fired and when it appears, which is more accurate.
  482. seta cg_wh "0" //Draws a quad shader around all player models through walls.
  483. seta cg_useOriginalInterpolation "0" //Tries to match the server view with respect to player models and missiles. Compensates for ping and player movement.
  484. seta cg_drawBBox "0" //Draws the bounding box around players.
  485. seta cg_redTeamColor "0xFF0000" //The color of the red team.
  486. seta cg_blueTeamColor "0x0000FF" //The color of the blue team.
  487. seta cg_enemyModel "keel/bright" //Sets the model that all your enemies will be forced to.
  488. seta cg_enemyHeadSkin "" //Your enemy's head skin.
  489. seta cg_enemyTorsoSkin "" //Your enemy's torso skin.
  490. seta cg_enemyLegsSkin "" //Your enemy's legs skin.
  491. seta cg_enemyHeadColor "0xFF00FF" //The color of your enemy's head.
  492. seta cg_enemyTorsoColor "0xFF00FF" //The color of your enemy's torso.
  493. seta cg_enemyLegsColor "0xFF00FF" //The color of your enemy's legs.
  494. seta cg_enemyRailColor1 "1" //The forced color1 of your enemy's rails if cg_enemyRailColor1Team 1.
  495. seta cg_enemyRailColor2 "20" //The forced color2 of your enemy's rails if cg_enemyRailColor2Team 1.
  496. seta cg_enemyRailColor1Team "0" //Enable forced coloring of color1 for your enemies.
  497. seta cg_enemyRailColor2Team "0" //Enable forced coloring of color2 for your enemies.
  498. seta cg_enemyRailRings "1" //Enable rail rings on enemy rail beams.
  499. seta cg_enemyRailNudge "1" //???
  500. seta cg_enemyRailItemColor "0xFF00FF" //The color of enemy rail items.
  501. seta cg_enemyRailItemColorTeam "1" //Enable forced coloring if enemy rail items.
  502. seta cg_useDefaultTeamSkins "1" //If you don't have forced team models you can set to 0 and see your teammates chosen skin instead of blue or red.
  503. seta cg_teamModel "crash/sport" //Sets the model that all your teammates will be forced to.
  504. seta cg_teamHeadSkin "" //Your teammate's head skin.
  505. seta cg_teamTorsoSkin "" //Your teammate's torso skin
  506. seta cg_teamLegsSkin "" //Your teammate's legs skin.
  507. seta cg_teamHeadColor "0x000000" //The color of your teammate's head.
  508. seta cg_teamTorsoColor "0x000000" //The color of your teammate's torso.
  509. seta cg_teamLegsColor "0x000000" //The color of your teammate's legs.
  510. seta cg_teamRailColor1 "1" //The forced color1 of your teammate's rails if cg_teamRailColor1Team 1.
  511. seta cg_teamRailColor2 "20" //The forced color2 of your teammate's rails if cg_teamRailColor2Team 1.
  512. seta cg_teamRailColor1Team "0" //Enable forced coloring of color1 for your team.
  513. seta cg_teamRailColor2Team "0" //Enable forced coloring of color2 for your team.
  514. seta cg_teamRailRings "1" //Enable rail rings on team rail beams.
  515. seta cg_teamRailNudge "1" //???
  516. seta cg_teamRailItemColor "0x00FF00" //The color of team rail items.
  517. seta cg_teamRailItemColorTeam "1" //Enable forced coloring of team rail items.
  518. seta cg_deadBodyColor "0x000000" //The color of dead bodies.
  519. seta cg_chatBeep "0" //Enable chat beeps.
  520. seta cg_chatBeepMaxTime "0" //Doesn't allow chat beeps to play more often than this, to eliminate spam while still having chat beeps.
  521. seta cg_teamChatBeep "0" //Enable team chat beeps.
  522. seta cg_teamChatBeepMaxTime "0" //Doesn't allow team chat beeps to play more often than this, to eliminate spam while still having chat beeps.
  523. seta cg_audioAnnouncer "1" //Enable the announcer.
  524. seta cg_audioAnnouncerRewards "1" //Enable the announcements for awards.
  525. seta cg_audioAnnouncerRound "1" //Enable the announcer countdown for round start.
  526. seta cg_audioAnnouncerWarmup "1" //Play the announcer sounds for game the game start countdown.
  527. seta cg_audioAnnouncerVote "1" //Play the announcer sounds when someone calls a vote.
  528. seta cg_audioAnnouncerTeamVote "1" //Play the announcer sounds when a teammate calls a vote.
  529. seta cg_printTimeStamps "1" //Enable console timestamps.
  530. seta cg_screenDamageAlpha_Team "125" //---
  531. seta cg_screenDamage_Team "0xFF0000" //---
  532. seta cg_screenDamage_Self "0xFF0000" //---
  533. seta cg_screenDamageAlpha "125" //---
  534. seta cg_screenDamage "0xFF0000" //---
  535. seta cg_echoPopupTime "1000" //---
  536. seta cg_echoPopupX "250" //---
  537. seta cg_echoPopupY "350" //---
  538. seta cg_echoPopupScale "0.25" //---
  539. seta cg_accX "450" //---
  540. seta cg_accY "100" //---
  541. seta cg_loadDefaultMenus "1" //Loads the default QL scoreboard.
  542. seta cg_grenadeColor "0x000000" //---
  543. seta cg_grenadeColorAlpha "255" //---
  544. seta cg_grenadeTeamColor "0x000000" //---
  545. seta cg_grenadeTeamColorAlpha "255" //---
  546. seta cg_grenadeEnemyColor "0xFF00FF" //---
  547. seta cg_grenadeEnemyColorAlpha "255" //---
  548. seta cg_donka_rtcw_good_spellers "0" //???
  549. seta cg_drawFragMessageX "5" //---
  550. seta cg_drawFragMessageY "15" //---
  551. seta cg_drawFragMessageAlign "0" //---
  552. seta cg_drawFragMessageStyle "3" //---
  553. seta cg_drawFragMessageFont "" //---
  554. seta cg_drawFragMessagePointSize "24" //---
  555. seta cg_drawFragMessageScale "0.175" //---
  556. seta cg_drawFragMessageTime "3000" //---
  557. seta cg_drawFragMessageColor "0xFFFFFF" //---
  558. seta cg_drawFragMessageAlpha "255" //---
  559. seta cg_drawFragMessageFade "1" //Fade the frag messages off the screen.
  560. seta cg_drawFragMessageFadeTime "200" //How long it takes frag messages to fade off the screen.
  561. seta cg_drawFragMessageIconScale "1.5" //The size of the frag message icon.
  562. seta cg_drawFragMessageTokens "%q" //Sets how the frag message is displayed.
  563. seta cg_drawFragMessageThawTokens "You thawed %v" //Sets how the thaw message is displayed.
  564. seta cg_obituaryTokens "%k %i %v" //Sets how the obituaries are displayed.
  565. seta cg_obituaryIconScale "1.0" //The size of the obituary icon.
  566. seta cg_obituaryRedTeamColor "0xFF0000" //The color of obituaries for the red team.
  567. seta cg_obituaryBlueTeamColor "0x0000FF" //The color of obituaries for the blue team.
  568. seta cg_obituaryTime "2000" //How long obituaries appear for.
  569. seta cg_drawPlayerNames "0" //Draw each player's name above their head.
  570. seta cg_drawPlayerNamesY "64" //---
  571. seta cg_drawPlayerNamesStyle "3" //---
  572. seta cg_drawPlayerNamesFont "" //---
  573. seta cg_drawPlayerNamesPointSize "24" //---
  574. seta cg_drawPlayerNamesScale "1.0" //---
  575. seta cg_drawPlayerNamesColor "" //---
  576. seta cg_drawPlayerNamesAlpha "255" //---
  577. seta cg_perKillStatsExcludePostKillSpam "1" //Eliminates post-kill spam to be added to the accuracy of the %a (weapon accuracy) frag message token.
