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- -- NationGen - ea
- -----------------------------------
- -- Generated with version 0.6.9.
- -- Generation setting code: 1
- -- Nation seeds specified by user.
- -- Nation 100: Ismia generated with seed 1859286
- -- Nation 101: Shidopipburg generated with seed 8375880
- -- Nation 102: Uddria generated with seed 55983460
- -- Nation 103: Kamburg generated with seed 144416986
- -- Nation 104: Cihulotmark generated with seed 149946866
- -- Nation 105: Nordorf generated with seed 158460025
- -- Nation 106: Cunfurt generated with seed 201158716
- -- Nation 107: Ocolhorst generated with seed 243800872
- -- Nation 108: Cumburg generated with seed 269693071
- -- Nation 109: Lumbuburg generated with seed 324897552
- -- Nation 110: Portburg generated with seed 413937592
- -- Nation 111: Lumluberg generated with seed 415634585
- -----------------------------------
- #modname "NationGen - EA"
- #description "A NationGen generated nation!"
- #icon "nationgen_ea/banner.tga"
- --- Generic custom items.
- #newweapon 700
- #name "Great Club"
- #rcost 0
- #att -1
- #def -1
- #len 3
- #dmg 24
- #nostr
- #bonus
- #blunt
- #end
- #newweapon 701
- #name "Large Rock"
- #rcost 0
- #att 0
- #def 0
- #len 0
- #dmg 8
- #ammo 12
- #range -2
- #flyspr 100 1
- #twohanded
- #blunt
- #end
- #newweapon 702
- #name "Enchanted Light Lance"
- #rcost 0
- #att 2
- #def 0
- #len 4
- #dmg 4
- #pierce
- #range 0
- #ammo 0
- #charge
- #magic
- #end
- #newweapon 703
- #name "Exceptional Javelin"
- #rcost 0
- #att 1
- #def 0
- #len 0
- #dmg 3
- #pierce
- #range -1
- #ammo 2
- #flyspr 110 1
- #flail
- #end
- #newweapon 704
- #name "Enchanted Quarterstaff"
- #rcost 0
- #att 3
- #def 3
- #len 4
- #dmg 4
- #blunt
- #range 0
- #ammo 0
- #twohanded
- #magic
- #end
- #newweapon 705
- #name "Heavy Bronze Lance"
- #rcost 2
- #att +1
- #def 0
- #len 4
- #dmg 6
- #nratt 1
- #singleuse
- #norepel
- #bonus
- #charge
- #pierce
- #end
- #newweapon 706
- #name "Poisoned Composite Bow"
- #rcost 0
- #att 2
- #def 0
- #len 0
- #dmg 13
- #pierce
- #nostr
- #range 35
- #ammo 12
- #twohanded
- #flyspr 109 1
- #secondaryeffect 50
- #end
- #newweapon 707
- #name "Exceptional Quarterstaff"
- #rcost 0
- #att 2
- #def 3
- #len 4
- #dmg 5
- #blunt
- #range 0
- #ammo 0
- #twohanded
- #end
- #newweapon 708
- #name "Exceptional Falchion"
- #rcost 0
- #att 0
- #def 0
- #len 2
- #dmg 9
- #slash
- #range 0
- #ammo 0
- #end
- #newweapon 709
- #name "Debilitative Harpoon"
- #rcost 0
- #att 0
- #def 0
- #len 0
- #dmg 4
- #pierce
- #range -1
- #ammo 1
- #flyspr 110 1
- #secondaryeffect 53
- #end
- #newweapon 710
- #name "Dagger"
- #rcost 0
- #att +1
- #def 0
- #len 0
- #dmg 2
- #pierce
- #end
- #newweapon 711
- #name "Enchanted Quarterstaff"
- #rcost 0
- #att 4
- #def 3
- #len 4
- #dmg 4
- #blunt
- #range 0
- #ammo 0
- #twohanded
- #magic
- #end
- #newarmor 250
- #name "Reinforced Leather Armor"
- #rcost 4
- #att 0
- #def -1
- #len 0
- #dmg 0
- #type 5
- #prot 11
- #enc 2
- #end
- #newweapon 712
- #name "Exceptional Long Spear"
- #rcost 0
- #att 3
- #def -1
- #len 5
- #dmg 5
- #pierce
- #range 0
- #ammo 0
- #end
- #newweapon 713
- #name "Sacred Falchion"
- #rcost 0
- #att 3
- #def 0
- #len 2
- #dmg 8
- #slash
- #range 0
- #ammo 0
- #secondaryeffect 468
- #magic
- #end
- #newweapon 714
- #name "Exceptional Short Bow"
- #rcost 0
- #att 1
- #def 0
- #len 0
- #dmg 10
- #pierce
- #nostr
- #range 30
- #ammo 12
- #twohanded
- #flyspr 109 1
- #end
- #newweapon 715
- #name "Enchanted Quarterstaff"
- #rcost 0
- #att 4
- #def 3
- #len 4
- #dmg 4
- #blunt
- #range 0
- #ammo 0
- #twohanded
- #magic
- #end
- #newweapon 716
- #name "Enchanted Light Lance"
- #rcost 0
- #att 2
- #def 0
- #len 4
- #dmg 4
- #pierce
- #range 0
- #ammo 0
- #charge
- #magic
- #end
- #newweapon 717
- #name "Exceptional Sling"
- #rcost 0
- #att -1
- #def 0
- #len 0
- #dmg 8
- #blunt
- #nostr
- #range 20
- #ammo 15
- #flyspr 111 1
- #end
- #newweapon 718
- #name "Talons"
- #rcost 0
- #att 0
- #def 0
- #len 0
- #dmg 10
- #nostr
- #bonus
- #slash
- #end
- #newweapon 719
- #name "Beak"
- #rcost 0
- #att 0
- #def -1
- #len 0
- #dmg 10
- #nostr
- #bonus
- #slash
- #end
- #newweapon 720
- #name "Just Machaka Spear"
- #rcost 0
- #att 2
- #def -1
- #len 5
- #dmg 6
- #pierce
- #range 0
- #ammo 0
- #dt_holy
- #magic
- #end
- #newweapon 721
- #name "Exceptional Crossbow"
- #rcost 0
- #att 3
- #def 0
- #len 0
- #dmg 13
- #pierce
- #nostr
- #range 35
- #nratt -2
- #ammo 12
- #twohanded
- #flyspr 109 1
- #armorpiercing
- #end
- #newweapon 722
- #name "Sacred Light Lance"
- #rcost 0
- #att 3
- #def 0
- #len 4
- #dmg 5
- #pierce
- #range 0
- #ammo 0
- #charge
- #dt_holy
- #end
- #newweapon 723
- #name "Bronze Battleaxe"
- #rcost 4
- #att +1
- #def 0
- #len 3
- #dmg 8
- #slash
- #twohanded
- #end
- #newweapon 724
- #name "Exceptional Broad Sword"
- #rcost 0
- #att 1
- #def 1
- #len 2
- #dmg 7
- #slash
- #range 0
- #ammo 0
- #end
- #newweapon 725
- #name "Just Sling"
- #rcost 0
- #att -1
- #def 0
- #len 0
- #dmg 9
- #blunt
- #nostr
- #range 20
- #ammo 15
- #flyspr 111 1
- #dt_holy
- #end
- --- Unit definitions for Ismia
- --- Shapechange form for Staff Champion
- #newmonster 3000
- #copystats 2018
- #copyspr 2019
- #magicboost 53 -5
- #name "Cave Man"
- #fear 0
- #armor 44
- #maxage 160
- #nametype 142
- #descr "No description"
- #end
- --- Shapechange form for Shadow Lord
- #newmonster 3001
- #copystats 497
- #copyspr 497
- #magicboost 53 -5
- #reinvigoration 10
- #itemslots 12288
- #maxage 160
- #nametype 142
- #patrolbonus 3
- #holy
- #descr "No description"
- #holy
- #gcost 110
- #end
- --- Shapechange form for Cave Man Cavalier
- #newmonster 3002
- #copystats 2018
- #copyspr 2019
- #magicboost 53 -5
- #name "Cave Man"
- #fear 0
- #armor 44
- #maxage 160
- #nametype 142
- #descr "No description"
- #end
- --- Shapechange form for Shadow Disciple
- #newmonster 3003
- #copystats 497
- #copyspr 497
- #magicboost 53 -5
- #reinvigoration 10
- #itemslots 12288
- #maxage 160
- #nametype 142
- #patrolbonus 3
- #holy
- #descr "No description"
- #holy
- #gcost 30
- #end
- --- Shapechange form for Hero
- #newmonster 3004
- #copystats 532
- #copyspr 532
- #magicboost 53 -5
- #reinvigoration 5
- #maxage 1600
- #nametype 142
- #fireres 5
- #coldres 5
- #poisonres 5
- #shockres 5
- #incunrest 3
- #holy
- #descr "No description"
- #holy
- #end
- --- Shapechange form for Hero
- #newmonster 3005
- #magicboost 53 -1
- #name "Werebear"
- #weapon 20
- #weapon 29
- #size 3
- #hp 37
- #prot 8
- #mor 17
- #mr 13
- #enc 2
- #str 20
- #att 12
- #def 9
- #prec 5
- #mapmove 3
- #ap 14
- #berserk 1
- #heal
- #forestsurvival
- #mountainsurvival
- #maxage 320
- #nametype 142
- #fireres 3
- #coldres 3
- #poisonres 3
- #shockres 3
- #spr1 "nationgen_ea//100-ismia//shapechange_3005_a.tga"
- #spr2 "nationgen_ea//100-ismia//shapechange_3005_b.tga"
- #descr "No description"
- #firstshape 3063
- #end
- --- Pale One Boulder Thrower (Pale One), Gold: 20, Resources: 21, Roles: [sacred, ranged] (ranged_steel)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Ranged unit,
- #newmonster 3042
- #name "Pale One Boulder Thrower"
- #spr1 "nationgen_ea//100-ismia/unit_3042_a.tga"
- #spr2 "nationgen_ea//100-ismia/unit_3042_b.tga"
- #gcost 20
- #ap 10
- #mapmove 1
- #mor 10
- #mr 12
- #hp 22
- #str 14
- #att 8
- #def 8
- #prec 8
- #enc 3
- #maxage 400
- #prot 3
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 2
- #darkvision 100
- #eyes 1
- #size 3
- #nametype 117
- #coldblood
- #weapon 92 --- Fist given to units that could otherwise only kick.
- #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. Ismia's ranged units are armored with armor and armed with a large rock."
- #armor 17 --- Full Scale Mail / full scale
- #armor 20 --- Iron Cap / steelcap
- #weapon 701 --- / boulder
- #end
- --- Guard (Hoburg), Gold: 14, Resources: 1, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: castledef 2, Infantry unit,
- #newmonster 3043
- #name "Guard"
- #spr1 "nationgen_ea//100-ismia/unit_3043_a.tga"
- #spr2 "nationgen_ea//100-ismia/unit_3043_b.tga"
- #gcost 14
- #ap 10
- #mapmove 2
- #mor 8
- #mr 16
- #hp 5
- #str 5
- #att 10
- #def 14
- #prec 13
- #enc 3
- #maxage 160
- #size 1
- #supplybonus -1
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #stealthy 0
- #castledef 2
- #descr "Ismia's infantry are armored with light armor and armed with weapons."
- #armor 15 --- Full Leather Armor / full leather
- #armor 120 --- Leather Cap / leatherhat
- #weapon 153 --- / stick
- #end
- --- Mace Guard (Hoburg), Gold: 14, Resources: 3, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: castledef 2, Infantry unit,
- #newmonster 3044
- #name "Mace Guard"
- #spr1 "nationgen_ea//100-ismia/unit_3044_a.tga"
- #spr2 "nationgen_ea//100-ismia/unit_3044_b.tga"
- #gcost 14
- #ap 10
- #mapmove 2
- #mor 8
- #mr 16
- #hp 5
- #str 5
- #att 10
- #def 14
- #prec 13
- #enc 3
- #maxage 160
- #size 1
- #supplybonus -1
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #stealthy 0
- #castledef 2
- #descr "Ismia's infantry are armored with light armor and armed with weapons."
- #armor 15 --- Full Leather Armor / full leather
- #armor 120 --- Leather Cap / leatherhat
- #armor 2 --- Shield / shield1
- #weapon 12 --- / mace
- #end
- --- Mountain Maceman (Hoburg), Gold: 14, Resources: 4, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: castledef 2, mountainunit, Infantry unit,
- #newmonster 3045
- #name "Mountain Maceman"
- #spr1 "nationgen_ea//100-ismia/unit_3045_a.tga"
- #spr2 "nationgen_ea//100-ismia/unit_3045_b.tga"
- #gcost 14
- #ap 10
- #mapmove 2
- #mor 8
- #mr 16
- #hp 5
- #str 5
- #att 10
- #def 14
- #prec 13
- #enc 3
- #maxage 160
- #size 1
- #supplybonus -1
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #castledef 2
- #mountainsurvival
- #descr "Ismia's infantry are armored with light armor and armed with weapons."
- #armor 11 --- Ring Mail Hauberk / ring hauberk
- #armor 120 --- Leather Cap / leatherhat
- #armor 2 --- Shield / shield1
- #weapon 12 --- / mace
- #weapon 361 --- / bonus shortbow
- #end
- --- Mountain Guard (Hoburg), Gold: 14, Resources: 3, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: castledef 2, mountainunit, Infantry unit,
- #newmonster 3046
- #name "Mountain Guard"
- #spr1 "nationgen_ea//100-ismia/unit_3046_a.tga"
- #spr2 "nationgen_ea//100-ismia/unit_3046_b.tga"
- #gcost 14
- #ap 10
- #mapmove 2
- #mor 8
- #mr 16
- #hp 5
- #str 5
- #att 10
- #def 14
- #prec 13
- #enc 3
- #maxage 160
- #size 1
- #supplybonus -1
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #castledef 2
- #mountainsurvival
- #descr "Ismia's infantry are armored with light armor and armed with weapons."
- #armor 11 --- Ring Mail Hauberk / ring hauberk
- #armor 120 --- Leather Cap / leatherhat
- #weapon 153 --- / stick
- #weapon 21 --- / javelin 2
- #end
- --- Pale One Spear Infantry (Pale One), Gold: 10, Resources: 6, Roles: [infantry, scout] (infantry_bronze)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3047
- #name "Pale One Spear Infantry"
- #spr1 "nationgen_ea//100-ismia/unit_3047_a.tga"
- #spr2 "nationgen_ea//100-ismia/unit_3047_b.tga"
- #gcost 10
- #ap 10
- #mapmove 2
- #mor 10
- #mr 12
- #hp 22
- #str 14
- #att 8
- #def 8
- #prec 8
- #enc 3
- #maxage 400
- #prot 3
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 2
- #darkvision 100
- #eyes 1
- #size 3
- #nametype 117
- #coldblood
- #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. Ismia's infantry are armored with light armor and armed with weapons."
- #armor 135 --- Bronze Cap / bronzecap
- #armor 1 --- Buckler / bronzebuckler
- #weapon 643 --- / spear
- #end
- --- Cave Man Cavalier (Hoburg), Gold: 55, Resources: 10, Roles: [mounted, elite mounted, sacred mounted] (not-so-stealthy boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Mounted unit,
- #newmonster 3048
- #name "Cave Man Cavalier"
- #spr1 "nationgen_ea//100-ismia/unit_3048_a.tga"
- #spr2 "nationgen_ea//100-ismia/unit_3048_b.tga"
- #gcost 55
- #ap 14
- #mapmove 2
- #mor 8
- #mr 16
- #hp 7
- #str 5
- #att 10
- #def 14
- #prec 13
- #enc 4
- #maxage 160
- #size 3
- #supplybonus -1
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #mounted
- #ressize 1
- #rcost 8
- #secondshape 3002
- #weapon 700
- #descr "The cavalry of Ismia is armored with light armor. The Cave Man Cavaliers are mounted on cavemen. The caveman is fiercely loyal and will follow the hoburg army even if its rider dies"
- #armor 11 --- Ring Mail Hauberk / ring hauberk
- #armor 120 --- Leather Cap / leatherhat
- #weapon 153 --- / stick
- #end
- --- Shadow Disciple (Hoburg), Gold: 30, Resources: 2, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: path earth, sacred,
- --- Applied filters: minoreelemental, patrol, Infantry sacred,
- #newmonster 3049
- #name "Shadow Disciple"
- #spr1 "nationgen_ea//100-ismia/unit_3049_a.tga"
- #spr2 "nationgen_ea//100-ismia/unit_3049_b.tga"
- #gcost 30
- #ap 10
- #mapmove 2
- #mor 14
- #mr 18
- #hp 5
- #str 5
- #att 11
- #def 16
- #prec 14
- #enc 2
- #maxage 160
- #size 1
- #supplybonus -1
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #stealthy 0
- #secondtmpshape 3003
- #patrolbonus 3
- #holy
- #armor 15 --- Full Leather Armor / full leather
- #armor 120 --- Leather Cap / fancyhat2
- #weapon 7 --- / staff
- #weapon 21 --- / javelin 2
- #end
- --- Special unit Troglodyte
- #newmonster 3050
- #copystats 447
- #copyspr 447
- #descr "No description"
- #end
- --- Scout (Hoburg), Gold: 30, Resources: 4, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 3, 12
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Scout,
- #newmonster 3051
- #name "Scout"
- #spr1 "nationgen_ea//100-ismia/unit_3051_a.tga"
- #spr2 "nationgen_ea//100-ismia/unit_3051_b.tga"
- #gcost 30
- #ap 10
- #mapmove 2
- #mor 8
- #mr 16
- #hp 5
- #str 5
- #att 10
- #def 14
- #prec 13
- #enc 3
- #maxage 160
- #size 1
- #supplybonus -1
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #stealthy 10
- #noleader
- #weapon 10 --- / falchion
- #armor 11 --- Ring Mail Hauberk / ring hauberk
- #armor 120 --- Leather Cap / leatherhat
- #end
- --- Spear High Chieftain (Pale One), Gold: 60, Resources: 6, Roles: [infantry, scout] (infantry_bronze)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3052
- #name "Spear High Chieftain"
- #spr1 "nationgen_ea//100-ismia/unit_3052_a.tga"
- #spr2 "nationgen_ea//100-ismia/unit_3052_b.tga"
- #gcost 60
- #ap 10
- #mapmove 2
- #mor 12
- #mr 12
- #hp 24
- #str 14
- #att 11
- #def 11
- #prec 11
- #enc 3
- #maxage 400
- #prot 3
- #amphibian
- #neednoteat
- #mountainsurvival
- #siegebonus 2
- #darkvision 100
- #eyes 1
- #size 3
- #nametype 117
- #coldblood
- #goodleader
- #poormagicleader
- #poorundeadleader
- #descr "In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. The Spear High Chieftains of Ismia are decisive leaders whose commands are loyally enacted by their minions. The Spear High Chieftains are also charged with overseeing any supernatural entity that the Magma Mages of Ismia might bind into service, although they can only control a handful of these beings."
- #armor 135 --- Bronze Cap / bronzecap_elite
- #armor 1 --- Buckler / bronzebuckler
- #weapon 643 --- / spear
- #end
- --- Hill Chieftain (Hoburg), Gold: 60, Resources: 3, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: castledef 2, mountainunit, Infantry unit,
- #newmonster 3053
- #name "Hill Chieftain"
- #spr1 "nationgen_ea//100-ismia/unit_3053_a.tga"
- #spr2 "nationgen_ea//100-ismia/unit_3053_b.tga"
- #gcost 60
- #ap 10
- #mapmove 2
- #mor 10
- #mr 16
- #hp 7
- #str 5
- #att 12
- #def 16
- #prec 15
- #enc 3
- #maxage 160
- #size 1
- #supplybonus -1
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #castledef 2
- #mountainsurvival
- #goodleader
- #poormagicleader
- #poorundeadleader
- #descr "The Hill Chieftains of Ismia are competent leaders whose orders are stalwartly carried out by their forces. The Hill Chieftains are also charged with leading any supernatural entity that the Magma Mages of Ismia might conjur, although they can only control a handful of these beings."
- #armor 11 --- Ring Mail Hauberk / ring hauberk
- #armor 120 --- Leather Cap / leatherhat-elite
- #weapon 7 --- / staff
- #weapon 21 --- / javelin 2
- #end
- --- Staff Champion (Hoburg), Gold: 145, Resources: 10, Roles: [mounted, elite mounted, sacred mounted] (not-so-stealthy boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Mounted unit,
- #newmonster 3054
- #name "Staff Champion"
- #spr1 "nationgen_ea//100-ismia/unit_3054_a.tga"
- #spr2 "nationgen_ea//100-ismia/unit_3054_b.tga"
- #gcost 145
- #ap 14
- #mapmove 2
- #mor 10
- #mr 16
- #hp 9
- #str 5
- #att 12
- #def 16
- #prec 15
- #enc 4
- #maxage 160
- #size 3
- #supplybonus -1
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #mounted
- #ressize 1
- #rcost 8
- #secondshape 3000
- #weapon 700
- #expertleader
- #inspirational 1
- #okmagicleader
- #okundeadleader
- #descr "The Staff Champions of Ismia are wiley leaders whose earnest instructions are dauntlessly carried out by their troops. The Staff Champions are also charged with leading any supernatural entity that the Magma Mages of Ismia might bind into service."
- #armor 11 --- Ring Mail Hauberk / ring hauberk
- #armor 120 --- Leather Cap / leatherhat-elite
- #weapon 7 --- / staff
- #end
- --- Shadow Lord (Hoburg), Gold: 110, Resources: 2, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: path earth, sacred,
- --- Applied filters: minoreelemental, patrol, Infantry sacred,
- #newmonster 3055
- #name "Shadow Lord"
- #spr1 "nationgen_ea//100-ismia/unit_3055_a.tga"
- #spr2 "nationgen_ea//100-ismia/unit_3055_b.tga"
- #gcost 110
- #ap 10
- #mapmove 2
- #mor 16
- #mr 18
- #hp 7
- #str 5
- #att 13
- #def 18
- #prec 16
- #enc 2
- #maxage 160
- #size 1
- #supplybonus -1
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #stealthy 0
- #secondtmpshape 3001
- #patrolbonus 3
- #holy
- #assassin
- #goodleader
- #inspirational 1
- #poormagicleader
- #poorundeadleader
- #descr "The Shadow Lords of Ismia are clever leaders whose fiery mandates are loyally executed by their minions. The Shadow Lords are also charged with deploying any supernatural entity that the Magma Mages of Ismia might raise, although they can only control a handful of these beings. The Shadow Lords hold a very minor place in Ismia's heirarchy, with barely more standing than a Shadow Disciple."
- #armor 15 --- Full Leather Armor / full leather
- #armor 120 --- Leather Cap / fancyhat2
- #weapon 7 --- / staff
- #weapon 21 --- / javelin 2
- #end
- --- High Priest (Hoburg), Gold: 55, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: priest 1,
- --- Applied filters: PRIESTPICKS, divineins researcher sloth 1-1,
- #newmonster 3056
- #name "High Priest"
- #spr1 "nationgen_ea//100-ismia/unit_3056_a.tga"
- #spr2 "nationgen_ea//100-ismia/unit_3056_b.tga"
- #gcost 55
- #ap 10
- #mapmove 2
- #mor 8
- #mr 19
- #hp 5
- #str 5
- #att 10
- #def 14
- #prec 13
- #enc 3
- #maxage 160
- #size 1
- #supplybonus -1
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #stealthy 0
- #magicskill 8 1
- #divineins
- #fixedresearch 1
- #slothresearch 1
- #holy
- #descr "The High Priests of Ismia are unremarkable leaders whose decrees are freely enacted by their disciples. The High Priests hold a very minor place in Ismia's heirarchy, with barely more dignity than a Shadow Disciple."
