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  1. -- NationGen - ea
  2. -----------------------------------
  3. -- Generated with version 0.6.9.
  4. -- Generation setting code: 1
  5. -- Nation seeds specified by user.
  6. -- Nation 100: Ismia generated with seed 1859286
  7. -- Nation 101: Shidopipburg generated with seed 8375880
  8. -- Nation 102: Uddria generated with seed 55983460
  9. -- Nation 103: Kamburg generated with seed 144416986
  10. -- Nation 104: Cihulotmark generated with seed 149946866
  11. -- Nation 105: Nordorf generated with seed 158460025
  12. -- Nation 106: Cunfurt generated with seed 201158716
  13. -- Nation 107: Ocolhorst generated with seed 243800872
  14. -- Nation 108: Cumburg generated with seed 269693071
  15. -- Nation 109: Lumbuburg generated with seed 324897552
  16. -- Nation 110: Portburg generated with seed 413937592
  17. -- Nation 111: Lumluberg generated with seed 415634585
  18. -----------------------------------
  19.  
  20. #modname "NationGen - EA"
  21. #description "A NationGen generated nation!"
  22. #icon "nationgen_ea/banner.tga"
  23.  
  24. --- Generic custom items.
  25. #newweapon 700
  26. #name "Great Club"
  27. #rcost 0
  28. #att -1
  29. #def -1
  30. #len 3
  31. #dmg 24
  32. #nostr
  33. #bonus
  34. #blunt
  35. #end
  36.  
  37. #newweapon 701
  38. #name "Large Rock"
  39. #rcost 0
  40. #att 0
  41. #def 0
  42. #len 0
  43. #dmg 8
  44. #ammo 12
  45. #range -2
  46. #flyspr 100 1
  47. #twohanded
  48. #blunt
  49. #end
  50.  
  51. #newweapon 702
  52. #name "Enchanted Light Lance"
  53. #rcost 0
  54. #att 2
  55. #def 0
  56. #len 4
  57. #dmg 4
  58. #pierce
  59. #range 0
  60. #ammo 0
  61. #charge
  62. #magic
  63. #end
  64.  
  65. #newweapon 703
  66. #name "Exceptional Javelin"
  67. #rcost 0
  68. #att 1
  69. #def 0
  70. #len 0
  71. #dmg 3
  72. #pierce
  73. #range -1
  74. #ammo 2
  75. #flyspr 110 1
  76. #flail
  77. #end
  78.  
  79. #newweapon 704
  80. #name "Enchanted Quarterstaff"
  81. #rcost 0
  82. #att 3
  83. #def 3
  84. #len 4
  85. #dmg 4
  86. #blunt
  87. #range 0
  88. #ammo 0
  89. #twohanded
  90. #magic
  91. #end
  92.  
  93. #newweapon 705
  94. #name "Heavy Bronze Lance"
  95. #rcost 2
  96. #att +1
  97. #def 0
  98. #len 4
  99. #dmg 6
  100. #nratt 1
  101. #singleuse
  102. #norepel
  103. #bonus
  104. #charge
  105. #pierce
  106. #end
  107.  
  108. #newweapon 706
  109. #name "Poisoned Composite Bow"
  110. #rcost 0
  111. #att 2
  112. #def 0
  113. #len 0
  114. #dmg 13
  115. #pierce
  116. #nostr
  117. #range 35
  118. #ammo 12
  119. #twohanded
  120. #flyspr 109 1
  121. #secondaryeffect 50
  122. #end
  123.  
  124. #newweapon 707
  125. #name "Exceptional Quarterstaff"
  126. #rcost 0
  127. #att 2
  128. #def 3
  129. #len 4
  130. #dmg 5
  131. #blunt
  132. #range 0
  133. #ammo 0
  134. #twohanded
  135. #end
  136.  
  137. #newweapon 708
  138. #name "Exceptional Falchion"
  139. #rcost 0
  140. #att 0
  141. #def 0
  142. #len 2
  143. #dmg 9
  144. #slash
  145. #range 0
  146. #ammo 0
  147. #end
  148.  
  149. #newweapon 709
  150. #name "Debilitative Harpoon"
  151. #rcost 0
  152. #att 0
  153. #def 0
  154. #len 0
  155. #dmg 4
  156. #pierce
  157. #range -1
  158. #ammo 1
  159. #flyspr 110 1
  160. #secondaryeffect 53
  161. #end
  162.  
  163. #newweapon 710
  164. #name "Dagger"
  165. #rcost 0
  166. #att +1
  167. #def 0
  168. #len 0
  169. #dmg 2
  170. #pierce
  171. #end
  172.  
  173. #newweapon 711
  174. #name "Enchanted Quarterstaff"
  175. #rcost 0
  176. #att 4
  177. #def 3
  178. #len 4
  179. #dmg 4
  180. #blunt
  181. #range 0
  182. #ammo 0
  183. #twohanded
  184. #magic
  185. #end
  186.  
  187. #newarmor 250
  188. #name "Reinforced Leather Armor"
  189. #rcost 4
  190. #att 0
  191. #def -1
  192. #len 0
  193. #dmg 0
  194. #type 5
  195. #prot 11
  196. #enc 2
  197. #end
  198.  
  199. #newweapon 712
  200. #name "Exceptional Long Spear"
  201. #rcost 0
  202. #att 3
  203. #def -1
  204. #len 5
  205. #dmg 5
  206. #pierce
  207. #range 0
  208. #ammo 0
  209. #end
  210.  
  211. #newweapon 713
  212. #name "Sacred Falchion"
  213. #rcost 0
  214. #att 3
  215. #def 0
  216. #len 2
  217. #dmg 8
  218. #slash
  219. #range 0
  220. #ammo 0
  221. #secondaryeffect 468
  222. #magic
  223. #end
  224.  
  225. #newweapon 714
  226. #name "Exceptional Short Bow"
  227. #rcost 0
  228. #att 1
  229. #def 0
  230. #len 0
  231. #dmg 10
  232. #pierce
  233. #nostr
  234. #range 30
  235. #ammo 12
  236. #twohanded
  237. #flyspr 109 1
  238. #end
  239.  
  240. #newweapon 715
  241. #name "Enchanted Quarterstaff"
  242. #rcost 0
  243. #att 4
  244. #def 3
  245. #len 4
  246. #dmg 4
  247. #blunt
  248. #range 0
  249. #ammo 0
  250. #twohanded
  251. #magic
  252. #end
  253.  
  254. #newweapon 716
  255. #name "Enchanted Light Lance"
  256. #rcost 0
  257. #att 2
  258. #def 0
  259. #len 4
  260. #dmg 4
  261. #pierce
  262. #range 0
  263. #ammo 0
  264. #charge
  265. #magic
  266. #end
  267.  
  268. #newweapon 717
  269. #name "Exceptional Sling"
  270. #rcost 0
  271. #att -1
  272. #def 0
  273. #len 0
  274. #dmg 8
  275. #blunt
  276. #nostr
  277. #range 20
  278. #ammo 15
  279. #flyspr 111 1
  280. #end
  281.  
  282. #newweapon 718
  283. #name "Talons"
  284. #rcost 0
  285. #att 0
  286. #def 0
  287. #len 0
  288. #dmg 10
  289. #nostr
  290. #bonus
  291. #slash
  292. #end
  293.  
  294. #newweapon 719
  295. #name "Beak"
  296. #rcost 0
  297. #att 0
  298. #def -1
  299. #len 0
  300. #dmg 10
  301. #nostr
  302. #bonus
  303. #slash
  304. #end
  305.  
  306. #newweapon 720
  307. #name "Just Machaka Spear"
  308. #rcost 0
  309. #att 2
  310. #def -1
  311. #len 5
  312. #dmg 6
  313. #pierce
  314. #range 0
  315. #ammo 0
  316. #dt_holy
  317. #magic
  318. #end
  319.  
  320. #newweapon 721
  321. #name "Exceptional Crossbow"
  322. #rcost 0
  323. #att 3
  324. #def 0
  325. #len 0
  326. #dmg 13
  327. #pierce
  328. #nostr
  329. #range 35
  330. #nratt -2
  331. #ammo 12
  332. #twohanded
  333. #flyspr 109 1
  334. #armorpiercing
  335. #end
  336.  
  337. #newweapon 722
  338. #name "Sacred Light Lance"
  339. #rcost 0
  340. #att 3
  341. #def 0
  342. #len 4
  343. #dmg 5
  344. #pierce
  345. #range 0
  346. #ammo 0
  347. #charge
  348. #dt_holy
  349. #end
  350.  
  351. #newweapon 723
  352. #name "Bronze Battleaxe"
  353. #rcost 4
  354. #att +1
  355. #def 0
  356. #len 3
  357. #dmg 8
  358. #slash
  359. #twohanded
  360. #end
  361.  
  362. #newweapon 724
  363. #name "Exceptional Broad Sword"
  364. #rcost 0
  365. #att 1
  366. #def 1
  367. #len 2
  368. #dmg 7
  369. #slash
  370. #range 0
  371. #ammo 0
  372. #end
  373.  
  374. #newweapon 725
  375. #name "Just Sling"
  376. #rcost 0
  377. #att -1
  378. #def 0
  379. #len 0
  380. #dmg 9
  381. #blunt
  382. #nostr
  383. #range 20
  384. #ammo 15
  385. #flyspr 111 1
  386. #dt_holy
  387. #end
  388.  
  389.  
  390. --- Unit definitions for Ismia
  391.  
  392. --- Shapechange form for Staff Champion
  393. #newmonster 3000
  394. #copystats 2018
  395. #copyspr 2019
  396. #magicboost 53 -5
  397. #name "Cave Man"
  398. #fear 0
  399. #armor 44
  400. #maxage 160
  401. #nametype 142
  402. #descr "No description"
  403. #end
  404.  
  405. --- Shapechange form for Shadow Lord
  406. #newmonster 3001
  407. #copystats 497
  408. #copyspr 497
  409. #magicboost 53 -5
  410. #reinvigoration 10
  411. #itemslots 12288
  412. #maxage 160
  413. #nametype 142
  414. #patrolbonus 3
  415. #holy
  416. #descr "No description"
  417. #holy
  418. #gcost 110
  419. #end
  420.  
  421. --- Shapechange form for Cave Man Cavalier
  422. #newmonster 3002
  423. #copystats 2018
  424. #copyspr 2019
  425. #magicboost 53 -5
  426. #name "Cave Man"
  427. #fear 0
  428. #armor 44
  429. #maxage 160
  430. #nametype 142
  431. #descr "No description"
  432. #end
  433.  
  434. --- Shapechange form for Shadow Disciple
  435. #newmonster 3003
  436. #copystats 497
  437. #copyspr 497
  438. #magicboost 53 -5
  439. #reinvigoration 10
  440. #itemslots 12288
  441. #maxage 160
  442. #nametype 142
  443. #patrolbonus 3
  444. #holy
  445. #descr "No description"
  446. #holy
  447. #gcost 30
  448. #end
  449.  
  450. --- Shapechange form for Hero
  451. #newmonster 3004
  452. #copystats 532
  453. #copyspr 532
  454. #magicboost 53 -5
  455. #reinvigoration 5
  456. #maxage 1600
  457. #nametype 142
  458. #fireres 5
  459. #coldres 5
  460. #poisonres 5
  461. #shockres 5
  462. #incunrest 3
  463. #holy
  464. #descr "No description"
  465. #holy
  466. #end
  467.  
  468. --- Shapechange form for Hero
  469. #newmonster 3005
  470. #magicboost 53 -1
  471. #name "Werebear"
  472. #weapon 20
  473. #weapon 29
  474. #size 3
  475. #hp 37
  476. #prot 8
  477. #mor 17
  478. #mr 13
  479. #enc 2
  480. #str 20
  481. #att 12
  482. #def 9
  483. #prec 5
  484. #mapmove 3
  485. #ap 14
  486. #berserk 1
  487. #heal
  488. #forestsurvival
  489. #mountainsurvival
  490. #maxage 320
  491. #nametype 142
  492. #fireres 3
  493. #coldres 3
  494. #poisonres 3
  495. #shockres 3
  496. #spr1 "nationgen_ea//100-ismia//shapechange_3005_a.tga"
  497. #spr2 "nationgen_ea//100-ismia//shapechange_3005_b.tga"
  498. #descr "No description"
  499. #firstshape 3063
  500. #end
  501.  
  502. --- Pale One Boulder Thrower (Pale One), Gold: 20, Resources: 21, Roles: [sacred, ranged] (ranged_steel)
  503. --- OFFSET DEBUG:
  504. - Weapon: 0, 0
  505. - Armor: 0, 0
  506. --- Generation tags:
  507. --- Applied filters: Ranged unit,
  508. #newmonster 3042
  509. #name "Pale One Boulder Thrower"
  510. #spr1 "nationgen_ea//100-ismia/unit_3042_a.tga"
  511. #spr2 "nationgen_ea//100-ismia/unit_3042_b.tga"
  512. #gcost 20
  513. #ap 10
  514. #mapmove 1
  515. #mor 10
  516. #mr 12
  517. #hp 22
  518. #str 14
  519. #att 8
  520. #def 8
  521. #prec 8
  522. #enc 3
  523. #maxage 400
  524. #prot 3
  525. #amphibian
  526. #neednoteat
  527. #mountainsurvival
  528. #siegebonus 2
  529. #darkvision 100
  530. #eyes 1
  531. #size 3
  532. #nametype 117
  533. #coldblood
  534. #weapon 92 --- Fist given to units that could otherwise only kick.
  535. #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. Ismia's ranged units are armored with armor and armed with a large rock."
  536. #armor 17 --- Full Scale Mail / full scale
  537. #armor 20 --- Iron Cap / steelcap
  538. #weapon 701 --- / boulder
  539. #end
  540.  
  541. --- Guard (Hoburg), Gold: 14, Resources: 1, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
  542. --- OFFSET DEBUG:
  543. - Weapon: 0, 0
  544. - Armor: 0, 0
  545. --- Generation tags:
  546. --- Applied filters: castledef 2, Infantry unit,
  547. #newmonster 3043
  548. #name "Guard"
  549. #spr1 "nationgen_ea//100-ismia/unit_3043_a.tga"
  550. #spr2 "nationgen_ea//100-ismia/unit_3043_b.tga"
  551. #gcost 14
  552. #ap 10
  553. #mapmove 2
  554. #mor 8
  555. #mr 16
  556. #hp 5
  557. #str 5
  558. #att 10
  559. #def 14
  560. #prec 13
  561. #enc 3
  562. #maxage 160
  563. #size 1
  564. #supplybonus -1
  565. #darkvision 50
  566. #forestsurvival
  567. #illusion
  568. #nametype 142
  569. #stealthy 0
  570. #castledef 2
  571. #descr "Ismia's infantry are armored with light armor and armed with weapons."
  572. #armor 15 --- Full Leather Armor / full leather
  573. #armor 120 --- Leather Cap / leatherhat
  574. #weapon 153 --- / stick
  575. #end
  576.  
  577. --- Mace Guard (Hoburg), Gold: 14, Resources: 3, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
  578. --- OFFSET DEBUG:
  579. - Weapon: 0, 0
  580. - Armor: 0, 0
  581. - Offhand: 0, 0
  582. --- Generation tags:
  583. --- Applied filters: castledef 2, Infantry unit,
  584. #newmonster 3044
  585. #name "Mace Guard"
  586. #spr1 "nationgen_ea//100-ismia/unit_3044_a.tga"
  587. #spr2 "nationgen_ea//100-ismia/unit_3044_b.tga"
  588. #gcost 14
  589. #ap 10
  590. #mapmove 2
  591. #mor 8
  592. #mr 16
  593. #hp 5
  594. #str 5
  595. #att 10
  596. #def 14
  597. #prec 13
  598. #enc 3
  599. #maxage 160
  600. #size 1
  601. #supplybonus -1
  602. #darkvision 50
  603. #forestsurvival
  604. #illusion
  605. #nametype 142
  606. #stealthy 0
  607. #castledef 2
  608. #descr "Ismia's infantry are armored with light armor and armed with weapons."
  609. #armor 15 --- Full Leather Armor / full leather
  610. #armor 120 --- Leather Cap / leatherhat
  611. #armor 2 --- Shield / shield1
  612. #weapon 12 --- / mace
  613. #end
  614.  
  615. --- Mountain Maceman (Hoburg), Gold: 14, Resources: 4, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  616. --- OFFSET DEBUG:
  617. - Weapon: 0, 0
  618. - Armor: 0, 0
  619. - Offhand: 0, 0
  620. --- Generation tags:
  621. --- Applied filters: castledef 2, mountainunit, Infantry unit,
  622. #newmonster 3045
  623. #name "Mountain Maceman"
  624. #spr1 "nationgen_ea//100-ismia/unit_3045_a.tga"
  625. #spr2 "nationgen_ea//100-ismia/unit_3045_b.tga"
  626. #gcost 14
  627. #ap 10
  628. #mapmove 2
  629. #mor 8
  630. #mr 16
  631. #hp 5
  632. #str 5
  633. #att 10
  634. #def 14
  635. #prec 13
  636. #enc 3
  637. #maxage 160
  638. #size 1
  639. #supplybonus -1
  640. #darkvision 50
  641. #forestsurvival
  642. #illusion
  643. #nametype 142
  644. #castledef 2
  645. #mountainsurvival
  646. #descr "Ismia's infantry are armored with light armor and armed with weapons."
  647. #armor 11 --- Ring Mail Hauberk / ring hauberk
  648. #armor 120 --- Leather Cap / leatherhat
  649. #armor 2 --- Shield / shield1
  650. #weapon 12 --- / mace
  651. #weapon 361 --- / bonus shortbow
  652. #end
  653.  
  654. --- Mountain Guard (Hoburg), Gold: 14, Resources: 3, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  655. --- OFFSET DEBUG:
  656. - Weapon: 0, 0
  657. - Armor: 0, 0
  658. --- Generation tags:
  659. --- Applied filters: castledef 2, mountainunit, Infantry unit,
  660. #newmonster 3046
  661. #name "Mountain Guard"
  662. #spr1 "nationgen_ea//100-ismia/unit_3046_a.tga"
  663. #spr2 "nationgen_ea//100-ismia/unit_3046_b.tga"
  664. #gcost 14
  665. #ap 10
  666. #mapmove 2
  667. #mor 8
  668. #mr 16
  669. #hp 5
  670. #str 5
  671. #att 10
  672. #def 14
  673. #prec 13
  674. #enc 3
  675. #maxage 160
  676. #size 1
  677. #supplybonus -1
  678. #darkvision 50
  679. #forestsurvival
  680. #illusion
  681. #nametype 142
  682. #castledef 2
  683. #mountainsurvival
  684. #descr "Ismia's infantry are armored with light armor and armed with weapons."
  685. #armor 11 --- Ring Mail Hauberk / ring hauberk
  686. #armor 120 --- Leather Cap / leatherhat
  687. #weapon 153 --- / stick
  688. #weapon 21 --- / javelin 2
  689. #end
  690.  
  691. --- Pale One Spear Infantry (Pale One), Gold: 10, Resources: 6, Roles: [infantry, scout] (infantry_bronze)
  692. --- OFFSET DEBUG:
  693. - Weapon: 0, 0
  694. - Armor: 0, 0
  695. - Offhand: 0, 0
  696. --- Generation tags:
  697. --- Applied filters: Infantry unit,
  698. #newmonster 3047
  699. #name "Pale One Spear Infantry"
  700. #spr1 "nationgen_ea//100-ismia/unit_3047_a.tga"
  701. #spr2 "nationgen_ea//100-ismia/unit_3047_b.tga"
  702. #gcost 10
  703. #ap 10
  704. #mapmove 2
  705. #mor 10
  706. #mr 12
  707. #hp 22
  708. #str 14
  709. #att 8
  710. #def 8
  711. #prec 8
  712. #enc 3
  713. #maxage 400
  714. #prot 3
  715. #amphibian
  716. #neednoteat
  717. #mountainsurvival
  718. #siegebonus 2
  719. #darkvision 100
  720. #eyes 1
  721. #size 3
  722. #nametype 117
  723. #coldblood
  724. #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. Ismia's infantry are armored with light armor and armed with weapons."
  725. #armor 135 --- Bronze Cap / bronzecap
  726. #armor 1 --- Buckler / bronzebuckler
  727. #weapon 643 --- / spear
  728. #end
  729.  
  730. --- Cave Man Cavalier (Hoburg), Gold: 55, Resources: 10, Roles: [mounted, elite mounted, sacred mounted] (not-so-stealthy boreal cavalry)
  731. --- OFFSET DEBUG:
  732. - Weapon: 0, 0
  733. - Armor: 0, 0
  734. --- Generation tags:
  735. --- Applied filters: Mounted unit,
  736. #newmonster 3048
  737. #name "Cave Man Cavalier"
  738. #spr1 "nationgen_ea//100-ismia/unit_3048_a.tga"
  739. #spr2 "nationgen_ea//100-ismia/unit_3048_b.tga"
  740. #gcost 55
  741. #ap 14
  742. #mapmove 2
  743. #mor 8
  744. #mr 16
  745. #hp 7
  746. #str 5
  747. #att 10
  748. #def 14
  749. #prec 13
  750. #enc 4
  751. #maxage 160
  752. #size 3
  753. #supplybonus -1
  754. #darkvision 50
  755. #forestsurvival
  756. #illusion
  757. #nametype 142
  758. #mounted
  759. #ressize 1
  760. #rcost 8
  761. #secondshape 3002
  762. #weapon 700
  763. #descr "The cavalry of Ismia is armored with light armor. The Cave Man Cavaliers are mounted on cavemen. The caveman is fiercely loyal and will follow the hoburg army even if its rider dies"
  764. #armor 11 --- Ring Mail Hauberk / ring hauberk
  765. #armor 120 --- Leather Cap / leatherhat
  766. #weapon 153 --- / stick
  767. #end
  768.  
  769. --- Shadow Disciple (Hoburg), Gold: 30, Resources: 2, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
  770. --- OFFSET DEBUG:
  771. - Weapon: 0, 0
  772. - Armor: 0, 0
  773. --- Generation tags: path earth, sacred,
  774. --- Applied filters: minoreelemental, patrol, Infantry sacred,
  775. #newmonster 3049
  776. #name "Shadow Disciple"
  777. #spr1 "nationgen_ea//100-ismia/unit_3049_a.tga"
  778. #spr2 "nationgen_ea//100-ismia/unit_3049_b.tga"
  779. #gcost 30
  780. #ap 10
  781. #mapmove 2
  782. #mor 14
  783. #mr 18
  784. #hp 5
  785. #str 5
  786. #att 11
  787. #def 16
  788. #prec 14
  789. #enc 2
  790. #maxage 160
  791. #size 1
  792. #supplybonus -1
  793. #darkvision 50
  794. #forestsurvival
  795. #illusion
  796. #nametype 142
  797. #stealthy 0
  798. #secondtmpshape 3003
  799. #patrolbonus 3
  800. #holy
  801. #armor 15 --- Full Leather Armor / full leather
  802. #armor 120 --- Leather Cap / fancyhat2
  803. #weapon 7 --- / staff
  804. #weapon 21 --- / javelin 2
  805. #end
  806.  
  807. --- Special unit Troglodyte
  808. #newmonster 3050
  809. #copystats 447
  810. #copyspr 447
  811. #descr "No description"
  812. #end
  813.  
  814. --- Scout (Hoburg), Gold: 30, Resources: 4, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
  815. --- OFFSET DEBUG:
  816. - Weapon: 3, 12
  817. - Armor: 0, 0
  818. --- Generation tags:
  819. --- Applied filters: Scout,
  820. #newmonster 3051
  821. #name "Scout"
  822. #spr1 "nationgen_ea//100-ismia/unit_3051_a.tga"
  823. #spr2 "nationgen_ea//100-ismia/unit_3051_b.tga"
  824. #gcost 30
  825. #ap 10
  826. #mapmove 2
  827. #mor 8
  828. #mr 16
  829. #hp 5
  830. #str 5
  831. #att 10
  832. #def 14
  833. #prec 13
  834. #enc 3
  835. #maxage 160
  836. #size 1
  837. #supplybonus -1
  838. #darkvision 50
  839. #forestsurvival
  840. #illusion
  841. #nametype 142
  842. #stealthy 10
  843. #noleader
  844. #weapon 10 --- / falchion
  845. #armor 11 --- Ring Mail Hauberk / ring hauberk
  846. #armor 120 --- Leather Cap / leatherhat
  847. #end
  848.  
  849. --- Spear High Chieftain (Pale One), Gold: 60, Resources: 6, Roles: [infantry, scout] (infantry_bronze)
  850. --- OFFSET DEBUG:
  851. - Weapon: 0, 0
  852. - Armor: 0, 0
  853. - Offhand: 0, 0
  854. --- Generation tags:
  855. --- Applied filters: Infantry unit,
  856. #newmonster 3052
  857. #name "Spear High Chieftain"
  858. #spr1 "nationgen_ea//100-ismia/unit_3052_a.tga"
  859. #spr2 "nationgen_ea//100-ismia/unit_3052_b.tga"
  860. #gcost 60
  861. #ap 10
  862. #mapmove 2
  863. #mor 12
  864. #mr 12
  865. #hp 24
  866. #str 14
  867. #att 11
  868. #def 11
  869. #prec 11
  870. #enc 3
  871. #maxage 400
  872. #prot 3
  873. #amphibian
  874. #neednoteat
  875. #mountainsurvival
  876. #siegebonus 2
  877. #darkvision 100
  878. #eyes 1
  879. #size 3
  880. #nametype 117
  881. #coldblood
  882. #goodleader
  883. #poormagicleader
  884. #poorundeadleader
  885. #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The Spear High Chieftains of Ismia are decisive leaders whose commands are loyally enacted by their minions. The Spear High Chieftains are also charged with overseeing any supernatural entity that the Magma Mages of Ismia might bind into service, although they can only control a handful of these beings."
  886. #armor 135 --- Bronze Cap / bronzecap_elite
  887. #armor 1 --- Buckler / bronzebuckler
  888. #weapon 643 --- / spear
  889. #end
  890.  
  891. --- Hill Chieftain (Hoburg), Gold: 60, Resources: 3, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  892. --- OFFSET DEBUG:
  893. - Weapon: 0, 0
  894. - Armor: 0, 0
  895. --- Generation tags:
  896. --- Applied filters: castledef 2, mountainunit, Infantry unit,
  897. #newmonster 3053
  898. #name "Hill Chieftain"
  899. #spr1 "nationgen_ea//100-ismia/unit_3053_a.tga"
  900. #spr2 "nationgen_ea//100-ismia/unit_3053_b.tga"
  901. #gcost 60
  902. #ap 10
  903. #mapmove 2
  904. #mor 10
  905. #mr 16
  906. #hp 7
  907. #str 5
  908. #att 12
  909. #def 16
  910. #prec 15
  911. #enc 3
  912. #maxage 160
  913. #size 1
  914. #supplybonus -1
  915. #darkvision 50
  916. #forestsurvival
  917. #illusion
  918. #nametype 142
  919. #castledef 2
  920. #mountainsurvival
  921. #goodleader
  922. #poormagicleader
  923. #poorundeadleader
  924. #descr "The Hill Chieftains of Ismia are competent leaders whose orders are stalwartly carried out by their forces. The Hill Chieftains are also charged with leading any supernatural entity that the Magma Mages of Ismia might conjur, although they can only control a handful of these beings."
  925. #armor 11 --- Ring Mail Hauberk / ring hauberk
  926. #armor 120 --- Leather Cap / leatherhat-elite
  927. #weapon 7 --- / staff
  928. #weapon 21 --- / javelin 2
  929. #end
  930.  
  931. --- Staff Champion (Hoburg), Gold: 145, Resources: 10, Roles: [mounted, elite mounted, sacred mounted] (not-so-stealthy boreal cavalry)
  932. --- OFFSET DEBUG:
  933. - Weapon: 0, 0
  934. - Armor: 0, 0
  935. --- Generation tags:
  936. --- Applied filters: Mounted unit,
  937. #newmonster 3054
  938. #name "Staff Champion"
  939. #spr1 "nationgen_ea//100-ismia/unit_3054_a.tga"
  940. #spr2 "nationgen_ea//100-ismia/unit_3054_b.tga"
  941. #gcost 145
  942. #ap 14
  943. #mapmove 2
  944. #mor 10
  945. #mr 16
  946. #hp 9
  947. #str 5
  948. #att 12
  949. #def 16
  950. #prec 15
  951. #enc 4
  952. #maxage 160
  953. #size 3
  954. #supplybonus -1
  955. #darkvision 50
  956. #forestsurvival
  957. #illusion
  958. #nametype 142
  959. #mounted
  960. #ressize 1
  961. #rcost 8
  962. #secondshape 3000
  963. #weapon 700
  964. #expertleader
  965. #inspirational 1
  966. #okmagicleader
  967. #okundeadleader
  968. #descr "The Staff Champions of Ismia are wiley leaders whose earnest instructions are dauntlessly carried out by their troops. The Staff Champions are also charged with leading any supernatural entity that the Magma Mages of Ismia might bind into service."
  969. #armor 11 --- Ring Mail Hauberk / ring hauberk
  970. #armor 120 --- Leather Cap / leatherhat-elite
  971. #weapon 7 --- / staff
  972. #end
  973.  
  974. --- Shadow Lord (Hoburg), Gold: 110, Resources: 2, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
  975. --- OFFSET DEBUG:
  976. - Weapon: 0, 0
  977. - Armor: 0, 0
  978. --- Generation tags: path earth, sacred,
  979. --- Applied filters: minoreelemental, patrol, Infantry sacred,
  980. #newmonster 3055
  981. #name "Shadow Lord"
  982. #spr1 "nationgen_ea//100-ismia/unit_3055_a.tga"
  983. #spr2 "nationgen_ea//100-ismia/unit_3055_b.tga"
  984. #gcost 110
  985. #ap 10
  986. #mapmove 2
  987. #mor 16
  988. #mr 18
  989. #hp 7
  990. #str 5
  991. #att 13
  992. #def 18
  993. #prec 16
  994. #enc 2
  995. #maxage 160
  996. #size 1
  997. #supplybonus -1
  998. #darkvision 50
  999. #forestsurvival
  1000. #illusion
  1001. #nametype 142
  1002. #stealthy 0
  1003. #secondtmpshape 3001
  1004. #patrolbonus 3
  1005. #holy
  1006. #assassin
  1007. #goodleader
  1008. #inspirational 1
  1009. #poormagicleader
  1010. #poorundeadleader
  1011. #descr "The Shadow Lords of Ismia are clever leaders whose fiery mandates are loyally executed by their minions. The Shadow Lords are also charged with deploying any supernatural entity that the Magma Mages of Ismia might raise, although they can only control a handful of these beings. The Shadow Lords hold a very minor place in Ismia's heirarchy, with barely more standing than a Shadow Disciple."
  1012. #armor 15 --- Full Leather Armor / full leather
  1013. #armor 120 --- Leather Cap / fancyhat2
  1014. #weapon 7 --- / staff
  1015. #weapon 21 --- / javelin 2
  1016. #end
  1017.  
  1018. --- High Priest (Hoburg), Gold: 55, Resources: 1, Roles: [mage, priest] (null)
  1019. --- OFFSET DEBUG:
  1020. - Weapon: 0, 0
  1021. - Armor: 0, 0
  1022. - Offhand: 0, 9
  1023. --- Generation tags: priest 1,
  1024. --- Applied filters: PRIESTPICKS, divineins researcher sloth 1-1,
  1025. #newmonster 3056
  1026. #name "High Priest"
  1027. #spr1 "nationgen_ea//100-ismia/unit_3056_a.tga"
  1028. #spr2 "nationgen_ea//100-ismia/unit_3056_b.tga"
  1029. #gcost 55
  1030. #ap 10
  1031. #mapmove 2
  1032. #mor 8
  1033. #mr 19
  1034. #hp 5
  1035. #str 5
  1036. #att 10
  1037. #def 14
  1038. #prec 13
  1039. #enc 3
  1040. #maxage 160
  1041. #size 1
  1042. #supplybonus -1
  1043. #darkvision 50
  1044. #forestsurvival
  1045. #illusion
  1046. #nametype 142
  1047. #stealthy 0
  1048. #magicskill 8 1
  1049. #divineins
  1050. #fixedresearch 1
  1051. #slothresearch 1
  1052. #holy
  1053. #descr "The High Priests of Ismia are unremarkable leaders whose decrees are freely enacted by their disciples. The High Priests hold a very minor place in Ismia's heirarchy, with barely more dignity than a Shadow Disciple."
  1054. #armor 158 --- Robes / evilrobe2a
  1055. #weapon 153 --- / stick
  1056. #end
  1057.  
  1058. --- Loathesome Scion (Hoburg), Gold: 260, Resources: 1, Roles: [mage, priest] (null)
  1059. --- OFFSET DEBUG:
  1060. - Weapon: 0, 0
  1061. - Armor: 0, 0
  1062. - Offhand: 0, 9
  1063. --- Generation tags: extramage, magepriest,
  1064. --- Applied filters: MAGICPICKS (160), illearth, PRIESTPICKS,
  1065. #newmonster 3057
  1066. #name "Loathesome Scion"
  1067. #spr1 "nationgen_ea//100-ismia/unit_3057_a.tga"
  1068. #spr2 "nationgen_ea//100-ismia/unit_3057_b.tga"
  1069. #gcost 260
  1070. #ap 10
  1071. #mapmove 2
  1072. #mor 8
  1073. #mr 16
  1074. #hp 5
  1075. #str 5
  1076. #att 9
  1077. #def 13
  1078. #prec 13
  1079. #enc 3
  1080. #maxage 160
  1081. #size 1
  1082. #supplybonus -1
  1083. #darkvision 50
  1084. #forestsurvival
  1085. #illusion
  1086. #nametype 142
  1087. #stealthy 0
  1088. #magicskill 5 1
  1089. #magicskill 7 1
  1090. #custommagic 22784 200
  1091. #custommagic 22784 10
  1092. #batstartsum1 2283
  1093. #magicskill 8 1
  1094. #slowrec
  1095. #holy
  1096. #armor 158 --- Robes / simplerobe
  1097. #weapon 7 --- / stickstaff
  1098. #end
  1099.  
  1100. --- Magma Novice (Hoburg), Gold: 40, Resources: 1, Roles: [mage, priest] (null)
  1101. --- OFFSET DEBUG:
  1102. - Weapon: 0, 0
  1103. - Armor: 0, 0
  1104. - Offhand: 0, 9
  1105. --- Generation tags: schoolmage 1, identifier schoolmage,
  1106. --- Applied filters: MAGICPICKS (30),
  1107. #newmonster 3058
  1108. #name "Magma Novice"
  1109. #spr1 "nationgen_ea//100-ismia/unit_3058_a.tga"
  1110. #spr2 "nationgen_ea//100-ismia/unit_3058_b.tga"
  1111. #gcost 40
  1112. #ap 10
  1113. #mapmove 2
  1114. #mor 8
  1115. #mr 16
  1116. #hp 5
  1117. #str 5
  1118. #att 9
  1119. #def 13
  1120. #prec 13
  1121. #enc 3
  1122. #maxage 160
  1123. #size 1
  1124. #supplybonus -1
  1125. #darkvision 50
  1126. #forestsurvival
  1127. #illusion
  1128. #nametype 142
  1129. #stealthy 0
  1130. #magicskill 3 1
  1131. #poorleader
  1132. #armor 158 --- Robes / imperialrobe1
  1133. #weapon 153 --- / stick
  1134. #end
  1135.  
  1136. --- Magma Ascendant (Hoburg), Gold: 170, Resources: 1, Roles: [mage, priest] (null)
  1137. --- OFFSET DEBUG:
  1138. - Weapon: 5, 12
  1139. - Armor: 0, 0
  1140. - Offhand: 0, 9
  1141. --- Generation tags: schoolmage 2, identifier schoolmage,
  1142. --- Applied filters: MAGICPICKS (160),
  1143. #newmonster 3059
  1144. #name "Magma Ascendant"
  1145. #spr1 "nationgen_ea//100-ismia/unit_3059_a.tga"
  1146. #spr2 "nationgen_ea//100-ismia/unit_3059_b.tga"
  1147. #gcost 170
  1148. #ap 10
  1149. #mapmove 2
  1150. #mor 8
  1151. #mr 17
  1152. #hp 5
  1153. #str 5
  1154. #att 9
  1155. #def 13
  1156. #prec 13
  1157. #enc 3
  1158. #maxage 160
  1159. #size 1
  1160. #supplybonus -1
  1161. #darkvision 50
  1162. #forestsurvival
  1163. #illusion
  1164. #nametype 142
  1165. #stealthy 0
  1166. #magicskill 3 2
  1167. #magicskill 0 1
  1168. #custommagic 9856 100
  1169. #custommagic 9856 10
  1170. #poorleader
  1171. #armor 158 --- Robes / imperialrobe2
  1172. #weapon 446 --- / sceptre
  1173. #end
  1174.  
  1175. --- Magma Exarch (Hoburg), Gold: 340, Resources: 1, Roles: [mage, priest] (null)
  1176. --- OFFSET DEBUG:
  1177. - Weapon: 5, 12
  1178. - Armor: 0, 0
  1179. - Offhand: 0, 9
  1180. --- Generation tags: schoolmage 3, identifier schoolmage, varyslot weapon,
  1181. --- Applied filters: MAGICPICKS (280),
  1182. #newmonster 3060
  1183. #name "Magma Exarch"
  1184. #spr1 "nationgen_ea//100-ismia/unit_3060_a.tga"
  1185. #spr2 "nationgen_ea//100-ismia/unit_3060_b.tga"
  1186. #gcost 340
  1187. #ap 10
  1188. #mapmove 2
  1189. #mor 8
  1190. #mr 19
  1191. #hp 5
  1192. #str 5
  1193. #att 9
  1194. #def 13
  1195. #prec 13
  1196. #enc 3
  1197. #maxage 160
  1198. #size 1
  1199. #supplybonus -1
  1200. #darkvision 50
  1201. #forestsurvival
  1202. #illusion
  1203. #nametype 142
  1204. #stealthy 0
  1205. #magicskill 3 4
  1206. #magicskill 0 1
  1207. #custommagic 9856 100
  1208. #custommagic 9856 10
  1209. #slowrec
  1210. #older -5
  1211. #holy
  1212. #armor 158 --- Robes / imperialrobe1
  1213. #weapon 446 --- / orbsceptre
  1214. #end
  1215.  
  1216. --- Hero (Hoburg), Gold: 0, Resources: 6, Roles: [mounted, elite mounted, sacred mounted] (stealthy boreal cavalry)
  1217. --- OFFSET DEBUG:
  1218. - Weapon: -3, -3
  1219. - Armor: 0, 0
  1220. - Offhand: 0, 0
  1221. --- Generation tags: path earth, sacred,
  1222. --- Applied filters: Hero, fallpower-high, patrol, Mounted sacred, MAGICPICKS (110),
  1223. #newmonster 3061
  1224. #name "Hero"
  1225. #spr1 "nationgen_ea//100-ismia/unit_3061_a.tga"
  1226. #spr2 "nationgen_ea//100-ismia/unit_3061_b.tga"
  1227. #gcost 0
  1228. #ap 22
  1229. #mapmove 3
  1230. #mor 19
  1231. #mr 20
  1232. #hp 8
  1233. #str 5
  1234. #att 15
  1235. #def 17
  1236. #prec 14
  1237. #enc 1
  1238. #maxage 160
  1239. #size 2
  1240. #supplybonus -1
  1241. #darkvision 50
  1242. #forestsurvival
  1243. #illusion
  1244. #nametype 142
  1245. #stealthy 0
  1246. #mounted
  1247. #weapon 354 --- antlers
  1248. #ressize 1
  1249. #rcost 4
  1250. #fallpower 50
  1251. #patrolbonus 3
  1252. #holy
  1253. #magicskill 3 2
  1254. #magicskill 1 1
  1255. #unique
  1256. #armor 15 --- Full Leather Armor / full leather
  1257. #armor 120 --- Leather Cap / leathercap-elite
  1258. #armor 2 --- Shield / shield1
  1259. #weapon 702 --- / nation_100_customitem_1
  1260. #weapon 703 --- / nation_100_customitem_2
  1261. #end
  1262.  
  1263. --- Hero (Hoburg), Gold: 0, Resources: 2, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
  1264. --- OFFSET DEBUG:
  1265. - Weapon: 0, 0
  1266. - Armor: 0, 0
  1267. - Offhand: 0, 0
  1268. --- Generation tags: path earth, sacred,
  1269. --- Applied filters: Hero, resistances_high, incunrest_low, metalman, incunrest_high, amphibian, Infantry sacred,
  1270. #newmonster 3062
  1271. #name "Hero"
  1272. #spr1 "nationgen_ea//100-ismia/unit_3062_a.tga"
  1273. #spr2 "nationgen_ea//100-ismia/unit_3062_b.tga"
  1274. #gcost 0
  1275. #ap 10
  1276. #mapmove 2
  1277. #mor 21
  1278. #mr 20
  1279. #hp 2
  1280. #str 5
  1281. #att 13
  1282. #def 15
  1283. #prec 14
  1284. #enc 1
  1285. #maxage 1600
  1286. #size 1
  1287. #supplybonus -1
  1288. #darkvision 50
  1289. #forestsurvival
  1290. #illusion
  1291. #nametype 142
  1292. #stealthy 0
  1293. #fireres 5
  1294. #coldres 5
  1295. #poisonres 5
  1296. #shockres 5
  1297. #incunrest 3
  1298. #secondshape 3004
  1299. #amphibian
  1300. #holy
  1301. #unique
  1302. #armor 10 --- Leather Hauberk / leather hauberk
  1303. #armor 120 --- Leather Cap / leatherhat-elite
  1304. #armor 2 --- Shield / shield1
  1305. #weapon 704 --- / nation_100_customitem_3
  1306. #end
  1307.  
  1308. --- Hero (Hoburg), Gold: 0, Resources: 2, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
  1309. --- OFFSET DEBUG:
  1310. - Weapon: 0, 0
  1311. - Armor: 0, 0
  1312. --- Generation tags: description "can shapeshift into a werebear", elite,
  1313. --- Applied filters: Hero, werebear, resistances, strong, chaosrec, Infantry elite,
  1314. #newmonster 3063
  1315. #name "Hero"
  1316. #spr1 "nationgen_ea//100-ismia/unit_3063_a.tga"
  1317. #spr2 "nationgen_ea//100-ismia/unit_3063_b.tga"
  1318. #gcost 0
  1319. #ap 10
  1320. #mapmove 2
  1321. #mor 16
  1322. #mr 19
  1323. #hp 10
  1324. #str 8
  1325. #att 14
  1326. #def 16
  1327. #prec 14
  1328. #enc 1
  1329. #maxage 320
  1330. #size 1
  1331. #supplybonus -1
  1332. #darkvision 50
  1333. #forestsurvival
  1334. #illusion
  1335. #nametype 142
  1336. #stealthy 0
  1337. #secondshape 3005
  1338. #heal
  1339. #fireres 3
  1340. #coldres 3
  1341. #poisonres 3
  1342. #shockres 3
  1343. #unique
  1344. #chaosrec 0
  1345. #armor 11 --- Ring Mail Hauberk / ring hauberk
  1346. #armor 120 --- Leather Cap / leathercap-elite
  1347. #weapon 7 --- / staff
  1348. #weapon 22 --- / sling
  1349. #end
  1350.  
  1351.  
  1352. --- Unit definitions for Shidopipburg
  1353.  
  1354. --- Shapechange form for Hero
  1355. #newmonster 3006
  1356. #copystats 532
  1357. #copyspr 532
  1358. #magicboost 53 -5
  1359. #reinvigoration 5
  1360. #maxage 800
  1361. #nametype 134
  1362. #illusion
  1363. #stealthy 0
  1364. #holy
  1365. #descr "No description"
  1366. #holy
  1367. #end
  1368.  
  1369. --- Shapechange form for Hero
  1370. #newmonster 3007
  1371. #copystats 1362
  1372. #copyspr 1362
  1373. #itemslots 12288
  1374. #transformation 0
  1375. #maxage 40
  1376. #nametype 134
  1377. #ethereal
  1378. #fireres 5
  1379. #descr "No description"
  1380. #shapechange 3084
  1381. #end
  1382.  
  1383. --- Hunter (Hoburg), Gold: 6, Resources: 1, Roles: [ranged, elite ranged, sacred ranged] (stealthy oriental archers)
  1384. --- OFFSET DEBUG:
  1385. - Weapon: 0, 0
  1386. - Armor: 0, 0
  1387. --- Generation tags:
  1388. --- Applied filters: Ranged unit,
  1389. #newmonster 3064
  1390. #name "Hunter"
  1391. #spr1 "nationgen_ea//101-shidopipburg/unit_3064_a.tga"
  1392. #spr2 "nationgen_ea//101-shidopipburg/unit_3064_b.tga"
  1393. #gcost 6
  1394. #ap 8
  1395. #mapmove 2
  1396. #mor 8
  1397. #mr 14
  1398. #hp 5
  1399. #str 5
  1400. #att 10
  1401. #def 13
  1402. #prec 9
  1403. #enc 3
  1404. #size 1
  1405. #supplybonus 0
  1406. #maxage 40
  1407. #nametype 134
  1408. #stealthy 0
  1409. #descr "The archers of Shidopipburg are armored with light armor and shoot their enemies with weapons."
  1410. #weapon 252 --- / club
  1411. #armor 5 --- Leather Cuirass / leather cuirass
  1412. #armor 120 --- Leather Cap / leathercap
  1413. #weapon 361 --- / smallbow
  1414. #end
  1415.  
  1416. --- Hunter (Hoburg), Gold: 6, Resources: 1, Roles: [ranged, elite ranged, sacred ranged] (stealthy oriental archers)
  1417. --- OFFSET DEBUG:
  1418. - Weapon: 0, 0
  1419. - Armor: 0, 0
  1420. --- Generation tags:
  1421. --- Applied filters: Ranged unit,
  1422. #newmonster 3065
  1423. #name "Hunter"
  1424. #spr1 "nationgen_ea//101-shidopipburg/unit_3065_a.tga"
  1425. #spr2 "nationgen_ea//101-shidopipburg/unit_3065_b.tga"
  1426. #gcost 6
  1427. #ap 8
  1428. #mapmove 2
  1429. #mor 8
  1430. #mr 14
  1431. #hp 5
  1432. #str 5
  1433. #att 10
  1434. #def 13
  1435. #prec 9
  1436. #enc 3
  1437. #size 1
  1438. #supplybonus 0
  1439. #maxage 40
  1440. #nametype 134
  1441. #stealthy 0
  1442. #descr "The archers of Shidopipburg are armored with light armor and shoot their enemies with weapons."
  1443. #weapon 252 --- / club
  1444. #armor 5 --- Leather Cuirass / leather cuirass
  1445. #armor 120 --- Leather Cap / leathercap
  1446. #weapon 34 --- / blowpipe
  1447. #end
  1448.  
  1449. --- Ashigaru (Hoburg), Gold: 6, Resources: 3, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy oriental infantry)
  1450. --- OFFSET DEBUG:
  1451. - Weapon: 0, 0
  1452. - Armor: 0, 0
  1453. - Offhand: 0, 0
  1454. --- Generation tags:
  1455. --- Applied filters: Infantry unit,
  1456. #newmonster 3066
  1457. #name "Ashigaru"
  1458. #spr1 "nationgen_ea//101-shidopipburg/unit_3066_a.tga"
  1459. #spr2 "nationgen_ea//101-shidopipburg/unit_3066_b.tga"
  1460. #gcost 6
  1461. #ap 8
  1462. #mapmove 2
  1463. #mor 8
  1464. #mr 14
  1465. #hp 5
  1466. #str 5
  1467. #att 10
  1468. #def 13
  1469. #prec 9
  1470. #enc 3
  1471. #size 1
  1472. #supplybonus 0
  1473. #maxage 40
  1474. #nametype 134
  1475. #stealthy 0
  1476. #ambidextrous 2
  1477. #descr "The infantry in Shidopipburg carry weapons and are armored with light armor."
  1478. #armor 5 --- Leather Cuirass / leather cuirass
  1479. #armor 120 --- Leather Cap / leathercap
  1480. #weapon 381 --- / ninjato
  1481. #weapon 381 --- / offhandninjato
  1482. #end
  1483.  
  1484. --- Infantry (Hoburg), Gold: 6, Resources: 1, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy oriental infantry)
  1485. --- OFFSET DEBUG:
  1486. - Weapon: 0, 0
  1487. - Armor: 0, 0
  1488. - Offhand: 0, 0
  1489. --- Generation tags:
  1490. --- Applied filters: Infantry unit,
  1491. #newmonster 3067
  1492. #name "Infantry"
  1493. #spr1 "nationgen_ea//101-shidopipburg/unit_3067_a.tga"
  1494. #spr2 "nationgen_ea//101-shidopipburg/unit_3067_b.tga"
  1495. #gcost 6
  1496. #ap 8
  1497. #mapmove 2
  1498. #mor 8
  1499. #mr 14
  1500. #hp 5
  1501. #str 5
  1502. #att 10
  1503. #def 13
  1504. #prec 9
  1505. #enc 3
  1506. #size 1
  1507. #supplybonus 0
  1508. #maxage 40
  1509. #nametype 134
  1510. #stealthy 0
  1511. #ambidextrous 2
  1512. #descr "The infantry in Shidopipburg carry weapons and are armored with light armor."
  1513. #armor 5 --- Leather Cuirass / leather cuirass
  1514. #armor 120 --- Leather Cap / leathercap
  1515. #weapon 501 --- / bamboo_rod
  1516. #weapon 9 --- / offhanddagger
  1517. #weapon 361 --- / bonus shortbow
  1518. #end
  1519.  
  1520. --- Deer Thane (Hoburg), Gold: 29, Resources: 10, Roles: [mounted, elite mounted, sacred mounted] (stealthy oriental cavalry)
  1521. --- OFFSET DEBUG:
  1522. - Weapon: 0, 0
  1523. - Armor: 0, 0
  1524. --- Generation tags:
  1525. --- Applied filters: elite +2, patroller 1, Mounted unit,
  1526. #newmonster 3068
  1527. #name "Deer Thane"
  1528. #spr1 "nationgen_ea//101-shidopipburg/unit_3068_a.tga"
  1529. #spr2 "nationgen_ea//101-shidopipburg/unit_3068_b.tga"
  1530. #gcost 29
  1531. #ap 22
  1532. #mapmove 3
  1533. #mor 10
  1534. #mr 14
  1535. #hp 8
  1536. #str 5
  1537. #att 12
  1538. #def 15
  1539. #prec 11
  1540. #enc 3
  1541. #size 2
  1542. #supplybonus 0
  1543. #maxage 40
  1544. #nametype 134
  1545. #stealthy 0
  1546. #mounted
  1547. #weapon 354 --- antlers
  1548. #ressize 1
  1549. #rcost 4
  1550. #patrolbonus 1
  1551. #descr "The valiant cavaliers of Shidopipburg are armored with light and medium armor. The Deer Thane rides deers."
  1552. #armor 128 --- Ashigaru Armor / ashigaru armor
  1553. #armor 132 --- Kabuto / kabuto_elite
  1554. #weapon 501 --- / bamboo_rod
  1555. #weapon 705 --- / bronzelance
  1556. #weapon 361 --- / bonus shortbow
  1557. #end
  1558.  
  1559. --- Deer Thane (Hoburg), Gold: 29, Resources: 10, Roles: [mounted, elite mounted, sacred mounted] (stealthy oriental cavalry)
  1560. --- OFFSET DEBUG:
  1561. - Weapon: -3, -3
  1562. - Armor: 0, 0
  1563. --- Generation tags:
  1564. --- Applied filters: elite +2, patroller 1, Mounted unit,
  1565. #newmonster 3069
  1566. #name "Deer Thane"
  1567. #spr1 "nationgen_ea//101-shidopipburg/unit_3069_a.tga"
  1568. #spr2 "nationgen_ea//101-shidopipburg/unit_3069_b.tga"
  1569. #gcost 29
  1570. #ap 22
  1571. #mapmove 3
  1572. #mor 10
  1573. #mr 14
  1574. #hp 8
  1575. #str 5
  1576. #att 12
  1577. #def 15
  1578. #prec 11
  1579. #enc 3
  1580. #size 2
  1581. #supplybonus 0
  1582. #maxage 40
  1583. #nametype 134
  1584. #stealthy 0
  1585. #mounted
  1586. #weapon 354 --- antlers
  1587. #ressize 1
  1588. #rcost 4
  1589. #patrolbonus 1
  1590. #descr "The valiant cavaliers of Shidopipburg are armored with light and medium armor. The Deer Thane rides deers."
  1591. #armor 128 --- Ashigaru Armor / ashigaru armor
  1592. #armor 132 --- Kabuto / kabuto_elite
  1593. #weapon 357 --- / lightlance
  1594. #end
  1595.  
  1596. --- Hog Cavalry (Hoburg), Gold: 23, Resources: 6, Roles: [mounted, elite mounted, sacred mounted] (stealthy oriental cavalry)
  1597. --- OFFSET DEBUG:
  1598. - Weapon: -3, -3
  1599. - Armor: 0, 0
  1600. --- Generation tags:
  1601. --- Applied filters: Mounted unit,
  1602. #newmonster 3070
  1603. #name "Hog Cavalry"
  1604. #spr1 "nationgen_ea//101-shidopipburg/unit_3070_a.tga"
  1605. #spr2 "nationgen_ea//101-shidopipburg/unit_3070_b.tga"
  1606. #gcost 23
  1607. #ap 14
  1608. #mapmove 2
  1609. #mor 8
  1610. #mr 14
  1611. #hp 7
  1612. #str 5
  1613. #att 10
  1614. #def 13
  1615. #prec 9
  1616. #enc 4
  1617. #size 2
  1618. #supplybonus 0
  1619. #maxage 40
  1620. #nametype 134
  1621. #stealthy 0
  1622. #mounted
  1623. #weapon 352 --- Gore
  1624. #ressize 1
  1625. #rcost 4
  1626. #descr "The valiant cavaliers of Shidopipburg are armored with light and medium armor. The Hog Cavalry rides hogs."
  1627. #armor 10 --- Leather Hauberk / leather hauberk
  1628. #armor 120 --- Leather Cap / leathercap
  1629. #weapon 357 --- / lightlance
  1630. #weapon 705 --- / bronzelance
  1631. #weapon 361 --- / bonus shortbow
  1632. #end
  1633.  
  1634. --- Unseen Ranger (Hoburg), Gold: 27, Resources: 3, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy oriental infantry)
  1635. --- OFFSET DEBUG:
  1636. - Weapon: 0, 0
  1637. - Armor: 0, 0
  1638. --- Generation tags: nopose ranged, nopose mounted, sacred,
  1639. --- Applied filters: berserkhigh, Infantry sacred,
  1640. #newmonster 3071
  1641. #name "Unseen Ranger"
  1642. #spr1 "nationgen_ea//101-shidopipburg/unit_3071_a.tga"
  1643. #spr2 "nationgen_ea//101-shidopipburg/unit_3071_b.tga"
  1644. #gcost 27
  1645. #ap 8
  1646. #mapmove 2
  1647. #mor 13
  1648. #mr 17
  1649. #hp 6
  1650. #str 5
  1651. #att 14
  1652. #def 17
  1653. #prec 10
  1654. #enc 1
  1655. #size 1
  1656. #supplybonus 0
  1657. #maxage 40
  1658. #nametype 134
  1659. #stealthy 0
  1660. #berserk 5
  1661. #holy
  1662. #armor 10 --- Leather Hauberk / leather hauberk
  1663. #armor 132 --- Kabuto / kabuto_elite
  1664. #weapon 7 --- / staff
  1665. #weapon 21 --- / javelin 2
  1666. #end
  1667.  
  1668. --- Spy (Hoburg), Gold: 45, Resources: 2, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy oriental infantry)
  1669. --- OFFSET DEBUG:
  1670. - Weapon: 0, 0
  1671. - Armor: 0, 0
  1672. --- Generation tags:
  1673. --- Applied filters: Scout,
  1674. #newmonster 3072
  1675. #name "Spy"
  1676. #spr1 "nationgen_ea//101-shidopipburg/unit_3072_a.tga"
  1677. #spr2 "nationgen_ea//101-shidopipburg/unit_3072_b.tga"
  1678. #gcost 45
  1679. #ap 8
  1680. #mapmove 2
  1681. #mor 8
  1682. #mr 14
  1683. #hp 5
  1684. #str 5
  1685. #att 10
  1686. #def 13
  1687. #prec 9
  1688. #enc 3
  1689. #size 1
  1690. #supplybonus 0
  1691. #maxage 40
  1692. #nametype 134
  1693. #stealthy 25
  1694. #spy
  1695. #noleader
  1696. #weapon 1 --- / spear
  1697. #armor 10 --- Leather Hauberk / leather hauberk
  1698. #armor 120 --- Leather Cap / leatherhat
  1699. #weapon 21 --- / javelin 1
  1700. #end
  1701.  
