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- Move: Aromatic Mist
- Type: Fairy
- Frequency: Battle
- AC: None
- Class: Status
- Range: Burst 1
- Effect: All allies in Aromatic Mist's area of effect have their Special Defense raised 1 Combat Stage.
- Contest Type: Cute
- Contest Effect: Get Ready!
- Move: Baby-Doll Eyes
- Type: Fairy
- Frequency: EOT
- AC: 2
- Class: Status
- Range: 4, 1 Target, Priority
- Effect: The target's Attack is lowered 1 Combat Stage.
- Contest Type: Cute
- Contest Effect: Excitement
- Move: Belch
- Type: Poison
- Frequency: Battle
- AC: 4
- Damage Base 12: 4d10+15 / 40
- Class: Special
- Range: Cone 2
- Effect: The user must consume a held Berry to use Belch. Belch has no effect if the user has no Berry or is unable to consume it. The user gains all effects of the consumed Berry.
- Contest Type: Tough
- Contest Effect: Desperation
- Move: Boomburst
- Type: Normal
- Frequency: Center
- AC: 2
- Damage Base 14: 5d10+20 / 50
- Class: Special
- Range: Burst 1, Sonic
- Effect: None
- Contest Type: Cool
- Contest Effect: Seen Nothing Yet
- Move: Confide
- Type: Normal
- Frequency: At-Will
- AC: 2
- Class: Status
- Range: 4, 1 Target
- Effect: The target's Special Attack is lowered 1 Combat Stage.
- Contest Type:
- Contest Effect:
- Move: Crafty Shield
- Type: Fairy
- Frequency: Center
- AC: None
- Class: Status
- Range: Burst 2, Interrupt, Trigger
- Effect: If the user or an Ally adjacent to Crafty Shield's user is hit by a Status Move, you may use Crafty Shield as an Interrupt. All targets adjacent to Crafty Shield's user, including the user, are instead not hit by the triggering Move and do not suffer any of its effects.
- Contest Type: Cute
- Contest Effect: Inversed Appeal
- Move: Dazzling Gleam
- Type: Fairy
- Frequency: EOT
- AC: 2
- Damage Base 8: 3d6+8 / 21
- Class: Special
- Range: 8, 1 Target
- Effect: None
- Contest Type: Cute
- Contest Effect: Exhausting Act
- Move: Eerie Impulse
- Type: Electric
- Frequency: EOT
- AC: 2
- Class: Status
- Range: 6, 1 Target
- Effect: The target's Special Attack is lowered 2 Combat Stages.
- Contest Type: Cool
- Contest Effect: Excitement
- Move: Electric Terrain
- Type: Electric
- Frequency: Center
- AC: None
- Class: Status
- Range: Field
- Effect: The area becomes Electrified for 5 rounds. While Electrified, Pokémon touching the ground are immune to Sleep, and Electric-Type attacks have their Damage Base increased by half (rounded down).
- Contest Type: Cool
- Contest Effect: Sabotage
- Move: Electrify
- Type: Electric
- Frequency: Center
- AC: None
- Class: Status
- Range: 6, 1 Target, Interrupt
- Effect: The target's next attack is Electric Type instead of its regular Type.
- Contest Type: Cool
- Contest Effect: Sabotage
- Move: Fairy Lock
- Type: Fairy
- Frequency: Center
- AC: None
- Class: Status
- Range: Burst 3, Friendly
- Effect: All legal targets become Trapped and Slowed while the user remains in the encounter. Switching or being knocked out end this effect.
- Contest Type: Cute
- Contest Effect: Unsettling
- Move: Fairy Wind
- Type: Fairy
- Frequency: At-Will
- AC: 2
- Damage Base 4: 1d8+5 / 10
- Class: Special
- Range: 4, 1 Target
- Effect: None
- Contest Type: Cute
- Contest Effect: Steady Performance
- Move: Fell Stinger
- Type: Bug
- Frequency: EOT
- AC: 2
- Damage Base 3: 1d6+5 / 8
- Class: Physical
- Range: Melee, 1 Target
- Effect: If the user successfully knocks out a target with Fell Stinger, raise their Attack by 2 Combat Stages and Fell Stinger may not be used for the rest of the battle.
- Contest Type: Bug
- Contest Effect: Desperation
- Move: Flower Shield
- Type: Fairy
- Frequency: Battle
- AC: None
- Class: Status
- Range: Burst 2
- Effect: All Grass Type Pokémon in Flower Shield's area of effect have their Defense raised 1 Combat Stage.
- Contest Type: Cute
- Contest Effect: Get Ready!
- Move: Flying Press
- Type: Fighting
- Frequency: Battle
- AC: 3
- Damage Base 8: 3d6+8 / 21
- Class: Physical
- Range: Melee, 1 Target
- Effect: Flying Press may deal Flying Type damage if the user wishes.
- Contest Type: Tough
- Contest Effect: Big Show
- [Cast's Note: If Flying Press is Move Shifted, it only changes the Fighting Type portion of the Move. You can still only choose between that Type and Flying Type; you cannot shift Flying Press to change the Flying part to another Type.]
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