- #armor 158 --- Robes / evilrobe2a
- #weapon 153 --- / stick
- #end
- --- Loathesome Scion (Hoburg), Gold: 260, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: extramage, magepriest,
- --- Applied filters: MAGICPICKS (160), illearth, PRIESTPICKS,
- #newmonster 3057
- #name "Loathesome Scion"
- #spr1 "nationgen_ea//100-ismia/unit_3057_a.tga"
- #spr2 "nationgen_ea//100-ismia/unit_3057_b.tga"
- #gcost 260
- #ap 10
- #mapmove 2
- #mor 8
- #mr 16
- #hp 5
- #str 5
- #att 9
- #def 13
- #prec 13
- #enc 3
- #maxage 160
- #size 1
- #supplybonus -1
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #stealthy 0
- #magicskill 5 1
- #magicskill 7 1
- #custommagic 22784 200
- #custommagic 22784 10
- #batstartsum1 2283
- #magicskill 8 1
- #slowrec
- #holy
- #armor 158 --- Robes / simplerobe
- #weapon 7 --- / stickstaff
- #end
- --- Magma Novice (Hoburg), Gold: 40, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 1, identifier schoolmage,
- --- Applied filters: MAGICPICKS (30),
- #newmonster 3058
- #name "Magma Novice"
- #spr1 "nationgen_ea//100-ismia/unit_3058_a.tga"
- #spr2 "nationgen_ea//100-ismia/unit_3058_b.tga"
- #gcost 40
- #ap 10
- #mapmove 2
- #mor 8
- #mr 16
- #hp 5
- #str 5
- #att 9
- #def 13
- #prec 13
- #enc 3
- #maxage 160
- #size 1
- #supplybonus -1
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #stealthy 0
- #magicskill 3 1
- #poorleader
- #armor 158 --- Robes / imperialrobe1
- #weapon 153 --- / stick
- #end
- --- Magma Ascendant (Hoburg), Gold: 170, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 5, 12
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 2, identifier schoolmage,
- --- Applied filters: MAGICPICKS (160),
- #newmonster 3059
- #name "Magma Ascendant"
- #spr1 "nationgen_ea//100-ismia/unit_3059_a.tga"
- #spr2 "nationgen_ea//100-ismia/unit_3059_b.tga"
- #gcost 170
- #ap 10
- #mapmove 2
- #mor 8
- #mr 17
- #hp 5
- #str 5
- #att 9
- #def 13
- #prec 13
- #enc 3
- #maxage 160
- #size 1
- #supplybonus -1
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #stealthy 0
- #magicskill 3 2
- #magicskill 0 1
- #custommagic 9856 100
- #custommagic 9856 10
- #poorleader
- #armor 158 --- Robes / imperialrobe2
- #weapon 446 --- / sceptre
- #end
- --- Magma Exarch (Hoburg), Gold: 340, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 5, 12
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 3, identifier schoolmage, varyslot weapon,
- --- Applied filters: MAGICPICKS (280),
- #newmonster 3060
- #name "Magma Exarch"
- #spr1 "nationgen_ea//100-ismia/unit_3060_a.tga"
- #spr2 "nationgen_ea//100-ismia/unit_3060_b.tga"
- #gcost 340
- #ap 10
- #mapmove 2
- #mor 8
- #mr 19
- #hp 5
- #str 5
- #att 9
- #def 13
- #prec 13
- #enc 3
- #maxage 160
- #size 1
- #supplybonus -1
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #stealthy 0
- #magicskill 3 4
- #magicskill 0 1
- #custommagic 9856 100
- #custommagic 9856 10
- #slowrec
- #older -5
- #holy
- #armor 158 --- Robes / imperialrobe1
- #weapon 446 --- / orbsceptre
- #end
- --- Hero (Hoburg), Gold: 0, Resources: 6, Roles: [mounted, elite mounted, sacred mounted] (stealthy boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: -3, -3
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: path earth, sacred,
- --- Applied filters: Hero, fallpower-high, patrol, Mounted sacred, MAGICPICKS (110),
- #newmonster 3061
- #name "Hero"
- #spr1 "nationgen_ea//100-ismia/unit_3061_a.tga"
- #spr2 "nationgen_ea//100-ismia/unit_3061_b.tga"
- #gcost 0
- #ap 22
- #mapmove 3
- #mor 19
- #mr 20
- #hp 8
- #str 5
- #att 15
- #def 17
- #prec 14
- #enc 1
- #maxage 160
- #size 2
- #supplybonus -1
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #stealthy 0
- #mounted
- #weapon 354 --- antlers
- #ressize 1
- #rcost 4
- #fallpower 50
- #patrolbonus 3
- #holy
- #magicskill 3 2
- #magicskill 1 1
- #unique
- #armor 15 --- Full Leather Armor / full leather
- #armor 120 --- Leather Cap / leathercap-elite
- #armor 2 --- Shield / shield1
- #weapon 702 --- / nation_100_customitem_1
- #weapon 703 --- / nation_100_customitem_2
- #end
- --- Hero (Hoburg), Gold: 0, Resources: 2, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: path earth, sacred,
- --- Applied filters: Hero, resistances_high, incunrest_low, metalman, incunrest_high, amphibian, Infantry sacred,
- #newmonster 3062
- #name "Hero"
- #spr1 "nationgen_ea//100-ismia/unit_3062_a.tga"
- #spr2 "nationgen_ea//100-ismia/unit_3062_b.tga"
- #gcost 0
- #ap 10
- #mapmove 2
- #mor 21
- #mr 20
- #hp 2
- #str 5
- #att 13
- #def 15
- #prec 14
- #enc 1
- #maxage 1600
- #size 1
- #supplybonus -1
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #stealthy 0
- #fireres 5
- #coldres 5
- #poisonres 5
- #shockres 5
- #incunrest 3
- #secondshape 3004
- #amphibian
- #holy
- #unique
- #armor 10 --- Leather Hauberk / leather hauberk
- #armor 120 --- Leather Cap / leatherhat-elite
- #armor 2 --- Shield / shield1
- #weapon 704 --- / nation_100_customitem_3
- #end
- --- Hero (Hoburg), Gold: 0, Resources: 2, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: description "can shapeshift into a werebear", elite,
- --- Applied filters: Hero, werebear, resistances, strong, chaosrec, Infantry elite,
- #newmonster 3063
- #name "Hero"
- #spr1 "nationgen_ea//100-ismia/unit_3063_a.tga"
- #spr2 "nationgen_ea//100-ismia/unit_3063_b.tga"
- #gcost 0
- #ap 10
- #mapmove 2
- #mor 16
- #mr 19
- #hp 10
- #str 8
- #att 14
- #def 16
- #prec 14
- #enc 1
- #maxage 320
- #size 1
- #supplybonus -1
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #stealthy 0
- #secondshape 3005
- #heal
- #fireres 3
- #coldres 3
- #poisonres 3
- #shockres 3
- #unique
- #chaosrec 0
- #armor 11 --- Ring Mail Hauberk / ring hauberk
- #armor 120 --- Leather Cap / leathercap-elite
- #weapon 7 --- / staff
- #weapon 22 --- / sling
- #end
- --- Unit definitions for Shidopipburg
- --- Shapechange form for Hero
- #newmonster 3006
- #copystats 532
- #copyspr 532
- #magicboost 53 -5
- #reinvigoration 5
- #maxage 800
- #nametype 134
- #illusion
- #stealthy 0
- #holy
- #descr "No description"
- #holy
- #end
- --- Shapechange form for Hero
- #newmonster 3007
- #copystats 1362
- #copyspr 1362
- #itemslots 12288
- #transformation 0
- #maxage 40
- #nametype 134
- #ethereal
- #fireres 5
- #descr "No description"
- #shapechange 3084
- #end
- --- Hunter (Hoburg), Gold: 6, Resources: 1, Roles: [ranged, elite ranged, sacred ranged] (stealthy oriental archers)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Ranged unit,
- #newmonster 3064
- #name "Hunter"
- #spr1 "nationgen_ea//101-shidopipburg/unit_3064_a.tga"
- #spr2 "nationgen_ea//101-shidopipburg/unit_3064_b.tga"
- #gcost 6
- #ap 8
- #mapmove 2
- #mor 8
- #mr 14
- #hp 5
- #str 5
- #att 10
- #def 13
- #prec 9
- #enc 3
- #size 1
- #supplybonus 0
- #maxage 40
- #nametype 134
- #stealthy 0
- #descr "The archers of Shidopipburg are armored with light armor and shoot their enemies with weapons."
- #weapon 252 --- / club
- #armor 5 --- Leather Cuirass / leather cuirass
- #armor 120 --- Leather Cap / leathercap
- #weapon 361 --- / smallbow
- #end
- --- Hunter (Hoburg), Gold: 6, Resources: 1, Roles: [ranged, elite ranged, sacred ranged] (stealthy oriental archers)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Ranged unit,
- #newmonster 3065
- #name "Hunter"
- #spr1 "nationgen_ea//101-shidopipburg/unit_3065_a.tga"
- #spr2 "nationgen_ea//101-shidopipburg/unit_3065_b.tga"
- #gcost 6
- #ap 8
- #mapmove 2
- #mor 8
- #mr 14
- #hp 5
- #str 5
- #att 10
- #def 13
- #prec 9
- #enc 3
- #size 1
- #supplybonus 0
- #maxage 40
- #nametype 134
- #stealthy 0
- #descr "The archers of Shidopipburg are armored with light armor and shoot their enemies with weapons."
- #weapon 252 --- / club
- #armor 5 --- Leather Cuirass / leather cuirass
- #armor 120 --- Leather Cap / leathercap
- #weapon 34 --- / blowpipe
- #end
- --- Ashigaru (Hoburg), Gold: 6, Resources: 3, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy oriental infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3066
- #name "Ashigaru"
- #spr1 "nationgen_ea//101-shidopipburg/unit_3066_a.tga"
- #spr2 "nationgen_ea//101-shidopipburg/unit_3066_b.tga"
- #gcost 6
- #ap 8
- #mapmove 2
- #mor 8
- #mr 14
- #hp 5
- #str 5
- #att 10
- #def 13
- #prec 9
- #enc 3
- #size 1
- #supplybonus 0
- #maxage 40
- #nametype 134
- #stealthy 0
- #ambidextrous 2
- #descr "The infantry in Shidopipburg carry weapons and are armored with light armor."
- #armor 5 --- Leather Cuirass / leather cuirass
- #armor 120 --- Leather Cap / leathercap
- #weapon 381 --- / ninjato
- #weapon 381 --- / offhandninjato
- #end
- --- Infantry (Hoburg), Gold: 6, Resources: 1, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy oriental infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3067
- #name "Infantry"
- #spr1 "nationgen_ea//101-shidopipburg/unit_3067_a.tga"
- #spr2 "nationgen_ea//101-shidopipburg/unit_3067_b.tga"
- #gcost 6
- #ap 8
- #mapmove 2
- #mor 8
- #mr 14
- #hp 5
- #str 5
- #att 10
- #def 13
- #prec 9
- #enc 3
- #size 1
- #supplybonus 0
- #maxage 40
- #nametype 134
- #stealthy 0
- #ambidextrous 2
- #descr "The infantry in Shidopipburg carry weapons and are armored with light armor."
- #armor 5 --- Leather Cuirass / leather cuirass
- #armor 120 --- Leather Cap / leathercap
- #weapon 501 --- / bamboo_rod
- #weapon 9 --- / offhanddagger
- #weapon 361 --- / bonus shortbow
- #end
- --- Deer Thane (Hoburg), Gold: 29, Resources: 10, Roles: [mounted, elite mounted, sacred mounted] (stealthy oriental cavalry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: elite +2, patroller 1, Mounted unit,
- #newmonster 3068
- #name "Deer Thane"
- #spr1 "nationgen_ea//101-shidopipburg/unit_3068_a.tga"
- #spr2 "nationgen_ea//101-shidopipburg/unit_3068_b.tga"
- #gcost 29
- #ap 22
- #mapmove 3
- #mor 10
- #mr 14
- #hp 8
- #str 5
- #att 12
- #def 15
- #prec 11
- #enc 3
- #size 2
- #supplybonus 0
- #maxage 40
- #nametype 134
- #stealthy 0
- #mounted
- #weapon 354 --- antlers
- #ressize 1
- #rcost 4
- #patrolbonus 1
- #descr "The valiant cavaliers of Shidopipburg are armored with light and medium armor. The Deer Thane rides deers."
- #armor 128 --- Ashigaru Armor / ashigaru armor
- #armor 132 --- Kabuto / kabuto_elite
- #weapon 501 --- / bamboo_rod
- #weapon 705 --- / bronzelance
- #weapon 361 --- / bonus shortbow
- #end
- --- Deer Thane (Hoburg), Gold: 29, Resources: 10, Roles: [mounted, elite mounted, sacred mounted] (stealthy oriental cavalry)
- --- OFFSET DEBUG:
- - Weapon: -3, -3
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: elite +2, patroller 1, Mounted unit,
- #newmonster 3069
- #name "Deer Thane"
- #spr1 "nationgen_ea//101-shidopipburg/unit_3069_a.tga"
- #spr2 "nationgen_ea//101-shidopipburg/unit_3069_b.tga"
- #gcost 29
- #ap 22
- #mapmove 3
- #mor 10
- #mr 14
- #hp 8
- #str 5
- #att 12
- #def 15
- #prec 11
- #enc 3
- #size 2
- #supplybonus 0
- #maxage 40
- #nametype 134
- #stealthy 0
- #mounted
- #weapon 354 --- antlers
- #ressize 1
- #rcost 4
- #patrolbonus 1
- #descr "The valiant cavaliers of Shidopipburg are armored with light and medium armor. The Deer Thane rides deers."
- #armor 128 --- Ashigaru Armor / ashigaru armor
- #armor 132 --- Kabuto / kabuto_elite
- #weapon 357 --- / lightlance
- #end
- --- Hog Cavalry (Hoburg), Gold: 23, Resources: 6, Roles: [mounted, elite mounted, sacred mounted] (stealthy oriental cavalry)
- --- OFFSET DEBUG:
- - Weapon: -3, -3
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Mounted unit,
- #newmonster 3070
- #name "Hog Cavalry"
- #spr1 "nationgen_ea//101-shidopipburg/unit_3070_a.tga"
- #spr2 "nationgen_ea//101-shidopipburg/unit_3070_b.tga"
- #gcost 23
- #ap 14
- #mapmove 2
- #mor 8
- #mr 14
- #hp 7
- #str 5
- #att 10
- #def 13
- #prec 9
- #enc 4
- #size 2
- #supplybonus 0
- #maxage 40
- #nametype 134
- #stealthy 0
- #mounted
- #weapon 352 --- Gore
- #ressize 1
- #rcost 4
- #descr "The valiant cavaliers of Shidopipburg are armored with light and medium armor. The Hog Cavalry rides hogs."
- #armor 10 --- Leather Hauberk / leather hauberk
- #armor 120 --- Leather Cap / leathercap
- #weapon 357 --- / lightlance
- #weapon 705 --- / bronzelance
- #weapon 361 --- / bonus shortbow
- #end
- --- Unseen Ranger (Hoburg), Gold: 27, Resources: 3, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy oriental infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: nopose ranged, nopose mounted, sacred,
- --- Applied filters: berserkhigh, Infantry sacred,
- #newmonster 3071
- #name "Unseen Ranger"
- #spr1 "nationgen_ea//101-shidopipburg/unit_3071_a.tga"
- #spr2 "nationgen_ea//101-shidopipburg/unit_3071_b.tga"
- #gcost 27
- #ap 8
- #mapmove 2
- #mor 13
- #mr 17
- #hp 6
- #str 5
- #att 14
- #def 17
- #prec 10
- #enc 1
- #size 1
- #supplybonus 0
- #maxage 40
- #nametype 134
- #stealthy 0
- #berserk 5
- #holy
- #armor 10 --- Leather Hauberk / leather hauberk
- #armor 132 --- Kabuto / kabuto_elite
- #weapon 7 --- / staff
- #weapon 21 --- / javelin 2
- #end
- --- Spy (Hoburg), Gold: 45, Resources: 2, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy oriental infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Scout,
- #newmonster 3072
- #name "Spy"
- #spr1 "nationgen_ea//101-shidopipburg/unit_3072_a.tga"
- #spr2 "nationgen_ea//101-shidopipburg/unit_3072_b.tga"
- #gcost 45
- #ap 8
- #mapmove 2
- #mor 8
- #mr 14
- #hp 5
- #str 5
- #att 10
- #def 13
- #prec 9
- #enc 3
- #size 1
- #supplybonus 0
- #maxage 40
- #nametype 134
- #stealthy 25
- #spy
- #noleader
- #weapon 1 --- / spear
- #armor 10 --- Leather Hauberk / leather hauberk
- #armor 120 --- Leather Cap / leatherhat
- #weapon 21 --- / javelin 1
- #end
- --- Commanding Ashigaru (Hoburg), Gold: 55, Resources: 3, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy oriental infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3073
- #name "Commanding Ashigaru"
- #spr1 "nationgen_ea//101-shidopipburg/unit_3073_a.tga"
- #spr2 "nationgen_ea//101-shidopipburg/unit_3073_b.tga"
- #gcost 55
- #ap 8
- #mapmove 2
- #mor 10
- #mr 14
- #hp 7
- #str 5
- #att 12
- #def 15
- #prec 11
- #enc 3
- #size 1
- #supplybonus 0
- #maxage 40
- #nametype 134
- #stealthy 0
- #goodleader
- #poormagicleader
- #poorundeadleader
- #descr "The Commanding Ashigarus of Shidopipburg are effective leaders whose mandates are cheerfully obeyed by their followers. The Commanding Ashigarus are also charged with deploying any supernatural entity that the Breeze Mages of Shidopipburg might raise, although they can only control a handful of these beings."
- #ambidextrous 2
- #armor 5 --- Leather Cuirass / leather cuirass
- #armor 120 --- Leather Cap / leathercap
- #weapon 381 --- / ninjato
- #weapon 381 --- / offhandninjato
- #end
- --- Master Lancer (Hoburg), Gold: 70, Resources: 6, Roles: [mounted, elite mounted, sacred mounted] (stealthy oriental cavalry)
- --- OFFSET DEBUG:
- - Weapon: -3, -3
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Mounted unit,
- #newmonster 3074
- #name "Master Lancer"
- #spr1 "nationgen_ea//101-shidopipburg/unit_3074_a.tga"
- #spr2 "nationgen_ea//101-shidopipburg/unit_3074_b.tga"
- #gcost 70
- #ap 14
- #mapmove 2
- #mor 10
- #mr 14
- #hp 9
- #str 5
- #att 12
- #def 15
- #prec 11
- #enc 4
- #size 2
- #supplybonus 0
- #maxage 40
- #nametype 134
- #stealthy 0
- #mounted
- #weapon 352 --- Gore
- #ressize 1
- #rcost 4
- #goodleader
- #poormagicleader
- #poorundeadleader
- #descr "The Master Lancers of Shidopipburg are clever leaders whose instructions are stalwartly obeyed by their minions. The Master Lancers are also charged with deploying any supernatural entity that the Breeze Mages of Shidopipburg might raise, although they can only control a handful of these beings."
- #armor 10 --- Leather Hauberk / leather hauberk
- #armor 120 --- Leather Cap / leathercap
- #weapon 357 --- / lightlance
- #weapon 705 --- / bronzelance
- #weapon 361 --- / bonus shortbow
- #end
- --- Unseen Lord (Hoburg), Gold: 90, Resources: 3, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy oriental infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: nopose ranged, nopose mounted, sacred,
- --- Applied filters: berserkhigh, Infantry sacred,
- #newmonster 3075
- #name "Unseen Lord"
- #spr1 "nationgen_ea//101-shidopipburg/unit_3075_a.tga"
- #spr2 "nationgen_ea//101-shidopipburg/unit_3075_b.tga"
- #gcost 90
- #ap 8
- #mapmove 2
- #mor 15
- #mr 17
- #hp 8
- #str 5
- #att 16
- #def 19
- #prec 12
- #enc 1
- #size 1
- #supplybonus 0
- #maxage 40
- #nametype 134
- #stealthy 0
- #berserk 5
- #holy
- #magicskill 8 1
- #goodleader
- #poormagicleader
- #poorundeadleader
- #descr "The Unseen Lords of Shidopipburg are effective leaders whose orders are confidently obeyed by their disciples. The Unseen Lords are also charged with deploying any supernatural entity that the Breeze Mages of Shidopipburg might conjur, although they can only control a handful of these beings. The Unseen Lords hold a very minor place in Shidopipburg's heirarchy, with little more numina than a Unseen Ranger."
- #armor 10 --- Leather Hauberk / leather hauberk
- #armor 132 --- Kabuto / kabuto_elite
- #weapon 7 --- / staff
- #weapon 21 --- / javelin 2
- #end
- --- High Priest (Hoburg), Gold: 30, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: priest 1,
- --- Applied filters: PRIESTPICKS,
- #newmonster 3076
- #name "High Priest"
- #spr1 "nationgen_ea//101-shidopipburg/unit_3076_a.tga"
- #spr2 "nationgen_ea//101-shidopipburg/unit_3076_b.tga"
- #gcost 30
- #ap 8
- #mapmove 2
- #mor 8
- #mr 17
- #hp 5
- #str 5
- #att 10
- #def 13
- #prec 9
- #enc 3
- #size 1
- #supplybonus 0
- #maxage 40
- #nametype 134
- #stealthy 0
- #magicskill 8 1
- #holy
- #descr "The High Priests of Shidopipburg are unremarkable leaders whose decrees are freely executed by their followers. The High Priests hold a very minor place in Shidopipburg's heirarchy, with barely more status than a Unseen Ranger."
- #poorleader
- #armor 158 --- Robes / evilrobe2a
- #weapon 153 --- / stick
- #end
- --- Moon Scion (Hoburg), Gold: 195, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: extramage,
- --- Applied filters: MAGICPICKS (150), stealthy - fixed cost, deathrec,
- #newmonster 3077
- #name "Moon Scion"
- #spr1 "nationgen_ea//101-shidopipburg/unit_3077_a.tga"
- #spr2 "nationgen_ea//101-shidopipburg/unit_3077_b.tga"
- #gcost 195
- #ap 8
- #mapmove 2
- #mor 8
- #mr 18
- #hp 5
- #str 5
- #att 9
- #def 12
- #prec 9
- #enc 3
- #size 1
- #supplybonus 0
- #maxage 40
- #nametype 134
- #stealthy 10
- #magicskill 5 2
- #magicskill 4 2
- #deathrec 21
- #armor 158 --- Robes / imperialrobe2
- #weapon 501 --- / bamboo_rod
- #end
- --- Breeze Neophyte (Van), Gold: 115, Resources: 4, Roles: [mage] (Tier 1 mages)
- --- OFFSET DEBUG:
- - Weapon: 0, -3
- - Armor: 0, -3
- - Offhand: 0, -3
- --- Generation tags: schoolmage 1, identifier schoolmage,
- --- Applied filters: MAGICPICKS (90),
- #newmonster 3078
- #name "Breeze Neophyte"
- #spr1 "nationgen_ea//101-shidopipburg/unit_3078_a.tga"
- #spr2 "nationgen_ea//101-shidopipburg/unit_3078_b.tga"
- #gcost 115
- #ap 13
- #mapmove 2
- #mor 11
- #mr 16
- #hp 13
- #str 11
- #att 11
- #def 12
- #prec 12
- #enc 3
- #maxage 1000
- #illusion
- #stealthy 0
- #magicskill 3 2
- #poorleader
- #armor 158 --- Robes / soothsayerarmor2a
- #armor 118 --- Half Helmet / halfhelmet
- #weapon 499 --- / pestle
- #end
- --- Breeze Earth Reader (Van), Gold: 165, Resources: 16, Roles: [mage] (Tier 2-3 mages)
- --- OFFSET DEBUG:
- - Weapon: 0, -3
- - Armor: 0, 0
- - Offhand: 0, -3
- --- Generation tags: schoolmage 2, identifier schoolmage, varyslot weapon,
- --- Applied filters: MAGICPICKS (120),
- #newmonster 3079
- #name "Breeze Earth Reader"
- #spr1 "nationgen_ea//101-shidopipburg/unit_3079_a.tga"
- #spr2 "nationgen_ea//101-shidopipburg/unit_3079_b.tga"
- #gcost 165
- #ap 28
- #mapmove 3
- #mor 11
- #mr 15
- #hp 15
- #str 11
- #att 11
- #def 12
- #prec 12
- #enc 3
- #maxage 1000
- #illusion
- #stealthy 0
- #size 3
- #mounted
- #weapon 56 --- Hoof
- #ressize 2
- #magicskill 3 1
- #custommagic 25856 100
- #custommagic 1024 50
- #custommagic 256 50
- #custommagic 16384 50
- #poorleader
- #armor 13 --- Chain Mail Hauberk / chainhauberk
- #armor 2 --- Shield / shield9
- #weapon 17 --- / axe
- #end
- --- Breeze Evoker (Van), Gold: 165, Resources: 17, Roles: [mage] (Tier 2-3 mages)
- --- OFFSET DEBUG:
- - Weapon: 0, -3
- - Armor: 0, 0
- - Offhand: 0, -3
- --- Generation tags: schoolmage 2, identifier schoolmage, varyslot weapon,
- --- Applied filters: MAGICPICKS (120),
- #newmonster 3080
- #name "Breeze Evoker"
- #spr1 "nationgen_ea//101-shidopipburg/unit_3080_a.tga"
- #spr2 "nationgen_ea//101-shidopipburg/unit_3080_b.tga"
- #gcost 165
- #ap 28
- #mapmove 3
- #mor 11
- #mr 15
- #hp 15
- #str 11
- #att 11
- #def 12
- #prec 12
- #enc 3
- #maxage 1000
- #illusion
- #stealthy 0
- #size 3
- #mounted
- #weapon 56 --- Hoof
- #ressize 2
- #magicskill 1 1
- #custommagic 25856 100
- #custommagic 256 50
- #custommagic 1024 50
- #custommagic 16384 50
- #poorleader
- #armor 13 --- Chain Mail Hauberk / chainhauberk
- #armor 2 --- Shield / shield9
- #weapon 13 --- / hammer
- #end
- --- Breeze Exarch (Hoburg), Gold: 255, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 3, identifier schoolmage, varyslot weapon,
- --- Applied filters: MAGICPICKS (280),
- #newmonster 3081
- #name "Breeze Exarch"
- #spr1 "nationgen_ea//101-shidopipburg/unit_3081_a.tga"
- #spr2 "nationgen_ea//101-shidopipburg/unit_3081_b.tga"
- #gcost 255
- #ap 8
- #mapmove 1
- #mor 8
- #mr 19
- #hp 5
- #str 5
- #att 9
- #def 12
- #prec 9
- #enc 3
- #size 1
- #supplybonus 0
- #maxage 40
- #nametype 134
- #stealthy 0
- #magicskill 3 4
- #magicskill 1 1
- #custommagic 25856 100
- #custommagic 25856 10
- #poorleader
- #slowrec
- #armor 158 --- Robes / simplerobe2
- #weapon 7 --- / stickstaff
- #end
- --- Hero (Hoburg), Gold: 0, Resources: 5, Roles: [ranged, elite ranged, sacred ranged] (stealthy oriental archers)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: primarycommand "#illusion", path air, path earth, sacred,
- --- Applied filters: Hero, glamour, metalman, deathpower, deathrec, Ranged sacred, MAGICPICKS (90),
- #newmonster 3082
- #name "Hero"
- #spr1 "nationgen_ea//101-shidopipburg/unit_3082_a.tga"
- #spr2 "nationgen_ea//101-shidopipburg/unit_3082_b.tga"
- #gcost 0
- #ap 8
- #mapmove 2
- #mor 21
- #mr 18
- #hp 1
- #str 5
- #att 13
- #def 13
- #prec 10
- #enc 1
- #size 1
- #supplybonus 0
- #maxage 800
- #nametype 134
- #stealthy 0
- #rcost 2
- #illusion
- #secondshape 3006
- #deathpower 1
- #holy
- #magicskill 3 2
- #unique
- #deathrec 0
- #weapon 252 --- / club
- #armor 128 --- Ashigaru Armor / ashigaru armor
- #armor 120 --- Leather Cap / leathercap
- #weapon 706 --- / nation_101_customitem_1
- #end
- --- Hero (Hoburg), Gold: 0, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags:
- --- Applied filters: Hero, MAGICPICKS (350), resource generator 10, illearth, deathrec, illusion,
- #newmonster 3083
- #name "Hero"
- #spr1 "nationgen_ea//101-shidopipburg/unit_3083_a.tga"
- #spr2 "nationgen_ea//101-shidopipburg/unit_3083_b.tga"
- #gcost 0
- #ap 8
- #mapmove 2
- #mor 8
- #mr 14
- #hp 5
- #str 5
- #att 10
- #def 13
- #prec 9
- #enc 3
- #size 1
- #supplybonus 0
- #maxage 40
- #nametype 134
- #stealthy 0
- #magicskill 3 4
- #magicskill 7 3
- #magicskill 1 1
- #magicskill 2 1
- #resources 10
- #batstartsum1 2283
- #illusion
- #unique
- #deathrec 0
- #armor 158 --- Robes / evilrobe1a
- #weapon 7 --- / stickstaff
- #end
- --- Hero (Hoburg), Gold: 0, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags:
- --- Applied filters: Hero, MAGICPICKS (290), earthele, ethereal2, turkeyshape, fireres, deathrec, resource generator 15,
- #newmonster 3084
- #name "Hero"
- #spr1 "nationgen_ea//101-shidopipburg/unit_3084_a.tga"
- #spr2 "nationgen_ea//101-shidopipburg/unit_3084_b.tga"
- #gcost 0
- #ap 8
- #mapmove 2
- #mor 8
- #mr 14
- #hp 5
- #str 5
- #att 10
- #def 13
- #prec 9
- #enc 3
- #size 1
- #supplybonus 0
- #maxage 40
- #nametype 134
- #stealthy 0
- #magicskill 3 4
- #magicskill 4 2
- #magicskill 6 1
- #batstartsum1 496
- #ethereal
- #shapechange 3007
- #fireres 5
- #resources 15
- #unique
- #deathrec 0
- #armor 158 --- Robes / evilrobe1b
- #weapon 7 --- / stickstaff
- #end
- --- Unit definitions for Uddria
- --- Shapechange form for Hero
- #newmonster 3008
- #copystats 403
- #copyspr 403
- #itemslots 12288
- #transformation 0
- #hp 28
- #maxage 80
- #nametype 104
- #berserk 5
- #awe 1
- #holy
- #descr "No description"
- #firstshape 3106
- #holy
- #end
- --- Empoisoner (Hoburg), Gold: 6, Resources: 5, Roles: [ranged, elite ranged, sacred ranged] (boreal ranged)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Ranged unit,
- #newmonster 3085
- #name "Empoisoner"
- #spr1 "nationgen_ea//102-uddria/unit_3085_a.tga"
- #spr2 "nationgen_ea//102-uddria/unit_3085_b.tga"
- #gcost 6
- #ap 8
- #mapmove 1
- #mor 8
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #descr "Uddria's ranged units are armored with armor and armed with a club or a blow pipe."