  578. seta cg_perKillStatsClearNotFiringTime "3000" //Resets your per-kill accuracy stats if this amount of time passes and you haven't fired a shot again.
  579. seta cg_perKillStatsClearNotFiringExcludeSingleClickWeapons "1" //Only weapons that are used by holding down +attack reset their accuracy after cg_perKillStatsClearNotFiringTime.
  580. seta cg_printSkillRating "0" //Add a message to the chat area indicating a player's skill rating when they connect or disconnect.
  581. seta cg_lightningImpact "1" //Enable the lightning impact sprite.
  582. seta cg_lightningImpactSize "1.5" //The size of the lightning impact sprite.
  583. seta cg_lightningImpactOthersSize "0" //Sets the size of LG impact when demo taker or POV gets hit.
  584. seta cg_lightningImpactCap "0" //Sets the distance which lightning impact points stop growing, so they don't fill up the whole screen when close up.
  585. seta cg_lightningImpactCapMin "0" //Same logic as cg_lightningImpactCap but makes sure than the impact point doesn't become too small.
  586. seta cg_lightningImpactProject "1" //It pushes the impact location this amount towards you in order to increase visibility.
  587. seta cg_lightningStyle "2" //The lightning beam style.
  588. seta cg_lightningRenderStyle "1" //How the LG beam is drawn. Embed into objects: 0, depth hack to draw on top of objects: 1.
  589. seta cg_lightningAngleOriginStyle "1" //How the LG beam moves with the gun. Ignore step adjustments: 0, follow step adjustments: 1, use player origins: 2.
  590. seta cg_debugLightningImpactDistance "0" //Print the distance from the player that the impact sprite is drawn.
  591. seta cg_lightningSize "8" //The LG beam width.
  592. seta cg_drawEntNumbers "0" //Draw each entity's number above it.
  593. seta cg_demoSmoothing "1" //Smoothens laggy demos. Normal: 1, debug: 2.
  594. seta cg_drawCameraPath "0" //Draws the camera path and each point.
  595. seta cg_drawCameraPointInfo "0" //Draws camera point info on the HUD.
  596. seta cg_drawCameraPointInfoX "60" //---
  597. seta cg_drawCameraPointInfoY "60" //---
  598. seta cg_drawCameraPointInfoAlign "0" //---
  599. seta cg_drawCameraPointInfoStyle "0" //---
  600. seta cg_drawCameraPointInfoFont "" //---
  601. seta cg_drawCameraPointInfoPointSize "24" //---
  602. seta cg_drawCameraPointInfoScale "0.25" //---
  603. seta cg_drawCameraPointInfoColor "0xFFFFFF" //---
  604. seta cg_drawCameraPointInfoSelectedColor "0xFF0000" //---
  605. seta cg_drawCameraPointInfoAlpha "255" //---
  606. seta cg_drawViewPointMark "0" //???
  607. seta cg_levelTimerDirection "0" //Change how the timer behaves. Quake Live style: 1, count up and don't reset for OT: 2, count down even for OT: 3.
  608. seta cg_levelTimerDefaultTimeLimit "60" //Sets the default time limit for specific level timer directions.
  609. seta cg_checkForOfflineDemo "1" //Demos recorded using /devmap or offline bot play won't stutter.
  610. seta cg_muzzleFlash "1" //Show a flash from the muzzle when firing.
  611. seta cg_weaponDefault "" //An automatic vstr for the default weapon.
  612. seta cg_weaponNone "" //An automatic vstr for no weapon.
  613. seta cg_weaponGauntlet "" //An automatic vstr for weapon 1.
  614. seta cg_weaponShotgun "" //An automatic vstr for weapon 2.
  615. seta cg_weaponMachineGun "" //An automatic vstr for weapon 3.
  616. seta cg_weaponGrenadeLauncher "" //An automatic vstr for weapon 4.
  617. seta cg_weaponRocketLauncher "" //An automatic vstr for weapon 5.
  618. seta cg_weaponLightningGun "" //An automatic vstr for weapon 6.
  619. seta cg_weaponRailGun "" //An automatic vstr for weapon 7.
  620. seta cg_weaponPlasmaGun "" //An automatic vstr for weapon 8.
  621. seta cg_weaponBFG "" //An automatic vstr for weapon 9.
  622. seta cg_weaponGrapplingHook "" //An automatic vstr for the grappling hook.
  623. seta cg_weaponNailGun "" //An automatic vstr for weapon 11.
  624. seta cg_weaponProximityLauncher "" //An automatic vstr for weapon 12.
  625. seta cg_weaponChainGun "" //An automatic vstr for weapon 13.
  626. seta cg_spawnArmorTime "500" //How long the spawn armor visual appears for.
  627. seta cg_fxinterval "0.01" //How often the scripting code should be run.
  628. seta cg_fxratio "0.01" //If an fx entity is too small or far away to be seen, don't draw it to increase performance.
  629. seta cg_vibrate "0" //Enable screen vibrations when there is an explosion near the player.
  630. seta cg_vibrateTime "100" //How long screen vibrations last.
  631. seta cg_vibrateMaxDistance "400" //How far away an explosion has to be to shake the screen.
  632. seta cg_vibrateForce "0.5" //The strength of the screen vibration.
  633. seta cg_animationsIgnoreTimescale "0" //Animations will play at normal speed regardless of timescale.
  634. seta cg_animationsRate "1" //Sets how fast animations play.
  635. seta cg_quadFireSound "1" //Enable the loud quad fire sound.
  636. seta cg_kickScale "1.0" //Sets how much the screen "kicks" when taking damage.
  637. seta cg_gameType "0" //Used as a game type test for adapting the UI to the specific game type.
  638. seta cg_compMode "0" //Enables competition mode for private servers.
  639. seta cg_drawSpecMessages "0" //Draw messages to the spectator heads-up display.
  640. seta cg_waterWarp "1" //Slowly warps the view while submerged in water.
  641. seta cg_allowLargeSprites "0" //Large sprites won't be drawn when you get too close to them.
  642. seta cg_allowSpritePassThrough "1" //Won't delete sprites when you pass through them.
  643. seta cg_playerLeanScale "1.0" //Sets how much the player model leans depending on their movement speed.
  644. seta cg_cameraRewindTime "2.0" //When playing a camera script, seek back this many seconds to allow animations and local entities to sync properly.
  645. seta cg_flightTrail "1" //Enable the flight smoke trail.
  646. seta cg_hasteTrail "1" //Enable the haste smoke trail.
  647. seta cg_noItemUseMessage "1" //Draw the no item message when you press +button2 and have no item.
  648. seta cg_noItemUseSound "1" //Enable the sound played when you press +button2 and have no item.
  649. seta cg_itemUseMessage "1" //Draw the use item message when you use an item, depending on the item.
  650. seta cg_itemUseSound "1" //Enable the sound played when you use an item, depending on the item.
  651. seta cg_localTime "0" //Draws your local time on the scoreboard.
  652. seta cg_localTimeStyle "1" //Changes how your local time is displayed when cg_localTime 1. 0: 24-hour clock, 1: 12-hour clock.
  653. seta cg_warmupTime "1" //Draw the warmup time. Draw 0 on clock: 0, draw time in warmup and "warmup" string: 1, draw 0 and "warmup" string: 2.
  654. seta cg_killBeep "0" //Plays a sound when you kill someone.
  655. seta cg_clientOverrideIgnoreTeamSettings "1" //Pretty much puts clientoverride "above" everything else, so setting a player's model will actually work.