  1702. --- Commanding Ashigaru (Hoburg), Gold: 55, Resources: 3, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy oriental infantry)
  1703. --- OFFSET DEBUG:
  1704. - Weapon: 0, 0
  1705. - Armor: 0, 0
  1706. - Offhand: 0, 0
  1707. --- Generation tags:
  1708. --- Applied filters: Infantry unit,
  1709. #newmonster 3073
  1710. #name "Commanding Ashigaru"
  1711. #spr1 "nationgen_ea//101-shidopipburg/unit_3073_a.tga"
  1712. #spr2 "nationgen_ea//101-shidopipburg/unit_3073_b.tga"
  1713. #gcost 55
  1714. #ap 8
  1715. #mapmove 2
  1716. #mor 10
  1717. #mr 14
  1718. #hp 7
  1719. #str 5
  1720. #att 12
  1721. #def 15
  1722. #prec 11
  1723. #enc 3
  1724. #size 1
  1725. #supplybonus 0
  1726. #maxage 40
  1727. #nametype 134
  1728. #stealthy 0
  1729. #goodleader
  1730. #poormagicleader
  1731. #poorundeadleader
  1732. #descr "The Commanding Ashigarus of Shidopipburg are effective leaders whose mandates are cheerfully obeyed by their followers. The Commanding Ashigarus are also charged with deploying any supernatural entity that the Breeze Mages of Shidopipburg might raise, although they can only control a handful of these beings."
  1733. #ambidextrous 2
  1734. #armor 5 --- Leather Cuirass / leather cuirass
  1735. #armor 120 --- Leather Cap / leathercap
  1736. #weapon 381 --- / ninjato
  1737. #weapon 381 --- / offhandninjato
  1738. #end
  1739.  
  1740. --- Master Lancer (Hoburg), Gold: 70, Resources: 6, Roles: [mounted, elite mounted, sacred mounted] (stealthy oriental cavalry)
  1741. --- OFFSET DEBUG:
  1742. - Weapon: -3, -3
  1743. - Armor: 0, 0
  1744. --- Generation tags:
  1745. --- Applied filters: Mounted unit,
  1746. #newmonster 3074
  1747. #name "Master Lancer"
  1748. #spr1 "nationgen_ea//101-shidopipburg/unit_3074_a.tga"
  1749. #spr2 "nationgen_ea//101-shidopipburg/unit_3074_b.tga"
  1750. #gcost 70
  1751. #ap 14
  1752. #mapmove 2
  1753. #mor 10
  1754. #mr 14
  1755. #hp 9
  1756. #str 5
  1757. #att 12
  1758. #def 15
  1759. #prec 11
  1760. #enc 4
  1761. #size 2
  1762. #supplybonus 0
  1763. #maxage 40
  1764. #nametype 134
  1765. #stealthy 0
  1766. #mounted
  1767. #weapon 352 --- Gore
  1768. #ressize 1
  1769. #rcost 4
  1770. #goodleader
  1771. #poormagicleader
  1772. #poorundeadleader
  1773. #descr "The Master Lancers of Shidopipburg are clever leaders whose instructions are stalwartly obeyed by their minions. The Master Lancers are also charged with deploying any supernatural entity that the Breeze Mages of Shidopipburg might raise, although they can only control a handful of these beings."
  1774. #armor 10 --- Leather Hauberk / leather hauberk
  1775. #armor 120 --- Leather Cap / leathercap
  1776. #weapon 357 --- / lightlance
  1777. #weapon 705 --- / bronzelance
  1778. #weapon 361 --- / bonus shortbow
  1779. #end
  1780.  
  1781. --- Unseen Lord (Hoburg), Gold: 90, Resources: 3, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy oriental infantry)
  1782. --- OFFSET DEBUG:
  1783. - Weapon: 0, 0
  1784. - Armor: 0, 0
  1785. --- Generation tags: nopose ranged, nopose mounted, sacred,
  1786. --- Applied filters: berserkhigh, Infantry sacred,
  1787. #newmonster 3075
  1788. #name "Unseen Lord"
  1789. #spr1 "nationgen_ea//101-shidopipburg/unit_3075_a.tga"
  1790. #spr2 "nationgen_ea//101-shidopipburg/unit_3075_b.tga"
  1791. #gcost 90
  1792. #ap 8
  1793. #mapmove 2
  1794. #mor 15
  1795. #mr 17
  1796. #hp 8
  1797. #str 5
  1798. #att 16
  1799. #def 19
  1800. #prec 12
  1801. #enc 1
  1802. #size 1
  1803. #supplybonus 0
  1804. #maxage 40
  1805. #nametype 134
  1806. #stealthy 0
  1807. #berserk 5
  1808. #holy
  1809. #magicskill 8 1
  1810. #goodleader
  1811. #poormagicleader
  1812. #poorundeadleader
  1813. #descr "The Unseen Lords of Shidopipburg are effective leaders whose orders are confidently obeyed by their disciples. The Unseen Lords are also charged with deploying any supernatural entity that the Breeze Mages of Shidopipburg might conjur, although they can only control a handful of these beings. The Unseen Lords hold a very minor place in Shidopipburg's heirarchy, with little more numina than a Unseen Ranger."
  1814. #armor 10 --- Leather Hauberk / leather hauberk
  1815. #armor 132 --- Kabuto / kabuto_elite
  1816. #weapon 7 --- / staff
  1817. #weapon 21 --- / javelin 2
  1818. #end
  1819.  
  1820. --- High Priest (Hoburg), Gold: 30, Resources: 1, Roles: [mage, priest] (null)
  1821. --- OFFSET DEBUG:
  1822. - Weapon: 0, 0
  1823. - Armor: 0, 0
  1824. - Offhand: 0, 9
  1825. --- Generation tags: priest 1,
  1826. --- Applied filters: PRIESTPICKS,
  1827. #newmonster 3076
  1828. #name "High Priest"
  1829. #spr1 "nationgen_ea//101-shidopipburg/unit_3076_a.tga"
  1830. #spr2 "nationgen_ea//101-shidopipburg/unit_3076_b.tga"
  1831. #gcost 30
  1832. #ap 8
  1833. #mapmove 2
  1834. #mor 8
  1835. #mr 17
  1836. #hp 5
  1837. #str 5
  1838. #att 10
  1839. #def 13
  1840. #prec 9
  1841. #enc 3
  1842. #size 1
  1843. #supplybonus 0
  1844. #maxage 40
  1845. #nametype 134
  1846. #stealthy 0
  1847. #magicskill 8 1
  1848. #holy
  1849. #descr "The High Priests of Shidopipburg are unremarkable leaders whose decrees are freely executed by their followers. The High Priests hold a very minor place in Shidopipburg's heirarchy, with barely more status than a Unseen Ranger."
  1850. #poorleader
  1851. #armor 158 --- Robes / evilrobe2a
  1852. #weapon 153 --- / stick
  1853. #end
  1854.  
  1855. --- Moon Scion (Hoburg), Gold: 195, Resources: 1, Roles: [mage, priest] (null)
  1856. --- OFFSET DEBUG:
  1857. - Weapon: 0, 0
  1858. - Armor: 0, 0
  1859. - Offhand: 0, 9
  1860. --- Generation tags: extramage,
  1861. --- Applied filters: MAGICPICKS (150), stealthy - fixed cost, deathrec,
  1862. #newmonster 3077
  1863. #name "Moon Scion"
  1864. #spr1 "nationgen_ea//101-shidopipburg/unit_3077_a.tga"
  1865. #spr2 "nationgen_ea//101-shidopipburg/unit_3077_b.tga"
  1866. #gcost 195
  1867. #ap 8
  1868. #mapmove 2
  1869. #mor 8
  1870. #mr 18
  1871. #hp 5
  1872. #str 5
  1873. #att 9
  1874. #def 12
  1875. #prec 9
  1876. #enc 3
  1877. #size 1
  1878. #supplybonus 0
  1879. #maxage 40
  1880. #nametype 134
  1881. #stealthy 10
  1882. #magicskill 5 2
  1883. #magicskill 4 2
  1884. #deathrec 21
  1885. #armor 158 --- Robes / imperialrobe2
  1886. #weapon 501 --- / bamboo_rod
  1887. #end
  1888.  
  1889. --- Breeze Neophyte (Van), Gold: 115, Resources: 4, Roles: [mage] (Tier 1 mages)
  1890. --- OFFSET DEBUG:
  1891. - Weapon: 0, -3
  1892. - Armor: 0, -3
  1893. - Offhand: 0, -3
  1894. --- Generation tags: schoolmage 1, identifier schoolmage,
  1895. --- Applied filters: MAGICPICKS (90),
  1896. #newmonster 3078
  1897. #name "Breeze Neophyte"
  1898. #spr1 "nationgen_ea//101-shidopipburg/unit_3078_a.tga"
  1899. #spr2 "nationgen_ea//101-shidopipburg/unit_3078_b.tga"
  1900. #gcost 115
  1901. #ap 13
  1902. #mapmove 2
  1903. #mor 11
  1904. #mr 16
  1905. #hp 13
  1906. #str 11
  1907. #att 11
  1908. #def 12
  1909. #prec 12
  1910. #enc 3
  1911. #maxage 1000
  1912. #illusion
  1913. #stealthy 0
  1914. #magicskill 3 2
  1915. #poorleader
  1916. #armor 158 --- Robes / soothsayerarmor2a
  1917. #armor 118 --- Half Helmet / halfhelmet
  1918. #weapon 499 --- / pestle
  1919. #end
  1920.  
  1921. --- Breeze Earth Reader (Van), Gold: 165, Resources: 16, Roles: [mage] (Tier 2-3 mages)
  1922. --- OFFSET DEBUG:
  1923. - Weapon: 0, -3
  1924. - Armor: 0, 0
  1925. - Offhand: 0, -3
  1926. --- Generation tags: schoolmage 2, identifier schoolmage, varyslot weapon,
  1927. --- Applied filters: MAGICPICKS (120),
  1928. #newmonster 3079
  1929. #name "Breeze Earth Reader"
  1930. #spr1 "nationgen_ea//101-shidopipburg/unit_3079_a.tga"
  1931. #spr2 "nationgen_ea//101-shidopipburg/unit_3079_b.tga"
  1932. #gcost 165
  1933. #ap 28
  1934. #mapmove 3
  1935. #mor 11
  1936. #mr 15
  1937. #hp 15
  1938. #str 11
  1939. #att 11
  1940. #def 12
  1941. #prec 12
  1942. #enc 3
  1943. #maxage 1000
  1944. #illusion
  1945. #stealthy 0
  1946. #size 3
  1947. #mounted
  1948. #weapon 56 --- Hoof
  1949. #ressize 2
  1950. #magicskill 3 1
  1951. #custommagic 25856 100
  1952. #custommagic 1024 50
  1953. #custommagic 256 50
  1954. #custommagic 16384 50
  1955. #poorleader
  1956. #armor 13 --- Chain Mail Hauberk / chainhauberk
  1957. #armor 2 --- Shield / shield9
  1958. #weapon 17 --- / axe
  1959. #end
  1960.  
  1961. --- Breeze Evoker (Van), Gold: 165, Resources: 17, Roles: [mage] (Tier 2-3 mages)
  1962. --- OFFSET DEBUG:
  1963. - Weapon: 0, -3
  1964. - Armor: 0, 0
  1965. - Offhand: 0, -3
  1966. --- Generation tags: schoolmage 2, identifier schoolmage, varyslot weapon,
  1967. --- Applied filters: MAGICPICKS (120),
  1968. #newmonster 3080
  1969. #name "Breeze Evoker"
  1970. #spr1 "nationgen_ea//101-shidopipburg/unit_3080_a.tga"
  1971. #spr2 "nationgen_ea//101-shidopipburg/unit_3080_b.tga"
  1972. #gcost 165
  1973. #ap 28
  1974. #mapmove 3
  1975. #mor 11
  1976. #mr 15
  1977. #hp 15
  1978. #str 11
  1979. #att 11
  1980. #def 12
  1981. #prec 12
  1982. #enc 3
  1983. #maxage 1000
  1984. #illusion
  1985. #stealthy 0
  1986. #size 3
  1987. #mounted
  1988. #weapon 56 --- Hoof
  1989. #ressize 2
  1990. #magicskill 1 1
  1991. #custommagic 25856 100
  1992. #custommagic 256 50
  1993. #custommagic 1024 50
  1994. #custommagic 16384 50
  1995. #poorleader
  1996. #armor 13 --- Chain Mail Hauberk / chainhauberk
  1997. #armor 2 --- Shield / shield9
  1998. #weapon 13 --- / hammer
  1999. #end
  2000.  
  2001. --- Breeze Exarch (Hoburg), Gold: 255, Resources: 1, Roles: [mage, priest] (null)
  2002. --- OFFSET DEBUG:
  2003. - Weapon: 0, 0
  2004. - Armor: 0, 0
  2005. - Offhand: 0, 9
  2006. --- Generation tags: schoolmage 3, identifier schoolmage, varyslot weapon,
  2007. --- Applied filters: MAGICPICKS (280),
  2008. #newmonster 3081
  2009. #name "Breeze Exarch"
  2010. #spr1 "nationgen_ea//101-shidopipburg/unit_3081_a.tga"
  2011. #spr2 "nationgen_ea//101-shidopipburg/unit_3081_b.tga"
  2012. #gcost 255
  2013. #ap 8
  2014. #mapmove 1
  2015. #mor 8
  2016. #mr 19
  2017. #hp 5
  2018. #str 5
  2019. #att 9
  2020. #def 12
  2021. #prec 9
  2022. #enc 3
  2023. #size 1
  2024. #supplybonus 0
  2025. #maxage 40
  2026. #nametype 134
  2027. #stealthy 0
  2028. #magicskill 3 4
  2029. #magicskill 1 1
  2030. #custommagic 25856 100
  2031. #custommagic 25856 10
  2032. #poorleader
  2033. #slowrec
  2034. #armor 158 --- Robes / simplerobe2
  2035. #weapon 7 --- / stickstaff
  2036. #end
  2037.  
  2038. --- Hero (Hoburg), Gold: 0, Resources: 5, Roles: [ranged, elite ranged, sacred ranged] (stealthy oriental archers)
  2039. --- OFFSET DEBUG:
  2040. - Weapon: 0, 0
  2041. - Armor: 0, 0
  2042. --- Generation tags: primarycommand "#illusion", path air, path earth, sacred,
  2043. --- Applied filters: Hero, glamour, metalman, deathpower, deathrec, Ranged sacred, MAGICPICKS (90),
  2044. #newmonster 3082
  2045. #name "Hero"
  2046. #spr1 "nationgen_ea//101-shidopipburg/unit_3082_a.tga"
  2047. #spr2 "nationgen_ea//101-shidopipburg/unit_3082_b.tga"
  2048. #gcost 0
  2049. #ap 8
  2050. #mapmove 2
  2051. #mor 21
  2052. #mr 18
  2053. #hp 1
  2054. #str 5
  2055. #att 13
  2056. #def 13
  2057. #prec 10
  2058. #enc 1
  2059. #size 1
  2060. #supplybonus 0
  2061. #maxage 800
  2062. #nametype 134
  2063. #stealthy 0
  2064. #rcost 2
  2065. #illusion
  2066. #secondshape 3006
  2067. #deathpower 1
  2068. #holy
  2069. #magicskill 3 2
  2070. #unique
  2071. #deathrec 0
  2072. #weapon 252 --- / club
  2073. #armor 128 --- Ashigaru Armor / ashigaru armor
  2074. #armor 120 --- Leather Cap / leathercap
  2075. #weapon 706 --- / nation_101_customitem_1
  2076. #end
  2077.  
  2078. --- Hero (Hoburg), Gold: 0, Resources: 1, Roles: [mage, priest] (null)
  2079. --- OFFSET DEBUG:
  2080. - Weapon: 0, 0
  2081. - Armor: 0, 0
  2082. - Offhand: 0, 9
  2083. --- Generation tags:
  2084. --- Applied filters: Hero, MAGICPICKS (350), resource generator 10, illearth, deathrec, illusion,
  2085. #newmonster 3083
  2086. #name "Hero"
  2087. #spr1 "nationgen_ea//101-shidopipburg/unit_3083_a.tga"
  2088. #spr2 "nationgen_ea//101-shidopipburg/unit_3083_b.tga"
  2089. #gcost 0
  2090. #ap 8
  2091. #mapmove 2
  2092. #mor 8
  2093. #mr 14
  2094. #hp 5
  2095. #str 5
  2096. #att 10
  2097. #def 13
  2098. #prec 9
  2099. #enc 3
  2100. #size 1
  2101. #supplybonus 0
  2102. #maxage 40
  2103. #nametype 134
  2104. #stealthy 0
  2105. #magicskill 3 4
  2106. #magicskill 7 3
  2107. #magicskill 1 1
  2108. #magicskill 2 1
  2109. #resources 10
  2110. #batstartsum1 2283
  2111. #illusion
  2112. #unique
  2113. #deathrec 0
  2114. #armor 158 --- Robes / evilrobe1a
  2115. #weapon 7 --- / stickstaff
  2116. #end
  2117.  
  2118. --- Hero (Hoburg), Gold: 0, Resources: 1, Roles: [mage, priest] (null)
  2119. --- OFFSET DEBUG:
  2120. - Weapon: 0, 0
  2121. - Armor: 0, 0
  2122. - Offhand: 0, 9
  2123. --- Generation tags:
  2124. --- Applied filters: Hero, MAGICPICKS (290), earthele, ethereal2, turkeyshape, fireres, deathrec, resource generator 15,
  2125. #newmonster 3084
  2126. #name "Hero"
  2127. #spr1 "nationgen_ea//101-shidopipburg/unit_3084_a.tga"
  2128. #spr2 "nationgen_ea//101-shidopipburg/unit_3084_b.tga"
  2129. #gcost 0
  2130. #ap 8
  2131. #mapmove 2
  2132. #mor 8
  2133. #mr 14
  2134. #hp 5
  2135. #str 5
  2136. #att 10
  2137. #def 13
  2138. #prec 9
  2139. #enc 3
  2140. #size 1
  2141. #supplybonus 0
  2142. #maxage 40
  2143. #nametype 134
  2144. #stealthy 0
  2145. #magicskill 3 4
  2146. #magicskill 4 2
  2147. #magicskill 6 1
  2148. #batstartsum1 496
  2149. #ethereal
  2150. #shapechange 3007
  2151. #fireres 5
  2152. #resources 15
  2153. #unique
  2154. #deathrec 0
  2155. #armor 158 --- Robes / evilrobe1b
  2156. #weapon 7 --- / stickstaff
  2157. #end
  2158.  
  2159.  
  2160. --- Unit definitions for Uddria
  2161.  
  2162. --- Shapechange form for Hero
  2163. #newmonster 3008
  2164. #copystats 403
  2165. #copyspr 403
  2166. #itemslots 12288
  2167. #transformation 0
  2168. #hp 28
  2169. #maxage 80
  2170. #nametype 104
  2171. #berserk 5
  2172. #awe 1
  2173. #holy
  2174. #descr "No description"
  2175. #firstshape 3106
  2176. #holy
  2177. #end
  2178.  
  2179. --- Empoisoner (Hoburg), Gold: 6, Resources: 5, Roles: [ranged, elite ranged, sacred ranged] (boreal ranged)
  2180. --- OFFSET DEBUG:
  2181. - Weapon: 0, 0
  2182. - Armor: 0, 0
  2183. --- Generation tags:
  2184. --- Applied filters: Ranged unit,
  2185. #newmonster 3085
  2186. #name "Empoisoner"
  2187. #spr1 "nationgen_ea//102-uddria/unit_3085_a.tga"
  2188. #spr2 "nationgen_ea//102-uddria/unit_3085_b.tga"
  2189. #gcost 6
  2190. #ap 8
  2191. #mapmove 1
  2192. #mor 8
  2193. #mr 14
  2194. #hp 5
  2195. #str 6
  2196. #att 10
  2197. #def 12
  2198. #prec 11
  2199. #enc 4
  2200. #maxage 80
  2201. #size 1
  2202. #supplybonus -1
  2203. #nametype 104
  2204. #descr "Uddria's ranged units are armored with armor and armed with a club or a blow pipe."
  2205. #weapon 252 --- / club
  2206. #armor 8 --- Chain Mail Cuirass / chain cuirass
  2207. #armor 120 --- Leather Cap / leatherhat
  2208. #weapon 34 --- / blowpipe
  2209. #end
  2210.  
  2211. --- Axeman (Hoburg), Gold: 6, Resources: 7, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
  2212. --- OFFSET DEBUG:
  2213. - Weapon: 0, 0
  2214. - Armor: 0, 0
  2215. - Offhand: 0, 0
  2216. --- Generation tags:
  2217. --- Applied filters: patroller 1, Infantry unit,
  2218. #newmonster 3086
  2219. #name "Axeman"
  2220. #spr1 "nationgen_ea//102-uddria/unit_3086_a.tga"
  2221. #spr2 "nationgen_ea//102-uddria/unit_3086_b.tga"
  2222. #gcost 6
  2223. #ap 8
  2224. #mapmove 1
  2225. #mor 8
  2226. #mr 14
  2227. #hp 5
  2228. #str 6
  2229. #att 10
  2230. #def 12
  2231. #prec 11
  2232. #enc 4
  2233. #maxage 80
  2234. #size 1
  2235. #supplybonus -1
  2236. #nametype 104
  2237. #stealthy 0
  2238. #patrolbonus 1
  2239. #descr "The infantry of Uddria wear light and medium armor and are armed with weapons."
  2240. #armor 8 --- Chain Mail Cuirass / chain cuirass
  2241. #armor 127 --- Legionary Bronze Helmet / kettlehelm_bronze
  2242. #armor 208 --- Iron Shield / shield4
  2243. #weapon 253 --- / hatchet_iron
  2244. #end
  2245.  
  2246. --- Legionary (Hoburg), Gold: 6, Resources: 5, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
  2247. --- OFFSET DEBUG:
  2248. - Weapon: 0, 0
  2249. - Armor: 0, 0
  2250. --- Generation tags:
  2251. --- Applied filters: patroller 1, Infantry unit,
  2252. #newmonster 3087
  2253. #name "Legionary"
  2254. #spr1 "nationgen_ea//102-uddria/unit_3087_a.tga"
  2255. #spr2 "nationgen_ea//102-uddria/unit_3087_b.tga"
  2256. #gcost 6
  2257. #ap 8
  2258. #mapmove 1
  2259. #mor 8
  2260. #mr 14
  2261. #hp 5
  2262. #str 6
  2263. #att 10
  2264. #def 12
  2265. #prec 11
  2266. #enc 4
  2267. #maxage 80
  2268. #size 1
  2269. #supplybonus -1
  2270. #nametype 104
  2271. #stealthy 0
  2272. #patrolbonus 1
  2273. #descr "The infantry of Uddria wear light and medium armor and are armed with weapons."
  2274. #armor 8 --- Chain Mail Cuirass / chain cuirass
  2275. #armor 127 --- Legionary Bronze Helmet / kettlehelm_bronze
  2276. #weapon 153 --- / stick
  2277. #end
  2278.  
  2279. --- Hammerer (Hoburg), Gold: 6, Resources: 3, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  2280. --- OFFSET DEBUG:
  2281. - Weapon: 3, 12
  2282. - Armor: 0, 0
  2283. - Offhand: 0, 0
  2284. --- Generation tags:
  2285. --- Applied filters: Infantry unit,
  2286. #newmonster 3088
  2287. #name "Hammerer"
  2288. #spr1 "nationgen_ea//102-uddria/unit_3088_a.tga"
  2289. #spr2 "nationgen_ea//102-uddria/unit_3088_b.tga"
  2290. #gcost 6
  2291. #ap 8
  2292. #mapmove 1
  2293. #mor 8
  2294. #mr 14
  2295. #hp 5
  2296. #str 6
  2297. #att 10
  2298. #def 12
  2299. #prec 11
  2300. #enc 4
  2301. #maxage 80
  2302. #size 1
  2303. #supplybonus -1
  2304. #nametype 104
  2305. #descr "The infantry of Uddria wear light and medium armor and are armed with weapons."
  2306. #armor 10 --- Leather Hauberk / leather hauberk
  2307. #armor 120 --- Leather Cap / leatherhat
  2308. #armor 2 --- Shield / shield1
  2309. #weapon 13 --- / hammer
  2310. #end
  2311.  
  2312. --- Infantry (Hoburg), Gold: 6, Resources: 1, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  2313. --- OFFSET DEBUG:
  2314. - Weapon: 0, 0
  2315. - Armor: 0, 0
  2316. --- Generation tags:
  2317. --- Applied filters: Infantry unit,
  2318. #newmonster 3089
  2319. #name "Infantry"
  2320. #spr1 "nationgen_ea//102-uddria/unit_3089_a.tga"
  2321. #spr2 "nationgen_ea//102-uddria/unit_3089_b.tga"
  2322. #gcost 6
  2323. #ap 8
  2324. #mapmove 1
  2325. #mor 8
  2326. #mr 14
  2327. #hp 5
  2328. #str 6
  2329. #att 10
  2330. #def 12
  2331. #prec 11
  2332. #enc 4
  2333. #maxage 80
  2334. #size 1
  2335. #supplybonus -1
  2336. #nametype 104
  2337. #descr "The infantry of Uddria wear light and medium armor and are armed with weapons."
  2338. #armor 10 --- Leather Hauberk / leather hauberk
  2339. #armor 120 --- Leather Cap / leatherhat
  2340. #weapon 153 --- / stick
  2341. #end
  2342.  
  2343. --- Morningstar Harponeer (Hoburg), Gold: 6, Resources: 2, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  2344. --- OFFSET DEBUG:
  2345. - Weapon: 0, 0
  2346. - Armor: 0, 0
  2347. - Offhand: 0, 0
  2348. --- Generation tags:
  2349. --- Applied filters: Infantry unit,
  2350. #newmonster 3090
  2351. #name "Morningstar Harponeer"
  2352. #spr1 "nationgen_ea//102-uddria/unit_3090_a.tga"
  2353. #spr2 "nationgen_ea//102-uddria/unit_3090_b.tga"
  2354. #gcost 6
  2355. #ap 8
  2356. #mapmove 1
  2357. #mor 8
  2358. #mr 14
  2359. #hp 5
  2360. #str 6
  2361. #att 10
  2362. #def 12
  2363. #prec 11
  2364. #enc 4
  2365. #maxage 80
  2366. #size 1
  2367. #supplybonus -1
  2368. #nametype 104
  2369. #ambidextrous 2
  2370. #descr "The infantry of Uddria wear light and medium armor and are armed with weapons."
  2371. #armor 10 --- Leather Hauberk / leather hauberk
  2372. #armor 120 --- Leather Cap / leatherhat
  2373. #weapon 15 --- / morningstar
  2374. #weapon 452 --- / harpoon
  2375. #end
  2376.  
  2377. --- Harponeer (Hoburg), Gold: 6, Resources: 1, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  2378. --- OFFSET DEBUG:
  2379. - Weapon: 0, 0
  2380. - Armor: 0, 0
  2381. --- Generation tags:
  2382. --- Applied filters: Infantry unit,
  2383. #newmonster 3091
  2384. #name "Harponeer"
  2385. #spr1 "nationgen_ea//102-uddria/unit_3091_a.tga"
  2386. #spr2 "nationgen_ea//102-uddria/unit_3091_b.tga"
  2387. #gcost 6
  2388. #ap 8
  2389. #mapmove 1
  2390. #mor 8
  2391. #mr 14
  2392. #hp 5
  2393. #str 6
  2394. #att 10
  2395. #def 12
  2396. #prec 11
  2397. #enc 4
  2398. #maxage 80
  2399. #size 1
  2400. #supplybonus -1
  2401. #nametype 104
  2402. #descr "The infantry of Uddria wear light and medium armor and are armed with weapons."
  2403. #armor 5 --- Leather Cuirass / leather cuirass
  2404. #armor 120 --- Leather Cap / leatherhat
  2405. #weapon 153 --- / stick
  2406. #weapon 452 --- / harpoon
  2407. #end
  2408.  
  2409. --- Deer Rider (Hoburg), Gold: 21, Resources: 5, Roles: [mounted, elite mounted, sacred mounted] (stealthy boreal cavalry)
  2410. --- OFFSET DEBUG:
  2411. - Weapon: 0, 0
  2412. - Armor: 0, 0
  2413. --- Generation tags:
  2414. --- Applied filters: Mounted unit,
  2415. #newmonster 3092
  2416. #name "Deer Rider"
  2417. #spr1 "nationgen_ea//102-uddria/unit_3092_a.tga"
  2418. #spr2 "nationgen_ea//102-uddria/unit_3092_b.tga"
  2419. #gcost 21
  2420. #ap 22
  2421. #mapmove 3
  2422. #mor 8
  2423. #mr 14
  2424. #hp 7
  2425. #str 6
  2426. #att 10
  2427. #def 12
  2428. #prec 11
  2429. #enc 3
  2430. #maxage 80
  2431. #size 2
  2432. #supplybonus -1
  2433. #nametype 104
  2434. #stealthy 0
  2435. #mounted
  2436. #weapon 354 --- antlers
  2437. #ressize 1
  2438. #rcost 4
  2439. #descr "The cavalry of Uddria is armored with light and medium armor. The Deer Riders are mounted on deers."
  2440. #armor 15 --- Full Leather Armor / full leather
  2441. #armor 120 --- Leather Cap / leatherhat
  2442. #weapon 153 --- / stick
  2443. #weapon 705 --- / bronzelance
  2444. #end
  2445.  
  2446. --- Night Knight (Hoburg), Gold: 40, Resources: 9, Roles: [mounted, elite mounted, sacred mounted] (stealthy boreal cavalry)
  2447. --- OFFSET DEBUG:
  2448. - Weapon: -3, -3
  2449. - Armor: 0, 0
  2450. - Offhand: 0, 0
  2451. --- Generation tags: elite,
  2452. --- Applied filters: extrastats, strong, Mounted elite,
  2453. #newmonster 3093
  2454. #name "Night Knight"
  2455. #spr1 "nationgen_ea//102-uddria/unit_3093_a.tga"
  2456. #spr2 "nationgen_ea//102-uddria/unit_3093_b.tga"
  2457. #gcost 40
  2458. #ap 6
  2459. #mapmove 3
  2460. #mor 12
  2461. #mr 15
  2462. #hp 12
  2463. #str 10
  2464. #att 13
  2465. #def 15
  2466. #prec 13
  2467. #enc 4
  2468. #maxage 80
  2469. #size 2
  2470. #supplybonus -1
  2471. #nametype 104
  2472. #stealthy 0
  2473. #flying
  2474. #mounted
  2475. #weapon 236 --- claw
  2476. #ressize 1
  2477. #rcost 4
  2478. #descr "The cavalry of Uddria is armored with light and medium armor. The Night Knights are mounted on hawks."
  2479. #armor 16 --- Full Ring Mail / full ring
  2480. #armor 120 --- Leather Cap / fancyhat2
  2481. #armor 2 --- Shield / shield1
  2482. #weapon 357 --- / lightlance
  2483. #end
  2484.  
  2485. --- Shadow Ranger (Hoburg), Gold: 29, Resources: 11, Roles: [mounted, elite mounted, sacred mounted] (stealthy boreal cavalry)
  2486. --- OFFSET DEBUG:
  2487. - Weapon: 0, 0
  2488. - Armor: 0, 0
  2489. - Offhand: 0, 0
  2490. --- Generation tags: path nature, sacred,
  2491. --- Applied filters: springpower-high, Mounted sacred,
  2492. #newmonster 3094
  2493. #name "Shadow Ranger"
  2494. #spr1 "nationgen_ea//102-uddria/unit_3094_a.tga"
  2495. #spr2 "nationgen_ea//102-uddria/unit_3094_b.tga"
  2496. #gcost 29
  2497. #ap 22
  2498. #mapmove 3
  2499. #mor 13
  2500. #mr 15
  2501. #hp 8
  2502. #str 6
  2503. #att 12
  2504. #def 13
  2505. #prec 12
  2506. #enc 3
  2507. #maxage 80
  2508. #size 2
  2509. #supplybonus -1
  2510. #nametype 104
  2511. #stealthy 0
  2512. #mounted
  2513. #weapon 354 --- antlers
  2514. #ressize 1
  2515. #rcost 4
  2516. #springpower 50
  2517. #holy
  2518. #armor 8 --- Chain Mail Cuirass / chain cuirass
  2519. #armor 118 --- Half Helmet / halfhelmet-elite
  2520. #armor 2 --- Shield / shield1
  2521. #weapon 4 --- / lance
  2522. #weapon 707 --- / nation_102_customitem_1
  2523. #end
  2524.  
  2525. --- Scout (Hoburg), Gold: 26, Resources: 3, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
  2526. --- OFFSET DEBUG:
  2527. - Weapon: 3, 12
  2528. - Armor: 0, 0
  2529. --- Generation tags:
  2530. --- Applied filters: Scout,
  2531. #newmonster 3095
  2532. #name "Scout"
  2533. #spr1 "nationgen_ea//102-uddria/unit_3095_a.tga"
  2534. #spr2 "nationgen_ea//102-uddria/unit_3095_b.tga"
  2535. #gcost 26
  2536. #ap 8
  2537. #mapmove 1
  2538. #mor 8
  2539. #mr 14
  2540. #hp 5
  2541. #str 6
  2542. #att 10
  2543. #def 12
  2544. #prec 11
  2545. #enc 4
  2546. #maxage 80
  2547. #size 1
  2548. #supplybonus -1
  2549. #nametype 104
  2550. #stealthy 10
  2551. #noleader
  2552. #weapon 10 --- / falchion
  2553. #armor 10 --- Leather Hauberk / leather hauberk
  2554. #armor 120 --- Leather Cap / leatherhat
  2555. #end
  2556.  
  2557. --- Commanding Hammerer (Hoburg), Gold: 35, Resources: 3, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  2558. --- OFFSET DEBUG:
  2559. - Weapon: 3, 12
  2560. - Armor: 0, 0
  2561. - Offhand: 0, 0
  2562. --- Generation tags:
  2563. --- Applied filters: Infantry unit,
  2564. #newmonster 3096
  2565. #name "Commanding Hammerer"
  2566. #spr1 "nationgen_ea//102-uddria/unit_3096_a.tga"
  2567. #spr2 "nationgen_ea//102-uddria/unit_3096_b.tga"
  2568. #gcost 35
  2569. #ap 8
  2570. #mapmove 1
  2571. #mor 10
  2572. #mr 14
  2573. #hp 7
  2574. #str 6
  2575. #att 12
  2576. #def 14
  2577. #prec 13
  2578. #enc 4
  2579. #maxage 80
  2580. #size 1
  2581. #supplybonus -1
  2582. #nametype 104
  2583. #okleader
  2584. #command 20
  2585. #descr "The Commanding Hammerers of Uddria are adequate leaders whose commands are obediently enacted by their followers."
  2586. #armor 10 --- Leather Hauberk / leather hauberk
  2587. #armor 120 --- Leather Cap / leatherhat-elite
  2588. #armor 2 --- Shield / shield1
  2589. #weapon 13 --- / hammer
  2590. #end
  2591.  
  2592. --- Night Lord (Hoburg), Gold: 130, Resources: 9, Roles: [mounted, elite mounted, sacred mounted] (stealthy boreal cavalry)
  2593. --- OFFSET DEBUG:
  2594. - Weapon: -3, -3
  2595. - Armor: 0, 0
  2596. - Offhand: 0, 0
  2597. --- Generation tags: elite,
  2598. --- Applied filters: extrastats, strong, Mounted elite,
  2599. #newmonster 3097
  2600. #name "Night Lord"
  2601. #spr1 "nationgen_ea//102-uddria/unit_3097_a.tga"
  2602. #spr2 "nationgen_ea//102-uddria/unit_3097_b.tga"
  2603. #gcost 130
  2604. #ap 6
  2605. #mapmove 3
  2606. #mor 14
  2607. #mr 15
  2608. #hp 14
  2609. #str 10
  2610. #att 15
  2611. #def 17
  2612. #prec 15
  2613. #enc 4
  2614. #maxage 80
  2615. #size 2
  2616. #supplybonus -1
  2617. #nametype 104
  2618. #stealthy 0
  2619. #flying
  2620. #mounted
  2621. #weapon 236 --- claw
  2622. #ressize 1
  2623. #rcost 4
  2624. #expertleader
  2625. #inspirational 1
  2626. #okmagicleader
  2627. #okundeadleader
  2628. #descr "The Night Lords of Uddria are adroit leaders whose rousing instructions are fanatically carried out by their forces. The Night Lords are also charged with commanding any supernatural entity that the Mages of Uddria might raise."
  2629. #armor 16 --- Full Ring Mail / full ring
  2630. #armor 120 --- Leather Cap / fancyhat2
  2631. #armor 2 --- Shield / shield1
  2632. #weapon 357 --- / lightlance
  2633. #end
  2634.  
  2635. --- Shadow Lord (Hoburg), Gold: 145, Resources: 11, Roles: [mounted, elite mounted, sacred mounted] (stealthy boreal cavalry)
  2636. --- OFFSET DEBUG:
  2637. - Weapon: 0, 0
  2638. - Armor: 0, 0
  2639. - Offhand: 0, 0
  2640. --- Generation tags: path nature, sacred,
  2641. --- Applied filters: springpower-high, Mounted sacred,
  2642. #newmonster 3098
  2643. #name "Shadow Lord"
  2644. #spr1 "nationgen_ea//102-uddria/unit_3098_a.tga"
  2645. #spr2 "nationgen_ea//102-uddria/unit_3098_b.tga"
  2646. #gcost 145
  2647. #ap 22
  2648. #mapmove 3
  2649. #mor 15
  2650. #mr 15
  2651. #hp 10
  2652. #str 6
  2653. #att 14
  2654. #def 15
  2655. #prec 14
  2656. #enc 3
  2657. #maxage 80
  2658. #size 2
  2659. #supplybonus -1
  2660. #nametype 104
  2661. #stealthy 0
  2662. #mounted
  2663. #weapon 354 --- antlers
  2664. #ressize 1
  2665. #rcost 4
  2666. #springpower 50
  2667. #holy
  2668. #magicskill 8 1
  2669. #expertleader
  2670. #inspirational 1
  2671. #okmagicleader
  2672. #okundeadleader
  2673. #descr "The Shadow Lords of Uddria are veteran leaders whose earnest plans are unhesitatingly carried out by their flock. The Shadow Lords are also charged with leading any supernatural entity that the Mages of Uddria might summon. The Shadow Lords hold a very minor place in Uddria's heirarchy, with little more power than a Shadow Ranger."
  2674. #armor 8 --- Chain Mail Cuirass / chain cuirass
  2675. #armor 118 --- Half Helmet / halfhelmet-elite
  2676. #armor 2 --- Shield / shield1
  2677. #weapon 4 --- / lance
  2678. #weapon 707 --- / nation_102_customitem_1
  2679. #end
  2680.  
  2681. --- Inferior Curate (Hoburg), Gold: 30, Resources: 1, Roles: [mage, priest] (null)
  2682. --- OFFSET DEBUG:
  2683. - Weapon: 0, 0
  2684. - Armor: 0, 0
  2685. - Offhand: 0, 9
  2686. --- Generation tags: priest 1,
  2687. --- Applied filters: PRIESTPICKS, inquisitor,
  2688. #newmonster 3099
  2689. #name "Inferior Curate"
  2690. #spr1 "nationgen_ea//102-uddria/unit_3099_a.tga"
  2691. #spr2 "nationgen_ea//102-uddria/unit_3099_b.tga"
  2692. #gcost 30
  2693. #ap 8
  2694. #mapmove 1
  2695. #mor 8
  2696. #mr 17
  2697. #hp 5
  2698. #str 6
  2699. #att 10
  2700. #def 12
  2701. #prec 11
  2702. #enc 4
  2703. #maxage 80
  2704. #size 1
  2705. #supplybonus -1
  2706. #nametype 104
  2707. #stealthy 0
  2708. #magicskill 8 1
  2709. #inquisitor
  2710. #holy
  2711. #descr "The Inferior Curates of Uddria are undistinguished leaders whose orders are obediently enacted by their minions. The Inferior Curates hold a very minor place in Uddria's heirarchy, with little more standing than a Shadow Ranger."
  2712. #poorleader
  2713. #armor 158 --- Robes / evilrobe2b
  2714. #weapon 153 --- / stick
  2715. #end
  2716.  
  2717. --- Master Curate (Hoburg), Gold: 55, Resources: 1, Roles: [mage, priest] (null)
  2718. --- OFFSET DEBUG:
  2719. - Weapon: 0, 0
  2720. - Armor: 0, 0
  2721. - Offhand: 0, 9
  2722. --- Generation tags: priest 2,
  2723. --- Applied filters: PRIESTPICKS, inquisitor,
  2724. #newmonster 3100
  2725. #name "Master Curate"
  2726. #spr1 "nationgen_ea//102-uddria/unit_3100_a.tga"
  2727. #spr2 "nationgen_ea//102-uddria/unit_3100_b.tga"
  2728. #gcost 55
  2729. #ap 8
  2730. #mapmove 1
  2731. #mor 8
  2732. #mr 18
  2733. #hp 5
  2734. #str 6
  2735. #att 10
  2736. #def 12
  2737. #prec 11
  2738. #enc 4
  2739. #maxage 80
  2740. #size 1
  2741. #supplybonus -1
  2742. #nametype 104
  2743. #stealthy 0
  2744. #magicskill 8 2
  2745. #inquisitor
  2746. #holy
  2747. #descr "The Master Curates of Uddria are undistinguished leaders whose decrees are heedfully obeyed by their assistants. The Master Curates make up the core of Uddria's temple, playing a crucial role in all almost matters of faith."
  2748. #poorleader
  2749. #armor 158 --- Robes / evilrobe2b
  2750. #weapon 153 --- / stick
  2751. #end
  2752.  
  2753. --- Uddrian Initiate (Hoburg), Gold: 35, Resources: 1, Roles: [mage, priest] (null)
  2754. --- OFFSET DEBUG:
  2755. - Weapon: 0, 0
  2756. - Armor: 0, 0
  2757. - Offhand: 0, 9
  2758. --- Generation tags: schoolmage 1, identifier schoolmage,
  2759. --- Applied filters: MAGICPICKS (30), ritualrange1,
  2760. #newmonster 3101
  2761. #name "Uddrian Initiate"
  2762. #spr1 "nationgen_ea//102-uddria/unit_3101_a.tga"
  2763. #spr2 "nationgen_ea//102-uddria/unit_3101_b.tga"
  2764. #gcost 35
  2765. #ap 8
  2766. #mapmove 1
  2767. #mor 8
  2768. #mr 15
  2769. #hp 5
  2770. #str 6
  2771. #att 9
  2772. #def 11
  2773. #prec 11
  2774. #enc 4
  2775. #maxage 80
  2776. #size 1
  2777. #supplybonus -1
  2778. #nametype 104
  2779. #magicskill 6 1
  2780. #allrange 1
  2781. #poorleader
  2782. #armor 158 --- Robes / simplerobe
  2783. #weapon 153 --- / stick
  2784. #end
  2785.  
  2786. --- Uddrian Peer (Hoburg), Gold: 155, Resources: 1, Roles: [mage, priest] (null)
  2787. --- OFFSET DEBUG:
  2788. - Weapon: 0, 0
  2789. - Armor: 0, 0
  2790. - Offhand: 0, 9
  2791. --- Generation tags: schoolmage 2, identifier schoolmage, varyslot weapon,
  2792. --- Applied filters: MAGICPICKS (150), ritualrange1,
  2793. #newmonster 3102
  2794. #name "Uddrian Peer"
  2795. #spr1 "nationgen_ea//102-uddria/unit_3102_a.tga"
  2796. #spr2 "nationgen_ea//102-uddria/unit_3102_b.tga"
  2797. #gcost 155
  2798. #ap 8
  2799. #mapmove 1
  2800. #mor 8
  2801. #mr 18
  2802. #hp 5
  2803. #str 6
  2804. #att 9
  2805. #def 11
  2806. #prec 11
  2807. #enc 4
  2808. #maxage 80
  2809. #size 1
  2810. #supplybonus -1
  2811. #nametype 104
  2812. #magicskill 6 2
  2813. #magicskill 2 2
  2814. #allrange 1
  2815. #poorleader
  2816. #armor 158 --- Robes / simplerobe
  2817. #weapon 7 --- / stickstaff
  2818. #end
  2819.  
  2820. --- Keeper of the Greatest Penumbra (Hoburg), Gold: 165, Resources: 1, Roles: [mage, priest] (null)
  2821. --- OFFSET DEBUG:
  2822. - Weapon: 0, 0
  2823. - Armor: 0, 0
  2824. - Offhand: 0, 9
  2825. --- Generation tags: schoolmage 3, identifier schoolmage, varyslot helmet,
  2826. --- Applied filters: MAGICPICKS (180),
  2827. #newmonster 3103
  2828. #name "Keeper of the Greatest Penumbra"
  2829. #spr1 "nationgen_ea//102-uddria/unit_3103_a.tga"
  2830. #spr2 "nationgen_ea//102-uddria/unit_3103_b.tga"
  2831. #gcost 165
  2832. #ap 8
  2833. #mapmove 1
  2834. #mor 8
  2835. #mr 17
  2836. #hp 5
  2837. #str 6
  2838. #att 9
  2839. #def 11
  2840. #prec 11
  2841. #enc 4
  2842. #maxage 80
  2843. #size 1
  2844. #supplybonus -1
  2845. #nametype 104
  2846. #magicskill 6 1
  2847. #magicskill 2 1
  2848. #magicskill 5 1
  2849. #custommagic 14848 200
  2850. #custommagic 14848 10
  2851. #slowrec
  2852. #armor 158 --- Robes / simplerobe2
  2853. #weapon 7 --- / stickstaff
  2854. #end
  2855.  
  2856. --- Keeper of the Greatest Moon (Hoburg), Gold: 165, Resources: 1, Roles: [mage, priest] (null)
  2857. --- OFFSET DEBUG:
  2858. - Weapon: 0, 0
  2859. - Armor: 0, 0
  2860. - Offhand: 0, 9
  2861. --- Generation tags: schoolmage 3, identifier schoolmage, varyslot helmet,
  2862. --- Applied filters: MAGICPICKS (180),
  2863. #newmonster 3104
  2864. #name "Keeper of the Greatest Moon"
  2865. #spr1 "nationgen_ea//102-uddria/unit_3104_a.tga"
  2866. #spr2 "nationgen_ea//102-uddria/unit_3104_b.tga"
  2867. #gcost 165
  2868. #ap 8
  2869. #mapmove 1
  2870. #mor 8
  2871. #mr 17
  2872. #hp 5
  2873. #str 6
  2874. #att 9
  2875. #def 11
  2876. #prec 11
  2877. #enc 4
  2878. #maxage 80
  2879. #size 1
  2880. #supplybonus -1
  2881. #nametype 104
  2882. #magicskill 6 1
  2883. #magicskill 2 1
  2884. #magicskill 4 1
  2885. #custommagic 14848 200
  2886. #custommagic 14848 10
  2887. #slowrec
  2888. #armor 158 --- Robes / simplerobe2
  2889. #weapon 7 --- / stickstaff
  2890. #end
  2891.  
  2892. --- Hero (Hoburg), Gold: 0, Resources: 1, Roles: [mage, priest] (null)
  2893. --- OFFSET DEBUG:
  2894. - Weapon: 0, 0
  2895. - Armor: 0, 0
  2896. - Offhand: 0, 9
  2897. --- Generation tags:
  2898. --- Applied filters: Hero, MAGICPICKS (270), ethereal2, coldres, nobadevents2, forgebonus 1 tert,
  2899. #newmonster 3105
  2900. #name "Hero"
  2901. #spr1 "nationgen_ea//102-uddria/unit_3105_a.tga"
  2902. #spr2 "nationgen_ea//102-uddria/unit_3105_b.tga"
  2903. #gcost 0
  2904. #ap 8
  2905. #mapmove 1
  2906. #mor 8
  2907. #mr 14
  2908. #hp 5
  2909. #str 6
  2910. #att 10
  2911. #def 12
  2912. #prec 11
  2913. #enc 4
  2914. #maxage 80
  2915. #size 1
  2916. #supplybonus -1
  2917. #nametype 104
  2918. #magicskill 2 3
  2919. #magicskill 4 3
  2920. #magicskill 5 1
  2921. #ethereal
  2922. #coldres 5
  2923. #nobadevents 3
  2924. #fixforgebonus 1
  2925. #unique
  2926. #armor 158 --- Robes / evilrobe1a
  2927. #weapon 7 --- / stickstaff
  2928. #end
  2929.  
  2930. --- Hero (Hoburg), Gold: 0, Resources: 3, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
  2931. --- OFFSET DEBUG:
  2932. - Weapon: 3, 12
  2933. - Armor: 0, 0
  2934. - Offhand: 0, 0
  2935. --- Generation tags: nopose ranged, nopose mounted, path nature, sacred,
  2936. --- Applied filters: Hero, berserkhigh, hornedserpent, awe, Infantry sacred, MAGICPICKS (80),
  2937. #newmonster 3106
  2938. #name "Hero"
  2939. #spr1 "nationgen_ea//102-uddria/unit_3106_a.tga"
  2940. #spr2 "nationgen_ea//102-uddria/unit_3106_b.tga"
  2941. #gcost 0
  2942. #ap 8
  2943. #mapmove 1
  2944. #mor 21
  2945. #mr 22
  2946. #hp 8
  2947. #str 6
  2948. #att 21
  2949. #def 18
  2950. #prec 12
  2951. #enc 2
  2952. #maxage 80
  2953. #size 1
  2954. #supplybonus -1
  2955. #nametype 104
  2956. #stealthy 0
  2957. #berserk 5
  2958. #secondshape 3008
  2959. #awe 1
  2960. #holy
  2961. #magicskill 2 1
  2962. #custommagic 14848 100
  2963. #custommagic 14848 10
  2964. #unique
  2965. #armor 11 --- Ring Mail Hauberk / ring hauberk
  2966. #armor 120 --- Leather Cap / leathercap-elite
  2967. #armor 2 --- Shield / shield1
  2968. #weapon 708 --- / nation_102_customitem_2
  2969. #weapon 709 --- / nation_102_customitem_3
  2970. #end
  2971.  
  2972.  
  2973. --- Unit definitions for Kamburg
  2974.  
  2975. --- Shapechange form for Wolf Guard
  2976. #newmonster 3009
  2977. #copyspr 854
  2978. #magicboost 53 -1
  2979. #name "Werewolf"
  2980. #weapon 20
  2981. #weapon 29
  2982. #weapon 29
  2983. #size 3
  2984. #hp 20
  2985. #prot 6
  2986. #mor 17
  2987. #mr 12
  2988. #enc 2
  2989. #str 14
  2990. #att 12
  2991. #def 11
  2992. #prec 5
  2993. #mapmove 2
  2994. #ap 14
  2995. #regeneration 10
  2996. #forestsurvival
  2997. #maxage 160
  2998. #nametype 104
  2999. #holy
  3000. #descr "No description"
  3001. #firstshape 3114
  3002. #holy
  3003. #gcost 35
  3004. #end
  3005.  
  3006. --- Shapechange form for Hero
  3007. #newmonster 3010
  3008. #copystats 532
  3009. #copyspr 532
  3010. #magicboost 53 -5
  3011. #reinvigoration 5
  3012. #maxage 800
  3013. #nametype 104
  3014. #stealthy 0
  3015. #pillagebonus 3
  3016. #siegebonus 3
  3017. #castledef 3
  3018. #descr "No description"
  3019. #end
  3020.  
  3021. --- Shapechange form for Hero
  3022. #newmonster 3011
  3023. #copystats 532
  3024. #copyspr 532
  3025. #magicboost 53 -5
  3026. #reinvigoration 5
  3027. #maxage 800
  3028. #nametype 104
  3029. #awe 1
  3030. #str 15
  3031. #hp 12
  3032. #incunrest 1
  3033. #siegebonus 3
  3034. #castledef 3
  3035. #holy
  3036. #descr "No description"
  3037. #holy
  3038. #end
  3039.  
  3040. --- Shapechange form for Hero
  3041. #newmonster 3012
  3042. #magicboost 53 -1
  3043. #name "Werebear"
  3044. #weapon 20
  3045. #weapon 29
  3046. #size 3
  3047. #hp 34
  3048. #prot 8
  3049. #mor 17
  3050. #mr 13
  3051. #enc 2
  3052. #str 18
  3053. #att 13
  3054. #def 10
  3055. #prec 5
  3056. #mapmove 3
  3057. #ap 14
  3058. #berserk 4
  3059. #heal
  3060. #forestsurvival
  3061. #mountainsurvival
  3062. #maxage 160
  3063. #nametype 104
  3064. #stealthy 0
  3065. #siegebonus 5
  3066. #spr1 "nationgen_ea//103-kamburg//shapechange_3012_a.tga"
  3067. #spr2 "nationgen_ea//103-kamburg//shapechange_3012_b.tga"
  3068. #descr "No description"
  3069. #firstshape 3126
  3070. #end
  3071.  
  3072. --- Mountain Hunter (Hoburg), Gold: 6, Resources: 2, Roles: [ranged, elite ranged, sacred ranged] (stealthy boreal archers)
  3073. --- OFFSET DEBUG:
  3074. - Weapon: 0, 0
  3075. - Armor: 0, 0
  3076. --- Generation tags:
  3077. --- Applied filters: patroller 1, mountainunit, Ranged unit,
  3078. #newmonster 3107
  3079. #name "Mountain Hunter"
  3080. #spr1 "nationgen_ea//103-kamburg/unit_3107_a.tga"
  3081. #spr2 "nationgen_ea//103-kamburg/unit_3107_b.tga"
  3082. #gcost 6
  3083. #ap 8
  3084. #mapmove 1
  3085. #mor 8
  3086. #mr 14
  3087. #hp 5
  3088. #str 6
  3089. #att 10
  3090. #def 12
  3091. #prec 11
  3092. #enc 4
  3093. #maxage 80
  3094. #size 1
  3095. #supplybonus -1
  3096. #nametype 104
  3097. #stealthy 0
  3098. #patrolbonus 1
  3099. #mountainsurvival
  3100. #descr "Kamburg's ranged units are armored with light armor and armed with a club or a blow pipe."
  3101. #weapon 252 --- / club
  3102. #armor 15 --- Full Leather Armor / full leather
  3103. #armor 120 --- Leather Cap / leatherhat
  3104. #weapon 34 --- / blowpipe
  3105. #end
  3106.  
  3107. --- Heavy Infantry (Hoburg), Gold: 6, Resources: 6, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  3108. --- OFFSET DEBUG:
  3109. - Weapon: 0, 0
  3110. - Armor: 0, 0
  3111. --- Generation tags:
  3112. --- Applied filters: patroller 1, Infantry unit,
  3113. #newmonster 3108
  3114. #name "Heavy Infantry"
  3115. #spr1 "nationgen_ea//103-kamburg/unit_3108_a.tga"
  3116. #spr2 "nationgen_ea//103-kamburg/unit_3108_b.tga"
  3117. #gcost 6
  3118. #ap 8
  3119. #mapmove 1
  3120. #mor 8
  3121. #mr 14
  3122. #hp 5
  3123. #str 6
  3124. #att 10
  3125. #def 12
  3126. #prec 11
  3127. #enc 4
  3128. #maxage 80
  3129. #size 1
  3130. #supplybonus -1
  3131. #nametype 104
  3132. #patrolbonus 1
  3133. #descr "The infantry of Kamburg wear light armor and are armed with weapons."
  3134. #armor 17 --- Full Scale Mail / full scale
  3135. #armor 120 --- Leather Cap / leatherhat
  3136. #weapon 153 --- / stick
  3137. #end
  3138.  
  3139. --- Sword Infantry (Hoburg), Gold: 6, Resources: 4, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  3140. --- OFFSET DEBUG:
  3141. - Weapon: 3, 12
  3142. - Armor: 0, 0
  3143. - Offhand: 0, 0
  3144. --- Generation tags:
  3145. --- Applied filters: Infantry unit,
  3146. #newmonster 3109
  3147. #name "Sword Infantry"
  3148. #spr1 "nationgen_ea//103-kamburg/unit_3109_a.tga"
  3149. #spr2 "nationgen_ea//103-kamburg/unit_3109_b.tga"
  3150. #gcost 6
  3151. #ap 8
  3152. #mapmove 1
  3153. #mor 8
  3154. #mr 14
  3155. #hp 5
  3156. #str 6
  3157. #att 10
  3158. #def 12
  3159. #prec 11
  3160. #enc 4
  3161. #maxage 80
  3162. #size 1
  3163. #supplybonus -1
  3164. #nametype 104
  3165. #descr "The infantry of Kamburg wear light armor and are armed with weapons."