- #weapon 252 --- / club
- #armor 8 --- Chain Mail Cuirass / chain cuirass
- #armor 120 --- Leather Cap / leatherhat
- #weapon 34 --- / blowpipe
- #end
- --- Axeman (Hoburg), Gold: 6, Resources: 7, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: patroller 1, Infantry unit,
- #newmonster 3086
- #name "Axeman"
- #spr1 "nationgen_ea//102-uddria/unit_3086_a.tga"
- #spr2 "nationgen_ea//102-uddria/unit_3086_b.tga"
- #gcost 6
- #ap 8
- #mapmove 1
- #mor 8
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #patrolbonus 1
- #descr "The infantry of Uddria wear light and medium armor and are armed with weapons."
- #armor 8 --- Chain Mail Cuirass / chain cuirass
- #armor 127 --- Legionary Bronze Helmet / kettlehelm_bronze
- #armor 208 --- Iron Shield / shield4
- #weapon 253 --- / hatchet_iron
- #end
- --- Legionary (Hoburg), Gold: 6, Resources: 5, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: patroller 1, Infantry unit,
- #newmonster 3087
- #name "Legionary"
- #spr1 "nationgen_ea//102-uddria/unit_3087_a.tga"
- #spr2 "nationgen_ea//102-uddria/unit_3087_b.tga"
- #gcost 6
- #ap 8
- #mapmove 1
- #mor 8
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #patrolbonus 1
- #descr "The infantry of Uddria wear light and medium armor and are armed with weapons."
- #armor 8 --- Chain Mail Cuirass / chain cuirass
- #armor 127 --- Legionary Bronze Helmet / kettlehelm_bronze
- #weapon 153 --- / stick
- #end
- --- Hammerer (Hoburg), Gold: 6, Resources: 3, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 3, 12
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3088
- #name "Hammerer"
- #spr1 "nationgen_ea//102-uddria/unit_3088_a.tga"
- #spr2 "nationgen_ea//102-uddria/unit_3088_b.tga"
- #gcost 6
- #ap 8
- #mapmove 1
- #mor 8
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #descr "The infantry of Uddria wear light and medium armor and are armed with weapons."
- #armor 10 --- Leather Hauberk / leather hauberk
- #armor 120 --- Leather Cap / leatherhat
- #armor 2 --- Shield / shield1
- #weapon 13 --- / hammer
- #end
- --- Infantry (Hoburg), Gold: 6, Resources: 1, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3089
- #name "Infantry"
- #spr1 "nationgen_ea//102-uddria/unit_3089_a.tga"
- #spr2 "nationgen_ea//102-uddria/unit_3089_b.tga"
- #gcost 6
- #ap 8
- #mapmove 1
- #mor 8
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #descr "The infantry of Uddria wear light and medium armor and are armed with weapons."
- #armor 10 --- Leather Hauberk / leather hauberk
- #armor 120 --- Leather Cap / leatherhat
- #weapon 153 --- / stick
- #end
- --- Morningstar Harponeer (Hoburg), Gold: 6, Resources: 2, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3090
- #name "Morningstar Harponeer"
- #spr1 "nationgen_ea//102-uddria/unit_3090_a.tga"
- #spr2 "nationgen_ea//102-uddria/unit_3090_b.tga"
- #gcost 6
- #ap 8
- #mapmove 1
- #mor 8
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #ambidextrous 2
- #descr "The infantry of Uddria wear light and medium armor and are armed with weapons."
- #armor 10 --- Leather Hauberk / leather hauberk
- #armor 120 --- Leather Cap / leatherhat
- #weapon 15 --- / morningstar
- #weapon 452 --- / harpoon
- #end
- --- Harponeer (Hoburg), Gold: 6, Resources: 1, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3091
- #name "Harponeer"
- #spr1 "nationgen_ea//102-uddria/unit_3091_a.tga"
- #spr2 "nationgen_ea//102-uddria/unit_3091_b.tga"
- #gcost 6
- #ap 8
- #mapmove 1
- #mor 8
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #descr "The infantry of Uddria wear light and medium armor and are armed with weapons."
- #armor 5 --- Leather Cuirass / leather cuirass
- #armor 120 --- Leather Cap / leatherhat
- #weapon 153 --- / stick
- #weapon 452 --- / harpoon
- #end
- --- Deer Rider (Hoburg), Gold: 21, Resources: 5, Roles: [mounted, elite mounted, sacred mounted] (stealthy boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Mounted unit,
- #newmonster 3092
- #name "Deer Rider"
- #spr1 "nationgen_ea//102-uddria/unit_3092_a.tga"
- #spr2 "nationgen_ea//102-uddria/unit_3092_b.tga"
- #gcost 21
- #ap 22
- #mapmove 3
- #mor 8
- #mr 14
- #hp 7
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 3
- #maxage 80
- #size 2
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #mounted
- #weapon 354 --- antlers
- #ressize 1
- #rcost 4
- #descr "The cavalry of Uddria is armored with light and medium armor. The Deer Riders are mounted on deers."
- #armor 15 --- Full Leather Armor / full leather
- #armor 120 --- Leather Cap / leatherhat
- #weapon 153 --- / stick
- #weapon 705 --- / bronzelance
- #end
- --- Night Knight (Hoburg), Gold: 40, Resources: 9, Roles: [mounted, elite mounted, sacred mounted] (stealthy boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: -3, -3
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: elite,
- --- Applied filters: extrastats, strong, Mounted elite,
- #newmonster 3093
- #name "Night Knight"
- #spr1 "nationgen_ea//102-uddria/unit_3093_a.tga"
- #spr2 "nationgen_ea//102-uddria/unit_3093_b.tga"
- #gcost 40
- #ap 6
- #mapmove 3
- #mor 12
- #mr 15
- #hp 12
- #str 10
- #att 13
- #def 15
- #prec 13
- #enc 4
- #maxage 80
- #size 2
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #flying
- #mounted
- #weapon 236 --- claw
- #ressize 1
- #rcost 4
- #descr "The cavalry of Uddria is armored with light and medium armor. The Night Knights are mounted on hawks."
- #armor 16 --- Full Ring Mail / full ring
- #armor 120 --- Leather Cap / fancyhat2
- #armor 2 --- Shield / shield1
- #weapon 357 --- / lightlance
- #end
- --- Shadow Ranger (Hoburg), Gold: 29, Resources: 11, Roles: [mounted, elite mounted, sacred mounted] (stealthy boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: path nature, sacred,
- --- Applied filters: springpower-high, Mounted sacred,
- #newmonster 3094
- #name "Shadow Ranger"
- #spr1 "nationgen_ea//102-uddria/unit_3094_a.tga"
- #spr2 "nationgen_ea//102-uddria/unit_3094_b.tga"
- #gcost 29
- #ap 22
- #mapmove 3
- #mor 13
- #mr 15
- #hp 8
- #str 6
- #att 12
- #def 13
- #prec 12
- #enc 3
- #maxage 80
- #size 2
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #mounted
- #weapon 354 --- antlers
- #ressize 1
- #rcost 4
- #springpower 50
- #holy
- #armor 8 --- Chain Mail Cuirass / chain cuirass
- #armor 118 --- Half Helmet / halfhelmet-elite
- #armor 2 --- Shield / shield1
- #weapon 4 --- / lance
- #weapon 707 --- / nation_102_customitem_1
- #end
- --- Scout (Hoburg), Gold: 26, Resources: 3, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 3, 12
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Scout,
- #newmonster 3095
- #name "Scout"
- #spr1 "nationgen_ea//102-uddria/unit_3095_a.tga"
- #spr2 "nationgen_ea//102-uddria/unit_3095_b.tga"
- #gcost 26
- #ap 8
- #mapmove 1
- #mor 8
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 10
- #noleader
- #weapon 10 --- / falchion
- #armor 10 --- Leather Hauberk / leather hauberk
- #armor 120 --- Leather Cap / leatherhat
- #end
- --- Commanding Hammerer (Hoburg), Gold: 35, Resources: 3, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 3, 12
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3096
- #name "Commanding Hammerer"
- #spr1 "nationgen_ea//102-uddria/unit_3096_a.tga"
- #spr2 "nationgen_ea//102-uddria/unit_3096_b.tga"
- #gcost 35
- #ap 8
- #mapmove 1
- #mor 10
- #mr 14
- #hp 7
- #str 6
- #att 12
- #def 14
- #prec 13
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #okleader
- #command 20
- #descr "The Commanding Hammerers of Uddria are adequate leaders whose commands are obediently enacted by their followers."
- #armor 10 --- Leather Hauberk / leather hauberk
- #armor 120 --- Leather Cap / leatherhat-elite
- #armor 2 --- Shield / shield1
- #weapon 13 --- / hammer
- #end
- --- Night Lord (Hoburg), Gold: 130, Resources: 9, Roles: [mounted, elite mounted, sacred mounted] (stealthy boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: -3, -3
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: elite,
- --- Applied filters: extrastats, strong, Mounted elite,
- #newmonster 3097
- #name "Night Lord"
- #spr1 "nationgen_ea//102-uddria/unit_3097_a.tga"
- #spr2 "nationgen_ea//102-uddria/unit_3097_b.tga"
- #gcost 130
- #ap 6
- #mapmove 3
- #mor 14
- #mr 15
- #hp 14
- #str 10
- #att 15
- #def 17
- #prec 15
- #enc 4
- #maxage 80
- #size 2
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #flying
- #mounted
- #weapon 236 --- claw
- #ressize 1
- #rcost 4
- #expertleader
- #inspirational 1
- #okmagicleader
- #okundeadleader
- #descr "The Night Lords of Uddria are adroit leaders whose rousing instructions are fanatically carried out by their forces. The Night Lords are also charged with commanding any supernatural entity that the Mages of Uddria might raise."
- #armor 16 --- Full Ring Mail / full ring
- #armor 120 --- Leather Cap / fancyhat2
- #armor 2 --- Shield / shield1
- #weapon 357 --- / lightlance
- #end
- --- Shadow Lord (Hoburg), Gold: 145, Resources: 11, Roles: [mounted, elite mounted, sacred mounted] (stealthy boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: path nature, sacred,
- --- Applied filters: springpower-high, Mounted sacred,
- #newmonster 3098
- #name "Shadow Lord"
- #spr1 "nationgen_ea//102-uddria/unit_3098_a.tga"
- #spr2 "nationgen_ea//102-uddria/unit_3098_b.tga"
- #gcost 145
- #ap 22
- #mapmove 3
- #mor 15
- #mr 15
- #hp 10
- #str 6
- #att 14
- #def 15
- #prec 14
- #enc 3
- #maxage 80
- #size 2
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #mounted
- #weapon 354 --- antlers
- #ressize 1
- #rcost 4
- #springpower 50
- #holy
- #magicskill 8 1
- #expertleader
- #inspirational 1
- #okmagicleader
- #okundeadleader
- #descr "The Shadow Lords of Uddria are veteran leaders whose earnest plans are unhesitatingly carried out by their flock. The Shadow Lords are also charged with leading any supernatural entity that the Mages of Uddria might summon. The Shadow Lords hold a very minor place in Uddria's heirarchy, with little more power than a Shadow Ranger."
- #armor 8 --- Chain Mail Cuirass / chain cuirass
- #armor 118 --- Half Helmet / halfhelmet-elite
- #armor 2 --- Shield / shield1
- #weapon 4 --- / lance
- #weapon 707 --- / nation_102_customitem_1
- #end
- --- Inferior Curate (Hoburg), Gold: 30, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: priest 1,
- --- Applied filters: PRIESTPICKS, inquisitor,
- #newmonster 3099
- #name "Inferior Curate"
- #spr1 "nationgen_ea//102-uddria/unit_3099_a.tga"
- #spr2 "nationgen_ea//102-uddria/unit_3099_b.tga"
- #gcost 30
- #ap 8
- #mapmove 1
- #mor 8
- #mr 17
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #magicskill 8 1
- #inquisitor
- #holy
- #descr "The Inferior Curates of Uddria are undistinguished leaders whose orders are obediently enacted by their minions. The Inferior Curates hold a very minor place in Uddria's heirarchy, with little more standing than a Shadow Ranger."
- #poorleader
- #armor 158 --- Robes / evilrobe2b
- #weapon 153 --- / stick
- #end
- --- Master Curate (Hoburg), Gold: 55, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: priest 2,
- --- Applied filters: PRIESTPICKS, inquisitor,
- #newmonster 3100
- #name "Master Curate"
- #spr1 "nationgen_ea//102-uddria/unit_3100_a.tga"
- #spr2 "nationgen_ea//102-uddria/unit_3100_b.tga"
- #gcost 55
- #ap 8
- #mapmove 1
- #mor 8
- #mr 18
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #magicskill 8 2
- #inquisitor
- #holy
- #descr "The Master Curates of Uddria are undistinguished leaders whose decrees are heedfully obeyed by their assistants. The Master Curates make up the core of Uddria's temple, playing a crucial role in all almost matters of faith."
- #poorleader
- #armor 158 --- Robes / evilrobe2b
- #weapon 153 --- / stick
- #end
- --- Uddrian Initiate (Hoburg), Gold: 35, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 1, identifier schoolmage,
- --- Applied filters: MAGICPICKS (30), ritualrange1,
- #newmonster 3101
- #name "Uddrian Initiate"
- #spr1 "nationgen_ea//102-uddria/unit_3101_a.tga"
- #spr2 "nationgen_ea//102-uddria/unit_3101_b.tga"
- #gcost 35
- #ap 8
- #mapmove 1
- #mor 8
- #mr 15
- #hp 5
- #str 6
- #att 9
- #def 11
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #magicskill 6 1
- #allrange 1
- #poorleader
- #armor 158 --- Robes / simplerobe
- #weapon 153 --- / stick
- #end
- --- Uddrian Peer (Hoburg), Gold: 155, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 2, identifier schoolmage, varyslot weapon,
- --- Applied filters: MAGICPICKS (150), ritualrange1,
- #newmonster 3102
- #name "Uddrian Peer"
- #spr1 "nationgen_ea//102-uddria/unit_3102_a.tga"
- #spr2 "nationgen_ea//102-uddria/unit_3102_b.tga"
- #gcost 155
- #ap 8
- #mapmove 1
- #mor 8
- #mr 18
- #hp 5
- #str 6
- #att 9
- #def 11
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #magicskill 6 2
- #magicskill 2 2
- #allrange 1
- #poorleader
- #armor 158 --- Robes / simplerobe
- #weapon 7 --- / stickstaff
- #end
- --- Keeper of the Greatest Penumbra (Hoburg), Gold: 165, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 3, identifier schoolmage, varyslot helmet,
- --- Applied filters: MAGICPICKS (180),
- #newmonster 3103
- #name "Keeper of the Greatest Penumbra"
- #spr1 "nationgen_ea//102-uddria/unit_3103_a.tga"
- #spr2 "nationgen_ea//102-uddria/unit_3103_b.tga"
- #gcost 165
- #ap 8
- #mapmove 1
- #mor 8
- #mr 17
- #hp 5
- #str 6
- #att 9
- #def 11
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #magicskill 6 1
- #magicskill 2 1
- #magicskill 5 1
- #custommagic 14848 200
- #custommagic 14848 10
- #slowrec
- #armor 158 --- Robes / simplerobe2
- #weapon 7 --- / stickstaff
- #end
- --- Keeper of the Greatest Moon (Hoburg), Gold: 165, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 3, identifier schoolmage, varyslot helmet,
- --- Applied filters: MAGICPICKS (180),
- #newmonster 3104
- #name "Keeper of the Greatest Moon"
- #spr1 "nationgen_ea//102-uddria/unit_3104_a.tga"
- #spr2 "nationgen_ea//102-uddria/unit_3104_b.tga"
- #gcost 165
- #ap 8
- #mapmove 1
- #mor 8
- #mr 17
- #hp 5
- #str 6
- #att 9
- #def 11
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #magicskill 6 1
- #magicskill 2 1
- #magicskill 4 1
- #custommagic 14848 200
- #custommagic 14848 10
- #slowrec
- #armor 158 --- Robes / simplerobe2
- #weapon 7 --- / stickstaff
- #end
- --- Hero (Hoburg), Gold: 0, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags:
- --- Applied filters: Hero, MAGICPICKS (270), ethereal2, coldres, nobadevents2, forgebonus 1 tert,
- #newmonster 3105
- #name "Hero"
- #spr1 "nationgen_ea//102-uddria/unit_3105_a.tga"
- #spr2 "nationgen_ea//102-uddria/unit_3105_b.tga"
- #gcost 0
- #ap 8
- #mapmove 1
- #mor 8
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #magicskill 2 3
- #magicskill 4 3
- #magicskill 5 1
- #ethereal
- #coldres 5
- #nobadevents 3
- #fixforgebonus 1
- #unique
- #armor 158 --- Robes / evilrobe1a
- #weapon 7 --- / stickstaff
- #end
- --- Hero (Hoburg), Gold: 0, Resources: 3, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 3, 12
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: nopose ranged, nopose mounted, path nature, sacred,
- --- Applied filters: Hero, berserkhigh, hornedserpent, awe, Infantry sacred, MAGICPICKS (80),
- #newmonster 3106
- #name "Hero"
- #spr1 "nationgen_ea//102-uddria/unit_3106_a.tga"
- #spr2 "nationgen_ea//102-uddria/unit_3106_b.tga"
- #gcost 0
- #ap 8
- #mapmove 1
- #mor 21
- #mr 22
- #hp 8
- #str 6
- #att 21
- #def 18
- #prec 12
- #enc 2
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #berserk 5
- #secondshape 3008
- #awe 1
- #holy
- #magicskill 2 1
- #custommagic 14848 100
- #custommagic 14848 10
- #unique
- #armor 11 --- Ring Mail Hauberk / ring hauberk
- #armor 120 --- Leather Cap / leathercap-elite
- #armor 2 --- Shield / shield1
- #weapon 708 --- / nation_102_customitem_2
- #weapon 709 --- / nation_102_customitem_3
- #end
- --- Unit definitions for Kamburg
- --- Shapechange form for Wolf Guard
- #newmonster 3009
- #copyspr 854
- #magicboost 53 -1
- #name "Werewolf"
- #weapon 20
- #weapon 29
- #weapon 29
- #size 3
- #hp 20
- #prot 6
- #mor 17
- #mr 12
- #enc 2
- #str 14
- #att 12
- #def 11
- #prec 5
- #mapmove 2
- #ap 14
- #regeneration 10
- #forestsurvival
- #maxage 160
- #nametype 104
- #holy
- #descr "No description"
- #firstshape 3114
- #holy
- #gcost 35
- #end
- --- Shapechange form for Hero
- #newmonster 3010
- #copystats 532
- #copyspr 532
- #magicboost 53 -5
- #reinvigoration 5
- #maxage 800
- #nametype 104
- #stealthy 0
- #pillagebonus 3
- #siegebonus 3
- #castledef 3
- #descr "No description"
- #end
- --- Shapechange form for Hero
- #newmonster 3011
- #copystats 532
- #copyspr 532
- #magicboost 53 -5
- #reinvigoration 5
- #maxage 800
- #nametype 104
- #awe 1
- #str 15
- #hp 12
- #incunrest 1
- #siegebonus 3
- #castledef 3
- #holy
- #descr "No description"
- #holy
- #end
- --- Shapechange form for Hero
- #newmonster 3012
- #magicboost 53 -1
- #name "Werebear"
- #weapon 20
- #weapon 29
- #size 3
- #hp 34
- #prot 8
- #mor 17
- #mr 13
- #enc 2
- #str 18
- #att 13
- #def 10
- #prec 5
- #mapmove 3
- #ap 14
- #berserk 4
- #heal
- #forestsurvival
- #mountainsurvival
- #maxage 160
- #nametype 104
- #stealthy 0
- #siegebonus 5
- #spr1 "nationgen_ea//103-kamburg//shapechange_3012_a.tga"
- #spr2 "nationgen_ea//103-kamburg//shapechange_3012_b.tga"
- #descr "No description"
- #firstshape 3126
- #end
- --- Mountain Hunter (Hoburg), Gold: 6, Resources: 2, Roles: [ranged, elite ranged, sacred ranged] (stealthy boreal archers)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: patroller 1, mountainunit, Ranged unit,
- #newmonster 3107
- #name "Mountain Hunter"
- #spr1 "nationgen_ea//103-kamburg/unit_3107_a.tga"
- #spr2 "nationgen_ea//103-kamburg/unit_3107_b.tga"
- #gcost 6
- #ap 8
- #mapmove 1
- #mor 8
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #patrolbonus 1
- #mountainsurvival
- #descr "Kamburg's ranged units are armored with light armor and armed with a club or a blow pipe."
- #weapon 252 --- / club
- #armor 15 --- Full Leather Armor / full leather
- #armor 120 --- Leather Cap / leatherhat
- #weapon 34 --- / blowpipe
- #end
- --- Heavy Infantry (Hoburg), Gold: 6, Resources: 6, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: patroller 1, Infantry unit,
- #newmonster 3108
- #name "Heavy Infantry"
- #spr1 "nationgen_ea//103-kamburg/unit_3108_a.tga"
- #spr2 "nationgen_ea//103-kamburg/unit_3108_b.tga"
- #gcost 6
- #ap 8
- #mapmove 1
- #mor 8
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #patrolbonus 1
- #descr "The infantry of Kamburg wear light armor and are armed with weapons."
- #armor 17 --- Full Scale Mail / full scale
- #armor 120 --- Leather Cap / leatherhat
- #weapon 153 --- / stick
- #end
- --- Sword Infantry (Hoburg), Gold: 6, Resources: 4, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 3, 12
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3109
- #name "Sword Infantry"
- #spr1 "nationgen_ea//103-kamburg/unit_3109_a.tga"
- #spr2 "nationgen_ea//103-kamburg/unit_3109_b.tga"
- #gcost 6
- #ap 8
- #mapmove 1
- #mor 8
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #descr "The infantry of Kamburg wear light armor and are armed with weapons."
- #armor 15 --- Full Leather Armor / full leather
- #armor 120 --- Leather Cap / leatherhat
- #armor 208 --- Iron Shield / shield3
- #weapon 6 --- / shortsword
- #end
- --- Infantry (Hoburg), Gold: 6, Resources: 1, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3110
- #name "Infantry"
- #spr1 "nationgen_ea//103-kamburg/unit_3110_a.tga"
- #spr2 "nationgen_ea//103-kamburg/unit_3110_b.tga"
- #gcost 6
- #ap 8
- #mapmove 1
- #mor 8
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #descr "The infantry of Kamburg wear light armor and are armed with weapons."
- #armor 15 --- Full Leather Armor / full leather
- #armor 120 --- Leather Cap / leatherhat
- #weapon 153 --- / stick
- #end
- --- Sword Infantry (Hoburg), Gold: 6, Resources: 4, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 4, 11
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3111
- #name "Sword Infantry"
- #spr1 "nationgen_ea//103-kamburg/unit_3111_a.tga"
- #spr2 "nationgen_ea//103-kamburg/unit_3111_b.tga"
- #gcost 6
- #ap 8
- #mapmove 1
- #mor 8
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #descr "The infantry of Kamburg wear light armor and are armed with weapons."
- #armor 11 --- Ring Mail Hauberk / ring hauberk
- #armor 120 --- Leather Cap / leatherhat
- #armor 2 --- Shield / shield1
- #weapon 513 --- / kopesh
- #end
- --- Poisoneer (Hoburg), Gold: 6, Resources: 3, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3112
- #name "Poisoneer"
- #spr1 "nationgen_ea//103-kamburg/unit_3112_a.tga"
- #spr2 "nationgen_ea//103-kamburg/unit_3112_b.tga"
- #gcost 6
- #ap 8
- #mapmove 1
- #mor 8
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #descr "The infantry of Kamburg wear light armor and are armed with weapons."
- #armor 11 --- Ring Mail Hauberk / ring hauberk
- #armor 120 --- Leather Cap / leatherhat
- #weapon 153 --- / stick
- #weapon 34 --- / blowpipe
- #end
- --- Axeman (Hoburg), Gold: 6, Resources: 4, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3113
- #name "Axeman"
- #spr1 "nationgen_ea//103-kamburg/unit_3113_a.tga"
- #spr2 "nationgen_ea//103-kamburg/unit_3113_b.tga"
- #gcost 6
- #ap 8
- #mapmove 1
- #mor 8
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #descr "The infantry of Kamburg wear light armor and are armed with weapons."
- #armor 11 --- Ring Mail Hauberk / ring hauberk
- #armor 120 --- Leather Cap / leatherhat
- #armor 2 --- Shield / shield1
- #weapon 253 --- / hatchet_iron
- #end
- --- Wolf Guard (Hoburg), Gold: 35, Resources: 1, Roles: [ranged, elite ranged, sacred ranged] (boreal ranged)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: sacred,
- --- Applied filters: werewolf, bluntres, magicpower, Ranged sacred,
- #newmonster 3114
- #name "Wolf Guard"
- #spr1 "nationgen_ea//103-kamburg/unit_3114_a.tga"
- #spr2 "nationgen_ea//103-kamburg/unit_3114_b.tga"
- #gcost 35
- #ap 8
- #mapmove 1
- #mor 14
- #mr 19
- #hp 8
- #str 6
- #att 17
- #def 17
- #prec 12
- #enc 3
- #maxage 160
- #size 1
- #supplybonus -1
- #nametype 104
- #secondshape 3009
- #bluntres
- #magicpower 1
- #holy
- #weapon 252 --- / club
- #armor 5 --- Leather Cuirass / leather cuirass
- #armor 120 --- Leather Cap / fancyhat2
- #weapon 361 --- / smallbow
- #end
- --- Assassin (Hoburg), Gold: 45, Resources: 1, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Scout,
- #newmonster 3115
- #name "Assassin"
- #spr1 "nationgen_ea//103-kamburg/unit_3115_a.tga"
- #spr2 "nationgen_ea//103-kamburg/unit_3115_b.tga"
- #gcost 45
- #ap 8
- #mapmove 1
- #mor 11
- #mr 15
- #hp 5
- #str 7
- #att 13
- #def 15
- #prec 14
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 25
- #assassin
- #noleader
- #weapon 153 --- / stick
- #armor 5 --- Leather Cuirass / leather cuirass
- #armor 120 --- Leather Cap / leatherhat
- #end
- --- Axe Commander (Hoburg), Gold: 65, Resources: 4, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3116
- #name "Axe Commander"
- #spr1 "nationgen_ea//103-kamburg/unit_3116_a.tga"
- #spr2 "nationgen_ea//103-kamburg/unit_3116_b.tga"
- #gcost 65
- #ap 8
- #mapmove 1
- #mor 10
- #mr 14
- #hp 7
- #str 6
- #att 12
- #def 14
- #prec 13
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #goodleader
- #inspirational 1
- #poormagicleader
- #poorundeadleader
- #descr "The Axe Commanders of Kamburg are effective leaders whose fiery mandates are stalwartly executed by their minions. The Axe Commanders are also charged with commanding any supernatural entity that the Chosen Tangled Mages of Kamburg might conjur, although they can only control a handful of these beings."
- #armor 11 --- Ring Mail Hauberk / ring hauberk
- #armor 120 --- Leather Cap / leatherhat-elite
- #armor 2 --- Shield / shield1
- #weapon 253 --- / hatchet_iron
- #end
- --- Warchief (Hoburg), Gold: 55, Resources: 3, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3117
- #name "Warchief"
- #spr1 "nationgen_ea//103-kamburg/unit_3117_a.tga"
- #spr2 "nationgen_ea//103-kamburg/unit_3117_b.tga"
- #gcost 55
- #ap 8
- #mapmove 1
- #mor 10
- #mr 14
- #hp 7
- #str 6
- #att 12
- #def 14
- #prec 13
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #goodleader
- #poormagicleader
- #poorundeadleader
- #descr "The Warchiefs of Kamburg are practiced leaders whose mandates are confidently enacted by their forces. The Warchiefs are also charged with overseeing any supernatural entity that the Chosen Tangled Mages of Kamburg might bind into service, although they can only control a handful of these beings."
