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- {
- DOWN(0, 1, -1, "down", EnumFacing.AxisDirection.NEGATIVE, EnumFacing.Axis.Y, new Vec3i(0, -1, 0)),
- UP(1, 0, -1, "up", EnumFacing.AxisDirection.POSITIVE, EnumFacing.Axis.Y, new Vec3i(0, 1, 0)),
- NORTH(2, 3, 2, "north", EnumFacing.AxisDirection.NEGATIVE, EnumFacing.Axis.Z, new Vec3i(0, 0, -1)),
- SOUTH(3, 2, 0, "south", EnumFacing.AxisDirection.POSITIVE, EnumFacing.Axis.Z, new Vec3i(0, 0, 1)),
- WEST(4, 5, 1, "west", EnumFacing.AxisDirection.NEGATIVE, EnumFacing.Axis.X, new Vec3i(-1, 0, 0)),
- EAST(5, 4, 3, "east", EnumFacing.AxisDirection.POSITIVE, EnumFacing.Axis.X, new Vec3i(1, 0, 0));
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