  656. seta cg_autoSwitch "0" //Enables weapon auto-switch on pickup.
  657.  
  658.  
  659. // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
  660. // -[video rendering settings]- //
  661. // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
  662. seta r_debugSurfaceUpdate "1" //When r_debugSurface is 1, this enables changing the patch mesh surface bounding box according to location.
  663. seta r_cloudHeightOrig "512" //The original value of r_cloudheight.
  664. seta r_availableModes "" //Locks the Potentially Visible Set table, resulting in area visibilities not being rendered.
  665. seta r_sdlDriver "directx" //Indicates the SDL driver backend being used.
  666. seta r_allowSoftwareGL "0" //Enables the use of the default OpenGL drivers provided by the operating system.
  667. seta r_maxpolyverts "180000" //Maximum number of vertices from polygons drawn to screen.
  668. seta r_maxpolys "36000" //Sets the maximum number of polygons drawn to the screen.
  669. seta r_noportals "0" //Disables portal cameras.
  670. seta r_lockpvs "0" //Locks the Potentially Visible Set table, resulting in area visibilities not being rendered.
  671. seta r_drawBuffer "GL_BACK" //Sets which frame buffer to draw into. only GL_FRONT works, and that flashes the screen a bunch.
  672. seta r_offsetunits "-2" //Sets the polygon offset units for shader stages that have polygon offset set.
  673. seta r_offsetfactor "-1" //Sets the polygon offset factor for shader stages that have polygon offset set.
  674. seta r_clear "0" //Enables the clearing of the screen between video frames.
  675. seta r_shownormals "0" //Shows wireframe normals on model polygons and brush faces.
  676. seta r_showsky "0" //Forces sky in front of all surfaces.
  677. seta r_showtris "0" //Enables wireframe rendering of the world.
  678. seta r_nobind "0" //Disables binding of textures to triangles.
  679. seta r_debugSurface "0" //Debugging tool: shows bounding boxes of patch mesh surfaces that are targeted by the camera view.
  680. seta r_logFile "0" //Sets the number of frames to emit GL logs.
  681. seta r_verbose "0" //Lists occurring rendering commands in the console.
  682. seta r_speeds "0" //Shows rendering information display, providing useful information to developers (especially map designers) on rendering speeds.
  683. seta r_showcluster "0" //Displays clusters loaded by number.
  684. seta r_novis "0" //Renders the whole map upon loading, not just what you see, when you see it.
  685. seta r_nocull "0" //Disables culling of textures you can't see. This greatly lowers framerate, with no positive effect.
  686. seta r_drawentities "1" //Enables the drawing of world entities, such as rockets, players, ammo crates, items, explosions etc.
  687. seta r_norefresh "0" //Disables rendering refreshes. Stops all rendering, removing the whole game world.
  688. seta r_lodbias "-2" //Geometry Level of Detail.
  689. seta r_lodCurveError "10000" //Level of detail curve error setting.
  690. seta r_lodscale "5" //Level of Detail scale adjustment.
  691. seta r_measureOverdraw "0" //Supposed to "report overdraw" if GFX card supports stencil buffer. I lost 60fps, and didn't see any difference.
  692. seta r_skipBackEnd "0" //A debugging tool that skips the rendering of the back end.
  693. seta r_showSmp "0" //Shows Symmetric MultiProcessing information on the HUD.
  694. seta r_flareCoeff "64" //Some flare thing.
  695. seta r_flareFade "4" //Sets fading scale of flares in relation to distance.
  696. seta r_flareSize "16" //Sets size of flares.
  697. seta r_portalOnly "0" //A debug option to see exactly what is being mirrored when drawing portal surfaces.
  698. seta r_drawworld "1" //Enables rendering of the map.
  699. seta r_nocurves "0" //Disables rendering of curved surfaces.
  700. seta r_saveFontData "0" //Developer cvar to create that font images that get shipped with the game.
  701. seta r_printShaders "0" //A debugging tool that prints out all the shaders that are utilised by a level.
  702. seta r_debugSort "0" //A debugging tool that only renders those sort layers that are greater than the value of the variable set.
  703. seta r_debuglight "0" //A debugging tool that writes ambient light data to console.
  704. seta r_showImages "0" //A debugging tool that displays loaded textures on screen.
  705. seta r_znear "4" //Sets distance from player in which objects are clipped out of the scene.
  706. seta r_singleShaderName "mme/green" //The name of the shader to be used when r_singleshader is set to 1.
  707. seta r_singleShader "0" //Set to 1 to use one shader for the whole map. For when you want to override all textures on a map with something else.
  708. seta r_displayRefresh "0" //Monitor refresh rate (in Hertz), useful for CRT monitors.
  709. seta r_colorMipLevels "0" //A developer aid to see texture mip usage.
  710. seta r_uiFullScreen "0" //Sets the UI running fullscreen.
  711. seta r_inGameVideo "1" //Enables in-game videos.
  712. seta r_allowExtensions "1" //Global enabling of all OpenGL extensions.
  713. seta r_ext_compressed_textures "0" //Enables external texture compression.
  714. seta r_ext_multitexture "1" //Enables external hardware multi-texturing.
  715. seta r_ext_compiled_vertex_array "1" //Enables hardware compiled vertex array rendering.
  716. seta r_ext_texture_env_add "1" //Enables additive blending when using multi-texturing.
  717. seta r_ext_texture_filter_anisotropic "1" //If enabled, external anisotropic filtering settings will be used.
  718. seta r_ext_max_anisotropy "16" //Sets the maximum level of anisotropic filtering.
  719. seta r_picmip "0" //Texture color average/level of detail.
  720. seta r_roundImagesDown "0" //Sets amount to round images down by.
  721. seta r_detailtextures "1" //Enables the usage of detail texturing stages.
  722. seta r_texturebits "32" //Sets texture quality level.
  723. seta r_colorbits "32" //Sets video color depth.
  724. seta r_stencilbits "32" //Sets stencil buffer size.
  725. seta r_depthbits "32" //Sets Z-buffer depth.
  726. seta r_ext_multisample "4" //Activates OpenGL texture multisampling.
  727. seta r_overBrightBits "1" //Ambient lighting applied to in-game entities or objects.
  728. seta r_overBrightBitsValue "1.0" //Sets the value of r_overBrightBits. r_overBrightBits increases by powers of 2.
  729. seta r_ignorehwgamma "0" //Enables ignoring of hardware gamma settings.
  730. seta r_mode "-1" //Screen resolution setting. -1 enables r_customheight and r_customwidth.
  731. seta r_customwidth "1280" //Sets the custom horizontal resolution when r_mode -1.
  732. seta r_customheight "720" //Sets the custom vertical resolution when r_mode -1.
  733. seta r_fullscreen "0" //Enables full-screen view.
  734. seta r_noborder "0" //Remove window decoration from window managers, like borders and titlebar.
  735. seta r_customPixelAspect "1" //???
  736. seta r_simpleMipMaps "1" //Enables simple MIP mapping.
  737. seta r_vertexLight "0" //Enables vertex lighting.
  738. seta r_subdivisions "4" //Patch mesh/curve sub divisions.
  739. seta r_smp "0" //Enables symmetric multiprocessing acceleration.
  740. seta r_stereoEnabled "0" //Enables stereo seperation, for 3D effects.
  741. seta r_ignoreFastPath "1" //Enables ignoring of Tess fast paths.
  742. seta r_greyscale "0" //Enables greyscaling of everything.
  743. seta r_greyscaleValue "1.0" //Sets how much color you want (higher values = less colors)
  744. seta r_mapGreyScale "0" //Enables greyscaling of map textures only.