- #armor 11 --- Ring Mail Hauberk / ring hauberk
- #armor 120 --- Leather Cap / leatherhat-elite
- #weapon 7 --- / staff
- #weapon 34 --- / blowpipe
- #end
- --- Arch Bishop (Hoburg), Gold: 30, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 5, 12
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: priest 1,
- --- Applied filters: PRIESTPICKS, inquisitor,
- #newmonster 3118
- #name "Arch Bishop"
- #spr1 "nationgen_ea//103-kamburg/unit_3118_a.tga"
- #spr2 "nationgen_ea//103-kamburg/unit_3118_b.tga"
- #gcost 30
- #ap 8
- #mapmove 1
- #mor 8
- #mr 17
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #magicskill 8 1
- #inquisitor
- #holy
- #descr "The Arch Bishops of Kamburg are unexceptional leaders whose commands are freely carried out by their guardians. The Arch Bishops hold a very minor place in Kamburg's heirarchy, with hardly more numina than a Wolf Guard."
- #poorleader
- #armor 158 --- Robes / evilrobe2a
- #weapon 710 --- / dagger
- #end
- --- Junior Tangled Firestarter (Hoburg), Gold: 55, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 5, 12
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 1, identifier schoolmage,
- --- Applied filters: MAGICPICKS (50),
- #newmonster 3119
- #name "Junior Tangled Firestarter"
- #spr1 "nationgen_ea//103-kamburg/unit_3119_a.tga"
- #spr2 "nationgen_ea//103-kamburg/unit_3119_b.tga"
- #gcost 55
- #ap 8
- #mapmove 1
- #mor 8
- #mr 16
- #hp 5
- #str 6
- #att 9
- #def 11
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #magicskill 4 1
- #magicskill 0 1
- #poorleader
- #armor 158 --- Robes / evilrobe2a
- #weapon 499 --- / pestle
- #end
- --- Tangled Pyromancer (Hoburg), Gold: 175, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 2, identifier schoolmage, varyslot weapon,
- --- Applied filters: MAGICPICKS (160), falsearmy, warriormage,
- #newmonster 3120
- #name "Tangled Pyromancer"
- #spr1 "nationgen_ea//103-kamburg/unit_3120_a.tga"
- #spr2 "nationgen_ea//103-kamburg/unit_3120_b.tga"
- #gcost 175
- #ap 8
- #mapmove 1
- #mor 8
- #mr 17
- #hp 7
- #str 8
- #att 11
- #def 13
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #magicskill 4 2
- #magicskill 0 1
- #custommagic 26752 100
- #custommagic 26752 10
- #falsearmy 20
- #poorleader
- #armor 158 --- Robes / evilrobe2a
- #weapon 7 --- / stickstaff
- #end
- --- Tangled Hematomancer (Hoburg), Gold: 175, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 2, identifier schoolmage, varyslot weapon,
- --- Applied filters: MAGICPICKS (160), falsearmy, warriormage,
- #newmonster 3121
- #name "Tangled Hematomancer"
- #spr1 "nationgen_ea//103-kamburg/unit_3121_a.tga"
- #spr2 "nationgen_ea//103-kamburg/unit_3121_b.tga"
- #gcost 175
- #ap 8
- #mapmove 1
- #mor 8
- #mr 17
- #hp 7
- #str 8
- #att 11
- #def 13
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #magicskill 4 2
- #magicskill 7 1
- #custommagic 26752 100
- #custommagic 26752 10
- #falsearmy 20
- #poorleader
- #armor 158 --- Robes / evilrobe2a
- #weapon 153 --- / stick
- #end
- --- Tangled Haruspex (Hoburg), Gold: 175, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 2, identifier schoolmage, varyslot weapon,
- --- Applied filters: MAGICPICKS (160), falsearmy, warriormage,
- #newmonster 3122
- #name "Tangled Haruspex"
- #spr1 "nationgen_ea//103-kamburg/unit_3122_a.tga"
- #spr2 "nationgen_ea//103-kamburg/unit_3122_b.tga"
- #gcost 175
- #ap 8
- #mapmove 1
- #mor 8
- #mr 17
- #hp 7
- #str 8
- #att 11
- #def 13
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #magicskill 4 2
- #magicskill 6 1
- #custommagic 26752 100
- #custommagic 26752 10
- #falsearmy 20
- #poorleader
- #armor 158 --- Robes / evilrobe2a
- #weapon 501 --- / bamboo_rod
- #end
- --- Chosen Tangled Firestarter (Hoburg), Gold: 235, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 3, identifier schoolmage, varyslot helmet,
- --- Applied filters: MAGICPICKS (260), falsearmy,
- #newmonster 3123
- #name "Chosen Tangled Firestarter"
- #spr1 "nationgen_ea//103-kamburg/unit_3123_a.tga"
- #spr2 "nationgen_ea//103-kamburg/unit_3123_b.tga"
- #gcost 235
- #ap 8
- #mapmove 1
- #mor 8
- #mr 19
- #hp 5
- #str 6
- #att 9
- #def 11
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #magicskill 4 2
- #magicskill 0 1
- #magicskill 7 1
- #magicskill 6 1
- #custommagic 26752 100
- #custommagic 26752 100
- #custommagic 26752 10
- #falsearmy 20
- #poorleader
- #slowrec
- #armor 158 --- Robes / evilrobe1a
- #armor 120 --- Leather Cap / antleredcap
- #weapon 7 --- / stickstaff
- #end
- --- Hero (Hoburg), Gold: 0, Resources: 2, Roles: [ranged, elite ranged, sacred ranged] (boreal ranged)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: path earth, description "reveals its true shape of a metal man upon death", nopose chariot, nopose mounted, elite,
- --- Applied filters: Hero, metalman, stealthlow, pillage, bodyguardlow, sieger, castlemaster, Ranged elite, MAGICPICKS (140),
- #newmonster 3124
- #name "Hero"
- #spr1 "nationgen_ea//103-kamburg/unit_3124_a.tga"
- #spr2 "nationgen_ea//103-kamburg/unit_3124_b.tga"
- #gcost 0
- #ap 8
- #mapmove 1
- #mor 21
- #mr 20
- #hp 3
- #str 6
- #att 17
- #def 18
- #prec 12
- #enc 2
- #maxage 800
- #size 1
- #supplybonus -1
- #nametype 104
- #secondshape 3010
- #stealthy 0
- #pillagebonus 3
- #bodyguard 1
- #siegebonus 3
- #castledef 3
- #magicskill 4 2
- #custommagic 19968 100
- #custommagic 19968 10
- #unique
- #weapon 252 --- / club
- #armor 15 --- Full Leather Armor / full leather
- #armor 120 --- Leather Cap / leatherhat-elite
- #weapon 34 --- / blowpipe
- #end
- --- Hero (Hoburg), Gold: 0, Resources: 9, Roles: [mounted, elite mounted, sacred mounted] (stealthy boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: path earth, primarycommand "#prot", sacred,
- --- Applied filters: Hero, awe, metalman, invulnerable (10), strong, incunrest_low, castlemaster, Mounted sacred,
- #newmonster 3125
- #name "Hero"
- #spr1 "nationgen_ea//103-kamburg/unit_3125_a.tga"
- #spr2 "nationgen_ea//103-kamburg/unit_3125_b.tga"
- #gcost 0
- #ap 22
- #mapmove 3
- #mor 21
- #mr 21
- #hp 10
- #str 9
- #att 20
- #def 20
- #prec 12
- #enc 1
- #maxage 800
- #size 2
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #mounted
- #weapon 354 --- antlers
- #ressize 1
- #rcost 4
- #awe 1
- #secondshape 3011
- #invulnerable 10
- #incunrest 1
- #siegebonus 3
- #castledef 3
- #holy
- #unique
- #armor 8 --- Chain Mail Cuirass / chain cuirass
- #armor 120 --- Leather Cap / fancyhat2
- #armor 2 --- Shield / shield1
- #weapon 4 --- / lance
- #weapon 711 --- / nation_103_customitem_1
- #end
- --- Hero (Hoburg), Gold: 0, Resources: 8, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 3, 12
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: description "can shapeshift into a werebear", nopose ranged, nopose mounted, description "can enter berserker rage", nopose chariot, nopose mounted, elite,
- --- Applied filters: Hero, werebear, stealthlow, berserkhigh, bodyguardlow, extrastats, sieger, Infantry elite, MAGICPICKS (110),
- #newmonster 3126
- #name "Hero"
- #spr1 "nationgen_ea//103-kamburg/unit_3126_a.tga"
- #spr2 "nationgen_ea//103-kamburg/unit_3126_b.tga"
- #gcost 0
- #ap 8
- #mapmove 1
- #mor 21
- #mr 21
- #hp 9
- #str 7
- #att 19
- #def 21
- #prec 13
- #enc 2
- #maxage 160
- #size 1
- #supplybonus -1
- #nametype 104
- #secondshape 3012
- #heal
- #stealthy 0
- #berserk 3
- #bodyguard 1
- #siegebonus 5
- #magicskill 4 2
- #magicskill 3 1
- #unique
- #armor 8 --- Chain Mail Cuirass / chain cuirass
- #armor 120 --- Leather Cap / fancyhat2
- #armor 208 --- Iron Shield / shield3
- #weapon 10 --- / falchion
- #end
- --- Unit definitions for Cihulotmark
- --- Shapechange form for Rose Ascendant
- #newmonster 3013
- #copyspr 858
- #magicboost 53 -1
- #name "Jaguar"
- #weapon 20
- #weapon 29
- #hp 19
- #prot 4
- #mor 13
- #mr 12
- #enc 3
- #str 15
- #att 13
- #def 10
- #prec 5
- #mapmove 3
- #ap 20
- #poorleader
- #itemslots 12288
- #maxage 160
- #nametype 142
- #descr "No description"
- #shapechange 3142
- #gcost 125
- #end
- --- Shapechange form for Rose Consort
- #newmonster 3014
- #copyspr 858
- #magicboost 53 -1
- #name "Jaguar"
- #weapon 20
- #weapon 29
- #hp 19
- #prot 4
- #mor 13
- #mr 12
- #enc 3
- #str 15
- #att 13
- #def 10
- #prec 5
- #mapmove 3
- #ap 20
- #poorleader
- #itemslots 12288
- #maxage 160
- #nametype 142
- #descr "No description"
- #shapechange 3143
- #holy
- #gcost 320
- #end
- --- Shapechange form for Primal Knight
- #newmonster 3015
- #copystats 1380
- #copyspr 1380
- #itemslots 12288
- #magicboost 53 -1
- #transformation 0
- #maxage 160
- #nametype 142
- #berserk 1
- #descr "No description"
- #shapechange 3133
- #gcost 28
- #end
- --- Shapechange form for Hero
- #newmonster 3016
- #copyspr 854
- #magicboost 53 -1
- #name "Werewolf"
- #weapon 20
- #weapon 29
- #weapon 29
- #size 3
- #hp 20
- #prot 6
- #mor 17
- #mr 12
- #enc 2
- #str 14
- #att 12
- #def 11
- #prec 5
- #mapmove 2
- #ap 14
- #regeneration 10
- #forestsurvival
- #maxage 320
- #nametype 142
- #stealthy 0
- #fireres 3
- #coldres 3
- #poisonres 3
- #shockres 3
- #patrolbonus 3
- #descr "No description"
- #firstshape 3144
- #end
- --- Bowman (Hoburg), Gold: 15, Resources: 8, Roles: [ranged, elite ranged, sacred ranged] (boreal ranged)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Ranged unit,
- #newmonster 3127
- #name "Bowman"
- #spr1 "nationgen_ea//104-cihulotmark/unit_3127_a.tga"
- #spr2 "nationgen_ea//104-cihulotmark/unit_3127_b.tga"
- #gcost 15
- #ap 10
- #mapmove 2
- #mor 9
- #mr 16
- #hp 5
- #str 5
- #att 10
- #def 14
- #prec 13
- #enc 3
- #maxage 160
- #size 1
- #supplybonus -1
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #descr "The archers of Cihulotmark are armored with armor and shoot their enemies with a dagger or a short bow."
- #weapon 710 --- / dagger
- #armor 100 --- Bronze Cuirass / occidental plate cuirass
- #armor 119 --- Reinforced Leather Cap / featheredcap
- #weapon 23 --- / shortbow
- #end
- --- Staff Champion (Hoburg), Gold: 18, Resources: 2, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: elite +1, Infantry unit,
- #newmonster 3128
- #name "Staff Champion"
- #spr1 "nationgen_ea//104-cihulotmark/unit_3128_a.tga"
- #spr2 "nationgen_ea//104-cihulotmark/unit_3128_b.tga"
- #gcost 18
- #ap 10
- #mapmove 2
- #mor 10
- #mr 16
- #hp 5
- #str 5
- #att 11
- #def 15
- #prec 14
- #enc 3
- #maxage 160
- #size 1
- #supplybonus -1
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #descr "The infantry in Cihulotmark carry weapons and are armored with all kinds of armor."
- #armor 10 --- Leather Hauberk / leather hauberk
- #armor 135 --- Bronze Cap / bronzecap_lizard_elite
- #weapon 7 --- / staff
- #weapon 21 --- / javelin 2
- #end
- --- Light Sword Infantry (Hoburg), Gold: 15, Resources: 5, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3129
- #name "Light Sword Infantry"
- #spr1 "nationgen_ea//104-cihulotmark/unit_3129_a.tga"
- #spr2 "nationgen_ea//104-cihulotmark/unit_3129_b.tga"
- #gcost 15
- #ap 10
- #mapmove 2
- #mor 9
- #mr 16
- #hp 5
- #str 5
- #att 10
- #def 14
- #prec 13
- #enc 3
- #maxage 160
- #size 1
- #supplybonus -1
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #descr "The infantry in Cihulotmark carry weapons and are armored with all kinds of armor."
- #armor 142 --- Bronze Scale Cuirass / occidental scale cuirass
- #armor 119 --- Reinforced Leather Cap / featheredcap
- #armor 209 --- Hoplon / bronze_hoplon
- #weapon 451 --- / clubsword
- #end
- --- Sword Infantry (Hoburg), Gold: 15, Resources: 11, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3130
- #name "Sword Infantry"
- #spr1 "nationgen_ea//104-cihulotmark/unit_3130_a.tga"
- #spr2 "nationgen_ea//104-cihulotmark/unit_3130_b.tga"
- #gcost 15
- #ap 10
- #mapmove 2
- #mor 9
- #mr 16
- #hp 5
- #str 5
- #att 10
- #def 14
- #prec 13
- #enc 3
- #maxage 160
- #size 1
- #supplybonus -1
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #descr "The infantry in Cihulotmark carry weapons and are armored with all kinds of armor."
- #armor 101 --- Bronze Hauberk / occidental plate hauberk
- #armor 120 --- Leather Cap / leatherhat
- #armor 209 --- Hoplon / bronze_hoplon
- #weapon 451 --- / clubsword
- #end
- --- Spear Infantry (Hoburg), Gold: 15, Resources: 11, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3131
- #name "Spear Infantry"
- #spr1 "nationgen_ea//104-cihulotmark/unit_3131_a.tga"
- #spr2 "nationgen_ea//104-cihulotmark/unit_3131_b.tga"
- #gcost 15
- #ap 10
- #mapmove 2
- #mor 9
- #mr 16
- #hp 5
- #str 5
- #att 10
- #def 14
- #prec 13
- #enc 3
- #maxage 160
- #size 1
- #supplybonus -1
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #descr "The infantry in Cihulotmark carry weapons and are armored with all kinds of armor."
- #armor 101 --- Bronze Hauberk / occidental plate hauberk
- #armor 120 --- Leather Cap / leatherhat
- #armor 209 --- Hoplon / bronze_hoplon
- #weapon 643 --- / spear_bronze
- #end
- --- Hog Cavalier (Hoburg), Gold: 30, Resources: 8, Roles: [mounted, elite mounted, sacred mounted] (boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Mounted unit,
- #newmonster 3132
- #name "Hog Cavalier"
- #spr1 "nationgen_ea//104-cihulotmark/unit_3132_a.tga"
- #spr2 "nationgen_ea//104-cihulotmark/unit_3132_b.tga"
- #gcost 30
- #ap 14
- #mapmove 2
- #mor 9
- #mr 16
- #hp 7
- #str 5
- #att 10
- #def 14
- #prec 13
- #enc 4
- #maxage 160
- #size 2
- #supplybonus -1
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #mounted
- #weapon 352 --- Gore
- #ressize 1
- #rcost 4
- #descr "The cavalry of Cihulotmark is armored with armor. The Hog Cavaliers are mounted on hogs."
- #armor 250 --- Reinforced Leather Armor / reinforced leather
- #armor 119 --- Reinforced Leather Cap / featheredcap
- #armor 2 --- Shield / shield1
- #weapon 451 --- / clubsword
- #end
- --- Primal Knight (Hoburg), Gold: 28, Resources: 6, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: notfortier 1, notfortier 2, description "can shapeshift into a hawk", nopose ranged, nopose mounted, elite,
- --- Applied filters: hawk, berserklowest, Infantry elite,
- #newmonster 3133
- #name "Primal Knight"
- #spr1 "nationgen_ea//104-cihulotmark/unit_3133_a.tga"
- #spr2 "nationgen_ea//104-cihulotmark/unit_3133_b.tga"
- #gcost 28
- #ap 10
- #mapmove 2
- #mor 12
- #mr 16
- #hp 7
- #str 5
- #att 12
- #def 17
- #prec 14
- #enc 3
- #maxage 160
- #size 1
- #supplybonus -1
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #shapechange 3015
- #berserk 1
- #descr "The infantry in Cihulotmark carry weapons and are armored with all kinds of armor. can shapeshift into a hawk can shapeshift into a hawk"
- #armor 99 --- Lorica Segmentata / gilt lorica segmentata
- #armor 135 --- Bronze Cap / bronzecap_elite
- #weapon 7 --- / staff
- #end
- --- Green Guard (Hoburg), Gold: 28, Resources: 3, Roles: [ranged, elite ranged, sacred ranged] (boreal ranged)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: sacred,
- --- Applied filters: strong, Ranged sacred,
- #newmonster 3134
- #name "Green Guard"
- #spr1 "nationgen_ea//104-cihulotmark/unit_3134_a.tga"
- #spr2 "nationgen_ea//104-cihulotmark/unit_3134_b.tga"
- #gcost 28
- #ap 10
- #mapmove 2
- #mor 13
- #mr 16
- #hp 9
- #str 8
- #att 12
- #def 14
- #prec 14
- #enc 2
- #maxage 160
- #size 1
- #supplybonus -1
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #holy
- #weapon 451 --- / clubsword
- #armor 10 --- Leather Hauberk / leather hauberk
- #armor 127 --- Legionary Bronze Helmet / kettlehelm_bronze_elite
- #weapon 361 --- / smallbow
- #end
- --- Scout (Hoburg), Gold: 35, Resources: 3, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Scout,
- #newmonster 3135
- #name "Scout"
- #spr1 "nationgen_ea//104-cihulotmark/unit_3135_a.tga"
- #spr2 "nationgen_ea//104-cihulotmark/unit_3135_b.tga"
- #gcost 35
- #ap 10
- #mapmove 2
- #mor 9
- #mr 16
- #hp 5
- #str 5
- #att 10
- #def 14
- #prec 13
- #enc 3
- #maxage 160
- #size 1
- #supplybonus -1
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #stealthy 10
- #noleader
- #weapon 451 --- / clubsword
- #armor 142 --- Bronze Scale Cuirass / occidental scale cuirass
- #armor 120 --- Leather Cap / leatherhat
- #end
- --- Spearmeister (Hoburg), Gold: 65, Resources: 11, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3136
- #name "Spearmeister"
- #spr1 "nationgen_ea//104-cihulotmark/unit_3136_a.tga"
- #spr2 "nationgen_ea//104-cihulotmark/unit_3136_b.tga"
- #gcost 65
- #ap 10
- #mapmove 2
- #mor 11
- #mr 16
- #hp 7
- #str 5
- #att 12
- #def 16
- #prec 15
- #enc 3
- #maxage 160
- #size 1
- #supplybonus -1
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #goodleader
- #poormagicleader
- #poorundeadleader
- #descr "The Spearmasters of Cihulotmark are able leaders whose orders are courageously carried out by their followers. The Spearmasters are also charged with leading any supernatural entity that the Rose Mages of Cihulotmark might summon, although they can only control a handful of these beings."
- #armor 101 --- Bronze Hauberk / occidental plate hauberk
- #armor 120 --- Leather Cap / leatherhat-elite
- #armor 209 --- Hoplon / bronze_hoplon
- #weapon 643 --- / spear_bronze
- #end
- --- Castellan (Hoburg), Gold: 80, Resources: 8, Roles: [mounted, elite mounted, sacred mounted] (boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Mounted unit,
- #newmonster 3137
- #name "Castellan"
- #spr1 "nationgen_ea//104-cihulotmark/unit_3137_a.tga"
- #spr2 "nationgen_ea//104-cihulotmark/unit_3137_b.tga"
- #gcost 80
- #ap 14
- #mapmove 2
- #mor 11
- #mr 16
- #hp 9
- #str 5
- #att 12
- #def 16
- #prec 15
- #enc 4
- #maxage 160
- #size 2
- #supplybonus -1
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #mounted
- #weapon 352 --- Gore
- #ressize 1
- #rcost 4
- #goodleader
- #poormagicleader
- #poorundeadleader
- #descr "The Castellans of Cihulotmark are practiced leaders whose plans are cheerfully obeyed by their followers. The Castellans are also charged with overseeing any supernatural entity that the Rose Mages of Cihulotmark might bind into service, although they can only control a handful of these beings."
- #armor 250 --- Reinforced Leather Armor / reinforced leather
- #armor 119 --- Reinforced Leather Cap / feathercap
- #armor 2 --- Shield / shield1
- #weapon 451 --- / clubsword
- #end
- --- Green Lord (Hoburg), Gold: 80, Resources: 3, Roles: [ranged, elite ranged, sacred ranged] (boreal ranged)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: sacred,
- --- Applied filters: strong, Ranged sacred,
- #newmonster 3138
- #name "Green Lord"
- #spr1 "nationgen_ea//104-cihulotmark/unit_3138_a.tga"
- #spr2 "nationgen_ea//104-cihulotmark/unit_3138_b.tga"
- #gcost 80
- #ap 10
- #mapmove 2
- #mor 15
- #mr 16
- #hp 11
- #str 8
- #att 14
- #def 16
- #prec 16
- #enc 2
- #maxage 160
- #size 1
- #supplybonus -1
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #holy
- #magicskill 8 1
- #okleader
- #inspirational 1
- #command 20
- #poormagicleader
- #poorundeadleader
- #descr "The Green Lords of Cihulotmark are adequate leaders whose rousing plans are freely enacted by their companions. The Green Lords are also charged with overseeing any supernatural entity that the Rose Mages of Cihulotmark might bind into service, although they can only control a handful of these beings. The Green Lords hold a very minor place in Cihulotmark's heirarchy, with barely more numina than a Green Guard."
- #weapon 451 --- / clubsword
- #armor 10 --- Leather Hauberk / leather hauberk
- #armor 127 --- Legionary Bronze Helmet / kettlehelm_bronze_elite
- #weapon 361 --- / smallbow
- #end
- --- Ancient Vintner (Hoburg), Gold: 45, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: priest 1,
- --- Applied filters: PRIESTPICKS, inquisitor,
- #newmonster 3139
- #name "Ancient Vintner"
- #spr1 "nationgen_ea//104-cihulotmark/unit_3139_a.tga"
- #spr2 "nationgen_ea//104-cihulotmark/unit_3139_b.tga"
- #gcost 45
- #ap 10
- #mapmove 2
- #mor 9
- #mr 19
- #hp 5
- #str 5
- #att 10
- #def 14
- #prec 13
- #enc 3
- #maxage 160
- #size 1
- #supplybonus -1
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #magicskill 8 1
- #inquisitor
- #holy
- #descr "The Ancient Vintners of Cihulotmark are unremarkable leaders whose instructions are obediently executed by their juniors. The Ancient Vintners hold a very minor place in Cihulotmark's heirarchy, with barely more prestige than a Green Guard."