  3166. #armor 15 --- Full Leather Armor / full leather
  3167. #armor 120 --- Leather Cap / leatherhat
  3168. #armor 208 --- Iron Shield / shield3
  3169. #weapon 6 --- / shortsword
  3170. #end
  3171.  
  3172. --- Infantry (Hoburg), Gold: 6, Resources: 1, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  3173. --- OFFSET DEBUG:
  3174. - Weapon: 0, 0
  3175. - Armor: 0, 0
  3176. --- Generation tags:
  3177. --- Applied filters: Infantry unit,
  3178. #newmonster 3110
  3179. #name "Infantry"
  3180. #spr1 "nationgen_ea//103-kamburg/unit_3110_a.tga"
  3181. #spr2 "nationgen_ea//103-kamburg/unit_3110_b.tga"
  3182. #gcost 6
  3183. #ap 8
  3184. #mapmove 1
  3185. #mor 8
  3186. #mr 14
  3187. #hp 5
  3188. #str 6
  3189. #att 10
  3190. #def 12
  3191. #prec 11
  3192. #enc 4
  3193. #maxage 80
  3194. #size 1
  3195. #supplybonus -1
  3196. #nametype 104
  3197. #descr "The infantry of Kamburg wear light armor and are armed with weapons."
  3198. #armor 15 --- Full Leather Armor / full leather
  3199. #armor 120 --- Leather Cap / leatherhat
  3200. #weapon 153 --- / stick
  3201. #end
  3202.  
  3203. --- Sword Infantry (Hoburg), Gold: 6, Resources: 4, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
  3204. --- OFFSET DEBUG:
  3205. - Weapon: 4, 11
  3206. - Armor: 0, 0
  3207. - Offhand: 0, 0
  3208. --- Generation tags:
  3209. --- Applied filters: Infantry unit,
  3210. #newmonster 3111
  3211. #name "Sword Infantry"
  3212. #spr1 "nationgen_ea//103-kamburg/unit_3111_a.tga"
  3213. #spr2 "nationgen_ea//103-kamburg/unit_3111_b.tga"
  3214. #gcost 6
  3215. #ap 8
  3216. #mapmove 1
  3217. #mor 8
  3218. #mr 14
  3219. #hp 5
  3220. #str 6
  3221. #att 10
  3222. #def 12
  3223. #prec 11
  3224. #enc 4
  3225. #maxage 80
  3226. #size 1
  3227. #supplybonus -1
  3228. #nametype 104
  3229. #stealthy 0
  3230. #descr "The infantry of Kamburg wear light armor and are armed with weapons."
  3231. #armor 11 --- Ring Mail Hauberk / ring hauberk
  3232. #armor 120 --- Leather Cap / leatherhat
  3233. #armor 2 --- Shield / shield1
  3234. #weapon 513 --- / kopesh
  3235. #end
  3236.  
  3237. --- Poisoneer (Hoburg), Gold: 6, Resources: 3, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
  3238. --- OFFSET DEBUG:
  3239. - Weapon: 0, 0
  3240. - Armor: 0, 0
  3241. --- Generation tags:
  3242. --- Applied filters: Infantry unit,
  3243. #newmonster 3112
  3244. #name "Poisoneer"
  3245. #spr1 "nationgen_ea//103-kamburg/unit_3112_a.tga"
  3246. #spr2 "nationgen_ea//103-kamburg/unit_3112_b.tga"
  3247. #gcost 6
  3248. #ap 8
  3249. #mapmove 1
  3250. #mor 8
  3251. #mr 14
  3252. #hp 5
  3253. #str 6
  3254. #att 10
  3255. #def 12
  3256. #prec 11
  3257. #enc 4
  3258. #maxage 80
  3259. #size 1
  3260. #supplybonus -1
  3261. #nametype 104
  3262. #stealthy 0
  3263. #descr "The infantry of Kamburg wear light armor and are armed with weapons."
  3264. #armor 11 --- Ring Mail Hauberk / ring hauberk
  3265. #armor 120 --- Leather Cap / leatherhat
  3266. #weapon 153 --- / stick
  3267. #weapon 34 --- / blowpipe
  3268. #end
  3269.  
  3270. --- Axeman (Hoburg), Gold: 6, Resources: 4, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
  3271. --- OFFSET DEBUG:
  3272. - Weapon: 0, 0
  3273. - Armor: 0, 0
  3274. - Offhand: 0, 0
  3275. --- Generation tags:
  3276. --- Applied filters: Infantry unit,
  3277. #newmonster 3113
  3278. #name "Axeman"
  3279. #spr1 "nationgen_ea//103-kamburg/unit_3113_a.tga"
  3280. #spr2 "nationgen_ea//103-kamburg/unit_3113_b.tga"
  3281. #gcost 6
  3282. #ap 8
  3283. #mapmove 1
  3284. #mor 8
  3285. #mr 14
  3286. #hp 5
  3287. #str 6
  3288. #att 10
  3289. #def 12
  3290. #prec 11
  3291. #enc 4
  3292. #maxage 80
  3293. #size 1
  3294. #supplybonus -1
  3295. #nametype 104
  3296. #stealthy 0
  3297. #descr "The infantry of Kamburg wear light armor and are armed with weapons."
  3298. #armor 11 --- Ring Mail Hauberk / ring hauberk
  3299. #armor 120 --- Leather Cap / leatherhat
  3300. #armor 2 --- Shield / shield1
  3301. #weapon 253 --- / hatchet_iron
  3302. #end
  3303.  
  3304. --- Wolf Guard (Hoburg), Gold: 35, Resources: 1, Roles: [ranged, elite ranged, sacred ranged] (boreal ranged)
  3305. --- OFFSET DEBUG:
  3306. - Weapon: 0, 0
  3307. - Armor: 0, 0
  3308. --- Generation tags: sacred,
  3309. --- Applied filters: werewolf, bluntres, magicpower, Ranged sacred,
  3310. #newmonster 3114
  3311. #name "Wolf Guard"
  3312. #spr1 "nationgen_ea//103-kamburg/unit_3114_a.tga"
  3313. #spr2 "nationgen_ea//103-kamburg/unit_3114_b.tga"
  3314. #gcost 35
  3315. #ap 8
  3316. #mapmove 1
  3317. #mor 14
  3318. #mr 19
  3319. #hp 8
  3320. #str 6
  3321. #att 17
  3322. #def 17
  3323. #prec 12
  3324. #enc 3
  3325. #maxage 160
  3326. #size 1
  3327. #supplybonus -1
  3328. #nametype 104
  3329. #secondshape 3009
  3330. #bluntres
  3331. #magicpower 1
  3332. #holy
  3333. #weapon 252 --- / club
  3334. #armor 5 --- Leather Cuirass / leather cuirass
  3335. #armor 120 --- Leather Cap / fancyhat2
  3336. #weapon 361 --- / smallbow
  3337. #end
  3338.  
  3339. --- Assassin (Hoburg), Gold: 45, Resources: 1, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
  3340. --- OFFSET DEBUG:
  3341. - Weapon: 0, 0
  3342. - Armor: 0, 0
  3343. --- Generation tags:
  3344. --- Applied filters: Scout,
  3345. #newmonster 3115
  3346. #name "Assassin"
  3347. #spr1 "nationgen_ea//103-kamburg/unit_3115_a.tga"
  3348. #spr2 "nationgen_ea//103-kamburg/unit_3115_b.tga"
  3349. #gcost 45
  3350. #ap 8
  3351. #mapmove 1
  3352. #mor 11
  3353. #mr 15
  3354. #hp 5
  3355. #str 7
  3356. #att 13
  3357. #def 15
  3358. #prec 14
  3359. #enc 4
  3360. #maxage 80
  3361. #size 1
  3362. #supplybonus -1
  3363. #nametype 104
  3364. #stealthy 25
  3365. #assassin
  3366. #noleader
  3367. #weapon 153 --- / stick
  3368. #armor 5 --- Leather Cuirass / leather cuirass
  3369. #armor 120 --- Leather Cap / leatherhat
  3370. #end
  3371.  
  3372. --- Axe Commander (Hoburg), Gold: 65, Resources: 4, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
  3373. --- OFFSET DEBUG:
  3374. - Weapon: 0, 0
  3375. - Armor: 0, 0
  3376. - Offhand: 0, 0
  3377. --- Generation tags:
  3378. --- Applied filters: Infantry unit,
  3379. #newmonster 3116
  3380. #name "Axe Commander"
  3381. #spr1 "nationgen_ea//103-kamburg/unit_3116_a.tga"
  3382. #spr2 "nationgen_ea//103-kamburg/unit_3116_b.tga"
  3383. #gcost 65
  3384. #ap 8
  3385. #mapmove 1
  3386. #mor 10
  3387. #mr 14
  3388. #hp 7
  3389. #str 6
  3390. #att 12
  3391. #def 14
  3392. #prec 13
  3393. #enc 4
  3394. #maxage 80
  3395. #size 1
  3396. #supplybonus -1
  3397. #nametype 104
  3398. #stealthy 0
  3399. #goodleader
  3400. #inspirational 1
  3401. #poormagicleader
  3402. #poorundeadleader
  3403. #descr "The Axe Commanders of Kamburg are effective leaders whose fiery mandates are stalwartly executed by their minions. The Axe Commanders are also charged with commanding any supernatural entity that the Chosen Tangled Mages of Kamburg might conjur, although they can only control a handful of these beings."
  3404. #armor 11 --- Ring Mail Hauberk / ring hauberk
  3405. #armor 120 --- Leather Cap / leatherhat-elite
  3406. #armor 2 --- Shield / shield1
  3407. #weapon 253 --- / hatchet_iron
  3408. #end
  3409.  
  3410. --- Warchief (Hoburg), Gold: 55, Resources: 3, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
  3411. --- OFFSET DEBUG:
  3412. - Weapon: 0, 0
  3413. - Armor: 0, 0
  3414. --- Generation tags:
  3415. --- Applied filters: Infantry unit,
  3416. #newmonster 3117
  3417. #name "Warchief"
  3418. #spr1 "nationgen_ea//103-kamburg/unit_3117_a.tga"
  3419. #spr2 "nationgen_ea//103-kamburg/unit_3117_b.tga"
  3420. #gcost 55
  3421. #ap 8
  3422. #mapmove 1
  3423. #mor 10
  3424. #mr 14
  3425. #hp 7
  3426. #str 6
  3427. #att 12
  3428. #def 14
  3429. #prec 13
  3430. #enc 4
  3431. #maxage 80
  3432. #size 1
  3433. #supplybonus -1
  3434. #nametype 104
  3435. #stealthy 0
  3436. #goodleader
  3437. #poormagicleader
  3438. #poorundeadleader
  3439. #descr "The Warchiefs of Kamburg are practiced leaders whose mandates are confidently enacted by their forces. The Warchiefs are also charged with overseeing any supernatural entity that the Chosen Tangled Mages of Kamburg might bind into service, although they can only control a handful of these beings."
  3440. #armor 11 --- Ring Mail Hauberk / ring hauberk
  3441. #armor 120 --- Leather Cap / leatherhat-elite
  3442. #weapon 7 --- / staff
  3443. #weapon 34 --- / blowpipe
  3444. #end
  3445.  
  3446. --- Arch Bishop (Hoburg), Gold: 30, Resources: 1, Roles: [mage, priest] (null)
  3447. --- OFFSET DEBUG:
  3448. - Weapon: 5, 12
  3449. - Armor: 0, 0
  3450. - Offhand: 0, 9
  3451. --- Generation tags: priest 1,
  3452. --- Applied filters: PRIESTPICKS, inquisitor,
  3453. #newmonster 3118
  3454. #name "Arch Bishop"
  3455. #spr1 "nationgen_ea//103-kamburg/unit_3118_a.tga"
  3456. #spr2 "nationgen_ea//103-kamburg/unit_3118_b.tga"
  3457. #gcost 30
  3458. #ap 8
  3459. #mapmove 1
  3460. #mor 8
  3461. #mr 17
  3462. #hp 5
  3463. #str 6
  3464. #att 10
  3465. #def 12
  3466. #prec 11
  3467. #enc 4
  3468. #maxage 80
  3469. #size 1
  3470. #supplybonus -1
  3471. #nametype 104
  3472. #stealthy 0
  3473. #magicskill 8 1
  3474. #inquisitor
  3475. #holy
  3476. #descr "The Arch Bishops of Kamburg are unexceptional leaders whose commands are freely carried out by their guardians. The Arch Bishops hold a very minor place in Kamburg's heirarchy, with hardly more numina than a Wolf Guard."
  3477. #poorleader
  3478. #armor 158 --- Robes / evilrobe2a
  3479. #weapon 710 --- / dagger
  3480. #end
  3481.  
  3482. --- Junior Tangled Firestarter (Hoburg), Gold: 55, Resources: 1, Roles: [mage, priest] (null)
  3483. --- OFFSET DEBUG:
  3484. - Weapon: 5, 12
  3485. - Armor: 0, 0
  3486. - Offhand: 0, 9
  3487. --- Generation tags: schoolmage 1, identifier schoolmage,
  3488. --- Applied filters: MAGICPICKS (50),
  3489. #newmonster 3119
  3490. #name "Junior Tangled Firestarter"
  3491. #spr1 "nationgen_ea//103-kamburg/unit_3119_a.tga"
  3492. #spr2 "nationgen_ea//103-kamburg/unit_3119_b.tga"
  3493. #gcost 55
  3494. #ap 8
  3495. #mapmove 1
  3496. #mor 8
  3497. #mr 16
  3498. #hp 5
  3499. #str 6
  3500. #att 9
  3501. #def 11
  3502. #prec 11
  3503. #enc 4
  3504. #maxage 80
  3505. #size 1
  3506. #supplybonus -1
  3507. #nametype 104
  3508. #stealthy 0
  3509. #magicskill 4 1
  3510. #magicskill 0 1
  3511. #poorleader
  3512. #armor 158 --- Robes / evilrobe2a
  3513. #weapon 499 --- / pestle
  3514. #end
  3515.  
  3516. --- Tangled Pyromancer (Hoburg), Gold: 175, Resources: 1, Roles: [mage, priest] (null)
  3517. --- OFFSET DEBUG:
  3518. - Weapon: 0, 0
  3519. - Armor: 0, 0
  3520. - Offhand: 0, 9
  3521. --- Generation tags: schoolmage 2, identifier schoolmage, varyslot weapon,
  3522. --- Applied filters: MAGICPICKS (160), falsearmy, warriormage,
  3523. #newmonster 3120
  3524. #name "Tangled Pyromancer"
  3525. #spr1 "nationgen_ea//103-kamburg/unit_3120_a.tga"
  3526. #spr2 "nationgen_ea//103-kamburg/unit_3120_b.tga"
  3527. #gcost 175
  3528. #ap 8
  3529. #mapmove 1
  3530. #mor 8
  3531. #mr 17
  3532. #hp 7
  3533. #str 8
  3534. #att 11
  3535. #def 13
  3536. #prec 11
  3537. #enc 4
  3538. #maxage 80
  3539. #size 1
  3540. #supplybonus -1
  3541. #nametype 104
  3542. #stealthy 0
  3543. #magicskill 4 2
  3544. #magicskill 0 1
  3545. #custommagic 26752 100
  3546. #custommagic 26752 10
  3547. #falsearmy 20
  3548. #poorleader
  3549. #armor 158 --- Robes / evilrobe2a
  3550. #weapon 7 --- / stickstaff
  3551. #end
  3552.  
  3553. --- Tangled Hematomancer (Hoburg), Gold: 175, Resources: 1, Roles: [mage, priest] (null)
  3554. --- OFFSET DEBUG:
  3555. - Weapon: 0, 0
  3556. - Armor: 0, 0
  3557. - Offhand: 0, 9
  3558. --- Generation tags: schoolmage 2, identifier schoolmage, varyslot weapon,
  3559. --- Applied filters: MAGICPICKS (160), falsearmy, warriormage,
  3560. #newmonster 3121
  3561. #name "Tangled Hematomancer"
  3562. #spr1 "nationgen_ea//103-kamburg/unit_3121_a.tga"
  3563. #spr2 "nationgen_ea//103-kamburg/unit_3121_b.tga"
  3564. #gcost 175
  3565. #ap 8
  3566. #mapmove 1
  3567. #mor 8
  3568. #mr 17
  3569. #hp 7
  3570. #str 8
  3571. #att 11
  3572. #def 13
  3573. #prec 11
  3574. #enc 4
  3575. #maxage 80
  3576. #size 1
  3577. #supplybonus -1
  3578. #nametype 104
  3579. #stealthy 0
  3580. #magicskill 4 2
  3581. #magicskill 7 1
  3582. #custommagic 26752 100
  3583. #custommagic 26752 10
  3584. #falsearmy 20
  3585. #poorleader
  3586. #armor 158 --- Robes / evilrobe2a
  3587. #weapon 153 --- / stick
  3588. #end
  3589.  
  3590. --- Tangled Haruspex (Hoburg), Gold: 175, Resources: 1, Roles: [mage, priest] (null)
  3591. --- OFFSET DEBUG:
  3592. - Weapon: 0, 0
  3593. - Armor: 0, 0
  3594. - Offhand: 0, 9
  3595. --- Generation tags: schoolmage 2, identifier schoolmage, varyslot weapon,
  3596. --- Applied filters: MAGICPICKS (160), falsearmy, warriormage,
  3597. #newmonster 3122
  3598. #name "Tangled Haruspex"
  3599. #spr1 "nationgen_ea//103-kamburg/unit_3122_a.tga"
  3600. #spr2 "nationgen_ea//103-kamburg/unit_3122_b.tga"
  3601. #gcost 175
  3602. #ap 8
  3603. #mapmove 1
  3604. #mor 8
  3605. #mr 17
  3606. #hp 7
  3607. #str 8
  3608. #att 11
  3609. #def 13
  3610. #prec 11
  3611. #enc 4
  3612. #maxage 80
  3613. #size 1
  3614. #supplybonus -1
  3615. #nametype 104
  3616. #stealthy 0
  3617. #magicskill 4 2
  3618. #magicskill 6 1
  3619. #custommagic 26752 100
  3620. #custommagic 26752 10
  3621. #falsearmy 20
  3622. #poorleader
  3623. #armor 158 --- Robes / evilrobe2a
  3624. #weapon 501 --- / bamboo_rod
  3625. #end
  3626.  
  3627. --- Chosen Tangled Firestarter (Hoburg), Gold: 235, Resources: 1, Roles: [mage, priest] (null)
  3628. --- OFFSET DEBUG:
  3629. - Weapon: 0, 0
  3630. - Armor: 0, 0
  3631. - Offhand: 0, 9
  3632. --- Generation tags: schoolmage 3, identifier schoolmage, varyslot helmet,
  3633. --- Applied filters: MAGICPICKS (260), falsearmy,
  3634. #newmonster 3123
  3635. #name "Chosen Tangled Firestarter"
  3636. #spr1 "nationgen_ea//103-kamburg/unit_3123_a.tga"
  3637. #spr2 "nationgen_ea//103-kamburg/unit_3123_b.tga"
  3638. #gcost 235
  3639. #ap 8
  3640. #mapmove 1
  3641. #mor 8
  3642. #mr 19
  3643. #hp 5
  3644. #str 6
  3645. #att 9
  3646. #def 11
  3647. #prec 11
  3648. #enc 4
  3649. #maxage 80
  3650. #size 1
  3651. #supplybonus -1
  3652. #nametype 104
  3653. #stealthy 0
  3654. #magicskill 4 2
  3655. #magicskill 0 1
  3656. #magicskill 7 1
  3657. #magicskill 6 1
  3658. #custommagic 26752 100
  3659. #custommagic 26752 100
  3660. #custommagic 26752 10
  3661. #falsearmy 20
  3662. #poorleader
  3663. #slowrec
  3664. #armor 158 --- Robes / evilrobe1a
  3665. #armor 120 --- Leather Cap / antleredcap
  3666. #weapon 7 --- / stickstaff
  3667. #end
  3668.  
  3669. --- Hero (Hoburg), Gold: 0, Resources: 2, Roles: [ranged, elite ranged, sacred ranged] (boreal ranged)
  3670. --- OFFSET DEBUG:
  3671. - Weapon: 0, 0
  3672. - Armor: 0, 0
  3673. --- Generation tags: path earth, description "reveals its true shape of a metal man upon death", nopose chariot, nopose mounted, elite,
  3674. --- Applied filters: Hero, metalman, stealthlow, pillage, bodyguardlow, sieger, castlemaster, Ranged elite, MAGICPICKS (140),
  3675. #newmonster 3124
  3676. #name "Hero"
  3677. #spr1 "nationgen_ea//103-kamburg/unit_3124_a.tga"
  3678. #spr2 "nationgen_ea//103-kamburg/unit_3124_b.tga"
  3679. #gcost 0
  3680. #ap 8
  3681. #mapmove 1
  3682. #mor 21
  3683. #mr 20
  3684. #hp 3
  3685. #str 6
  3686. #att 17
  3687. #def 18
  3688. #prec 12
  3689. #enc 2
  3690. #maxage 800
  3691. #size 1
  3692. #supplybonus -1
  3693. #nametype 104
  3694. #secondshape 3010
  3695. #stealthy 0
  3696. #pillagebonus 3
  3697. #bodyguard 1
  3698. #siegebonus 3
  3699. #castledef 3
  3700. #magicskill 4 2
  3701. #custommagic 19968 100
  3702. #custommagic 19968 10
  3703. #unique
  3704. #weapon 252 --- / club
  3705. #armor 15 --- Full Leather Armor / full leather
  3706. #armor 120 --- Leather Cap / leatherhat-elite
  3707. #weapon 34 --- / blowpipe
  3708. #end
  3709.  
  3710. --- Hero (Hoburg), Gold: 0, Resources: 9, Roles: [mounted, elite mounted, sacred mounted] (stealthy boreal cavalry)
  3711. --- OFFSET DEBUG:
  3712. - Weapon: 0, 0
  3713. - Armor: 0, 0
  3714. - Offhand: 0, 0
  3715. --- Generation tags: path earth, primarycommand "#prot", sacred,
  3716. --- Applied filters: Hero, awe, metalman, invulnerable (10), strong, incunrest_low, castlemaster, Mounted sacred,
  3717. #newmonster 3125
  3718. #name "Hero"
  3719. #spr1 "nationgen_ea//103-kamburg/unit_3125_a.tga"
  3720. #spr2 "nationgen_ea//103-kamburg/unit_3125_b.tga"
  3721. #gcost 0
  3722. #ap 22
  3723. #mapmove 3
  3724. #mor 21
  3725. #mr 21
  3726. #hp 10
  3727. #str 9
  3728. #att 20
  3729. #def 20
  3730. #prec 12
  3731. #enc 1
  3732. #maxage 800
  3733. #size 2
  3734. #supplybonus -1
  3735. #nametype 104
  3736. #stealthy 0
  3737. #mounted
  3738. #weapon 354 --- antlers
  3739. #ressize 1
  3740. #rcost 4
  3741. #awe 1
  3742. #secondshape 3011
  3743. #invulnerable 10
  3744. #incunrest 1
  3745. #siegebonus 3
  3746. #castledef 3
  3747. #holy
  3748. #unique
  3749. #armor 8 --- Chain Mail Cuirass / chain cuirass
  3750. #armor 120 --- Leather Cap / fancyhat2
  3751. #armor 2 --- Shield / shield1
  3752. #weapon 4 --- / lance
  3753. #weapon 711 --- / nation_103_customitem_1
  3754. #end
  3755.  
  3756. --- Hero (Hoburg), Gold: 0, Resources: 8, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  3757. --- OFFSET DEBUG:
  3758. - Weapon: 3, 12
  3759. - Armor: 0, 0
  3760. - Offhand: 0, 0
  3761. --- Generation tags: description "can shapeshift into a werebear", nopose ranged, nopose mounted, description "can enter berserker rage", nopose chariot, nopose mounted, elite,
  3762. --- Applied filters: Hero, werebear, stealthlow, berserkhigh, bodyguardlow, extrastats, sieger, Infantry elite, MAGICPICKS (110),
  3763. #newmonster 3126
  3764. #name "Hero"
  3765. #spr1 "nationgen_ea//103-kamburg/unit_3126_a.tga"
  3766. #spr2 "nationgen_ea//103-kamburg/unit_3126_b.tga"
  3767. #gcost 0
  3768. #ap 8
  3769. #mapmove 1
  3770. #mor 21
  3771. #mr 21
  3772. #hp 9
  3773. #str 7
  3774. #att 19
  3775. #def 21
  3776. #prec 13
  3777. #enc 2
  3778. #maxage 160
  3779. #size 1
  3780. #supplybonus -1
  3781. #nametype 104
  3782. #secondshape 3012
  3783. #heal
  3784. #stealthy 0
  3785. #berserk 3
  3786. #bodyguard 1
  3787. #siegebonus 5
  3788. #magicskill 4 2
  3789. #magicskill 3 1
  3790. #unique
  3791. #armor 8 --- Chain Mail Cuirass / chain cuirass
  3792. #armor 120 --- Leather Cap / fancyhat2
  3793. #armor 208 --- Iron Shield / shield3
  3794. #weapon 10 --- / falchion
  3795. #end
  3796.  
  3797.  
  3798. --- Unit definitions for Cihulotmark
  3799.  
  3800. --- Shapechange form for Rose Ascendant
  3801. #newmonster 3013
  3802. #copyspr 858
  3803. #magicboost 53 -1
  3804. #name "Jaguar"
  3805. #weapon 20
  3806. #weapon 29
  3807. #hp 19
  3808. #prot 4
  3809. #mor 13
  3810. #mr 12
  3811. #enc 3
  3812. #str 15
  3813. #att 13
  3814. #def 10
  3815. #prec 5
  3816. #mapmove 3
  3817. #ap 20
  3818. #poorleader
  3819. #itemslots 12288
  3820. #maxage 160
  3821. #nametype 142
  3822. #descr "No description"
  3823. #shapechange 3142
  3824. #gcost 125
  3825. #end
  3826.  
  3827. --- Shapechange form for Rose Consort
  3828. #newmonster 3014
  3829. #copyspr 858
  3830. #magicboost 53 -1
  3831. #name "Jaguar"
  3832. #weapon 20
  3833. #weapon 29
  3834. #hp 19
  3835. #prot 4
  3836. #mor 13
  3837. #mr 12
  3838. #enc 3
  3839. #str 15
  3840. #att 13
  3841. #def 10
  3842. #prec 5
  3843. #mapmove 3
  3844. #ap 20
  3845. #poorleader
  3846. #itemslots 12288
  3847. #maxage 160
  3848. #nametype 142
  3849. #descr "No description"
  3850. #shapechange 3143
  3851. #holy
  3852. #gcost 320
  3853. #end
  3854.  
  3855. --- Shapechange form for Primal Knight
  3856. #newmonster 3015
  3857. #copystats 1380
  3858. #copyspr 1380
  3859. #itemslots 12288
  3860. #magicboost 53 -1
  3861. #transformation 0
  3862. #maxage 160
  3863. #nametype 142
  3864. #berserk 1
  3865. #descr "No description"
  3866. #shapechange 3133
  3867. #gcost 28
  3868. #end
  3869.  
  3870. --- Shapechange form for Hero
  3871. #newmonster 3016
  3872. #copyspr 854
  3873. #magicboost 53 -1
  3874. #name "Werewolf"
  3875. #weapon 20
  3876. #weapon 29
  3877. #weapon 29
  3878. #size 3
  3879. #hp 20
  3880. #prot 6
  3881. #mor 17
  3882. #mr 12
  3883. #enc 2
  3884. #str 14
  3885. #att 12
  3886. #def 11
  3887. #prec 5
  3888. #mapmove 2
  3889. #ap 14
  3890. #regeneration 10
  3891. #forestsurvival
  3892. #maxage 320
  3893. #nametype 142
  3894. #stealthy 0
  3895. #fireres 3
  3896. #coldres 3
  3897. #poisonres 3
  3898. #shockres 3
  3899. #patrolbonus 3
  3900. #descr "No description"
  3901. #firstshape 3144
  3902. #end
  3903.  
  3904. --- Bowman (Hoburg), Gold: 15, Resources: 8, Roles: [ranged, elite ranged, sacred ranged] (boreal ranged)
  3905. --- OFFSET DEBUG:
  3906. - Weapon: 0, 0
  3907. - Armor: 0, 0
  3908. --- Generation tags:
  3909. --- Applied filters: Ranged unit,
  3910. #newmonster 3127
  3911. #name "Bowman"
  3912. #spr1 "nationgen_ea//104-cihulotmark/unit_3127_a.tga"
  3913. #spr2 "nationgen_ea//104-cihulotmark/unit_3127_b.tga"
  3914. #gcost 15
  3915. #ap 10
  3916. #mapmove 2
  3917. #mor 9
  3918. #mr 16
  3919. #hp 5
  3920. #str 5
  3921. #att 10
  3922. #def 14
  3923. #prec 13
  3924. #enc 3
  3925. #maxage 160
  3926. #size 1
  3927. #supplybonus -1
  3928. #darkvision 50
  3929. #forestsurvival
  3930. #illusion
  3931. #nametype 142
  3932. #descr "The archers of Cihulotmark are armored with armor and shoot their enemies with a dagger or a short bow."
  3933. #weapon 710 --- / dagger
  3934. #armor 100 --- Bronze Cuirass / occidental plate cuirass
  3935. #armor 119 --- Reinforced Leather Cap / featheredcap
  3936. #weapon 23 --- / shortbow
  3937. #end
  3938.  
  3939. --- Staff Champion (Hoburg), Gold: 18, Resources: 2, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  3940. --- OFFSET DEBUG:
  3941. - Weapon: 0, 0
  3942. - Armor: 0, 0
  3943. --- Generation tags:
  3944. --- Applied filters: elite +1, Infantry unit,
  3945. #newmonster 3128
  3946. #name "Staff Champion"
  3947. #spr1 "nationgen_ea//104-cihulotmark/unit_3128_a.tga"
  3948. #spr2 "nationgen_ea//104-cihulotmark/unit_3128_b.tga"
  3949. #gcost 18
  3950. #ap 10
  3951. #mapmove 2
  3952. #mor 10
  3953. #mr 16
  3954. #hp 5
  3955. #str 5
  3956. #att 11
  3957. #def 15
  3958. #prec 14
  3959. #enc 3
  3960. #maxage 160
  3961. #size 1
  3962. #supplybonus -1
  3963. #darkvision 50
  3964. #forestsurvival
  3965. #illusion
  3966. #nametype 142
  3967. #descr "The infantry in Cihulotmark carry weapons and are armored with all kinds of armor."
  3968. #armor 10 --- Leather Hauberk / leather hauberk
  3969. #armor 135 --- Bronze Cap / bronzecap_lizard_elite
  3970. #weapon 7 --- / staff
  3971. #weapon 21 --- / javelin 2
  3972. #end
  3973.  
  3974. --- Light Sword Infantry (Hoburg), Gold: 15, Resources: 5, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  3975. --- OFFSET DEBUG:
  3976. - Weapon: 0, 0
  3977. - Armor: 0, 0
  3978. - Offhand: 0, 0
  3979. --- Generation tags:
  3980. --- Applied filters: Infantry unit,
  3981. #newmonster 3129
  3982. #name "Light Sword Infantry"
  3983. #spr1 "nationgen_ea//104-cihulotmark/unit_3129_a.tga"
  3984. #spr2 "nationgen_ea//104-cihulotmark/unit_3129_b.tga"
  3985. #gcost 15
  3986. #ap 10
  3987. #mapmove 2
  3988. #mor 9
  3989. #mr 16
  3990. #hp 5
  3991. #str 5
  3992. #att 10
  3993. #def 14
  3994. #prec 13
  3995. #enc 3
  3996. #maxage 160
  3997. #size 1
  3998. #supplybonus -1
  3999. #darkvision 50
  4000. #forestsurvival
  4001. #illusion
  4002. #nametype 142
  4003. #descr "The infantry in Cihulotmark carry weapons and are armored with all kinds of armor."
  4004. #armor 142 --- Bronze Scale Cuirass / occidental scale cuirass
  4005. #armor 119 --- Reinforced Leather Cap / featheredcap
  4006. #armor 209 --- Hoplon / bronze_hoplon
  4007. #weapon 451 --- / clubsword
  4008. #end
  4009.  
  4010. --- Sword Infantry (Hoburg), Gold: 15, Resources: 11, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  4011. --- OFFSET DEBUG:
  4012. - Weapon: 0, 0
  4013. - Armor: 0, 0
  4014. - Offhand: 0, 0
  4015. --- Generation tags:
  4016. --- Applied filters: Infantry unit,
  4017. #newmonster 3130
  4018. #name "Sword Infantry"
  4019. #spr1 "nationgen_ea//104-cihulotmark/unit_3130_a.tga"
  4020. #spr2 "nationgen_ea//104-cihulotmark/unit_3130_b.tga"
  4021. #gcost 15
  4022. #ap 10
  4023. #mapmove 2
  4024. #mor 9
  4025. #mr 16
  4026. #hp 5
  4027. #str 5
  4028. #att 10
  4029. #def 14
  4030. #prec 13
  4031. #enc 3
  4032. #maxage 160
  4033. #size 1
  4034. #supplybonus -1
  4035. #darkvision 50
  4036. #forestsurvival
  4037. #illusion
  4038. #nametype 142
  4039. #descr "The infantry in Cihulotmark carry weapons and are armored with all kinds of armor."
  4040. #armor 101 --- Bronze Hauberk / occidental plate hauberk
  4041. #armor 120 --- Leather Cap / leatherhat
  4042. #armor 209 --- Hoplon / bronze_hoplon
  4043. #weapon 451 --- / clubsword
  4044. #end
  4045.  
  4046. --- Spear Infantry (Hoburg), Gold: 15, Resources: 11, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  4047. --- OFFSET DEBUG:
  4048. - Weapon: 0, 0
  4049. - Armor: 0, 0
  4050. - Offhand: 0, 0
  4051. --- Generation tags:
  4052. --- Applied filters: Infantry unit,
  4053. #newmonster 3131
  4054. #name "Spear Infantry"
  4055. #spr1 "nationgen_ea//104-cihulotmark/unit_3131_a.tga"
  4056. #spr2 "nationgen_ea//104-cihulotmark/unit_3131_b.tga"
  4057. #gcost 15
  4058. #ap 10
  4059. #mapmove 2
  4060. #mor 9
  4061. #mr 16
  4062. #hp 5
  4063. #str 5
  4064. #att 10
  4065. #def 14
  4066. #prec 13
  4067. #enc 3
  4068. #maxage 160
  4069. #size 1
  4070. #supplybonus -1
  4071. #darkvision 50
  4072. #forestsurvival
  4073. #illusion
  4074. #nametype 142
  4075. #descr "The infantry in Cihulotmark carry weapons and are armored with all kinds of armor."
  4076. #armor 101 --- Bronze Hauberk / occidental plate hauberk
  4077. #armor 120 --- Leather Cap / leatherhat
  4078. #armor 209 --- Hoplon / bronze_hoplon
  4079. #weapon 643 --- / spear_bronze
  4080. #end
  4081.  
  4082. --- Hog Cavalier (Hoburg), Gold: 30, Resources: 8, Roles: [mounted, elite mounted, sacred mounted] (boreal cavalry)
  4083. --- OFFSET DEBUG:
  4084. - Weapon: 0, 0
  4085. - Armor: 0, 0
  4086. - Offhand: 0, 0
  4087. --- Generation tags:
  4088. --- Applied filters: Mounted unit,
  4089. #newmonster 3132
  4090. #name "Hog Cavalier"
  4091. #spr1 "nationgen_ea//104-cihulotmark/unit_3132_a.tga"
  4092. #spr2 "nationgen_ea//104-cihulotmark/unit_3132_b.tga"
  4093. #gcost 30
  4094. #ap 14
  4095. #mapmove 2
  4096. #mor 9
  4097. #mr 16
  4098. #hp 7
  4099. #str 5
  4100. #att 10
  4101. #def 14
  4102. #prec 13
  4103. #enc 4
  4104. #maxage 160
  4105. #size 2
  4106. #supplybonus -1
  4107. #darkvision 50
  4108. #forestsurvival
  4109. #illusion
  4110. #nametype 142
  4111. #mounted
  4112. #weapon 352 --- Gore
  4113. #ressize 1
  4114. #rcost 4
  4115. #descr "The cavalry of Cihulotmark is armored with armor. The Hog Cavaliers are mounted on hogs."
  4116. #armor 250 --- Reinforced Leather Armor / reinforced leather
  4117. #armor 119 --- Reinforced Leather Cap / featheredcap
  4118. #armor 2 --- Shield / shield1
  4119. #weapon 451 --- / clubsword
  4120. #end
  4121.  
  4122. --- Primal Knight (Hoburg), Gold: 28, Resources: 6, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  4123. --- OFFSET DEBUG:
  4124. - Weapon: 0, 0
  4125. - Armor: 0, 0
  4126. --- Generation tags: notfortier 1, notfortier 2, description "can shapeshift into a hawk", nopose ranged, nopose mounted, elite,
  4127. --- Applied filters: hawk, berserklowest, Infantry elite,
  4128. #newmonster 3133
  4129. #name "Primal Knight"
  4130. #spr1 "nationgen_ea//104-cihulotmark/unit_3133_a.tga"
  4131. #spr2 "nationgen_ea//104-cihulotmark/unit_3133_b.tga"
  4132. #gcost 28
  4133. #ap 10
  4134. #mapmove 2
  4135. #mor 12
  4136. #mr 16
  4137. #hp 7
  4138. #str 5
  4139. #att 12
  4140. #def 17
  4141. #prec 14
  4142. #enc 3
  4143. #maxage 160
  4144. #size 1
  4145. #supplybonus -1
  4146. #darkvision 50
  4147. #forestsurvival
  4148. #illusion
  4149. #nametype 142
  4150. #shapechange 3015
  4151. #berserk 1
  4152. #descr "The infantry in Cihulotmark carry weapons and are armored with all kinds of armor. can shapeshift into a hawk can shapeshift into a hawk"
  4153. #armor 99 --- Lorica Segmentata / gilt lorica segmentata
  4154. #armor 135 --- Bronze Cap / bronzecap_elite
  4155. #weapon 7 --- / staff
  4156. #end
  4157.  
  4158. --- Green Guard (Hoburg), Gold: 28, Resources: 3, Roles: [ranged, elite ranged, sacred ranged] (boreal ranged)
  4159. --- OFFSET DEBUG:
  4160. - Weapon: 0, 0
  4161. - Armor: 0, 0
  4162. --- Generation tags: sacred,
  4163. --- Applied filters: strong, Ranged sacred,
  4164. #newmonster 3134
  4165. #name "Green Guard"
  4166. #spr1 "nationgen_ea//104-cihulotmark/unit_3134_a.tga"
  4167. #spr2 "nationgen_ea//104-cihulotmark/unit_3134_b.tga"
  4168. #gcost 28
  4169. #ap 10
  4170. #mapmove 2
  4171. #mor 13
  4172. #mr 16
  4173. #hp 9
  4174. #str 8
  4175. #att 12
  4176. #def 14
  4177. #prec 14
  4178. #enc 2
  4179. #maxage 160
  4180. #size 1
  4181. #supplybonus -1
  4182. #darkvision 50
  4183. #forestsurvival
  4184. #illusion
  4185. #nametype 142
  4186. #holy
  4187. #weapon 451 --- / clubsword
  4188. #armor 10 --- Leather Hauberk / leather hauberk
  4189. #armor 127 --- Legionary Bronze Helmet / kettlehelm_bronze_elite
  4190. #weapon 361 --- / smallbow
  4191. #end
  4192.  
  4193. --- Scout (Hoburg), Gold: 35, Resources: 3, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  4194. --- OFFSET DEBUG:
  4195. - Weapon: 0, 0
  4196. - Armor: 0, 0
  4197. --- Generation tags:
  4198. --- Applied filters: Scout,
  4199. #newmonster 3135
  4200. #name "Scout"
  4201. #spr1 "nationgen_ea//104-cihulotmark/unit_3135_a.tga"
  4202. #spr2 "nationgen_ea//104-cihulotmark/unit_3135_b.tga"
  4203. #gcost 35
  4204. #ap 10
  4205. #mapmove 2
  4206. #mor 9
  4207. #mr 16
  4208. #hp 5
  4209. #str 5
  4210. #att 10
  4211. #def 14
  4212. #prec 13
  4213. #enc 3
  4214. #maxage 160
  4215. #size 1
  4216. #supplybonus -1
  4217. #darkvision 50
  4218. #forestsurvival
  4219. #illusion
  4220. #nametype 142
  4221. #stealthy 10
  4222. #noleader
  4223. #weapon 451 --- / clubsword
  4224. #armor 142 --- Bronze Scale Cuirass / occidental scale cuirass
  4225. #armor 120 --- Leather Cap / leatherhat
  4226. #end
  4227.  
  4228. --- Spearmeister (Hoburg), Gold: 65, Resources: 11, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  4229. --- OFFSET DEBUG:
  4230. - Weapon: 0, 0
  4231. - Armor: 0, 0
  4232. - Offhand: 0, 0
  4233. --- Generation tags:
  4234. --- Applied filters: Infantry unit,
  4235. #newmonster 3136
  4236. #name "Spearmeister"
  4237. #spr1 "nationgen_ea//104-cihulotmark/unit_3136_a.tga"
  4238. #spr2 "nationgen_ea//104-cihulotmark/unit_3136_b.tga"
  4239. #gcost 65
  4240. #ap 10
  4241. #mapmove 2
  4242. #mor 11
  4243. #mr 16
  4244. #hp 7
  4245. #str 5
  4246. #att 12
  4247. #def 16
  4248. #prec 15
  4249. #enc 3
  4250. #maxage 160
  4251. #size 1
  4252. #supplybonus -1
  4253. #darkvision 50
  4254. #forestsurvival
  4255. #illusion
  4256. #nametype 142
  4257. #goodleader
  4258. #poormagicleader
  4259. #poorundeadleader
  4260. #descr "The Spearmasters of Cihulotmark are able leaders whose orders are courageously carried out by their followers. The Spearmasters are also charged with leading any supernatural entity that the Rose Mages of Cihulotmark might summon, although they can only control a handful of these beings."
  4261. #armor 101 --- Bronze Hauberk / occidental plate hauberk
  4262. #armor 120 --- Leather Cap / leatherhat-elite
  4263. #armor 209 --- Hoplon / bronze_hoplon
  4264. #weapon 643 --- / spear_bronze
  4265. #end
  4266.  
  4267. --- Castellan (Hoburg), Gold: 80, Resources: 8, Roles: [mounted, elite mounted, sacred mounted] (boreal cavalry)
  4268. --- OFFSET DEBUG:
  4269. - Weapon: 0, 0
  4270. - Armor: 0, 0
  4271. - Offhand: 0, 0
  4272. --- Generation tags:
  4273. --- Applied filters: Mounted unit,
  4274. #newmonster 3137
  4275. #name "Castellan"
  4276. #spr1 "nationgen_ea//104-cihulotmark/unit_3137_a.tga"
  4277. #spr2 "nationgen_ea//104-cihulotmark/unit_3137_b.tga"
  4278. #gcost 80
  4279. #ap 14
  4280. #mapmove 2
  4281. #mor 11
  4282. #mr 16
  4283. #hp 9
  4284. #str 5
  4285. #att 12
  4286. #def 16
  4287. #prec 15
  4288. #enc 4
  4289. #maxage 160
  4290. #size 2
  4291. #supplybonus -1
  4292. #darkvision 50
  4293. #forestsurvival
  4294. #illusion
  4295. #nametype 142
  4296. #mounted
  4297. #weapon 352 --- Gore
  4298. #ressize 1
  4299. #rcost 4
  4300. #goodleader
  4301. #poormagicleader
  4302. #poorundeadleader
  4303. #descr "The Castellans of Cihulotmark are practiced leaders whose plans are cheerfully obeyed by their followers. The Castellans are also charged with overseeing any supernatural entity that the Rose Mages of Cihulotmark might bind into service, although they can only control a handful of these beings."
  4304. #armor 250 --- Reinforced Leather Armor / reinforced leather
  4305. #armor 119 --- Reinforced Leather Cap / feathercap
  4306. #armor 2 --- Shield / shield1
  4307. #weapon 451 --- / clubsword
  4308. #end
  4309.  
  4310. --- Green Lord (Hoburg), Gold: 80, Resources: 3, Roles: [ranged, elite ranged, sacred ranged] (boreal ranged)
  4311. --- OFFSET DEBUG:
  4312. - Weapon: 0, 0
  4313. - Armor: 0, 0
  4314. --- Generation tags: sacred,
  4315. --- Applied filters: strong, Ranged sacred,
  4316. #newmonster 3138
  4317. #name "Green Lord"
  4318. #spr1 "nationgen_ea//104-cihulotmark/unit_3138_a.tga"
  4319. #spr2 "nationgen_ea//104-cihulotmark/unit_3138_b.tga"
  4320. #gcost 80
  4321. #ap 10
  4322. #mapmove 2
  4323. #mor 15
  4324. #mr 16
  4325. #hp 11
  4326. #str 8
  4327. #att 14
  4328. #def 16
  4329. #prec 16
  4330. #enc 2
  4331. #maxage 160
  4332. #size 1
  4333. #supplybonus -1
  4334. #darkvision 50
  4335. #forestsurvival
  4336. #illusion
  4337. #nametype 142
  4338. #holy
  4339. #magicskill 8 1
  4340. #okleader
  4341. #inspirational 1
  4342. #command 20
  4343. #poormagicleader
  4344. #poorundeadleader
  4345. #descr "The Green Lords of Cihulotmark are adequate leaders whose rousing plans are freely enacted by their companions. The Green Lords are also charged with overseeing any supernatural entity that the Rose Mages of Cihulotmark might bind into service, although they can only control a handful of these beings. The Green Lords hold a very minor place in Cihulotmark's heirarchy, with barely more numina than a Green Guard."
  4346. #weapon 451 --- / clubsword
  4347. #armor 10 --- Leather Hauberk / leather hauberk
  4348. #armor 127 --- Legionary Bronze Helmet / kettlehelm_bronze_elite
  4349. #weapon 361 --- / smallbow
  4350. #end
  4351.  
  4352. --- Ancient Vintner (Hoburg), Gold: 45, Resources: 1, Roles: [mage, priest] (null)
  4353. --- OFFSET DEBUG:
  4354. - Weapon: 0, 0
  4355. - Armor: 0, 0
  4356. - Offhand: 0, 9
  4357. --- Generation tags: priest 1,
  4358. --- Applied filters: PRIESTPICKS, inquisitor,
  4359. #newmonster 3139
  4360. #name "Ancient Vintner"
  4361. #spr1 "nationgen_ea//104-cihulotmark/unit_3139_a.tga"
  4362. #spr2 "nationgen_ea//104-cihulotmark/unit_3139_b.tga"
  4363. #gcost 45
  4364. #ap 10
  4365. #mapmove 2
  4366. #mor 9
  4367. #mr 19
  4368. #hp 5
  4369. #str 5
  4370. #att 10
  4371. #def 14
  4372. #prec 13
  4373. #enc 3
  4374. #maxage 160
  4375. #size 1
  4376. #supplybonus -1
  4377. #darkvision 50
  4378. #forestsurvival
  4379. #illusion
  4380. #nametype 142
  4381. #magicskill 8 1
  4382. #inquisitor
  4383. #holy
  4384. #descr "The Ancient Vintners of Cihulotmark are unremarkable leaders whose instructions are obediently executed by their juniors. The Ancient Vintners hold a very minor place in Cihulotmark's heirarchy, with barely more prestige than a Green Guard."
  4385. #poorleader
  4386. #armor 158 --- Robes / toga
  4387. #weapon 153 --- / stick
  4388. #end
  4389.  
  4390. --- Mage of the Red Host (Hoburg), Gold: 215, Resources: 1, Roles: [mage, priest] (null)
  4391. --- OFFSET DEBUG:
  4392. - Weapon: 0, 0
  4393. - Armor: 0, 0
  4394. - Offhand: 0, 9
  4395. --- Generation tags: extramage,
  4396. --- Applied filters: MAGICPICKS (200), invulnerable10, awe,
  4397. #newmonster 3140
  4398. #name "Mage of the Red Host"
  4399. #spr1 "nationgen_ea//104-cihulotmark/unit_3140_a.tga"
  4400. #spr2 "nationgen_ea//104-cihulotmark/unit_3140_b.tga"
  4401. #gcost 215
  4402. #ap 10
  4403. #mapmove 2
  4404. #mor 9
  4405. #mr 18
  4406. #hp 5
  4407. #str 5
  4408. #att 9
  4409. #def 13
  4410. #prec 13
  4411. #enc 3
  4412. #maxage 160
  4413. #size 1
  4414. #supplybonus -1
  4415. #darkvision 50
  4416. #forestsurvival
  4417. #illusion
  4418. #nametype 142
  4419. #magicskill 0 2
  4420. #magicskill 1 2
  4421. #custommagic 17792 100
  4422. #custommagic 17792 10
  4423. #invulnerable 10
  4424. #awe 1
  4425. #weapon 7 --- / stickstaff
  4426. #end
  4427.  
  4428. --- Rose Follower (Human), Gold: 100, Resources: 3, Roles: [mage, priest] (null)
  4429. --- OFFSET DEBUG:
  4430. - Weapon: 0, 0
  4431. - Armor: 0, 0
  4432. - Offhand: 0, 0
  4433. --- Generation tags: schoolmage 1, identifier schoolmage,
  4434. --- Applied filters: MAGICPICKS (90),
  4435. #newmonster 3141
  4436. #name "Rose Follower"
  4437. #spr1 "nationgen_ea//104-cihulotmark/unit_3141_a.tga"
  4438. #spr2 "nationgen_ea//104-cihulotmark/unit_3141_b.tga"
  4439. #gcost 100
  4440. #ap 12
  4441. #mapmove 2
  4442. #mor 10
  4443. #mr 14
  4444. #hp 10
  4445. #str 10
  4446. #att 9
  4447. #def 9
  4448. #prec 10
  4449. #enc 3
  4450. #maxage 50
  4451. #nametype 102
  4452. #magicskill 2 2
  4453. #poorleader
  4454. #armor 5 --- Leather Cuirass / soothsayerarmor2b
  4455. #weapon 13 --- / hammer
  4456. #end
  4457.  
  4458. --- Rose Ascendant (Hoburg), Gold: 125, Resources: 1, Roles: [mage, priest] (null)
  4459. --- OFFSET DEBUG:
  4460. - Weapon: 5, 12
  4461. - Armor: 0, 0
  4462. - Offhand: 0, 9
  4463. --- Generation tags: schoolmage 2, identifier schoolmage,
  4464. --- Applied filters: MAGICPICKS (110), jaguar,
  4465. #newmonster 3142
  4466. #name "Rose Ascendant"
  4467. #spr1 "nationgen_ea//104-cihulotmark/unit_3142_a.tga"
  4468. #spr2 "nationgen_ea//104-cihulotmark/unit_3142_b.tga"
  4469. #gcost 125
  4470. #ap 10
  4471. #mapmove 2
  4472. #mor 9
  4473. #mr 17
  4474. #hp 5
  4475. #str 5
  4476. #att 9
  4477. #def 13
  4478. #prec 13
  4479. #enc 3
  4480. #maxage 160
  4481. #size 1
  4482. #supplybonus -1
  4483. #darkvision 50
  4484. #forestsurvival
  4485. #illusion
  4486. #nametype 142
  4487. #magicskill 2 2
  4488. #magicskill 6 1
  4489. #shapechange 3013
  4490. #poorleader
  4491. #weapon 446 --- / sceptre
  4492. #end
  4493.  
  4494. --- Rose Consort (Hoburg), Gold: 320, Resources: 1, Roles: [mage, priest] (null)
  4495. --- OFFSET DEBUG:
  4496. - Weapon: 5, 12
  4497. - Armor: 0, 0
  4498. - Offhand: 0, 9
  4499. --- Generation tags: schoolmage 3, identifier schoolmage, varyslot weapon,
  4500. --- Applied filters: MAGICPICKS (260), jaguar, slimer,
  4501. #newmonster 3143
  4502. #name "Rose Consort"
  4503. #spr1 "nationgen_ea//104-cihulotmark/unit_3143_a.tga"
  4504. #spr2 "nationgen_ea//104-cihulotmark/unit_3143_b.tga"
  4505. #gcost 320
  4506. #ap 10
  4507. #mapmove 1
  4508. #mor 9
  4509. #mr 19
  4510. #hp 5
  4511. #str 5
  4512. #att 9
  4513. #def 13
  4514. #prec 13
  4515. #enc 3
  4516. #maxage 160
  4517. #size 1
  4518. #supplybonus -1
  4519. #darkvision 50
  4520. #forestsurvival
  4521. #illusion
  4522. #nametype 142
  4523. #magicskill 2 3
  4524. #magicskill 6 2
  4525. #custommagic 13824 100
  4526. #custommagic 13824 10
  4527. #shapechange 3014
  4528. #slimer 1
  4529. #slowrec
  4530. #holy
  4531. #weapon 446 --- / sceptre
  4532. #end
  4533.  
  4534. --- Hero (Hoburg), Gold: 0, Resources: 5, Roles: [ranged, elite ranged, sacred ranged] (boreal ranged)
  4535. --- OFFSET DEBUG:
  4536. - Weapon: 0, 0
  4537. - Armor: 0, 0
  4538. --- Generation tags: description "can shapeshift into a werewolf", nopose chariot, nopose mounted, elite,
  4539. --- Applied filters: Hero, werewolf, stealthlow, resistances, bodyguardlow, patrol, Ranged elite,
  4540. #newmonster 3144
  4541. #name "Hero"
  4542. #spr1 "nationgen_ea//104-cihulotmark/unit_3144_a.tga"
  4543. #spr2 "nationgen_ea//104-cihulotmark/unit_3144_b.tga"
  4544. #gcost 0
  4545. #ap 10
  4546. #mapmove 2
  4547. #mor 20
  4548. #mr 19
  4549. #hp 6
  4550. #str 5
  4551. #att 13
  4552. #def 17
  4553. #prec 14
  4554. #enc 1
  4555. #maxage 320
  4556. #size 1
  4557. #supplybonus -1
  4558. #darkvision 50
  4559. #forestsurvival
  4560. #illusion
  4561. #nametype 142
  4562. #secondshape 3016
  4563. #stealthy 0
  4564. #fireres 3
  4565. #coldres 3
  4566. #poisonres 3
  4567. #shockres 3
  4568. #bodyguard 1
  4569. #patrolbonus 3
  4570. #unique
  4571. #weapon 451 --- / clubsword
  4572. #armor 10 --- Leather Hauberk / leather hauberk
  4573. #armor 119 --- Reinforced Leather Cap / feathercap
  4574. #weapon 167 --- / poison sling
  4575. #end
  4576.  
  4577.  
  4578. --- Unit definitions for Nordorf
  4579.  
  4580. --- Shapechange form for Hero
  4581. #newmonster 3017
  4582. #copystats 1686
  4583. #copyspr 1686
  4584. #magicboost 53 -1
  4585. #magicboost 2 2
  4586. #maxage 500
  4587. #nametype 104
  4588. #def 9
  4589. #descr "No description"
  4590. #shapechange 3162
  4591. #end
  4592.  
  4593. --- Clockwork Militia (Hoburg), Gold: 22, Resources: 48, Roles: [infantry] (clockwork armor (normal))
  4594. --- OFFSET DEBUG:
  4595. - Weapon: 1, -5
  4596. - Armor: 0, 0
  4597. --- Generation tags:
  4598. --- Applied filters: militia, Infantry unit, Cowardly,
  4599. #newmonster 3145
  4600. #name "Clockwork Militia"
  4601. #spr1 "nationgen_ea//105-nordorf/unit_3145_a.tga"
  4602. #spr2 "nationgen_ea//105-nordorf/unit_3145_b.tga"
  4603. #gcost 22
  4604. #ap 10
  4605. #mapmove 3
  4606. #mor 9
  4607. #mr 14
  4608. #hp 12
  4609. #str 11
  4610. #att 8
  4611. #def 6
  4612. #prec 7
  4613. #enc 2
  4614. #maxage 80
  4615. #size 2
  4616. #supplybonus -1
  4617. #nametype 104
  4618. #itemslots 12294
  4619. #rcost 15
  4620. #ressize 2
  4621. #reinvigoration -1
  4622. #fireres 5
  4623. #coldres 5
  4624. #shockres 5
  4625. #poisonres 15
  4626. #slashres
  4627. #woundfend 50
  4628. #mounted
  4629. #pooramphibian
  4630. #descr "The infantry in Nordorf carry weapons and are armored with heavy armor. Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound the armor has a sealed helmet that allows its wearer to survive underwater Cowardly Cowardly"
  4631. #armor 19 --- Full Plate Mail / medium clockwork armor
  4632. #armor 21 --- Full Helmet / clockwork fullhelm
  4633. #weapon 16 --- / flail
  4634. #end
  4635.  
