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Oct 2nd, 2014
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  1. respawn = "BASE";
  2. respawndelay = 5;
  3. onLoadMission="DayZ_Epoch Taviana";
  4. OnLoadIntro = "Welcome to Taviana";
  5. OnLoadIntroTime = False;
  6. OnLoadMissionTime = False;
  7. disabledAI = true;
  8. disableChannels[]={0,2,6};
  9. enableItemsDropping=0;
  10.  
  11. #include "extras\custom_loot\Configs\CfgBuildingLoot.hpp"
  12. #include "extras\custom_loot\Configs\CfgLootSmall.hpp"
  13. #include "extras\custom_loot\Configs\CfgLoot.hpp"
  14.  
  15. briefing = 0;
  16. debriefing = 0;
  17.  
  18. onPauseScript = "";
  19. loadScreen = "overpochins.jpg";
  20.  
  21. class Header
  22. {
  23. gameType = COOP; //DM, Team, Coop, ...
  24. minPlayers = 1; //min # of players the mission supports
  25. maxPlayers = 100; //Max # of players the mission supports
  26. };
  27.  
  28. aiKills = 1;
  29. diagRadio = 1;
  30. diagHit = 1;
  31.  
  32. class RscText
  33. {
  34. type = 0;
  35. idc = -1;
  36. x = 0;
  37. y = 0;
  38. h = 0.037;
  39. w = 0.3;
  40. style = 0x100;
  41. font = Zeppelin32;
  42. SizeEx = 0.03921;
  43. colorText[] = {1,1,1,1};
  44. colorBackground[] = {0, 0, 0, 0};
  45. linespacing = 1;
  46. };
  47. class RscPicture
  48. {
  49. access=0;
  50. type=0;
  51. idc=-1;
  52. style=48;
  53. colorBackground[]={0,0,0,0};
  54. colorText[]={1,1,1,1};
  55. font="TahomaB";
  56. sizeEx=0;
  57. lineSpacing=0;
  58. text="";
  59. };
  60. class RscLoadingText : RscText
  61. {
  62. style = 2;
  63. x = 0.323532;
  64. y = 0.666672;
  65. w = 0.352944;
  66. h = 0.039216;
  67. sizeEx = 0.03921;
  68. colorText[] = {0.543,0.5742,0.4102,1.0};
  69. };
  70. class RscProgress
  71. {
  72. x = 0.344;
  73. y = 0.619;
  74. w = 0.313726;
  75. h = 0.0261438;
  76. texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
  77. colorFrame[] = {0,0,0,0};
  78. colorBar[] = {1,1,1,1};
  79. };
  80. class RscProgressNotFreeze
  81. {
  82. idc = -1;
  83. type = 45;
  84. style = 0;
  85. x = 0.022059;
  86. y = 0.911772;
  87. w = 0.029412;
  88. h = 0.039216;
  89. texture = "#(argb,8,8,3)color(0,0,0,0)";
  90. };
  91.  
  92. //
  93. // the loading screen itself
  94. //
  95. class DayZ_loadingScreen
  96. {
  97. idd = -1;
  98. duration = 10e10;
  99. fadein = 0;
  100. fadeout = 0;
  101. name = "loading screen";
  102. class controlsBackground
  103. {
  104. class blackBG : RscText
  105. {
  106. x = safezoneX;
  107. y = safezoneY;
  108. w = safezoneW;
  109. h = safezoneH;
  110. text = "";
  111. colorText[] = {0,0,0,0};
  112. colorBackground[] = {0,0,0,1};
  113. };
  114. /*
  115. class nicePic : RscPicture
  116. {
  117. style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
  118. x = safezoneX + safezoneW/2 - 0.25;
  119. y = safezoneY + safezoneH/2 - 0.2;
  120. w = 0.5;
  121. h = 0.4;
  122. text = "img\nicePic.paa";
  123. };
  124. */
  125. };
  126. class controls
  127. {
  128. class Title1 : RscLoadingText
  129. {
  130. text = "$STR_LOADING"; // "Loading" text in the middle of the screen
  131. };
  132. class CA_Progress : RscProgress // progress bar, has to have idc 104
  133. {
  134. idc = 104;
  135. type = 8; // CT_PROGRESS
  136. style = 0; // ST_SINGLE
  137. texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
  138. };
  139. class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
  140. {
  141. idc = 103;
  142. };
  143. class Name2: RscText // the text on the top-left
  144. {
  145. idc = 101;
  146. x = 0.05;
  147. y = 0.029412;
  148. w = 0.9;
  149. h = 0.04902;
  150. text = "";
  151. sizeEx = 0.05;
  152. colorText[] = {0.543,0.5742,0.4102,1.0};
  153. };
  154. };
  155. };
  156. #include "custom\extra_rc.hpp"
  157. #include "interior\defines.hpp"
  158. #include "interior\dialogs.hpp"
  159. #include "OWS\ows.hpp"
  160. class CfgSounds
  161. {
  162. sounds[] = {};
  163.  
