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- 10:06:00: Open Broadcaster Software v0.622b - 32bit (´・ω・`)
- 10:06:00: -------------------------------
- 10:06:00: CPU Name: AMD FX(tm)-9370 Eight-Core Processor
- 10:06:00: CPU Speed: 4400MHz
- 10:06:00: Physical Memory: 4095MB Total, 4095MB Free
- 10:06:00: stepping id: 0, model 2, family 21, type 0, extmodel 0, extfamily 3, HTT 1, logical cores 8, total cores 4
- 10:06:00: monitor 1: pos={0, 0}, size={1920, 1080}
- 10:06:00: Windows Version: 6.2 Build 9200
- 10:06:00: Aero is Enabled
- 10:06:00: -------------------------------
- 10:06:00: OBS Modules:
- 10:06:00: Base Address Module
- 10:06:00: 00D80000 OBS.exe
- 10:06:00: 61B30000 OBSApi.dll
- 10:06:00: 61870000 DShowPlugin.dll
- 10:06:00: 61840000 GraphicsCapture.dll
- 10:06:00: 61800000 LolSceneSwitch.dll
- 10:06:00: 617D0000 NoiseGate.dll
- 10:06:00: 617B0000 PSVPlugin.dll
- 10:06:00: ------------------------------------------
- 10:06:00: Adapter 1
- 10:06:00: Video Adapter: AMD Radeon R9 200 Series
- 10:06:00: Video Adapter Dedicated Video Memory: 3221225472
- 10:06:00: Video Adapter Shared System Memory: 1073676288
- 10:06:00: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
- 10:06:00: Using fixed low latency mode, factor 20
- 10:06:00: =====Stream Start: 2014-05-12, 10:06:00===============================================
- 10:06:00: Multithreaded optimizations: On
- 10:06:00: Base resolution: 1920x1080
- 10:06:00: Output resolution: 1280x720
- 10:06:00: ------------------------------------------
- 10:06:00: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
- 10:06:00: ------------------------------------------
- 10:06:00: Audio Format: 48000 Hz
- 10:06:00: ------------------------------------------
- 10:06:00: Audio Channels: 2 Ch
- 10:06:00: Playback device Default
- 10:06:00: ------------------------------------------
- 10:06:00: Using desktop audio input: Hoofdtelefoon (2- High Definition Audio-apparaat)
- 10:06:00: Global Audio time adjust: 0
- 10:06:00: ------------------------------------------
- 10:06:00: Using auxilary audio input: Microfoon (Wireless Stereo Headset)
- 10:06:00: Mic time offset: 0
- 10:06:00: ------------------------------------------
- 10:06:00: Audio Encoding: AAC
- 10:06:00: bitrate: 128
- 10:06:00: Using Window Capture
- 10:06:00: Using bitmap image
- 10:06:00: Scene buffering time set to 400
- 10:06:00: ------------------------------------------
- 10:06:00: Video Encoding: x264
- 10:06:00: fps: 60
- 10:06:00: width: 1280, height: 720
- 10:06:00: preset: veryfast
- 10:06:00: profile: main
- 10:06:00: keyint: 120
- 10:06:00: CBR: yes
- 10:06:00: CFR: yes
- 10:06:00: max bitrate: 2000
- 10:06:00: buffer size: 2000
- 10:06:00: ------------------------------------------
- 10:06:01: Audio timestamp for device 'Microfoon (Wireless Stereo Headset)' was behind target timestamp by 154178711
- 10:06:02: Using RTMP service: Twitch / Justin.tv
- 10:06:02: Server selection: rtmp://live-ams.justin.tv/app
- 10:06:02: Interface: Realtek PCIe GBE Family-controller (ethernet, 1000 mbps)
- 10:06:02: Completed handshake with rtmp://live-ams.justin.tv/app in 367 ms.