  4636. --- Clockwork Axeman (Hoburg), Gold: 22, Resources: 22, Roles: [infantry] (clockwork cuirass (normal))
  4637. --- OFFSET DEBUG:
  4638. - Weapon: 0, -5
  4639. - Armor: 0, 0
  4640. --- Generation tags:
  4641. --- Applied filters: Infantry unit, Cowardly,
  4642. #newmonster 3146
  4643. #name "Clockwork Axeman"
  4644. #spr1 "nationgen_ea//105-nordorf/unit_3146_a.tga"
  4645. #spr2 "nationgen_ea//105-nordorf/unit_3146_b.tga"
  4646. #gcost 22
  4647. #ap 16
  4648. #mapmove 2
  4649. #mor 9
  4650. #mr 14
  4651. #hp 7
  4652. #str 8
  4653. #att 10
  4654. #def 11
  4655. #prec 11
  4656. #enc 2
  4657. #maxage 80
  4658. #size 1
  4659. #supplybonus -1
  4660. #nametype 104
  4661. #rcost 10
  4662. #ressize 1
  4663. #reinvigoration -2
  4664. #mounted
  4665. #woundfend 25
  4666. #itemslots 12422
  4667. #descr "The infantry in Nordorf carry weapons and are armored with heavy armor. Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound Cowardly Cowardly"
  4668. #armor 14 --- Plate Hauberk / light clockwork armor
  4669. #armor 127 --- Legionary Bronze Helmet / kettlehelm_bronze
  4670. #weapon 18 --- / greataxe
  4671. #end
  4672.  
  4673. --- Clockwork Infantry (Hoburg), Gold: 22, Resources: 24, Roles: [infantry] (clockwork cuirass (normal))
  4674. --- OFFSET DEBUG:
  4675. - Weapon: 1, 6
  4676. - Armor: 0, 0
  4677. - Offhand: -2, -7
  4678. --- Generation tags:
  4679. --- Applied filters: Infantry unit, Cowardly,
  4680. #newmonster 3147
  4681. #name "Clockwork Infantry"
  4682. #spr1 "nationgen_ea//105-nordorf/unit_3147_a.tga"
  4683. #spr2 "nationgen_ea//105-nordorf/unit_3147_b.tga"
  4684. #gcost 22
  4685. #ap 16
  4686. #mapmove 2
  4687. #mor 9
  4688. #mr 14
  4689. #hp 7
  4690. #str 8
  4691. #att 10
  4692. #def 11
  4693. #prec 11
  4694. #enc 2
  4695. #maxage 80
  4696. #size 1
  4697. #supplybonus -1
  4698. #nametype 104
  4699. #rcost 10
  4700. #ressize 1
  4701. #reinvigoration -2
  4702. #mounted
  4703. #woundfend 25
  4704. #itemslots 12422
  4705. #descr "The infantry in Nordorf carry weapons and are armored with heavy armor. Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound Cowardly Cowardly"
  4706. #armor 14 --- Plate Hauberk / light clockwork armor
  4707. #armor 127 --- Legionary Bronze Helmet / kettlehelm_bronze
  4708. #armor 2 --- Shield / shield1
  4709. #weapon 10 --- / falchion
  4710. #end
  4711.  
  4712. --- Hammer Infantry (Hoburg), Gold: 7, Resources: 12, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  4713. --- OFFSET DEBUG:
  4714. - Weapon: 3, 12
  4715. - Armor: 0, 0
  4716. - Offhand: 0, 0
  4717. --- Generation tags:
  4718. --- Applied filters: Infantry unit, Cowardly,
  4719. #newmonster 3148
  4720. #name "Hammer Infantry"
  4721. #spr1 "nationgen_ea//105-nordorf/unit_3148_a.tga"
  4722. #spr2 "nationgen_ea//105-nordorf/unit_3148_b.tga"
  4723. #gcost 7
  4724. #ap 8
  4725. #mapmove 1
  4726. #mor 8
  4727. #mr 14
  4728. #hp 5
  4729. #str 6
  4730. #att 10
  4731. #def 13
  4732. #prec 11
  4733. #enc 4
  4734. #maxage 80
  4735. #size 1
  4736. #supplybonus -1
  4737. #nametype 104
  4738. #descr "The infantry in Nordorf carry weapons and are armored with heavy armor. Cowardly Cowardly"
  4739. #armor 101 --- Bronze Hauberk / bronze plate hauberk
  4740. #armor 127 --- Legionary Bronze Helmet / highhelm_bronze
  4741. #armor 2 --- Shield / shield1
  4742. #weapon 13 --- / hammer
  4743. #end
  4744.  
  4745. --- Infantry (Hoburg), Gold: 7, Resources: 10, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  4746. --- OFFSET DEBUG:
  4747. - Weapon: 0, 0
  4748. - Armor: 0, 0
  4749. --- Generation tags:
  4750. --- Applied filters: Infantry unit, Cowardly,
  4751. #newmonster 3149
  4752. #name "Infantry"
  4753. #spr1 "nationgen_ea//105-nordorf/unit_3149_a.tga"
  4754. #spr2 "nationgen_ea//105-nordorf/unit_3149_b.tga"
  4755. #gcost 7
  4756. #ap 8
  4757. #mapmove 1
  4758. #mor 8
  4759. #mr 14
  4760. #hp 5
  4761. #str 6
  4762. #att 10
  4763. #def 13
  4764. #prec 11
  4765. #enc 4
  4766. #maxage 80
  4767. #size 1
  4768. #supplybonus -1
  4769. #nametype 104
  4770. #descr "The infantry in Nordorf carry weapons and are armored with heavy armor. Cowardly Cowardly"
  4771. #armor 101 --- Bronze Hauberk / bronze plate hauberk
  4772. #armor 127 --- Legionary Bronze Helmet / highhelm_bronze
  4773. #weapon 153 --- / stick
  4774. #end
  4775.  
  4776. --- Hog Cavalier (Hoburg), Gold: 24, Resources: 18, Roles: [mounted, elite mounted, sacred mounted] (boreal cavalry)
  4777. --- OFFSET DEBUG:
  4778. - Weapon: 3, 12
  4779. - Armor: 0, 0
  4780. - Offhand: 0, 0
  4781. --- Generation tags:
  4782. --- Applied filters: Mounted unit, Cowardly,
  4783. #newmonster 3150
  4784. #name "Hog Cavalier"
  4785. #spr1 "nationgen_ea//105-nordorf/unit_3150_a.tga"
  4786. #spr2 "nationgen_ea//105-nordorf/unit_3150_b.tga"
  4787. #gcost 24
  4788. #ap 14
  4789. #mapmove 2
  4790. #mor 8
  4791. #mr 14
  4792. #hp 7
  4793. #str 6
  4794. #att 10
  4795. #def 13
  4796. #prec 11
  4797. #enc 4
  4798. #maxage 80
  4799. #size 2
  4800. #supplybonus -1
  4801. #nametype 104
  4802. #mounted
  4803. #weapon 352 --- Gore
  4804. #ressize 1
  4805. #rcost 4
  4806. #descr "The cavalry of Nordorf is armored with armor. The Hog Cavaliers are mounted on hogs. Cowardly Cowardly"
  4807. #armor 14 --- Plate Hauberk / plate hauberk
  4808. #armor 127 --- Legionary Bronze Helmet / highhelm_bronze
  4809. #armor 2 --- Shield / shield1
  4810. #weapon 10 --- / falchion
  4811. #end
  4812.  
  4813. --- Flame Thane (Hoburg), Gold: 85, Resources: 22, Roles: [elite infantry, sacred infantry] (clockwork cuirass (elite))
  4814. --- OFFSET DEBUG:
  4815. - Weapon: 0, -5
  4816. - Armor: 0, 0
  4817. - Offhand: -2, -7
  4818. --- Generation tags: primarycommand "#illusion", path air, nopose chariot, nopose ranged, path fire, sacred,
  4819. --- Applied filters: glamour, heat, Infantry sacred, Cowardly,
  4820. #newmonster 3151
  4821. #name "Flame Thane"
  4822. #spr1 "nationgen_ea//105-nordorf/unit_3151_a.tga"
  4823. #spr2 "nationgen_ea//105-nordorf/unit_3151_b.tga"
  4824. #gcost 85
  4825. #ap 16
  4826. #mapmove 2
  4827. #mor 17
  4828. #mr 18
  4829. #hp 9
  4830. #str 8
  4831. #att 13
  4832. #def 14
  4833. #prec 12
  4834. #enc 0
  4835. #maxage 80
  4836. #size 1
  4837. #supplybonus -1
  4838. #nametype 104
  4839. #rcost 10
  4840. #ressize 1
  4841. #reinvigoration -2
  4842. #mounted
  4843. #woundfend 25
  4844. #itemslots 12422
  4845. #illusion
  4846. #stealthy 0
  4847. #heat 3
  4848. #fireres 5
  4849. #holy
  4850. #armor 14 --- Plate Hauberk / light clockwork armor
  4851. #armor 120 --- Leather Cap / fancyhat1
  4852. #armor 208 --- Iron Shield / shield3
  4853. #weapon 1 --- / spear
  4854. #end
  4855.  
  4856. --- Scout (Hoburg), Gold: 27, Resources: 6, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  4857. --- OFFSET DEBUG:
  4858. - Weapon: 3, 12
  4859. - Armor: 0, 0
  4860. --- Generation tags:
  4861. --- Applied filters: Scout, Cowardly,
  4862. #newmonster 3152
  4863. #name "Scout"
  4864. #spr1 "nationgen_ea//105-nordorf/unit_3152_a.tga"
  4865. #spr2 "nationgen_ea//105-nordorf/unit_3152_b.tga"
  4866. #gcost 27
  4867. #ap 8
  4868. #mapmove 1
  4869. #mor 8
  4870. #mr 14
  4871. #hp 5
  4872. #str 6
  4873. #att 10
  4874. #def 13
  4875. #prec 11
  4876. #enc 4
  4877. #maxage 80
  4878. #size 1
  4879. #supplybonus -1
  4880. #nametype 104
  4881. #stealthy 10
  4882. #noleader
  4883. #weapon 10 --- / falchion
  4884. #armor 7 --- Scale Mail Cuirass / scale cuirass
  4885. #armor 135 --- Bronze Cap / bronzecap_cone
  4886. #weapon 361 --- / bonus shortbow
  4887. #end
  4888.  
  4889. --- Clockwork Lieutenant (Hoburg), Gold: 90, Resources: 24, Roles: [infantry] (clockwork cuirass (normal))
  4890. --- OFFSET DEBUG:
  4891. - Weapon: 1, 6
  4892. - Armor: 0, 0
  4893. - Offhand: -2, -7
  4894. --- Generation tags:
  4895. --- Applied filters: Infantry unit, Cowardly,
  4896. #newmonster 3153
  4897. #name "Clockwork Lieutenant"
  4898. #spr1 "nationgen_ea//105-nordorf/unit_3153_a.tga"
  4899. #spr2 "nationgen_ea//105-nordorf/unit_3153_b.tga"
  4900. #gcost 90
  4901. #ap 16
  4902. #mapmove 2
  4903. #mor 11
  4904. #mr 14
  4905. #hp 9
  4906. #str 8
  4907. #att 12
  4908. #def 13
  4909. #prec 13
  4910. #enc 2
  4911. #maxage 80
  4912. #size 1
  4913. #supplybonus -1
  4914. #nametype 104
  4915. #rcost 10
  4916. #ressize 1
  4917. #reinvigoration -2
  4918. #mounted
  4919. #woundfend 25
  4920. #itemslots 12422
  4921. #goodleader
  4922. #inspirational 2
  4923. #poormagicleader
  4924. #poorundeadleader
  4925. #descr "The Clockwork Lieutenants of Nordorf are capable leaders whose impassioned orders are confidently executed by their forces. The Clockwork Lieutenants are also charged with commanding any supernatural entity that the Mages of the Gravitational Heights of Nordorf might raise, although they can only control a handful of these beings. Cowardly"
  4926. #armor 14 --- Plate Hauberk / light clockwork armor
  4927. #armor 127 --- Legionary Bronze Helmet / kettlehelm_bronze_elite
  4928. #armor 2 --- Shield / shield1
  4929. #weapon 10 --- / falchion
  4930. #end
  4931.  
  4932. --- Flame Lord (Hoburg), Gold: 165, Resources: 22, Roles: [elite infantry, sacred infantry] (clockwork cuirass (elite))
  4933. --- OFFSET DEBUG:
  4934. - Weapon: 0, -5
  4935. - Armor: 0, 0
  4936. - Offhand: -2, -7
  4937. --- Generation tags: primarycommand "#illusion", path air, nopose chariot, nopose ranged, path fire, sacred,
  4938. --- Applied filters: glamour, heat, Infantry sacred, Cowardly,
  4939. #newmonster 3154
  4940. #name "Flame Lord"
  4941. #spr1 "nationgen_ea//105-nordorf/unit_3154_a.tga"
  4942. #spr2 "nationgen_ea//105-nordorf/unit_3154_b.tga"
  4943. #gcost 165
  4944. #ap 16
  4945. #mapmove 2
  4946. #mor 19
  4947. #mr 18
  4948. #hp 11
  4949. #str 8
  4950. #att 15
  4951. #def 16
  4952. #prec 14
  4953. #enc 0
  4954. #maxage 80
  4955. #size 1
  4956. #supplybonus -1
  4957. #nametype 104
  4958. #rcost 10
  4959. #ressize 1
  4960. #reinvigoration -2
  4961. #mounted
  4962. #woundfend 25
  4963. #itemslots 12422
  4964. #illusion
  4965. #stealthy 0
  4966. #heat 3
  4967. #fireres 5
  4968. #holy
  4969. #magicskill 8 1
  4970. #goodleader
  4971. #poormagicleader
  4972. #poorundeadleader
  4973. #descr "The Flame Lords of Nordorf are skilled leaders whose orders are boldly obeyed by their followers. The Flame Lords are also charged with deploying any supernatural entity that the Mages of the Gravitational Heights of Nordorf might raise, although they can only control a handful of these beings. The Flame Lords hold a very minor place in Nordorf's heirarchy, with barely more respect than a Flame Thane. Cowardly"
  4974. #armor 14 --- Plate Hauberk / light clockwork armor
  4975. #armor 120 --- Leather Cap / fancyhat1
  4976. #armor 208 --- Iron Shield / shield3
  4977. #weapon 1 --- / spear
  4978. #end
  4979.  
  4980. --- Fledgling Deacon (Hoburg), Gold: 35, Resources: 1, Roles: [mage, priest] (null)
  4981. --- OFFSET DEBUG:
  4982. - Weapon: 0, 0
  4983. - Armor: 0, 0
  4984. - Offhand: 0, 9
  4985. --- Generation tags: priest 1,
  4986. --- Applied filters: PRIESTPICKS, Cowardly,
  4987. #newmonster 3155
  4988. #name "Fledgling Deacon"
  4989. #spr1 "nationgen_ea//105-nordorf/unit_3155_a.tga"
  4990. #spr2 "nationgen_ea//105-nordorf/unit_3155_b.tga"
  4991. #gcost 35
  4992. #ap 8
  4993. #mapmove 1
  4994. #mor 8
  4995. #mr 17
  4996. #hp 5
  4997. #str 6
  4998. #att 10
  4999. #def 13
  5000. #prec 11
  5001. #enc 4
  5002. #maxage 80
  5003. #size 1
  5004. #supplybonus -1
  5005. #nametype 104
  5006. #magicskill 8 1
  5007. #holy
  5008. #descr "The Fledgling Deacons of Nordorf are adequate leaders whose mandates are carefully enacted by their disciples. The Fledgling Deacons hold a very minor place in Nordorf's heirarchy, with barely more authority than a Flame Thane. Cowardly"
  5009. #poorleader
  5010. #armor 158 --- Robes / evilrobe2b
  5011. #weapon 153 --- / stick
  5012. #end
  5013.  
  5014. --- Deacon (Hoburg), Gold: 60, Resources: 1, Roles: [mage, priest] (null)
  5015. --- OFFSET DEBUG:
  5016. - Weapon: 0, 0
  5017. - Armor: 0, 0
  5018. - Offhand: 0, 9
  5019. --- Generation tags: priest 2,
  5020. --- Applied filters: PRIESTPICKS, Cowardly,
  5021. #newmonster 3156
  5022. #name "Deacon"
  5023. #spr1 "nationgen_ea//105-nordorf/unit_3156_a.tga"
  5024. #spr2 "nationgen_ea//105-nordorf/unit_3156_b.tga"
  5025. #gcost 60
  5026. #ap 8
  5027. #mapmove 1
  5028. #mor 8
  5029. #mr 18
  5030. #hp 5
  5031. #str 6
  5032. #att 10
  5033. #def 13
  5034. #prec 11
  5035. #enc 4
  5036. #maxage 80
  5037. #size 1
  5038. #supplybonus -1
  5039. #nametype 104
  5040. #magicskill 8 2
  5041. #holy
  5042. #descr "The Deacons of Nordorf are undistinguished leaders whose decrees are carefully carried out by their companions. The Deacons make up the rank and file of Nordorf's priests, playing a crucial role in all almost matters of faith. Cowardly"
  5043. #poorleader
  5044. #armor 158 --- Robes / evilrobe2b
  5045. #weapon 153 --- / stick
  5046. #end
  5047.  
  5048. --- Senior Deacon (Hoburg), Gold: 110, Resources: 1, Roles: [mage, priest] (null)
  5049. --- OFFSET DEBUG:
  5050. - Weapon: 3, 12
  5051. - Armor: 0, 0
  5052. - Offhand: 0, 9
  5053. --- Generation tags: priest 3,
  5054. --- Applied filters: PRIESTPICKS, Cowardly,
  5055. #newmonster 3157
  5056. #name "Senior Deacon"
  5057. #spr1 "nationgen_ea//105-nordorf/unit_3157_a.tga"
  5058. #spr2 "nationgen_ea//105-nordorf/unit_3157_b.tga"
  5059. #gcost 110
  5060. #ap 8
  5061. #mapmove 1
  5062. #mor 8
  5063. #mr 19
  5064. #hp 5
  5065. #str 6
  5066. #att 10
  5067. #def 13
  5068. #prec 11
  5069. #enc 4
  5070. #maxage 80
  5071. #size 1
  5072. #supplybonus -1
  5073. #nametype 104
  5074. #magicskill 8 3
  5075. #holy
  5076. #descr "The Senior Deacons of Nordorf are unexceptional leaders whose instructions are heedfully executed by their flock. At the head of Nordorf's religious heirarchy, the Senior Deacons are the most prestigious of their faith. Cowardly"
  5077. #poorleader
  5078. #weapon 92 --- Fist given to units that could otherwise only kick.
  5079. #armor 158 --- Robes / evilrobe1b
  5080. #armor 120 --- Leather Cap / fancyhat1
  5081. #end
  5082.  
  5083. --- Novice of the Gravitational Heights (Hoburg), Gold: 35, Resources: 1, Roles: [mage, priest] (null)
  5084. --- OFFSET DEBUG:
  5085. - Weapon: 0, 0
  5086. - Armor: 0, 0
  5087. - Offhand: 0, 9
  5088. --- Generation tags: schoolmage 1, identifier schoolmage,
  5089. --- Applied filters: MAGICPICKS (30), Cowardly,
  5090. #newmonster 3158
  5091. #name "Novice of the Gravitational Heights"
  5092. #spr1 "nationgen_ea//105-nordorf/unit_3158_a.tga"
  5093. #spr2 "nationgen_ea//105-nordorf/unit_3158_b.tga"
  5094. #gcost 35
  5095. #ap 8
  5096. #mapmove 1
  5097. #mor 8
  5098. #mr 15
  5099. #hp 5
  5100. #str 6
  5101. #att 9
  5102. #def 12
  5103. #prec 11
  5104. #enc 4
  5105. #maxage 80
  5106. #size 1
  5107. #supplybonus -1
  5108. #nametype 104
  5109. #magicskill 1 1
  5110. #poorleader
  5111. #armor 158 --- Robes / simplerobe
  5112. #weapon 153 --- / stick
  5113. #end
  5114.  
  5115. --- Consort of the Gravitational Heights (Hoburg), Gold: 145, Resources: 1, Roles: [mage, priest] (null)
  5116. --- OFFSET DEBUG:
  5117. - Weapon: 0, 0
  5118. - Armor: 0, 0
  5119. - Offhand: 0, 9
  5120. --- Generation tags: schoolmage 2, identifier schoolmage,
  5121. --- Applied filters: MAGICPICKS (140), Cowardly,
  5122. #newmonster 3159
  5123. #name "Consort of the Gravitational Heights"
  5124. #spr1 "nationgen_ea//105-nordorf/unit_3159_a.tga"
  5125. #spr2 "nationgen_ea//105-nordorf/unit_3159_b.tga"
  5126. #gcost 145
  5127. #ap 8
  5128. #mapmove 1
  5129. #mor 8
  5130. #mr 16
  5131. #hp 5
  5132. #str 6
  5133. #att 9
  5134. #def 12
  5135. #prec 11
  5136. #enc 4
  5137. #maxage 80
  5138. #size 1
  5139. #supplybonus -1
  5140. #nametype 104
  5141. #magicskill 1 2
  5142. #custommagic 18176 100
  5143. #custommagic 18176 10
  5144. #poorleader
  5145. #armor 158 --- Robes / simplerobe
  5146. #weapon 7 --- / stickstaff
  5147. #end
  5148.  
  5149. --- Exarch of the Gravitational Heights (Hoburg), Gold: 240, Resources: 1, Roles: [mage, priest] (null)
  5150. --- OFFSET DEBUG:
  5151. - Weapon: 0, 0
  5152. - Armor: 0, 0
  5153. - Offhand: 0, 9
  5154. --- Generation tags: schoolmage 3, identifier schoolmage, varyslot weapon,
  5155. --- Applied filters: MAGICPICKS (220), illearth, Cowardly,
  5156. #newmonster 3160
  5157. #name "Exarch of the Gravitational Heights"
  5158. #spr1 "nationgen_ea//105-nordorf/unit_3160_a.tga"
  5159. #spr2 "nationgen_ea//105-nordorf/unit_3160_b.tga"
  5160. #gcost 240
  5161. #ap 8
  5162. #mapmove 1
  5163. #mor 8
  5164. #mr 19
  5165. #hp 5
  5166. #str 6
  5167. #att 9
  5168. #def 12
  5169. #prec 11
  5170. #enc 4
  5171. #maxage 80
  5172. #size 1
  5173. #supplybonus -1
  5174. #nametype 104
  5175. #magicskill 1 2
  5176. #magicskill 7 2
  5177. #magicskill 3 1
  5178. #custommagic 18176 100
  5179. #custommagic 18176 10
  5180. #batstartsum1 2283
  5181. #poorleader
  5182. #slowrec
  5183. #older -5
  5184. #armor 158 --- Robes / simplerobe2
  5185. #weapon 7 --- / stickstaff
  5186. #end
  5187.  
  5188. --- Hero (Hoburg), Gold: 0, Resources: 49, Roles: [elite infantry, sacred infantry] (clockwork armor (elite))
  5189. --- OFFSET DEBUG:
  5190. - Weapon: 1, -5
  5191. - Armor: 0, 0
  5192. - Offhand: 0, -5
  5193. --- Generation tags: primarycommand "#illusion", path air, nopose chariot, nopose ranged, path nature, sacred,
  5194. --- Applied filters: Hero, glamour, resistances_high, poisoncloud, Infantry sacred, MAGICPICKS (140), Cowardly,
  5195. #newmonster 3161
  5196. #name "Hero"
  5197. #spr1 "nationgen_ea//105-nordorf/unit_3161_a.tga"
  5198. #spr2 "nationgen_ea//105-nordorf/unit_3161_b.tga"
  5199. #gcost 0
  5200. #ap 10
  5201. #mapmove 3
  5202. #mor 28
  5203. #mr 19
  5204. #hp 15
  5205. #str 11
  5206. #att 19
  5207. #def 16
  5208. #prec 9
  5209. #enc 0
  5210. #maxage 80
  5211. #size 2
  5212. #supplybonus -1
  5213. #nametype 104
  5214. #itemslots 12294
  5215. #pooramphibian
  5216. #poisonres 25
  5217. #rcost 15
  5218. #ressize 2
  5219. #reinvigoration -1
  5220. #fireres 10
  5221. #coldres 10
  5222. #shockres 10
  5223. #slashres
  5224. #woundfend 50
  5225. #mounted
  5226. #illusion
  5227. #stealthy 0
  5228. #poisoncloud 3
  5229. #holy
  5230. #magicskill 1 2
  5231. #custommagic 25344 100
  5232. #custommagic 25344 10
  5233. #unique
  5234. #armor 21 --- Full Helmet / clockwork fullhelm
  5235. #armor 19 --- Full Plate Mail / medium clockwork armor
  5236. #armor 3 --- Kite Shield / kite5
  5237. #weapon 712 --- / nation_105_customitem_1
  5238. #end
  5239.  
  5240. --- Hero (Hoburg), Gold: 0, Resources: 1, Roles: [mage, priest] (null)
  5241. --- OFFSET DEBUG:
  5242. - Weapon: 0, 0
  5243. - Armor: 0, 0
  5244. - Offhand: 0, 9
  5245. --- Generation tags:
  5246. --- Applied filters: Hero, MAGICPICKS (370), illearth, resource generator 15, deepone, Cowardly,
  5247. #newmonster 3162
  5248. #name "Hero"
  5249. #spr1 "nationgen_ea//105-nordorf/unit_3162_a.tga"
  5250. #spr2 "nationgen_ea//105-nordorf/unit_3162_b.tga"
  5251. #gcost 0
  5252. #ap 8
  5253. #mapmove 1
  5254. #mor 8
  5255. #mr 14
  5256. #hp 5
  5257. #str 6
  5258. #att 10
  5259. #def 13
  5260. #prec 11
  5261. #enc 4
  5262. #maxage 500
  5263. #size 1
  5264. #supplybonus -1
  5265. #nametype 104
  5266. #magicskill 1 3
  5267. #magicskill 7 3
  5268. #magicskill 2 3
  5269. #magicskill 3 1
  5270. #batstartsum1 2283
  5271. #resources 15
  5272. #shapechange 3017
  5273. #unique
  5274. #armor 158 --- Robes / simplerobe2
  5275. #weapon 7 --- / stickstaff
  5276. #end
  5277.  
  5278. --- Hero (Hoburg), Gold: 0, Resources: 1, Roles: [mage, priest] (null)
  5279. --- OFFSET DEBUG:
  5280. - Weapon: 0, 0
  5281. - Armor: 0, 0
  5282. - Offhand: 0, 9
  5283. --- Generation tags:
  5284. --- Applied filters: Hero, MAGICPICKS (230), flying, majorpoisonres, autodishealer2, Cowardly,
  5285. #newmonster 3163
  5286. #name "Hero"
  5287. #spr1 "nationgen_ea//105-nordorf/unit_3163_a.tga"
  5288. #spr2 "nationgen_ea//105-nordorf/unit_3163_b.tga"
  5289. #gcost 0
  5290. #ap 8
  5291. #mapmove 1
  5292. #mor 8
  5293. #mr 14
  5294. #hp 5
  5295. #str 6
  5296. #att 10
  5297. #def 13
  5298. #prec 11
  5299. #enc 4
  5300. #maxage 80
  5301. #size 1
  5302. #supplybonus -1
  5303. #nametype 104
  5304. #magicskill 1 3
  5305. #magicskill 7 2
  5306. #magicskill 6 1
  5307. #flying
  5308. #poisonres 10
  5309. #autodishealer 2
  5310. #unique
  5311. #armor 158 --- Robes / evilrobe1a
  5312. #weapon 7 --- / stickstaff
  5313. #end
  5314.  
  5315.  
  5316. --- Unit definitions for Cunfurt
  5317.  
  5318. --- Shapechange form for Hero
  5319. #newmonster 3018
  5320. #magicboost 53 -1
  5321. #name "Werebear"
  5322. #weapon 20
  5323. #weapon 29
  5324. #size 3
  5325. #hp 37
  5326. #prot 8
  5327. #mor 17
  5328. #mr 13
  5329. #enc 2
  5330. #str 20
  5331. #att 12
  5332. #def 9
  5333. #prec 5
  5334. #mapmove 3
  5335. #ap 14
  5336. #berserk 4
  5337. #heal
  5338. #forestsurvival
  5339. #mountainsurvival
  5340. #maxage 160
  5341. #nametype 104
  5342. #pillagebonus 3
  5343. #patrolbonus 3
  5344. #spr1 "nationgen_ea//106-cunfurt//shapechange_3018_a.tga"
  5345. #spr2 "nationgen_ea//106-cunfurt//shapechange_3018_b.tga"
  5346. #descr "No description"
  5347. #firstshape 3184
  5348. #end
  5349.  
  5350. --- Shapechange form for Hero
  5351. #newmonster 3019
  5352. #copystats 493
  5353. #copyspr 493
  5354. #magicboost 53 -5
  5355. #berserk 2
  5356. #reinvigoration 10
  5357. #itemslots 12288
  5358. #maxage 80
  5359. #nametype 104
  5360. #descr "No description"
  5361. #end
  5362.  
  5363. --- Shapechange form for Hero
  5364. #newmonster 3020
  5365. #copyspr 854
  5366. #magicboost 53 -1
  5367. #name "Werewolf"
  5368. #weapon 20
  5369. #weapon 29
  5370. #weapon 29
  5371. #size 3
  5372. #hp 20
  5373. #prot 6
  5374. #mor 17
  5375. #mr 12
  5376. #enc 2
  5377. #str 14
  5378. #att 12
  5379. #def 11
  5380. #prec 5
  5381. #mapmove 2
  5382. #ap 14
  5383. #regeneration 10
  5384. #forestsurvival
  5385. #maxage 160
  5386. #nametype 104
  5387. #awe 1
  5388. #patrolbonus 3
  5389. #fallpower 25
  5390. #incunrest 3
  5391. #holy
  5392. #descr "No description"
  5393. #firstshape 3186
  5394. #holy
  5395. #end
  5396.  
  5397. --- Hunter (Hoburg), Gold: 6, Resources: 1, Roles: [ranged, elite ranged, sacred ranged] (stealthy boreal archers)
  5398. --- OFFSET DEBUG:
  5399. - Weapon: 0, 0
  5400. - Armor: 0, 0
  5401. --- Generation tags:
  5402. --- Applied filters: Ranged unit,
  5403. #newmonster 3164
  5404. #name "Hunter"
  5405. #spr1 "nationgen_ea//106-cunfurt/unit_3164_a.tga"
  5406. #spr2 "nationgen_ea//106-cunfurt/unit_3164_b.tga"
  5407. #gcost 6
  5408. #ap 8
  5409. #mapmove 1
  5410. #mor 8
  5411. #mr 14
  5412. #hp 5
  5413. #str 6
  5414. #att 10
  5415. #def 12
  5416. #prec 11
  5417. #enc 4
  5418. #maxage 80
  5419. #size 1
  5420. #supplybonus -1
  5421. #nametype 104
  5422. #stealthy 0
  5423. #descr "The ranged units in Cunfurt carry weapons and are armored with light armor."
  5424. #weapon 265 --- / spikedclub
  5425. #armor 5 --- Leather Cuirass / leather cuirass
  5426. #armor 120 --- Leather Cap / leatherhat
  5427. #weapon 34 --- / blowpipe
  5428. #end
  5429.  
  5430. --- Hunter (Hoburg), Gold: 6, Resources: 2, Roles: [ranged, elite ranged, sacred ranged] (stealthy boreal archers)
  5431. --- OFFSET DEBUG:
  5432. - Weapon: 0, 0
  5433. - Armor: 0, 0
  5434. --- Generation tags:
  5435. --- Applied filters: Ranged unit,
  5436. #newmonster 3165
  5437. #name "Hunter"
  5438. #spr1 "nationgen_ea//106-cunfurt/unit_3165_a.tga"
  5439. #spr2 "nationgen_ea//106-cunfurt/unit_3165_b.tga"
  5440. #gcost 6
  5441. #ap 8
  5442. #mapmove 1
  5443. #mor 8
  5444. #mr 14
  5445. #hp 5
  5446. #str 6
  5447. #att 10
  5448. #def 12
  5449. #prec 11
  5450. #enc 4
  5451. #maxage 80
  5452. #size 1
  5453. #supplybonus -1
  5454. #nametype 104
  5455. #stealthy 0
  5456. #descr "The ranged units in Cunfurt carry weapons and are armored with light armor."
  5457. #weapon 265 --- / spikedclub
  5458. #armor 5 --- Leather Cuirass / leather cuirass
  5459. #armor 120 --- Leather Cap / leatherhat
  5460. #weapon 23 --- / shortbow
  5461. #end
  5462.  
  5463. --- Axeman (Hoburg), Gold: 6, Resources: 2, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
  5464. --- OFFSET DEBUG:
  5465. - Weapon: 0, 0
  5466. - Armor: 0, 0
  5467. - Offhand: 0, 0
  5468. --- Generation tags:
  5469. --- Applied filters: Infantry unit,
  5470. #newmonster 3166
  5471. #name "Axeman"
  5472. #spr1 "nationgen_ea//106-cunfurt/unit_3166_a.tga"
  5473. #spr2 "nationgen_ea//106-cunfurt/unit_3166_b.tga"
  5474. #gcost 6
  5475. #ap 8
  5476. #mapmove 1
  5477. #mor 8
  5478. #mr 14
  5479. #hp 5
  5480. #str 6
  5481. #att 10
  5482. #def 12
  5483. #prec 11
  5484. #enc 4
  5485. #maxage 80
  5486. #size 1
  5487. #supplybonus -1
  5488. #nametype 104
  5489. #stealthy 0
  5490. #descr "The infantry of Cunfurt wear light and medium armor and are armed with weapons."
  5491. #armor 10 --- Leather Hauberk / leather hauberk
  5492. #armor 120 --- Leather Cap / leatherhat
  5493. #armor 2 --- Shield / shield1
  5494. #weapon 253 --- / hatchet_iron
  5495. #end
  5496.  
  5497. --- Spear Infantry (Hoburg), Gold: 6, Resources: 2, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
  5498. --- OFFSET DEBUG:
  5499. - Weapon: 0, 0
  5500. - Armor: 0, 0
  5501. - Offhand: 0, 0
  5502. --- Generation tags:
  5503. --- Applied filters: Infantry unit,
  5504. #newmonster 3167
  5505. #name "Spear Infantry"
  5506. #spr1 "nationgen_ea//106-cunfurt/unit_3167_a.tga"
  5507. #spr2 "nationgen_ea//106-cunfurt/unit_3167_b.tga"
  5508. #gcost 6
  5509. #ap 8
  5510. #mapmove 1
  5511. #mor 8
  5512. #mr 14
  5513. #hp 5
  5514. #str 6
  5515. #att 10
  5516. #def 12
  5517. #prec 11
  5518. #enc 4
  5519. #maxage 80
  5520. #size 1
  5521. #supplybonus -1
  5522. #nametype 104
  5523. #stealthy 0
  5524. #descr "The infantry of Cunfurt wear light and medium armor and are armed with weapons."
  5525. #armor 5 --- Leather Cuirass / leather cuirass
  5526. #armor 120 --- Leather Cap / leatherhat
  5527. #armor 208 --- Iron Shield / shield4
  5528. #weapon 643 --- / spear_bronze
  5529. #end
  5530.  
  5531. --- Light Infantry (Hoburg), Gold: 6, Resources: 1, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
  5532. --- OFFSET DEBUG:
  5533. - Weapon: 0, 0
  5534. - Armor: 0, 0
  5535. --- Generation tags:
  5536. --- Applied filters: Infantry unit,
  5537. #newmonster 3168
  5538. #name "Light Infantry"
  5539. #spr1 "nationgen_ea//106-cunfurt/unit_3168_a.tga"
  5540. #spr2 "nationgen_ea//106-cunfurt/unit_3168_b.tga"
  5541. #gcost 6
  5542. #ap 8
  5543. #mapmove 1
  5544. #mor 8
  5545. #mr 14
  5546. #hp 5
  5547. #str 6
  5548. #att 10
  5549. #def 12
  5550. #prec 11
  5551. #enc 4
  5552. #maxage 80
  5553. #size 1
  5554. #supplybonus -1
  5555. #nametype 104
  5556. #stealthy 0
  5557. #descr "The infantry of Cunfurt wear light and medium armor and are armed with weapons."
  5558. #armor 5 --- Leather Cuirass / leather cuirass
  5559. #armor 120 --- Leather Cap / leatherhat
  5560. #weapon 153 --- / stick
  5561. #end
  5562.  
  5563. --- Light Sword Infantry (Hoburg), Gold: 6, Resources: 3, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
  5564. --- OFFSET DEBUG:
  5565. - Weapon: 0, 0
  5566. - Armor: 0, 0
  5567. - Offhand: 0, 0
  5568. --- Generation tags:
  5569. --- Applied filters: Infantry unit,
  5570. #newmonster 3169
  5571. #name "Light Sword Infantry"
  5572. #spr1 "nationgen_ea//106-cunfurt/unit_3169_a.tga"
  5573. #spr2 "nationgen_ea//106-cunfurt/unit_3169_b.tga"
  5574. #gcost 6
  5575. #ap 8
  5576. #mapmove 1
  5577. #mor 8
  5578. #mr 14
  5579. #hp 5
  5580. #str 6
  5581. #att 10
  5582. #def 12
  5583. #prec 11
  5584. #enc 4
  5585. #maxage 80
  5586. #size 1
  5587. #supplybonus -1
  5588. #nametype 104
  5589. #stealthy 0
  5590. #descr "The infantry of Cunfurt wear light and medium armor and are armed with weapons."
  5591. #armor 5 --- Leather Cuirass / leather cuirass
  5592. #armor 120 --- Leather Cap / leatherhat
  5593. #armor 208 --- Iron Shield / shield4
  5594. #weapon 451 --- / clubsword
  5595. #end
  5596.  
  5597. --- Maceman (Hoburg), Gold: 6, Resources: 5, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  5598. --- OFFSET DEBUG:
  5599. - Weapon: 0, 0
  5600. - Armor: 0, 0
  5601. - Offhand: 0, 0
  5602. --- Generation tags:
  5603. --- Applied filters: Infantry unit,
  5604. #newmonster 3170
  5605. #name "Maceman"
  5606. #spr1 "nationgen_ea//106-cunfurt/unit_3170_a.tga"
  5607. #spr2 "nationgen_ea//106-cunfurt/unit_3170_b.tga"
  5608. #gcost 6
  5609. #ap 8
  5610. #mapmove 1
  5611. #mor 8
  5612. #mr 14
  5613. #hp 5
  5614. #str 6
  5615. #att 10
  5616. #def 12
  5617. #prec 11
  5618. #enc 4
  5619. #maxage 80
  5620. #size 1
  5621. #supplybonus -1
  5622. #nametype 104
  5623. #descr "The infantry of Cunfurt wear light and medium armor and are armed with weapons."
  5624. #armor 136 --- Bronze Scale Hauberk / bronze scale hauberk
  5625. #armor 120 --- Leather Cap / leatherhat
  5626. #armor 2 --- Shield / shield1
  5627. #weapon 12 --- / mace
  5628. #end
  5629.  
  5630. --- Sword Infantry (Hoburg), Gold: 6, Resources: 6, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  5631. --- OFFSET DEBUG:
  5632. - Weapon: 0, 0
  5633. - Armor: 0, 0
  5634. - Offhand: 0, 0
  5635. --- Generation tags:
  5636. --- Applied filters: Infantry unit,
  5637. #newmonster 3171
  5638. #name "Sword Infantry"
  5639. #spr1 "nationgen_ea//106-cunfurt/unit_3171_a.tga"
  5640. #spr2 "nationgen_ea//106-cunfurt/unit_3171_b.tga"
  5641. #gcost 6
  5642. #ap 8
  5643. #mapmove 1
  5644. #mor 8
  5645. #mr 14
  5646. #hp 5
  5647. #str 6
  5648. #att 10
  5649. #def 12
  5650. #prec 11
  5651. #enc 4
  5652. #maxage 80
  5653. #size 1
  5654. #supplybonus -1
  5655. #nametype 104
  5656. #descr "The infantry of Cunfurt wear light and medium armor and are armed with weapons."
  5657. #armor 136 --- Bronze Scale Hauberk / bronze scale hauberk
  5658. #armor 120 --- Leather Cap / leatherhat
  5659. #armor 2 --- Shield / shield1
  5660. #weapon 451 --- / clubsword
  5661. #end
  5662.  
  5663. --- Infantry (Hoburg), Gold: 6, Resources: 4, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  5664. --- OFFSET DEBUG:
  5665. - Weapon: 0, 0
  5666. - Armor: 0, 0
  5667. --- Generation tags:
  5668. --- Applied filters: Infantry unit,
  5669. #newmonster 3172
  5670. #name "Infantry"
  5671. #spr1 "nationgen_ea//106-cunfurt/unit_3172_a.tga"
  5672. #spr2 "nationgen_ea//106-cunfurt/unit_3172_b.tga"
  5673. #gcost 6
  5674. #ap 8
  5675. #mapmove 1
  5676. #mor 8
  5677. #mr 14
  5678. #hp 5
  5679. #str 6
  5680. #att 10
  5681. #def 12
  5682. #prec 11
  5683. #enc 4
  5684. #maxage 80
  5685. #size 1
  5686. #supplybonus -1
  5687. #nametype 104
  5688. #descr "The infantry of Cunfurt wear light and medium armor and are armed with weapons."
  5689. #armor 136 --- Bronze Scale Hauberk / bronze scale hauberk
  5690. #armor 120 --- Leather Cap / leatherhat
  5691. #weapon 153 --- / stick
  5692. #end
  5693.  
  5694. --- Goat Rider (Hoburg), Gold: 18, Resources: 4, Roles: [mounted, elite mounted, sacred mounted] (not-so-stealthy boreal cavalry)
  5695. --- OFFSET DEBUG:
  5696. - Weapon: 0, 0
  5697. - Armor: 0, 0
  5698. --- Generation tags:
  5699. --- Applied filters: patroller 1, Mounted unit,
  5700. #newmonster 3173
  5701. #name "Goat Rider"
  5702. #spr1 "nationgen_ea//106-cunfurt/unit_3173_a.tga"
  5703. #spr2 "nationgen_ea//106-cunfurt/unit_3173_b.tga"
  5704. #gcost 18
  5705. #ap 10
  5706. #mapmove 2
  5707. #mor 8
  5708. #mr 14
  5709. #hp 7
  5710. #str 6
  5711. #att 10
  5712. #def 12
  5713. #prec 11
  5714. #enc 3
  5715. #maxage 80
  5716. #size 2
  5717. #supplybonus -1
  5718. #nametype 104
  5719. #mounted
  5720. #weapon 352 --- gore
  5721. #ressize 1
  5722. #mountainsurvival
  5723. #rcost 4
  5724. #patrolbonus 1
  5725. #descr "The valiant cavaliers of Cunfurt are armored with light armor. The Goat Rider rides goats."
  5726. #armor 5 --- Leather Cuirass / leather cuirass
  5727. #armor 120 --- Leather Cap / leatherhat
  5728. #weapon 153 --- / stick
  5729. #end
  5730.  
  5731. --- Divine Paladin (Hoburg), Gold: 16, Resources: 2, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  5732. --- OFFSET DEBUG:
  5733. - Weapon: 0, 0
  5734. - Armor: 0, 0
  5735. --- Generation tags: sacred,
  5736. --- Applied filters: pillage, sieger, Infantry sacred,
  5737. #newmonster 3174
  5738. #name "Divine Paladin"
  5739. #spr1 "nationgen_ea//106-cunfurt/unit_3174_a.tga"
  5740. #spr2 "nationgen_ea//106-cunfurt/unit_3174_b.tga"
  5741. #gcost 16
  5742. #ap 8
  5743. #mapmove 1
  5744. #mor 12
  5745. #mr 15
  5746. #hp 6
  5747. #str 6
  5748. #att 11
  5749. #def 13
  5750. #prec 12
  5751. #enc 3
  5752. #maxage 80
  5753. #size 1
  5754. #supplybonus -1
  5755. #nametype 104
  5756. #pillagebonus 3
  5757. #siegebonus 5
  5758. #holy
  5759. #armor 11 --- Ring Mail Hauberk / ring hauberk
  5760. #armor 120 --- Leather Cap / leathercap-elite
  5761. #weapon 7 --- / staff
  5762. #end
  5763.  
  5764. --- Temple Herald (Hoburg), Gold: 16, Resources: 6, Roles: [ranged, elite ranged, sacred ranged] (boreal ranged)
  5765. --- OFFSET DEBUG:
  5766. - Weapon: 0, 0
  5767. - Armor: 0, 0
  5768. --- Generation tags: primarycommand "#stealthy", sacred,
  5769. --- Applied filters: stealthhigh, Ranged sacred,
  5770. #newmonster 3175
  5771. #name "Temple Herald"
  5772. #spr1 "nationgen_ea//106-cunfurt/unit_3175_a.tga"
  5773. #spr2 "nationgen_ea//106-cunfurt/unit_3175_b.tga"
  5774. #gcost 16
  5775. #ap 8
  5776. #mapmove 1
  5777. #mor 13
  5778. #mr 15
  5779. #hp 7
  5780. #str 6
  5781. #att 11
  5782. #def 13
  5783. #prec 11
  5784. #enc 3
  5785. #maxage 80
  5786. #size 1
  5787. #supplybonus -1
  5788. #nametype 104
  5789. #stealthy 20
  5790. #holy
  5791. #weapon 265 --- / spikedclub
  5792. #armor 8 --- Chain Mail Cuirass / chain cuirass
  5793. #armor 120 --- Leather Cap / fancyhat1
  5794. #weapon 23 --- / shortbow
  5795. #end
  5796.  
  5797. --- Spy (Hoburg), Gold: 45, Resources: 4, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  5798. --- OFFSET DEBUG:
  5799. - Weapon: 3, 12
  5800. - Armor: 0, 0
  5801. --- Generation tags:
  5802. --- Applied filters: Scout,
  5803. #newmonster 3176
  5804. #name "Spy"
  5805. #spr1 "nationgen_ea//106-cunfurt/unit_3176_a.tga"
  5806. #spr2 "nationgen_ea//106-cunfurt/unit_3176_b.tga"
  5807. #gcost 45
  5808. #ap 8
  5809. #mapmove 1
  5810. #mor 8
  5811. #mr 14
  5812. #hp 5
  5813. #str 6
  5814. #att 10
  5815. #def 12
  5816. #prec 11
  5817. #enc 4
  5818. #maxage 80
  5819. #size 1
  5820. #supplybonus -1
  5821. #nametype 104
  5822. #stealthy 25
  5823. #spy
  5824. #noleader
  5825. #weapon 10 --- / falchion
  5826. #armor 11 --- Ring Mail Hauberk / ring hauberk
  5827. #armor 120 --- Leather Cap / leatherhat
  5828. #end
  5829.  
  5830. --- Sergeant (Hoburg), Gold: 65, Resources: 2, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
  5831. --- OFFSET DEBUG:
  5832. - Weapon: 0, 0
  5833. - Armor: 0, 0
  5834. - Offhand: 0, 0
  5835. --- Generation tags:
  5836. --- Applied filters: Infantry unit,
  5837. #newmonster 3177
  5838. #name "Sergeant"
  5839. #spr1 "nationgen_ea//106-cunfurt/unit_3177_a.tga"
  5840. #spr2 "nationgen_ea//106-cunfurt/unit_3177_b.tga"
  5841. #gcost 65
  5842. #ap 8
  5843. #mapmove 1
  5844. #mor 10
  5845. #mr 14
  5846. #hp 7
  5847. #str 6
  5848. #att 12
  5849. #def 14
  5850. #prec 13
  5851. #enc 4
  5852. #maxage 80
  5853. #size 1
  5854. #supplybonus -1
  5855. #nametype 104
  5856. #stealthy 0
  5857. #goodleader
  5858. #inspirational 1
  5859. #poormagicleader
  5860. #poorundeadleader
  5861. #descr "The Sergeants of Cunfurt are adept leaders whose impassioned orders are boldly executed by their soldiers. The Sergeants are also charged with deploying any supernatural entity that the Mages of Invisible Oblivion of Cunfurt might bind into service, although they can only control a handful of these beings."
  5862. #armor 5 --- Leather Cuirass / leather cuirass
  5863. #armor 120 --- Leather Cap / leatherhat-elite
  5864. #armor 208 --- Iron Shield / shield4
  5865. #weapon 643 --- / spear_bronze
  5866. #end
  5867.  
  5868. --- Staff Commander (Hoburg), Gold: 105, Resources: 4, Roles: [mounted, elite mounted, sacred mounted] (not-so-stealthy boreal cavalry)
  5869. --- OFFSET DEBUG:
  5870. - Weapon: 0, 0
  5871. - Armor: 0, 0
  5872. --- Generation tags:
  5873. --- Applied filters: patroller 1, Mounted unit,
  5874. #newmonster 3178
  5875. #name "Staff Commander"
  5876. #spr1 "nationgen_ea//106-cunfurt/unit_3178_a.tga"
  5877. #spr2 "nationgen_ea//106-cunfurt/unit_3178_b.tga"
  5878. #gcost 105
  5879. #ap 10
  5880. #mapmove 2
  5881. #mor 10
  5882. #mr 14
  5883. #hp 9
  5884. #str 6
  5885. #att 12
  5886. #def 14
  5887. #prec 13
  5888. #enc 3
  5889. #maxage 80
  5890. #size 2
  5891. #supplybonus -1
  5892. #nametype 104
  5893. #mounted
  5894. #weapon 352 --- gore
  5895. #ressize 1
  5896. #mountainsurvival
  5897. #rcost 4
  5898. #patrolbonus 1
  5899. #expertleader
  5900. #inspirational 1
  5901. #okmagicleader
  5902. #okundeadleader
  5903. #descr "The Staff Commanders of Cunfurt are masterful leaders whose inspiring mandates are zealously obeyed by their warriors. The Staff Commanders are also charged with overseeing any supernatural entity that the Mages of Invisible Oblivion of Cunfurt might raise."
  5904. #armor 5 --- Leather Cuirass / leather cuirass
  5905. #armor 120 --- Leather Cap / leatherhat-elite
  5906. #weapon 7 --- / staff
  5907. #end
  5908.  
  5909. --- Temple Master (Hoburg), Gold: 80, Resources: 6, Roles: [ranged, elite ranged, sacred ranged] (boreal ranged)
  5910. --- OFFSET DEBUG:
  5911. - Weapon: 0, 0
  5912. - Armor: 0, 0
  5913. --- Generation tags: primarycommand "#stealthy", sacred,
  5914. --- Applied filters: stealthhigh, Ranged sacred,
  5915. #newmonster 3179
  5916. #name "Temple Master"
  5917. #spr1 "nationgen_ea//106-cunfurt/unit_3179_a.tga"
  5918. #spr2 "nationgen_ea//106-cunfurt/unit_3179_b.tga"
  5919. #gcost 80
  5920. #ap 8
  5921. #mapmove 1
  5922. #mor 15
  5923. #mr 15
  5924. #hp 9
  5925. #str 6
  5926. #att 13
  5927. #def 15
  5928. #prec 13
  5929. #enc 3
  5930. #maxage 80
  5931. #size 1
  5932. #supplybonus -1
  5933. #nametype 104
  5934. #stealthy 20
  5935. #holy
  5936. #magicskill 8 1
  5937. #goodleader
  5938. #poormagicleader
  5939. #poorundeadleader
  5940. #descr "The Temple Masters of Cunfurt are experienced leaders whose mandates are confidently obeyed by their followers. The Temple Masters are also charged with commanding any supernatural entity that the Mages of Invisible Oblivion of Cunfurt might raise, although they can only control a handful of these beings. The Temple Masters hold a very minor place in Cunfurt's heirarchy, with little more dignity than a Divine Paladin."
  5941. #weapon 265 --- / spikedclub
  5942. #armor 8 --- Chain Mail Cuirass / chain cuirass
  5943. #armor 120 --- Leather Cap / fancyhat1
  5944. #weapon 23 --- / shortbow
  5945. #end
  5946.  
  5947. --- Arch Bishop (Hoburg), Gold: 45, Resources: 1, Roles: [mage, priest] (null)
  5948. --- OFFSET DEBUG:
  5949. - Weapon: 0, 0
  5950. - Armor: 0, 0
  5951. - Offhand: 0, 9
  5952. --- Generation tags: priest 1,
  5953. --- Applied filters: PRIESTPICKS,
  5954. #newmonster 3180
  5955. #name "Arch Bishop"
  5956. #spr1 "nationgen_ea//106-cunfurt/unit_3180_a.tga"
  5957. #spr2 "nationgen_ea//106-cunfurt/unit_3180_b.tga"
  5958. #gcost 45
  5959. #ap 8
  5960. #mapmove 1
  5961. #mor 8
  5962. #mr 17
  5963. #hp 5
  5964. #str 6
  5965. #att 10
  5966. #def 12
  5967. #prec 11
  5968. #enc 4
  5969. #maxage 80
  5970. #size 1
  5971. #supplybonus -1
  5972. #nametype 104
  5973. #stealthy 0
  5974. #magicskill 8 1
  5975. #holy
  5976. #descr "The Arch Bishops of Cunfurt are unexceptional leaders whose instructions are obediently obeyed by their escorts. The Arch Bishops hold a very minor place in Cunfurt's heirarchy, with hardly more respect than a Divine Paladin."
  5977. #armor 158 --- Robes / evilrobe2b
  5978. #weapon 153 --- / stick
  5979. #end
  5980.  
  5981. --- Initiate of Invisible Oblivion (Hoburg), Gold: 75, Resources: 1, Roles: [mage, priest] (null)
  5982. --- OFFSET DEBUG:
  5983. - Weapon: 0, 0
  5984. - Armor: 0, 0
  5985. - Offhand: 0, 9
  5986. --- Generation tags: schoolmage 1, identifier schoolmage,
  5987. --- Applied filters: MAGICPICKS (30), stealthy - fixed cost,
  5988. #newmonster 3181
  5989. #name "Initiate of Invisible Oblivion"
  5990. #spr1 "nationgen_ea//106-cunfurt/unit_3181_a.tga"
  5991. #spr2 "nationgen_ea//106-cunfurt/unit_3181_b.tga"
  5992. #gcost 75
  5993. #ap 8
  5994. #mapmove 1
  5995. #mor 8
  5996. #mr 15
  5997. #hp 5
  5998. #str 6
  5999. #att 9
  6000. #def 11
  6001. #prec 11
  6002. #enc 4
  6003. #maxage 80
  6004. #size 1
  6005. #supplybonus -1
  6006. #nametype 104
  6007. #stealthy 10
  6008. #magicskill 4 1
  6009. #poorleader
  6010. #armor 158 --- Robes / evilrobe2a
  6011. #weapon 153 --- / stick
  6012. #end
  6013.  
  6014. --- Mage of Invisible Oblivion (Hoburg), Gold: 115, Resources: 1, Roles: [mage, priest] (null)
  6015. --- OFFSET DEBUG:
  6016. - Weapon: 0, 0
  6017. - Armor: 0, 0
  6018. - Offhand: 0, 9
  6019. --- Generation tags: schoolmage 2, identifier schoolmage,
  6020. --- Applied filters: MAGICPICKS (110), poisonres,
  6021. #newmonster 3182
  6022. #name "Mage of Invisible Oblivion"
  6023. #spr1 "nationgen_ea//106-cunfurt/unit_3182_a.tga"
  6024. #spr2 "nationgen_ea//106-cunfurt/unit_3182_b.tga"
  6025. #gcost 115
  6026. #ap 8
  6027. #mapmove 1
  6028. #mor 8
  6029. #mr 17
  6030. #hp 5
  6031. #str 6
  6032. #att 9
  6033. #def 11
  6034. #prec 11
  6035. #enc 4
  6036. #maxage 80
  6037. #size 1
  6038. #supplybonus -1
  6039. #nametype 104
  6040. #stealthy 0
  6041. #magicskill 4 2
  6042. #magicskill 6 1
  6043. #poisonres 5
  6044. #poorleader
  6045. #armor 158 --- Robes / evilrobe2a
  6046. #weapon 7 --- / stickstaff
  6047. #end
  6048.  
