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  1. 10:06:00: Open Broadcaster Software v0.622b - 32bit (´・ω・`)
  2. 10:06:00: -------------------------------
  3. 10:06:00: CPU Name: AMD FX(tm)-9370 Eight-Core Processor
  4. 10:06:00: CPU Speed: 4400MHz
  5. 10:06:00: Physical Memory: 4095MB Total, 4095MB Free
  6. 10:06:00: stepping id: 0, model 2, family 21, type 0, extmodel 0, extfamily 3, HTT 1, logical cores 8, total cores 4
  7. 10:06:00: monitor 1: pos={0, 0}, size={1920, 1080}
  8. 10:06:00: Windows Version: 6.2 Build 9200
  9. 10:06:00: Aero is Enabled
  10. 10:06:00: -------------------------------
  11. 10:06:00: OBS Modules:
  12. 10:06:00: Base Address Module
  13. 10:06:00: 00D80000 OBS.exe
  14. 10:06:00: 61B30000 OBSApi.dll
  15. 10:06:00: 61870000 DShowPlugin.dll
  16. 10:06:00: 61840000 GraphicsCapture.dll
  17. 10:06:00: 61800000 LolSceneSwitch.dll
  18. 10:06:00: 617D0000 NoiseGate.dll
  19. 10:06:00: 617B0000 PSVPlugin.dll
  20. 10:06:00: ------------------------------------------
  21. 10:06:00: Adapter 1
  22. 10:06:00: Video Adapter: AMD Radeon R9 200 Series
  23. 10:06:00: Video Adapter Dedicated Video Memory: 3221225472
  24. 10:06:00: Video Adapter Shared System Memory: 1073676288
  25. 10:06:00: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
  26. 10:06:00: Using fixed low latency mode, factor 20
  27. 10:06:00: =====Stream Start: 2014-05-12, 10:06:00===============================================
  28. 10:06:00: Multithreaded optimizations: On
  29. 10:06:00: Base resolution: 1920x1080
  30. 10:06:00: Output resolution: 1280x720
  31. 10:06:00: ------------------------------------------
  32. 10:06:00: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
  33. 10:06:00: ------------------------------------------
  34. 10:06:00: Audio Format: 48000 Hz
  35. 10:06:00: ------------------------------------------
  36. 10:06:00: Audio Channels: 2 Ch
  37. 10:06:00: Playback device Default
  38. 10:06:00: ------------------------------------------
  39. 10:06:00: Using desktop audio input: Hoofdtelefoon (2- High Definition Audio-apparaat)
  40. 10:06:00: Global Audio time adjust: 0
  41. 10:06:00: ------------------------------------------
  42. 10:06:00: Using auxilary audio input: Microfoon (Wireless Stereo Headset)
  43. 10:06:00: Mic time offset: 0
  44. 10:06:00: ------------------------------------------
  45. 10:06:00: Audio Encoding: AAC
  46. 10:06:00: bitrate: 128
  47. 10:06:00: Using Window Capture
  48. 10:06:00: Using bitmap image
  49. 10:06:00: Scene buffering time set to 400
  50. 10:06:00: ------------------------------------------
  51. 10:06:00: Video Encoding: x264
  52. 10:06:00: fps: 60
  53. 10:06:00: width: 1280, height: 720
  54. 10:06:00: preset: veryfast
  55. 10:06:00: profile: main
  56. 10:06:00: keyint: 120
  57. 10:06:00: CBR: yes
  58. 10:06:00: CFR: yes
  59. 10:06:00: max bitrate: 2000
  60. 10:06:00: buffer size: 2000
  61. 10:06:00: ------------------------------------------
  62. 10:06:01: Audio timestamp for device 'Microfoon (Wireless Stereo Headset)' was behind target timestamp by 154178711
  63. 10:06:02: Using RTMP service: Twitch / Justin.tv
  64. 10:06:02: Server selection: rtmp://live-ams.justin.tv/app
  65. 10:06:02: Interface: Realtek PCIe GBE Family-controller (ethernet, 1000 mbps)
  66. 10:06:02: Completed handshake with rtmp://live-ams.justin.tv/app in 367 ms.