  745. seta r_picmipGreyScale "0" //Same as r_greyScale but only apply when picmip is allowed.
  746. seta r_picmipGreyScaleValue "4" //Sets how low r_picmip has to be for r_greyscale to take effect.
  747. seta r_fullbright "0" //Renders all textures on the map at full brightness.
  748. seta r_mapOverBrightBits "2" //Ambient lighting and radiance of the map.
  749. seta r_mapOverBrightBitsValue "1.0" //Sets the value of r_mapOverBrightBits. r_mapOverBrightBits increases by powers of 2.
  750. seta r_mapOverBrightBitsCap "255" //Sets how bright the map can get with r_mapOverBrightBits.
  751. seta r_intensity "1.2" //Intensifies the level of brightness added to textures and model skins.
  752. seta r_flares "1" //Enables projectile flare and lighting effects.
  753. seta r_zproj "64" //Distance of observer camera to projection plane.
  754. seta r_stereoSeparation "64" //Control eye separation. Resulting separation is r_zProj divided by this value.
  755. seta r_ignoreGLErrors "1" //Enables ignoring of OpenGL errors and to attempt to continue rendering.
  756. seta r_fastsky "0" //Disable sky boxes and portal camera views.
  757. seta r_fastSkyColor "0x00FF00" //Sets the sky color when r_fastSky 1.
  758. seta r_drawSkyFloor "1" //Enables a visual fix of the glitchy scrolling sky floors, removing the hall-of-mirrors effect.
  759. seta r_cloudHeight "" //???
  760. seta r_forceSky "" //Forces the sky to a specific shader. Allows manual overriding of skies, so you can switch skies from map to map.
  761. seta r_drawSun "1" //Controls the way in which lighting of models and objects is handled by simulating effects of sunlight.
  762. seta r_dynamiclight "1" //Enables dynamic light from rockets etc.
  763. seta r_dlightBacks "1" //Enables dynamic light compensation for darker or brighter areas.
  764. seta r_finish "0" //Enables synchronization of rendered frames.
  765. seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR" //Sets texture filter.
  766. seta r_swapInterval "0" //Forces vertical synchronization, used in combination with r_displayrefresh.
  767. seta r_gamma "1" //Amount of image luminance applied to the in-game display.
  768. seta r_facePlaneCull "1" //Enables culling of brush faces you can't see.
  769. seta r_railWidth "3" //Diameter of rail beam and impact effects.
  770. seta r_railCoreWidth "6" //Rail trail core effect diameter.
  771. seta r_railSegmentLength "0.25" //Length of rail beam segments.
  772. seta r_primitives "0" //Sets rendering method.
  773. seta r_ambientScale "10" //Controls the amount of ambient light cast among players.
  774. seta r_directedScale "30" //Sets the lighting intensity applied to world objects.
  775. seta r_anaglyphMode "0" //Enables anaglyph rendering, for 3D effects.
  776. seta r_lightmap "0" //Enables the light data lighting model.
  777. seta r_lightmapColor "" //Changes the color of the light when r_lightmap 1.
  778. seta r_marksOnTriangleMeshes "1" //Enables marks on triangle meshes, such as map objects.
  779. seta r_jpegCompressionQuality "100" //The quality of all JPEG outputs.
  780. seta r_forceMap "" //Forces a specific map to load instead of the one called for by the demo. This allows you to play different versions of the same map.
  781. seta r_enablePostProcess "1" //Enables post processing, which offers extra graphical features and quality.
  782. seta r_enableColorCorrect "1" //Enables color correction when r_enablePostProcess 1.
  783. seta r_contrast "1.125" //Sets the level of contrast.
  784. seta r_enableBloom "0" //Enables light bloom effects when r_enablePostProcess 1.
  785. seta r_BloomBlurScale "1.0" //???
  786. seta r_BloomBlurFalloff "0.75" //???
  787. seta r_BloomBlurRadius "5" //???
  788. seta r_BloomPasses "1" //Sets the number of rendering passes for bloom effect.
  789. seta r_BloomSceneIntensity "1.000" //Sets the intensity of brightness applied to the non-bloomed world.
  790. seta r_BloomSceneSaturation "1.000" //Sets the degree of color saturation applied to the non-bloomed world.
  791. seta r_BloomIntensity "0.750" //Sets the bloom intensity.
  792. seta r_BloomSaturation "0.800" //Sets the degree of color saturation applied to the bloom effect.
  793. seta r_BloomBrightThreshold "0.125" //Sets the bloom threshold.
  794. seta r_BloomTextureScale "0.5" //Sets the size of the screenshot that is used for post processing.
  795. seta r_BloomDebug "0" //A debugging tool for bloom that shows each bloom pass inside a screen at the top left of the game window.
  796. seta r_portalBobbing "1" //Enable the slow bobbing of portalcams.
  797. seta r_allowResize "0" //Allows resizing of the game by dragging the edge of the game window. Automatically does a vid_restart when you let go of the edge.
  798. seta r_centerWindow "1" //Allows automatic centering of the game window when you do a vid_restart (it centers the game window in your screen).
  799. seta r_colorSkinsFuzz "20" //Controls how much of the model is covered by the color skin.
  800. seta r_colorSkinsIntensity "1.0" //Controls the brightness of color skins.
  801.  
  802.  
  803. // ~~~~~~~~~~~~~~~~~~~~~~~~ //
  804. // -[client-side settings]- //
  805. // ~~~~~~~~~~~~~~~~~~~~~~~~ //
  806. seta cl_downloadName "" //Holds the name of the file currently downloading.
  807. seta cl_guid "" //Your "Globally Unique IDentification".
  808. seta cl_voipSendTarget "all" //Sets the target(s) for Voice over IP chat.
  809. seta cl_voipSend "0" //Enables Voice over IP chat.
  810. seta cl_motdString "" //Message of the day string.
  811. seta cl_serverStatusResendTime "750" //Sets the amount of time (in milliseconds) between heartbeats sent to the master server.
  812. seta cl_conXOffset "0" //Sets the offset of the console message display.
  813. seta cl_showmouserate "0" //Toggles the display of mouse input info
  814. seta cl_anglespeedkey "0.75" //Sets the speed in which the directional keys (binded to +left, +right, +lookdown or +lookup) change the viewing angle.
  815. seta cl_forceavidemo "0" //Forces all demo recording into a sequence of screenshots in TGA format.
  816. seta cl_freezeDemo "0" //Essentially halts demo playback.
  817. seta cl_showTimeDelta "0" //Displays time delta between server updates.
  818. seta cl_showSend "0" //A network debugging tool, showing packets sent.
  819. seta cl_shownet "0" //Displays information about the network quality.
  820. seta cl_timeNudge "30" //Allows more or less latency to be added in the interest of better smoothness or better responsiveness.
  821. seta cl_timeout "20" //Time (in seconds) that it takes to be kicked when lagging.
  822. seta cl_motd "1" //Enables the displaying of the message of the day string.
  823. seta cl_noprint "0" //Disables message printing to HUD.
  824. seta cl_debugMove "0" //Displays a real-time graph on the lower part of the screen illustrating mouse speed.
  825. seta cl_nodelta "0" //Disables delta compression.
  826. seta cl_running "0" //Dictates whether or not a client game is running or if client/server mode.
  827. seta cl_packetdelay "0" //Artificially set the client's latency.
  828. seta cl_paused "0" //Automatically toggled when the game is paused.
  829. seta cl_timedemoLog "timedemo.log" //Controls what file to save timedemo information to.
  830. seta cl_autoRecordDemo "0" //Automatically record a demo after entering the game.
  831. seta cl_aviFrameRate "40" //The framerate used for capturing video.
  832. seta cl_aviMotionJpeg "0" //Use the MJPEG codec for avi output.