- #poorleader
- #armor 158 --- Robes / toga
- #weapon 153 --- / stick
- #end
- --- Mage of the Red Host (Hoburg), Gold: 215, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: extramage,
- --- Applied filters: MAGICPICKS (200), invulnerable10, awe,
- #newmonster 3140
- #name "Mage of the Red Host"
- #spr1 "nationgen_ea//104-cihulotmark/unit_3140_a.tga"
- #spr2 "nationgen_ea//104-cihulotmark/unit_3140_b.tga"
- #gcost 215
- #ap 10
- #mapmove 2
- #mor 9
- #mr 18
- #hp 5
- #str 5
- #att 9
- #def 13
- #prec 13
- #enc 3
- #maxage 160
- #size 1
- #supplybonus -1
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #magicskill 0 2
- #magicskill 1 2
- #custommagic 17792 100
- #custommagic 17792 10
- #invulnerable 10
- #awe 1
- #weapon 7 --- / stickstaff
- #end
- --- Rose Follower (Human), Gold: 100, Resources: 3, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: schoolmage 1, identifier schoolmage,
- --- Applied filters: MAGICPICKS (90),
- #newmonster 3141
- #name "Rose Follower"
- #spr1 "nationgen_ea//104-cihulotmark/unit_3141_a.tga"
- #spr2 "nationgen_ea//104-cihulotmark/unit_3141_b.tga"
- #gcost 100
- #ap 12
- #mapmove 2
- #mor 10
- #mr 14
- #hp 10
- #str 10
- #att 9
- #def 9
- #prec 10
- #enc 3
- #maxage 50
- #nametype 102
- #magicskill 2 2
- #poorleader
- #armor 5 --- Leather Cuirass / soothsayerarmor2b
- #weapon 13 --- / hammer
- #end
- --- Rose Ascendant (Hoburg), Gold: 125, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 5, 12
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 2, identifier schoolmage,
- --- Applied filters: MAGICPICKS (110), jaguar,
- #newmonster 3142
- #name "Rose Ascendant"
- #spr1 "nationgen_ea//104-cihulotmark/unit_3142_a.tga"
- #spr2 "nationgen_ea//104-cihulotmark/unit_3142_b.tga"
- #gcost 125
- #ap 10
- #mapmove 2
- #mor 9
- #mr 17
- #hp 5
- #str 5
- #att 9
- #def 13
- #prec 13
- #enc 3
- #maxage 160
- #size 1
- #supplybonus -1
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #magicskill 2 2
- #magicskill 6 1
- #shapechange 3013
- #poorleader
- #weapon 446 --- / sceptre
- #end
- --- Rose Consort (Hoburg), Gold: 320, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 5, 12
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 3, identifier schoolmage, varyslot weapon,
- --- Applied filters: MAGICPICKS (260), jaguar, slimer,
- #newmonster 3143
- #name "Rose Consort"
- #spr1 "nationgen_ea//104-cihulotmark/unit_3143_a.tga"
- #spr2 "nationgen_ea//104-cihulotmark/unit_3143_b.tga"
- #gcost 320
- #ap 10
- #mapmove 1
- #mor 9
- #mr 19
- #hp 5
- #str 5
- #att 9
- #def 13
- #prec 13
- #enc 3
- #maxage 160
- #size 1
- #supplybonus -1
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #magicskill 2 3
- #magicskill 6 2
- #custommagic 13824 100
- #custommagic 13824 10
- #shapechange 3014
- #slimer 1
- #slowrec
- #holy
- #weapon 446 --- / sceptre
- #end
- --- Hero (Hoburg), Gold: 0, Resources: 5, Roles: [ranged, elite ranged, sacred ranged] (boreal ranged)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: description "can shapeshift into a werewolf", nopose chariot, nopose mounted, elite,
- --- Applied filters: Hero, werewolf, stealthlow, resistances, bodyguardlow, patrol, Ranged elite,
- #newmonster 3144
- #name "Hero"
- #spr1 "nationgen_ea//104-cihulotmark/unit_3144_a.tga"
- #spr2 "nationgen_ea//104-cihulotmark/unit_3144_b.tga"
- #gcost 0
- #ap 10
- #mapmove 2
- #mor 20
- #mr 19
- #hp 6
- #str 5
- #att 13
- #def 17
- #prec 14
- #enc 1
- #maxage 320
- #size 1
- #supplybonus -1
- #darkvision 50
- #forestsurvival
- #illusion
- #nametype 142
- #secondshape 3016
- #stealthy 0
- #fireres 3
- #coldres 3
- #poisonres 3
- #shockres 3
- #bodyguard 1
- #patrolbonus 3
- #unique
- #weapon 451 --- / clubsword
- #armor 10 --- Leather Hauberk / leather hauberk
- #armor 119 --- Reinforced Leather Cap / feathercap
- #weapon 167 --- / poison sling
- #end
- --- Unit definitions for Nordorf
- --- Shapechange form for Hero
- #newmonster 3017
- #copystats 1686
- #copyspr 1686
- #magicboost 53 -1
- #magicboost 2 2
- #maxage 500
- #nametype 104
- #def 9
- #descr "No description"
- #shapechange 3162
- #end
- --- Clockwork Militia (Hoburg), Gold: 22, Resources: 48, Roles: [infantry] (clockwork armor (normal))
- --- OFFSET DEBUG:
- - Weapon: 1, -5
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: militia, Infantry unit, Cowardly,
- #newmonster 3145
- #name "Clockwork Militia"
- #spr1 "nationgen_ea//105-nordorf/unit_3145_a.tga"
- #spr2 "nationgen_ea//105-nordorf/unit_3145_b.tga"
- #gcost 22
- #ap 10
- #mapmove 3
- #mor 9
- #mr 14
- #hp 12
- #str 11
- #att 8
- #def 6
- #prec 7
- #enc 2
- #maxage 80
- #size 2
- #supplybonus -1
- #nametype 104
- #itemslots 12294
- #rcost 15
- #ressize 2
- #reinvigoration -1
- #fireres 5
- #coldres 5
- #shockres 5
- #poisonres 15
- #slashres
- #woundfend 50
- #mounted
- #pooramphibian
- #descr "The infantry in Nordorf carry weapons and are armored with heavy armor. Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound the armor has a sealed helmet that allows its wearer to survive underwater Cowardly Cowardly"
- #armor 19 --- Full Plate Mail / medium clockwork armor
- #armor 21 --- Full Helmet / clockwork fullhelm
- #weapon 16 --- / flail
- #end
- --- Clockwork Axeman (Hoburg), Gold: 22, Resources: 22, Roles: [infantry] (clockwork cuirass (normal))
- --- OFFSET DEBUG:
- - Weapon: 0, -5
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit, Cowardly,
- #newmonster 3146
- #name "Clockwork Axeman"
- #spr1 "nationgen_ea//105-nordorf/unit_3146_a.tga"
- #spr2 "nationgen_ea//105-nordorf/unit_3146_b.tga"
- #gcost 22
- #ap 16
- #mapmove 2
- #mor 9
- #mr 14
- #hp 7
- #str 8
- #att 10
- #def 11
- #prec 11
- #enc 2
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #rcost 10
- #ressize 1
- #reinvigoration -2
- #mounted
- #woundfend 25
- #itemslots 12422
- #descr "The infantry in Nordorf carry weapons and are armored with heavy armor. Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound Cowardly Cowardly"
- #armor 14 --- Plate Hauberk / light clockwork armor
- #armor 127 --- Legionary Bronze Helmet / kettlehelm_bronze
- #weapon 18 --- / greataxe
- #end
- --- Clockwork Infantry (Hoburg), Gold: 22, Resources: 24, Roles: [infantry] (clockwork cuirass (normal))
- --- OFFSET DEBUG:
- - Weapon: 1, 6
- - Armor: 0, 0
- - Offhand: -2, -7
- --- Generation tags:
- --- Applied filters: Infantry unit, Cowardly,
- #newmonster 3147
- #name "Clockwork Infantry"
- #spr1 "nationgen_ea//105-nordorf/unit_3147_a.tga"
- #spr2 "nationgen_ea//105-nordorf/unit_3147_b.tga"
- #gcost 22
- #ap 16
- #mapmove 2
- #mor 9
- #mr 14
- #hp 7
- #str 8
- #att 10
- #def 11
- #prec 11
- #enc 2
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #rcost 10
- #ressize 1
- #reinvigoration -2
- #mounted
- #woundfend 25
- #itemslots 12422
- #descr "The infantry in Nordorf carry weapons and are armored with heavy armor. Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound Cowardly Cowardly"
- #armor 14 --- Plate Hauberk / light clockwork armor
- #armor 127 --- Legionary Bronze Helmet / kettlehelm_bronze
- #armor 2 --- Shield / shield1
- #weapon 10 --- / falchion
- #end
- --- Hammer Infantry (Hoburg), Gold: 7, Resources: 12, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 3, 12
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit, Cowardly,
- #newmonster 3148
- #name "Hammer Infantry"
- #spr1 "nationgen_ea//105-nordorf/unit_3148_a.tga"
- #spr2 "nationgen_ea//105-nordorf/unit_3148_b.tga"
- #gcost 7
- #ap 8
- #mapmove 1
- #mor 8
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 13
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #descr "The infantry in Nordorf carry weapons and are armored with heavy armor. Cowardly Cowardly"
- #armor 101 --- Bronze Hauberk / bronze plate hauberk
- #armor 127 --- Legionary Bronze Helmet / highhelm_bronze
- #armor 2 --- Shield / shield1
- #weapon 13 --- / hammer
- #end
- --- Infantry (Hoburg), Gold: 7, Resources: 10, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit, Cowardly,
- #newmonster 3149
- #name "Infantry"
- #spr1 "nationgen_ea//105-nordorf/unit_3149_a.tga"
- #spr2 "nationgen_ea//105-nordorf/unit_3149_b.tga"
- #gcost 7
- #ap 8
- #mapmove 1
- #mor 8
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 13
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #descr "The infantry in Nordorf carry weapons and are armored with heavy armor. Cowardly Cowardly"
- #armor 101 --- Bronze Hauberk / bronze plate hauberk
- #armor 127 --- Legionary Bronze Helmet / highhelm_bronze
- #weapon 153 --- / stick
- #end
- --- Hog Cavalier (Hoburg), Gold: 24, Resources: 18, Roles: [mounted, elite mounted, sacred mounted] (boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: 3, 12
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Mounted unit, Cowardly,
- #newmonster 3150
- #name "Hog Cavalier"
- #spr1 "nationgen_ea//105-nordorf/unit_3150_a.tga"
- #spr2 "nationgen_ea//105-nordorf/unit_3150_b.tga"
- #gcost 24
- #ap 14
- #mapmove 2
- #mor 8
- #mr 14
- #hp 7
- #str 6
- #att 10
- #def 13
- #prec 11
- #enc 4
- #maxage 80
- #size 2
- #supplybonus -1
- #nametype 104
- #mounted
- #weapon 352 --- Gore
- #ressize 1
- #rcost 4
- #descr "The cavalry of Nordorf is armored with armor. The Hog Cavaliers are mounted on hogs. Cowardly Cowardly"
- #armor 14 --- Plate Hauberk / plate hauberk
- #armor 127 --- Legionary Bronze Helmet / highhelm_bronze
- #armor 2 --- Shield / shield1
- #weapon 10 --- / falchion
- #end
- --- Flame Thane (Hoburg), Gold: 85, Resources: 22, Roles: [elite infantry, sacred infantry] (clockwork cuirass (elite))
- --- OFFSET DEBUG:
- - Weapon: 0, -5
- - Armor: 0, 0
- - Offhand: -2, -7
- --- Generation tags: primarycommand "#illusion", path air, nopose chariot, nopose ranged, path fire, sacred,
- --- Applied filters: glamour, heat, Infantry sacred, Cowardly,
- #newmonster 3151
- #name "Flame Thane"
- #spr1 "nationgen_ea//105-nordorf/unit_3151_a.tga"
- #spr2 "nationgen_ea//105-nordorf/unit_3151_b.tga"
- #gcost 85
- #ap 16
- #mapmove 2
- #mor 17
- #mr 18
- #hp 9
- #str 8
- #att 13
- #def 14
- #prec 12
- #enc 0
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #rcost 10
- #ressize 1
- #reinvigoration -2
- #mounted
- #woundfend 25
- #itemslots 12422
- #illusion
- #stealthy 0
- #heat 3
- #fireres 5
- #holy
- #armor 14 --- Plate Hauberk / light clockwork armor
- #armor 120 --- Leather Cap / fancyhat1
- #armor 208 --- Iron Shield / shield3
- #weapon 1 --- / spear
- #end
- --- Scout (Hoburg), Gold: 27, Resources: 6, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 3, 12
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Scout, Cowardly,
- #newmonster 3152
- #name "Scout"
- #spr1 "nationgen_ea//105-nordorf/unit_3152_a.tga"
- #spr2 "nationgen_ea//105-nordorf/unit_3152_b.tga"
- #gcost 27
- #ap 8
- #mapmove 1
- #mor 8
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 13
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 10
- #noleader
- #weapon 10 --- / falchion
- #armor 7 --- Scale Mail Cuirass / scale cuirass
- #armor 135 --- Bronze Cap / bronzecap_cone
- #weapon 361 --- / bonus shortbow
- #end
- --- Clockwork Lieutenant (Hoburg), Gold: 90, Resources: 24, Roles: [infantry] (clockwork cuirass (normal))
- --- OFFSET DEBUG:
- - Weapon: 1, 6
- - Armor: 0, 0
- - Offhand: -2, -7
- --- Generation tags:
- --- Applied filters: Infantry unit, Cowardly,
- #newmonster 3153
- #name "Clockwork Lieutenant"
- #spr1 "nationgen_ea//105-nordorf/unit_3153_a.tga"
- #spr2 "nationgen_ea//105-nordorf/unit_3153_b.tga"
- #gcost 90
- #ap 16
- #mapmove 2
- #mor 11
- #mr 14
- #hp 9
- #str 8
- #att 12
- #def 13
- #prec 13
- #enc 2
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #rcost 10
- #ressize 1
- #reinvigoration -2
- #mounted
- #woundfend 25
- #itemslots 12422
- #goodleader
- #inspirational 2
- #poormagicleader
- #poorundeadleader
- #descr "The Clockwork Lieutenants of Nordorf are capable leaders whose impassioned orders are confidently executed by their forces. The Clockwork Lieutenants are also charged with commanding any supernatural entity that the Mages of the Gravitational Heights of Nordorf might raise, although they can only control a handful of these beings. Cowardly"
- #armor 14 --- Plate Hauberk / light clockwork armor
- #armor 127 --- Legionary Bronze Helmet / kettlehelm_bronze_elite
- #armor 2 --- Shield / shield1
- #weapon 10 --- / falchion
- #end
- --- Flame Lord (Hoburg), Gold: 165, Resources: 22, Roles: [elite infantry, sacred infantry] (clockwork cuirass (elite))
- --- OFFSET DEBUG:
- - Weapon: 0, -5
- - Armor: 0, 0
- - Offhand: -2, -7
- --- Generation tags: primarycommand "#illusion", path air, nopose chariot, nopose ranged, path fire, sacred,
- --- Applied filters: glamour, heat, Infantry sacred, Cowardly,
- #newmonster 3154
- #name "Flame Lord"
- #spr1 "nationgen_ea//105-nordorf/unit_3154_a.tga"
- #spr2 "nationgen_ea//105-nordorf/unit_3154_b.tga"
- #gcost 165
- #ap 16
- #mapmove 2
- #mor 19
- #mr 18
- #hp 11
- #str 8
- #att 15
- #def 16
- #prec 14
- #enc 0
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #rcost 10
- #ressize 1
- #reinvigoration -2
- #mounted
- #woundfend 25
- #itemslots 12422
- #illusion
- #stealthy 0
- #heat 3
- #fireres 5
- #holy
- #magicskill 8 1
- #goodleader
- #poormagicleader
- #poorundeadleader
- #descr "The Flame Lords of Nordorf are skilled leaders whose orders are boldly obeyed by their followers. The Flame Lords are also charged with deploying any supernatural entity that the Mages of the Gravitational Heights of Nordorf might raise, although they can only control a handful of these beings. The Flame Lords hold a very minor place in Nordorf's heirarchy, with barely more respect than a Flame Thane. Cowardly"
- #armor 14 --- Plate Hauberk / light clockwork armor
- #armor 120 --- Leather Cap / fancyhat1
- #armor 208 --- Iron Shield / shield3
- #weapon 1 --- / spear
- #end
- --- Fledgling Deacon (Hoburg), Gold: 35, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: priest 1,
- --- Applied filters: PRIESTPICKS, Cowardly,
- #newmonster 3155
- #name "Fledgling Deacon"
- #spr1 "nationgen_ea//105-nordorf/unit_3155_a.tga"
- #spr2 "nationgen_ea//105-nordorf/unit_3155_b.tga"
- #gcost 35
- #ap 8
- #mapmove 1
- #mor 8
- #mr 17
- #hp 5
- #str 6
- #att 10
- #def 13
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #magicskill 8 1
- #holy
- #descr "The Fledgling Deacons of Nordorf are adequate leaders whose mandates are carefully enacted by their disciples. The Fledgling Deacons hold a very minor place in Nordorf's heirarchy, with barely more authority than a Flame Thane. Cowardly"
- #poorleader
- #armor 158 --- Robes / evilrobe2b
- #weapon 153 --- / stick
- #end
- --- Deacon (Hoburg), Gold: 60, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: priest 2,
- --- Applied filters: PRIESTPICKS, Cowardly,
- #newmonster 3156
- #name "Deacon"
- #spr1 "nationgen_ea//105-nordorf/unit_3156_a.tga"
- #spr2 "nationgen_ea//105-nordorf/unit_3156_b.tga"
- #gcost 60
- #ap 8
- #mapmove 1
- #mor 8
- #mr 18
- #hp 5
- #str 6
- #att 10
- #def 13
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #magicskill 8 2
- #holy
- #descr "The Deacons of Nordorf are undistinguished leaders whose decrees are carefully carried out by their companions. The Deacons make up the rank and file of Nordorf's priests, playing a crucial role in all almost matters of faith. Cowardly"
- #poorleader
- #armor 158 --- Robes / evilrobe2b
- #weapon 153 --- / stick
- #end
- --- Senior Deacon (Hoburg), Gold: 110, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 3, 12
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: priest 3,
- --- Applied filters: PRIESTPICKS, Cowardly,
- #newmonster 3157
- #name "Senior Deacon"
- #spr1 "nationgen_ea//105-nordorf/unit_3157_a.tga"
- #spr2 "nationgen_ea//105-nordorf/unit_3157_b.tga"
- #gcost 110
- #ap 8
- #mapmove 1
- #mor 8
- #mr 19
- #hp 5
- #str 6
- #att 10
- #def 13
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #magicskill 8 3
- #holy
- #descr "The Senior Deacons of Nordorf are unexceptional leaders whose instructions are heedfully executed by their flock. At the head of Nordorf's religious heirarchy, the Senior Deacons are the most prestigious of their faith. Cowardly"
- #poorleader
- #weapon 92 --- Fist given to units that could otherwise only kick.
- #armor 158 --- Robes / evilrobe1b
- #armor 120 --- Leather Cap / fancyhat1
- #end
- --- Novice of the Gravitational Heights (Hoburg), Gold: 35, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 1, identifier schoolmage,
- --- Applied filters: MAGICPICKS (30), Cowardly,
- #newmonster 3158
- #name "Novice of the Gravitational Heights"
- #spr1 "nationgen_ea//105-nordorf/unit_3158_a.tga"
- #spr2 "nationgen_ea//105-nordorf/unit_3158_b.tga"
- #gcost 35
- #ap 8
- #mapmove 1
- #mor 8
- #mr 15
- #hp 5
- #str 6
- #att 9
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #magicskill 1 1
- #poorleader
- #armor 158 --- Robes / simplerobe
- #weapon 153 --- / stick
- #end
- --- Consort of the Gravitational Heights (Hoburg), Gold: 145, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 2, identifier schoolmage,
- --- Applied filters: MAGICPICKS (140), Cowardly,
- #newmonster 3159
- #name "Consort of the Gravitational Heights"
- #spr1 "nationgen_ea//105-nordorf/unit_3159_a.tga"
- #spr2 "nationgen_ea//105-nordorf/unit_3159_b.tga"
- #gcost 145
- #ap 8
- #mapmove 1
- #mor 8
- #mr 16
- #hp 5
- #str 6
- #att 9
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #magicskill 1 2
- #custommagic 18176 100
- #custommagic 18176 10
- #poorleader
- #armor 158 --- Robes / simplerobe
- #weapon 7 --- / stickstaff
- #end
- --- Exarch of the Gravitational Heights (Hoburg), Gold: 240, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 3, identifier schoolmage, varyslot weapon,
- --- Applied filters: MAGICPICKS (220), illearth, Cowardly,
- #newmonster 3160
- #name "Exarch of the Gravitational Heights"
- #spr1 "nationgen_ea//105-nordorf/unit_3160_a.tga"
- #spr2 "nationgen_ea//105-nordorf/unit_3160_b.tga"
- #gcost 240
- #ap 8
- #mapmove 1
- #mor 8
- #mr 19
- #hp 5
- #str 6
- #att 9
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #magicskill 1 2
- #magicskill 7 2
- #magicskill 3 1
- #custommagic 18176 100
- #custommagic 18176 10
- #batstartsum1 2283
- #poorleader
- #slowrec
- #older -5
- #armor 158 --- Robes / simplerobe2
- #weapon 7 --- / stickstaff
- #end
- --- Hero (Hoburg), Gold: 0, Resources: 49, Roles: [elite infantry, sacred infantry] (clockwork armor (elite))
- --- OFFSET DEBUG:
- - Weapon: 1, -5
- - Armor: 0, 0
- - Offhand: 0, -5
- --- Generation tags: primarycommand "#illusion", path air, nopose chariot, nopose ranged, path nature, sacred,
- --- Applied filters: Hero, glamour, resistances_high, poisoncloud, Infantry sacred, MAGICPICKS (140), Cowardly,
- #newmonster 3161
- #name "Hero"
- #spr1 "nationgen_ea//105-nordorf/unit_3161_a.tga"
- #spr2 "nationgen_ea//105-nordorf/unit_3161_b.tga"
- #gcost 0
- #ap 10
- #mapmove 3
- #mor 28
- #mr 19
- #hp 15
- #str 11
- #att 19
- #def 16
- #prec 9
- #enc 0
- #maxage 80
- #size 2
- #supplybonus -1
- #nametype 104
- #itemslots 12294
- #pooramphibian
- #poisonres 25
- #rcost 15
- #ressize 2
- #reinvigoration -1
- #fireres 10
- #coldres 10
- #shockres 10
- #slashres
- #woundfend 50
- #mounted
- #illusion
- #stealthy 0
- #poisoncloud 3
- #holy
- #magicskill 1 2
- #custommagic 25344 100
- #custommagic 25344 10
- #unique
- #armor 21 --- Full Helmet / clockwork fullhelm
- #armor 19 --- Full Plate Mail / medium clockwork armor
- #armor 3 --- Kite Shield / kite5
- #weapon 712 --- / nation_105_customitem_1
- #end
- --- Hero (Hoburg), Gold: 0, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags:
- --- Applied filters: Hero, MAGICPICKS (370), illearth, resource generator 15, deepone, Cowardly,
- #newmonster 3162
- #name "Hero"
- #spr1 "nationgen_ea//105-nordorf/unit_3162_a.tga"
- #spr2 "nationgen_ea//105-nordorf/unit_3162_b.tga"
- #gcost 0
- #ap 8
- #mapmove 1
- #mor 8
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 13
- #prec 11
- #enc 4
- #maxage 500
- #size 1
- #supplybonus -1
- #nametype 104
- #magicskill 1 3
- #magicskill 7 3
- #magicskill 2 3
- #magicskill 3 1
- #batstartsum1 2283
- #resources 15
- #shapechange 3017
- #unique
- #armor 158 --- Robes / simplerobe2
- #weapon 7 --- / stickstaff
- #end
- --- Hero (Hoburg), Gold: 0, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags:
- --- Applied filters: Hero, MAGICPICKS (230), flying, majorpoisonres, autodishealer2, Cowardly,
- #newmonster 3163
- #name "Hero"
- #spr1 "nationgen_ea//105-nordorf/unit_3163_a.tga"
- #spr2 "nationgen_ea//105-nordorf/unit_3163_b.tga"
- #gcost 0
- #ap 8
- #mapmove 1
- #mor 8
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 13
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #magicskill 1 3
- #magicskill 7 2
- #magicskill 6 1
- #flying
- #poisonres 10
- #autodishealer 2
- #unique
- #armor 158 --- Robes / evilrobe1a
- #weapon 7 --- / stickstaff
- #end
- --- Unit definitions for Cunfurt
- --- Shapechange form for Hero
- #newmonster 3018
- #magicboost 53 -1
- #name "Werebear"
- #weapon 20
- #weapon 29
- #size 3
- #hp 37
- #prot 8
- #mor 17
- #mr 13
- #enc 2
- #str 20
- #att 12
- #def 9
- #prec 5
- #mapmove 3
- #ap 14
- #berserk 4
- #heal
- #forestsurvival
- #mountainsurvival
- #maxage 160
- #nametype 104
- #pillagebonus 3
- #patrolbonus 3
- #spr1 "nationgen_ea//106-cunfurt//shapechange_3018_a.tga"
- #spr2 "nationgen_ea//106-cunfurt//shapechange_3018_b.tga"
- #descr "No description"
- #firstshape 3184
- #end
- --- Shapechange form for Hero
- #newmonster 3019
- #copystats 493
- #copyspr 493
- #magicboost 53 -5
- #berserk 2
- #reinvigoration 10
- #itemslots 12288
- #maxage 80
- #nametype 104
- #descr "No description"
- #end
- --- Shapechange form for Hero
- #newmonster 3020
- #copyspr 854
- #magicboost 53 -1
- #name "Werewolf"
- #weapon 20
- #weapon 29
- #weapon 29
- #size 3
- #hp 20
- #prot 6
- #mor 17
- #mr 12
- #enc 2
- #str 14
- #att 12
- #def 11
- #prec 5
- #mapmove 2
- #ap 14
- #regeneration 10
- #forestsurvival
- #maxage 160
- #nametype 104
- #awe 1
- #patrolbonus 3
- #fallpower 25
- #incunrest 3
- #holy
- #descr "No description"
- #firstshape 3186
- #holy
- #end
- --- Hunter (Hoburg), Gold: 6, Resources: 1, Roles: [ranged, elite ranged, sacred ranged] (stealthy boreal archers)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Ranged unit,
- #newmonster 3164
- #name "Hunter"
- #spr1 "nationgen_ea//106-cunfurt/unit_3164_a.tga"
- #spr2 "nationgen_ea//106-cunfurt/unit_3164_b.tga"
- #gcost 6
- #ap 8
- #mapmove 1
- #mor 8
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #descr "The ranged units in Cunfurt carry weapons and are armored with light armor."
- #weapon 265 --- / spikedclub
- #armor 5 --- Leather Cuirass / leather cuirass
- #armor 120 --- Leather Cap / leatherhat
- #weapon 34 --- / blowpipe
- #end
- --- Hunter (Hoburg), Gold: 6, Resources: 2, Roles: [ranged, elite ranged, sacred ranged] (stealthy boreal archers)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Ranged unit,
- #newmonster 3165
- #name "Hunter"
- #spr1 "nationgen_ea//106-cunfurt/unit_3165_a.tga"
- #spr2 "nationgen_ea//106-cunfurt/unit_3165_b.tga"
- #gcost 6
- #ap 8
- #mapmove 1
- #mor 8
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #descr "The ranged units in Cunfurt carry weapons and are armored with light armor."
- #weapon 265 --- / spikedclub
- #armor 5 --- Leather Cuirass / leather cuirass
- #armor 120 --- Leather Cap / leatherhat
- #weapon 23 --- / shortbow
- #end
- --- Axeman (Hoburg), Gold: 6, Resources: 2, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3166
- #name "Axeman"
- #spr1 "nationgen_ea//106-cunfurt/unit_3166_a.tga"
- #spr2 "nationgen_ea//106-cunfurt/unit_3166_b.tga"
- #gcost 6
- #ap 8
- #mapmove 1
- #mor 8
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #descr "The infantry of Cunfurt wear light and medium armor and are armed with weapons."
- #armor 10 --- Leather Hauberk / leather hauberk
- #armor 120 --- Leather Cap / leatherhat
- #armor 2 --- Shield / shield1
- #weapon 253 --- / hatchet_iron
- #end
- --- Spear Infantry (Hoburg), Gold: 6, Resources: 2, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3167
- #name "Spear Infantry"
- #spr1 "nationgen_ea//106-cunfurt/unit_3167_a.tga"
- #spr2 "nationgen_ea//106-cunfurt/unit_3167_b.tga"
- #gcost 6
- #ap 8
- #mapmove 1
- #mor 8
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #descr "The infantry of Cunfurt wear light and medium armor and are armed with weapons."
- #armor 5 --- Leather Cuirass / leather cuirass
- #armor 120 --- Leather Cap / leatherhat
- #armor 208 --- Iron Shield / shield4
- #weapon 643 --- / spear_bronze
- #end
- --- Light Infantry (Hoburg), Gold: 6, Resources: 1, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3168
- #name "Light Infantry"
- #spr1 "nationgen_ea//106-cunfurt/unit_3168_a.tga"
- #spr2 "nationgen_ea//106-cunfurt/unit_3168_b.tga"
- #gcost 6
- #ap 8
- #mapmove 1
- #mor 8
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #descr "The infantry of Cunfurt wear light and medium armor and are armed with weapons."
- #armor 5 --- Leather Cuirass / leather cuirass
- #armor 120 --- Leather Cap / leatherhat
- #weapon 153 --- / stick
- #end
- --- Light Sword Infantry (Hoburg), Gold: 6, Resources: 3, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3169
- #name "Light Sword Infantry"
- #spr1 "nationgen_ea//106-cunfurt/unit_3169_a.tga"
- #spr2 "nationgen_ea//106-cunfurt/unit_3169_b.tga"
- #gcost 6
- #ap 8
- #mapmove 1
- #mor 8
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #descr "The infantry of Cunfurt wear light and medium armor and are armed with weapons."
- #armor 5 --- Leather Cuirass / leather cuirass
- #armor 120 --- Leather Cap / leatherhat
- #armor 208 --- Iron Shield / shield4
- #weapon 451 --- / clubsword
- #end
- --- Maceman (Hoburg), Gold: 6, Resources: 5, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3170
- #name "Maceman"
- #spr1 "nationgen_ea//106-cunfurt/unit_3170_a.tga"
- #spr2 "nationgen_ea//106-cunfurt/unit_3170_b.tga"
- #gcost 6
- #ap 8
- #mapmove 1
- #mor 8
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #descr "The infantry of Cunfurt wear light and medium armor and are armed with weapons."