  67. 10:06:03: SO_SNDBUF was at 65536
  68. 10:08:24: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  69. 10:08:24: New Scene
  70. 10:08:24: Using graphics capture
  71. 10:08:24: Trying to hook process: League of Legends.exe
  72. 10:08:26: SharedTexCapture hooked
  73. 10:37:32: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  74. 10:37:32: New Scene
  75. 10:37:32: Using Window Capture
  76. 10:37:32: Using bitmap image
  77. 10:37:37: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  78. 10:37:37: New Scene
  79. 10:37:37: Using graphics capture
  80. 10:37:38: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  81. 10:37:38: New Scene
  82. 10:37:38: Using Window Capture
  83. 10:37:38: Using bitmap image
  84. 10:41:18: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  85. 10:41:18: New Scene
  86. 10:41:18: Using graphics capture
  87. 10:41:18: Trying to hook process: League of Legends.exe
  88. 10:41:20: SharedTexCapture hooked
  89. 11:20:00: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  90. 11:20:00: New Scene
  91. 11:20:00: Using Window Capture
  92. 11:20:01: Using bitmap image
  93. 11:21:25: Total frames encoded: 271443, total frames duplicated: 249 (0.09%)
  94. 11:21:25: Total frames rendered: 271447, number of late frames: 3 (0.00%) (it's okay for some frames to be late)
  95. 11:21:25: RTMPPublisher::SocketLoop: Graceful loop exit
  96. 11:21:25: Average send payload: 13635 bytes, average send interval: 51 ms
  97. 11:21:25: Number of times waited to send: 0, Waited for a total of 0 bytes
  98. 11:21:25: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
  99. 11:21:25: Number of bytes sent: 1207972481
  100. 11:21:25:
  101. 11:21:25: Profiler time results:
  102. 11:21:25:
  103. 11:21:25: ==============================================================
  104. 11:21:25: video thread frame - [100%] [avg time: 0.849 ms] [children: 28.4%] [unaccounted: 71.6%]
  105. 11:21:25: | scene->Preprocess - [4.95%] [avg time: 0.042 ms]
  106. 11:21:25: | GPU download and conversion - [23.4%] [avg time: 0.199 ms] [children: 19.6%] [unaccounted: 3.89%]
  107. 11:21:25: | | flush - [17%] [avg time: 0.144 ms]
  108. 11:21:25: | | CopyResource - [1.88%] [avg time: 0.016 ms]
  109. 11:21:25: | | conversion to 4:2:0 - [0.707%] [avg time: 0.006 ms]
  110. 11:21:25: Convert444Threads - [100%] [avg time: 0.814 ms] [children: 98.5%] [unaccounted: 1.47%]
  111. 11:21:25: | Convert444toNV12 - [98.5%] [avg time: 0.802 ms]
  112. 11:21:25: encoder thread frame - [100%] [avg time: 1.716 ms] [children: 3.9%] [unaccounted: 96.1%]
  113. 11:21:25: | sending stuff out - [3.9%] [avg time: 0.067 ms]
  114. 11:21:25: ==============================================================
  115. 11:21:25:
  116. 11:21:25:
  117. 11:21:25: Profiler CPU results:
  118. 11:21:25:
  119. 11:21:25: ==============================================================
  120. 11:21:25: video thread frame - [cpu time: avg 0.124 ms, total 33734.4 ms] [avg calls per frame: 1]
  121. 11:21:25: | scene->Preprocess - [cpu time: avg 0.001 ms, total 343.75 ms] [avg calls per frame: 1]