  833. seta cl_aviAllowLargeFiles "1" //Enables OpenDML large avi file support.
  834. seta cl_aviFetchMode "gl_rgb" //Sets what format the video card sends back while taking a screenshot. Different orders increase performace on some video cards.
  835. seta cl_aviExtension "avi" //Changes the extension for outputted avi files.
  836. seta cl_aviNoAudioHWOutput "1" //Don't pass audio data to sound card while recording.
  837. seta cl_yawspeed "140" //Sets the yaw speed for +left and +right.
  838. seta cl_pitchspeed "140" //Sets the pitch speed for +lookup and +lookdown.
  839. seta cl_maxpackets "125" //Controls how many updates you send to the server.
  840. seta cl_packetdup "1" //Determines how many duplicate packets you send to the server to avoid packet loss.
  841. seta cl_run "1" //Enables ‘always run’.
  842. seta cl_mouseAccel "0" //Mouse acceleration factor.
  843. seta cl_freelook "1" //Enables the ability to look around with your mouse.
  844. seta cl_mouseAccelStyle "0" //Sets mouse acceleration style.
  845. seta cl_mouseAccelOffset "5" //Sets mouse acceleration sensitivity offset.
  846. seta cl_allowDownload "0" //Set to 1 to download referenced pk3s from a server that has sv_allowdownload 1.
  847. seta cl_cURLLib "libcurl-3.dll" //???
  848. seta cl_maxPing "800" //Maximum ping before disconnecting from server.
  849. seta cl_lanForcePackets "1" //???
  850. seta cl_guidServerUniq "1" //???
  851. seta cl_consoleKeys "~ ` 0x7e 0x60" //Selects what keys to use for toggling the console.
  852. seta cl_anonymous "1" //Appear anonymous to the server.
  853. seta cl_useMumble "0" //Enables Mumble voice chat.
  854. seta cl_mumbleScale "0.0254" //???
  855. seta cl_voipGainDuringCapture "0.2" //???
  856. seta cl_voipCaptureMult "2.0" //???
  857. seta cl_voipUseVAD "0" //???
  858. seta cl_voipVADThreshold "0.25" //???
  859. seta cl_voipShowMeter "1" //???
  860. seta cl_voip "0" //Enable Voice Over IP chat.
  861. seta cl_useq3gibs "0" //Enables Quake 3 style blood and gibs.
  862. seta cl_consoleAsChat "1" //Enables console chat, so you have to prefix every cvar/cmd with a "/".
  863. seta cl_enableAtCommands "1" //Enables the "at" commands (/listat, /clearat, /removeat, /saveat)
  864.  
  865.  
  866. // ~~~~~~~~~~~~~~~~~~~ //
  867. // -[common settings]- //
  868. // ~~~~~~~~~~~~~~~~~~~ //
  869. seta com_standalone "0" //Run in standalone mode
  870. seta com_minimized "0" //Automatically toggled when the game window is minimized.
  871. seta com_unfocused "0" //Automatically toggled when the game window is unfocused.
  872. seta com_buildScript "0" //???
  873. seta com_cameraMode "0" //Turns the demo taker invisible, but allows any key to be used for binds. Not used in wolfcam.
  874. seta com_speeds "0" //Displays the reporting of game speed data.
  875. seta com_dropsim "0" //Testing cvar to simulate packet loss during communication drops.
  876. seta com_showtrace "0" //Displays packet traces.
  877. seta com_hunkMegs "128" //Sets the amount of memory reserved for the game, including com_soundMegs and com_zoneMegs.
  878. seta com_soundMegs "32" //Allocates memory to game sounds.
  879. seta com_zoneMegs "32" //Sets the amount of memory reserved for the game.
  880. seta com_altivec "1" //Enables some crap for macs.
  881. seta com_maxfps "125" //Maximum rendered frames per second.
  882. seta com_blood "0" //Enable blood and gibs.
  883. seta com_timescaleSafe "1" //Makes sure that no demo snapshots are lost at high timescales, so that information like frags aren't skipped.
  884. seta com_ansiColor "1" //Enable use of ANSI escape codes in the tty.
  885. seta com_maxfpsUnfocused "30" //Sets the maximum rendered frames per second when the game window is unfocused.
  886. seta com_maxfpsMinimized "30" //Sets the maximum rendered frames per second when the game window is minimized.
  887. seta com_introplayed "1" //Disables the playing of intro movie when loading game.
  888.  
  889.  
  890. // ~~~~~~~~~~~~~~~~~~~~ //
  891. // -[console settings]- //
  892. // ~~~~~~~~~~~~~~~~~~~~ //
  893. seta con_notifytime "-1" //Sets how long console notifications are displayed onscreen.
  894. seta con_conspeed "1000" //Sets the console dropdown speed.
  895. seta con_transparency "0" //Sets the level of transparency of the console.
  896. seta con_fracSize "0.64" //Sets the height of the console.
  897. seta con_rgb "" //Sets the color of the console (RGB).
  898.  
  899.  
  900. // ~~~~~~~~~~~~~~~~~~~~~~~~ //
  901. // -[sound system settings]- //
  902. // ~~~~~~~~~~~~~~~~~~~~~~~~ //
  903. seta s_testsound "0" //Enables looping testing sound for sound tests.
  904. seta s_show "0" //Displays sounds that are currently playing to console.
  905. seta s_initsound "1" //Enables the sound system.
  906. seta s_announcerVolume "1" //Sets the volume of the audio announcer.
  907. seta s_backend "base" //Indicates the current sound backend.
  908. seta s_muted "0" //If enabled, game sounds are muted. Automatically enabled if minimized/unfocused while s_muteWhenMinimized/s_muteWhenUnfocused 1.
  909. seta s_volume "0.75" //Sets sound effects volume.
  910. seta s_musicvolume "0" //Sets volume of the background music.
  911. seta s_doppler "1" //Enable doppler sounds when rockets fly close to the camera.
  912. seta s_muteWhenMinimized "1" //If set to 1, the game sounds will be muted when the game window is minimized.
  913. seta s_muteWhenUnfocused "1" //If set to 1, the game sounds will be muted when the game window is unfocused.
  914. seta s_useOpenAL "0" //Use the OpenAL sound backend if it’s available.
  915. seta s_khz "22" //Sets the sound rate.
  916. seta s_mixahead "0.2" //Sets the time delay before mixing sound samples.
  917. seta s_mixPreStep "0.1" //The mixer will mix this many seconds every mixing step.
  918. seta s_sdlBits "32" //SDL bit resolution.
  919. seta s_sdlSpeed "44100" //SDL sample rate.
  920. seta s_sdlChannels "2" //SDL number of channels.
  921. seta s_sdlDevSamps "0" //SDL DMA buffer size override.
  922. seta s_sdlMixSamps "0" //SDL mix buffer size override.
  923.  
  924.  
  925. // ----------- //
  926. // -[Scripts]- //
  927. // ----------- //
  928.  
  929. // -[Timescale script]-
  930. seta timeup "vstr time5"
  931. seta timedown "vstr time3"
  932. seta time9 "timescale 32; set timedown vstr time8;set timeup vstr time10;echo ^2Time^1x32"
  933. seta time8 "timescale 16; set timedown vstr time7;set timeup vstr time9;echo ^2Time^1x16"
  934. seta time7 "timescale 8; set timedown vstr time6;set timeup vstr time8;echo ^2Time^1x8"
  935. seta time6 "timescale 4; set timedown vstr time5;set timeup vstr time7;echo ^2Time^1x4"
  936. seta time5 "timescale 2; set timedown vstr time4;set timeup vstr time6;echo ^2Time^1x2"
  937. seta time4 "timescale 1; set timedown vstr time3;set timeup vstr time5;echo ^2Time^1NORMAL"
  938. seta time3 "timescale 0.75; set timedown vstr time2;set timeup vstr time4;echo ^2Time^1x0.75"
  939. seta time2 "timescale 0.50; set timedown vstr time1;set timeup vstr time3;echo ^2Time^1x0.50"
  940. seta time10 "timescale 64; set timedown vstr time9;echo ^2Time^1x64"
  941. seta time1 "timescale 0.25; set timedown vstr time0;set timeup vstr time2;echo ^2Time^1x0.25"
  942. seta time0 "timescale 0.10; set timeup vstr time1;echo ^2Time^1x0.10"
  943.  