  164. class nitro {
  165. name="nitro";
  166. sound[]={scripts\NOS\nitro.ogg,0.9,1};
  167. titles[] = {};
  168. };
  169.  
  170. class DoorCreak
  171. {
  172. name="DoorCreak";
  173. sound[]={sounds\doorCreak.ogg, 0.1, 1};
  174. titles[] = {};
  175. };
  176. class metalGates
  177. {
  178. name="metalGates";
  179. sound[]={sounds\metalGates.ogg, 0.1, 1};
  180. titles[] = {};
  181. };
  182. class stronghold
  183. {
  184. name = "stronghold";
  185. sound[] = {sounds\vrata_sound.ogg,0.1,1};
  186. titles[] = {};
  187. };
  188. class z_wzombie1 {
  189. name = "";
  190. sound[] = {"custom\walkamongstthedead\dayz_sfx\femalezombie_attack_04.ogg",0.3,1,40};
  191. titles[] = {0, ""};
  192. };
  193.  
  194. class z_wzombie2 : z_wzombie1 {
  195. sound[] = {"custom\walkamongstthedead\dayz_sfx\femalezombie_spotted_01.ogg",0.3,1,40};
  196. };
  197. };
  198. #include "custom\snap_pro\snappoints.hpp"
  199. class RscPictureGUI
  200. {
  201. access=0;
  202. type=0;
  203. idc=-1;
  204. colorBackground[]={0,0,0,0};
  205. colorText[]={0.38,0.63,0.25999999,0.75};
  206. font="TahomaB";
  207. sizeEx=0;
  208. lineSpacing=0;
  209. text="";
  210. style="0x30 + 0x100";
  211. x=0;
  212. y=0;
  213. w=0.2;
  214. h=0.15000001;
  215. };
  216. #include "dzgm\defines.hpp"
  217. class RscTitles
  218. {
  219. #include "dzgm\icons.hpp"
  220. class zCamoStatusGUI {
  221. idd = -1;
  222. fadeout=0;
  223. fadein=0;
  224. onLoad = "uiNamespace setVariable ['zCamo_GUI_display', _this select 0]";
  225. duration = 10e10;
  226. name= "zCamoGui";
  227. controlsBackground[] = {};
  228. objects[] = {};
  229. class controls {
  230. class zCamoIcon:RscPictureGUI {
  231. idc = 1;
  232. text="custom\walkamongstthedead\zombie.paa";
  233. x="0.958313 * safezoneW + safezoneX";
  234. y="0.43 * safezoneH + safezoneY";
  235. w=0.059999999;
  236. h=0.079999998;
  237. colorText[]={1,1,1,1};
  238. };
  239. };
  240. };
  241. };
  242. #include "custom\walkamongstthedead\watd.hpp"
  243. #include "dzgm\groupManagement.hpp"
  244. #include "addons\SARGE\SAR_define.hpp"
  245. //Spawnselection
  246. #include "spawn\defines.hpp"
  247. #include "spawn\class.hpp"
  248. #include "spawn\halo.hpp"
  249. #include "spawn\spawn.hpp"
  250. #include "Paint\defines.hpp"
  251. #include "Paint\vehiclecolour.hpp"
  252. #include "plotManagement\defines.hpp"
  253. #include "plotManagement\plotManagement.hpp"
  254. //Skin Trader
  255. #include "zupa\skins\defines.hpp"
  256. #include "zupa\skins\SkinGui.hpp"
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