- #armor 136 --- Bronze Scale Hauberk / bronze scale hauberk
- #armor 120 --- Leather Cap / leatherhat
- #armor 2 --- Shield / shield1
- #weapon 12 --- / mace
- #end
- --- Sword Infantry (Hoburg), Gold: 6, Resources: 6, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3171
- #name "Sword Infantry"
- #spr1 "nationgen_ea//106-cunfurt/unit_3171_a.tga"
- #spr2 "nationgen_ea//106-cunfurt/unit_3171_b.tga"
- #gcost 6
- #ap 8
- #mapmove 1
- #mor 8
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #descr "The infantry of Cunfurt wear light and medium armor and are armed with weapons."
- #armor 136 --- Bronze Scale Hauberk / bronze scale hauberk
- #armor 120 --- Leather Cap / leatherhat
- #armor 2 --- Shield / shield1
- #weapon 451 --- / clubsword
- #end
- --- Infantry (Hoburg), Gold: 6, Resources: 4, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3172
- #name "Infantry"
- #spr1 "nationgen_ea//106-cunfurt/unit_3172_a.tga"
- #spr2 "nationgen_ea//106-cunfurt/unit_3172_b.tga"
- #gcost 6
- #ap 8
- #mapmove 1
- #mor 8
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #descr "The infantry of Cunfurt wear light and medium armor and are armed with weapons."
- #armor 136 --- Bronze Scale Hauberk / bronze scale hauberk
- #armor 120 --- Leather Cap / leatherhat
- #weapon 153 --- / stick
- #end
- --- Goat Rider (Hoburg), Gold: 18, Resources: 4, Roles: [mounted, elite mounted, sacred mounted] (not-so-stealthy boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: patroller 1, Mounted unit,
- #newmonster 3173
- #name "Goat Rider"
- #spr1 "nationgen_ea//106-cunfurt/unit_3173_a.tga"
- #spr2 "nationgen_ea//106-cunfurt/unit_3173_b.tga"
- #gcost 18
- #ap 10
- #mapmove 2
- #mor 8
- #mr 14
- #hp 7
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 3
- #maxage 80
- #size 2
- #supplybonus -1
- #nametype 104
- #mounted
- #weapon 352 --- gore
- #ressize 1
- #mountainsurvival
- #rcost 4
- #patrolbonus 1
- #descr "The valiant cavaliers of Cunfurt are armored with light armor. The Goat Rider rides goats."
- #armor 5 --- Leather Cuirass / leather cuirass
- #armor 120 --- Leather Cap / leatherhat
- #weapon 153 --- / stick
- #end
- --- Divine Paladin (Hoburg), Gold: 16, Resources: 2, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: sacred,
- --- Applied filters: pillage, sieger, Infantry sacred,
- #newmonster 3174
- #name "Divine Paladin"
- #spr1 "nationgen_ea//106-cunfurt/unit_3174_a.tga"
- #spr2 "nationgen_ea//106-cunfurt/unit_3174_b.tga"
- #gcost 16
- #ap 8
- #mapmove 1
- #mor 12
- #mr 15
- #hp 6
- #str 6
- #att 11
- #def 13
- #prec 12
- #enc 3
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #pillagebonus 3
- #siegebonus 5
- #holy
- #armor 11 --- Ring Mail Hauberk / ring hauberk
- #armor 120 --- Leather Cap / leathercap-elite
- #weapon 7 --- / staff
- #end
- --- Temple Herald (Hoburg), Gold: 16, Resources: 6, Roles: [ranged, elite ranged, sacred ranged] (boreal ranged)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: primarycommand "#stealthy", sacred,
- --- Applied filters: stealthhigh, Ranged sacred,
- #newmonster 3175
- #name "Temple Herald"
- #spr1 "nationgen_ea//106-cunfurt/unit_3175_a.tga"
- #spr2 "nationgen_ea//106-cunfurt/unit_3175_b.tga"
- #gcost 16
- #ap 8
- #mapmove 1
- #mor 13
- #mr 15
- #hp 7
- #str 6
- #att 11
- #def 13
- #prec 11
- #enc 3
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 20
- #holy
- #weapon 265 --- / spikedclub
- #armor 8 --- Chain Mail Cuirass / chain cuirass
- #armor 120 --- Leather Cap / fancyhat1
- #weapon 23 --- / shortbow
- #end
- --- Spy (Hoburg), Gold: 45, Resources: 4, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 3, 12
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Scout,
- #newmonster 3176
- #name "Spy"
- #spr1 "nationgen_ea//106-cunfurt/unit_3176_a.tga"
- #spr2 "nationgen_ea//106-cunfurt/unit_3176_b.tga"
- #gcost 45
- #ap 8
- #mapmove 1
- #mor 8
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 25
- #spy
- #noleader
- #weapon 10 --- / falchion
- #armor 11 --- Ring Mail Hauberk / ring hauberk
- #armor 120 --- Leather Cap / leatherhat
- #end
- --- Sergeant (Hoburg), Gold: 65, Resources: 2, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3177
- #name "Sergeant"
- #spr1 "nationgen_ea//106-cunfurt/unit_3177_a.tga"
- #spr2 "nationgen_ea//106-cunfurt/unit_3177_b.tga"
- #gcost 65
- #ap 8
- #mapmove 1
- #mor 10
- #mr 14
- #hp 7
- #str 6
- #att 12
- #def 14
- #prec 13
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #goodleader
- #inspirational 1
- #poormagicleader
- #poorundeadleader
- #descr "The Sergeants of Cunfurt are adept leaders whose impassioned orders are boldly executed by their soldiers. The Sergeants are also charged with deploying any supernatural entity that the Mages of Invisible Oblivion of Cunfurt might bind into service, although they can only control a handful of these beings."
- #armor 5 --- Leather Cuirass / leather cuirass
- #armor 120 --- Leather Cap / leatherhat-elite
- #armor 208 --- Iron Shield / shield4
- #weapon 643 --- / spear_bronze
- #end
- --- Staff Commander (Hoburg), Gold: 105, Resources: 4, Roles: [mounted, elite mounted, sacred mounted] (not-so-stealthy boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: patroller 1, Mounted unit,
- #newmonster 3178
- #name "Staff Commander"
- #spr1 "nationgen_ea//106-cunfurt/unit_3178_a.tga"
- #spr2 "nationgen_ea//106-cunfurt/unit_3178_b.tga"
- #gcost 105
- #ap 10
- #mapmove 2
- #mor 10
- #mr 14
- #hp 9
- #str 6
- #att 12
- #def 14
- #prec 13
- #enc 3
- #maxage 80
- #size 2
- #supplybonus -1
- #nametype 104
- #mounted
- #weapon 352 --- gore
- #ressize 1
- #mountainsurvival
- #rcost 4
- #patrolbonus 1
- #expertleader
- #inspirational 1
- #okmagicleader
- #okundeadleader
- #descr "The Staff Commanders of Cunfurt are masterful leaders whose inspiring mandates are zealously obeyed by their warriors. The Staff Commanders are also charged with overseeing any supernatural entity that the Mages of Invisible Oblivion of Cunfurt might raise."
- #armor 5 --- Leather Cuirass / leather cuirass
- #armor 120 --- Leather Cap / leatherhat-elite
- #weapon 7 --- / staff
- #end
- --- Temple Master (Hoburg), Gold: 80, Resources: 6, Roles: [ranged, elite ranged, sacred ranged] (boreal ranged)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: primarycommand "#stealthy", sacred,
- --- Applied filters: stealthhigh, Ranged sacred,
- #newmonster 3179
- #name "Temple Master"
- #spr1 "nationgen_ea//106-cunfurt/unit_3179_a.tga"
- #spr2 "nationgen_ea//106-cunfurt/unit_3179_b.tga"
- #gcost 80
- #ap 8
- #mapmove 1
- #mor 15
- #mr 15
- #hp 9
- #str 6
- #att 13
- #def 15
- #prec 13
- #enc 3
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 20
- #holy
- #magicskill 8 1
- #goodleader
- #poormagicleader
- #poorundeadleader
- #descr "The Temple Masters of Cunfurt are experienced leaders whose mandates are confidently obeyed by their followers. The Temple Masters are also charged with commanding any supernatural entity that the Mages of Invisible Oblivion of Cunfurt might raise, although they can only control a handful of these beings. The Temple Masters hold a very minor place in Cunfurt's heirarchy, with little more dignity than a Divine Paladin."
- #weapon 265 --- / spikedclub
- #armor 8 --- Chain Mail Cuirass / chain cuirass
- #armor 120 --- Leather Cap / fancyhat1
- #weapon 23 --- / shortbow
- #end
- --- Arch Bishop (Hoburg), Gold: 45, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: priest 1,
- --- Applied filters: PRIESTPICKS,
- #newmonster 3180
- #name "Arch Bishop"
- #spr1 "nationgen_ea//106-cunfurt/unit_3180_a.tga"
- #spr2 "nationgen_ea//106-cunfurt/unit_3180_b.tga"
- #gcost 45
- #ap 8
- #mapmove 1
- #mor 8
- #mr 17
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #magicskill 8 1
- #holy
- #descr "The Arch Bishops of Cunfurt are unexceptional leaders whose instructions are obediently obeyed by their escorts. The Arch Bishops hold a very minor place in Cunfurt's heirarchy, with hardly more respect than a Divine Paladin."
- #armor 158 --- Robes / evilrobe2b
- #weapon 153 --- / stick
- #end
- --- Initiate of Invisible Oblivion (Hoburg), Gold: 75, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 1, identifier schoolmage,
- --- Applied filters: MAGICPICKS (30), stealthy - fixed cost,
- #newmonster 3181
- #name "Initiate of Invisible Oblivion"
- #spr1 "nationgen_ea//106-cunfurt/unit_3181_a.tga"
- #spr2 "nationgen_ea//106-cunfurt/unit_3181_b.tga"
- #gcost 75
- #ap 8
- #mapmove 1
- #mor 8
- #mr 15
- #hp 5
- #str 6
- #att 9
- #def 11
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 10
- #magicskill 4 1
- #poorleader
- #armor 158 --- Robes / evilrobe2a
- #weapon 153 --- / stick
- #end
- --- Mage of Invisible Oblivion (Hoburg), Gold: 115, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 2, identifier schoolmage,
- --- Applied filters: MAGICPICKS (110), poisonres,
- #newmonster 3182
- #name "Mage of Invisible Oblivion"
- #spr1 "nationgen_ea//106-cunfurt/unit_3182_a.tga"
- #spr2 "nationgen_ea//106-cunfurt/unit_3182_b.tga"
- #gcost 115
- #ap 8
- #mapmove 1
- #mor 8
- #mr 17
- #hp 5
- #str 6
- #att 9
- #def 11
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #magicskill 4 2
- #magicskill 6 1
- #poisonres 5
- #poorleader
- #armor 158 --- Robes / evilrobe2a
- #weapon 7 --- / stickstaff
- #end
- --- Father of Invisible Oblivion (Hoburg), Gold: 320, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 3, identifier schoolmage, varyslot weapon, magepriest,
- --- Applied filters: MAGICPICKS (260), PRIESTPICKS,
- #newmonster 3183
- #name "Father of Invisible Oblivion"
- #spr1 "nationgen_ea//106-cunfurt/unit_3183_a.tga"
- #spr2 "nationgen_ea//106-cunfurt/unit_3183_b.tga"
- #gcost 320
- #ap 8
- #mapmove 1
- #mor 8
- #mr 19
- #hp 5
- #str 6
- #att 9
- #def 11
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #magicskill 4 2
- #magicskill 6 1
- #magicskill 1 1
- #magicskill 3 1
- #custommagic 11520 100
- #custommagic 11520 100
- #custommagic 11520 10
- #magicskill 8 1
- #poorleader
- #slowrec
- #holy
- #armor 158 --- Robes / evilrobe1a
- #weapon 7 --- / stickstaff
- #end
- --- Hero (Hoburg), Gold: 0, Resources: 10, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 3, 12
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: description "can shapeshift into a werebear", nopose ranged, nopose mounted, description "can enter berserker rage", nopose chariot, nopose mounted, elite,
- --- Applied filters: Hero, werebear, berserkhigh, strong, bodyguardlow, pillage, patrol, Infantry elite, MAGICPICKS (80),
- #newmonster 3184
- #name "Hero"
- #spr1 "nationgen_ea//106-cunfurt/unit_3184_a.tga"
- #spr2 "nationgen_ea//106-cunfurt/unit_3184_b.tga"
- #gcost 0
- #ap 8
- #mapmove 1
- #mor 22
- #mr 20
- #hp 10
- #str 9
- #att 20
- #def 18
- #prec 12
- #enc 2
- #maxage 160
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #secondshape 3018
- #heal
- #berserk 3
- #bodyguard 1
- #pillagebonus 3
- #patrolbonus 3
- #magicskill 4 1
- #custommagic 7680 100
- #custommagic 7680 10
- #unique
- #armor 13 --- Chain Mail Hauberk / chain hauberk
- #armor 120 --- Leather Cap / leathercap-elite
- #armor 208 --- Iron Shield / shield3
- #weapon 10 --- / falchion
- #end
- --- Hero (Hoburg), Gold: 0, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags:
- --- Applied filters: Hero, MAGICPICKS (270), earthele, fear, resource generator 15, eelemental,
- #newmonster 3185
- #name "Hero"
- #spr1 "nationgen_ea//106-cunfurt/unit_3185_a.tga"
- #spr2 "nationgen_ea//106-cunfurt/unit_3185_b.tga"
- #gcost 0
- #ap 8
- #mapmove 1
- #mor 8
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #magicskill 4 3
- #magicskill 3 3
- #magicskill 5 1
- #batstartsum1 496
- #fear 5
- #resources 15
- #secondtmpshape 3019
- #unique
- #armor 158 --- Robes / imperialrobe3
- #weapon 7 --- / stickstaff
- #end
- --- Hero (Hoburg), Gold: 0, Resources: 3, Roles: [ranged, elite ranged, sacred ranged] (stealthy boreal archers)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: path earth, sacred,
- --- Applied filters: Hero, werewolf, awe, patrol, fallpower-low, incunrest_high, incunrest_low, Ranged sacred,
- #newmonster 3186
- #name "Hero"
- #spr1 "nationgen_ea//106-cunfurt/unit_3186_a.tga"
- #spr2 "nationgen_ea//106-cunfurt/unit_3186_b.tga"
- #gcost 0
- #ap 8
- #mapmove 1
- #mor 23
- #mr 20
- #hp 9
- #str 6
- #att 20
- #def 20
- #prec 12
- #enc 2
- #maxage 160
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #secondshape 3020
- #awe 1
- #patrolbonus 3
- #fallpower 25
- #incunrest 3
- #holy
- #unique
- #weapon 713 --- / nation_106_customitem_2
- #armor 7 --- Scale Mail Cuirass / scale cuirass
- #armor 120 --- Leather Cap / fancyhat1
- #weapon 714 --- / nation_106_customitem_1
- #end
- --- Unit definitions for Ocolhorst
- --- Shapechange form for Hand of the Forest
- #newmonster 3021
- #copyspr 854
- #magicboost 53 -1
- #name "Werewolf"
- #weapon 20
- #weapon 29
- #weapon 29
- #size 3
- #hp 20
- #prot 6
- #mor 17
- #mr 12
- #enc 2
- #str 14
- #att 12
- #def 12
- #prec 5
- #mapmove 2
- #ap 14
- #regeneration 10
- #forestsurvival
- #maxage 160
- #nametype 104
- #descr "No description"
- #shapechange 3203
- #gcost 175
- #end
- --- Shapechange form for Hero
- #newmonster 3022
- #copystats 532
- #copyspr 532
- #magicboost 53 -5
- #reinvigoration 5
- #maxage 800
- #nametype 104
- #fireres 3
- #coldres 3
- #poisonres 3
- #shockres 3
- #patrolbonus 3
- #siegebonus 5
- #castledef 3
- #def 11
- #descr "No description"
- #end
- --- Ranger (Hoburg), Gold: 7, Resources: 6, Roles: [ranged, elite ranged, sacred ranged] (stealthy boreal archers)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Ranged unit, Cowardly,
- #newmonster 3187
- #name "Ranger"
- #spr1 "nationgen_ea//107-ocolhorst/unit_3187_a.tga"
- #spr2 "nationgen_ea//107-ocolhorst/unit_3187_b.tga"
- #gcost 7
- #ap 8
- #mapmove 1
- #mor 7
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 13
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #rcost 2
- #descr "Ocolhorst's ranged units are armored with light armor and armed with a club or a composite bow. Cowardly Cowardly"
- #weapon 252 --- / club
- #armor 11 --- Ring Mail Hauberk / ring hauberk
- #armor 120 --- Leather Cap / leatherhat
- #weapon 264 --- / compositebow
- #end
- --- Javelin Berserker (Hoburg), Gold: 7, Resources: 2, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: berserker, Infantry unit, Cowardly,
- #newmonster 3188
- #name "Javelin Berserker"
- #spr1 "nationgen_ea//107-ocolhorst/unit_3188_a.tga"
- #spr2 "nationgen_ea//107-ocolhorst/unit_3188_b.tga"
- #gcost 7
- #ap 8
- #mapmove 1
- #mor 7
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 13
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #berserk 2
- #descr "The infantry in Ocolhorst carry weapons and are armored with light and medium armor. Cowardly Cowardly"
- #armor 15 --- Full Leather Armor / full leather
- #armor 120 --- Leather Cap / leatherhat
- #weapon 153 --- / stick
- #weapon 21 --- / javelin 1
- #end
- --- Berserker (Hoburg), Gold: 7, Resources: 3, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: berserker, Infantry unit, Cowardly,
- #newmonster 3189
- #name "Berserker"
- #spr1 "nationgen_ea//107-ocolhorst/unit_3189_a.tga"
- #spr2 "nationgen_ea//107-ocolhorst/unit_3189_b.tga"
- #gcost 7
- #ap 8
- #mapmove 1
- #mor 7
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 13
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #berserk 2
- #descr "The infantry in Ocolhorst carry weapons and are armored with light and medium armor. Cowardly Cowardly"
- #armor 15 --- Full Leather Armor / full leather
- #armor 120 --- Leather Cap / leatherhat
- #armor 2 --- Shield / shield1
- #weapon 253 --- / hatchet_iron
- #end
- --- Swordsman (Hoburg), Gold: 6, Resources: 9, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit, Cowardly,
- #newmonster 3190
- #name "Swordsman"
- #spr1 "nationgen_ea//107-ocolhorst/unit_3190_a.tga"
- #spr2 "nationgen_ea//107-ocolhorst/unit_3190_b.tga"
- #gcost 6
- #ap 8
- #mapmove 1
- #mor 7
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 13
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #descr "The infantry in Ocolhorst carry weapons and are armored with light and medium armor. Cowardly Cowardly"
- #armor 100 --- Bronze Cuirass / bronze plate cuirass
- #armor 120 --- Leather Cap / leatherhat
- #armor 2 --- Shield / shield1
- #weapon 451 --- / clubsword
- #end
- --- Infantry (Hoburg), Gold: 6, Resources: 7, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit, Cowardly,
- #newmonster 3191
- #name "Infantry"
- #spr1 "nationgen_ea//107-ocolhorst/unit_3191_a.tga"
- #spr2 "nationgen_ea//107-ocolhorst/unit_3191_b.tga"
- #gcost 6
- #ap 8
- #mapmove 1
- #mor 7
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 13
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #descr "The infantry in Ocolhorst carry weapons and are armored with light and medium armor. Cowardly Cowardly"
- #armor 100 --- Bronze Cuirass / bronze plate cuirass
- #armor 120 --- Leather Cap / leatherhat
- #weapon 153 --- / stick
- #end
- --- Axeman (Hoburg), Gold: 6, Resources: 8, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit, Cowardly,
- #newmonster 3192
- #name "Axeman"
- #spr1 "nationgen_ea//107-ocolhorst/unit_3192_a.tga"
- #spr2 "nationgen_ea//107-ocolhorst/unit_3192_b.tga"
- #gcost 6
- #ap 8
- #mapmove 1
- #mor 7
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 13
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #descr "The infantry in Ocolhorst carry weapons and are armored with light and medium armor. Cowardly Cowardly"
- #armor 100 --- Bronze Cuirass / bronze plate cuirass
- #armor 120 --- Leather Cap / leatherhat
- #armor 2 --- Shield / shield1
- #weapon 253 --- / hatchet_iron
- #end
- --- Light Infantry (Hoburg), Gold: 6, Resources: 2, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit, Cowardly,
- #newmonster 3193
- #name "Light Infantry"
- #spr1 "nationgen_ea//107-ocolhorst/unit_3193_a.tga"
- #spr2 "nationgen_ea//107-ocolhorst/unit_3193_b.tga"
- #gcost 6
- #ap 8
- #mapmove 1
- #mor 7
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 13
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #descr "The infantry in Ocolhorst carry weapons and are armored with light and medium armor. Cowardly Cowardly"
- #armor 11 --- Ring Mail Hauberk / ring hauberk
- #armor 120 --- Leather Cap / leatherhat
- #weapon 153 --- / stick
- #end
- --- Hammerer (Hoburg), Gold: 6, Resources: 5, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 3, 12
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit, Cowardly,
- #newmonster 3194
- #name "Hammerer"
- #spr1 "nationgen_ea//107-ocolhorst/unit_3194_a.tga"
- #spr2 "nationgen_ea//107-ocolhorst/unit_3194_b.tga"
- #gcost 6
- #ap 8
- #mapmove 1
- #mor 7
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 13
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #descr "The infantry in Ocolhorst carry weapons and are armored with light and medium armor. Cowardly Cowardly"
- #armor 16 --- Full Ring Mail / full ring
- #armor 120 --- Leather Cap / leatherhat
- #armor 2 --- Shield / shield1
- #weapon 13 --- / hammer
- #end
- --- Hawk Rider (Hoburg), Gold: 30, Resources: 4, Roles: [mounted, elite mounted, sacred mounted] (stealthy boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Mounted unit, Cowardly,
- #newmonster 3195
- #name "Hawk Rider"
- #spr1 "nationgen_ea//107-ocolhorst/unit_3195_a.tga"
- #spr2 "nationgen_ea//107-ocolhorst/unit_3195_b.tga"
- #gcost 30
- #ap 6
- #mapmove 3
- #mor 7
- #mr 14
- #hp 7
- #str 6
- #att 10
- #def 13
- #prec 11
- #enc 4
- #maxage 80
- #size 2
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #flying
- #mounted
- #weapon 236 --- claw
- #ressize 1
- #rcost 4
- #descr "The valiant cavaliers of Ocolhorst are armored with light armor. The Hawk Rider rides hawks. Cowardly Cowardly"
- #armor 5 --- Leather Cuirass / leather cuirass
- #armor 120 --- Leather Cap / leatherhat
- #weapon 153 --- / stick
- #weapon 705 --- / bronzelance
- #end
- --- Ice Vessel (Hoburg), Gold: 60, Resources: 9, Roles: [mounted, elite mounted, sacred mounted] (boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: -3, -3
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: primarycommand "#blind", path death, path water, sacred,
- --- Applied filters: darkpower2, coldpower, Mounted sacred, Cowardly,
- #newmonster 3196
- #name "Ice Vessel"
- #spr1 "nationgen_ea//107-ocolhorst/unit_3196_a.tga"
- #spr2 "nationgen_ea//107-ocolhorst/unit_3196_b.tga"
- #gcost 60
- #ap 6
- #mapmove 3
- #mor 13
- #mr 16
- #hp 8
- #str 6
- #att 11
- #def 14
- #prec 12
- #enc 4
- #maxage 80
- #size 2
- #supplybonus -1
- #nametype 104
- #flying
- #mounted
- #weapon 236 --- claw
- #ressize 1
- #rcost 4
- #darkpower 4
- #darkvision 100
- #coldpower 1
- #holy
- #armor 16 --- Full Ring Mail / full ring
- #armor 120 --- Leather Cap / leathercap-elite
- #armor 2 --- Shield / shield1
- #weapon 357 --- / lightlance
- #weapon 21 --- / javelin 1
- #end
- --- Scout (Hoburg), Gold: 26, Resources: 5, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 3, 12
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Scout, Cowardly,
- #newmonster 3197
- #name "Scout"
- #spr1 "nationgen_ea//107-ocolhorst/unit_3197_a.tga"
- #spr2 "nationgen_ea//107-ocolhorst/unit_3197_b.tga"
- #gcost 26
- #ap 8
- #mapmove 1
- #mor 7
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 13
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 10
- #noleader
- #weapon 10 --- / falchion
- #armor 7 --- Scale Mail Cuirass / scale cuirass
- #armor 120 --- Leather Cap / leatherhat
- #end
- --- Axemeister (Hoburg), Gold: 65, Resources: 8, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit, Cowardly,
- #newmonster 3198
- #name "Axemeister"
- #spr1 "nationgen_ea//107-ocolhorst/unit_3198_a.tga"
- #spr2 "nationgen_ea//107-ocolhorst/unit_3198_b.tga"
- #gcost 65
- #ap 8
- #mapmove 1
- #mor 9
- #mr 14
- #hp 7
- #str 6
- #att 12
- #def 15
- #prec 13
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #goodleader
- #inspirational 1
- #poormagicleader
- #poorundeadleader
- #descr "The Axemasters of Ocolhorst are adept leaders whose earnest decrees are courageously obeyed by their soldiers. The Axemasters are also charged with commanding any supernatural entity that the Mages of Ocolhorst might summon, although they can only control a handful of these beings. Cowardly"
- #armor 100 --- Bronze Cuirass / bronze plate cuirass
- #armor 120 --- Leather Cap / leatherhat-elite
- #armor 2 --- Shield / shield1
- #weapon 253 --- / hatchet_iron
- #end
- --- General (Hoburg), Gold: 90, Resources: 4, Roles: [mounted, elite mounted, sacred mounted] (stealthy boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Mounted unit, Cowardly,
- #newmonster 3199
- #name "General"
- #spr1 "nationgen_ea//107-ocolhorst/unit_3199_a.tga"
- #spr2 "nationgen_ea//107-ocolhorst/unit_3199_b.tga"
- #gcost 90
- #ap 6
- #mapmove 3
- #mor 9
- #mr 14
- #hp 9
- #str 6
- #att 12
- #def 15
- #prec 13
- #enc 4
- #maxage 80
- #size 2
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #flying
- #mounted
- #weapon 236 --- claw
- #ressize 1
- #rcost 4
- #goodleader
- #inspirational 1
- #poormagicleader
- #poorundeadleader
- #descr "The Generals of Ocolhorst are adept leaders whose impassioned decrees are cheerfully carried out by their minions. The Generals are also charged with commanding any supernatural entity that the Mages of Ocolhorst might conjur, although they can only control a handful of these beings. Cowardly"