  944.  
  945.  
  946.  
  947. // +++++++++++++++++ //
  948. // -[USELESS STUFF]- //
  949. // +++++++++++++++++ //
  950.  
  951.  
  952. // ++++++++++++++++++++++++ //
  953. // general cvars (extended) //
  954. // ++++++++++++++++++++++++ //
  955. seta session "0" //Numerous variables created during matches with game session data.
  956. seta teamoverlay "1" //???
  957. seta session0 "" //???
  958. seta pmove_msec "8" //Sets the time in milliseconds between two advances of the player physics.
  959. seta pmove_fixed "1" //If set to 1, pmove will be run at a rate specified by pmove_msec.
  960. seta gamedate "" //Displays game version information. Shows the date of the last update installed.
  961. seta gamename "baseq3" //Displays game name.
  962. seta graphshift "0" //Sets offset for graph displays.
  963. seta graphscale "1" //Sets scale multiplier of graphs.
  964. seta graphheight "32" //Sets height in pixels for graph displays.
  965. seta debuggraph "0" //Displays debugging graph.
  966. seta timegraph "0" //Displays the time graph.
  967. seta password "" //Password string for connecting to password-protected servers.
  968. seta teamtask "0" //Displays the current task you have been assigned.
  969. seta rconAddress "" //Remote console address.
  970. seta activeAction "" //Executed on a client’s first frame of active play to allow scripting a timedemo to start right after loading.
  971. seta rconPassword "" //Password required for remote console commands.
  972. seta mapname "" //Displays the name of the current map for server hosts and local host.
  973. seta showdrop "0" //Shows dropped packets display.
  974. seta showpackets "0" //Display of packets sent and received.
  975. seta username "Administrator" //Your network login ID obtained from the %username% env variable.
  976. seta arch "win_mingw x86" //Displays the OS architecture.
  977. seta timedemo "0" //Runs a demo as fast as it can and report performance information in frames per second.
  978. seta fixedtime "0" //Enables system wait on rendering.
  979. seta timescale "1" //Sets the game speed.
  980. seta logfile "1" //Console logging to qconsole.log.
  981. seta developer "0" //Enables developer mode.
  982. seta dedicated "0" //Specifies whether a server created will be dedicated or not, i.e: the server joins the game or not.
  983. seta dmflags "28" //Deathmatch flags.
  984. seta rate "25000" //Controls packets so that your downstream connection bandwidth does not get saturated. (Max bytes per second)
  985. seta snaps "125" //???
  986. seta headmodel "bones/t600" //Sets player head model. Not applicable for Quake Live.
  987. seta team_model "crash/sport" //Sets player model for use in team games (ineffectual).
  988. seta team_headmodel "crash/sport" //Sets player head model for use in team games (ineffectual).
  989. seta handicap "100" //Sets your player health handicap.
  990. seta server1 "" //Server IP Address slot for favourite servers list.
  991. seta server2 "" //Server IP Address slot for favourite servers list.
  992. seta server3 "" //Server IP Address slot for favourite servers list.
  993. seta server4 "" //Server IP Address slot for favourite servers list.
  994. seta server5 "" //Server IP Address slot for favourite servers list.
  995. seta server6 "" //Server IP Address slot for favourite servers list.
  996. seta server7 "" //Server IP Address slot for favourite servers list.
  997. seta server8 "" //Server IP Address slot for favourite servers list.
  998. seta server9 "" //Server IP Address slot for favourite servers list.
  999. seta server10 "" //Server IP Address slot for favourite servers list.
  1000. seta server11 "" //Server IP Address slot for favourite servers list.
  1001. seta server12 "" //Server IP Address slot for favourite servers list.
  1002. seta server13 "" //Server IP Address slot for favourite servers list.
  1003. seta server14 "" //Server IP Address slot for favourite servers list.
  1004. seta server15 "" //Server IP Address slot for favourite servers list.
  1005. seta server16 "" //Server IP Address slot for favourite servers list.
  1006. seta capturelimit "8" //Sets amount of captures needed in Capture the Flag to win the match.
  1007. seta journal "1" //Sets whether journal.dat is written in the game directory.
  1008.  
  1009.  
  1010. // ++++++++++++++++ //
  1011. // -[bot settings]- //
  1012. // ++++++++++++++++ //
  1013. seta bot_predictobstacles "1" //Enables bot obstacle prediction.
  1014. seta bot_memorydump "0" //Displays bot memory allocation when debugging.
  1015. seta bot_interbreedwrite "" //Sets the file to write interbreeded goal fuzzy logic to.
  1016. seta bot_interbreedcycle "20" //Sets the number of matches between interbreeding
  1017. seta bot_interbreedbots "10" //Sets the number of bots used for goal fuzzy logic interbreeding.
  1018. seta bot_interbreedchar "" //Sets the bot character to be used with goal fuzzy logic interbreeding.
  1019. seta bot_minplayers "1" //Balances the number of players playing in a server by replacing players who disconnect with bots.
  1020. seta bot_challenge "1" //Makes the bots slightly more challenging.
  1021. seta bot_rocketjump "1" //Allows bots to rocket jump.
  1022. seta bot_grapple "1" //Allow bots to use grappling hook.
  1023. seta bot_report "0" //Debug command to get bots to report on what they are doing.
  1024. seta bot_pause "1" //A debug command to pause bots.
  1025. seta bot_nochat "1" //Disables bot chat.
  1026. seta bot_fastchat "0" //Sets bot chat to be more frequent.
  1027. seta bot_testclusters "0" //Used for testing of bot AI clusters.
  1028. seta bot_testsolid "0" //Tests for solid areas in the AAS file.
  1029. seta bot_testrchat "0" //Used to test bot reply chat.
  1030. seta bot_testichat "0" //Used to test bot initial chat.
  1031. seta bot_reloadcharacters "0" //Bot character file caching.
  1032. seta bot_thinktime "8" //The time it takes for a bot to think about a move before making it.
  1033. seta bot_saveroutingcache "0" //???
  1034. seta bot_aasoptimize "1" //Optimizes the bot intelligence, if possible on the specific map.
  1035. seta bot_forcewrite "0" //Force writing out of a new AAS file.
  1036. seta bot_forcereachability "0" //Force recalculation of AAS reachabilities.
  1037. seta bot_forceclustering "0" //Force recalculation of AAS clustering.
  1038. seta bot_visualizejumppads "0" //Forces bots to visualise the default arch of a jump pad.
  1039. seta bot_reachability "0" //Bot reachability calculation.
  1040. seta bot_groundonly "0" //Shows areas that do not work with bots.
  1041. seta bot_maxdebugpolys "2" //The maximum number of polygons available for visualizing things when debugging.
  1042. seta bot_debug "1" //Debugging tools for various bot subsystems.
  1043. seta bot_developer "1" //Enables developer mode for bots
  1044. seta bot_enable "1" //Enable bots on your server.
  1045.  
  1046.  
  1047. // ++++++++++++++++++++++++++ //
  1048. // -[collision map settings]- //
  1049. // ++++++++++++++++++++++++++ //
  1050. seta cm_noCurves "0" //Enable the ability of the player bounding box to clip through curved surfaces.