  6049. --- Father of Invisible Oblivion (Hoburg), Gold: 320, Resources: 1, Roles: [mage, priest] (null)
  6050. --- OFFSET DEBUG:
  6051. - Weapon: 0, 0
  6052. - Armor: 0, 0
  6053. - Offhand: 0, 9
  6054. --- Generation tags: schoolmage 3, identifier schoolmage, varyslot weapon, magepriest,
  6055. --- Applied filters: MAGICPICKS (260), PRIESTPICKS,
  6056. #newmonster 3183
  6057. #name "Father of Invisible Oblivion"
  6058. #spr1 "nationgen_ea//106-cunfurt/unit_3183_a.tga"
  6059. #spr2 "nationgen_ea//106-cunfurt/unit_3183_b.tga"
  6060. #gcost 320
  6061. #ap 8
  6062. #mapmove 1
  6063. #mor 8
  6064. #mr 19
  6065. #hp 5
  6066. #str 6
  6067. #att 9
  6068. #def 11
  6069. #prec 11
  6070. #enc 4
  6071. #maxage 80
  6072. #size 1
  6073. #supplybonus -1
  6074. #nametype 104
  6075. #stealthy 0
  6076. #magicskill 4 2
  6077. #magicskill 6 1
  6078. #magicskill 1 1
  6079. #magicskill 3 1
  6080. #custommagic 11520 100
  6081. #custommagic 11520 100
  6082. #custommagic 11520 10
  6083. #magicskill 8 1
  6084. #poorleader
  6085. #slowrec
  6086. #holy
  6087. #armor 158 --- Robes / evilrobe1a
  6088. #weapon 7 --- / stickstaff
  6089. #end
  6090.  
  6091. --- Hero (Hoburg), Gold: 0, Resources: 10, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
  6092. --- OFFSET DEBUG:
  6093. - Weapon: 3, 12
  6094. - Armor: 0, 0
  6095. - Offhand: 0, 0
  6096. --- Generation tags: description "can shapeshift into a werebear", nopose ranged, nopose mounted, description "can enter berserker rage", nopose chariot, nopose mounted, elite,
  6097. --- Applied filters: Hero, werebear, berserkhigh, strong, bodyguardlow, pillage, patrol, Infantry elite, MAGICPICKS (80),
  6098. #newmonster 3184
  6099. #name "Hero"
  6100. #spr1 "nationgen_ea//106-cunfurt/unit_3184_a.tga"
  6101. #spr2 "nationgen_ea//106-cunfurt/unit_3184_b.tga"
  6102. #gcost 0
  6103. #ap 8
  6104. #mapmove 1
  6105. #mor 22
  6106. #mr 20
  6107. #hp 10
  6108. #str 9
  6109. #att 20
  6110. #def 18
  6111. #prec 12
  6112. #enc 2
  6113. #maxage 160
  6114. #size 1
  6115. #supplybonus -1
  6116. #nametype 104
  6117. #stealthy 0
  6118. #secondshape 3018
  6119. #heal
  6120. #berserk 3
  6121. #bodyguard 1
  6122. #pillagebonus 3
  6123. #patrolbonus 3
  6124. #magicskill 4 1
  6125. #custommagic 7680 100
  6126. #custommagic 7680 10
  6127. #unique
  6128. #armor 13 --- Chain Mail Hauberk / chain hauberk
  6129. #armor 120 --- Leather Cap / leathercap-elite
  6130. #armor 208 --- Iron Shield / shield3
  6131. #weapon 10 --- / falchion
  6132. #end
  6133.  
  6134. --- Hero (Hoburg), Gold: 0, Resources: 1, Roles: [mage, priest] (null)
  6135. --- OFFSET DEBUG:
  6136. - Weapon: 0, 0
  6137. - Armor: 0, 0
  6138. - Offhand: 0, 9
  6139. --- Generation tags:
  6140. --- Applied filters: Hero, MAGICPICKS (270), earthele, fear, resource generator 15, eelemental,
  6141. #newmonster 3185
  6142. #name "Hero"
  6143. #spr1 "nationgen_ea//106-cunfurt/unit_3185_a.tga"
  6144. #spr2 "nationgen_ea//106-cunfurt/unit_3185_b.tga"
  6145. #gcost 0
  6146. #ap 8
  6147. #mapmove 1
  6148. #mor 8
  6149. #mr 14
  6150. #hp 5
  6151. #str 6
  6152. #att 10
  6153. #def 12
  6154. #prec 11
  6155. #enc 4
  6156. #maxage 80
  6157. #size 1
  6158. #supplybonus -1
  6159. #nametype 104
  6160. #magicskill 4 3
  6161. #magicskill 3 3
  6162. #magicskill 5 1
  6163. #batstartsum1 496
  6164. #fear 5
  6165. #resources 15
  6166. #secondtmpshape 3019
  6167. #unique
  6168. #armor 158 --- Robes / imperialrobe3
  6169. #weapon 7 --- / stickstaff
  6170. #end
  6171.  
  6172. --- Hero (Hoburg), Gold: 0, Resources: 3, Roles: [ranged, elite ranged, sacred ranged] (stealthy boreal archers)
  6173. --- OFFSET DEBUG:
  6174. - Weapon: 0, 0
  6175. - Armor: 0, 0
  6176. --- Generation tags: path earth, sacred,
  6177. --- Applied filters: Hero, werewolf, awe, patrol, fallpower-low, incunrest_high, incunrest_low, Ranged sacred,
  6178. #newmonster 3186
  6179. #name "Hero"
  6180. #spr1 "nationgen_ea//106-cunfurt/unit_3186_a.tga"
  6181. #spr2 "nationgen_ea//106-cunfurt/unit_3186_b.tga"
  6182. #gcost 0
  6183. #ap 8
  6184. #mapmove 1
  6185. #mor 23
  6186. #mr 20
  6187. #hp 9
  6188. #str 6
  6189. #att 20
  6190. #def 20
  6191. #prec 12
  6192. #enc 2
  6193. #maxage 160
  6194. #size 1
  6195. #supplybonus -1
  6196. #nametype 104
  6197. #stealthy 0
  6198. #secondshape 3020
  6199. #awe 1
  6200. #patrolbonus 3
  6201. #fallpower 25
  6202. #incunrest 3
  6203. #holy
  6204. #unique
  6205. #weapon 713 --- / nation_106_customitem_2
  6206. #armor 7 --- Scale Mail Cuirass / scale cuirass
  6207. #armor 120 --- Leather Cap / fancyhat1
  6208. #weapon 714 --- / nation_106_customitem_1
  6209. #end
  6210.  
  6211.  
  6212. --- Unit definitions for Ocolhorst
  6213.  
  6214. --- Shapechange form for Hand of the Forest
  6215. #newmonster 3021
  6216. #copyspr 854
  6217. #magicboost 53 -1
  6218. #name "Werewolf"
  6219. #weapon 20
  6220. #weapon 29
  6221. #weapon 29
  6222. #size 3
  6223. #hp 20
  6224. #prot 6
  6225. #mor 17
  6226. #mr 12
  6227. #enc 2
  6228. #str 14
  6229. #att 12
  6230. #def 12
  6231. #prec 5
  6232. #mapmove 2
  6233. #ap 14
  6234. #regeneration 10
  6235. #forestsurvival
  6236. #maxage 160
  6237. #nametype 104
  6238. #descr "No description"
  6239. #shapechange 3203
  6240. #gcost 175
  6241. #end
  6242.  
  6243. --- Shapechange form for Hero
  6244. #newmonster 3022
  6245. #copystats 532
  6246. #copyspr 532
  6247. #magicboost 53 -5
  6248. #reinvigoration 5
  6249. #maxage 800
  6250. #nametype 104
  6251. #fireres 3
  6252. #coldres 3
  6253. #poisonres 3
  6254. #shockres 3
  6255. #patrolbonus 3
  6256. #siegebonus 5
  6257. #castledef 3
  6258. #def 11
  6259. #descr "No description"
  6260. #end
  6261.  
  6262. --- Ranger (Hoburg), Gold: 7, Resources: 6, Roles: [ranged, elite ranged, sacred ranged] (stealthy boreal archers)
  6263. --- OFFSET DEBUG:
  6264. - Weapon: 0, 0
  6265. - Armor: 0, 0
  6266. --- Generation tags:
  6267. --- Applied filters: Ranged unit, Cowardly,
  6268. #newmonster 3187
  6269. #name "Ranger"
  6270. #spr1 "nationgen_ea//107-ocolhorst/unit_3187_a.tga"
  6271. #spr2 "nationgen_ea//107-ocolhorst/unit_3187_b.tga"
  6272. #gcost 7
  6273. #ap 8
  6274. #mapmove 1
  6275. #mor 7
  6276. #mr 14
  6277. #hp 5
  6278. #str 6
  6279. #att 10
  6280. #def 13
  6281. #prec 11
  6282. #enc 4
  6283. #maxage 80
  6284. #size 1
  6285. #supplybonus -1
  6286. #nametype 104
  6287. #stealthy 0
  6288. #rcost 2
  6289. #descr "Ocolhorst's ranged units are armored with light armor and armed with a club or a composite bow. Cowardly Cowardly"
  6290. #weapon 252 --- / club
  6291. #armor 11 --- Ring Mail Hauberk / ring hauberk
  6292. #armor 120 --- Leather Cap / leatherhat
  6293. #weapon 264 --- / compositebow
  6294. #end
  6295.  
  6296. --- Javelin Berserker (Hoburg), Gold: 7, Resources: 2, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
  6297. --- OFFSET DEBUG:
  6298. - Weapon: 0, 0
  6299. - Armor: 0, 0
  6300. --- Generation tags:
  6301. --- Applied filters: berserker, Infantry unit, Cowardly,
  6302. #newmonster 3188
  6303. #name "Javelin Berserker"
  6304. #spr1 "nationgen_ea//107-ocolhorst/unit_3188_a.tga"
  6305. #spr2 "nationgen_ea//107-ocolhorst/unit_3188_b.tga"
  6306. #gcost 7
  6307. #ap 8
  6308. #mapmove 1
  6309. #mor 7
  6310. #mr 14
  6311. #hp 5
  6312. #str 6
  6313. #att 10
  6314. #def 13
  6315. #prec 11
  6316. #enc 4
  6317. #maxage 80
  6318. #size 1
  6319. #supplybonus -1
  6320. #nametype 104
  6321. #stealthy 0
  6322. #berserk 2
  6323. #descr "The infantry in Ocolhorst carry weapons and are armored with light and medium armor. Cowardly Cowardly"
  6324. #armor 15 --- Full Leather Armor / full leather
  6325. #armor 120 --- Leather Cap / leatherhat
  6326. #weapon 153 --- / stick
  6327. #weapon 21 --- / javelin 1
  6328. #end
  6329.  
  6330. --- Berserker (Hoburg), Gold: 7, Resources: 3, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
  6331. --- OFFSET DEBUG:
  6332. - Weapon: 0, 0
  6333. - Armor: 0, 0
  6334. - Offhand: 0, 0
  6335. --- Generation tags:
  6336. --- Applied filters: berserker, Infantry unit, Cowardly,
  6337. #newmonster 3189
  6338. #name "Berserker"
  6339. #spr1 "nationgen_ea//107-ocolhorst/unit_3189_a.tga"
  6340. #spr2 "nationgen_ea//107-ocolhorst/unit_3189_b.tga"
  6341. #gcost 7
  6342. #ap 8
  6343. #mapmove 1
  6344. #mor 7
  6345. #mr 14
  6346. #hp 5
  6347. #str 6
  6348. #att 10
  6349. #def 13
  6350. #prec 11
  6351. #enc 4
  6352. #maxage 80
  6353. #size 1
  6354. #supplybonus -1
  6355. #nametype 104
  6356. #stealthy 0
  6357. #berserk 2
  6358. #descr "The infantry in Ocolhorst carry weapons and are armored with light and medium armor. Cowardly Cowardly"
  6359. #armor 15 --- Full Leather Armor / full leather
  6360. #armor 120 --- Leather Cap / leatherhat
  6361. #armor 2 --- Shield / shield1
  6362. #weapon 253 --- / hatchet_iron
  6363. #end
  6364.  
  6365. --- Swordsman (Hoburg), Gold: 6, Resources: 9, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
  6366. --- OFFSET DEBUG:
  6367. - Weapon: 0, 0
  6368. - Armor: 0, 0
  6369. - Offhand: 0, 0
  6370. --- Generation tags:
  6371. --- Applied filters: Infantry unit, Cowardly,
  6372. #newmonster 3190
  6373. #name "Swordsman"
  6374. #spr1 "nationgen_ea//107-ocolhorst/unit_3190_a.tga"
  6375. #spr2 "nationgen_ea//107-ocolhorst/unit_3190_b.tga"
  6376. #gcost 6
  6377. #ap 8
  6378. #mapmove 1
  6379. #mor 7
  6380. #mr 14
  6381. #hp 5
  6382. #str 6
  6383. #att 10
  6384. #def 13
  6385. #prec 11
  6386. #enc 4
  6387. #maxage 80
  6388. #size 1
  6389. #supplybonus -1
  6390. #nametype 104
  6391. #stealthy 0
  6392. #descr "The infantry in Ocolhorst carry weapons and are armored with light and medium armor. Cowardly Cowardly"
  6393. #armor 100 --- Bronze Cuirass / bronze plate cuirass
  6394. #armor 120 --- Leather Cap / leatherhat
  6395. #armor 2 --- Shield / shield1
  6396. #weapon 451 --- / clubsword
  6397. #end
  6398.  
  6399. --- Infantry (Hoburg), Gold: 6, Resources: 7, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
  6400. --- OFFSET DEBUG:
  6401. - Weapon: 0, 0
  6402. - Armor: 0, 0
  6403. --- Generation tags:
  6404. --- Applied filters: Infantry unit, Cowardly,
  6405. #newmonster 3191
  6406. #name "Infantry"
  6407. #spr1 "nationgen_ea//107-ocolhorst/unit_3191_a.tga"
  6408. #spr2 "nationgen_ea//107-ocolhorst/unit_3191_b.tga"
  6409. #gcost 6
  6410. #ap 8
  6411. #mapmove 1
  6412. #mor 7
  6413. #mr 14
  6414. #hp 5
  6415. #str 6
  6416. #att 10
  6417. #def 13
  6418. #prec 11
  6419. #enc 4
  6420. #maxage 80
  6421. #size 1
  6422. #supplybonus -1
  6423. #nametype 104
  6424. #stealthy 0
  6425. #descr "The infantry in Ocolhorst carry weapons and are armored with light and medium armor. Cowardly Cowardly"
  6426. #armor 100 --- Bronze Cuirass / bronze plate cuirass
  6427. #armor 120 --- Leather Cap / leatherhat
  6428. #weapon 153 --- / stick
  6429. #end
  6430.  
  6431. --- Axeman (Hoburg), Gold: 6, Resources: 8, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
  6432. --- OFFSET DEBUG:
  6433. - Weapon: 0, 0
  6434. - Armor: 0, 0
  6435. - Offhand: 0, 0
  6436. --- Generation tags:
  6437. --- Applied filters: Infantry unit, Cowardly,
  6438. #newmonster 3192
  6439. #name "Axeman"
  6440. #spr1 "nationgen_ea//107-ocolhorst/unit_3192_a.tga"
  6441. #spr2 "nationgen_ea//107-ocolhorst/unit_3192_b.tga"
  6442. #gcost 6
  6443. #ap 8
  6444. #mapmove 1
  6445. #mor 7
  6446. #mr 14
  6447. #hp 5
  6448. #str 6
  6449. #att 10
  6450. #def 13
  6451. #prec 11
  6452. #enc 4
  6453. #maxage 80
  6454. #size 1
  6455. #supplybonus -1
  6456. #nametype 104
  6457. #stealthy 0
  6458. #descr "The infantry in Ocolhorst carry weapons and are armored with light and medium armor. Cowardly Cowardly"
  6459. #armor 100 --- Bronze Cuirass / bronze plate cuirass
  6460. #armor 120 --- Leather Cap / leatherhat
  6461. #armor 2 --- Shield / shield1
  6462. #weapon 253 --- / hatchet_iron
  6463. #end
  6464.  
  6465. --- Light Infantry (Hoburg), Gold: 6, Resources: 2, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  6466. --- OFFSET DEBUG:
  6467. - Weapon: 0, 0
  6468. - Armor: 0, 0
  6469. --- Generation tags:
  6470. --- Applied filters: Infantry unit, Cowardly,
  6471. #newmonster 3193
  6472. #name "Light Infantry"
  6473. #spr1 "nationgen_ea//107-ocolhorst/unit_3193_a.tga"
  6474. #spr2 "nationgen_ea//107-ocolhorst/unit_3193_b.tga"
  6475. #gcost 6
  6476. #ap 8
  6477. #mapmove 1
  6478. #mor 7
  6479. #mr 14
  6480. #hp 5
  6481. #str 6
  6482. #att 10
  6483. #def 13
  6484. #prec 11
  6485. #enc 4
  6486. #maxage 80
  6487. #size 1
  6488. #supplybonus -1
  6489. #nametype 104
  6490. #descr "The infantry in Ocolhorst carry weapons and are armored with light and medium armor. Cowardly Cowardly"
  6491. #armor 11 --- Ring Mail Hauberk / ring hauberk
  6492. #armor 120 --- Leather Cap / leatherhat
  6493. #weapon 153 --- / stick
  6494. #end
  6495.  
  6496. --- Hammerer (Hoburg), Gold: 6, Resources: 5, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
  6497. --- OFFSET DEBUG:
  6498. - Weapon: 3, 12
  6499. - Armor: 0, 0
  6500. - Offhand: 0, 0
  6501. --- Generation tags:
  6502. --- Applied filters: Infantry unit, Cowardly,
  6503. #newmonster 3194
  6504. #name "Hammerer"
  6505. #spr1 "nationgen_ea//107-ocolhorst/unit_3194_a.tga"
  6506. #spr2 "nationgen_ea//107-ocolhorst/unit_3194_b.tga"
  6507. #gcost 6
  6508. #ap 8
  6509. #mapmove 1
  6510. #mor 7
  6511. #mr 14
  6512. #hp 5
  6513. #str 6
  6514. #att 10
  6515. #def 13
  6516. #prec 11
  6517. #enc 4
  6518. #maxage 80
  6519. #size 1
  6520. #supplybonus -1
  6521. #nametype 104
  6522. #stealthy 0
  6523. #descr "The infantry in Ocolhorst carry weapons and are armored with light and medium armor. Cowardly Cowardly"
  6524. #armor 16 --- Full Ring Mail / full ring
  6525. #armor 120 --- Leather Cap / leatherhat
  6526. #armor 2 --- Shield / shield1
  6527. #weapon 13 --- / hammer
  6528. #end
  6529.  
  6530. --- Hawk Rider (Hoburg), Gold: 30, Resources: 4, Roles: [mounted, elite mounted, sacred mounted] (stealthy boreal cavalry)
  6531. --- OFFSET DEBUG:
  6532. - Weapon: 0, 0
  6533. - Armor: 0, 0
  6534. --- Generation tags:
  6535. --- Applied filters: Mounted unit, Cowardly,
  6536. #newmonster 3195
  6537. #name "Hawk Rider"
  6538. #spr1 "nationgen_ea//107-ocolhorst/unit_3195_a.tga"
  6539. #spr2 "nationgen_ea//107-ocolhorst/unit_3195_b.tga"
  6540. #gcost 30
  6541. #ap 6
  6542. #mapmove 3
  6543. #mor 7
  6544. #mr 14
  6545. #hp 7
  6546. #str 6
  6547. #att 10
  6548. #def 13
  6549. #prec 11
  6550. #enc 4
  6551. #maxage 80
  6552. #size 2
  6553. #supplybonus -1
  6554. #nametype 104
  6555. #stealthy 0
  6556. #flying
  6557. #mounted
  6558. #weapon 236 --- claw
  6559. #ressize 1
  6560. #rcost 4
  6561. #descr "The valiant cavaliers of Ocolhorst are armored with light armor. The Hawk Rider rides hawks. Cowardly Cowardly"
  6562. #armor 5 --- Leather Cuirass / leather cuirass
  6563. #armor 120 --- Leather Cap / leatherhat
  6564. #weapon 153 --- / stick
  6565. #weapon 705 --- / bronzelance
  6566. #end
  6567.  
  6568. --- Ice Vessel (Hoburg), Gold: 60, Resources: 9, Roles: [mounted, elite mounted, sacred mounted] (boreal cavalry)
  6569. --- OFFSET DEBUG:
  6570. - Weapon: -3, -3
  6571. - Armor: 0, 0
  6572. - Offhand: 0, 0
  6573. --- Generation tags: primarycommand "#blind", path death, path water, sacred,
  6574. --- Applied filters: darkpower2, coldpower, Mounted sacred, Cowardly,
  6575. #newmonster 3196
  6576. #name "Ice Vessel"
  6577. #spr1 "nationgen_ea//107-ocolhorst/unit_3196_a.tga"
  6578. #spr2 "nationgen_ea//107-ocolhorst/unit_3196_b.tga"
  6579. #gcost 60
  6580. #ap 6
  6581. #mapmove 3
  6582. #mor 13
  6583. #mr 16
  6584. #hp 8
  6585. #str 6
  6586. #att 11
  6587. #def 14
  6588. #prec 12
  6589. #enc 4
  6590. #maxage 80
  6591. #size 2
  6592. #supplybonus -1
  6593. #nametype 104
  6594. #flying
  6595. #mounted
  6596. #weapon 236 --- claw
  6597. #ressize 1
  6598. #rcost 4
  6599. #darkpower 4
  6600. #darkvision 100
  6601. #coldpower 1
  6602. #holy
  6603. #armor 16 --- Full Ring Mail / full ring
  6604. #armor 120 --- Leather Cap / leathercap-elite
  6605. #armor 2 --- Shield / shield1
  6606. #weapon 357 --- / lightlance
  6607. #weapon 21 --- / javelin 1
  6608. #end
  6609.  
  6610. --- Scout (Hoburg), Gold: 26, Resources: 5, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  6611. --- OFFSET DEBUG:
  6612. - Weapon: 3, 12
  6613. - Armor: 0, 0
  6614. --- Generation tags:
  6615. --- Applied filters: Scout, Cowardly,
  6616. #newmonster 3197
  6617. #name "Scout"
  6618. #spr1 "nationgen_ea//107-ocolhorst/unit_3197_a.tga"
  6619. #spr2 "nationgen_ea//107-ocolhorst/unit_3197_b.tga"
  6620. #gcost 26
  6621. #ap 8
  6622. #mapmove 1
  6623. #mor 7
  6624. #mr 14
  6625. #hp 5
  6626. #str 6
  6627. #att 10
  6628. #def 13
  6629. #prec 11
  6630. #enc 4
  6631. #maxage 80
  6632. #size 1
  6633. #supplybonus -1
  6634. #nametype 104
  6635. #stealthy 10
  6636. #noleader
  6637. #weapon 10 --- / falchion
  6638. #armor 7 --- Scale Mail Cuirass / scale cuirass
  6639. #armor 120 --- Leather Cap / leatherhat
  6640. #end
  6641.  
  6642. --- Axemeister (Hoburg), Gold: 65, Resources: 8, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
  6643. --- OFFSET DEBUG:
  6644. - Weapon: 0, 0
  6645. - Armor: 0, 0
  6646. - Offhand: 0, 0
  6647. --- Generation tags:
  6648. --- Applied filters: Infantry unit, Cowardly,
  6649. #newmonster 3198
  6650. #name "Axemeister"
  6651. #spr1 "nationgen_ea//107-ocolhorst/unit_3198_a.tga"
  6652. #spr2 "nationgen_ea//107-ocolhorst/unit_3198_b.tga"
  6653. #gcost 65
  6654. #ap 8
  6655. #mapmove 1
  6656. #mor 9
  6657. #mr 14
  6658. #hp 7
  6659. #str 6
  6660. #att 12
  6661. #def 15
  6662. #prec 13
  6663. #enc 4
  6664. #maxage 80
  6665. #size 1
  6666. #supplybonus -1
  6667. #nametype 104
  6668. #stealthy 0
  6669. #goodleader
  6670. #inspirational 1
  6671. #poormagicleader
  6672. #poorundeadleader
  6673. #descr "The Axemasters of Ocolhorst are adept leaders whose earnest decrees are courageously obeyed by their soldiers. The Axemasters are also charged with commanding any supernatural entity that the Mages of Ocolhorst might summon, although they can only control a handful of these beings. Cowardly"
  6674. #armor 100 --- Bronze Cuirass / bronze plate cuirass
  6675. #armor 120 --- Leather Cap / leatherhat-elite
  6676. #armor 2 --- Shield / shield1
  6677. #weapon 253 --- / hatchet_iron
  6678. #end
  6679.  
  6680. --- General (Hoburg), Gold: 90, Resources: 4, Roles: [mounted, elite mounted, sacred mounted] (stealthy boreal cavalry)
  6681. --- OFFSET DEBUG:
  6682. - Weapon: 0, 0
  6683. - Armor: 0, 0
  6684. --- Generation tags:
  6685. --- Applied filters: Mounted unit, Cowardly,
  6686. #newmonster 3199
  6687. #name "General"
  6688. #spr1 "nationgen_ea//107-ocolhorst/unit_3199_a.tga"
  6689. #spr2 "nationgen_ea//107-ocolhorst/unit_3199_b.tga"
  6690. #gcost 90
  6691. #ap 6
  6692. #mapmove 3
  6693. #mor 9
  6694. #mr 14
  6695. #hp 9
  6696. #str 6
  6697. #att 12
  6698. #def 15
  6699. #prec 13
  6700. #enc 4
  6701. #maxage 80
  6702. #size 2
  6703. #supplybonus -1
  6704. #nametype 104
  6705. #stealthy 0
  6706. #flying
  6707. #mounted
  6708. #weapon 236 --- claw
  6709. #ressize 1
  6710. #rcost 4
  6711. #goodleader
  6712. #inspirational 1
  6713. #poormagicleader
  6714. #poorundeadleader
  6715. #descr "The Generals of Ocolhorst are adept leaders whose impassioned decrees are cheerfully carried out by their minions. The Generals are also charged with commanding any supernatural entity that the Mages of Ocolhorst might conjur, although they can only control a handful of these beings. Cowardly"
  6716. #armor 5 --- Leather Cuirass / leather cuirass
  6717. #armor 120 --- Leather Cap / leatherhat-elite
  6718. #weapon 7 --- / staff
  6719. #weapon 705 --- / bronzelance
  6720. #end
  6721.  
  6722. --- Ice Master (Hoburg), Gold: 100, Resources: 9, Roles: [mounted, elite mounted, sacred mounted] (boreal cavalry)
  6723. --- OFFSET DEBUG:
  6724. - Weapon: -3, -3
  6725. - Armor: 0, 0
  6726. - Offhand: 0, 0
  6727. --- Generation tags: primarycommand "#blind", path death, path water, sacred,
  6728. --- Applied filters: darkpower2, coldpower, Mounted sacred, Cowardly,
  6729. #newmonster 3200
  6730. #name "Ice Master"
  6731. #spr1 "nationgen_ea//107-ocolhorst/unit_3200_a.tga"
  6732. #spr2 "nationgen_ea//107-ocolhorst/unit_3200_b.tga"
  6733. #gcost 100
  6734. #ap 6
  6735. #mapmove 3
  6736. #mor 15
  6737. #mr 16
  6738. #hp 10
  6739. #str 6
  6740. #att 13
  6741. #def 16
  6742. #prec 14
  6743. #enc 4
  6744. #maxage 80
  6745. #size 2
  6746. #supplybonus -1
  6747. #nametype 104
  6748. #flying
  6749. #mounted
  6750. #weapon 236 --- claw
  6751. #ressize 1
  6752. #rcost 4
  6753. #darkpower 4
  6754. #darkvision 100
  6755. #coldpower 1
  6756. #holy
  6757. #magicskill 8 1
  6758. #okleader
  6759. #command 20
  6760. #poormagicleader
  6761. #poorundeadleader
  6762. #descr "The Ice Masters of Ocolhorst are unexceptional leaders whose instructions are carefully executed by their subordinates. The Ice Masters are also charged with leading any supernatural entity that the Mages of Ocolhorst might bind into service, although they can only control a handful of these beings. The Ice Masters hold a very minor place in Ocolhorst's heirarchy, with barely more respect than a Ice Vessel. Cowardly"
  6763. #armor 16 --- Full Ring Mail / full ring
  6764. #armor 120 --- Leather Cap / leathercap-elite
  6765. #armor 2 --- Shield / shield1
  6766. #weapon 357 --- / lightlance
  6767. #weapon 21 --- / javelin 1
  6768. #end
  6769.  
  6770. --- High Priest (Hoburg), Gold: 30, Resources: 1, Roles: [mage, priest] (null)
  6771. --- OFFSET DEBUG:
  6772. - Weapon: 0, 0
  6773. - Armor: 0, 0
  6774. - Offhand: 0, 9
  6775. --- Generation tags: priest 1,
  6776. --- Applied filters: PRIESTPICKS, Cowardly,
  6777. #newmonster 3201
  6778. #name "High Priest"
  6779. #spr1 "nationgen_ea//107-ocolhorst/unit_3201_a.tga"
  6780. #spr2 "nationgen_ea//107-ocolhorst/unit_3201_b.tga"
  6781. #gcost 30
  6782. #ap 8
  6783. #mapmove 1
  6784. #mor 7
  6785. #mr 17
  6786. #hp 5
  6787. #str 6
  6788. #att 10
  6789. #def 13
  6790. #prec 11
  6791. #enc 4
  6792. #maxage 80
  6793. #size 1
  6794. #supplybonus -1
  6795. #nametype 104
  6796. #stealthy 0
  6797. #magicskill 8 1
  6798. #holy
  6799. #descr "The High Priests of Ocolhorst are adequate leaders whose commands are willingly executed by their disciples. The High Priests hold a very minor place in Ocolhorst's heirarchy, with little more dignity than a Ice Vessel. Cowardly"
  6800. #poorleader
  6801. #armor 158 --- Robes / simplerobe
  6802. #weapon 153 --- / stick
  6803. #end
  6804.  
  6805. --- Ocolhorstian Neophyte (Hoburg), Gold: 95, Resources: 3, Roles: [mage, priest] (caveman shaman)
  6806. --- OFFSET DEBUG:
  6807. - Weapon: -3, 3
  6808. - Armor: 0, 0
  6809. - Offhand: 0, 0
  6810. --- Generation tags: schoolmage 1, identifier schoolmage,
  6811. --- Applied filters: MAGICPICKS (70), Cowardly,
  6812. #newmonster 3202
  6813. #name "Ocolhorstian Neophyte"
  6814. #spr1 "nationgen_ea//107-ocolhorst/unit_3202_a.tga"
  6815. #spr2 "nationgen_ea//107-ocolhorst/unit_3202_b.tga"
  6816. #gcost 95
  6817. #ap 14
  6818. #mapmove 2
  6819. #mor 7
  6820. #mr 15
  6821. #hp 23
  6822. #str 17
  6823. #att 9
  6824. #def 10
  6825. #prec 9
  6826. #enc 3
  6827. #maxage 50
  6828. #size 3
  6829. #supplybonus 0
  6830. #nametype 104
  6831. #prot 2
  6832. #fireres 5
  6833. #coldres 5
  6834. #darkvision 50
  6835. #wastesurvival
  6836. #mountainsurvival
  6837. #magicskill 6 1
  6838. #magicskill 2 1
  6839. #magicskill 3 1
  6840. #poorleader
  6841. #ambidextrous 1
  6842. #armor 44 --- Furs / bulky furs
  6843. #weapon 253 --- / stone_hatchet
  6844. #end
  6845.  
  6846. --- Hand of the Forest (Hoburg), Gold: 175, Resources: 1, Roles: [mage, priest] (null)
  6847. --- OFFSET DEBUG:
  6848. - Weapon: 0, 0
  6849. - Armor: 0, 0
  6850. - Offhand: 0, 9
  6851. --- Generation tags: schoolmage 2, identifier schoolmage, varyslot helmet,
  6852. --- Applied filters: MAGICPICKS (140), werewolf2, Cowardly,
  6853. #newmonster 3203
  6854. #name "Hand of the Forest"
  6855. #spr1 "nationgen_ea//107-ocolhorst/unit_3203_a.tga"
  6856. #spr2 "nationgen_ea//107-ocolhorst/unit_3203_b.tga"
  6857. #gcost 175
  6858. #ap 8
  6859. #mapmove 1
  6860. #mor 7
  6861. #mr 16
  6862. #hp 5
  6863. #str 6
  6864. #att 9
  6865. #def 12
  6866. #prec 11
  6867. #enc 4
  6868. #maxage 160
  6869. #size 1
  6870. #supplybonus -1
  6871. #nametype 104
  6872. #stealthy 0
  6873. #magicskill 6 2
  6874. #custommagic 9856 100
  6875. #custommagic 9856 10
  6876. #shapechange 3021
  6877. #poorleader
  6878. #armor 158 --- Robes / simplerobe
  6879. #weapon 7 --- / stickstaff
  6880. #end
  6881.  
  6882. --- Hand of the Turtle (Hoburg), Gold: 175, Resources: 1, Roles: [mage, priest] (null)
  6883. --- OFFSET DEBUG:
  6884. - Weapon: 0, 0
  6885. - Armor: 0, 0
  6886. - Offhand: 0, 9
  6887. --- Generation tags: schoolmage 2, identifier schoolmage, varyslot helmet,
  6888. --- Applied filters: MAGICPICKS (140), spy, Cowardly,
  6889. #newmonster 3204
  6890. #name "Hand of the Turtle"
  6891. #spr1 "nationgen_ea//107-ocolhorst/unit_3204_a.tga"
  6892. #spr2 "nationgen_ea//107-ocolhorst/unit_3204_b.tga"
  6893. #gcost 175
  6894. #ap 8
  6895. #mapmove 1
  6896. #mor 7
  6897. #mr 16
  6898. #hp 5
  6899. #str 6
  6900. #att 9
  6901. #def 12
  6902. #prec 11
  6903. #enc 4
  6904. #maxage 80
  6905. #size 1
  6906. #supplybonus -1
  6907. #nametype 104
  6908. #stealthy 10
  6909. #magicskill 2 2
  6910. #custommagic 9856 100
  6911. #custommagic 9856 10
  6912. #spy
  6913. #poorleader
  6914. #armor 158 --- Robes / simplerobe
  6915. #weapon 7 --- / stickstaff
  6916. #end
  6917.  
  6918. --- Master of the Forest (Hoburg), Gold: 220, Resources: 1, Roles: [mage, priest] (null)
  6919. --- OFFSET DEBUG:
  6920. - Weapon: 0, 0
  6921. - Armor: 0, 0
  6922. - Offhand: 0, 9
  6923. --- Generation tags: schoolmage 3, identifier schoolmage, varyslot helmet,
  6924. --- Applied filters: MAGICPICKS (240), Cowardly,
  6925. #newmonster 3205
  6926. #name "Master of the Forest"
  6927. #spr1 "nationgen_ea//107-ocolhorst/unit_3205_a.tga"
  6928. #spr2 "nationgen_ea//107-ocolhorst/unit_3205_b.tga"
  6929. #gcost 220
  6930. #ap 8
  6931. #mapmove 1
  6932. #mor 7
  6933. #mr 15
  6934. #hp 5
  6935. #str 6
  6936. #att 9
  6937. #def 12
  6938. #prec 11
  6939. #enc 4
  6940. #maxage 80
  6941. #size 1
  6942. #supplybonus -1
  6943. #nametype 104
  6944. #stealthy 0
  6945. #magicskill 6 1
  6946. #custommagic 9856 300
  6947. #custommagic 9856 10
  6948. #poorleader
  6949. #slowrec
  6950. #armor 158 --- Robes / simplerobe2
  6951. #armor 120 --- Leather Cap / fancyhat2
  6952. #weapon 7 --- / stickstaff
  6953. #end
  6954.  
  6955. --- Master of the Turtle (Hoburg), Gold: 220, Resources: 1, Roles: [mage, priest] (null)
  6956. --- OFFSET DEBUG:
  6957. - Weapon: 0, 0
  6958. - Armor: 0, 0
  6959. - Offhand: 0, 9
  6960. --- Generation tags: schoolmage 3, identifier schoolmage, varyslot helmet,
  6961. --- Applied filters: MAGICPICKS (240), Cowardly,
  6962. #newmonster 3206
  6963. #name "Master of the Turtle"
  6964. #spr1 "nationgen_ea//107-ocolhorst/unit_3206_a.tga"
  6965. #spr2 "nationgen_ea//107-ocolhorst/unit_3206_b.tga"
  6966. #gcost 220
  6967. #ap 8
  6968. #mapmove 1
  6969. #mor 7
  6970. #mr 15
  6971. #hp 5
  6972. #str 6
  6973. #att 9
  6974. #def 12
  6975. #prec 11
  6976. #enc 4
  6977. #maxage 80
  6978. #size 1
  6979. #supplybonus -1
  6980. #nametype 104
  6981. #stealthy 0
  6982. #magicskill 2 1
  6983. #custommagic 9856 300
  6984. #custommagic 9856 10
  6985. #poorleader
  6986. #slowrec
  6987. #armor 158 --- Robes / simplerobe2
  6988. #weapon 7 --- / stickstaff
  6989. #end
  6990.  
  6991. --- Hero (Hoburg), Gold: 0, Resources: 10, Roles: [mounted, elite mounted, sacred mounted] (stealthy boreal cavalry)
  6992. --- OFFSET DEBUG:
  6993. - Weapon: -3, -3
  6994. - Armor: 0, 0
  6995. - Offhand: 0, 0
  6996. --- Generation tags: path earth, description "reveals its true shape of a metal man upon death", elite,
  6997. --- Applied filters: Hero, metalman, resistances, patrol, castlemaster, sieger, Mounted elite, MAGICPICKS (160), Cowardly,
  6998. #newmonster 3207
  6999. #name "Hero"
  7000. #spr1 "nationgen_ea//107-ocolhorst/unit_3207_a.tga"
  7001. #spr2 "nationgen_ea//107-ocolhorst/unit_3207_b.tga"
  7002. #gcost 0
  7003. #ap 6
  7004. #mapmove 3
  7005. #mor 17
  7006. #mr 20
  7007. #hp 5
  7008. #str 6
  7009. #att 18
  7010. #def 21
  7011. #prec 12
  7012. #enc 2
  7013. #maxage 800
  7014. #size 2
  7015. #supplybonus -1
  7016. #nametype 104
  7017. #stealthy 0
  7018. #flying
  7019. #mounted
  7020. #weapon 236 --- claw
  7021. #ressize 1
  7022. #rcost 4
  7023. #secondshape 3022
  7024. #fireres 3
  7025. #coldres 3
  7026. #poisonres 3
  7027. #shockres 3
  7028. #patrolbonus 3
  7029. #siegebonus 5
  7030. #castledef 3
  7031. #magicskill 2 2
  7032. #magicskill 6 1
  7033. #custommagic 13824 100
  7034. #custommagic 13824 10
  7035. #unique
  7036. #armor 8 --- Chain Mail Cuirass / chain cuirass
  7037. #armor 120 --- Leather Cap / leatherhat-elite
  7038. #armor 2 --- Shield / shield1
  7039. #weapon 357 --- / lightlance
  7040. #weapon 21 --- / javelin 1
  7041. #end
  7042.  
  7043.  
  7044. --- Unit definitions for Cumburg
  7045.  
  7046. --- Shapechange form for Shadow Master
  7047. #newmonster 3023
  7048. #copystats 532
  7049. #copyspr 532
  7050. #magicboost 53 -5
  7051. #reinvigoration 5
  7052. #nametype 104
  7053. #maxage 800
  7054. #fallpower 25
  7055. #holy
  7056. #descr "No description"
  7057. #holy
  7058. #gcost 120
  7059. #end
  7060.  
  7061. --- Shapechange form for Master Herbalist
  7062. #newmonster 3024
  7063. #copystats 361
  7064. #copyspr 361
  7065. #magicboost 53 -1
  7066. #hp 23
  7067. #nametype 104
  7068. #maxage 1000
  7069. #descr "No description"
  7070. #gcost 210
  7071. #end
  7072.  
  7073. --- Shapechange form for Night Stalker
  7074. #newmonster 3025
  7075. #copyspr 854
  7076. #magicboost 53 -1
  7077. #name "Werewolf"
  7078. #weapon 20
  7079. #weapon 29
  7080. #weapon 29
  7081. #size 3
  7082. #hp 20
  7083. #prot 6
  7084. #mor 17
  7085. #mr 12
  7086. #enc 2
  7087. #str 14
  7088. #att 12
  7089. #def 11
  7090. #prec 5
  7091. #mapmove 2
  7092. #ap 14
  7093. #regeneration 10
  7094. #forestsurvival
  7095. #nametype 104
  7096. #maxage 80
  7097. #berserk 5
  7098. #holy
  7099. #descr "No description"
  7100. #firstshape 3218
  7101. #holy
  7102. #gcost 35
  7103. #end
  7104.  
  7105. --- Shapechange form for Shadow Hierophant
  7106. #newmonster 3026
  7107. #copystats 532
  7108. #copyspr 532
  7109. #magicboost 53 -5
  7110. #reinvigoration 5
  7111. #nametype 104
  7112. #maxage 800
  7113. #fallpower 25
  7114. #holy
  7115. #descr "No description"
  7116. #holy
  7117. #gcost 55
  7118. #end
  7119.  
  7120. --- Shapechange form for Hero
  7121. #newmonster 3027
  7122. #name "Giant Spider"
  7123. #copyspr 782
  7124. #magicboost 53 -1
  7125. #weapon 65
  7126. #size 3
  7127. #hp 12
  7128. #prot 8
  7129. #mor 10
  7130. #enc 2
  7131. #str 8
  7132. #att 12
  7133. #def 10
  7134. #prec 5
  7135. #mapmove 2
  7136. #ap 14
  7137. #animal
  7138. #resistpoison 15
  7139. #forestsurvival
  7140. #itemslots 12288
  7141. #transformation 0
  7142. #nametype 104
  7143. #maxage 40
  7144. #shockres 4
  7145. #stealthy 25
  7146. #descr "No description"
  7147. #shapechange 3229
  7148. #end
  7149.  
  7150. --- Shapechange form for Hero
  7151. #newmonster 3028
  7152. #copystats 532
  7153. #copyspr 532
  7154. #magicboost 53 -5
  7155. #reinvigoration 5
  7156. #nametype 104
  7157. #maxage 800
  7158. #incunrest 2
  7159. #awe 1
  7160. #poisonres 5
  7161. #holy
  7162. #descr "No description"
  7163. #holy
  7164. #end
  7165.  
  7166. --- Shapechange form for Hero
  7167. #newmonster 3029
  7168. #copystats 532
  7169. #copyspr 532
  7170. #magicboost 53 -5
  7171. #reinvigoration 5
  7172. #nametype 104
  7173. #maxage 800
  7174. #awe 1
  7175. #str 15
  7176. #hp 12
  7177. #holy
  7178. #descr "No description"
  7179. #holy
  7180. #end
  7181.  
  7182. --- Light Sword Warrior (Hoburg), Gold: 6, Resources: 3, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
  7183. --- OFFSET DEBUG:
  7184. - Weapon: 7, 13
  7185. - Armor: 0, 0
  7186. - Offhand: 0, 0
  7187. --- Generation tags:
  7188. --- Applied filters: Infantry unit,
  7189. #newmonster 3208
  7190. #name "Light Sword Warrior"
  7191. #spr1 "nationgen_ea//108-cumburg/unit_3208_a.tga"
  7192. #spr2 "nationgen_ea//108-cumburg/unit_3208_b.tga"
  7193. #gcost 6
  7194. #ap 8
  7195. #mapmove 2
  7196. #mor 8
  7197. #mr 14
  7198. #hp 5
  7199. #str 5
  7200. #att 10
  7201. #def 13
  7202. #prec 9
  7203. #enc 3
  7204. #size 1
  7205. #supplybonus 0
  7206. #nametype 104
  7207. #maxage 40
  7208. #stealthy 0
  7209. #descr "Cumburg's infantry are armored with light armor and armed with weapons."
  7210. #armor 10 --- Leather Hauberk / leather hauberk
  7211. #armor 120 --- Leather Cap / leatherhat
  7212. #armor 2 --- Shield / shield1
  7213. #weapon 645 --- / shortsword_bronze
  7214. #end
  7215.  
  7216. --- Maceman (Hoburg), Gold: 6, Resources: 2, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
  7217. --- OFFSET DEBUG:
  7218. - Weapon: 0, 0
  7219. - Armor: 0, 0
  7220. - Offhand: 0, 0
  7221. --- Generation tags:
  7222. --- Applied filters: Infantry unit,
  7223. #newmonster 3209
  7224. #name "Maceman"
  7225. #spr1 "nationgen_ea//108-cumburg/unit_3209_a.tga"
  7226. #spr2 "nationgen_ea//108-cumburg/unit_3209_b.tga"
  7227. #gcost 6
  7228. #ap 8
  7229. #mapmove 2
  7230. #mor 8
  7231. #mr 14
  7232. #hp 5
  7233. #str 5
  7234. #att 10
  7235. #def 13
  7236. #prec 9
  7237. #enc 3
  7238. #size 1
  7239. #supplybonus 0
  7240. #nametype 104
  7241. #maxage 40
  7242. #stealthy 0
  7243. #descr "Cumburg's infantry are armored with light armor and armed with weapons."
  7244. #armor 10 --- Leather Hauberk / leather hauberk
  7245. #armor 120 --- Leather Cap / leatherhat
  7246. #armor 2 --- Shield / shield1
  7247. #weapon 12 --- / mace
  7248. #end
  7249.  
  7250. --- Light Warrior (Hoburg), Gold: 6, Resources: 1, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
  7251. --- OFFSET DEBUG:
  7252. - Weapon: 0, 0
  7253. - Armor: 0, 0
  7254. --- Generation tags:
  7255. --- Applied filters: Infantry unit,
  7256. #newmonster 3210
  7257. #name "Light Warrior"
  7258. #spr1 "nationgen_ea//108-cumburg/unit_3210_a.tga"
  7259. #spr2 "nationgen_ea//108-cumburg/unit_3210_b.tga"
  7260. #gcost 6
  7261. #ap 8
  7262. #mapmove 2
  7263. #mor 8
  7264. #mr 14
  7265. #hp 5
  7266. #str 5
  7267. #att 10
  7268. #def 13
  7269. #prec 9
  7270. #enc 3
  7271. #size 1
  7272. #supplybonus 0
  7273. #nametype 104
  7274. #maxage 40
  7275. #stealthy 0
  7276. #descr "Cumburg's infantry are armored with light armor and armed with weapons."
  7277. #armor 10 --- Leather Hauberk / leather hauberk
  7278. #armor 120 --- Leather Cap / leatherhat
  7279. #weapon 153 --- / stick
  7280. #weapon 22 --- / sling
  7281. #end
  7282.  
  7283. --- Sword Warrior (Hoburg), Gold: 6, Resources: 4, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
  7284. --- OFFSET DEBUG:
  7285. - Weapon: 7, 13
  7286. - Armor: 0, 0
  7287. - Offhand: 0, 0
  7288. --- Generation tags:
  7289. --- Applied filters: Infantry unit,
  7290. #newmonster 3211
  7291. #name "Sword Warrior"
  7292. #spr1 "nationgen_ea//108-cumburg/unit_3211_a.tga"
  7293. #spr2 "nationgen_ea//108-cumburg/unit_3211_b.tga"
  7294. #gcost 6
  7295. #ap 8
  7296. #mapmove 2
  7297. #mor 8
  7298. #mr 14
  7299. #hp 5
  7300. #str 5
  7301. #att 10
  7302. #def 13
  7303. #prec 9
  7304. #enc 3
  7305. #size 1
  7306. #supplybonus 0
  7307. #nametype 104
  7308. #maxage 40
  7309. #stealthy 0
  7310. #descr "Cumburg's infantry are armored with light armor and armed with weapons."
  7311. #armor 15 --- Full Leather Armor / full leather
  7312. #armor 120 --- Leather Cap / leatherhat
  7313. #armor 2 --- Shield / shield1
  7314. #weapon 645 --- / shortsword_bronze
  7315. #end
  7316.  
  7317. --- Warrior (Hoburg), Gold: 6, Resources: 1, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
  7318. --- OFFSET DEBUG:
  7319. - Weapon: 0, 0
  7320. - Armor: 0, 0
  7321. --- Generation tags:
  7322. --- Applied filters: Infantry unit,
  7323. #newmonster 3212
  7324. #name "Warrior"
  7325. #spr1 "nationgen_ea//108-cumburg/unit_3212_a.tga"
  7326. #spr2 "nationgen_ea//108-cumburg/unit_3212_b.tga"
  7327. #gcost 6
  7328. #ap 8
  7329. #mapmove 2
  7330. #mor 8
  7331. #mr 14
  7332. #hp 5
  7333. #str 5
  7334. #att 10
  7335. #def 13
  7336. #prec 9
  7337. #enc 3
  7338. #size 1
  7339. #supplybonus 0
  7340. #nametype 104
  7341. #maxage 40
  7342. #stealthy 0
  7343. #descr "Cumburg's infantry are armored with light armor and armed with weapons."
  7344. #armor 15 --- Full Leather Armor / full leather
  7345. #armor 120 --- Leather Cap / leatherhat
  7346. #weapon 153 --- / stick
  7347. #weapon 22 --- / sling
  7348. #end
  7349.  
  7350. --- Axe Warrior (Hoburg), Gold: 6, Resources: 3, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
  7351. --- OFFSET DEBUG:
  7352. - Weapon: 0, 0
  7353. - Armor: 0, 0
  7354. - Offhand: 0, 0
  7355. --- Generation tags:
  7356. --- Applied filters: Infantry unit,
  7357. #newmonster 3213
  7358. #name "Axe Warrior"
  7359. #spr1 "nationgen_ea//108-cumburg/unit_3213_a.tga"
  7360. #spr2 "nationgen_ea//108-cumburg/unit_3213_b.tga"
  7361. #gcost 6
  7362. #ap 8
  7363. #mapmove 2
  7364. #mor 8
  7365. #mr 14
  7366. #hp 5
  7367. #str 5
  7368. #att 10
  7369. #def 13
  7370. #prec 9
  7371. #enc 3
  7372. #size 1
  7373. #supplybonus 0
  7374. #nametype 104
  7375. #maxage 40
  7376. #stealthy 0
  7377. #descr "Cumburg's infantry are armored with light armor and armed with weapons."
  7378. #armor 15 --- Full Leather Armor / full leather
  7379. #armor 120 --- Leather Cap / leatherhat
  7380. #armor 2 --- Shield / shield1
  7381. #weapon 646 --- / hatchet_bronze
  7382. #end
  7383.  
  7384. --- Deer Knight (Hoburg), Gold: 29, Resources: 6, Roles: [mounted, elite mounted, sacred mounted] (stealthy boreal cavalry)
  7385. --- OFFSET DEBUG:
  7386. - Weapon: 0, 0
  7387. - Armor: 0, 0
  7388. --- Generation tags:
  7389. --- Applied filters: elite +2, Mounted unit,
  7390. #newmonster 3214
  7391. #name "Deer Knight"
  7392. #spr1 "nationgen_ea//108-cumburg/unit_3214_a.tga"
  7393. #spr2 "nationgen_ea//108-cumburg/unit_3214_b.tga"
  7394. #gcost 29
  7395. #ap 22
  7396. #mapmove 3
  7397. #mor 10
  7398. #mr 14
  7399. #hp 8
  7400. #str 5
  7401. #att 12
  7402. #def 15
  7403. #prec 11
  7404. #enc 3
  7405. #size 2
  7406. #supplybonus 0
  7407. #nametype 104
  7408. #maxage 40
  7409. #stealthy 0
  7410. #mounted
  7411. #weapon 354 --- antlers
  7412. #ressize 1
  7413. #rcost 4
  7414. #descr "The valiant cavaliers of Cumburg are armored with light and medium armor. The Deer Knight rides deers."
  7415. #armor 11 --- Ring Mail Hauberk / ring hauberk
  7416. #armor 120 --- Leather Cap / leathercap-elite
  7417. #weapon 153 --- / stick
  7418. #end
  7419.  
  7420. --- Deer Cavalry (Hoburg), Gold: 21, Resources: 7, Roles: [mounted, elite mounted, sacred mounted] (stealthy boreal cavalry)
  7421. --- OFFSET DEBUG:
  7422. - Weapon: 0, 0
  7423. - Armor: 0, 0
  7424. --- Generation tags:
  7425. --- Applied filters: Mounted unit,
  7426. #newmonster 3215
  7427. #name "Deer Cavalry"
  7428. #spr1 "nationgen_ea//108-cumburg/unit_3215_a.tga"
  7429. #spr2 "nationgen_ea//108-cumburg/unit_3215_b.tga"
  7430. #gcost 21
  7431. #ap 22
  7432. #mapmove 3
  7433. #mor 8
  7434. #mr 14
  7435. #hp 7
  7436. #str 5
  7437. #att 10
  7438. #def 13
  7439. #prec 9
  7440. #enc 3
  7441. #size 2
  7442. #supplybonus 0
  7443. #nametype 104
  7444. #maxage 40
  7445. #stealthy 0
  7446. #mounted
  7447. #weapon 354 --- antlers
  7448. #ressize 1
  7449. #rcost 4
  7450. #descr "The valiant cavaliers of Cumburg are armored with light and medium armor. The Deer Cavalry rides deers."
  7451. #armor 16 --- Full Ring Mail / full ring
  7452. #armor 120 --- Leather Cap / leatherhat
  7453. #weapon 153 --- / stick
  7454. #weapon 705 --- / bronzelance
  7455. #end
  7456.  
  7457. --- Light Deer Cavalry (Hoburg), Gold: 21, Resources: 4, Roles: [mounted, elite mounted, sacred mounted] (stealthy boreal cavalry)
  7458. --- OFFSET DEBUG:
  7459. - Weapon: 0, 0
  7460. - Armor: 0, 0
  7461. --- Generation tags:
  7462. --- Applied filters: Mounted unit,
  7463. #newmonster 3216
  7464. #name "Light Deer Cavalry"
  7465. #spr1 "nationgen_ea//108-cumburg/unit_3216_a.tga"
  7466. #spr2 "nationgen_ea//108-cumburg/unit_3216_b.tga"
  7467. #gcost 21
  7468. #ap 22
  7469. #mapmove 3
  7470. #mor 8
  7471. #mr 14
  7472. #hp 7
  7473. #str 5
  7474. #att 10
  7475. #def 13
  7476. #prec 9
  7477. #enc 3
  7478. #size 2
  7479. #supplybonus 0
  7480. #nametype 104
  7481. #maxage 40
  7482. #stealthy 0
  7483. #mounted
  7484. #weapon 354 --- antlers
  7485. #ressize 1
  7486. #rcost 4
  7487. #descr "The valiant cavaliers of Cumburg are armored with light and medium armor. The Light Deer Cavalry rides deers."
  7488. #armor 5 --- Leather Cuirass / leather cuirass
  7489. #armor 120 --- Leather Cap / leatherhat
  7490. #weapon 153 --- / stick
  7491. #end
  7492.  
  7493. --- Light Deer Cavalry (Hoburg), Gold: 21, Resources: 6, Roles: [mounted, elite mounted, sacred mounted] (stealthy boreal cavalry)
  7494. --- OFFSET DEBUG:
  7495. - Weapon: -3, -3
  7496. - Armor: 0, 0
  7497. - Offhand: 0, 0
  7498. --- Generation tags:
  7499. --- Applied filters: Mounted unit,
  7500. #newmonster 3217
  7501. #name "Light Deer Cavalry"
  7502. #spr1 "nationgen_ea//108-cumburg/unit_3217_a.tga"
  7503. #spr2 "nationgen_ea//108-cumburg/unit_3217_b.tga"
  7504. #gcost 21
  7505. #ap 22
  7506. #mapmove 3
  7507. #mor 8
  7508. #mr 14
  7509. #hp 7
  7510. #str 5
  7511. #att 10
  7512. #def 13
  7513. #prec 9
  7514. #enc 3
  7515. #size 2
  7516. #supplybonus 0
  7517. #nametype 104
  7518. #maxage 40
  7519. #stealthy 0
  7520. #mounted
  7521. #weapon 354 --- antlers
  7522. #ressize 1
  7523. #rcost 4
  7524. #descr "The valiant cavaliers of Cumburg are armored with light and medium armor. The Light Deer Cavalry rides deers."