- #armor 5 --- Leather Cuirass / leather cuirass
- #armor 120 --- Leather Cap / leatherhat-elite
- #weapon 7 --- / staff
- #weapon 705 --- / bronzelance
- #end
- --- Ice Master (Hoburg), Gold: 100, Resources: 9, Roles: [mounted, elite mounted, sacred mounted] (boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: -3, -3
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: primarycommand "#blind", path death, path water, sacred,
- --- Applied filters: darkpower2, coldpower, Mounted sacred, Cowardly,
- #newmonster 3200
- #name "Ice Master"
- #spr1 "nationgen_ea//107-ocolhorst/unit_3200_a.tga"
- #spr2 "nationgen_ea//107-ocolhorst/unit_3200_b.tga"
- #gcost 100
- #ap 6
- #mapmove 3
- #mor 15
- #mr 16
- #hp 10
- #str 6
- #att 13
- #def 16
- #prec 14
- #enc 4
- #maxage 80
- #size 2
- #supplybonus -1
- #nametype 104
- #flying
- #mounted
- #weapon 236 --- claw
- #ressize 1
- #rcost 4
- #darkpower 4
- #darkvision 100
- #coldpower 1
- #holy
- #magicskill 8 1
- #okleader
- #command 20
- #poormagicleader
- #poorundeadleader
- #descr "The Ice Masters of Ocolhorst are unexceptional leaders whose instructions are carefully executed by their subordinates. The Ice Masters are also charged with leading any supernatural entity that the Mages of Ocolhorst might bind into service, although they can only control a handful of these beings. The Ice Masters hold a very minor place in Ocolhorst's heirarchy, with barely more respect than a Ice Vessel. Cowardly"
- #armor 16 --- Full Ring Mail / full ring
- #armor 120 --- Leather Cap / leathercap-elite
- #armor 2 --- Shield / shield1
- #weapon 357 --- / lightlance
- #weapon 21 --- / javelin 1
- #end
- --- High Priest (Hoburg), Gold: 30, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: priest 1,
- --- Applied filters: PRIESTPICKS, Cowardly,
- #newmonster 3201
- #name "High Priest"
- #spr1 "nationgen_ea//107-ocolhorst/unit_3201_a.tga"
- #spr2 "nationgen_ea//107-ocolhorst/unit_3201_b.tga"
- #gcost 30
- #ap 8
- #mapmove 1
- #mor 7
- #mr 17
- #hp 5
- #str 6
- #att 10
- #def 13
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #magicskill 8 1
- #holy
- #descr "The High Priests of Ocolhorst are adequate leaders whose commands are willingly executed by their disciples. The High Priests hold a very minor place in Ocolhorst's heirarchy, with little more dignity than a Ice Vessel. Cowardly"
- #poorleader
- #armor 158 --- Robes / simplerobe
- #weapon 153 --- / stick
- #end
- --- Ocolhorstian Neophyte (Hoburg), Gold: 95, Resources: 3, Roles: [mage, priest] (caveman shaman)
- --- OFFSET DEBUG:
- - Weapon: -3, 3
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: schoolmage 1, identifier schoolmage,
- --- Applied filters: MAGICPICKS (70), Cowardly,
- #newmonster 3202
- #name "Ocolhorstian Neophyte"
- #spr1 "nationgen_ea//107-ocolhorst/unit_3202_a.tga"
- #spr2 "nationgen_ea//107-ocolhorst/unit_3202_b.tga"
- #gcost 95
- #ap 14
- #mapmove 2
- #mor 7
- #mr 15
- #hp 23
- #str 17
- #att 9
- #def 10
- #prec 9
- #enc 3
- #maxage 50
- #size 3
- #supplybonus 0
- #nametype 104
- #prot 2
- #fireres 5
- #coldres 5
- #darkvision 50
- #wastesurvival
- #mountainsurvival
- #magicskill 6 1
- #magicskill 2 1
- #magicskill 3 1
- #poorleader
- #ambidextrous 1
- #armor 44 --- Furs / bulky furs
- #weapon 253 --- / stone_hatchet
- #end
- --- Hand of the Forest (Hoburg), Gold: 175, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 2, identifier schoolmage, varyslot helmet,
- --- Applied filters: MAGICPICKS (140), werewolf2, Cowardly,
- #newmonster 3203
- #name "Hand of the Forest"
- #spr1 "nationgen_ea//107-ocolhorst/unit_3203_a.tga"
- #spr2 "nationgen_ea//107-ocolhorst/unit_3203_b.tga"
- #gcost 175
- #ap 8
- #mapmove 1
- #mor 7
- #mr 16
- #hp 5
- #str 6
- #att 9
- #def 12
- #prec 11
- #enc 4
- #maxage 160
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #magicskill 6 2
- #custommagic 9856 100
- #custommagic 9856 10
- #shapechange 3021
- #poorleader
- #armor 158 --- Robes / simplerobe
- #weapon 7 --- / stickstaff
- #end
- --- Hand of the Turtle (Hoburg), Gold: 175, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 2, identifier schoolmage, varyslot helmet,
- --- Applied filters: MAGICPICKS (140), spy, Cowardly,
- #newmonster 3204
- #name "Hand of the Turtle"
- #spr1 "nationgen_ea//107-ocolhorst/unit_3204_a.tga"
- #spr2 "nationgen_ea//107-ocolhorst/unit_3204_b.tga"
- #gcost 175
- #ap 8
- #mapmove 1
- #mor 7
- #mr 16
- #hp 5
- #str 6
- #att 9
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 10
- #magicskill 2 2
- #custommagic 9856 100
- #custommagic 9856 10
- #spy
- #poorleader
- #armor 158 --- Robes / simplerobe
- #weapon 7 --- / stickstaff
- #end
- --- Master of the Forest (Hoburg), Gold: 220, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 3, identifier schoolmage, varyslot helmet,
- --- Applied filters: MAGICPICKS (240), Cowardly,
- #newmonster 3205
- #name "Master of the Forest"
- #spr1 "nationgen_ea//107-ocolhorst/unit_3205_a.tga"
- #spr2 "nationgen_ea//107-ocolhorst/unit_3205_b.tga"
- #gcost 220
- #ap 8
- #mapmove 1
- #mor 7
- #mr 15
- #hp 5
- #str 6
- #att 9
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #magicskill 6 1
- #custommagic 9856 300
- #custommagic 9856 10
- #poorleader
- #slowrec
- #armor 158 --- Robes / simplerobe2
- #armor 120 --- Leather Cap / fancyhat2
- #weapon 7 --- / stickstaff
- #end
- --- Master of the Turtle (Hoburg), Gold: 220, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 3, identifier schoolmage, varyslot helmet,
- --- Applied filters: MAGICPICKS (240), Cowardly,
- #newmonster 3206
- #name "Master of the Turtle"
- #spr1 "nationgen_ea//107-ocolhorst/unit_3206_a.tga"
- #spr2 "nationgen_ea//107-ocolhorst/unit_3206_b.tga"
- #gcost 220
- #ap 8
- #mapmove 1
- #mor 7
- #mr 15
- #hp 5
- #str 6
- #att 9
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #magicskill 2 1
- #custommagic 9856 300
- #custommagic 9856 10
- #poorleader
- #slowrec
- #armor 158 --- Robes / simplerobe2
- #weapon 7 --- / stickstaff
- #end
- --- Hero (Hoburg), Gold: 0, Resources: 10, Roles: [mounted, elite mounted, sacred mounted] (stealthy boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: -3, -3
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: path earth, description "reveals its true shape of a metal man upon death", elite,
- --- Applied filters: Hero, metalman, resistances, patrol, castlemaster, sieger, Mounted elite, MAGICPICKS (160), Cowardly,
- #newmonster 3207
- #name "Hero"
- #spr1 "nationgen_ea//107-ocolhorst/unit_3207_a.tga"
- #spr2 "nationgen_ea//107-ocolhorst/unit_3207_b.tga"
- #gcost 0
- #ap 6
- #mapmove 3
- #mor 17
- #mr 20
- #hp 5
- #str 6
- #att 18
- #def 21
- #prec 12
- #enc 2
- #maxage 800
- #size 2
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #flying
- #mounted
- #weapon 236 --- claw
- #ressize 1
- #rcost 4
- #secondshape 3022
- #fireres 3
- #coldres 3
- #poisonres 3
- #shockres 3
- #patrolbonus 3
- #siegebonus 5
- #castledef 3
- #magicskill 2 2
- #magicskill 6 1
- #custommagic 13824 100
- #custommagic 13824 10
- #unique
- #armor 8 --- Chain Mail Cuirass / chain cuirass
- #armor 120 --- Leather Cap / leatherhat-elite
- #armor 2 --- Shield / shield1
- #weapon 357 --- / lightlance
- #weapon 21 --- / javelin 1
- #end
- --- Unit definitions for Cumburg
- --- Shapechange form for Shadow Master
- #newmonster 3023
- #copystats 532
- #copyspr 532
- #magicboost 53 -5
- #reinvigoration 5
- #nametype 104
- #maxage 800
- #fallpower 25
- #holy
- #descr "No description"
- #holy
- #gcost 120
- #end
- --- Shapechange form for Master Herbalist
- #newmonster 3024
- #copystats 361
- #copyspr 361
- #magicboost 53 -1
- #hp 23
- #nametype 104
- #maxage 1000
- #descr "No description"
- #gcost 210
- #end
- --- Shapechange form for Night Stalker
- #newmonster 3025
- #copyspr 854
- #magicboost 53 -1
- #name "Werewolf"
- #weapon 20
- #weapon 29
- #weapon 29
- #size 3
- #hp 20
- #prot 6
- #mor 17
- #mr 12
- #enc 2
- #str 14
- #att 12
- #def 11
- #prec 5
- #mapmove 2
- #ap 14
- #regeneration 10
- #forestsurvival
- #nametype 104
- #maxage 80
- #berserk 5
- #holy
- #descr "No description"
- #firstshape 3218
- #holy
- #gcost 35
- #end
- --- Shapechange form for Shadow Hierophant
- #newmonster 3026
- #copystats 532
- #copyspr 532
- #magicboost 53 -5
- #reinvigoration 5
- #nametype 104
- #maxage 800
- #fallpower 25
- #holy
- #descr "No description"
- #holy
- #gcost 55
- #end
- --- Shapechange form for Hero
- #newmonster 3027
- #name "Giant Spider"
- #copyspr 782
- #magicboost 53 -1
- #weapon 65
- #size 3
- #hp 12
- #prot 8
- #mor 10
- #enc 2
- #str 8
- #att 12
- #def 10
- #prec 5
- #mapmove 2
- #ap 14
- #animal
- #resistpoison 15
- #forestsurvival
- #itemslots 12288
- #transformation 0
- #nametype 104
- #maxage 40
- #shockres 4
- #stealthy 25
- #descr "No description"
- #shapechange 3229
- #end
- --- Shapechange form for Hero
- #newmonster 3028
- #copystats 532
- #copyspr 532
- #magicboost 53 -5
- #reinvigoration 5
- #nametype 104
- #maxage 800
- #incunrest 2
- #awe 1
- #poisonres 5
- #holy
- #descr "No description"
- #holy
- #end
- --- Shapechange form for Hero
- #newmonster 3029
- #copystats 532
- #copyspr 532
- #magicboost 53 -5
- #reinvigoration 5
- #nametype 104
- #maxage 800
- #awe 1
- #str 15
- #hp 12
- #holy
- #descr "No description"
- #holy
- #end
- --- Light Sword Warrior (Hoburg), Gold: 6, Resources: 3, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 7, 13
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3208
- #name "Light Sword Warrior"
- #spr1 "nationgen_ea//108-cumburg/unit_3208_a.tga"
- #spr2 "nationgen_ea//108-cumburg/unit_3208_b.tga"
- #gcost 6
- #ap 8
- #mapmove 2
- #mor 8
- #mr 14
- #hp 5
- #str 5
- #att 10
- #def 13
- #prec 9
- #enc 3
- #size 1
- #supplybonus 0
- #nametype 104
- #maxage 40
- #stealthy 0
- #descr "Cumburg's infantry are armored with light armor and armed with weapons."
- #armor 10 --- Leather Hauberk / leather hauberk
- #armor 120 --- Leather Cap / leatherhat
- #armor 2 --- Shield / shield1
- #weapon 645 --- / shortsword_bronze
- #end
- --- Maceman (Hoburg), Gold: 6, Resources: 2, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3209
- #name "Maceman"
- #spr1 "nationgen_ea//108-cumburg/unit_3209_a.tga"
- #spr2 "nationgen_ea//108-cumburg/unit_3209_b.tga"
- #gcost 6
- #ap 8
- #mapmove 2
- #mor 8
- #mr 14
- #hp 5
- #str 5
- #att 10
- #def 13
- #prec 9
- #enc 3
- #size 1
- #supplybonus 0
- #nametype 104
- #maxage 40
- #stealthy 0
- #descr "Cumburg's infantry are armored with light armor and armed with weapons."
- #armor 10 --- Leather Hauberk / leather hauberk
- #armor 120 --- Leather Cap / leatherhat
- #armor 2 --- Shield / shield1
- #weapon 12 --- / mace
- #end
- --- Light Warrior (Hoburg), Gold: 6, Resources: 1, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3210
- #name "Light Warrior"
- #spr1 "nationgen_ea//108-cumburg/unit_3210_a.tga"
- #spr2 "nationgen_ea//108-cumburg/unit_3210_b.tga"
- #gcost 6
- #ap 8
- #mapmove 2
- #mor 8
- #mr 14
- #hp 5
- #str 5
- #att 10
- #def 13
- #prec 9
- #enc 3
- #size 1
- #supplybonus 0
- #nametype 104
- #maxage 40
- #stealthy 0
- #descr "Cumburg's infantry are armored with light armor and armed with weapons."
- #armor 10 --- Leather Hauberk / leather hauberk
- #armor 120 --- Leather Cap / leatherhat
- #weapon 153 --- / stick
- #weapon 22 --- / sling
- #end
- --- Sword Warrior (Hoburg), Gold: 6, Resources: 4, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 7, 13
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3211
- #name "Sword Warrior"
- #spr1 "nationgen_ea//108-cumburg/unit_3211_a.tga"
- #spr2 "nationgen_ea//108-cumburg/unit_3211_b.tga"
- #gcost 6
- #ap 8
- #mapmove 2
- #mor 8
- #mr 14
- #hp 5
- #str 5
- #att 10
- #def 13
- #prec 9
- #enc 3
- #size 1
- #supplybonus 0
- #nametype 104
- #maxage 40
- #stealthy 0
- #descr "Cumburg's infantry are armored with light armor and armed with weapons."
- #armor 15 --- Full Leather Armor / full leather
- #armor 120 --- Leather Cap / leatherhat
- #armor 2 --- Shield / shield1
- #weapon 645 --- / shortsword_bronze
- #end
- --- Warrior (Hoburg), Gold: 6, Resources: 1, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3212
- #name "Warrior"
- #spr1 "nationgen_ea//108-cumburg/unit_3212_a.tga"
- #spr2 "nationgen_ea//108-cumburg/unit_3212_b.tga"
- #gcost 6
- #ap 8
- #mapmove 2
- #mor 8
- #mr 14
- #hp 5
- #str 5
- #att 10
- #def 13
- #prec 9
- #enc 3
- #size 1
- #supplybonus 0
- #nametype 104
- #maxage 40
- #stealthy 0
- #descr "Cumburg's infantry are armored with light armor and armed with weapons."
- #armor 15 --- Full Leather Armor / full leather
- #armor 120 --- Leather Cap / leatherhat
- #weapon 153 --- / stick
- #weapon 22 --- / sling
- #end
- --- Axe Warrior (Hoburg), Gold: 6, Resources: 3, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3213
- #name "Axe Warrior"
- #spr1 "nationgen_ea//108-cumburg/unit_3213_a.tga"
- #spr2 "nationgen_ea//108-cumburg/unit_3213_b.tga"
- #gcost 6
- #ap 8
- #mapmove 2
- #mor 8
- #mr 14
- #hp 5
- #str 5
- #att 10
- #def 13
- #prec 9
- #enc 3
- #size 1
- #supplybonus 0
- #nametype 104
- #maxage 40
- #stealthy 0
- #descr "Cumburg's infantry are armored with light armor and armed with weapons."
- #armor 15 --- Full Leather Armor / full leather
- #armor 120 --- Leather Cap / leatherhat
- #armor 2 --- Shield / shield1
- #weapon 646 --- / hatchet_bronze
- #end
- --- Deer Knight (Hoburg), Gold: 29, Resources: 6, Roles: [mounted, elite mounted, sacred mounted] (stealthy boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: elite +2, Mounted unit,
- #newmonster 3214
- #name "Deer Knight"
- #spr1 "nationgen_ea//108-cumburg/unit_3214_a.tga"
- #spr2 "nationgen_ea//108-cumburg/unit_3214_b.tga"
- #gcost 29
- #ap 22
- #mapmove 3
- #mor 10
- #mr 14
- #hp 8
- #str 5
- #att 12
- #def 15
- #prec 11
- #enc 3
- #size 2
- #supplybonus 0
- #nametype 104
- #maxage 40
- #stealthy 0
- #mounted
- #weapon 354 --- antlers
- #ressize 1
- #rcost 4
- #descr "The valiant cavaliers of Cumburg are armored with light and medium armor. The Deer Knight rides deers."
- #armor 11 --- Ring Mail Hauberk / ring hauberk
- #armor 120 --- Leather Cap / leathercap-elite
- #weapon 153 --- / stick
- #end
- --- Deer Cavalry (Hoburg), Gold: 21, Resources: 7, Roles: [mounted, elite mounted, sacred mounted] (stealthy boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Mounted unit,
- #newmonster 3215
- #name "Deer Cavalry"
- #spr1 "nationgen_ea//108-cumburg/unit_3215_a.tga"
- #spr2 "nationgen_ea//108-cumburg/unit_3215_b.tga"
- #gcost 21
- #ap 22
- #mapmove 3
- #mor 8
- #mr 14
- #hp 7
- #str 5
- #att 10
- #def 13
- #prec 9
- #enc 3
- #size 2
- #supplybonus 0
- #nametype 104
- #maxage 40
- #stealthy 0
- #mounted
- #weapon 354 --- antlers
- #ressize 1
- #rcost 4
- #descr "The valiant cavaliers of Cumburg are armored with light and medium armor. The Deer Cavalry rides deers."
- #armor 16 --- Full Ring Mail / full ring
- #armor 120 --- Leather Cap / leatherhat
- #weapon 153 --- / stick
- #weapon 705 --- / bronzelance
- #end
- --- Light Deer Cavalry (Hoburg), Gold: 21, Resources: 4, Roles: [mounted, elite mounted, sacred mounted] (stealthy boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Mounted unit,
- #newmonster 3216
- #name "Light Deer Cavalry"
- #spr1 "nationgen_ea//108-cumburg/unit_3216_a.tga"
- #spr2 "nationgen_ea//108-cumburg/unit_3216_b.tga"
- #gcost 21
- #ap 22
- #mapmove 3
- #mor 8
- #mr 14
- #hp 7
- #str 5
- #att 10
- #def 13
- #prec 9
- #enc 3
- #size 2
- #supplybonus 0
- #nametype 104
- #maxage 40
- #stealthy 0
- #mounted
- #weapon 354 --- antlers
- #ressize 1
- #rcost 4
- #descr "The valiant cavaliers of Cumburg are armored with light and medium armor. The Light Deer Cavalry rides deers."
- #armor 5 --- Leather Cuirass / leather cuirass
- #armor 120 --- Leather Cap / leatherhat
- #weapon 153 --- / stick
- #end
- --- Light Deer Cavalry (Hoburg), Gold: 21, Resources: 6, Roles: [mounted, elite mounted, sacred mounted] (stealthy boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: -3, -3
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Mounted unit,
- #newmonster 3217
- #name "Light Deer Cavalry"
- #spr1 "nationgen_ea//108-cumburg/unit_3217_a.tga"
- #spr2 "nationgen_ea//108-cumburg/unit_3217_b.tga"
- #gcost 21
- #ap 22
- #mapmove 3
- #mor 8
- #mr 14
- #hp 7
- #str 5
- #att 10
- #def 13
- #prec 9
- #enc 3
- #size 2
- #supplybonus 0
- #nametype 104
- #maxage 40
- #stealthy 0
- #mounted
- #weapon 354 --- antlers
- #ressize 1
- #rcost 4
- #descr "The valiant cavaliers of Cumburg are armored with light and medium armor. The Light Deer Cavalry rides deers."
- #armor 5 --- Leather Cuirass / leather cuirass
- #armor 120 --- Leather Cap / leatherhat
- #armor 2 --- Shield / shield1
- #weapon 357 --- / lightlance
- #end
- --- Night Stalker (Hoburg), Gold: 35, Resources: 1, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags: nopose ranged, nopose mounted, sacred,
- --- Applied filters: werewolf, berserkhigh, Infantry sacred,
- #newmonster 3218
- #name "Night Stalker"
- #spr1 "nationgen_ea//108-cumburg/unit_3218_a.tga"
- #spr2 "nationgen_ea//108-cumburg/unit_3218_b.tga"
- #gcost 35
- #ap 8
- #mapmove 2
- #mor 16
- #mr 18
- #hp 5
- #str 5
- #att 11
- #def 13
- #prec 10
- #enc 1
- #size 1
- #supplybonus 0
- #nametype 104
- #maxage 80
- #stealthy 0
- #secondshape 3025
- #berserk 5
- #holy
- #armor 5 --- Leather Cuirass / leather cuirass
- #armor 120 --- Leather Cap / fancyhat1
- #weapon 7 --- / staff
- #end
- --- Shadow Hierophant (Hoburg), Gold: 55, Resources: 6, Roles: [mounted, elite mounted, sacred mounted] (stealthy boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: -3, -3
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: path earth, path earth, path nature, sacred,
- --- Applied filters: metalman, fallpower-low, poisonarmor, Mounted sacred,
- #newmonster 3219
- #name "Shadow Hierophant"
- #spr1 "nationgen_ea//108-cumburg/unit_3219_a.tga"
- #spr2 "nationgen_ea//108-cumburg/unit_3219_b.tga"
- #gcost 55
- #ap 22
- #mapmove 3
- #mor 16
- #mr 19
- #hp 3
- #str 5
- #att 14
- #def 17
- #prec 10
- #enc 1
- #size 2
- #supplybonus 0
- #nametype 104
- #maxage 800
- #stealthy 0
- #mounted
- #weapon 354 --- antlers
- #ressize 1
- #rcost 4
- #secondshape 3026
- #fallpower 25
- #poisonarmor
- #holy
- #armor 10 --- Leather Hauberk / leather hauberk
- #armor 120 --- Leather Cap / fancyhat1
- #armor 2 --- Shield / shield1
- #weapon 357 --- / lightlance
- #end
- --- Assassin (Hoburg), Gold: 45, Resources: 1, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Scout,
- #newmonster 3220
- #name "Assassin"
- #spr1 "nationgen_ea//108-cumburg/unit_3220_a.tga"
- #spr2 "nationgen_ea//108-cumburg/unit_3220_b.tga"
- #gcost 45
- #ap 8
- #mapmove 2
- #mor 11
- #mr 15
- #hp 5
- #str 6
- #att 13
- #def 16
- #prec 12
- #enc 3
- #size 1
- #supplybonus 0
- #nametype 104
- #maxage 40
- #stealthy 25
- #assassin
- #noleader
- #weapon 153 --- / stick
- #armor 5 --- Leather Cuirass / leather cuirass
- #armor 120 --- Leather Cap / leatherhat
- #weapon 21 --- / javelin 2
- #end
- --- Swordmeister (Hoburg), Gold: 55, Resources: 3, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 7, 13
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3221
- #name "Swordmeister"
- #spr1 "nationgen_ea//108-cumburg/unit_3221_a.tga"
- #spr2 "nationgen_ea//108-cumburg/unit_3221_b.tga"
- #gcost 55
- #ap 8
- #mapmove 2
- #mor 10
- #mr 14
- #hp 7
- #str 5
- #att 12
- #def 15
- #prec 11
- #enc 3
- #size 1
- #supplybonus 0
- #nametype 104
- #maxage 40
- #stealthy 0
- #goodleader
- #poormagicleader
- #poorundeadleader
- #descr "The Swordsmasters of Cumburg are capable leaders whose mandates are boldly obeyed by their soldiers. The Swordsmasters are also charged with overseeing any supernatural entity that the Master Herbalists of Cumburg might raise, although they can only control a handful of these beings."
- #armor 10 --- Leather Hauberk / leather hauberk
- #armor 120 --- Leather Cap / leatherhat-elite
- #armor 2 --- Shield / shield1
- #weapon 645 --- / shortsword_bronze
- #end
- --- Master Thane (Hoburg), Gold: 165, Resources: 6, Roles: [mounted, elite mounted, sacred mounted] (stealthy boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: elite +2, Mounted unit,
- #newmonster 3222
- #name "Master Thane"
- #spr1 "nationgen_ea//108-cumburg/unit_3222_a.tga"
- #spr2 "nationgen_ea//108-cumburg/unit_3222_b.tga"
- #gcost 165
- #ap 22
- #mapmove 3
- #mor 12
- #mr 14
- #hp 10
- #str 5
- #att 14
- #def 17
- #prec 13
- #enc 3
- #size 2
- #supplybonus 0
- #nametype 104
- #maxage 40
- #stealthy 0
- #mounted
- #weapon 354 --- antlers
- #ressize 1
- #rcost 4
- #expertleader
- #inspirational 2
- #okmagicleader
- #okundeadleader
- #descr "The Master Thanes of Cumburg are wiley leaders whose inspiring orders are zealously carried out by their warriors. The Master Thanes are also charged with overseeing any supernatural entity that the Master Herbalists of Cumburg might summon."
- #armor 11 --- Ring Mail Hauberk / ring hauberk
- #armor 120 --- Leather Cap / leathercap-elite
- #weapon 7 --- / staff
- #end
- --- Shadow Master (Hoburg), Gold: 120, Resources: 6, Roles: [mounted, elite mounted, sacred mounted] (stealthy boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: -3, -3
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: path earth, path earth, path nature, sacred,
- --- Applied filters: metalman, fallpower-low, poisonarmor, Mounted sacred,
- #newmonster 3223
- #name "Shadow Master"
- #spr1 "nationgen_ea//108-cumburg/unit_3223_a.tga"
- #spr2 "nationgen_ea//108-cumburg/unit_3223_b.tga"
- #gcost 120
- #ap 22
- #mapmove 3
- #mor 18
- #mr 19
- #hp 5
- #str 5
- #att 16
- #def 19
- #prec 12
- #enc 1
- #size 2
- #supplybonus 0
- #nametype 104
- #maxage 800
- #stealthy 0
- #mounted
- #weapon 354 --- antlers
- #ressize 1
- #rcost 4
- #secondshape 3023
- #fallpower 25
- #poisonarmor
- #holy
- #magicskill 8 1
- #goodleader
- #poormagicleader
- #poorundeadleader
- #descr "The Shadow Masters of Cumburg are capable leaders whose decrees are confidently carried out by their minions. The Shadow Masters are also charged with commanding any supernatural entity that the Master Herbalists of Cumburg might raise, although they can only control a handful of these beings. The Shadow Masters hold a very minor place in Cumburg's heirarchy, with little more status than a Night Stalker."
- #armor 10 --- Leather Hauberk / leather hauberk
- #armor 120 --- Leather Cap / fancyhat1
- #armor 2 --- Shield / shield1
- #weapon 357 --- / lightlance
- #end
- --- Greater Spellsinger (Hoburg), Gold: 30, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: priest 1,
- --- Applied filters: PRIESTPICKS, divineins researcher sloth 1-1, nobadevents 10, inquisitor, elegist 1,
- #newmonster 3224
- #name "Greater Spellsinger"
- #spr1 "nationgen_ea//108-cumburg/unit_3224_a.tga"
- #spr2 "nationgen_ea//108-cumburg/unit_3224_b.tga"
- #gcost 30
- #ap 8
- #mapmove 2
- #mor 8
- #mr 17
- #hp 5
- #str 5
- #att 10
- #def 13
- #prec 9
- #enc 3
- #size 1
- #supplybonus 0
- #nametype 104
- #maxage 40
- #stealthy 0
- #magicskill 8 1
- #divineins
- #fixedresearch 1
- #slothresearch 1
- #nobadevents 10
- #inquisitor
- #elegist 1
- #holy
- #descr "The Greater Spellsingers of Cumburg are unexceptional leaders whose instructions are heedfully executed by their guardians. The Greater Spellsingers hold a very minor place in Cumburg's heirarchy, with barely more standing than a Night Stalker."