  1051. seta cm_noAreas "0" //Enable the ability of the player bounding box to respect curved surfaces.
  1052. seta cm_playerCurveClip "1" //???
  1053.  
  1054.  
  1055. // +++++++++++++++++++++++ //
  1056. // -[game files settings]- //
  1057. // +++++++++++++++++++++++ //
  1058. seta fs_game "wolfcam-ql" //Sets the game directory.
  1059. seta fs_basegame "" //Sets the directory under the paths where data comes from by default
  1060. seta fs_homepath "c:\wolfcamql" //Sets the path used for all write access, also the location where custom mods and content can be installed to.
  1061. seta fs_basepath "C:\wolfcamql" //Sets base game root path.
  1062. seta fs_quakelivedir "" //Set a custom directory for the game to load demos from.
  1063. seta fs_debug "0" //File system debugging tool.
  1064.  
  1065.  
  1066. // +++++++++++++++++++++++++++++ //
  1067. // -[server-side game settings]- //
  1068. // +++++++++++++++++++++++++++++ //
  1069. seta g_levelStartTime "" //???
  1070. seta g_rankings "0" //???
  1071. seta g_smoothClients "1" //Enables clients’ use of smooth clients on a server.
  1072. seta g_proxMineTimeout "20000" //Time it takes for proximity mines to expire and explode.
  1073. seta g_enableBreath "1" //Enables the drawing of ‘frosty’ breaths on player models to depict cold weather.
  1074. seta g_enableDust "1" //Enables the dust affect by players running over ‘dusty’ floors.
  1075. seta g_cubeTimeout "30" //Sets reset time for blue and red orbs.
  1076. seta g_obeliskRespawnDelay "10" //Delay that occurs after an Obelisk is destroyed before a new one spawns.
  1077. seta g_obeliskRegenAmount "15" //Amount of health an Obelisk regenerates at a time.
  1078. seta g_obeliskRegenPeriod "1" //Obelisk delays between health regeneration.
  1079. seta g_obeliskHealth "2500" //Maximum amount of health an Obelisk can have.
  1080. seta g_listEntity "0" //Lists every entity on the map (like a cmd, not a cvar, so you have to reset it to 1 each time you want to list the entities).
  1081. seta g_podiumDrop "80" //Sets the height of the podium in relation to the camera view.
  1082. seta g_podiumDist "160" //Sets the distance of the podium from the camera.
  1083. seta g_motd "WolfcamQL test server" //Sets message of the day string. Displayed using cl_motd.
  1084. seta g_debugAlloc "0" //A server debugging tool that displays memory allocation.
  1085. seta g_debugDamage "0" //A server debugging tool that displays damage info by all clients, including health and armor.
  1086. seta g_debugMove "0" //A server debugging tool that displays client movement.
  1087. seta g_inactivity "0" //Sets the amount of time a player can be inactive for before being kicked from the server.
  1088. seta g_forcerespawn "20" //Number of seconds until a client is automatically respawned.
  1089. seta g_weaponTeamRespawn "30" //Respawn rate of weapons in team deathmatch.
  1090. seta g_weaponrespawn "5" //Respawn rate of weapons.
  1091. seta g_quadfactor "4" //Sets the damage/knockback multiplier for Quake Damage.
  1092. seta g_knockback "1000" //Amount of knock back general projectiles exert on players.
  1093. seta g_gravity "800" //Sets gravitational factor.
  1094. seta g_speed "320" //Player movement speed.
  1095. seta g_needpass "0" //Informs that clients are required to enter a password to join the server.
  1096. seta g_password "kitten_is_awesome" //Sets the server-side password for clients to use to join the server.
  1097. seta g_doWarmup "1" //Allows warm up rounds before matches begin.
  1098. seta g_synchronousClients "1" //Synchronises the client and the server.
  1099. seta g_restarted "0" //Toggles when a match is restarted and tells the game if a warmup round is needed (if applicable).
  1100. seta g_botsFile "" //Points to the bot control file for bot configurations.
  1101. seta g_arenasFile "" //Points to a file for a server map rotation list.
  1102. seta g_gametype "0" //Sets server game type to be set for next match.
  1103. seta g_redTeam "" //Sets the name of the red team for team games.
  1104. seta g_blueTeam "" //Sets the name of the blue team for team games.
  1105. seta g_spScores1 "" //Contains Single Player scores on skill level 1 (I Can Win).
  1106. seta g_spScores2 "" //Contains Single Player scores on skill level 2 (Bring It On).
  1107. seta g_spScores3 "" //Contains Single Player scores on skill level 3 (Hurt Me Plenty).
  1108. seta g_spScores4 "" //Contains Single Player scores on skill level 4 (Hardcore).
  1109. seta g_spScores5 "" //Contains Single Player scores on skill level 5 (Nightmare).
  1110. seta g_spAwards "" //Single Player awards variable.
  1111. seta g_spVideos "" //Contains the names of videos played during matches in Single Player.
  1112. seta g_spSkill "1337" //Sets Single Player skill level.
  1113. seta g_maxGameClients "8" //Sets maximum amount of players that are allowed to populate a server.
  1114. seta g_friendlyFire "0" //Allow damage to be inflicted between team mates.
  1115. seta g_teamAutoJoin "0" //Allows team auto-join on a server.
  1116. seta g_teamForceBalance "0" //Forces team balancing on a server.
  1117. seta g_warmup "5" //Sets the time (in seconds) in which it takes to progress from pre-game readied phase to match start.
  1118. seta g_log "games.txt" //Contains the filename that game data and statistics are written to.
  1119. seta g_logsync "1" //Enables logging to append to an existing file.
  1120. seta g_banIPs "" //Ban certain IP addresses from connecting to your server.
  1121. seta g_filterBan "1" //Allows/disallows only specified IP addresses (as per listip) to connect to the server.
  1122. seta g_allowVote "1" //Allows voting to take place in a server.
  1123. seta g_training "0" //Enables training mode, such as that of the skill placement match with Crash.
  1124.  
  1125.  
  1126. // +++++++++++++++++++++++++++++++++ //
  1127. // -[general input device settings]- //
  1128. // +++++++++++++++++++++++++++++++++ //
  1129. seta in_joystickDebug "0" //???
  1130. seta in_keyboardDebug "0" //A debugging tool that prints keypress input data to the console.
  1131. seta in_mouse "1" //Controls the in-game mouse input. Windows input: -1, disabled: 0, direct input: 1, raw input: 2.
  1132. seta in_nograb "0" //Allows you to "ungrab" your mouse pointer from the game window without bringing down the console. Default bind is F2.
  1133. seta in_joystick "0" //Allows the use of a joystick.
  1134. seta in_joystickThreshold "0.15" //???
  1135.  
  1136.  
  1137. // ++++++++++++++++++++++++ //
  1138. // -[mouse input settings]- //
  1139. // ++++++++++++++++++++++++ //
  1140. seta m_forward "0.01" //Sets the back and forward player movement speed in relation to mouse movement (applies to +strafe).
  1141. seta m_side "0.01" //Sets the left and right player movement speed in relation to mouse movement (applies to +strafe).
  1142. seta m_filter "1" //Enable/disable mouse smoothing (creates artificial mouse lag).
  1143.  
  1144.  
  1145. // ++++++++++++++++++++ //
  1146. // -[network settings]- //
  1147. // ++++++++++++++++++++ //
  1148. seta net_port6 "27960" //port to bind to using the ipv6 address.
  1149. seta net_port "27960" //Sets servers port number when there’s multiple clients on the same machine.
  1150. seta net_ip6 "::" //IPv6 address to bind to.