  7525. #armor 5 --- Leather Cuirass / leather cuirass
  7526. #armor 120 --- Leather Cap / leatherhat
  7527. #armor 2 --- Shield / shield1
  7528. #weapon 357 --- / lightlance
  7529. #end
  7530.  
  7531. --- Night Stalker (Hoburg), Gold: 35, Resources: 1, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
  7532. --- OFFSET DEBUG:
  7533. - Weapon: 0, 0
  7534. - Armor: 0, 0
  7535. --- Generation tags: nopose ranged, nopose mounted, sacred,
  7536. --- Applied filters: werewolf, berserkhigh, Infantry sacred,
  7537. #newmonster 3218
  7538. #name "Night Stalker"
  7539. #spr1 "nationgen_ea//108-cumburg/unit_3218_a.tga"
  7540. #spr2 "nationgen_ea//108-cumburg/unit_3218_b.tga"
  7541. #gcost 35
  7542. #ap 8
  7543. #mapmove 2
  7544. #mor 16
  7545. #mr 18
  7546. #hp 5
  7547. #str 5
  7548. #att 11
  7549. #def 13
  7550. #prec 10
  7551. #enc 1
  7552. #size 1
  7553. #supplybonus 0
  7554. #nametype 104
  7555. #maxage 80
  7556. #stealthy 0
  7557. #secondshape 3025
  7558. #berserk 5
  7559. #holy
  7560. #armor 5 --- Leather Cuirass / leather cuirass
  7561. #armor 120 --- Leather Cap / fancyhat1
  7562. #weapon 7 --- / staff
  7563. #end
  7564.  
  7565. --- Shadow Hierophant (Hoburg), Gold: 55, Resources: 6, Roles: [mounted, elite mounted, sacred mounted] (stealthy boreal cavalry)
  7566. --- OFFSET DEBUG:
  7567. - Weapon: -3, -3
  7568. - Armor: 0, 0
  7569. - Offhand: 0, 0
  7570. --- Generation tags: path earth, path earth, path nature, sacred,
  7571. --- Applied filters: metalman, fallpower-low, poisonarmor, Mounted sacred,
  7572. #newmonster 3219
  7573. #name "Shadow Hierophant"
  7574. #spr1 "nationgen_ea//108-cumburg/unit_3219_a.tga"
  7575. #spr2 "nationgen_ea//108-cumburg/unit_3219_b.tga"
  7576. #gcost 55
  7577. #ap 22
  7578. #mapmove 3
  7579. #mor 16
  7580. #mr 19
  7581. #hp 3
  7582. #str 5
  7583. #att 14
  7584. #def 17
  7585. #prec 10
  7586. #enc 1
  7587. #size 2
  7588. #supplybonus 0
  7589. #nametype 104
  7590. #maxage 800
  7591. #stealthy 0
  7592. #mounted
  7593. #weapon 354 --- antlers
  7594. #ressize 1
  7595. #rcost 4
  7596. #secondshape 3026
  7597. #fallpower 25
  7598. #poisonarmor
  7599. #holy
  7600. #armor 10 --- Leather Hauberk / leather hauberk
  7601. #armor 120 --- Leather Cap / fancyhat1
  7602. #armor 2 --- Shield / shield1
  7603. #weapon 357 --- / lightlance
  7604. #end
  7605.  
  7606. --- Assassin (Hoburg), Gold: 45, Resources: 1, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
  7607. --- OFFSET DEBUG:
  7608. - Weapon: 0, 0
  7609. - Armor: 0, 0
  7610. --- Generation tags:
  7611. --- Applied filters: Scout,
  7612. #newmonster 3220
  7613. #name "Assassin"
  7614. #spr1 "nationgen_ea//108-cumburg/unit_3220_a.tga"
  7615. #spr2 "nationgen_ea//108-cumburg/unit_3220_b.tga"
  7616. #gcost 45
  7617. #ap 8
  7618. #mapmove 2
  7619. #mor 11
  7620. #mr 15
  7621. #hp 5
  7622. #str 6
  7623. #att 13
  7624. #def 16
  7625. #prec 12
  7626. #enc 3
  7627. #size 1
  7628. #supplybonus 0
  7629. #nametype 104
  7630. #maxage 40
  7631. #stealthy 25
  7632. #assassin
  7633. #noleader
  7634. #weapon 153 --- / stick
  7635. #armor 5 --- Leather Cuirass / leather cuirass
  7636. #armor 120 --- Leather Cap / leatherhat
  7637. #weapon 21 --- / javelin 2
  7638. #end
  7639.  
  7640. --- Swordmeister (Hoburg), Gold: 55, Resources: 3, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
  7641. --- OFFSET DEBUG:
  7642. - Weapon: 7, 13
  7643. - Armor: 0, 0
  7644. - Offhand: 0, 0
  7645. --- Generation tags:
  7646. --- Applied filters: Infantry unit,
  7647. #newmonster 3221
  7648. #name "Swordmeister"
  7649. #spr1 "nationgen_ea//108-cumburg/unit_3221_a.tga"
  7650. #spr2 "nationgen_ea//108-cumburg/unit_3221_b.tga"
  7651. #gcost 55
  7652. #ap 8
  7653. #mapmove 2
  7654. #mor 10
  7655. #mr 14
  7656. #hp 7
  7657. #str 5
  7658. #att 12
  7659. #def 15
  7660. #prec 11
  7661. #enc 3
  7662. #size 1
  7663. #supplybonus 0
  7664. #nametype 104
  7665. #maxage 40
  7666. #stealthy 0
  7667. #goodleader
  7668. #poormagicleader
  7669. #poorundeadleader
  7670. #descr "The Swordsmasters of Cumburg are capable leaders whose mandates are boldly obeyed by their soldiers. The Swordsmasters are also charged with overseeing any supernatural entity that the Master Herbalists of Cumburg might raise, although they can only control a handful of these beings."
  7671. #armor 10 --- Leather Hauberk / leather hauberk
  7672. #armor 120 --- Leather Cap / leatherhat-elite
  7673. #armor 2 --- Shield / shield1
  7674. #weapon 645 --- / shortsword_bronze
  7675. #end
  7676.  
  7677. --- Master Thane (Hoburg), Gold: 165, Resources: 6, Roles: [mounted, elite mounted, sacred mounted] (stealthy boreal cavalry)
  7678. --- OFFSET DEBUG:
  7679. - Weapon: 0, 0
  7680. - Armor: 0, 0
  7681. --- Generation tags:
  7682. --- Applied filters: elite +2, Mounted unit,
  7683. #newmonster 3222
  7684. #name "Master Thane"
  7685. #spr1 "nationgen_ea//108-cumburg/unit_3222_a.tga"
  7686. #spr2 "nationgen_ea//108-cumburg/unit_3222_b.tga"
  7687. #gcost 165
  7688. #ap 22
  7689. #mapmove 3
  7690. #mor 12
  7691. #mr 14
  7692. #hp 10
  7693. #str 5
  7694. #att 14
  7695. #def 17
  7696. #prec 13
  7697. #enc 3
  7698. #size 2
  7699. #supplybonus 0
  7700. #nametype 104
  7701. #maxage 40
  7702. #stealthy 0
  7703. #mounted
  7704. #weapon 354 --- antlers
  7705. #ressize 1
  7706. #rcost 4
  7707. #expertleader
  7708. #inspirational 2
  7709. #okmagicleader
  7710. #okundeadleader
  7711. #descr "The Master Thanes of Cumburg are wiley leaders whose inspiring orders are zealously carried out by their warriors. The Master Thanes are also charged with overseeing any supernatural entity that the Master Herbalists of Cumburg might summon."
  7712. #armor 11 --- Ring Mail Hauberk / ring hauberk
  7713. #armor 120 --- Leather Cap / leathercap-elite
  7714. #weapon 7 --- / staff
  7715. #end
  7716.  
  7717. --- Shadow Master (Hoburg), Gold: 120, Resources: 6, Roles: [mounted, elite mounted, sacred mounted] (stealthy boreal cavalry)
  7718. --- OFFSET DEBUG:
  7719. - Weapon: -3, -3
  7720. - Armor: 0, 0
  7721. - Offhand: 0, 0
  7722. --- Generation tags: path earth, path earth, path nature, sacred,
  7723. --- Applied filters: metalman, fallpower-low, poisonarmor, Mounted sacred,
  7724. #newmonster 3223
  7725. #name "Shadow Master"
  7726. #spr1 "nationgen_ea//108-cumburg/unit_3223_a.tga"
  7727. #spr2 "nationgen_ea//108-cumburg/unit_3223_b.tga"
  7728. #gcost 120
  7729. #ap 22
  7730. #mapmove 3
  7731. #mor 18
  7732. #mr 19
  7733. #hp 5
  7734. #str 5
  7735. #att 16
  7736. #def 19
  7737. #prec 12
  7738. #enc 1
  7739. #size 2
  7740. #supplybonus 0
  7741. #nametype 104
  7742. #maxage 800
  7743. #stealthy 0
  7744. #mounted
  7745. #weapon 354 --- antlers
  7746. #ressize 1
  7747. #rcost 4
  7748. #secondshape 3023
  7749. #fallpower 25
  7750. #poisonarmor
  7751. #holy
  7752. #magicskill 8 1
  7753. #goodleader
  7754. #poormagicleader
  7755. #poorundeadleader
  7756. #descr "The Shadow Masters of Cumburg are capable leaders whose decrees are confidently carried out by their minions. The Shadow Masters are also charged with commanding any supernatural entity that the Master Herbalists of Cumburg might raise, although they can only control a handful of these beings. The Shadow Masters hold a very minor place in Cumburg's heirarchy, with little more status than a Night Stalker."
  7757. #armor 10 --- Leather Hauberk / leather hauberk
  7758. #armor 120 --- Leather Cap / fancyhat1
  7759. #armor 2 --- Shield / shield1
  7760. #weapon 357 --- / lightlance
  7761. #end
  7762.  
  7763. --- Greater Spellsinger (Hoburg), Gold: 30, Resources: 1, Roles: [mage, priest] (null)
  7764. --- OFFSET DEBUG:
  7765. - Weapon: 0, 0
  7766. - Armor: 0, 0
  7767. - Offhand: 0, 9
  7768. --- Generation tags: priest 1,
  7769. --- Applied filters: PRIESTPICKS, divineins researcher sloth 1-1, nobadevents 10, inquisitor, elegist 1,
  7770. #newmonster 3224
  7771. #name "Greater Spellsinger"
  7772. #spr1 "nationgen_ea//108-cumburg/unit_3224_a.tga"
  7773. #spr2 "nationgen_ea//108-cumburg/unit_3224_b.tga"
  7774. #gcost 30
  7775. #ap 8
  7776. #mapmove 2
  7777. #mor 8
  7778. #mr 17
  7779. #hp 5
  7780. #str 5
  7781. #att 10
  7782. #def 13
  7783. #prec 9
  7784. #enc 3
  7785. #size 1
  7786. #supplybonus 0
  7787. #nametype 104
  7788. #maxage 40
  7789. #stealthy 0
  7790. #magicskill 8 1
  7791. #divineins
  7792. #fixedresearch 1
  7793. #slothresearch 1
  7794. #nobadevents 10
  7795. #inquisitor
  7796. #elegist 1
  7797. #holy
  7798. #descr "The Greater Spellsingers of Cumburg are unexceptional leaders whose instructions are heedfully executed by their guardians. The Greater Spellsingers hold a very minor place in Cumburg's heirarchy, with barely more standing than a Night Stalker."
  7799. #poorleader
  7800. #armor 158 --- Robes / evilrobe2a
  7801. #weapon 501 --- / bamboo_rod
  7802. #end
  7803.  
  7804. --- Breeze Scion (Hoburg), Gold: 235, Resources: 1, Roles: [mage, priest] (null)
  7805. --- OFFSET DEBUG:
  7806. - Weapon: 0, 0
  7807. - Armor: 0, 0
  7808. - Offhand: 0, 9
  7809. --- Generation tags: extramage,
  7810. --- Applied filters: MAGICPICKS (160), waterele, thug-tier2,
  7811. #newmonster 3225
  7812. #name "Breeze Scion"
  7813. #spr1 "nationgen_ea//108-cumburg/unit_3225_a.tga"
  7814. #spr2 "nationgen_ea//108-cumburg/unit_3225_b.tga"
  7815. #gcost 235
  7816. #ap 8
  7817. #mapmove 2
  7818. #mor 8
  7819. #mr 17
  7820. #hp 9
  7821. #str 7
  7822. #att 12
  7823. #def 15
  7824. #prec 9
  7825. #enc 3
  7826. #size 1
  7827. #supplybonus 0
  7828. #nametype 104
  7829. #maxage 40
  7830. #stealthy 0
  7831. #magicskill 1 2
  7832. #magicskill 2 1
  7833. #custommagic 2944 100
  7834. #custommagic 2944 10
  7835. #batstartsum1 411
  7836. #armor 158 --- Robes / evilrobe2a
  7837. #armor 120 --- Leather Cap / fancyhat1
  7838. #weapon 153 --- / stick
  7839. #end
  7840.  
  7841. --- Fledgling Cumburgian Herbalist (Hoburg), Gold: 35, Resources: 1, Roles: [mage, priest] (null)
  7842. --- OFFSET DEBUG:
  7843. - Weapon: 0, 0
  7844. - Armor: 0, 0
  7845. - Offhand: 0, 9
  7846. --- Generation tags: schoolmage 1, identifier schoolmage,
  7847. --- Applied filters: MAGICPICKS (30),
  7848. #newmonster 3226
  7849. #name "Fledgling Cumburgian Herbalist"
  7850. #spr1 "nationgen_ea//108-cumburg/unit_3226_a.tga"
  7851. #spr2 "nationgen_ea//108-cumburg/unit_3226_b.tga"
  7852. #gcost 35
  7853. #ap 8
  7854. #mapmove 2
  7855. #mor 8
  7856. #mr 15
  7857. #hp 5
  7858. #str 5
  7859. #att 9
  7860. #def 12
  7861. #prec 9
  7862. #enc 3
  7863. #size 1
  7864. #supplybonus 0
  7865. #nametype 104
  7866. #maxage 40
  7867. #stealthy 0
  7868. #magicskill 6 1
  7869. #poorleader
  7870. #armor 158 --- Robes / simplerobe
  7871. #weapon 501 --- / bamboo_rod
  7872. #end
  7873.  
  7874. --- Cumburgian Herbalist (Hoburg), Gold: 125, Resources: 1, Roles: [mage, priest] (null)
  7875. --- OFFSET DEBUG:
  7876. - Weapon: 0, 0
  7877. - Armor: 0, 0
  7878. - Offhand: 0, 9
  7879. --- Generation tags: schoolmage 2, identifier schoolmage,
  7880. --- Applied filters: MAGICPICKS (120),
  7881. #newmonster 3227
  7882. #name "Cumburgian Herbalist"
  7883. #spr1 "nationgen_ea//108-cumburg/unit_3227_a.tga"
  7884. #spr2 "nationgen_ea//108-cumburg/unit_3227_b.tga"
  7885. #gcost 125
  7886. #ap 8
  7887. #mapmove 2
  7888. #mor 8
  7889. #mr 15
  7890. #hp 5
  7891. #str 5
  7892. #att 9
  7893. #def 12
  7894. #prec 9
  7895. #enc 3
  7896. #size 1
  7897. #supplybonus 0
  7898. #nametype 104
  7899. #maxage 40
  7900. #stealthy 0
  7901. #magicskill 6 1
  7902. #custommagic 13568 100
  7903. #custommagic 8192 50
  7904. #custommagic 1024 50
  7905. #custommagic 256 50
  7906. #poorleader
  7907. #armor 158 --- Robes / simplerobe
  7908. #weapon 7 --- / stickstaff
  7909. #end
  7910.  
  7911. --- Master Herbalist (Hoburg), Gold: 210, Resources: 1, Roles: [mage, priest] (null)
  7912. --- OFFSET DEBUG:
  7913. - Weapon: 0, 0
  7914. - Armor: 0, 0
  7915. - Offhand: 0, 9
  7916. --- Generation tags: schoolmage 3, identifier schoolmage, varyslot weapon,
  7917. --- Applied filters: MAGICPICKS (210), vineman,
  7918. #newmonster 3228
  7919. #name "Master Herbalist"
  7920. #spr1 "nationgen_ea//108-cumburg/unit_3228_a.tga"
  7921. #spr2 "nationgen_ea//108-cumburg/unit_3228_b.tga"
  7922. #gcost 210
  7923. #ap 8
  7924. #mapmove 2
  7925. #mor 8
  7926. #mr 16
  7927. #hp 5
  7928. #str 5
  7929. #att 9
  7930. #def 12
  7931. #prec 9
  7932. #enc 3
  7933. #size 1
  7934. #supplybonus 0
  7935. #nametype 104
  7936. #maxage 1000
  7937. #stealthy 0
  7938. #magicskill 6 2
  7939. #custommagic 13568 100
  7940. #custommagic 13568 100
  7941. #custommagic 5376 100
  7942. #custommagic 13568 10
  7943. #secondshape 3024
  7944. #poorleader
  7945. #slowrec
  7946. #armor 158 --- Robes / simplerobe2
  7947. #weapon 7 --- / stickstaff
  7948. #end
  7949.  
  7950. --- Hero (Hoburg), Gold: 0, Resources: 1, Roles: [mage, priest] (null)
  7951. --- OFFSET DEBUG:
  7952. - Weapon: 0, 0
  7953. - Armor: 0, 0
  7954. - Offhand: 0, 9
  7955. --- Generation tags:
  7956. --- Applied filters: Hero, MAGICPICKS (390), autodishealer2, earthele, spider, shockres, assassin2,
  7957. #newmonster 3229
  7958. #name "Hero"
  7959. #spr1 "nationgen_ea//108-cumburg/unit_3229_a.tga"
  7960. #spr2 "nationgen_ea//108-cumburg/unit_3229_b.tga"
  7961. #gcost 0
  7962. #ap 8
  7963. #mapmove 2
  7964. #mor 8
  7965. #mr 14
  7966. #hp 5
  7967. #str 5
  7968. #att 10
  7969. #def 13
  7970. #prec 9
  7971. #enc 3
  7972. #size 1
  7973. #supplybonus 0
  7974. #nametype 104
  7975. #maxage 40
  7976. #stealthy 25
  7977. #magicskill 6 4
  7978. #magicskill 4 4
  7979. #magicskill 3 1
  7980. #magicskill 1 1
  7981. #autodishealer 2
  7982. #batstartsum1 496
  7983. #shapechange 3027
  7984. #shockres 4
  7985. #assassin
  7986. #unique
  7987. #armor 158 --- Robes / imperialrobe3
  7988. #weapon 7 --- / stickstaff
  7989. #end
  7990.  
  7991. --- Hero (Hoburg), Gold: 0, Resources: 7, Roles: [mounted, elite mounted, sacred mounted] (not-so-stealthy boreal cavalry)
  7992. --- OFFSET DEBUG:
  7993. - Weapon: 0, 0
  7994. - Armor: 0, 0
  7995. - Offhand: 0, 0
  7996. --- Generation tags: path earth, path nature, path nature, sacred,
  7997. --- Applied filters: Hero, incunrest_high, awe, metalman, regen10, resistances_poison, poisonarmor, Mounted sacred,
  7998. #newmonster 3230
  7999. #name "Hero"
  8000. #spr1 "nationgen_ea//108-cumburg/unit_3230_a.tga"
  8001. #spr2 "nationgen_ea//108-cumburg/unit_3230_b.tga"
  8002. #gcost 0
  8003. #ap 14
  8004. #mapmove 2
  8005. #mor 24
  8006. #mr 18
  8007. #hp 2
  8008. #str 5
  8009. #att 13
  8010. #def 15
  8011. #prec 10
  8012. #enc 2
  8013. #size 2
  8014. #supplybonus 0
  8015. #nametype 104
  8016. #maxage 800
  8017. #mounted
  8018. #weapon 352 --- Gore
  8019. #ressize 1
  8020. #rcost 4
  8021. #incunrest 2
  8022. #awe 1
  8023. #secondshape 3028
  8024. #regeneration 10
  8025. #poisonres 5
  8026. #poisonarmor
  8027. #holy
  8028. #unique
  8029. #armor 11 --- Ring Mail Hauberk / ring hauberk
  8030. #armor 120 --- Leather Cap / leatherhat-elite
  8031. #armor 2 --- Shield / shield1
  8032. #weapon 4 --- / lance
  8033. #weapon 715 --- / nation_108_customitem_1
  8034. #end
  8035.  
  8036. --- Hero (Hoburg), Gold: 0, Resources: 5, Roles: [mounted, elite mounted, sacred mounted] (stealthy boreal cavalry)
  8037. --- OFFSET DEBUG:
  8038. - Weapon: -3, -3
  8039. - Armor: 0, 0
  8040. - Offhand: 0, 0
  8041. --- Generation tags: path earth, path nature, sacred,
  8042. --- Applied filters: Hero, metalman, awe, regen10, strong, Mounted sacred, MAGICPICKS (50),
  8043. #newmonster 3231
  8044. #name "Hero"
  8045. #spr1 "nationgen_ea//108-cumburg/unit_3231_a.tga"
  8046. #spr2 "nationgen_ea//108-cumburg/unit_3231_b.tga"
  8047. #gcost 0
  8048. #ap 6
  8049. #mapmove 3
  8050. #mor 23
  8051. #mr 19
  8052. #hp 8
  8053. #str 8
  8054. #att 14
  8055. #def 16
  8056. #prec 10
  8057. #enc 2
  8058. #size 2
  8059. #supplybonus 0
  8060. #nametype 104
  8061. #maxage 800
  8062. #stealthy 0
  8063. #flying
  8064. #mounted
  8065. #weapon 236 --- claw
  8066. #ressize 1
  8067. #rcost 4
  8068. #secondshape 3029
  8069. #awe 1
  8070. #regeneration 10
  8071. #holy
  8072. #magicskill 6 1
  8073. #magicskill 7 1
  8074. #unique
  8075. #armor 5 --- Leather Cuirass / leather cuirass
  8076. #armor 120 --- Leather Cap / leathercap-elite
  8077. #armor 2 --- Shield / shield1
  8078. #weapon 716 --- / nation_108_customitem_2
  8079. #weapon 717 --- / nation_108_customitem_3
  8080. #end
  8081.  
  8082.  
  8083. --- Unit definitions for Lumbuburg
  8084.  
  8085. --- Shapechange form for Agent of the Foreboding Typhoons
  8086. #newmonster 3030
  8087. #copystats 1686
  8088. #copyspr 1686
  8089. #magicboost 53 -1
  8090. #magicboost 2 2
  8091. #maxage 500
  8092. #nametype 126
  8093. #descr "No description"
  8094. #shapechange 3249
  8095. #holy
  8096. #gcost 200
  8097. #end
  8098.  
  8099. --- Shapechange form for Hero
  8100. #newmonster 3031
  8101. #copystats 532
  8102. #copyspr 532
  8103. #magicboost 53 -5
  8104. #reinvigoration 5
  8105. #maxage 800
  8106. #nametype 126
  8107. #fireres 3
  8108. #coldres 3
  8109. #poisonres 3
  8110. #shockres 3
  8111. #pillagebonus 3
  8112. #siegebonus 3
  8113. #castledef 3
  8114. #str 15
  8115. #hp 12
  8116. #descr "No description"
  8117. #end
  8118.  
  8119. --- Shapechange form for Hero
  8120. #newmonster 3032
  8121. #copyspr 854
  8122. #magicboost 53 -1
  8123. #name "Werewolf"
  8124. #weapon 20
  8125. #weapon 29
  8126. #weapon 29
  8127. #size 3
  8128. #hp 20
  8129. #prot 6
  8130. #mor 17
  8131. #mr 12
  8132. #enc 2
  8133. #str 14
  8134. #att 12
  8135. #def 11
  8136. #prec 5
  8137. #mapmove 2
  8138. #ap 14
  8139. #regeneration 10
  8140. #forestsurvival
  8141. #maxage 160
  8142. #nametype 126
  8143. #stealthy 0
  8144. #berserk 3
  8145. #fireres 3
  8146. #coldres 3
  8147. #poisonres 3
  8148. #shockres 3
  8149. #pillagebonus 3
  8150. #patrolbonus 3
  8151. #descr "No description"
  8152. #firstshape 3252
  8153. #end
  8154.  
  8155. --- Tundra Hunter (Hoburg), Gold: 6, Resources: 2, Roles: [ranged, elite ranged, sacred ranged] (stealthy boreal archers)
  8156. --- OFFSET DEBUG:
  8157. - Weapon: 0, 0
  8158. - Armor: 0, 0
  8159. --- Generation tags:
  8160. --- Applied filters: wasteunit, Ranged unit,
  8161. #newmonster 3232
  8162. #name "Tundra Hunter"
  8163. #spr1 "nationgen_ea//109-lumbuburg/unit_3232_a.tga"
  8164. #spr2 "nationgen_ea//109-lumbuburg/unit_3232_b.tga"
  8165. #gcost 6
  8166. #ap 8
  8167. #mapmove 2
  8168. #mor 8
  8169. #mr 14
  8170. #hp 5
  8171. #str 5
  8172. #att 10
  8173. #def 13
  8174. #prec 9
  8175. #enc 3
  8176. #size 1
  8177. #supplybonus 0
  8178. #maxage 40
  8179. #nametype 126
  8180. #stealthy 0
  8181. #wastesurvival
  8182. #descr "Lumbuburg's ranged units are armored with light armor and armed with weapons."
  8183. #weapon 265 --- / spikedclub
  8184. #armor 5 --- Leather Cuirass / leather cuirass
  8185. #armor 119 --- Reinforced Leather Cap / headdress
  8186. #weapon 361 --- / smallbow
  8187. #end
  8188.  
  8189. --- Tundra Hunter (Hoburg), Gold: 6, Resources: 2, Roles: [ranged, elite ranged, sacred ranged] (stealthy boreal archers)
  8190. --- OFFSET DEBUG:
  8191. - Weapon: 0, 0
  8192. - Armor: 0, 0
  8193. --- Generation tags:
  8194. --- Applied filters: wasteunit, Ranged unit,
  8195. #newmonster 3233
  8196. #name "Tundra Hunter"
  8197. #spr1 "nationgen_ea//109-lumbuburg/unit_3233_a.tga"
  8198. #spr2 "nationgen_ea//109-lumbuburg/unit_3233_b.tga"
  8199. #gcost 6
  8200. #ap 8
  8201. #mapmove 2
  8202. #mor 8
  8203. #mr 14
  8204. #hp 5
  8205. #str 5
  8206. #att 10
  8207. #def 13
  8208. #prec 9
  8209. #enc 3
  8210. #size 1
  8211. #supplybonus 0
  8212. #maxage 40
  8213. #nametype 126
  8214. #stealthy 0
  8215. #wastesurvival
  8216. #descr "Lumbuburg's ranged units are armored with light armor and armed with weapons."
  8217. #weapon 265 --- / spikedclub
  8218. #armor 5 --- Leather Cuirass / leather cuirass
  8219. #armor 119 --- Reinforced Leather Cap / headdress
  8220. #weapon 34 --- / blowpipe
  8221. #end
  8222.  
  8223. --- Falchion Infantry (Hoburg), Gold: 6, Resources: 2, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
  8224. --- OFFSET DEBUG:
  8225. - Weapon: 4, 11
  8226. - Armor: 0, 0
  8227. - Offhand: 0, 0
  8228. --- Generation tags:
  8229. --- Applied filters: Infantry unit,
  8230. #newmonster 3234
  8231. #name "Falchion Infantry"
  8232. #spr1 "nationgen_ea//109-lumbuburg/unit_3234_a.tga"
  8233. #spr2 "nationgen_ea//109-lumbuburg/unit_3234_b.tga"
  8234. #gcost 6
  8235. #ap 8
  8236. #mapmove 2
  8237. #mor 8
  8238. #mr 14
  8239. #hp 5
  8240. #str 5
  8241. #att 10
  8242. #def 13
  8243. #prec 9
  8244. #enc 3
  8245. #size 1
  8246. #supplybonus 0
  8247. #maxage 40
  8248. #nametype 126
  8249. #stealthy 0
  8250. #descr "The infantry in Lumbuburg carry kopeshes, battleaxes and machaka spears and are armored with light and medium armor."
  8251. #armor 10 --- Leather Hauberk / leather hauberk
  8252. #armor 119 --- Reinforced Leather Cap / headdress
  8253. #armor 105 --- Hide Shield / hideshield_austral
  8254. #weapon 513 --- / kopesh
  8255. #end
  8256.  
  8257. --- Van Axe Infantry (Van), Gold: 25, Resources: 18, Roles: [infantry, scout] (null)
  8258. --- OFFSET DEBUG:
  8259. - Weapon: 0, -3
  8260. - Armor: 0, 0
  8261. --- Generation tags:
  8262. --- Applied filters: Infantry unit,
  8263. #newmonster 3235
  8264. #name "Van Axe Infantry"
  8265. #spr1 "nationgen_ea//109-lumbuburg/unit_3235_a.tga"
  8266. #spr2 "nationgen_ea//109-lumbuburg/unit_3235_b.tga"
  8267. #gcost 25
  8268. #ap 13
  8269. #mapmove 1
  8270. #mor 11
  8271. #mr 14
  8272. #hp 13
  8273. #str 11
  8274. #att 12
  8275. #def 13
  8276. #prec 12
  8277. #enc 3
  8278. #maxage 1000
  8279. #illusion
  8280. #stealthy 0
  8281. #descr "The infantry in Lumbuburg carry kopeshes, battleaxes and machaka spears and are armored with light and medium armor."
  8282. #armor 13 --- Chain Mail Hauberk / chainhauberk
  8283. #armor 20 --- Iron Cap / ironcap
  8284. #weapon 18 --- / greataxe
  8285. #end
  8286.  
  8287. --- Parrot Champion (Hoburg), Gold: 35, Resources: 7, Roles: [mounted, elite mounted, sacred mounted] (not-so-stealthy boreal cavalry)
  8288. --- OFFSET DEBUG:
  8289. - Weapon: -3, -3
  8290. - Armor: 0, 0
  8291. - Offhand: 0, 0
  8292. --- Generation tags:
  8293. --- Applied filters: elite +1, Mounted unit,
  8294. #newmonster 3236
  8295. #name "Parrot Champion"
  8296. #spr1 "nationgen_ea//109-lumbuburg/unit_3236_a.tga"
  8297. #spr2 "nationgen_ea//109-lumbuburg/unit_3236_b.tga"
  8298. #gcost 35
  8299. #ap 6
  8300. #mapmove 3
  8301. #mor 9
  8302. #mr 14
  8303. #hp 7
  8304. #str 5
  8305. #att 11
  8306. #def 14
  8307. #prec 10
  8308. #enc 4
  8309. #size 3
  8310. #supplybonus 0
  8311. #maxage 40
  8312. #nametype 126
  8313. #flying
  8314. #mounted
  8315. #weapon 718
  8316. #weapon 719
  8317. #ressize 1
  8318. #rcost 4
  8319. #descr "The valiant cavaliers of Lumbuburg are armored with light armor. The Parrot Champion rides parrots."
  8320. #armor 5 --- Leather Cuirass / leather cuirass
  8321. #armor 162 --- Crested Helmet / crestedcap
  8322. #armor 2 --- Shield / shield1
  8323. #weapon 357 --- / lightlance
  8324. #end
  8325.  
  8326. --- Hawk Rider (Hoburg), Gold: 30, Resources: 6, Roles: [mounted, elite mounted, sacred mounted] (stealthy boreal cavalry)
  8327. --- OFFSET DEBUG:
  8328. - Weapon: 0, 0
  8329. - Armor: 0, 0
  8330. --- Generation tags:
  8331. --- Applied filters: Mounted unit,
  8332. #newmonster 3237
  8333. #name "Hawk Rider"
  8334. #spr1 "nationgen_ea//109-lumbuburg/unit_3237_a.tga"
  8335. #spr2 "nationgen_ea//109-lumbuburg/unit_3237_b.tga"
  8336. #gcost 30
  8337. #ap 6
  8338. #mapmove 3
  8339. #mor 8
  8340. #mr 14
  8341. #hp 7
  8342. #str 5
  8343. #att 10
  8344. #def 13
  8345. #prec 9
  8346. #enc 4
  8347. #size 2
  8348. #supplybonus 0
  8349. #maxage 40
  8350. #nametype 126
  8351. #stealthy 0
  8352. #flying
  8353. #mounted
  8354. #weapon 236 --- claw
  8355. #ressize 1
  8356. #rcost 4
  8357. #descr "The valiant cavaliers of Lumbuburg are armored with light armor. The Hawk Rider rides hawks."
  8358. #armor 44 --- Furs / furs
  8359. #armor 119 --- Reinforced Leather Cap / headdress
  8360. #weapon 18 --- / greataxe_bronze
  8361. #end
  8362.  
  8363. --- Hawk Rider (Hoburg), Gold: 30, Resources: 6, Roles: [mounted, elite mounted, sacred mounted] (stealthy boreal cavalry)
  8364. --- OFFSET DEBUG:
  8365. - Weapon: -3, -3
  8366. - Armor: 0, 0
  8367. - Offhand: 0, 0
  8368. --- Generation tags:
  8369. --- Applied filters: Mounted unit,
  8370. #newmonster 3238
  8371. #name "Hawk Rider"
  8372. #spr1 "nationgen_ea//109-lumbuburg/unit_3238_a.tga"
  8373. #spr2 "nationgen_ea//109-lumbuburg/unit_3238_b.tga"
  8374. #gcost 30
  8375. #ap 6
  8376. #mapmove 3
  8377. #mor 8
  8378. #mr 14
  8379. #hp 7
  8380. #str 5
  8381. #att 10
  8382. #def 13
  8383. #prec 9
  8384. #enc 4
  8385. #size 2
  8386. #supplybonus 0
  8387. #maxage 40
  8388. #nametype 126
  8389. #stealthy 0
  8390. #flying
  8391. #mounted
  8392. #weapon 236 --- claw
  8393. #ressize 1
  8394. #rcost 4
  8395. #descr "The valiant cavaliers of Lumbuburg are armored with light armor. The Hawk Rider rides hawks."
  8396. #armor 44 --- Furs / furs
  8397. #armor 119 --- Reinforced Leather Cap / headdress
  8398. #armor 2 --- Shield / shield1
  8399. #weapon 357 --- / lightlance
  8400. #end
  8401.  
  8402. --- Hog Rider (Hoburg), Gold: 23, Resources: 8, Roles: [mounted, elite mounted, sacred mounted] (not-so-stealthy boreal cavalry)
  8403. --- OFFSET DEBUG:
  8404. - Weapon: 4, 11
  8405. - Armor: 0, 0
  8406. - Offhand: 0, 0
  8407. --- Generation tags:
  8408. --- Applied filters: Mounted unit,
  8409. #newmonster 3239
  8410. #name "Hog Rider"
  8411. #spr1 "nationgen_ea//109-lumbuburg/unit_3239_a.tga"
  8412. #spr2 "nationgen_ea//109-lumbuburg/unit_3239_b.tga"
  8413. #gcost 23
  8414. #ap 14
  8415. #mapmove 2
  8416. #mor 8
  8417. #mr 14
  8418. #hp 7
  8419. #str 5
  8420. #att 10
  8421. #def 13
  8422. #prec 9
  8423. #enc 4
  8424. #size 2
  8425. #supplybonus 0
  8426. #maxage 40
  8427. #nametype 126
  8428. #mounted
  8429. #weapon 352 --- Gore
  8430. #ressize 1
  8431. #rcost 4
  8432. #descr "The valiant cavaliers of Lumbuburg are armored with light armor. The Hog Rider rides hogs."
  8433. #armor 15 --- Full Leather Armor / full leather
  8434. #armor 119 --- Reinforced Leather Cap / headdress
  8435. #armor 2 --- Shield / shield1
  8436. #weapon 513 --- / kopesh
  8437. #end
  8438.  
  8439. --- Raging Guard (Hoburg), Gold: 22, Resources: 11, Roles: [sacred infantry, elite infantry] (colossi infantry)
  8440. --- OFFSET DEBUG:
  8441. - Weapon: 0, 3
  8442. - Armor: 0, 0
  8443. - Offhand: 0, 3
  8444. --- Generation tags: nopose ranged, nopose mounted, description "can enter berserker rage", elite,
  8445. --- Applied filters: berserkhigh, Infantry elite,
  8446. #newmonster 3240
  8447. #name "Raging Guard"
  8448. #spr1 "nationgen_ea//109-lumbuburg/unit_3240_a.tga"
  8449. #spr2 "nationgen_ea//109-lumbuburg/unit_3240_b.tga"
  8450. #gcost 22
  8451. #ap 10
  8452. #mapmove 2
  8453. #mor 14
  8454. #mr 17
  8455. #hp 15
  8456. #str 8
  8457. #att 14
  8458. #def 14
  8459. #prec 11
  8460. #enc 1
  8461. #size 2
  8462. #supplybonus -1
  8463. #maxage 80
  8464. #nametype 126
  8465. #berserk 3
  8466. #descr "The infantry in Lumbuburg carry kopeshes, battleaxes and machaka spears and are armored with light and medium armor. can enter berserker rage can enter berserker rage"
  8467. #armor 11 --- Ring Mail Hauberk / ring hauberk
  8468. #armor 20 --- Iron Cap / highman_ironcap
  8469. #armor 1 --- Buckler / bronzebuckler
  8470. #weapon 315 --- / machakanspear
  8471. #end
  8472.  
  8473. --- Thunder Guardian (Hoburg), Gold: 60, Resources: 9, Roles: [sacred infantry, elite infantry] (colossi infantry)
  8474. --- OFFSET DEBUG:
  8475. - Weapon: 0, 3
  8476. - Armor: 0, 0
  8477. --- Generation tags: primarycommand "#illusion", path air, sacred,
  8478. --- Applied filters: glamour, Infantry sacred,
  8479. #newmonster 3241
  8480. #name "Thunder Guardian"
  8481. #spr1 "nationgen_ea//109-lumbuburg/unit_3241_a.tga"
  8482. #spr2 "nationgen_ea//109-lumbuburg/unit_3241_b.tga"
  8483. #gcost 60
  8484. #ap 10
  8485. #mapmove 2
  8486. #mor 14
  8487. #mr 18
  8488. #hp 11
  8489. #str 8
  8490. #att 13
  8491. #def 13
  8492. #prec 10
  8493. #enc 1
  8494. #size 2
  8495. #supplybonus -1
  8496. #maxage 80
  8497. #nametype 126
  8498. #illusion
  8499. #stealthy 0
  8500. #holy
  8501. #armor 11 --- Ring Mail Hauberk / ring hauberk
  8502. #armor 119 --- Reinforced Leather Cap / highman_leathercap_reinforced
  8503. #weapon 18 --- / greataxe
  8504. #end
  8505.  
  8506. --- Hydra Hatchling (Unit ID 1840), Gold: 35, Resources: 1
  8507.  
  8508. --- Scout (Hoburg), Gold: 26, Resources: 1, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
  8509. --- OFFSET DEBUG:
  8510. - Weapon: 0, 0
  8511. - Armor: 0, 0
  8512. --- Generation tags:
  8513. --- Applied filters: Scout,
  8514. #newmonster 3242
  8515. #name "Scout"
  8516. #spr1 "nationgen_ea//109-lumbuburg/unit_3242_a.tga"
  8517. #spr2 "nationgen_ea//109-lumbuburg/unit_3242_b.tga"
  8518. #gcost 26
  8519. #ap 8
  8520. #mapmove 2
  8521. #mor 8
  8522. #mr 14
  8523. #hp 5
  8524. #str 5
  8525. #att 10
  8526. #def 13
  8527. #prec 9
  8528. #enc 3
  8529. #size 1
  8530. #supplybonus 0
  8531. #maxage 40
  8532. #nametype 126
  8533. #stealthy 10
  8534. #noleader
  8535. #weapon 646 --- / hatchet_bronze
  8536. #armor 44 --- Furs / furs
  8537. #armor 119 --- Reinforced Leather Cap / reinforcedcap
  8538. #end
  8539.  
  8540. --- Falchion Lord (Hoburg), Gold: 75, Resources: 2, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
  8541. --- OFFSET DEBUG:
  8542. - Weapon: 4, 11
  8543. - Armor: 0, 0
  8544. - Offhand: 0, 0
  8545. --- Generation tags:
  8546. --- Applied filters: Infantry unit,
  8547. #newmonster 3243
  8548. #name "Falchion Lord"
  8549. #spr1 "nationgen_ea//109-lumbuburg/unit_3243_a.tga"
  8550. #spr2 "nationgen_ea//109-lumbuburg/unit_3243_b.tga"
  8551. #gcost 75
  8552. #ap 8
  8553. #mapmove 2
  8554. #mor 10
  8555. #mr 14
  8556. #hp 7
  8557. #str 5
  8558. #att 12
  8559. #def 15
  8560. #prec 11
  8561. #enc 3
  8562. #size 1
  8563. #supplybonus 0
  8564. #maxage 40
  8565. #nametype 126
  8566. #stealthy 0
  8567. #goodleader
  8568. #inspirational 2
  8569. #poormagicleader
  8570. #poorundeadleader
  8571. #descr "The Falchion Lords of Lumbuburg are skilled leaders whose rousing instructions are confidently enacted by their forces. The Falchion Lords are also charged with leading any supernatural entity that the Mages of the Foreboding Typhoons of Lumbuburg might raise, although they can only control a handful of these beings."
  8572. #armor 10 --- Leather Hauberk / leather hauberk
  8573. #armor 119 --- Reinforced Leather Cap / feathercap
  8574. #armor 105 --- Hide Shield / hideshield_austral
  8575. #weapon 513 --- / kopesh
  8576. #end
  8577.  
  8578. --- Warchief (Hoburg), Gold: 80, Resources: 6, Roles: [mounted, elite mounted, sacred mounted] (stealthy boreal cavalry)
  8579. --- OFFSET DEBUG:
  8580. - Weapon: -3, -3
  8581. - Armor: 0, 0
  8582. - Offhand: 0, 0
  8583. --- Generation tags:
  8584. --- Applied filters: Mounted unit,
  8585. #newmonster 3244
  8586. #name "Warchief"
  8587. #spr1 "nationgen_ea//109-lumbuburg/unit_3244_a.tga"
  8588. #spr2 "nationgen_ea//109-lumbuburg/unit_3244_b.tga"
  8589. #gcost 80
  8590. #ap 6
  8591. #mapmove 3
  8592. #mor 10
  8593. #mr 14
  8594. #hp 9
  8595. #str 5
  8596. #att 12
  8597. #def 15
  8598. #prec 11
  8599. #enc 4
  8600. #size 2
  8601. #supplybonus 0
  8602. #maxage 40
  8603. #nametype 126
  8604. #stealthy 0
  8605. #flying
  8606. #mounted
  8607. #weapon 236 --- claw
  8608. #ressize 1
  8609. #rcost 4
  8610. #goodleader
  8611. #poormagicleader
  8612. #poorundeadleader
  8613. #descr "The Warchiefs of Lumbuburg are experienced leaders whose mandates are loyally carried out by their warriors. The Warchiefs are also charged with overseeing any supernatural entity that the Mages of the Foreboding Typhoons of Lumbuburg might summon, although they can only control a handful of these beings."
  8614. #armor 44 --- Furs / furs
  8615. #armor 119 --- Reinforced Leather Cap / feathercap
  8616. #armor 2 --- Shield / shield1
  8617. #weapon 357 --- / lightlance
  8618. #end
  8619.  
  8620. --- Falchion High Chieftain (Hoburg), Gold: 80, Resources: 8, Roles: [mounted, elite mounted, sacred mounted] (not-so-stealthy boreal cavalry)
  8621. --- OFFSET DEBUG:
  8622. - Weapon: 4, 11
  8623. - Armor: 0, 0
  8624. - Offhand: 0, 0
  8625. --- Generation tags:
  8626. --- Applied filters: Mounted unit,
  8627. #newmonster 3245
  8628. #name "Falchion High Chieftain"
  8629. #spr1 "nationgen_ea//109-lumbuburg/unit_3245_a.tga"
  8630. #spr2 "nationgen_ea//109-lumbuburg/unit_3245_b.tga"
  8631. #gcost 80
  8632. #ap 14
  8633. #mapmove 2
  8634. #mor 10
  8635. #mr 14
  8636. #hp 9
  8637. #str 5
  8638. #att 12
  8639. #def 15
  8640. #prec 11
  8641. #enc 4
  8642. #size 2
  8643. #supplybonus 0
  8644. #maxage 40
  8645. #nametype 126
  8646. #mounted
  8647. #weapon 352 --- Gore
  8648. #ressize 1
  8649. #rcost 4
  8650. #goodleader
  8651. #inspirational 1
  8652. #poormagicleader
  8653. #poorundeadleader
  8654. #descr "The Falchion High Chieftains of Lumbuburg are capable leaders whose earnest mandates are stalwartly executed by their followers. The Falchion High Chieftains are also charged with leading any supernatural entity that the Mages of the Foreboding Typhoons of Lumbuburg might conjur, although they can only control a handful of these beings."
  8655. #armor 15 --- Full Leather Armor / full leather
  8656. #armor 119 --- Reinforced Leather Cap / feathercap
  8657. #armor 2 --- Shield / shield1
  8658. #weapon 513 --- / kopesh
  8659. #end
  8660.  
  8661. --- Thunder Master (Hoburg), Gold: 140, Resources: 11, Roles: [sacred infantry, elite infantry] (colossi infantry)
  8662. --- OFFSET DEBUG:
  8663. - Weapon: 0, 3
  8664. - Armor: 0, 0
  8665. --- Generation tags: primarycommand "#illusion", path air, sacred,
  8666. --- Applied filters: glamour, Infantry sacred,
  8667. #newmonster 3246
  8668. #name "Thunder Master"
  8669. #spr1 "nationgen_ea//109-lumbuburg/unit_3246_a.tga"
  8670. #spr2 "nationgen_ea//109-lumbuburg/unit_3246_b.tga"
  8671. #gcost 140
  8672. #ap 10
  8673. #mapmove 2
  8674. #mor 16
  8675. #mr 18
  8676. #hp 13
  8677. #str 8
  8678. #att 15
  8679. #def 15
  8680. #prec 12
  8681. #enc 1
  8682. #size 2
  8683. #supplybonus -1
  8684. #maxage 80
  8685. #nametype 126
  8686. #illusion
  8687. #stealthy 0
  8688. #holy
  8689. #goodleader
  8690. #poormagicleader
  8691. #poorundeadleader
  8692. #descr "The Thunder Masters of Lumbuburg are able leaders whose decrees are courageously carried out by their attendants. The Thunder Masters are also charged with leading any supernatural entity that the Mages of the Foreboding Typhoons of Lumbuburg might raise, although they can only control a handful of these beings. The Thunder Masters hold a very minor place in Lumbuburg's heirarchy, with barely more insight than a Thunder Guardian."
  8693. #armor 11 --- Ring Mail Hauberk / ring hauberk
  8694. #armor 162 --- Crested Helmet / highman_leathercap_crested
  8695. #weapon 18 --- / greataxe
  8696. #end
  8697.  
  8698. --- High Priest (Hoburg), Gold: 70, Resources: 3, Roles: [mage, priest] (caveman shaman)
  8699. --- OFFSET DEBUG:
  8700. - Weapon: -3, 3
  8701. - Armor: 0, 0
  8702. --- Generation tags: priest 1,
  8703. --- Applied filters: PRIESTPICKS,
  8704. #newmonster 3247
  8705. #name "High Priest"
  8706. #spr1 "nationgen_ea//109-lumbuburg/unit_3247_a.tga"
  8707. #spr2 "nationgen_ea//109-lumbuburg/unit_3247_b.tga"
  8708. #gcost 70
  8709. #ap 14
  8710. #mapmove 2
  8711. #mor 8
  8712. #mr 13
  8713. #hp 23
  8714. #str 17
  8715. #att 10
  8716. #def 10
  8717. #prec 9
  8718. #enc 3
  8719. #size 3
  8720. #supplybonus 0
  8721. #maxage 50
  8722. #nametype 126
  8723. #prot 2
  8724. #fireres 5
  8725. #coldres 5
  8726. #darkvision 50
  8727. #wastesurvival
  8728. #mountainsurvival
  8729. #magicskill 8 1
  8730. #holy
  8731. #descr "The High Priests of Lumbuburg are undistinguished leaders whose mandates are dutifully enacted by their disciples. The High Priests hold a very minor place in Lumbuburg's heirarchy, with hardly more status than a Thunder Guardian."
  8732. #armor 44 --- Furs / tight furs
  8733. #armor 120 --- Leather Cap / antleredcap
  8734. #weapon 253 --- / stone_hatchet
  8735. #end
  8736.  
  8737. --- Apprentice of the Foreboding Typhoons (Hoburg), Gold: 70, Resources: 1, Roles: [mage, priest] (caveman shaman)
  8738. --- OFFSET DEBUG:
  8739. - Weapon: -2, 3
  8740. - Armor: 0, 0
  8741. - Offhand: 0, 0
  8742. --- Generation tags: schoolmage 1, identifier schoolmage,
  8743. --- Applied filters: MAGICPICKS (30),
  8744. #newmonster 3248
  8745. #name "Apprentice of the Foreboding Typhoons"
  8746. #spr1 "nationgen_ea//109-lumbuburg/unit_3248_a.tga"
  8747. #spr2 "nationgen_ea//109-lumbuburg/unit_3248_b.tga"
  8748. #gcost 70
  8749. #ap 14
  8750. #mapmove 2
  8751. #mor 8
  8752. #mr 13
  8753. #hp 23
  8754. #str 17
  8755. #att 9
  8756. #def 9
  8757. #prec 9
  8758. #enc 3
  8759. #size 3
  8760. #supplybonus 0
  8761. #maxage 50
  8762. #nametype 126
  8763. #prot 2
  8764. #fireres 5
  8765. #coldres 5
  8766. #darkvision 50
  8767. #wastesurvival
  8768. #mountainsurvival
  8769. #magicskill 6 1
  8770. #poorleader
  8771. #holy
  8772. #ambidextrous 2
  8773. #weapon 252 --- / club
  8774. #weapon 252 --- / club
  8775. #end
  8776.  
  8777. --- Agent of the Foreboding Typhoons (Hoburg), Gold: 200, Resources: 1, Roles: [mage, priest] (null)
  8778. --- OFFSET DEBUG:
  8779. - Weapon: 0, 0
  8780. - Armor: 0, 0
  8781. - Offhand: 0, 9
  8782. --- Generation tags: schoolmage 2, identifier schoolmage,
  8783. --- Applied filters: MAGICPICKS (150), deepone,
  8784. #newmonster 3249
  8785. #name "Agent of the Foreboding Typhoons"
  8786. #spr1 "nationgen_ea//109-lumbuburg/unit_3249_a.tga"
  8787. #spr2 "nationgen_ea//109-lumbuburg/unit_3249_b.tga"
  8788. #gcost 200
  8789. #ap 8
  8790. #mapmove 2
  8791. #mor 8
  8792. #mr 18
  8793. #hp 5
  8794. #str 5
  8795. #att 9
  8796. #def 12
  8797. #prec 9
  8798. #enc 3
  8799. #size 1
  8800. #supplybonus 0
  8801. #maxage 500
  8802. #nametype 126
  8803. #stealthy 0
  8804. #magicskill 6 2
  8805. #magicskill 2 2
  8806. #shapechange 3030
  8807. #poorleader
  8808. #holy
  8809. #armor 158 --- Robes / simplerobe
  8810. #weapon 7 --- / stickstaff
  8811. #end
  8812.  
  8813. --- Vessel of the Foreboding Typhoons (Hoburg), Gold: 320, Resources: 1, Roles: [mage, priest] (null)
  8814. --- OFFSET DEBUG:
  8815. - Weapon: 0, 0
  8816. - Armor: 0, 0
  8817. - Offhand: 0, 9
  8818. --- Generation tags: schoolmage 3, identifier schoolmage, varyslot weapon, magepriest,
  8819. --- Applied filters: MAGICPICKS (220), waterele, PRIESTPICKS,
  8820. #newmonster 3250
  8821. #name "Vessel of the Foreboding Typhoons"
  8822. #spr1 "nationgen_ea//109-lumbuburg/unit_3250_a.tga"
  8823. #spr2 "nationgen_ea//109-lumbuburg/unit_3250_b.tga"
  8824. #gcost 320
  8825. #ap 8
  8826. #mapmove 2
  8827. #mor 8
  8828. #mr 19
  8829. #hp 5
  8830. #str 5
  8831. #att 9
  8832. #def 12
  8833. #prec 9
  8834. #enc 3
  8835. #size 1
  8836. #supplybonus 0
  8837. #maxage 40
  8838. #nametype 126
  8839. #stealthy 0
  8840. #magicskill 6 2
  8841. #magicskill 2 2
  8842. #magicskill 7 1
  8843. #custommagic 27136 100
  8844. #custommagic 27136 10
  8845. #batstartsum1 411
  8846. #magicskill 8 1
  8847. #poorleader
  8848. #slowrec
  8849. #older -5
  8850. #holy
  8851. #armor 158 --- Robes / toga
  8852. #weapon 7 --- / stickstaff
  8853. #end
  8854.  
  8855. --- Hero (Hoburg), Gold: 0, Resources: 6, Roles: [mounted, elite mounted, sacred mounted] (stealthy boreal cavalry)
  8856. --- OFFSET DEBUG:
  8857. - Weapon: -3, -3
  8858. - Armor: 0, 0
  8859. - Offhand: 0, 0
  8860. --- Generation tags: path earth, description "reveals its true shape of a metal man upon death", elite,
  8861. --- Applied filters: Hero, metalman, resistances, pillage, castlemaster, strong, Mounted elite,
  8862. #newmonster 3251
  8863. #name "Hero"
  8864. #spr1 "nationgen_ea//109-lumbuburg/unit_3251_a.tga"
  8865. #spr2 "nationgen_ea//109-lumbuburg/unit_3251_b.tga"
  8866. #gcost 0
  8867. #ap 22
  8868. #mapmove 3
  8869. #mor 18
  8870. #mr 19
  8871. #hp 7
  8872. #str 8
  8873. #att 14
  8874. #def 14
  8875. #prec 10
  8876. #enc 1
  8877. #size 2
  8878. #supplybonus 0
  8879. #maxage 800
  8880. #nametype 126
  8881. #stealthy 0
  8882. #mounted
  8883. #weapon 354 --- antlers
  8884. #ressize 1
  8885. #rcost 4
  8886. #secondshape 3031
  8887. #fireres 3
  8888. #coldres 3
  8889. #poisonres 3
  8890. #shockres 3
  8891. #pillagebonus 3
  8892. #siegebonus 3
  8893. #castledef 3
  8894. #unique
  8895. #armor 5 --- Leather Cuirass / leather cuirass
  8896. #armor 119 --- Reinforced Leather Cap / feathercap
  8897. #armor 2 --- Shield / shield1
  8898. #weapon 357 --- / lightlance
  8899. #end
  8900.  
  8901. --- Hero (Hoburg), Gold: 0, Resources: 5, Roles: [sacred infantry, elite infantry] (colossi infantry)
  8902. --- OFFSET DEBUG:
  8903. - Weapon: 2, 8
  8904. - Armor: 0, 0
  8905. --- Generation tags: description "can shapeshift into a werewolf", nopose ranged, nopose mounted, description "can enter berserker rage", elite,
  8906. --- Applied filters: Hero, werewolf, stealthlow, berserkhigh, resistances, pillage, patrol, Infantry elite,
  8907. #newmonster 3252
  8908. #name "Hero"
  8909. #spr1 "nationgen_ea//109-lumbuburg/unit_3252_a.tga"
  8910. #spr2 "nationgen_ea//109-lumbuburg/unit_3252_b.tga"
  8911. #gcost 0
  8912. #ap 10
  8913. #mapmove 2
  8914. #mor 22
  8915. #mr 18
  8916. #hp 10
  8917. #str 8
  8918. #att 12
  8919. #def 13
  8920. #prec 10
  8921. #enc 1
  8922. #size 2
  8923. #supplybonus -1
  8924. #maxage 160
  8925. #nametype 126
  8926. #secondshape 3032
  8927. #stealthy 0
  8928. #berserk 3
  8929. #fireres 3
  8930. #coldres 3
  8931. #poisonres 3
  8932. #shockres 3
  8933. #pillagebonus 3
  8934. #patrolbonus 3
  8935. #unique
  8936. #armor 15 --- Full Leather Armor / full leather
  8937. #armor 20 --- Iron Cap / headdress-iron
  8938. #weapon 165 --- / greatclub
  8939. #end
  8940.  