- 10:06:03: SO_SNDBUF was at 65536
- 10:08:24: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
- 10:08:24: New Scene
- 10:08:24: Using graphics capture
- 10:08:24: Trying to hook process: League of Legends.exe
- 10:08:26: SharedTexCapture hooked
- 10:37:32: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
- 10:37:32: New Scene
- 10:37:32: Using Window Capture
- 10:37:32: Using bitmap image
- 10:37:37: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
- 10:37:37: New Scene
- 10:37:37: Using graphics capture
- 10:37:38: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
- 10:37:38: New Scene
- 10:37:38: Using Window Capture
- 10:37:38: Using bitmap image
- 10:41:18: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
- 10:41:18: New Scene
- 10:41:18: Using graphics capture
- 10:41:18: Trying to hook process: League of Legends.exe
- 10:41:20: SharedTexCapture hooked
- 11:20:00: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
- 11:20:00: New Scene
- 11:20:00: Using Window Capture
- 11:20:01: Using bitmap image
- 11:21:25: Total frames encoded: 271443, total frames duplicated: 249 (0.09%)
- 11:21:25: Total frames rendered: 271447, number of late frames: 3 (0.00%) (it's okay for some frames to be late)
- 11:21:25: RTMPPublisher::SocketLoop: Graceful loop exit
- 11:21:25: Average send payload: 13635 bytes, average send interval: 51 ms
- 11:21:25: Number of times waited to send: 0, Waited for a total of 0 bytes
- 11:21:25: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
- 11:21:25: Number of bytes sent: 1207972481
- 11:21:25:
- 11:21:25: Profiler time results:
- 11:21:25:
- 11:21:25: ==============================================================
- 11:21:25: video thread frame - [100%] [avg time: 0.849 ms] [children: 28.4%] [unaccounted: 71.6%]
- 11:21:25: | scene->Preprocess - [4.95%] [avg time: 0.042 ms]
- 11:21:25: | GPU download and conversion - [23.4%] [avg time: 0.199 ms] [children: 19.6%] [unaccounted: 3.89%]
- 11:21:25: | | flush - [17%] [avg time: 0.144 ms]
- 11:21:25: | | CopyResource - [1.88%] [avg time: 0.016 ms]
- 11:21:25: | | conversion to 4:2:0 - [0.707%] [avg time: 0.006 ms]
- 11:21:25: Convert444Threads - [100%] [avg time: 0.814 ms] [children: 98.5%] [unaccounted: 1.47%]
- 11:21:25: | Convert444toNV12 - [98.5%] [avg time: 0.802 ms]
- 11:21:25: encoder thread frame - [100%] [avg time: 1.716 ms] [children: 3.9%] [unaccounted: 96.1%]
- 11:21:25: | sending stuff out - [3.9%] [avg time: 0.067 ms]
- 11:21:25: ==============================================================
- 11:21:25:
- 11:21:25:
- 11:21:25: Profiler CPU results:
- 11:21:25:
- 11:21:25: ==============================================================
- 11:21:25: video thread frame - [cpu time: avg 0.124 ms, total 33734.4 ms] [avg calls per frame: 1]
- 11:21:25: | scene->Preprocess - [cpu time: avg 0.001 ms, total 343.75 ms] [avg calls per frame: 1]
- 11:21:25: | GPU download and conversion - [cpu time: avg 0.052 ms, total 14250 ms] [avg calls per frame: 1]
- 11:21:25: | | flush - [cpu time: avg 0.034 ms, total 9343.75 ms] [avg calls per frame: 1]
- 11:21:25: | | CopyResource - [cpu time: avg 0.005 ms, total 1453.13 ms] [avg calls per frame: 1]
- 11:21:25: | | conversion to 4:2:0 - [cpu time: avg 0.002 ms, total 578.125 ms] [avg calls per frame: 1]
- 11:21:25: Convert444Threads - [cpu time: avg 0.914 ms, total 496453 ms] [avg calls per frame: 2]
- 11:21:25: | Convert444toNV12 - [cpu time: avg 0.911 ms, total 494984 ms] [avg calls per frame: 2]
- 11:21:25: encoder thread frame - [cpu time: avg 1.214 ms, total 329734 ms] [avg calls per frame: 1]
- 11:21:25: | sending stuff out - [cpu time: avg 0.037 ms, total 10312.5 ms] [avg calls per frame: 1]
- 11:21:25: ==============================================================
- 11:21:25:
- 11:21:25: =====Stream End: 2014-05-12, 11:21:25=================================================
- Last game capture log:
- 2014-05-12, 10:41:19: we're booting up:
- 10:41:19: CaptureThread: attached to process League of Legends.exe
- 10:41:19: D3D9 Present
- 10:41:19: DXGI Present
- 10:41:20: NV Capture available
- 10:41:20: FBO available
- 10:41:20: GL Present
- 10:41:20: (half life scientist) everything.. seems to be in order
- 10:41:20: D3D9EndScene called
- 10:41:20: D3DPRESENT_PARAMETERS {
- 10:41:20: BackBufferWidth: 1920
- 10:41:20: BackBufferHeight: 1080
- 10:41:20: BackBufferFormat: D3DFMT_X8R8G8B8
- 10:41:20: BackBufferCount: 1
- 10:41:20: MultiSampleType: D3DMULTISAMPLE_NONE
- 10:41:20: MultiSampleQuality: 0
- 10:41:20: SwapEffect: D3DSWAPEFFECT_DISCARD
- 10:41:20: hDeviceWindow: 197918
- 10:41:20: Windowed: true
- 10:41:20: EnableAutoDepthStencil: true
- 10:41:20: AutoDepthStencilFormat: D3DFMT_D24S8
- 10:41:20: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
- 10:41:20: FullScreen_RefreshRateInHz: 0
- 10:41:20: PresentationInterval: 2147483648
- 10:41:20: };
- 10:41:20: successfully set up d3d9 hooks
- 10:41:20: D3D9Present called
- 10:41:20: DoD3D9GPUHook: success
- 10:41:30: D3DSURFACE_DESC {
- 10:41:30: Format: D3DFMT_X8R8G8B8
- 10:41:30: Type: D3DRTYPE_SURFACE
- 10:41:30: Usage: D3DUSAGE_RENDERTARGET
- 10:41:30: Pool: D3DPOOL_DEFAULT
- 10:41:30: MultiSampleType: D3DMULTISAMPLE_NONE
- 10:41:30: MultiSampleQuality: 0
- 10:41:30: Width: 1920
- 10:41:30: Height: 1080
- 10:41:30: };
- 10:41:30: successfully capturing d3d9 frames via GPU
- 11:20:01: ---------------------- Cleared D3D9 Capture ----------------------
- 11:20:01: received restart event, capturing
- 11:20:01: DoD3D9GPUHook: success
- 11:20:01: D3D9EndScene called
- 11:20:01: D3D9Present called
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