  1151. seta net_ip "0.0.0.0" //Holds the name or IP address of the local machine.
  1152. seta net_qport "0" //The mechanism that quake 3 uses to distinguish between clients running on the same machine or behind a buggy nat.
  1153. seta net_enabled "3" //Enable networking. Enable ipv4 networking: 1, enable ipv6 networking: 2, prioritise ipv6 over ipv4: 4, disable multicast support: 8.
  1154. seta net_mcast6addr "ff04::696f:7175:616b:6533" //Multicast address to use for scanning for ipv6 servers on LAN.
  1155. seta net_mcast6iface "0" //Enables the outgoing interface used for IPv6 multicast scanning on LAN.
  1156. seta net_socksEnabled "0" //Enables socks 5 network protocol.
  1157. seta net_socksServer "" //Sets the name or IP address of the socks server.
  1158. seta net_socksPort "1080" //Sets proxy and firewall port.
  1159. seta net_socksUsername "" //Sets the username for socks firewall supports. It does not support GSS-API authentication.
  1160. seta net_socksPassword "" //Sets password for socks network/firewall access.
  1161.  
  1162.  
  1163. // ++++++++++++++++++++++++ //
  1164. // -[server-side settings]- //
  1165. // ++++++++++++++++++++++++ //
  1166. seta sv_mapname "" //Display the name of the map active on the current server.
  1167. seta sv_mapChecksum "" //Contains the current map checksum for client/server matching.
  1168. seta sv_killserver "0" //Kills the server when set to 1.
  1169. seta sv_padPackets "0" //Prevents artificial lag.
  1170. seta sv_showloss "0" //Displays server packet loss.
  1171. seta sv_reconnectlimit "3" //Sets how many times a kicked player can reconnect.
  1172. seta sv_master1 "" //Used to circulate a list of public servers.
  1173. seta sv_master2 "" //Used to circulate a list of public servers.
  1174. seta sv_master3 "" //Used to circulate a list of public servers.
  1175. seta sv_master4 "" //Used to circulate a list of public servers.
  1176. seta sv_master5 "" //Used to circulate a list of public servers.
  1177. seta sv_allowDownload "1" //Allow the server to send required files to clients that don't have these files.
  1178. seta sv_zombietime "2" //The time in which a player can be frozen before getting kicked.
  1179. seta sv_timeout "200" //Amount of time (in seconds) required to consider an inactive client as disconnected.
  1180. seta sv_fps "125" //Sets the maximum frames per second a server sends to clients.
  1181. seta sv_privatePassword "" //Password that allows you to take up a private slot on a server.
  1182. seta sv_referencedPakNames "" //Holds referenced pk3 file names that the server is using, and sends the info to clients in order for the clients to load the identical files.
  1183. seta sv_referencedPaks "" //Holds checksums of all referenced pk3 files the server is using, and sends the info to clients in order for the clients to load the identical files.
  1184. seta sv_pakNames "" //Holds pk3 file names that the server is using, and sends the info to clients in order for the clients to load the identical files.
  1185. seta sv_paks "" //Holds checksums of pk3 files the server is using, and sends the info to clients in order for the clients to load the identical files.
  1186. seta sv_voip "0" //Enable Voice Over IP.
  1187. seta sv_pure "0" //Enables pure server (disallows native DLL loading etc.).
  1188. seta sv_serverid "0" //Sets server ID.
  1189. seta sv_privateClients "0" //Amount of slots reserved for private players.
  1190. seta sv_keywords "" //Search string entered in the internet connection window.
  1191. seta sv_running "0" //Tells the game whether a local server is currently running.
  1192. seta sv_packetdelay "0" //Sets how many milliseconds to wait before sending packets to clients.
  1193. seta sv_paused "0" //Automatically toggled when the server is paused.
  1194. seta sv_hostname "Cat Burners" //The server host name.
  1195. seta sv_maxclients "8" //Maximum amount of clients that can connect to the server at the same time.
  1196. seta sv_minRate "0" //The minimum number of bytes per second that clients can have on the server without getting kicked.
  1197. seta sv_maxRate "0" //The maximum number of bytes per second that clients can have on the server without getting kicked.
  1198. seta sv_minPing "0" //The minimum ping that clients can have on the server without getting kicked.
  1199. seta sv_maxPing "0" //The maximum ping that clients can have on the server without getting kicked.
  1200. seta sv_floodProtect "1" //Allows server flood protection.
  1201. seta sv_dlURL "" //Sets the URL to download any pk3s referenced by the server that the client doesn't have.
  1202. seta sv_lanForceRate "1" //Forces client rate limit on LAN.
  1203. seta sv_strictAuth "0" //Checks the CD key of clients connecting to the server.
  1204. seta sv_banFile "" //Sets the file used to store banned clients.
  1205. seta sv_cheats "1" //Enables cheats on the server.
  1206.  
  1207.  
  1208. // +++++++++++++++++++++++++++ //
  1209. // -[user interface settings]- //
  1210. // +++++++++++++++++++++++++++ //
  1211. seta ui_singlePlayerActive "0" //???
  1212. seta ui_doubleClickTime "500" //How many milliseconds between clicks before a doubleclick is registered (for use in the menus).
  1213. seta ui_ioq3 "1" //???
  1214. seta ui_cdkeychecked "0" //???
  1215. seta ui_spSelection "" //???
  1216. seta ui_ffa_fraglimit "20" //???
  1217. seta ui_ffa_timelimit "0" //???
  1218. seta ui_tourney_fraglimit "0" //???
  1219. seta ui_tourney_timelimit "15" //???
  1220. seta ui_team_fraglimit "0" //???
  1221. seta ui_team_timelimit "20" //???
  1222. seta ui_team_friendly "1" //???
  1223. seta ui_ctf_capturelimit "8" //???
  1224. seta ui_ctf_timelimit "30" //???
  1225. seta ui_ctf_friendly "0" //???
  1226. seta ui_browserMaster "0" //???
  1227. seta ui_browserGameType "0" //???
  1228. seta ui_browserSortKey "4" //???
  1229. seta ui_browserShowFull "1" //???
  1230. seta ui_browserShowEmpty "1" //???
  1231. seta ui_recordSPDemo "0" //???
  1232. seta ui_recordSPDemoName "" //???
  1233. seta ui_smallFont "0.25" //???
  1234. seta ui_bigFont "0.5" //???
  1235.  
  1236.  
  1237. // ++++++++++++++++++++++++++++ //
  1238. // -[virtual machine settings]- //
  1239. // ++++++++++++++++++++++++++++ //
  1240. seta vm_cgame "0" //???
  1241. seta vm_game "0" //???
  1242. seta vm_ui "0" //???
  1243.  
  1244.  
  1245. // ++++++++++++++++++++ //
  1246. // -[wolfcam settings]- //
  1247. // ++++++++++++++++++++ //
  1248. seta wolfcam_hoverTime "2000" //When following another player, wait this long before switching back to the demo taker's POV when they die.
  1249. seta wolfcam_switchMode "1" //What to do when POV unavailable. Switch to demo taker's POV: 1, try killer/victim, then demo taker: 2, closest opponent, then demo taker: 0.
  1250. seta wolfcam_fixedViewAngles "0" //Test/debug cvar. It'll only update the viewangles of the /follow pov this many milliseconds.
  1251. seta wolfcam_drawFollowing "0" //Draw the name of the player you're following with /follow. Normal: 1, highlight name: 2.
  1252. seta wolfcam_drawFollowingOnlyName "1" //Only show the player name when wolfcam_drawFollowing 1-2.
  1253.  
  1254.  
  1255.  
  1256.  
  1257. // ------------- //
  1258. // END OF CONFIG //
  1259. // ------------- //
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