  8941. --- Hero (Hoburg), Gold: 0, Resources: 3, Roles: [sacred infantry, elite infantry] (colossi infantry)
  8942. --- OFFSET DEBUG:
  8943. - Weapon: 0, 3
  8944. - Armor: 0, 0
  8945. - Offhand: 0, 3
  8946. --- Generation tags: primarycommand "#illusion", path air, nopose ranged, nopose mounted, sacred,
  8947. --- Applied filters: Hero, glamour, berserklow, Infantry sacred,
  8948. #newmonster 3253
  8949. #name "Hero"
  8950. #spr1 "nationgen_ea//109-lumbuburg/unit_3253_a.tga"
  8951. #spr2 "nationgen_ea//109-lumbuburg/unit_3253_b.tga"
  8952. #gcost 0
  8953. #ap 10
  8954. #mapmove 2
  8955. #mor 22
  8956. #mr 18
  8957. #hp 12
  8958. #str 8
  8959. #att 13
  8960. #def 12
  8961. #prec 11
  8962. #enc 1
  8963. #size 2
  8964. #supplybonus -1
  8965. #maxage 80
  8966. #nametype 126
  8967. #illusion
  8968. #stealthy 0
  8969. #berserk 3
  8970. #holy
  8971. #unique
  8972. #armor 15 --- Full Leather Armor / full leather
  8973. #armor 120 --- Leather Cap / highman_leathercap
  8974. #armor 105 --- Hide Shield / hideshield
  8975. #weapon 720 --- / nation_109_customitem_1
  8976. #weapon 721 --- / nation_109_customitem_2
  8977. #end
  8978.  
  8979.  
  8980. --- Unit definitions for Portburg
  8981.  
  8982. --- Shapechange form for Shadow Master
  8983. #newmonster 3033
  8984. #copystats 412
  8985. #copyspr 412
  8986. #magicboost 53 -5
  8987. #reinvigoration 10
  8988. #itemslots 12288
  8989. #maxage 80
  8990. #nametype 104
  8991. #fireres 5
  8992. #coldres 5
  8993. #poisonres 5
  8994. #shockres 5
  8995. #holy
  8996. #descr "No description"
  8997. #holy
  8998. #gcost 155
  8999. #end
  9000.  
  9001. --- Shapechange form for Shadow Guard
  9002. #newmonster 3034
  9003. #copystats 412
  9004. #copyspr 412
  9005. #magicboost 53 -5
  9006. #reinvigoration 10
  9007. #itemslots 12288
  9008. #maxage 80
  9009. #nametype 104
  9010. #fireres 5
  9011. #coldres 5
  9012. #poisonres 5
  9013. #shockres 5
  9014. #holy
  9015. #descr "No description"
  9016. #holy
  9017. #gcost 80
  9018. #end
  9019.  
  9020. --- Ranger (Hoburg), Gold: 6, Resources: 5, Roles: [ranged, elite ranged, sacred ranged] (stealthy boreal archers)
  9021. --- OFFSET DEBUG:
  9022. - Weapon: 0, 0
  9023. - Armor: 0, 0
  9024. --- Generation tags:
  9025. --- Applied filters: Ranged unit,
  9026. #newmonster 3254
  9027. #name "Ranger"
  9028. #spr1 "nationgen_ea//110-portburg/unit_3254_a.tga"
  9029. #spr2 "nationgen_ea//110-portburg/unit_3254_b.tga"
  9030. #gcost 6
  9031. #ap 8
  9032. #mapmove 1
  9033. #mor 8
  9034. #mr 14
  9035. #hp 5
  9036. #str 6
  9037. #att 10
  9038. #def 12
  9039. #prec 11
  9040. #enc 4
  9041. #maxage 80
  9042. #size 1
  9043. #supplybonus -1
  9044. #nametype 104
  9045. #stealthy 0
  9046. #descr "The archers of Portburg are armored with armor and shoot their enemies with a club or a short bow."
  9047. #weapon 252 --- / club
  9048. #armor 8 --- Chain Mail Cuirass / chain cuirass
  9049. #armor 120 --- Leather Cap / leatherhat
  9050. #weapon 23 --- / shortbow
  9051. #end
  9052.  
  9053. --- Falchion Knight (Hoburg), Gold: 7, Resources: 8, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
  9054. --- OFFSET DEBUG:
  9055. - Weapon: 3, 12
  9056. - Armor: 0, 0
  9057. - Offhand: 0, 0
  9058. --- Generation tags:
  9059. --- Applied filters: elite +1, Infantry unit,
  9060. #newmonster 3255
  9061. #name "Falchion Knight"
  9062. #spr1 "nationgen_ea//110-portburg/unit_3255_a.tga"
  9063. #spr2 "nationgen_ea//110-portburg/unit_3255_b.tga"
  9064. #gcost 7
  9065. #ap 8
  9066. #mapmove 1
  9067. #mor 9
  9068. #mr 14
  9069. #hp 5
  9070. #str 6
  9071. #att 11
  9072. #def 13
  9073. #prec 12
  9074. #enc 4
  9075. #maxage 80
  9076. #size 1
  9077. #supplybonus -1
  9078. #nametype 104
  9079. #stealthy 0
  9080. #descr "Portburg's infantry are armored with light and medium armor and armed with weapons."
  9081. #armor 16 --- Full Ring Mail / full ring
  9082. #armor 127 --- Legionary Bronze Helmet / highhelm_bronze_fancy
  9083. #armor 208 --- Iron Shield / shield3
  9084. #weapon 10 --- / falchion
  9085. #end
  9086.  
  9087. --- Warrior (Hoburg), Gold: 6, Resources: 7, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
  9088. --- OFFSET DEBUG:
  9089. - Weapon: 0, 0
  9090. - Armor: 0, 0
  9091. --- Generation tags:
  9092. --- Applied filters: Infantry unit,
  9093. #newmonster 3256
  9094. #name "Warrior"
  9095. #spr1 "nationgen_ea//110-portburg/unit_3256_a.tga"
  9096. #spr2 "nationgen_ea//110-portburg/unit_3256_b.tga"
  9097. #gcost 6
  9098. #ap 8
  9099. #mapmove 1
  9100. #mor 8
  9101. #mr 14
  9102. #hp 5
  9103. #str 6
  9104. #att 10
  9105. #def 12
  9106. #prec 11
  9107. #enc 4
  9108. #maxage 80
  9109. #size 1
  9110. #supplybonus -1
  9111. #nametype 104
  9112. #stealthy 0
  9113. #descr "Portburg's infantry are armored with light and medium armor and armed with weapons."
  9114. #armor 136 --- Bronze Scale Hauberk / bronze scale hauberk
  9115. #armor 135 --- Bronze Cap / bronzecap
  9116. #weapon 723 --- / greataxe_bronze
  9117. #end
  9118.  
  9119. --- Heavy Swordsman (Hoburg), Gold: 6, Resources: 7, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
  9120. --- OFFSET DEBUG:
  9121. - Weapon: 3, 12
  9122. - Armor: 0, 0
  9123. - Offhand: 0, 0
  9124. --- Generation tags:
  9125. --- Applied filters: Infantry unit,
  9126. #newmonster 3257
  9127. #name "Heavy Swordsman"
  9128. #spr1 "nationgen_ea//110-portburg/unit_3257_a.tga"
  9129. #spr2 "nationgen_ea//110-portburg/unit_3257_b.tga"
  9130. #gcost 6
  9131. #ap 8
  9132. #mapmove 1
  9133. #mor 8
  9134. #mr 14
  9135. #hp 5
  9136. #str 6
  9137. #att 10
  9138. #def 12
  9139. #prec 11
  9140. #enc 4
  9141. #maxage 80
  9142. #size 1
  9143. #supplybonus -1
  9144. #nametype 104
  9145. #stealthy 0
  9146. #descr "Portburg's infantry are armored with light and medium armor and armed with weapons."
  9147. #armor 136 --- Bronze Scale Hauberk / bronze scale hauberk
  9148. #armor 135 --- Bronze Cap / bronzecap
  9149. #armor 208 --- Iron Shield / shield3
  9150. #weapon 6 --- / shortsword
  9151. #end
  9152.  
  9153. --- Warrior (Hoburg), Gold: 6, Resources: 5, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
  9154. --- OFFSET DEBUG:
  9155. - Weapon: 0, 0
  9156. - Armor: 0, 0
  9157. --- Generation tags:
  9158. --- Applied filters: Infantry unit,
  9159. #newmonster 3258
  9160. #name "Warrior"
  9161. #spr1 "nationgen_ea//110-portburg/unit_3258_a.tga"
  9162. #spr2 "nationgen_ea//110-portburg/unit_3258_b.tga"
  9163. #gcost 6
  9164. #ap 8
  9165. #mapmove 1
  9166. #mor 8
  9167. #mr 14
  9168. #hp 5
  9169. #str 6
  9170. #att 10
  9171. #def 12
  9172. #prec 11
  9173. #enc 4
  9174. #maxage 80
  9175. #size 1
  9176. #supplybonus -1
  9177. #nametype 104
  9178. #stealthy 0
  9179. #descr "Portburg's infantry are armored with light and medium armor and armed with weapons."
  9180. #armor 136 --- Bronze Scale Hauberk / bronze scale hauberk
  9181. #armor 135 --- Bronze Cap / bronzecap
  9182. #weapon 153 --- / stick
  9183. #end
  9184.  
  9185. --- Swordsman (Hoburg), Gold: 6, Resources: 5, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
  9186. --- OFFSET DEBUG:
  9187. - Weapon: 0, 0
  9188. - Armor: 0, 0
  9189. - Offhand: 0, 0
  9190. --- Generation tags:
  9191. --- Applied filters: Infantry unit,
  9192. #newmonster 3259
  9193. #name "Swordsman"
  9194. #spr1 "nationgen_ea//110-portburg/unit_3259_a.tga"
  9195. #spr2 "nationgen_ea//110-portburg/unit_3259_b.tga"
  9196. #gcost 6
  9197. #ap 8
  9198. #mapmove 1
  9199. #mor 8
  9200. #mr 14
  9201. #hp 5
  9202. #str 6
  9203. #att 10
  9204. #def 12
  9205. #prec 11
  9206. #enc 4
  9207. #maxage 80
  9208. #size 1
  9209. #supplybonus -1
  9210. #nametype 104
  9211. #stealthy 0
  9212. #descr "Portburg's infantry are armored with light and medium armor and armed with weapons."
  9213. #armor 7 --- Scale Mail Cuirass / scale cuirass
  9214. #armor 120 --- Leather Cap / leatherhat
  9215. #armor 2 --- Shield / shield1
  9216. #weapon 451 --- / clubsword
  9217. #end
  9218.  
  9219. --- Shadow Guard (Hoburg), Gold: 80, Resources: 7, Roles: [mounted, elite mounted, sacred mounted] (stealthy boreal cavalry)
  9220. --- OFFSET DEBUG:
  9221. - Weapon: -3, -3
  9222. - Armor: 0, 0
  9223. - Offhand: 0, 0
  9224. --- Generation tags: path water, sacred,
  9225. --- Applied filters: resistances_high, minorwelemental, Mounted sacred,
  9226. #newmonster 3260
  9227. #name "Shadow Guard"
  9228. #spr1 "nationgen_ea//110-portburg/unit_3260_a.tga"
  9229. #spr2 "nationgen_ea//110-portburg/unit_3260_b.tga"
  9230. #gcost 80
  9231. #ap 6
  9232. #mapmove 3
  9233. #mor 18
  9234. #mr 19
  9235. #hp 10
  9236. #str 6
  9237. #att 16
  9238. #def 17
  9239. #prec 12
  9240. #enc 2
  9241. #maxage 80
  9242. #size 2
  9243. #supplybonus -1
  9244. #nametype 104
  9245. #stealthy 0
  9246. #flying
  9247. #mounted
  9248. #weapon 236 --- claw
  9249. #ressize 1
  9250. #rcost 4
  9251. #fireres 5
  9252. #coldres 5
  9253. #poisonres 5
  9254. #shockres 5
  9255. #secondtmpshape 3034
  9256. #holy
  9257. #armor 5 --- Leather Cuirass / leather cuirass
  9258. #armor 118 --- Half Helmet / halfhelmet-elite
  9259. #armor 2 --- Shield / shield1
  9260. #weapon 722 --- / nation_110_customitem_1
  9261. #end
  9262.  
  9263. --- Assassin (Hoburg), Gold: 45, Resources: 1, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
  9264. --- OFFSET DEBUG:
  9265. - Weapon: 0, 0
  9266. - Armor: 0, 0
  9267. --- Generation tags:
  9268. --- Applied filters: Scout,
  9269. #newmonster 3261
  9270. #name "Assassin"
  9271. #spr1 "nationgen_ea//110-portburg/unit_3261_a.tga"
  9272. #spr2 "nationgen_ea//110-portburg/unit_3261_b.tga"
  9273. #gcost 45
  9274. #ap 8
  9275. #mapmove 1
  9276. #mor 11
  9277. #mr 15
  9278. #hp 5
  9279. #str 7
  9280. #att 13
  9281. #def 15
  9282. #prec 14
  9283. #enc 4
  9284. #maxage 80
  9285. #size 1
  9286. #supplybonus -1
  9287. #nametype 104
  9288. #stealthy 25
  9289. #assassin
  9290. #noleader
  9291. #weapon 153 --- / stick
  9292. #armor 10 --- Leather Hauberk / leather hauberk
  9293. #armor 120 --- Leather Cap / leatherhat
  9294. #end
  9295.  
  9296. --- Swordmeister (Hoburg), Gold: 55, Resources: 7, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
  9297. --- OFFSET DEBUG:
  9298. - Weapon: 3, 12
  9299. - Armor: 0, 0
  9300. - Offhand: 0, 0
  9301. --- Generation tags:
  9302. --- Applied filters: Infantry unit,
  9303. #newmonster 3262
  9304. #name "Swordmeister"
  9305. #spr1 "nationgen_ea//110-portburg/unit_3262_a.tga"
  9306. #spr2 "nationgen_ea//110-portburg/unit_3262_b.tga"
  9307. #gcost 55
  9308. #ap 8
  9309. #mapmove 1
  9310. #mor 10
  9311. #mr 14
  9312. #hp 7
  9313. #str 6
  9314. #att 12
  9315. #def 14
  9316. #prec 13
  9317. #enc 4
  9318. #maxage 80
  9319. #size 1
  9320. #supplybonus -1
  9321. #nametype 104
  9322. #stealthy 0
  9323. #goodleader
  9324. #poormagicleader
  9325. #poorundeadleader
  9326. #descr "The Swordsmasters of Portburg are skilled leaders whose decrees are confidently carried out by their soldiers. The Swordsmasters are also charged with overseeing any supernatural entity that the Marsh Mages of Portburg might summon, although they can only control a handful of these beings."
  9327. #armor 136 --- Bronze Scale Hauberk / bronze scale hauberk
  9328. #armor 135 --- Bronze Cap / bronzecap_elite
  9329. #armor 208 --- Iron Shield / shield3
  9330. #weapon 6 --- / shortsword
  9331. #end
  9332.  
  9333. --- Warchief (Hoburg), Gold: 65, Resources: 8, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
  9334. --- OFFSET DEBUG:
  9335. - Weapon: 3, 12
  9336. - Armor: 0, 0
  9337. - Offhand: 0, 0
  9338. --- Generation tags:
  9339. --- Applied filters: elite +1, Infantry unit,
  9340. #newmonster 3263
  9341. #name "Warchief"
  9342. #spr1 "nationgen_ea//110-portburg/unit_3263_a.tga"
  9343. #spr2 "nationgen_ea//110-portburg/unit_3263_b.tga"
  9344. #gcost 65
  9345. #ap 8
  9346. #mapmove 1
  9347. #mor 11
  9348. #mr 14
  9349. #hp 7
  9350. #str 6
  9351. #att 13
  9352. #def 15
  9353. #prec 14
  9354. #enc 4
  9355. #maxage 80
  9356. #size 1
  9357. #supplybonus -1
  9358. #nametype 104
  9359. #stealthy 0
  9360. #goodleader
  9361. #poormagicleader
  9362. #poorundeadleader
  9363. #descr "The Warchiefs of Portburg are skillful leaders whose decrees are confidently enacted by their warriors. The Warchiefs are also charged with overseeing any supernatural entity that the Marsh Mages of Portburg might conjur, although they can only control a handful of these beings."
  9364. #armor 16 --- Full Ring Mail / full ring
  9365. #armor 127 --- Legionary Bronze Helmet / highhelm_bronze_fancy
  9366. #armor 208 --- Iron Shield / shield3
  9367. #weapon 10 --- / falchion
  9368. #end
  9369.  
  9370. --- Shadow Master (Hoburg), Gold: 155, Resources: 7, Roles: [mounted, elite mounted, sacred mounted] (stealthy boreal cavalry)
  9371. --- OFFSET DEBUG:
  9372. - Weapon: -3, -3
  9373. - Armor: 0, 0
  9374. - Offhand: 0, 0
  9375. --- Generation tags: path water, sacred,
  9376. --- Applied filters: resistances_high, minorwelemental, Mounted sacred,
  9377. #newmonster 3264
  9378. #name "Shadow Master"
  9379. #spr1 "nationgen_ea//110-portburg/unit_3264_a.tga"
  9380. #spr2 "nationgen_ea//110-portburg/unit_3264_b.tga"
  9381. #gcost 155
  9382. #ap 6
  9383. #mapmove 3
  9384. #mor 20
  9385. #mr 19
  9386. #hp 12
  9387. #str 6
  9388. #att 18
  9389. #def 19
  9390. #prec 14
  9391. #enc 2
  9392. #maxage 80
  9393. #size 2
  9394. #supplybonus -1
  9395. #nametype 104
  9396. #stealthy 0
  9397. #flying
  9398. #mounted
  9399. #weapon 236 --- claw
  9400. #ressize 1
  9401. #rcost 4
  9402. #fireres 5
  9403. #coldres 5
  9404. #poisonres 5
  9405. #shockres 5
  9406. #secondtmpshape 3033
  9407. #holy
  9408. #goodleader
  9409. #poormagicleader
  9410. #poorundeadleader
  9411. #descr "The Shadow Masters of Portburg are practiced leaders whose decrees are boldly obeyed by their disciples. The Shadow Masters are also charged with overseeing any supernatural entity that the Marsh Mages of Portburg might conjur, although they can only control a handful of these beings. The Shadow Masters hold a very minor place in Portburg's heirarchy, with barely more standing than a Shadow Guard."
  9412. #armor 5 --- Leather Cuirass / leather cuirass
  9413. #armor 118 --- Half Helmet / halfhelmet-elite
  9414. #armor 2 --- Shield / shield1
  9415. #weapon 722 --- / nation_110_customitem_1
  9416. #end
  9417.  
  9418. --- Pilgrim (Hoburg), Gold: 30, Resources: 1, Roles: [mage, priest] (null)
  9419. --- OFFSET DEBUG:
  9420. - Weapon: 0, 0
  9421. - Armor: 0, 0
  9422. - Offhand: 0, 9
  9423. --- Generation tags: priest 1,
  9424. --- Applied filters: PRIESTPICKS,
  9425. #newmonster 3265
  9426. #name "Pilgrim"
  9427. #spr1 "nationgen_ea//110-portburg/unit_3265_a.tga"
  9428. #spr2 "nationgen_ea//110-portburg/unit_3265_b.tga"
  9429. #gcost 30
  9430. #ap 8
  9431. #mapmove 1
  9432. #mor 8
  9433. #mr 17
  9434. #hp 5
  9435. #str 6
  9436. #att 10
  9437. #def 12
  9438. #prec 11
  9439. #enc 4
  9440. #maxage 80
  9441. #size 1
  9442. #supplybonus -1
  9443. #nametype 104
  9444. #stealthy 0
  9445. #magicskill 8 1
  9446. #holy
  9447. #descr "The Pilgrims of Portburg are undistinguished leaders whose instructions are obediently obeyed by their subordinates. The Pilgrims hold a very minor place in Portburg's heirarchy, with almost no more dignity than a Shadow Guard."
  9448. #poorleader
  9449. #armor 158 --- Robes / simplerobe
  9450. #weapon 501 --- / bamboo_rod
  9451. #end
  9452.  
  9453. --- Priest (Hoburg), Gold: 65, Resources: 1, Roles: [mage, priest] (null)
  9454. --- OFFSET DEBUG:
  9455. - Weapon: 0, 0
  9456. - Armor: 0, 0
  9457. - Offhand: 0, 9
  9458. --- Generation tags: priest 2,
  9459. --- Applied filters: PRIESTPICKS,
  9460. #newmonster 3266
  9461. #name "Priest"
  9462. #spr1 "nationgen_ea//110-portburg/unit_3266_a.tga"
  9463. #spr2 "nationgen_ea//110-portburg/unit_3266_b.tga"
  9464. #gcost 65
  9465. #ap 8
  9466. #mapmove 1
  9467. #mor 8
  9468. #mr 18
  9469. #hp 5
  9470. #str 6
  9471. #att 10
  9472. #def 12
  9473. #prec 11
  9474. #enc 4
  9475. #maxage 80
  9476. #size 1
  9477. #supplybonus -1
  9478. #nametype 104
  9479. #stealthy 0
  9480. #magicskill 8 2
  9481. #holy
  9482. #descr "The Priests of Portburg are adequate leaders whose instructions are freely obeyed by their flock. The Priests make up the heart of Portburg's temple, playing a crucial role in all almost matters of faith."
  9483. #poorleader
  9484. #command 30
  9485. #armor 158 --- Robes / simplerobe
  9486. #weapon 501 --- / bamboo_rod
  9487. #end
  9488.  
  9489. --- High Priest (Hoburg), Gold: 110, Resources: 1, Roles: [mage, priest] (null)
  9490. --- OFFSET DEBUG:
  9491. - Weapon: 3, 12
  9492. - Armor: 0, 0
  9493. - Offhand: 0, 9
  9494. --- Generation tags: priest 3,
  9495. --- Applied filters: PRIESTPICKS,
  9496. #newmonster 3267
  9497. #name "High Priest"
  9498. #spr1 "nationgen_ea//110-portburg/unit_3267_a.tga"
  9499. #spr2 "nationgen_ea//110-portburg/unit_3267_b.tga"
  9500. #gcost 110
  9501. #ap 8
  9502. #mapmove 1
  9503. #mor 8
  9504. #mr 19
  9505. #hp 5
  9506. #str 6
  9507. #att 10
  9508. #def 12
  9509. #prec 11
  9510. #enc 4
  9511. #maxage 80
  9512. #size 1
  9513. #supplybonus -1
  9514. #nametype 104
  9515. #stealthy 0
  9516. #magicskill 8 3
  9517. #holy
  9518. #descr "The High Priests of Portburg are undistinguished leaders whose mandates are willingly carried out by their attendants. At the top of Portburg's religious heirarchy, the High Priests are the most powerful of their faith."
  9519. #poorleader
  9520. #weapon 92 --- Fist given to units that could otherwise only kick.
  9521. #armor 158 --- Robes / simplerobe2
  9522. #end
  9523.  
  9524. --- Lord of the White Valley (Hoburg), Gold: 165, Resources: 1, Roles: [mage, priest] (null)
  9525. --- OFFSET DEBUG:
  9526. - Weapon: 0, 0
  9527. - Armor: 0, 0
  9528. - Offhand: 0, 9
  9529. --- Generation tags: extramage,
  9530. --- Applied filters: MAGICPICKS (160), lesser_otherness, nobadevents3, ritualrange1, drainimmune for extramages,
  9531. #newmonster 3268
  9532. #name "Lord of the White Valley"
  9533. #spr1 "nationgen_ea//110-portburg/unit_3268_a.tga"
  9534. #spr2 "nationgen_ea//110-portburg/unit_3268_b.tga"
  9535. #gcost 165
  9536. #ap 8
  9537. #mapmove 1
  9538. #mor 8
  9539. #mr 17
  9540. #hp 5
  9541. #str 6
  9542. #att 9
  9543. #def 11
  9544. #prec 11
  9545. #enc 4
  9546. #maxage 80
  9547. #size 1
  9548. #supplybonus -1
  9549. #nametype 104
  9550. #stealthy 0
  9551. #magicskill 4 2
  9552. #magicskill 7 1
  9553. #custommagic 18816 100
  9554. #custommagic 18816 10
  9555. #batstartsum1 756
  9556. #nobadevents 8
  9557. #allrange 1
  9558. #drainimmune
  9559. #armor 158 --- Robes / imperialrobe2
  9560. #weapon 153 --- / stick
  9561. #end
  9562.  
  9563. --- Marsh Hand (Hoburg), Gold: 35, Resources: 1, Roles: [mage, priest] (null)
  9564. --- OFFSET DEBUG:
  9565. - Weapon: 5, 12
  9566. - Armor: 0, 0
  9567. - Offhand: 0, 9
  9568. --- Generation tags: schoolmage 1, identifier schoolmage,
  9569. --- Applied filters: MAGICPICKS (30),
  9570. #newmonster 3269
  9571. #name "Marsh Hand"
  9572. #spr1 "nationgen_ea//110-portburg/unit_3269_a.tga"
  9573. #spr2 "nationgen_ea//110-portburg/unit_3269_b.tga"
  9574. #gcost 35
  9575. #ap 8
  9576. #mapmove 1
  9577. #mor 8
  9578. #mr 15
  9579. #hp 5
  9580. #str 6
  9581. #att 9
  9582. #def 11
  9583. #prec 11
  9584. #enc 4
  9585. #maxage 80
  9586. #size 1
  9587. #supplybonus -1
  9588. #nametype 104
  9589. #stealthy 0
  9590. #magicskill 5 1
  9591. #poorleader
  9592. #armor 158 --- Robes / imperialrobe1
  9593. #weapon 499 --- / pestle
  9594. #end
  9595.  
  9596. --- Marsh Agent (Hoburg), Gold: 135, Resources: 1, Roles: [mage, priest] (null)
  9597. --- OFFSET DEBUG:
  9598. - Weapon: 0, 0
  9599. - Armor: 0, 0
  9600. - Offhand: 0, 9
  9601. --- Generation tags: schoolmage 2, identifier schoolmage,
  9602. --- Applied filters: MAGICPICKS (130),
  9603. #newmonster 3270
  9604. #name "Marsh Agent"
  9605. #spr1 "nationgen_ea//110-portburg/unit_3270_a.tga"
  9606. #spr2 "nationgen_ea//110-portburg/unit_3270_b.tga"
  9607. #gcost 135
  9608. #ap 8
  9609. #mapmove 1
  9610. #mor 8
  9611. #mr 18
  9612. #hp 5
  9613. #str 6
  9614. #att 9
  9615. #def 11
  9616. #prec 11
  9617. #enc 4
  9618. #maxage 80
  9619. #size 1
  9620. #supplybonus -1
  9621. #nametype 104
  9622. #stealthy 0
  9623. #magicskill 5 2
  9624. #magicskill 2 1
  9625. #magicskill 6 1
  9626. #armor 158 --- Robes / imperialrobe2
  9627. #weapon 7 --- / stickstaff
  9628. #end
  9629.  
  9630. --- Marsh Prince (Hoburg), Gold: 260, Resources: 1, Roles: [mage, priest] (null)
  9631. --- OFFSET DEBUG:
  9632. - Weapon: 0, 0
  9633. - Armor: 0, 0
  9634. - Offhand: 0, 9
  9635. --- Generation tags: schoolmage 3, identifier schoolmage, varyslot weapon,
  9636. --- Applied filters: MAGICPICKS (285), deathrec,
  9637. #newmonster 3271
  9638. #name "Marsh Prince"
  9639. #spr1 "nationgen_ea//110-portburg/unit_3271_a.tga"
  9640. #spr2 "nationgen_ea//110-portburg/unit_3271_b.tga"
  9641. #gcost 260
  9642. #ap 8
  9643. #mapmove 1
  9644. #mor 8
  9645. #mr 21
  9646. #hp 5
  9647. #str 6
  9648. #att 9
  9649. #def 11
  9650. #prec 11
  9651. #enc 4
  9652. #maxage 80
  9653. #size 1
  9654. #supplybonus -1
  9655. #nametype 104
  9656. #stealthy 0
  9657. #magicskill 5 2
  9658. #magicskill 2 2
  9659. #magicskill 6 2
  9660. #magicskill 3 1
  9661. #custommagic 13824 100
  9662. #custommagic 13824 10
  9663. #goodleader
  9664. #slowrec
  9665. #deathrec 30
  9666. #armor 158 --- Robes / imperialrobe3
  9667. #armor 120 --- Leather Cap / fancyhat2
  9668. #weapon 7 --- / stickstaff
  9669. #end
  9670.  
  9671. --- Hero (Hoburg), Gold: 0, Resources: 1, Roles: [mage, priest] (null)
  9672. --- OFFSET DEBUG:
  9673. - Weapon: 0, 0
  9674. - Armor: 0, 0
  9675. - Offhand: 0, 9
  9676. --- Generation tags:
  9677. --- Applied filters: Hero, MAGICPICKS (230), deathrec, waterele, swampsurvival, iceprot, heretic, drainimmune for extramages, amphibian,
  9678. #newmonster 3272
  9679. #name "Hero"
  9680. #spr1 "nationgen_ea//110-portburg/unit_3272_a.tga"
  9681. #spr2 "nationgen_ea//110-portburg/unit_3272_b.tga"
  9682. #gcost 0
  9683. #ap 8
  9684. #mapmove 1
  9685. #mor 8
  9686. #mr 14
  9687. #hp 5
  9688. #str 6
  9689. #att 10
  9690. #def 12
  9691. #prec 11
  9692. #enc 4
  9693. #maxage 80
  9694. #size 1
  9695. #supplybonus -1
  9696. #nametype 104
  9697. #stealthy 0
  9698. #magicskill 2 3
  9699. #magicskill 5 2
  9700. #magicskill 6 1
  9701. #batstartsum1 411
  9702. #swampsurvival
  9703. #iceprot 3
  9704. #heretic 1
  9705. #drainimmune
  9706. #amphibian
  9707. #unique
  9708. #deathrec 0
  9709. #armor 158 --- Robes / imperialrobe1
  9710. #armor 120 --- Leather Cap / antleredcap
  9711. #weapon 7 --- / stickstaff
  9712. #end
  9713.  
  9714.  
  9715. --- Unit definitions for Lumluberg
  9716.  
  9717. --- Shapechange form for High Chieftain
  9718. #newmonster 3035
  9719. #copystats 2018
  9720. #copyspr 2019
  9721. #magicboost 53 -5
  9722. #name "Cave Man"
  9723. #fear 0
  9724. #armor 44
  9725. #maxage 80
  9726. #nametype 126
  9727. #descr "No description"
  9728. #end
  9729.  
  9730. --- Shapechange form for Furious Lord
  9731. #newmonster 3036
  9732. #copystats 403
  9733. #copyspr 403
  9734. #itemslots 12288
  9735. #transformation 0
  9736. #hp 28
  9737. #maxage 160
  9738. #nametype 126
  9739. #incunrest 1
  9740. #berserk 3
  9741. #holy
  9742. #descr "No description"
  9743. #firstshape 3289
  9744. #holy
  9745. #gcost 155
  9746. #end
  9747.  
  9748. --- Shapechange form for Senior Martyr Druid
  9749. #newmonster 3037
  9750. #copystats 449
  9751. #copyspr 449
  9752. #magicboost 53 -1
  9753. #maxage 1000
  9754. #nametype 126
  9755. #descr "No description"
  9756. #shapechange 3296
  9757. #holy
  9758. #gcost 440
  9759. #end
  9760.  
  9761. --- Shapechange form for Cave Man Cavalry
  9762. #newmonster 3038
  9763. #copystats 2018
  9764. #copyspr 2019
  9765. #magicboost 53 -5
  9766. #name "Cave Man"
  9767. #fear 0
  9768. #armor 44
  9769. #maxage 80
  9770. #nametype 126
  9771. #descr "No description"
  9772. #end
  9773.  
  9774. --- Shapechange form for Furious Guard
  9775. #newmonster 3039
  9776. #copystats 403
  9777. #copyspr 403
  9778. #itemslots 12288
  9779. #transformation 0
  9780. #hp 28
  9781. #maxage 160
  9782. #nametype 126
  9783. #incunrest 1
  9784. #berserk 3
  9785. #holy
  9786. #descr "No description"
  9787. #firstshape 3283
  9788. #holy
  9789. #gcost 40
  9790. #end
  9791.  
  9792. --- Shapechange form for Hero
  9793. #newmonster 3040
  9794. #copyspr 854
  9795. #magicboost 53 -1
  9796. #name "Werewolf"
  9797. #weapon 20
  9798. #weapon 29
  9799. #weapon 29
  9800. #size 3
  9801. #hp 20
  9802. #prot 6
  9803. #mor 17
  9804. #mr 12
  9805. #enc 2
  9806. #str 14
  9807. #att 12
  9808. #def 11
  9809. #prec 5
  9810. #mapmove 2
  9811. #ap 14
  9812. #regeneration 10
  9813. #forestsurvival
  9814. #maxage 320
  9815. #nametype 126
  9816. #awe 1
  9817. #incunrest 2
  9818. #berserk 3
  9819. #poisonres 5
  9820. #siegebonus 5
  9821. #holy
  9822. #descr "No description"
  9823. #firstshape 3298
  9824. #holy
  9825. #end
  9826.  
  9827. --- Shapechange form for Hero
  9828. #newmonster 3041
  9829. #copyspr 854
  9830. #magicboost 53 -1
  9831. #name "Werewolf"
  9832. #weapon 20
  9833. #weapon 29
  9834. #weapon 29
  9835. #size 3
  9836. #hp 24
  9837. #prot 6
  9838. #mor 17
  9839. #mr 12
  9840. #enc 2
  9841. #str 17
  9842. #att 12
  9843. #def 11
  9844. #prec 5
  9845. #mapmove 2
  9846. #ap 14
  9847. #regeneration 10
  9848. #forestsurvival
  9849. #maxage 320
  9850. #nametype 126
  9851. #berserk 3
  9852. #patrolbonus 3
  9853. #descr "No description"
  9854. #firstshape 3299
  9855. #end
  9856.  
  9857. --- Mountain Swordsman (Hoburg), Gold: 6, Resources: 7, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
  9858. --- OFFSET DEBUG:
  9859. - Weapon: 7, 13
  9860. - Armor: 0, 0
  9861. - Offhand: 0, 0
  9862. --- Generation tags:
  9863. --- Applied filters: mountainunit, patroller 1, Infantry unit,
  9864. #newmonster 3273
  9865. #name "Mountain Swordsman"
  9866. #spr1 "nationgen_ea//111-lumluberg/unit_3273_a.tga"
  9867. #spr2 "nationgen_ea//111-lumluberg/unit_3273_b.tga"
  9868. #gcost 6
  9869. #ap 8
  9870. #mapmove 1
  9871. #mor 8
  9872. #mr 14
  9873. #hp 5
  9874. #str 6
  9875. #att 10
  9876. #def 12
  9877. #prec 11
  9878. #enc 4
  9879. #maxage 80
  9880. #size 1
  9881. #supplybonus -1
  9882. #nametype 126
  9883. #stealthy 0
  9884. #mountainsurvival
  9885. #patrolbonus 1
  9886. #descr "Lumluberg's infantry are armored with light armor and armed with weapons."
  9887. #armor 12 --- Scale Mail Hauberk / scale hauberk
  9888. #armor 119 --- Reinforced Leather Cap / feathercap_redscale
  9889. #armor 105 --- Hide Shield / hideshield_austral
  9890. #weapon 645 --- / shortsword_bronze
  9891. #weapon 361 --- / bonus shortbow
  9892. #end
  9893.  
  9894. --- Infantry (Hoburg), Gold: 6, Resources: 2, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  9895. --- OFFSET DEBUG:
  9896. - Weapon: 0, 0
  9897. - Armor: 0, 0
  9898. --- Generation tags:
  9899. --- Applied filters: Infantry unit,
  9900. #newmonster 3274
  9901. #name "Infantry"
  9902. #spr1 "nationgen_ea//111-lumluberg/unit_3274_a.tga"
  9903. #spr2 "nationgen_ea//111-lumluberg/unit_3274_b.tga"
  9904. #gcost 6
  9905. #ap 8
  9906. #mapmove 1
  9907. #mor 8
  9908. #mr 14
  9909. #hp 5
  9910. #str 6
  9911. #att 10
  9912. #def 12
  9913. #prec 11
  9914. #enc 4
  9915. #maxage 80
  9916. #size 1
  9917. #supplybonus -1
  9918. #nametype 126
  9919. #descr "Lumluberg's infantry are armored with light armor and armed with weapons."
  9920. #armor 15 --- Full Leather Armor / full leather
  9921. #armor 119 --- Reinforced Leather Cap / headdress
  9922. #weapon 153 --- / stick
  9923. #end
  9924.  
  9925. --- Swordsman (Hoburg), Gold: 6, Resources: 5, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  9926. --- OFFSET DEBUG:
  9927. - Weapon: 7, 13
  9928. - Armor: 0, 0
  9929. - Offhand: 0, 0
  9930. --- Generation tags:
  9931. --- Applied filters: Infantry unit,
  9932. #newmonster 3275
  9933. #name "Swordsman"
  9934. #spr1 "nationgen_ea//111-lumluberg/unit_3275_a.tga"
  9935. #spr2 "nationgen_ea//111-lumluberg/unit_3275_b.tga"
  9936. #gcost 6
  9937. #ap 8
  9938. #mapmove 1
  9939. #mor 8
  9940. #mr 14
  9941. #hp 5
  9942. #str 6
  9943. #att 10
  9944. #def 12
  9945. #prec 11
  9946. #enc 4
  9947. #maxage 80
  9948. #size 1
  9949. #supplybonus -1
  9950. #nametype 126
  9951. #descr "Lumluberg's infantry are armored with light armor and armed with weapons."
  9952. #armor 15 --- Full Leather Armor / full leather
  9953. #armor 119 --- Reinforced Leather Cap / headdress
  9954. #armor 208 --- Iron Shield / shield4
  9955. #weapon 645 --- / shortsword_bronze
  9956. #end
  9957.  
  9958. --- Axe Infantry (Hoburg), Gold: 6, Resources: 4, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  9959. --- OFFSET DEBUG:
  9960. - Weapon: 0, 0
  9961. - Armor: 0, 0
  9962. - Offhand: 0, 0
  9963. --- Generation tags:
  9964. --- Applied filters: Infantry unit,
  9965. #newmonster 3276
  9966. #name "Axe Infantry"
  9967. #spr1 "nationgen_ea//111-lumluberg/unit_3276_a.tga"
  9968. #spr2 "nationgen_ea//111-lumluberg/unit_3276_b.tga"
  9969. #gcost 6
  9970. #ap 8
  9971. #mapmove 1
  9972. #mor 8
  9973. #mr 14
  9974. #hp 5
  9975. #str 6
  9976. #att 10
  9977. #def 12
  9978. #prec 11
  9979. #enc 4
  9980. #maxage 80
  9981. #size 1
  9982. #supplybonus -1
  9983. #nametype 126
  9984. #descr "Lumluberg's infantry are armored with light armor and armed with weapons."
  9985. #armor 15 --- Full Leather Armor / full leather
  9986. #armor 119 --- Reinforced Leather Cap / headdress
  9987. #armor 208 --- Iron Shield / shield4
  9988. #weapon 646 --- / hatchet_bronze
  9989. #end
  9990.  
  9991. --- Light Axe Infantry (Hoburg), Gold: 6, Resources: 3, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  9992. --- OFFSET DEBUG:
  9993. - Weapon: 0, 0
  9994. - Armor: 0, 0
  9995. - Offhand: 0, 0
  9996. --- Generation tags:
  9997. --- Applied filters: Infantry unit,
  9998. #newmonster 3277
  9999. #name "Light Axe Infantry"
  10000. #spr1 "nationgen_ea//111-lumluberg/unit_3277_a.tga"
  10001. #spr2 "nationgen_ea//111-lumluberg/unit_3277_b.tga"
  10002. #gcost 6
  10003. #ap 8
  10004. #mapmove 1
  10005. #mor 8
  10006. #mr 14
  10007. #hp 5
  10008. #str 6
  10009. #att 10
  10010. #def 12
  10011. #prec 11
  10012. #enc 4
  10013. #maxage 80
  10014. #size 1
  10015. #supplybonus -1
  10016. #nametype 126
  10017. #descr "Lumluberg's infantry are armored with light armor and armed with weapons."
  10018. #armor 5 --- Leather Cuirass / leather cuirass
  10019. #armor 119 --- Reinforced Leather Cap / feathercap_redscale
  10020. #armor 208 --- Iron Shield / shield4
  10021. #weapon 646 --- / hatchet_bronze
  10022. #end
  10023.  
  10024. --- Light Swordsman (Hoburg), Gold: 6, Resources: 3, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  10025. --- OFFSET DEBUG:
  10026. - Weapon: 4, 11
  10027. - Armor: 0, 0
  10028. - Offhand: 0, 0
  10029. --- Generation tags:
  10030. --- Applied filters: Infantry unit,
  10031. #newmonster 3278
  10032. #name "Light Swordsman"
  10033. #spr1 "nationgen_ea//111-lumluberg/unit_3278_a.tga"
  10034. #spr2 "nationgen_ea//111-lumluberg/unit_3278_b.tga"
  10035. #gcost 6
  10036. #ap 8
  10037. #mapmove 1
  10038. #mor 8
  10039. #mr 14
  10040. #hp 5
  10041. #str 6
  10042. #att 10
  10043. #def 12
  10044. #prec 11
  10045. #enc 4
  10046. #maxage 80
  10047. #size 1
  10048. #supplybonus -1
  10049. #nametype 126
  10050. #descr "Lumluberg's infantry are armored with light armor and armed with weapons."
  10051. #armor 5 --- Leather Cuirass / leather cuirass
  10052. #armor 119 --- Reinforced Leather Cap / feathercap_redscale
  10053. #armor 208 --- Iron Shield / shield4
  10054. #weapon 513 --- / kopesh
  10055. #end
  10056.  
  10057. --- Light Swordsman (Hoburg), Gold: 6, Resources: 4, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  10058. --- OFFSET DEBUG:
  10059. - Weapon: 7, 13
  10060. - Armor: 0, 0
  10061. - Offhand: 0, 0
  10062. --- Generation tags:
  10063. --- Applied filters: Infantry unit,
  10064. #newmonster 3279
  10065. #name "Light Swordsman"
  10066. #spr1 "nationgen_ea//111-lumluberg/unit_3279_a.tga"
  10067. #spr2 "nationgen_ea//111-lumluberg/unit_3279_b.tga"
  10068. #gcost 6
  10069. #ap 8
  10070. #mapmove 1
  10071. #mor 8
  10072. #mr 14
  10073. #hp 5
  10074. #str 6
  10075. #att 10
  10076. #def 12
  10077. #prec 11
  10078. #enc 4
  10079. #maxage 80
  10080. #size 1
  10081. #supplybonus -1
  10082. #nametype 126
  10083. #descr "Lumluberg's infantry are armored with light armor and armed with weapons."
  10084. #armor 5 --- Leather Cuirass / leather cuirass
  10085. #armor 119 --- Reinforced Leather Cap / feathercap_redscale
  10086. #armor 208 --- Iron Shield / shield4
  10087. #weapon 645 --- / shortsword_bronze
  10088. #end
  10089.  
  10090. --- Goat Cavalry (Hoburg), Gold: 18, Resources: 8, Roles: [mounted, elite mounted, sacred mounted] (boreal cavalry)
  10091. --- OFFSET DEBUG:
  10092. - Weapon: 3, 12
  10093. - Armor: 0, 0
  10094. - Offhand: 0, 0
  10095. --- Generation tags:
  10096. --- Applied filters: Mounted unit,
  10097. #newmonster 3280
  10098. #name "Goat Cavalry"
  10099. #spr1 "nationgen_ea//111-lumluberg/unit_3280_a.tga"
  10100. #spr2 "nationgen_ea//111-lumluberg/unit_3280_b.tga"
  10101. #gcost 18
  10102. #ap 10
  10103. #mapmove 2
  10104. #mor 8
  10105. #mr 14
  10106. #hp 7
  10107. #str 6
  10108. #att 10
  10109. #def 12
  10110. #prec 11
  10111. #enc 3
  10112. #maxage 80
  10113. #size 2
  10114. #supplybonus -1
  10115. #nametype 126
  10116. #mounted
  10117. #weapon 352 --- gore
  10118. #ressize 1
  10119. #mountainsurvival
  10120. #rcost 4
  10121. #descr "The valiant cavaliers of Lumluberg are armored with light and medium armor. The Goat Cavalry rides goats."
  10122. #armor 44 --- Furs / furs
  10123. #armor 119 --- Reinforced Leather Cap / feathercap_red
  10124. #armor 2 --- Shield / shield1
  10125. #weapon 10 --- / falchion
  10126. #end
  10127.  
  10128. --- Goat Cavalry (Hoburg), Gold: 18, Resources: 6, Roles: [mounted, elite mounted, sacred mounted] (boreal cavalry)
  10129. --- OFFSET DEBUG:
  10130. - Weapon: -3, -3
  10131. - Armor: 0, 0
  10132. - Offhand: 0, 0
  10133. --- Generation tags:
  10134. --- Applied filters: Mounted unit,
  10135. #newmonster 3281
  10136. #name "Goat Cavalry"
  10137. #spr1 "nationgen_ea//111-lumluberg/unit_3281_a.tga"
  10138. #spr2 "nationgen_ea//111-lumluberg/unit_3281_b.tga"
  10139. #gcost 18
  10140. #ap 10
  10141. #mapmove 2
  10142. #mor 8
  10143. #mr 14
  10144. #hp 7
  10145. #str 6
  10146. #att 10
  10147. #def 12
  10148. #prec 11
  10149. #enc 3
  10150. #maxage 80
  10151. #size 2
  10152. #supplybonus -1
  10153. #nametype 126
  10154. #mounted
  10155. #weapon 352 --- gore
  10156. #ressize 1
  10157. #mountainsurvival
  10158. #rcost 4
  10159. #descr "The valiant cavaliers of Lumluberg are armored with light and medium armor. The Goat Cavalry rides goats."
  10160. #armor 44 --- Furs / furs
  10161. #armor 119 --- Reinforced Leather Cap / feathercap_red
  10162. #armor 2 --- Shield / shield1
  10163. #weapon 357 --- / lightlance
  10164. #end
  10165.  
  10166. --- Cave Man Cavalry (Hoburg), Gold: 50, Resources: 14, Roles: [mounted, elite mounted, sacred mounted] (not-so-stealthy boreal cavalry)
  10167. --- OFFSET DEBUG:
  10168. - Weapon: -3, -3
  10169. - Armor: 0, 0
  10170. - Offhand: 0, 0
  10171. --- Generation tags:
  10172. --- Applied filters: Mounted unit,
  10173. #newmonster 3282
  10174. #name "Cave Man Cavalry"
  10175. #spr1 "nationgen_ea//111-lumluberg/unit_3282_a.tga"
  10176. #spr2 "nationgen_ea//111-lumluberg/unit_3282_b.tga"
  10177. #gcost 50
  10178. #ap 14
  10179. #mapmove 2
  10180. #mor 8
  10181. #mr 14
  10182. #hp 7
  10183. #str 6
  10184. #att 10
  10185. #def 12
  10186. #prec 11
  10187. #enc 4
  10188. #maxage 80
  10189. #size 3
  10190. #supplybonus -1
  10191. #nametype 126
  10192. #mounted
  10193. #ressize 1
  10194. #rcost 8
  10195. #secondshape 3038
  10196. #weapon 700
  10197. #descr "The valiant cavaliers of Lumluberg are armored with light and medium armor. The Cave Man Cavalry rides cavemen. The caveman is fiercely loyal and will follow the hoburg army even if its rider dies"
  10198. #armor 12 --- Scale Mail Hauberk / scale hauberk
  10199. #armor 119 --- Reinforced Leather Cap / feathercap_redscale
  10200. #armor 2 --- Shield / shield1
  10201. #weapon 357 --- / lightlance
  10202. #weapon 705 --- / bronzelance
  10203. #end
  10204.  
  10205. --- Furious Guard (Hoburg), Gold: 40, Resources: 12, Roles: [sacred infantry, elite infantry] (colossi infantry)
  10206. --- OFFSET DEBUG:
  10207. - Weapon: 0, 3
  10208. - Armor: 0, 0
  10209. --- Generation tags: path nature, nopose ranged, nopose mounted, description "can continue to fight despite taking mortal wounds", nopose ranged, nopose mounted, sacred,
  10210. --- Applied filters: incunrest_low, hornedserpent, berserklow, undyinglowest, Infantry sacred,
  10211. #newmonster 3283
  10212. #name "Furious Guard"
  10213. #spr1 "nationgen_ea//111-lumluberg/unit_3283_a.tga"
  10214. #spr2 "nationgen_ea//111-lumluberg/unit_3283_b.tga"
  10215. #gcost 40
  10216. #ap 10
  10217. #mapmove 2
  10218. #mor 15
  10219. #mr 18
  10220. #hp 13
  10221. #str 9
  10222. #att 14
  10223. #def 11
  10224. #prec 13
  10225. #enc 1
  10226. #maxage 160
  10227. #size 2
  10228. #supplybonus -2
  10229. #nametype 126
  10230. #incunrest 1
  10231. #secondshape 3039
  10232. #berserk 3
  10233. #undying 3
  10234. #holy
  10235. #armor 16 --- Full Ring Mail / full ring
  10236. #armor 20 --- Iron Cap / headdress-iron
  10237. #weapon 18 --- / greataxe
  10238. #end
  10239.  
  10240. --- Scout (Hoburg), Gold: 26, Resources: 2, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
  10241. --- OFFSET DEBUG:
  10242. - Weapon: 3, 12
  10243. - Armor: 0, 0
  10244. --- Generation tags:
  10245. --- Applied filters: Scout,
  10246. #newmonster 3284
  10247. #name "Scout"
  10248. #spr1 "nationgen_ea//111-lumluberg/unit_3284_a.tga"
  10249. #spr2 "nationgen_ea//111-lumluberg/unit_3284_b.tga"
  10250. #gcost 26
  10251. #ap 8
  10252. #mapmove 1
  10253. #mor 8
  10254. #mr 14
  10255. #hp 5
  10256. #str 6
  10257. #att 10
  10258. #def 12
  10259. #prec 11
  10260. #enc 4
  10261. #maxage 80
  10262. #size 1
  10263. #supplybonus -1
  10264. #nametype 126
  10265. #stealthy 10
  10266. #noleader
  10267. #weapon 10 --- / falchion
  10268. #armor 44 --- Furs / furs
  10269. #armor 120 --- Leather Cap / leatherhat
  10270. #end
  10271.  
  10272. --- General (Hoburg), Gold: 55, Resources: 3, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
  10273. --- OFFSET DEBUG:
  10274. - Weapon: 0, 0
  10275. - Armor: 0, 0
  10276. - Offhand: 0, 0
  10277. --- Generation tags:
  10278. --- Applied filters: Infantry unit,
  10279. #newmonster 3285
  10280. #name "General"
  10281. #spr1 "nationgen_ea//111-lumluberg/unit_3285_a.tga"
  10282. #spr2 "nationgen_ea//111-lumluberg/unit_3285_b.tga"
  10283. #gcost 55
  10284. #ap 8
  10285. #mapmove 1
  10286. #mor 10
  10287. #mr 14
  10288. #hp 7
  10289. #str 6
  10290. #att 12
  10291. #def 14
  10292. #prec 13
  10293. #enc 4
  10294. #maxage 80
  10295. #size 1
  10296. #supplybonus -1
  10297. #nametype 126
  10298. #goodleader
  10299. #poormagicleader
  10300. #poorundeadleader
  10301. #descr "The Generals of Lumluberg are decisive leaders whose instructions are confidently obeyed by their troops. The Generals are also charged with overseeing any supernatural entity that the Senior Martyr Mages of Lumluberg might raise, although they can only control a handful of these beings."
  10302. #armor 5 --- Leather Cuirass / leather cuirass
  10303. #armor 119 --- Reinforced Leather Cap / feathercap
  10304. #armor 208 --- Iron Shield / shield4
  10305. #weapon 646 --- / hatchet_bronze
  10306. #end
  10307.  
  10308. --- Mountain Lord (Hoburg), Gold: 55, Resources: 7, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
  10309. --- OFFSET DEBUG:
  10310. - Weapon: 7, 13
  10311. - Armor: 0, 0
  10312. - Offhand: 0, 0
  10313. --- Generation tags:
  10314. --- Applied filters: mountainunit, patroller 1, Infantry unit,
  10315. #newmonster 3286
  10316. #name "Mountain Lord"
  10317. #spr1 "nationgen_ea//111-lumluberg/unit_3286_a.tga"
  10318. #spr2 "nationgen_ea//111-lumluberg/unit_3286_b.tga"
  10319. #gcost 55
  10320. #ap 8
  10321. #mapmove 1
  10322. #mor 10
  10323. #mr 14
  10324. #hp 7
  10325. #str 6
  10326. #att 12
  10327. #def 14
  10328. #prec 13
  10329. #enc 4
  10330. #maxage 80
  10331. #size 1
  10332. #supplybonus -1
  10333. #nametype 126
  10334. #stealthy 0
  10335. #mountainsurvival
  10336. #patrolbonus 1
  10337. #goodleader
  10338. #poormagicleader
  10339. #poorundeadleader
  10340. #descr "The Mountain Lords of Lumluberg are clever leaders whose orders are stalwartly carried out by their soldiers. The Mountain Lords are also charged with leading any supernatural entity that the Senior Martyr Mages of Lumluberg might bind into service, although they can only control a handful of these beings."
  10341. #armor 12 --- Scale Mail Hauberk / scale hauberk
  10342. #armor 119 --- Reinforced Leather Cap / feathercap
  10343. #armor 105 --- Hide Shield / hideshield_austral
  10344. #weapon 645 --- / shortsword_bronze
  10345. #weapon 361 --- / bonus shortbow
  10346. #end
  10347.  
  10348. --- Commander (Hoburg), Gold: 65, Resources: 6, Roles: [mounted, elite mounted, sacred mounted] (boreal cavalry)
  10349. --- OFFSET DEBUG:
  10350. - Weapon: -3, -3
  10351. - Armor: 0, 0
  10352. - Offhand: 0, 0
  10353. --- Generation tags:
  10354. --- Applied filters: Mounted unit,
  10355. #newmonster 3287
  10356. #name "Commander"
  10357. #spr1 "nationgen_ea//111-lumluberg/unit_3287_a.tga"
  10358. #spr2 "nationgen_ea//111-lumluberg/unit_3287_b.tga"
  10359. #gcost 65
  10360. #ap 10
  10361. #mapmove 2
  10362. #mor 10
  10363. #mr 14
  10364. #hp 9
  10365. #str 6
  10366. #att 12
  10367. #def 14
  10368. #prec 13
  10369. #enc 3
  10370. #maxage 80
  10371. #size 2
  10372. #supplybonus -1
  10373. #nametype 126
  10374. #mounted
  10375. #weapon 352 --- gore
  10376. #ressize 1
  10377. #mountainsurvival
  10378. #rcost 4
  10379. #goodleader
  10380. #poormagicleader
  10381. #poorundeadleader
  10382. #descr "The Commanders of Lumluberg are experienced leaders whose decrees are swiftly carried out by their soldiers. The Commanders are also charged with commanding any supernatural entity that the Senior Martyr Mages of Lumluberg might summon, although they can only control a handful of these beings."
  10383. #armor 44 --- Furs / furs
  10384. #armor 119 --- Reinforced Leather Cap / feathercap_red_twotone
  10385. #armor 2 --- Shield / shield1
  10386. #weapon 357 --- / lightlance
  10387. #end
  10388.  