  122. 11:21:25: | GPU download and conversion - [cpu time: avg 0.052 ms, total 14250 ms] [avg calls per frame: 1]
  123. 11:21:25: | | flush - [cpu time: avg 0.034 ms, total 9343.75 ms] [avg calls per frame: 1]
  124. 11:21:25: | | CopyResource - [cpu time: avg 0.005 ms, total 1453.13 ms] [avg calls per frame: 1]
  125. 11:21:25: | | conversion to 4:2:0 - [cpu time: avg 0.002 ms, total 578.125 ms] [avg calls per frame: 1]
  126. 11:21:25: Convert444Threads - [cpu time: avg 0.914 ms, total 496453 ms] [avg calls per frame: 2]
  127. 11:21:25: | Convert444toNV12 - [cpu time: avg 0.911 ms, total 494984 ms] [avg calls per frame: 2]
  128. 11:21:25: encoder thread frame - [cpu time: avg 1.214 ms, total 329734 ms] [avg calls per frame: 1]
  129. 11:21:25: | sending stuff out - [cpu time: avg 0.037 ms, total 10312.5 ms] [avg calls per frame: 1]
  130. 11:21:25: ==============================================================
  131. 11:21:25:
  132. 11:21:25: =====Stream End: 2014-05-12, 11:21:25=================================================
  133.  
  134.  
  135. Last game capture log:
  136. 2014-05-12, 10:41:19: we're booting up:
  137. 10:41:19: CaptureThread: attached to process League of Legends.exe
  138. 10:41:19: D3D9 Present
  139. 10:41:19: DXGI Present
  140. 10:41:20: NV Capture available
  141. 10:41:20: FBO available
  142. 10:41:20: GL Present
  143. 10:41:20: (half life scientist) everything.. seems to be in order
  144. 10:41:20: D3D9EndScene called
  145. 10:41:20: D3DPRESENT_PARAMETERS {
  146. 10:41:20: BackBufferWidth: 1920
  147. 10:41:20: BackBufferHeight: 1080
  148. 10:41:20: BackBufferFormat: D3DFMT_X8R8G8B8
  149. 10:41:20: BackBufferCount: 1
  150. 10:41:20: MultiSampleType: D3DMULTISAMPLE_NONE
  151. 10:41:20: MultiSampleQuality: 0
  152. 10:41:20: SwapEffect: D3DSWAPEFFECT_DISCARD
  153. 10:41:20: hDeviceWindow: 197918
  154. 10:41:20: Windowed: true
  155. 10:41:20: EnableAutoDepthStencil: true
  156. 10:41:20: AutoDepthStencilFormat: D3DFMT_D24S8
  157. 10:41:20: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
  158. 10:41:20: FullScreen_RefreshRateInHz: 0
  159. 10:41:20: PresentationInterval: 2147483648
  160. 10:41:20: };
  161. 10:41:20: successfully set up d3d9 hooks
  162. 10:41:20: D3D9Present called
  163. 10:41:20: DoD3D9GPUHook: success
  164. 10:41:30: D3DSURFACE_DESC {
  165. 10:41:30: Format: D3DFMT_X8R8G8B8
  166. 10:41:30: Type: D3DRTYPE_SURFACE
  167. 10:41:30: Usage: D3DUSAGE_RENDERTARGET
  168. 10:41:30: Pool: D3DPOOL_DEFAULT
  169. 10:41:30: MultiSampleType: D3DMULTISAMPLE_NONE
  170. 10:41:30: MultiSampleQuality: 0
  171. 10:41:30: Width: 1920
  172. 10:41:30: Height: 1080
  173. 10:41:30: };
  174. 10:41:30: successfully capturing d3d9 frames via GPU
  175. 11:20:01: ---------------------- Cleared D3D9 Capture ----------------------
  176. 11:20:01: received restart event, capturing
  177. 11:20:01: DoD3D9GPUHook: success
  178. 11:20:01: D3D9EndScene called
  179. 11:20:01: D3D9Present called
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