  10389. --- High Chieftain (Hoburg), Gold: 140, Resources: 14, Roles: [mounted, elite mounted, sacred mounted] (not-so-stealthy boreal cavalry)
  10390. --- OFFSET DEBUG:
  10391. - Weapon: -3, -3
  10392. - Armor: 0, 0
  10393. - Offhand: 0, 0
  10394. --- Generation tags:
  10395. --- Applied filters: Mounted unit,
  10396. #newmonster 3288
  10397. #name "High Chieftain"
  10398. #spr1 "nationgen_ea//111-lumluberg/unit_3288_a.tga"
  10399. #spr2 "nationgen_ea//111-lumluberg/unit_3288_b.tga"
  10400. #gcost 140
  10401. #ap 14
  10402. #mapmove 2
  10403. #mor 10
  10404. #mr 14
  10405. #hp 9
  10406. #str 6
  10407. #att 12
  10408. #def 14
  10409. #prec 13
  10410. #enc 4
  10411. #maxage 80
  10412. #size 3
  10413. #supplybonus -1
  10414. #nametype 126
  10415. #mounted
  10416. #ressize 1
  10417. #rcost 8
  10418. #secondshape 3035
  10419. #weapon 700
  10420. #expertleader
  10421. #inspirational 1
  10422. #okmagicleader
  10423. #okundeadleader
  10424. #descr "The High Chieftains of Lumluberg are masterful leaders whose earnest instructions are dauntlessly carried out by their troops. The High Chieftains are also charged with deploying any supernatural entity that the Senior Martyr Mages of Lumluberg might conjur."
  10425. #armor 12 --- Scale Mail Hauberk / scale hauberk
  10426. #armor 119 --- Reinforced Leather Cap / feathercap
  10427. #armor 2 --- Shield / shield1
  10428. #weapon 357 --- / lightlance
  10429. #weapon 705 --- / bronzelance
  10430. #end
  10431.  
  10432. --- Furious Lord (Hoburg), Gold: 155, Resources: 12, Roles: [sacred infantry, elite infantry] (colossi infantry)
  10433. --- OFFSET DEBUG:
  10434. - Weapon: 0, 3
  10435. - Armor: 0, 0
  10436. --- Generation tags: path nature, nopose ranged, nopose mounted, description "can continue to fight despite taking mortal wounds", nopose ranged, nopose mounted, sacred,
  10437. --- Applied filters: incunrest_low, hornedserpent, berserklow, undyinglowest, Infantry sacred,
  10438. #newmonster 3289
  10439. #name "Furious Lord"
  10440. #spr1 "nationgen_ea//111-lumluberg/unit_3289_a.tga"
  10441. #spr2 "nationgen_ea//111-lumluberg/unit_3289_b.tga"
  10442. #gcost 155
  10443. #ap 10
  10444. #mapmove 2
  10445. #mor 17
  10446. #mr 18
  10447. #hp 15
  10448. #str 9
  10449. #att 16
  10450. #def 13
  10451. #prec 15
  10452. #enc 1
  10453. #maxage 160
  10454. #size 2
  10455. #supplybonus -2
  10456. #nametype 126
  10457. #incunrest 1
  10458. #secondshape 3036
  10459. #berserk 3
  10460. #undying 3
  10461. #holy
  10462. #expertleader
  10463. #inspirational 1
  10464. #okmagicleader
  10465. #okundeadleader
  10466. #descr "The Furious Lords of Lumluberg are wiley leaders whose impassioned plans are fearlessly executed by their companions. The Furious Lords are also charged with leading any supernatural entity that the Senior Martyr Mages of Lumluberg might conjur. The Furious Lords hold a very minor place in Lumluberg's heirarchy, with barely more standing than a Furious Guard. can continue to fight despite taking mortal wounds"
  10467. #armor 16 --- Full Ring Mail / full ring
  10468. #armor 20 --- Iron Cap / headdress-iron
  10469. #weapon 18 --- / greataxe
  10470. #end
  10471.  
  10472. --- Servant (Hoburg), Gold: 30, Resources: 1, Roles: [mage, priest] (null)
  10473. --- OFFSET DEBUG:
  10474. - Weapon: 0, 0
  10475. - Armor: 0, 0
  10476. - Offhand: 0, 9
  10477. --- Generation tags: priest 1,
  10478. --- Applied filters: PRIESTPICKS,
  10479. #newmonster 3290
  10480. #name "Servant"
  10481. #spr1 "nationgen_ea//111-lumluberg/unit_3290_a.tga"
  10482. #spr2 "nationgen_ea//111-lumluberg/unit_3290_b.tga"
  10483. #gcost 30
  10484. #ap 8
  10485. #mapmove 1
  10486. #mor 8
  10487. #mr 17
  10488. #hp 5
  10489. #str 6
  10490. #att 10
  10491. #def 12
  10492. #prec 11
  10493. #enc 4
  10494. #maxage 80
  10495. #size 1
  10496. #supplybonus -1
  10497. #nametype 126
  10498. #magicskill 8 1
  10499. #holy
  10500. #descr "The Servants of Lumluberg are undistinguished leaders whose orders are willingly enacted by their assistants. The Servants hold a very minor place in Lumluberg's heirarchy, with barely more prestige than a Furious Guard."
  10501. #poorleader
  10502. #weapon 153 --- / stick
  10503. #end
  10504.  
  10505. --- Celebrant (Hoburg), Gold: 55, Resources: 1, Roles: [mage, priest] (null)
  10506. --- OFFSET DEBUG:
  10507. - Weapon: 5, 12
  10508. - Armor: 0, 0
  10509. - Offhand: 0, 9
  10510. --- Generation tags: priest 2,
  10511. --- Applied filters: PRIESTPICKS,
  10512. #newmonster 3291
  10513. #name "Celebrant"
  10514. #spr1 "nationgen_ea//111-lumluberg/unit_3291_a.tga"
  10515. #spr2 "nationgen_ea//111-lumluberg/unit_3291_b.tga"
  10516. #gcost 55
  10517. #ap 8
  10518. #mapmove 1
  10519. #mor 8
  10520. #mr 18
  10521. #hp 5
  10522. #str 6
  10523. #att 10
  10524. #def 12
  10525. #prec 11
  10526. #enc 4
  10527. #maxage 80
  10528. #size 1
  10529. #supplybonus -1
  10530. #nametype 126
  10531. #magicskill 8 2
  10532. #holy
  10533. #descr "The Celebrants of Lumluberg are unremarkable leaders whose mandates are freely executed by their companions. The Celebrants make up the core of Lumluberg's faith, playing a crucial role in all almost matters of faith."
  10534. #poorleader
  10535. #weapon 446 --- / sceptre
  10536. #end
  10537.  
  10538. --- High Priest (Hoburg), Gold: 110, Resources: 1, Roles: [mage, priest] (null)
  10539. --- OFFSET DEBUG:
  10540. - Weapon: 5, 12
  10541. - Armor: 0, 0
  10542. - Offhand: 0, 9
  10543. --- Generation tags: priest 3,
  10544. --- Applied filters: PRIESTPICKS,
  10545. #newmonster 3292
  10546. #name "High Priest"
  10547. #spr1 "nationgen_ea//111-lumluberg/unit_3292_a.tga"
  10548. #spr2 "nationgen_ea//111-lumluberg/unit_3292_b.tga"
  10549. #gcost 110
  10550. #ap 8
  10551. #mapmove 1
  10552. #mor 8
  10553. #mr 19
  10554. #hp 5
  10555. #str 6
  10556. #att 10
  10557. #def 12
  10558. #prec 11
  10559. #enc 4
  10560. #maxage 80
  10561. #size 1
  10562. #supplybonus -1
  10563. #nametype 126
  10564. #magicskill 8 3
  10565. #holy
  10566. #descr "The High Priests of Lumluberg are unremarkable leaders whose decrees are carefully enacted by their companions. At the summit of Lumluberg's religious heirarchy, the High Priests are the greatest of their faith."
  10567. #poorleader
  10568. #weapon 446 --- / orbsceptre
  10569. #end
  10570.  
  10571. --- Young Martyr Druid (Hoburg), Gold: 55, Resources: 1, Roles: [mage, priest] (null)
  10572. --- OFFSET DEBUG:
  10573. - Weapon: 0, 0
  10574. - Armor: 0, 0
  10575. - Offhand: 0, 9
  10576. --- Generation tags: schoolmage 1, identifier schoolmage,
  10577. --- Applied filters: MAGICPICKS (50),
  10578. #newmonster 3293
  10579. #name "Young Martyr Druid"
  10580. #spr1 "nationgen_ea//111-lumluberg/unit_3293_a.tga"
  10581. #spr2 "nationgen_ea//111-lumluberg/unit_3293_b.tga"
  10582. #gcost 55
  10583. #ap 8
  10584. #mapmove 1
  10585. #mor 8
  10586. #mr 16
  10587. #hp 5
  10588. #str 6
  10589. #att 9
  10590. #def 11
  10591. #prec 11
  10592. #enc 4
  10593. #maxage 80
  10594. #size 1
  10595. #supplybonus -1
  10596. #nametype 126
  10597. #stealthy 0
  10598. #magicskill 6 1
  10599. #magicskill 2 1
  10600. #poorleader
  10601. #weapon 153 --- / stick
  10602. #end
  10603.  
  10604. --- Martyr Invoker (Hoburg), Gold: 125, Resources: 1, Roles: [mage, priest] (null)
  10605. --- OFFSET DEBUG:
  10606. - Weapon: 0, 0
  10607. - Armor: 0, 0
  10608. - Offhand: 0, 9
  10609. --- Generation tags: schoolmage 2, identifier schoolmage, varyslot helmet,
  10610. --- Applied filters: MAGICPICKS (120),
  10611. #newmonster 3294
  10612. #name "Martyr Invoker"
  10613. #spr1 "nationgen_ea//111-lumluberg/unit_3294_a.tga"
  10614. #spr2 "nationgen_ea//111-lumluberg/unit_3294_b.tga"
  10615. #gcost 125
  10616. #ap 8
  10617. #mapmove 1
  10618. #mor 8
  10619. #mr 15
  10620. #hp 5
  10621. #str 6
  10622. #att 9
  10623. #def 11
  10624. #prec 11
  10625. #enc 4
  10626. #maxage 80
  10627. #size 1
  10628. #supplybonus -1
  10629. #nametype 126
  10630. #stealthy 0
  10631. #magicskill 6 1
  10632. #custommagic 25216 100
  10633. #custommagic 512 50
  10634. #custommagic 128 50
  10635. #custommagic 16384 50
  10636. #poorleader
  10637. #weapon 7 --- / stickstaff
  10638. #end
  10639.  
  10640. --- Martyr Druid (Hoburg), Gold: 115, Resources: 1, Roles: [mage, priest] (null)
  10641. --- OFFSET DEBUG:
  10642. - Weapon: 0, 0
  10643. - Armor: 0, 0
  10644. - Offhand: 0, 9
  10645. --- Generation tags: schoolmage 2, identifier schoolmage, varyslot helmet,
  10646. --- Applied filters: MAGICPICKS (110),
  10647. #newmonster 3295
  10648. #name "Martyr Druid"
  10649. #spr1 "nationgen_ea//111-lumluberg/unit_3295_a.tga"
  10650. #spr2 "nationgen_ea//111-lumluberg/unit_3295_b.tga"
  10651. #gcost 115
  10652. #ap 8
  10653. #mapmove 1
  10654. #mor 8
  10655. #mr 17
  10656. #hp 5
  10657. #str 6
  10658. #att 9
  10659. #def 11
  10660. #prec 11
  10661. #enc 4
  10662. #maxage 80
  10663. #size 1
  10664. #supplybonus -1
  10665. #nametype 126
  10666. #stealthy 0
  10667. #magicskill 6 2
  10668. #magicskill 2 1
  10669. #poorleader
  10670. #weapon 7 --- / stickstaff
  10671. #end
  10672.  
  10673. --- Senior Martyr Druid (Hoburg), Gold: 440, Resources: 1, Roles: [mage, priest] (null)
  10674. --- OFFSET DEBUG:
  10675. - Weapon: 0, 0
  10676. - Armor: 0, 0
  10677. - Offhand: 0, 9
  10678. --- Generation tags: schoolmage 3, identifier schoolmage, varyslot weapon, magepriest,
  10679. --- Applied filters: MAGICPICKS (260), waterele, frostfiend, PRIESTPICKS,
  10680. #newmonster 3296
  10681. #name "Senior Martyr Druid"
  10682. #spr1 "nationgen_ea//111-lumluberg/unit_3296_a.tga"
  10683. #spr2 "nationgen_ea//111-lumluberg/unit_3296_b.tga"
  10684. #gcost 440
  10685. #ap 8
  10686. #mapmove 1
  10687. #mor 8
  10688. #mr 19
  10689. #hp 5
  10690. #str 6
  10691. #att 9
  10692. #def 11
  10693. #prec 11
  10694. #enc 4
  10695. #maxage 1000
  10696. #size 1
  10697. #supplybonus -1
  10698. #nametype 126
  10699. #stealthy 0
  10700. #magicskill 6 2
  10701. #magicskill 2 1
  10702. #magicskill 0 1
  10703. #magicskill 7 1
  10704. #custommagic 25216 100
  10705. #custommagic 25216 100
  10706. #custommagic 25216 10
  10707. #batstartsum1 411
  10708. #shapechange 3037
  10709. #demon
  10710. #magicskill 8 3
  10711. #slowrec
  10712. #holy
  10713. #okundeadleader
  10714. #armor 120 --- Leather Cap / antleredcap
  10715. #weapon 7 --- / stickstaff
  10716. #end
  10717.  
  10718. --- Hero (Hoburg), Gold: 0, Resources: 1, Roles: [mage, priest] (null)
  10719. --- OFFSET DEBUG:
  10720. - Weapon: 0, 0
  10721. - Armor: 0, 0
  10722. - Offhand: 0, 9
  10723. --- Generation tags:
  10724. --- Applied filters: Hero, MAGICPICKS (270), healerscaling 2, imp,
  10725. #newmonster 3297
  10726. #name "Hero"
  10727. #spr1 "nationgen_ea//111-lumluberg/unit_3297_a.tga"
  10728. #spr2 "nationgen_ea//111-lumluberg/unit_3297_b.tga"
  10729. #gcost 0
  10730. #ap 8
  10731. #mapmove 1
  10732. #mor 8
  10733. #mr 14
  10734. #hp 5
  10735. #str 6
  10736. #att 10
  10737. #def 12
  10738. #prec 11
  10739. #enc 4
  10740. #maxage 80
  10741. #size 1
  10742. #supplybonus -1
  10743. #nametype 126
  10744. #stealthy 0
  10745. #magicskill 7 3
  10746. #magicskill 2 3
  10747. #magicskill 0 1
  10748. #healer 45
  10749. #batstartsum1 2287
  10750. #unique
  10751. #armor 158 --- Robes / evilrobe1a
  10752. #weapon 7 --- / stickstaff
  10753. #end
  10754.  
  10755. --- Hero (Hoburg), Gold: 0, Resources: 6, Roles: [sacred ranged, elite ranged] (colossi archer)
  10756. --- OFFSET DEBUG:
  10757. - Weapon: 0, 3
  10758. - Armor: 0, 0
  10759. --- Generation tags: nopose ranged, nopose mounted, nopose chariot, nopose ranged, path nature, sacred,
  10760. --- Applied filters: Hero, werewolf, awe, incunrest_high, berserklow, poisoncloud, sieger, Ranged sacred,
  10761. #newmonster 3298
  10762. #name "Hero"
  10763. #spr1 "nationgen_ea//111-lumluberg/unit_3298_a.tga"
  10764. #spr2 "nationgen_ea//111-lumluberg/unit_3298_b.tga"
  10765. #gcost 0
  10766. #ap 10
  10767. #mapmove 2
  10768. #mor 25
  10769. #mr 20
  10770. #hp 14
  10771. #str 9
  10772. #att 16
  10773. #def 16
  10774. #prec 13
  10775. #enc 1
  10776. #maxage 320
  10777. #size 2
  10778. #supplybonus -2
  10779. #nametype 126
  10780. #secondshape 3040
  10781. #awe 1
  10782. #incunrest 2
  10783. #berserk 3
  10784. #poisoncloud 3
  10785. #poisonres 5
  10786. #siegebonus 5
  10787. #holy
  10788. #unique
  10789. #weapon 724 --- / nation_111_customitem_2
  10790. #armor 11 --- Ring Mail Hauberk / ring hauberk
  10791. #armor 119 --- Reinforced Leather Cap / highman_leathercap_reinforced
  10792. #weapon 725 --- / nation_111_customitem_1
  10793. #end
  10794.  
  10795. --- Hero (Hoburg), Gold: 0, Resources: 15, Roles: [sacred infantry, elite infantry] (colossi infantry)
  10796. --- OFFSET DEBUG:
  10797. - Weapon: 0, 3
  10798. - Armor: 0, 0
  10799. - Offhand: 0, 3
  10800. --- Generation tags: description "can shapeshift into a werewolf", nopose ranged, nopose mounted, description "can enter berserker rage", elite,
  10801. --- Applied filters: Hero, werewolf, berserkhigh, patrol, strong, Infantry elite, MAGICPICKS (150),
  10802. #newmonster 3299
  10803. #name "Hero"
  10804. #spr1 "nationgen_ea//111-lumluberg/unit_3299_a.tga"
  10805. #spr2 "nationgen_ea//111-lumluberg/unit_3299_b.tga"
  10806. #gcost 0
  10807. #ap 10
  10808. #mapmove 2
  10809. #mor 19
  10810. #mr 19
  10811. #hp 18
  10812. #str 12
  10813. #att 13
  10814. #def 13
  10815. #prec 13
  10816. #enc 1
  10817. #maxage 320
  10818. #size 2
  10819. #supplybonus -2
  10820. #nametype 126
  10821. #secondshape 3041
  10822. #berserk 3
  10823. #patrolbonus 3
  10824. #magicskill 0 2
  10825. #magicskill 2 2
  10826. #unique
  10827. #armor 12 --- Scale Mail Hauberk / scale hauberk
  10828. #armor 118 --- Half Helmet / highman_bascinet
  10829. #armor 2 --- Shield / shield3
  10830. #weapon 1 --- / spear
  10831. #end
  10832.  
  10833. --- Sites for nation 100: Ismia
  10834. #newsite 1500
  10835. #level 0
  10836. #rarity 5
  10837. #path 3
  10838. #name "Stony Circle"
  10839. #homecom 3060 --- Magma Exarch
  10840. #homemon 3050 --- UNNAMED
  10841. #homemon 3049 --- Shadow Disciple
  10842. #gems 0 2
  10843. #gems 3 4
  10844. #end
  10845.  
  10846. --- Sites for nation 101: Shidopipburg
  10847. #newsite 1501
  10848. #level 0
  10849. #rarity 5
  10850. #path 3
  10851. #name "Petrified Vale"
  10852. #homecom 3081 --- Breeze Exarch
  10853. #homecom 3077 --- Moon Scion
  10854. #homemon 3071 --- Unseen Ranger
  10855. #elementrange 2
  10856. #gems 1 2
  10857. #gems 3 4
  10858. #end
  10859.  
  10860. --- Sites for nation 102: Uddria
  10861. #newsite 1502
  10862. #level 0
  10863. #rarity 5
  10864. #path 2
  10865. #name "Underwater Vale"
  10866. #homemon 3094 --- Shadow Ranger
  10867. #gems 2 2
  10868. #gems 4 1
  10869. #gems 5 1
  10870. #gems 6 2
  10871. #end
  10872.  
  10873. #newsite 1503
  10874. #level 0
  10875. #rarity 5
  10876. #path 8
  10877. #name "Sacred Market"
  10878. #homemon 3093 --- Night Knight
  10879. #end
  10880.  
  10881. --- Sites for nation 103: Kamburg
  10882. #newsite 1504
  10883. #level 0
  10884. #rarity 5
  10885. #path 4
  10886. #name "Keep of Poems"
  10887. #homecom 3123 --- Chosen Tangled Firestarter
  10888. #homemon 3114 --- Wolf Guard
  10889. #gems 0 2
  10890. #gems 4 3
  10891. #gems 6 1
  10892. #end
  10893.  
  10894. --- Sites for nation 104: Cihulotmark
  10895. #newsite 1505
  10896. #level 0
  10897. #rarity 5
  10898. #path 2
  10899. #name "Vine-covered Tundra"
  10900. #homecom 3138 --- Green Lord
  10901. #homecom 3140 --- Mage of the Red Host
  10902. #gems 2 3
  10903. #gems 6 3
  10904. #end
  10905.  
  10906. #newsite 1506
  10907. #level 0
  10908. #rarity 5
  10909. #path 8
  10910. #name "Valley of Redemption"
  10911. #homemon 3134 --- Green Guard
  10912. #homemon 3133 --- Primal Knight
  10913. #end
  10914.  
  10915. --- Sites for nation 105: Nordorf
  10916. #newsite 1507
  10917. #level 0
  10918. #rarity 5
  10919. #path 1
  10920. #name "Statue of the Above"
  10921. #homecom 3160 --- Exarch of the Gravitational Heights
  10922. #homecom 3154 --- Flame Lord
  10923. #elementrange 2
  10924. #gems 1 4
  10925. #gems 3 2
  10926. #end
  10927.  
  10928. #newsite 1508
  10929. #level 0
  10930. #rarity 5
  10931. #path 8
  10932. #name "Revered Wall"
  10933. #homemon 3151 --- Flame Thane
  10934. #end
  10935.  
  10936. --- Sites for nation 106: Cunfurt
  10937. #newsite 1509
  10938. #level 0
  10939. #rarity 5
  10940. #path 4
  10941. #name "Wall of Dimensions"
  10942. #homemon 3175 --- Temple Herald
  10943. #holypower 10
  10944. #gems 3 1
  10945. #gems 4 3
  10946. #gems 6 1
  10947. #end
  10948.  
  10949. #newsite 1510
  10950. #level 0
  10951. #rarity 5
  10952. #path 4
  10953. #name "Incalculable Peak"
  10954. #homecom 3183 --- Father of Invisible Oblivion
  10955. #gems 1 1
  10956. #end
  10957.  
  10958. --- Sites for nation 107: Ocolhorst
  10959. #newsite 1511
  10960. #level 0
  10961. #rarity 5
  10962. #path 2
  10963. #name "Tree of Drowning"
  10964. #homecom 3205 --- Master of the Forest
  10965. #homecom 3206 --- Master of the Turtle
  10966. #gems 2 2
  10967. #gems 6 2
  10968. #end
  10969.  
  10970. #newsite 1512
  10971. #level 0
  10972. #rarity 5
  10973. #path 0
  10974. #name "Hill of the Eternal Fire"
  10975. #homecom 3200 --- Ice Master
  10976. #homemon 3196 --- Ice Vessel
  10977. #gems 0 1
  10978. #gems 3 1
  10979. #end
  10980.  
  10981. --- Sites for nation 108: Cumburg
  10982. #newsite 1513
  10983. #level 0
  10984. #rarity 5
  10985. #path 6
  10986. #name "Grove of Bones"
  10987. #homecom 3223 --- Shadow Master
  10988. #homemon 3218 --- Night Stalker
  10989. #homemon 3219 --- Shadow Hierophant
  10990. #gems 5 1
  10991. #gems 6 3
  10992. #end
  10993.  
  10994. #newsite 1514
  10995. #level 0
  10996. #rarity 5
  10997. #path 6
  10998. #name "Statue of Snakes"
  10999. #homecom 3225 --- Breeze Scion
  11000. #homecom 3228 --- Master Herbalist
  11001. #gems 1 1
  11002. #gems 3 1
  11003. #end
  11004.  
  11005. --- Sites for nation 109: Lumbuburg
  11006. #newsite 1515
  11007. #level 0
  11008. #rarity 5
  11009. #path 2
  11010. #name "Damp Gardens"
  11011. #homecom 3250 --- Vessel of the Foreboding Typhoons
  11012. #homemon 1840 --- Hydra Hatchling
  11013. #homemon 3241 --- Thunder Guardian
  11014. #homemon 3240 --- Raging Guard
  11015. #gems 2 3
  11016. #gems 6 3
  11017. #end
  11018.  
  11019. --- Sites for nation 110: Portburg
  11020. #newsite 1516
  11021. #level 0
  11022. #rarity 5
  11023. #path 2
  11024. #name "Office of Endless Rain"
  11025. #homecom 3271 --- Marsh Prince
  11026. #homecom 3264 --- Shadow Master
  11027. #homemon 3260 --- Shadow Guard
  11028. #gems 2 2
  11029. #gems 5 2
  11030. #gems 6 2
  11031. #end
  11032.  
  11033. #newsite 1517
  11034. #level 0
  11035. #rarity 5
  11036. #path 6
  11037. #name "Hollows of Animals"
  11038. #heal 1
  11039. #end
  11040.  
  11041. --- Sites for nation 111: Lumluberg
  11042. #newsite 1518
  11043. #level 0
  11044. #rarity 5
  11045. #path 6
  11046. #name "Grand Tree"
  11047. #homecom 3289 --- Furious Lord
  11048. #homemon 3283 --- Furious Guard
  11049. #gems 0 2
  11050. #gems 6 3
  11051. #end
  11052.  
  11053. #newsite 1519
  11054. #level 0
  11055. #rarity 5
  11056. #path 8
  11057. #name "Grove of Cleansing"
  11058. #homecom 3296 --- Senior Martyr Druid
  11059. #xp 1
  11060. #gems 2 1
  11061. #end
  11062.  
  11063.  
  11064. -- Nation 100: Ismia, Realm of the Magma
  11065. ---------------------------------------------------------------
  11066. -- Generated with filters: []
  11067. -- Generated with Hoburg race themes: [agrarian, boreal, default, fae]
  11068. -- Generated with Pale One race themes: [default]
  11069. ---------------------------------------------------------------
  11070. #selectnation 100
  11071. #clear
  11072. #era 1
  11073. #name "Ismia"
  11074. #epithet "Realm of the Magma"
  11075. #descr "A glorious NationGen nation! Generated from seed 1859286 with settings integer 1"
  11076. #summary "Race: Hoburgs, some Pale Ones.
  11077.  
  11078. Military: Light infantry. Boulder throwers. Light caveman cavalry. Sacred light infantry.
  11079.  
  11080. Magic: Earth, Death and Blood. Weak Fire, Air and Astral.
  11081.  
  11082. Priests: Weak."
  11083. #brief "No description"
  11084. #color 0.6 0.1 0.8
  11085. #flag "nationgen_ea//100-ismia//flag.tga"
  11086.  
  11087. #clearsites
  11088. #startsite "Stony Circle"
  11089.  
  11090. #clearrec
  11091. #addrecunit 3042
  11092. #addrecunit 3043
  11093. #addrecunit 3044
  11094. #addrecunit 3045
  11095. #addrecunit 3046
  11096. #addrecunit 3047
  11097. #addrecunit 3048
  11098. #addreccom 3051
  11099. #addreccom 3052
  11100. #addreccom 3053
  11101. #addreccom 3054
  11102. #addreccom 3055
  11103. #addreccom 3056
  11104. #addreccom 3057
  11105. #addreccom 3058
  11106. #addreccom 3059
  11107.  
  11108. #defcom1 3052
  11109. #defunit1 3042
  11110. #defmult1 6
  11111. #defunit1b 3045
  11112. #defmult1b 11
  11113. #defcom2 3053
  11114. #defunit2 3046
  11115. #defmult2 12
  11116. #defunit2b 3043
  11117. #defmult2b 13
  11118.  
  11119. #startcom 3052
  11120. #startscout 3051
  11121. #startunittype1 3042
  11122. #startunittype2 3046
  11123. #startunitnbrs1 7
  11124. #startunitnbrs2 14
  11125.  
  11126. #hero1 3061
  11127. #hero2 3062
  11128. #hero3 3063
  11129.  
  11130. #likespop 84
  11131. #fortera 1
  11132. #likesterr 4096
  11133.  
  11134. #homerealm 2
  11135. #homerealm 10
  11136.  
  11137. #templepic 0
  11138.  
  11139. #end
  11140.  
  11141.  
  11142.  
  11143. -- Nation 101: Shidopipburg, Petrified Vale
  11144. ---------------------------------------------------------------
  11145. -- Generated with filters: [hotter 1]
  11146. -- Generated with Hoburg race themes: [primitive, oriental, default]
  11147. -- Generated with Van race themes: [default]
  11148. ---------------------------------------------------------------
  11149. #selectnation 101
  11150. #clear
  11151. #era 1
  11152. #name "Shidopipburg"
  11153. #epithet "Petrified Vale"
  11154. #descr "A glorious NationGen nation! Generated from seed 8375880 with settings integer 1"
  11155. #summary "Race: Hoburgs, prefers Heat scale +1.
  11156.  
  11157. Military: Light infantry. Hunters and hunters. Light hog cavalry and heavy deer cavalry. Sacred light infantry.
  11158.  
  11159. Magic: Earth. Weak Air, Astral and Death. Some Van mages.
  11160.  
  11161. Priests: Weak."
  11162. #brief "No description"
  11163. #color 0.7 0.1 0.9
  11164. #flag "nationgen_ea//101-shidopipburg//flag.tga"
  11165.  
  11166. #clearsites
  11167. #startsite "Petrified Vale"
  11168.  
  11169. #clearrec
  11170. #addrecunit 3064
  11171. #addrecunit 3065
  11172. #addrecunit 3066
  11173. #addrecunit 3067
  11174. #addrecunit 3068
  11175. #addrecunit 3069
  11176. #addrecunit 3070
  11177. #addreccom 3072
  11178. #addreccom 3073
  11179. #addreccom 3074
  11180. #addreccom 3075
  11181. #addreccom 3076
  11182. #addreccom 3078
  11183. #addreccom 3079
  11184. #addreccom 3080
  11185.  
  11186. #defcom1 3073
  11187. #defunit1 3070
  11188. #defmult1 7
  11189. #defunit1b 3066
  11190. #defmult1b 22
  11191. #defcom2 3074
  11192. #defunit2 3067
  11193. #defmult2 29
  11194. #defunit2b 3068
  11195. #defmult2b 6
  11196.  
  11197. #startcom 3073
  11198. #startscout 3072
  11199. #startunittype1 3070
  11200. #startunittype2 3067
  11201. #startunitnbrs1 8
  11202. #startunitnbrs2 34
  11203.  
  11204. #hero1 3082
  11205. #hero2 3083
  11206. #hero3 3084
  11207.  
  11208. #likespop 84
  11209. #fortera 1
  11210. #idealcold -1
  11211. #likesterr 256
  11212.  
  11213. #homerealm 8
  11214. #homerealm 10
  11215.  
  11216. #templepic 11
  11217.  
  11218. #end
  11219.  
  11220.  
  11221.  
  11222. -- Nation 102: Uddria, Underwater Vale
  11223. ---------------------------------------------------------------
  11224. -- Generated with filters: [colder 1]
  11225. -- Generated with Hoburg race themes: [agrarian, boreal, default]
  11226. -- Generated with Avvite race themes: [default]
  11227. ---------------------------------------------------------------
  11228. #selectnation 102
  11229. #clear
  11230. #era 1
  11231. #name "Uddria"
  11232. #epithet "Underwater Vale"
  11233. #descr "A glorious NationGen nation! Generated from seed 55983460 with settings integer 1"
  11234. #summary "Race: Hoburgs, prefers Cold scale +1.
  11235.  
  11236. Military: Light infantry and heavy infantry. Empoisoners. Light deer and hawk cavalry. Elite cavalry. Sacred heavy deer cavalry.
  11237.  
  11238. Magic: Water, Astral, Death and Nature.
  11239.  
  11240. Priests: Moderate."
  11241. #brief "No description"
  11242. #color 0.4 0.1 0.7
  11243. #flag "nationgen_ea//102-uddria//flag.tga"
  11244.  
  11245. #clearsites
  11246. #startsite "Underwater Vale"
  11247. #startsite "Sacred Market"
  11248.  
  11249. #clearrec
  11250. #addrecunit 3085
  11251. #addrecunit 3086
  11252. #addrecunit 3087
  11253. #addrecunit 3088
  11254. #addrecunit 3089
  11255. #addrecunit 3090
  11256. #addrecunit 3091
  11257. #addrecunit 3092
  11258. #addreccom 3095
  11259. #addreccom 3096
  11260. #addreccom 3097
  11261. #addreccom 3098
  11262. #addreccom 3099
  11263. #addreccom 3100
  11264. #addreccom 3101
  11265. #addreccom 3102
  11266. #addreccom 3103
  11267. #addreccom 3104
  11268.  
  11269. #defcom1 3096
  11270. #defunit1 3092
  11271. #defmult1 8
  11272. #defunit1b 3085
  11273. #defmult1b 18
  11274. #defcom2 3097
  11275. #defunit2 3086
  11276. #defmult2 15
  11277. #defunit2b 3087
  11278. #defmult2b 18
  11279.  
  11280. #startcom 3096
  11281. #startscout 3095
  11282. #startunittype1 3092
  11283. #startunittype2 3086
  11284. #startunitnbrs1 9
  11285. #startunitnbrs2 18
  11286.  
  11287. #hero1 3105
  11288. #hero2 3106
  11289.  
  11290. #likespop 84
  11291. #fortera 1
  11292. #idealcold +1
  11293. #likesterr 256
  11294.  
  11295. #homerealm 6
  11296. #homerealm 10
  11297.  
  11298. #templepic 0
  11299.  
  11300. #end
  11301.  
  11302.  
  11303.  
  11304. -- Nation 103: Kamburg, Era of the Chosen Tangled Mages
  11305. ---------------------------------------------------------------
  11306. -- Generated with filters: [bloodsac]
  11307. -- Generated with Hoburg race themes: [agrarian, boreal, default]
  11308. -- Generated with Abysian race themes: [primal, default]
  11309. ---------------------------------------------------------------
  11310. #selectnation 103
  11311. #clear
  11312. #era 1
  11313. #name "Kamburg"
  11314. #epithet "Era of the Chosen Tangled Mages"
  11315. #descr "A glorious NationGen nation! Generated from seed 144416986 with settings integer 1"
  11316. #summary "Race: Hoburgs.
  11317.  
  11318. Military: Light infantry and heavy infantry. Hunters. Sacred light ranger.
  11319.  
  11320. Magic: Astral. Weak Fire, Nature and Blood.
  11321.  
  11322. Priests: Weak, can perform blood sacrifices."
  11323. #brief "No description"
  11324. #color 0.1 0.6 0.5
  11325. #flag "nationgen_ea//103-kamburg//flag.tga"
  11326.  
  11327. #clearsites
  11328. #startsite "Keep of Poems"
  11329.  
  11330. #clearrec
  11331. #addrecunit 3107
  11332. #addrecunit 3108
  11333. #addrecunit 3109
  11334. #addrecunit 3110
  11335. #addrecunit 3111
  11336. #addrecunit 3112
  11337. #addrecunit 3113
  11338. #addreccom 3115
  11339. #addreccom 3116
  11340. #addreccom 3117
  11341. #addreccom 3118
  11342. #addreccom 3119
  11343. #addreccom 3120
  11344. #addreccom 3121
  11345. #addreccom 3122
  11346.  
  11347. #defcom1 3116
  11348. #defunit1 3107
  11349. #defmult1 25
  11350. #defunit1b 3110
  11351. #defmult1b 29
  11352. #defcom2 3118
  11353. #defunit2 3112
  11354. #defmult2 22
  11355. #defunit2b 3108
  11356. #defmult2b 17
  11357.  
  11358. #startcom 3116
  11359. #startscout 3115
  11360. #startunittype1 3107
  11361. #startunittype2 3112
  11362. #startunitnbrs1 30
  11363. #startunitnbrs2 27
  11364.  
  11365. #hero1 3124
  11366. #hero2 3125
  11367. #hero3 3126
  11368.  
  11369. #likespop 84
  11370. #fortera 1
  11371. #sacrificedom
  11372. #likesterr 256
  11373.  
  11374. #homerealm 6
  11375. #homerealm 10
  11376.  
  11377. #templepic 9
  11378.  
  11379. #end
  11380.  
  11381.  
  11382.  
  11383. -- Nation 104: Cihulotmark, Cult of the Rose
  11384. ---------------------------------------------------------------
  11385. -- Generated with filters: []
  11386. -- Generated with Hoburg race themes: [advanced, occidental, fae]
  11387. -- Generated with Human race themes: [default]
  11388. ---------------------------------------------------------------
  11389. #selectnation 104
  11390. #clear
  11391. #era 1
  11392. #name "Cihulotmark"
  11393. #epithet "Cult of the Rose"
  11394. #descr "A glorious NationGen nation! Generated from seed 149946866 with settings integer 1"
  11395. #summary "Race: Hoburgs.
  11396.  
  11397. Military: Light infantry and heavy infantry. Bowmen. Light hog cavalry. Sacred light ranger.
  11398.  
  11399. Magic: Fire, Air, Water and Nature. Some Human mages.
  11400.  
  11401. Priests: Weak."
  11402. #brief "No description"
  11403. #color 0.1 0.2 0.6
  11404. #flag "nationgen_ea//104-cihulotmark//flag.tga"
  11405.  
  11406. #clearsites
  11407. #startsite "Vine-covered Tundra"
  11408. #startsite "Valley of Redemption"
  11409.  
  11410. #clearrec
  11411. #addrecunit 3127
  11412. #addrecunit 3128
  11413. #addrecunit 3129
  11414. #addrecunit 3130
  11415. #addrecunit 3131
  11416. #addrecunit 3132
  11417. #addreccom 3135
  11418. #addreccom 3136
  11419. #addreccom 3137
  11420. #addreccom 3139
  11421. #addreccom 3141
  11422. #addreccom 3142
  11423. #addreccom 3143
  11424.  
  11425. #defcom1 3136
  11426. #defunit1 3128
  11427. #defmult1 10
  11428. #defunit1b 3129
  11429. #defmult1b 10
  11430. #defcom2 3139
  11431. #defunit2 3127
  11432. #defmult2 9
  11433. #defunit2b 3130
  11434. #defmult2b 9
  11435.  
  11436. #startcom 3136
  11437. #startscout 3135
  11438. #startunittype1 3128
  11439. #startunittype2 3127
  11440. #startunitnbrs1 12
  11441. #startunitnbrs2 10
  11442.  
  11443. #hero1 3144
  11444.  
  11445. #likespop 84
  11446. #fortera 0
  11447. #likesterr 4352
  11448.  
  11449. #homerealm 1
  11450. #homerealm 10
  11451.  
  11452. #templepic 9
  11453.  
  11454. #end
  11455.  
  11456.  
  11457.  
  11458. -- Nation 105: Nordorf, Rise of the Gravitational Heights
  11459. ---------------------------------------------------------------
  11460. -- Generated with filters: []
  11461. -- Generated with Hoburg race themes: [advanced, boreal, default]
  11462. -- Generated with Avvite race themes: [primitive, default]
  11463. ---------------------------------------------------------------
  11464. #selectnation 105
  11465. #clear
  11466. #era 1
  11467. #name "Nordorf"
  11468. #epithet "Rise of the Gravitational Heights"
  11469. #descr "A glorious NationGen nation! Generated from seed 158460025 with settings integer 1"
  11470. #summary "Race: Hoburgs.
  11471.  
  11472. Military: Heavy infantry. Heavy hog cavalry. Sacred heavy infantry.
  11473.  
  11474. Magic: Air and Blood. Weak Earth.
  11475.  
  11476. Priests: Strong."
  11477. #brief "No description"
  11478. #color 0.6 0.2 0.7
  11479. #flag "nationgen_ea//105-nordorf//flag.tga"
  11480.  
  11481. #clearsites
  11482. #startsite "Statue of the Above"
  11483. #startsite "Revered Wall"
  11484.  
  11485. #clearrec
  11486. #addrecunit 3145
  11487. #addrecunit 3146
  11488. #addrecunit 3147
  11489. #addrecunit 3148
  11490. #addrecunit 3149
  11491. #addrecunit 3150
  11492. #addreccom 3152
  11493. #addreccom 3153
  11494. #addreccom 3155
  11495. #addreccom 3156
  11496. #addreccom 3157
  11497. #addreccom 3158
  11498. #addreccom 3159
  11499.  
  11500. #defcom1 3153
  11501. #defunit1 3150
  11502. #defmult1 6
  11503. #defunit1b 3145
  11504. #defmult1b 4
  11505. #defcom2 3154
  11506. #defunit2 3146
  11507. #defmult2 6
  11508. #defunit2b 3147
  11509. #defmult2b 5
  11510.  
  11511. #startcom 3153
  11512. #startscout 3152
  11513. #startunittype1 3150
  11514. #startunittype2 3146
  11515. #startunitnbrs1 7
  11516. #startunitnbrs2 7
  11517.  
  11518. #hero1 3161
  11519. #hero2 3162
  11520. #hero3 3163
  11521.  
  11522. #likespop 84
  11523. #fortera 1
  11524. #likesterr 256
  11525.  
  11526. #homerealm 2
  11527. #homerealm 10
  11528.  
  11529. #templepic 11
  11530.  
  11531. #end
  11532.  
  11533.  
  11534.  
  11535. -- Nation 106: Cunfurt, Wall of Dimensions
  11536. ---------------------------------------------------------------
  11537. -- Generated with filters: []
  11538. -- Generated with Hoburg race themes: [agrarian, boreal, default]
  11539. -- Generated with Minotaur race themes: [savage, primitive]
  11540. ---------------------------------------------------------------
  11541. #selectnation 106
  11542. #clear
  11543. #era 1
  11544. #name "Cunfurt"
  11545. #epithet "Wall of Dimensions"
  11546. #descr "A glorious NationGen nation! Generated from seed 201158716 with settings integer 1"
  11547. #summary "Race: Hoburgs.
  11548.  
  11549. Military: Light infantry. Hunters and hunters. Light goat cavalry. Sacred light infantry and light ranger.
  11550.  
  11551. Magic: Astral. Weak Air, Earth and Nature.
  11552.  
  11553. Priests: Weak."
  11554. #brief "No description"
  11555. #color 0.2 0.2 0.5
  11556. #flag "nationgen_ea//106-cunfurt//flag.tga"
  11557.  
  11558. #clearsites
  11559. #startsite "Wall of Dimensions"
  11560. #startsite "Incalculable Peak"
  11561.  
  11562. #clearrec
  11563. #addrecunit 3164
  11564. #addrecunit 3165
  11565. #addrecunit 3166
  11566. #addrecunit 3167
  11567. #addrecunit 3168
  11568. #addrecunit 3169
  11569. #addrecunit 3170
  11570. #addrecunit 3171
  11571. #addrecunit 3172
  11572. #addrecunit 3173
  11573. #addrecunit 3174
  11574. #addreccom 3176
  11575. #addreccom 3177
  11576. #addreccom 3178
  11577. #addreccom 3179
  11578. #addreccom 3180
  11579. #addreccom 3181
  11580. #addreccom 3182
  11581.  
  11582. #defcom1 3177
  11583. #defunit1 3167
  11584. #defmult1 25
  11585. #defunit1b 3166
  11586. #defmult1b 25
  11587. #defcom2 3178
  11588. #defunit2 3165
  11589. #defmult2 25
  11590. #defunit2b 3168
  11591. #defmult2b 29
  11592.  
  11593. #startcom 3177
  11594. #startscout 3176
  11595. #startunittype1 3167
  11596. #startunittype2 3165
  11597. #startunitnbrs1 30
  11598. #startunitnbrs2 30
  11599.  
  11600. #hero1 3184
  11601. #hero2 3185
  11602. #hero3 3186
  11603.  
  11604. #likespop 84
  11605. #fortera 1
  11606. #likesterr 256
  11607.  
  11608. #homerealm 6
  11609. #homerealm 10
  11610.  
  11611. #templepic 17
  11612.  
  11613. #end
  11614.  
  11615.  
  11616.  
  11617. -- Nation 107: Ocolhorst, Tree of Drowning
  11618. ---------------------------------------------------------------
  11619. -- Generated with filters: [colder 1]
  11620. -- Generated with Hoburg race themes: [agrarian, boreal, cavemen_allies]
  11621. -- Generated with Avvite race themes: [default]
  11622. ---------------------------------------------------------------
  11623. #selectnation 107
  11624. #clear
  11625. #era 1
  11626. #name "Ocolhorst"
  11627. #epithet "Tree of Drowning"
  11628. #descr "A glorious NationGen nation! Generated from seed 243800872 with settings integer 1"
  11629. #summary "Race: Hoburgs, prefers Cold scale +1.
  11630.  
  11631. Military: Light infantry and heavy infantry. Rangers. Light hawk cavalry. Sacred light hawk cavalry.
  11632.  
  11633. Magic: Fire, Water, Earth and Nature.
  11634.  
  11635. Priests: Weak."
  11636. #brief "No description"
  11637. #color 0.3 0.3 0.0
  11638. #flag "nationgen_ea//107-ocolhorst//flag.tga"
  11639.  
  11640. #clearsites
  11641. #startsite "Tree of Drowning"
  11642. #startsite "Hill of the Eternal Fire"
  11643.  
  11644. #clearrec
  11645. #addrecunit 3187
  11646. #addrecunit 3188
  11647. #addrecunit 3189
  11648. #addrecunit 3190
  11649. #addrecunit 3191
  11650. #addrecunit 3192
  11651. #addrecunit 3193
  11652. #addrecunit 3194
  11653. #addrecunit 3195
  11654. #addreccom 3197
  11655. #addreccom 3198
  11656. #addreccom 3199
  11657. #addreccom 3201
  11658. #addreccom 3202
  11659. #addreccom 3203
  11660. #addreccom 3204
  11661.  
  11662. #defcom1 3198
  11663. #defunit1 3189
  11664. #defmult1 20
  11665. #defunit1b 3188
  11666. #defmult1b 22
  11667. #defcom2 3199
  11668. #defunit2 3187
  11669. #defmult2 15
  11670. #defunit2b 3190
  11671. #defmult2b 13
  11672.  
  11673. #startcom 3198
  11674. #startscout 3197
  11675. #startunittype1 3189
  11676. #startunittype2 3187
  11677. #startunitnbrs1 24
  11678. #startunitnbrs2 18
  11679.  
  11680. #hero1 3207
  11681.  
  11682. #likespop 84
  11683. #fortera 2
  11684. #idealcold +1
  11685. #likesterr 256
  11686.  
  11687. #homerealm 4
  11688. #homerealm 10
  11689.  
  11690. #templepic 16
  11691.  
  11692. #end
  11693.  
  11694.  
  11695.  
  11696. -- Nation 108: Cumburg, Rise of the Master Herbalists
  11697. ---------------------------------------------------------------
  11698. -- Generated with filters: []
  11699. -- Generated with Hoburg race themes: [primitive, boreal, default]
  11700. -- Generated with Lizard race themes: [predator_sobek, default]
  11701. ---------------------------------------------------------------
  11702. #selectnation 108
  11703. #clear
  11704. #era 1
  11705. #name "Cumburg"
  11706. #epithet "Rise of the Master Herbalists"
  11707. #descr "A glorious NationGen nation! Generated from seed 269693071 with settings integer 1"
  11708. #summary "Race: Hoburgs.
  11709.  
  11710. Military: Light infantry. Light deer cavalry. Sacred light infantry and light deer cavalry.
  11711.  
  11712. Magic: Air and Nature. Weak Water.
  11713.  
  11714. Priests: Weak."
  11715. #brief "No description"
  11716. #color 0.3 0.5 0.3
  11717. #flag "nationgen_ea//108-cumburg//flag.tga"
  11718.  
  11719. #clearsites
  11720. #startsite "Grove of Bones"
  11721. #startsite "Statue of Snakes"
  11722.  
  11723. #clearrec
  11724. #addrecunit 3208
  11725. #addrecunit 3209
  11726. #addrecunit 3210
  11727. #addrecunit 3211
  11728. #addrecunit 3212
  11729. #addrecunit 3213
  11730. #addrecunit 3214
  11731. #addrecunit 3215
  11732. #addrecunit 3216
  11733. #addrecunit 3217
  11734. #addreccom 3220
  11735. #addreccom 3221
  11736. #addreccom 3222
  11737. #addreccom 3224
  11738. #addreccom 3226
  11739. #addreccom 3227
  11740.  
  11741. #defcom1 3221
  11742. #defunit1 3216
  11743. #defmult1 8
  11744. #defunit1b 3208
  11745. #defmult1b 22
  11746. #defcom2 3222
  11747. #defunit2 3209
  11748. #defmult2 25
  11749. #defunit2b 3210
  11750. #defmult2b 29
  11751.  
  11752. #startcom 3221
  11753. #startscout 3220
  11754. #startunittype1 3216
  11755. #startunittype2 3209
  11756. #startunitnbrs1 10
  11757. #startunitnbrs2 30
  11758.  
  11759. #hero1 3229
  11760. #hero2 3230
  11761. #hero3 3231
  11762.  
  11763. #likespop 84
  11764. #fortera 1
  11765. #likesterr 256
  11766.  
  11767. #homerealm 1
  11768. #homerealm 10
  11769.  
  11770. #templepic 16
  11771.  
  11772. #end
  11773.  
  11774.  
  11775.  
  11776. -- Nation 109: Lumbuburg, Prophecy of the Foreboding Typhoon
  11777. ---------------------------------------------------------------
  11778. -- Generated with filters: []
  11779. -- Generated with Hoburg race themes: [primitive, austral, cavemen_allies]
  11780. -- Generated with Van race themes: [default]
  11781. ---------------------------------------------------------------
  11782. #selectnation 109
  11783. #clear
  11784. #era 1
  11785. #name "Lumbuburg"
  11786. #epithet "Prophecy of the Foreboding Typhoon"
  11787. #descr "A glorious NationGen nation! Generated from seed 324897552 with settings integer 1"
  11788. #summary "Race: Hoburgs.
  11789.  
  11790. Military: Light infantry and heavy infantry. Hunters and hunters. Light parrot, hawk and hog cavalry. Sacred light infantry.
  11791.  
  11792. Magic: Water and Nature. Weak Blood.
  11793.  
  11794. Priests: Weak."
  11795. #brief "No description"
  11796. #color 0.3 0.9 1.0
  11797. #flag "nationgen_ea//109-lumbuburg//flag.tga"
  11798.  
  11799. #clearsites
  11800. #startsite "Damp Gardens"
  11801.  
  11802. #clearrec
  11803. #addrecunit 3232
  11804. #addrecunit 3233
  11805. #addrecunit 3234
  11806. #addrecunit 3235
  11807. #addrecunit 3236
  11808. #addrecunit 3237
  11809. #addrecunit 3238
  11810. #addrecunit 3239
  11811. #addreccom 3242
  11812. #addreccom 3243
  11813. #addreccom 3244
  11814. #addreccom 3245
  11815. #addreccom 3246
  11816. #addreccom 3247
  11817. #addreccom 3248
  11818. #addreccom 3249
  11819.  
  11820. #defcom1 3243
  11821. #defunit1 3240
  11822. #defmult1 7
  11823. #defunit1b 3234
  11824. #defmult1b 25
  11825. #defcom2 3244
  11826. #defunit2 3235
  11827. #defmult2 6
  11828. #defunit2b 3236
  11829. #defmult2b 5
  11830.  
  11831. #startcom 3243
  11832. #startscout 3242
  11833. #startunittype1 3240
  11834. #startunittype2 3235
  11835. #startunitnbrs1 8
  11836. #startunitnbrs2 7
  11837.  
  11838. #hero1 3251
  11839. #hero2 3252
  11840. #hero3 3253
  11841.  
  11842. #likespop 84
  11843. #fortera 1
  11844. #likesterr 256
  11845.  
  11846. #homerealm 6
  11847. #homerealm 10
  11848.  
  11849. #templepic 1
  11850.  
  11851. #end
  11852.  
  11853.  
  11854.  
  11855. -- Nation 110: Portburg, Office of Endless Rain
  11856. ---------------------------------------------------------------
  11857. -- Generated with filters: [zombiereanim, hotter 2]
  11858. -- Generated with Hoburg race themes: [agrarian, boreal, default]
  11859. -- Generated with Avvite race themes: [default]
  11860. ---------------------------------------------------------------
  11861. #selectnation 110
  11862. #clear
  11863. #era 1
  11864. #name "Portburg"
  11865. #epithet "Office of Endless Rain"
  11866. #descr "A glorious NationGen nation! Generated from seed 413937592 with settings integer 1"
  11867. #summary "Race: Hoburgs, prefers Heat scale +2.
  11868.  
  11869. Military: Light infantry and heavy infantry. Rangers. Sacred light hawk cavalry.
  11870.  
  11871. Magic: Water, Astral, Death and Nature. Weak Earth and Blood.
  11872.  
  11873. Priests: Strong, can reanimate the dead."
  11874. #brief "No description"
  11875. #color 0.6 0.3 0.0
  11876. #flag "nationgen_ea//110-portburg//flag.tga"
  11877.  
  11878. #clearsites
  11879. #startsite "Office of Endless Rain"
  11880. #startsite "Hollows of Animals"
  11881.  
  11882. #clearrec
  11883. #addrecunit 3254
  11884. #addrecunit 3255
  11885. #addrecunit 3256
  11886. #addrecunit 3257
  11887. #addrecunit 3258
  11888. #addrecunit 3259
  11889. #addreccom 3261
  11890. #addreccom 3262
  11891. #addreccom 3263
  11892. #addreccom 3265
  11893. #addreccom 3266
  11894. #addreccom 3267
  11895. #addreccom 3268
  11896. #addreccom 3269
  11897. #addreccom 3270
  11898.  
  11899. #defcom1 3262
  11900. #defunit1 3259
  11901. #defmult1 18
  11902. #defunit1b 3255
  11903. #defmult1b 13
  11904. #defcom2 3263
  11905. #defunit2 3256
  11906. #defmult2 15
  11907. #defunit2b 3257
  11908. #defmult2b 15
  11909.  
  11910. #startcom 3262
  11911. #startscout 3261
  11912. #startunittype1 3259
  11913. #startunittype2 3256
  11914. #startunitnbrs1 22
  11915. #startunitnbrs2 18
  11916.  
  11917. #hero1 3272
  11918.  
  11919. #likespop 84
  11920. #fortera 1
  11921. #zombiereanim
  11922. #idealcold -2
  11923. #likesterr 256
  11924.  
  11925. #homerealm 2
  11926. #homerealm 10
  11927.  
  11928. #templepic 1
  11929.  
  11930. #end
  11931.  
  11932.  
  11933.  
  11934. -- Nation 111: Lumluberg, Epoch of the Martyr
  11935. ---------------------------------------------------------------
  11936. -- Generated with filters: [expensivetemple]
  11937. -- Generated with Hoburg race themes: [agrarian, austral, default]
  11938. -- Generated with Fomorian race themes: [bronze, slaver]
  11939. ---------------------------------------------------------------
  11940. #selectnation 111
  11941. #clear
  11942. #era 1
  11943. #name "Lumluberg"
  11944. #epithet "Epoch of the Martyr"
  11945. #descr "A glorious NationGen nation! Generated from seed 415634585 with settings integer 1"
  11946. #summary "Race: Hoburgs.
  11947.  
  11948. Military: Light infantry and heavy infantry. Light goat cavalry and heavy caveman cavalry. Sacred heavy infantry.
  11949.  
  11950. Magic: Nature. Weak Fire, Water and Blood.
  11951.  
  11952. Priests: Strong, temples cost 500 gold."
  11953. #brief "No description"
  11954. #color 0.7 0.1 0.4
  11955. #flag "nationgen_ea//111-lumluberg//flag.tga"
  11956.  
  11957. #clearsites
  11958. #startsite "Grand Tree"
  11959. #startsite "Grove of Cleansing"
  11960.  
  11961. #clearrec
  11962. #addrecunit 3273
  11963. #addrecunit 3274
  11964. #addrecunit 3275
  11965. #addrecunit 3276
  11966. #addrecunit 3277
  11967. #addrecunit 3278
  11968. #addrecunit 3279
  11969. #addrecunit 3280
  11970. #addrecunit 3281
  11971. #addrecunit 3282
  11972. #addreccom 3284
  11973. #addreccom 3285
  11974. #addreccom 3286
  11975. #addreccom 3287
  11976. #addreccom 3288
  11977. #addreccom 3290
  11978. #addreccom 3291
  11979. #addreccom 3292
  11980. #addreccom 3293
  11981. #addreccom 3294
  11982. #addreccom 3295
  11983.  
  11984. #defcom1 3285
  11985. #defunit1 3281
  11986. #defmult1 8
  11987. #defunit1b 3273
  11988. #defmult1b 15
  11989. #defcom2 3286
  11990. #defunit2 3274
  11991. #defmult2 25
  11992. #defunit2b 3275
  11993. #defmult2b 18
  11994.  
  11995. #startcom 3285
  11996. #startscout 3284
  11997. #startunittype1 3281
  11998. #startunittype2 3274
  11999. #startunitnbrs1 10
  12000. #startunitnbrs2 30
  12001.  
  12002. #hero1 3297
  12003. #hero2 3298
  12004. #hero3 3299
  12005.  
  12006. #likespop 84
  12007. #fortera 1
  12008. #templecost 500
  12009. #likesterr 256
  12010.  
  12011. #homerealm 1
  12012. #homerealm 10
  12013.  
  12014. #templepic 15
  12015.  
  12016. #end
  12017.  
  12018.  
  12019. -- Hiding vanilla nations
  12020. -----------------------------------
  12021. #disableoldnation
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