- #poorleader
- #armor 158 --- Robes / evilrobe2a
- #weapon 501 --- / bamboo_rod
- #end
- --- Breeze Scion (Hoburg), Gold: 235, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: extramage,
- --- Applied filters: MAGICPICKS (160), waterele, thug-tier2,
- #newmonster 3225
- #name "Breeze Scion"
- #spr1 "nationgen_ea//108-cumburg/unit_3225_a.tga"
- #spr2 "nationgen_ea//108-cumburg/unit_3225_b.tga"
- #gcost 235
- #ap 8
- #mapmove 2
- #mor 8
- #mr 17
- #hp 9
- #str 7
- #att 12
- #def 15
- #prec 9
- #enc 3
- #size 1
- #supplybonus 0
- #nametype 104
- #maxage 40
- #stealthy 0
- #magicskill 1 2
- #magicskill 2 1
- #custommagic 2944 100
- #custommagic 2944 10
- #batstartsum1 411
- #armor 158 --- Robes / evilrobe2a
- #armor 120 --- Leather Cap / fancyhat1
- #weapon 153 --- / stick
- #end
- --- Fledgling Cumburgian Herbalist (Hoburg), Gold: 35, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 1, identifier schoolmage,
- --- Applied filters: MAGICPICKS (30),
- #newmonster 3226
- #name "Fledgling Cumburgian Herbalist"
- #spr1 "nationgen_ea//108-cumburg/unit_3226_a.tga"
- #spr2 "nationgen_ea//108-cumburg/unit_3226_b.tga"
- #gcost 35
- #ap 8
- #mapmove 2
- #mor 8
- #mr 15
- #hp 5
- #str 5
- #att 9
- #def 12
- #prec 9
- #enc 3
- #size 1
- #supplybonus 0
- #nametype 104
- #maxage 40
- #stealthy 0
- #magicskill 6 1
- #poorleader
- #armor 158 --- Robes / simplerobe
- #weapon 501 --- / bamboo_rod
- #end
- --- Cumburgian Herbalist (Hoburg), Gold: 125, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 2, identifier schoolmage,
- --- Applied filters: MAGICPICKS (120),
- #newmonster 3227
- #name "Cumburgian Herbalist"
- #spr1 "nationgen_ea//108-cumburg/unit_3227_a.tga"
- #spr2 "nationgen_ea//108-cumburg/unit_3227_b.tga"
- #gcost 125
- #ap 8
- #mapmove 2
- #mor 8
- #mr 15
- #hp 5
- #str 5
- #att 9
- #def 12
- #prec 9
- #enc 3
- #size 1
- #supplybonus 0
- #nametype 104
- #maxage 40
- #stealthy 0
- #magicskill 6 1
- #custommagic 13568 100
- #custommagic 8192 50
- #custommagic 1024 50
- #custommagic 256 50
- #poorleader
- #armor 158 --- Robes / simplerobe
- #weapon 7 --- / stickstaff
- #end
- --- Master Herbalist (Hoburg), Gold: 210, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 3, identifier schoolmage, varyslot weapon,
- --- Applied filters: MAGICPICKS (210), vineman,
- #newmonster 3228
- #name "Master Herbalist"
- #spr1 "nationgen_ea//108-cumburg/unit_3228_a.tga"
- #spr2 "nationgen_ea//108-cumburg/unit_3228_b.tga"
- #gcost 210
- #ap 8
- #mapmove 2
- #mor 8
- #mr 16
- #hp 5
- #str 5
- #att 9
- #def 12
- #prec 9
- #enc 3
- #size 1
- #supplybonus 0
- #nametype 104
- #maxage 1000
- #stealthy 0
- #magicskill 6 2
- #custommagic 13568 100
- #custommagic 13568 100
- #custommagic 5376 100
- #custommagic 13568 10
- #secondshape 3024
- #poorleader
- #slowrec
- #armor 158 --- Robes / simplerobe2
- #weapon 7 --- / stickstaff
- #end
- --- Hero (Hoburg), Gold: 0, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags:
- --- Applied filters: Hero, MAGICPICKS (390), autodishealer2, earthele, spider, shockres, assassin2,
- #newmonster 3229
- #name "Hero"
- #spr1 "nationgen_ea//108-cumburg/unit_3229_a.tga"
- #spr2 "nationgen_ea//108-cumburg/unit_3229_b.tga"
- #gcost 0
- #ap 8
- #mapmove 2
- #mor 8
- #mr 14
- #hp 5
- #str 5
- #att 10
- #def 13
- #prec 9
- #enc 3
- #size 1
- #supplybonus 0
- #nametype 104
- #maxage 40
- #stealthy 25
- #magicskill 6 4
- #magicskill 4 4
- #magicskill 3 1
- #magicskill 1 1
- #autodishealer 2
- #batstartsum1 496
- #shapechange 3027
- #shockres 4
- #assassin
- #unique
- #armor 158 --- Robes / imperialrobe3
- #weapon 7 --- / stickstaff
- #end
- --- Hero (Hoburg), Gold: 0, Resources: 7, Roles: [mounted, elite mounted, sacred mounted] (not-so-stealthy boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: path earth, path nature, path nature, sacred,
- --- Applied filters: Hero, incunrest_high, awe, metalman, regen10, resistances_poison, poisonarmor, Mounted sacred,
- #newmonster 3230
- #name "Hero"
- #spr1 "nationgen_ea//108-cumburg/unit_3230_a.tga"
- #spr2 "nationgen_ea//108-cumburg/unit_3230_b.tga"
- #gcost 0
- #ap 14
- #mapmove 2
- #mor 24
- #mr 18
- #hp 2
- #str 5
- #att 13
- #def 15
- #prec 10
- #enc 2
- #size 2
- #supplybonus 0
- #nametype 104
- #maxage 800
- #mounted
- #weapon 352 --- Gore
- #ressize 1
- #rcost 4
- #incunrest 2
- #awe 1
- #secondshape 3028
- #regeneration 10
- #poisonres 5
- #poisonarmor
- #holy
- #unique
- #armor 11 --- Ring Mail Hauberk / ring hauberk
- #armor 120 --- Leather Cap / leatherhat-elite
- #armor 2 --- Shield / shield1
- #weapon 4 --- / lance
- #weapon 715 --- / nation_108_customitem_1
- #end
- --- Hero (Hoburg), Gold: 0, Resources: 5, Roles: [mounted, elite mounted, sacred mounted] (stealthy boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: -3, -3
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: path earth, path nature, sacred,
- --- Applied filters: Hero, metalman, awe, regen10, strong, Mounted sacred, MAGICPICKS (50),
- #newmonster 3231
- #name "Hero"
- #spr1 "nationgen_ea//108-cumburg/unit_3231_a.tga"
- #spr2 "nationgen_ea//108-cumburg/unit_3231_b.tga"
- #gcost 0
- #ap 6
- #mapmove 3
- #mor 23
- #mr 19
- #hp 8
- #str 8
- #att 14
- #def 16
- #prec 10
- #enc 2
- #size 2
- #supplybonus 0
- #nametype 104
- #maxage 800
- #stealthy 0
- #flying
- #mounted
- #weapon 236 --- claw
- #ressize 1
- #rcost 4
- #secondshape 3029
- #awe 1
- #regeneration 10
- #holy
- #magicskill 6 1
- #magicskill 7 1
- #unique
- #armor 5 --- Leather Cuirass / leather cuirass
- #armor 120 --- Leather Cap / leathercap-elite
- #armor 2 --- Shield / shield1
- #weapon 716 --- / nation_108_customitem_2
- #weapon 717 --- / nation_108_customitem_3
- #end
- --- Unit definitions for Lumbuburg
- --- Shapechange form for Agent of the Foreboding Typhoons
- #newmonster 3030
- #copystats 1686
- #copyspr 1686
- #magicboost 53 -1
- #magicboost 2 2
- #maxage 500
- #nametype 126
- #descr "No description"
- #shapechange 3249
- #holy
- #gcost 200
- #end
- --- Shapechange form for Hero
- #newmonster 3031
- #copystats 532
- #copyspr 532
- #magicboost 53 -5
- #reinvigoration 5
- #maxage 800
- #nametype 126
- #fireres 3
- #coldres 3
- #poisonres 3
- #shockres 3
- #pillagebonus 3
- #siegebonus 3
- #castledef 3
- #str 15
- #hp 12
- #descr "No description"
- #end
- --- Shapechange form for Hero
- #newmonster 3032
- #copyspr 854
- #magicboost 53 -1
- #name "Werewolf"
- #weapon 20
- #weapon 29
- #weapon 29
- #size 3
- #hp 20
- #prot 6
- #mor 17
- #mr 12
- #enc 2
- #str 14
- #att 12
- #def 11
- #prec 5
- #mapmove 2
- #ap 14
- #regeneration 10
- #forestsurvival
- #maxage 160
- #nametype 126
- #stealthy 0
- #berserk 3
- #fireres 3
- #coldres 3
- #poisonres 3
- #shockres 3
- #pillagebonus 3
- #patrolbonus 3
- #descr "No description"
- #firstshape 3252
- #end
- --- Tundra Hunter (Hoburg), Gold: 6, Resources: 2, Roles: [ranged, elite ranged, sacred ranged] (stealthy boreal archers)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: wasteunit, Ranged unit,
- #newmonster 3232
- #name "Tundra Hunter"
- #spr1 "nationgen_ea//109-lumbuburg/unit_3232_a.tga"
- #spr2 "nationgen_ea//109-lumbuburg/unit_3232_b.tga"
- #gcost 6
- #ap 8
- #mapmove 2
- #mor 8
- #mr 14
- #hp 5
- #str 5
- #att 10
- #def 13
- #prec 9
- #enc 3
- #size 1
- #supplybonus 0
- #maxage 40
- #nametype 126
- #stealthy 0
- #wastesurvival
- #descr "Lumbuburg's ranged units are armored with light armor and armed with weapons."
- #weapon 265 --- / spikedclub
- #armor 5 --- Leather Cuirass / leather cuirass
- #armor 119 --- Reinforced Leather Cap / headdress
- #weapon 361 --- / smallbow
- #end
- --- Tundra Hunter (Hoburg), Gold: 6, Resources: 2, Roles: [ranged, elite ranged, sacred ranged] (stealthy boreal archers)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: wasteunit, Ranged unit,
- #newmonster 3233
- #name "Tundra Hunter"
- #spr1 "nationgen_ea//109-lumbuburg/unit_3233_a.tga"
- #spr2 "nationgen_ea//109-lumbuburg/unit_3233_b.tga"
- #gcost 6
- #ap 8
- #mapmove 2
- #mor 8
- #mr 14
- #hp 5
- #str 5
- #att 10
- #def 13
- #prec 9
- #enc 3
- #size 1
- #supplybonus 0
- #maxage 40
- #nametype 126
- #stealthy 0
- #wastesurvival
- #descr "Lumbuburg's ranged units are armored with light armor and armed with weapons."
- #weapon 265 --- / spikedclub
- #armor 5 --- Leather Cuirass / leather cuirass
- #armor 119 --- Reinforced Leather Cap / headdress
- #weapon 34 --- / blowpipe
- #end
- --- Falchion Infantry (Hoburg), Gold: 6, Resources: 2, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 4, 11
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3234
- #name "Falchion Infantry"
- #spr1 "nationgen_ea//109-lumbuburg/unit_3234_a.tga"
- #spr2 "nationgen_ea//109-lumbuburg/unit_3234_b.tga"
- #gcost 6
- #ap 8
- #mapmove 2
- #mor 8
- #mr 14
- #hp 5
- #str 5
- #att 10
- #def 13
- #prec 9
- #enc 3
- #size 1
- #supplybonus 0
- #maxage 40
- #nametype 126
- #stealthy 0
- #descr "The infantry in Lumbuburg carry kopeshes, battleaxes and machaka spears and are armored with light and medium armor."
- #armor 10 --- Leather Hauberk / leather hauberk
- #armor 119 --- Reinforced Leather Cap / headdress
- #armor 105 --- Hide Shield / hideshield_austral
- #weapon 513 --- / kopesh
- #end
- --- Van Axe Infantry (Van), Gold: 25, Resources: 18, Roles: [infantry, scout] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, -3
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3235
- #name "Van Axe Infantry"
- #spr1 "nationgen_ea//109-lumbuburg/unit_3235_a.tga"
- #spr2 "nationgen_ea//109-lumbuburg/unit_3235_b.tga"
- #gcost 25
- #ap 13
- #mapmove 1
- #mor 11
- #mr 14
- #hp 13
- #str 11
- #att 12
- #def 13
- #prec 12
- #enc 3
- #maxage 1000
- #illusion
- #stealthy 0
- #descr "The infantry in Lumbuburg carry kopeshes, battleaxes and machaka spears and are armored with light and medium armor."
- #armor 13 --- Chain Mail Hauberk / chainhauberk
- #armor 20 --- Iron Cap / ironcap
- #weapon 18 --- / greataxe
- #end
- --- Parrot Champion (Hoburg), Gold: 35, Resources: 7, Roles: [mounted, elite mounted, sacred mounted] (not-so-stealthy boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: -3, -3
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: elite +1, Mounted unit,
- #newmonster 3236
- #name "Parrot Champion"
- #spr1 "nationgen_ea//109-lumbuburg/unit_3236_a.tga"
- #spr2 "nationgen_ea//109-lumbuburg/unit_3236_b.tga"
- #gcost 35
- #ap 6
- #mapmove 3
- #mor 9
- #mr 14
- #hp 7
- #str 5
- #att 11
- #def 14
- #prec 10
- #enc 4
- #size 3
- #supplybonus 0
- #maxage 40
- #nametype 126
- #flying
- #mounted
- #weapon 718
- #weapon 719
- #ressize 1
- #rcost 4
- #descr "The valiant cavaliers of Lumbuburg are armored with light armor. The Parrot Champion rides parrots."
- #armor 5 --- Leather Cuirass / leather cuirass
- #armor 162 --- Crested Helmet / crestedcap
- #armor 2 --- Shield / shield1
- #weapon 357 --- / lightlance
- #end
- --- Hawk Rider (Hoburg), Gold: 30, Resources: 6, Roles: [mounted, elite mounted, sacred mounted] (stealthy boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Mounted unit,
- #newmonster 3237
- #name "Hawk Rider"
- #spr1 "nationgen_ea//109-lumbuburg/unit_3237_a.tga"
- #spr2 "nationgen_ea//109-lumbuburg/unit_3237_b.tga"
- #gcost 30
- #ap 6
- #mapmove 3
- #mor 8
- #mr 14
- #hp 7
- #str 5
- #att 10
- #def 13
- #prec 9
- #enc 4
- #size 2
- #supplybonus 0
- #maxage 40
- #nametype 126
- #stealthy 0
- #flying
- #mounted
- #weapon 236 --- claw
- #ressize 1
- #rcost 4
- #descr "The valiant cavaliers of Lumbuburg are armored with light armor. The Hawk Rider rides hawks."
- #armor 44 --- Furs / furs
- #armor 119 --- Reinforced Leather Cap / headdress
- #weapon 18 --- / greataxe_bronze
- #end
- --- Hawk Rider (Hoburg), Gold: 30, Resources: 6, Roles: [mounted, elite mounted, sacred mounted] (stealthy boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: -3, -3
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Mounted unit,
- #newmonster 3238
- #name "Hawk Rider"
- #spr1 "nationgen_ea//109-lumbuburg/unit_3238_a.tga"
- #spr2 "nationgen_ea//109-lumbuburg/unit_3238_b.tga"
- #gcost 30
- #ap 6
- #mapmove 3
- #mor 8
- #mr 14
- #hp 7
- #str 5
- #att 10
- #def 13
- #prec 9
- #enc 4
- #size 2
- #supplybonus 0
- #maxage 40
- #nametype 126
- #stealthy 0
- #flying
- #mounted
- #weapon 236 --- claw
- #ressize 1
- #rcost 4
- #descr "The valiant cavaliers of Lumbuburg are armored with light armor. The Hawk Rider rides hawks."
- #armor 44 --- Furs / furs
- #armor 119 --- Reinforced Leather Cap / headdress
- #armor 2 --- Shield / shield1
- #weapon 357 --- / lightlance
- #end
- --- Hog Rider (Hoburg), Gold: 23, Resources: 8, Roles: [mounted, elite mounted, sacred mounted] (not-so-stealthy boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: 4, 11
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Mounted unit,
- #newmonster 3239
- #name "Hog Rider"
- #spr1 "nationgen_ea//109-lumbuburg/unit_3239_a.tga"
- #spr2 "nationgen_ea//109-lumbuburg/unit_3239_b.tga"
- #gcost 23
- #ap 14
- #mapmove 2
- #mor 8
- #mr 14
- #hp 7
- #str 5
- #att 10
- #def 13
- #prec 9
- #enc 4
- #size 2
- #supplybonus 0
- #maxage 40
- #nametype 126
- #mounted
- #weapon 352 --- Gore
- #ressize 1
- #rcost 4
- #descr "The valiant cavaliers of Lumbuburg are armored with light armor. The Hog Rider rides hogs."
- #armor 15 --- Full Leather Armor / full leather
- #armor 119 --- Reinforced Leather Cap / headdress
- #armor 2 --- Shield / shield1
- #weapon 513 --- / kopesh
- #end
- --- Raging Guard (Hoburg), Gold: 22, Resources: 11, Roles: [sacred infantry, elite infantry] (colossi infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 3
- - Armor: 0, 0
- - Offhand: 0, 3
- --- Generation tags: nopose ranged, nopose mounted, description "can enter berserker rage", elite,
- --- Applied filters: berserkhigh, Infantry elite,
- #newmonster 3240
- #name "Raging Guard"
- #spr1 "nationgen_ea//109-lumbuburg/unit_3240_a.tga"
- #spr2 "nationgen_ea//109-lumbuburg/unit_3240_b.tga"
- #gcost 22
- #ap 10
- #mapmove 2
- #mor 14
- #mr 17
- #hp 15
- #str 8
- #att 14
- #def 14
- #prec 11
- #enc 1
- #size 2
- #supplybonus -1
- #maxage 80
- #nametype 126
- #berserk 3
- #descr "The infantry in Lumbuburg carry kopeshes, battleaxes and machaka spears and are armored with light and medium armor. can enter berserker rage can enter berserker rage"
- #armor 11 --- Ring Mail Hauberk / ring hauberk
- #armor 20 --- Iron Cap / highman_ironcap
- #armor 1 --- Buckler / bronzebuckler
- #weapon 315 --- / machakanspear
- #end
- --- Thunder Guardian (Hoburg), Gold: 60, Resources: 9, Roles: [sacred infantry, elite infantry] (colossi infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 3
- - Armor: 0, 0
- --- Generation tags: primarycommand "#illusion", path air, sacred,
- --- Applied filters: glamour, Infantry sacred,
- #newmonster 3241
- #name "Thunder Guardian"
- #spr1 "nationgen_ea//109-lumbuburg/unit_3241_a.tga"
- #spr2 "nationgen_ea//109-lumbuburg/unit_3241_b.tga"
- #gcost 60
- #ap 10
- #mapmove 2
- #mor 14
- #mr 18
- #hp 11
- #str 8
- #att 13
- #def 13
- #prec 10
- #enc 1
- #size 2
- #supplybonus -1
- #maxage 80
- #nametype 126
- #illusion
- #stealthy 0
- #holy
- #armor 11 --- Ring Mail Hauberk / ring hauberk
- #armor 119 --- Reinforced Leather Cap / highman_leathercap_reinforced
- #weapon 18 --- / greataxe
- #end
- --- Hydra Hatchling (Unit ID 1840), Gold: 35, Resources: 1
- --- Scout (Hoburg), Gold: 26, Resources: 1, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Scout,
- #newmonster 3242
- #name "Scout"
- #spr1 "nationgen_ea//109-lumbuburg/unit_3242_a.tga"
- #spr2 "nationgen_ea//109-lumbuburg/unit_3242_b.tga"
- #gcost 26
- #ap 8
- #mapmove 2
- #mor 8
- #mr 14
- #hp 5
- #str 5
- #att 10
- #def 13
- #prec 9
- #enc 3
- #size 1
- #supplybonus 0
- #maxage 40
- #nametype 126
- #stealthy 10
- #noleader
- #weapon 646 --- / hatchet_bronze
- #armor 44 --- Furs / furs
- #armor 119 --- Reinforced Leather Cap / reinforcedcap
- #end
- --- Falchion Lord (Hoburg), Gold: 75, Resources: 2, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 4, 11
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3243
- #name "Falchion Lord"
- #spr1 "nationgen_ea//109-lumbuburg/unit_3243_a.tga"
- #spr2 "nationgen_ea//109-lumbuburg/unit_3243_b.tga"
- #gcost 75
- #ap 8
- #mapmove 2
- #mor 10
- #mr 14
- #hp 7
- #str 5
- #att 12
- #def 15
- #prec 11
- #enc 3
- #size 1
- #supplybonus 0
- #maxage 40
- #nametype 126
- #stealthy 0
- #goodleader
- #inspirational 2
- #poormagicleader
- #poorundeadleader
- #descr "The Falchion Lords of Lumbuburg are skilled leaders whose rousing instructions are confidently enacted by their forces. The Falchion Lords are also charged with leading any supernatural entity that the Mages of the Foreboding Typhoons of Lumbuburg might raise, although they can only control a handful of these beings."
- #armor 10 --- Leather Hauberk / leather hauberk
- #armor 119 --- Reinforced Leather Cap / feathercap
- #armor 105 --- Hide Shield / hideshield_austral
- #weapon 513 --- / kopesh
- #end
- --- Warchief (Hoburg), Gold: 80, Resources: 6, Roles: [mounted, elite mounted, sacred mounted] (stealthy boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: -3, -3
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Mounted unit,
- #newmonster 3244
- #name "Warchief"
- #spr1 "nationgen_ea//109-lumbuburg/unit_3244_a.tga"
- #spr2 "nationgen_ea//109-lumbuburg/unit_3244_b.tga"
- #gcost 80
- #ap 6
- #mapmove 3
- #mor 10
- #mr 14
- #hp 9
- #str 5
- #att 12
- #def 15
- #prec 11
- #enc 4
- #size 2
- #supplybonus 0
- #maxage 40
- #nametype 126
- #stealthy 0
- #flying
- #mounted
- #weapon 236 --- claw
- #ressize 1
- #rcost 4
- #goodleader
- #poormagicleader
- #poorundeadleader
- #descr "The Warchiefs of Lumbuburg are experienced leaders whose mandates are loyally carried out by their warriors. The Warchiefs are also charged with overseeing any supernatural entity that the Mages of the Foreboding Typhoons of Lumbuburg might summon, although they can only control a handful of these beings."
- #armor 44 --- Furs / furs
- #armor 119 --- Reinforced Leather Cap / feathercap
- #armor 2 --- Shield / shield1
- #weapon 357 --- / lightlance
- #end
- --- Falchion High Chieftain (Hoburg), Gold: 80, Resources: 8, Roles: [mounted, elite mounted, sacred mounted] (not-so-stealthy boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: 4, 11
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Mounted unit,
- #newmonster 3245
- #name "Falchion High Chieftain"
- #spr1 "nationgen_ea//109-lumbuburg/unit_3245_a.tga"
- #spr2 "nationgen_ea//109-lumbuburg/unit_3245_b.tga"
- #gcost 80
- #ap 14
- #mapmove 2
- #mor 10
- #mr 14
- #hp 9
- #str 5
- #att 12
- #def 15
- #prec 11
- #enc 4
- #size 2
- #supplybonus 0
- #maxage 40
- #nametype 126
- #mounted
- #weapon 352 --- Gore
- #ressize 1
- #rcost 4
- #goodleader
- #inspirational 1
- #poormagicleader
- #poorundeadleader
- #descr "The Falchion High Chieftains of Lumbuburg are capable leaders whose earnest mandates are stalwartly executed by their followers. The Falchion High Chieftains are also charged with leading any supernatural entity that the Mages of the Foreboding Typhoons of Lumbuburg might conjur, although they can only control a handful of these beings."
- #armor 15 --- Full Leather Armor / full leather
- #armor 119 --- Reinforced Leather Cap / feathercap
- #armor 2 --- Shield / shield1
- #weapon 513 --- / kopesh
- #end
- --- Thunder Master (Hoburg), Gold: 140, Resources: 11, Roles: [sacred infantry, elite infantry] (colossi infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 3
- - Armor: 0, 0
- --- Generation tags: primarycommand "#illusion", path air, sacred,
- --- Applied filters: glamour, Infantry sacred,
- #newmonster 3246
- #name "Thunder Master"
- #spr1 "nationgen_ea//109-lumbuburg/unit_3246_a.tga"
- #spr2 "nationgen_ea//109-lumbuburg/unit_3246_b.tga"
- #gcost 140
- #ap 10
- #mapmove 2
- #mor 16
- #mr 18
- #hp 13
- #str 8
- #att 15
- #def 15
- #prec 12
- #enc 1
- #size 2
- #supplybonus -1
- #maxage 80
- #nametype 126
- #illusion
- #stealthy 0
- #holy
- #goodleader
- #poormagicleader
- #poorundeadleader
- #descr "The Thunder Masters of Lumbuburg are able leaders whose decrees are courageously carried out by their attendants. The Thunder Masters are also charged with leading any supernatural entity that the Mages of the Foreboding Typhoons of Lumbuburg might raise, although they can only control a handful of these beings. The Thunder Masters hold a very minor place in Lumbuburg's heirarchy, with barely more insight than a Thunder Guardian."
- #armor 11 --- Ring Mail Hauberk / ring hauberk
- #armor 162 --- Crested Helmet / highman_leathercap_crested
- #weapon 18 --- / greataxe
- #end
- --- High Priest (Hoburg), Gold: 70, Resources: 3, Roles: [mage, priest] (caveman shaman)
- --- OFFSET DEBUG:
- - Weapon: -3, 3
- - Armor: 0, 0
- --- Generation tags: priest 1,
- --- Applied filters: PRIESTPICKS,
- #newmonster 3247
- #name "High Priest"
- #spr1 "nationgen_ea//109-lumbuburg/unit_3247_a.tga"
- #spr2 "nationgen_ea//109-lumbuburg/unit_3247_b.tga"
- #gcost 70
- #ap 14
- #mapmove 2
- #mor 8
- #mr 13
- #hp 23
- #str 17
- #att 10
- #def 10
- #prec 9
- #enc 3
- #size 3
- #supplybonus 0
- #maxage 50
- #nametype 126
- #prot 2
- #fireres 5
- #coldres 5
- #darkvision 50
- #wastesurvival
- #mountainsurvival
- #magicskill 8 1
- #holy
- #descr "The High Priests of Lumbuburg are undistinguished leaders whose mandates are dutifully enacted by their disciples. The High Priests hold a very minor place in Lumbuburg's heirarchy, with hardly more status than a Thunder Guardian."
- #armor 44 --- Furs / tight furs
- #armor 120 --- Leather Cap / antleredcap
- #weapon 253 --- / stone_hatchet
- #end
- --- Apprentice of the Foreboding Typhoons (Hoburg), Gold: 70, Resources: 1, Roles: [mage, priest] (caveman shaman)
- --- OFFSET DEBUG:
- - Weapon: -2, 3
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: schoolmage 1, identifier schoolmage,
- --- Applied filters: MAGICPICKS (30),
- #newmonster 3248
- #name "Apprentice of the Foreboding Typhoons"
- #spr1 "nationgen_ea//109-lumbuburg/unit_3248_a.tga"
- #spr2 "nationgen_ea//109-lumbuburg/unit_3248_b.tga"
- #gcost 70
- #ap 14
- #mapmove 2
- #mor 8
- #mr 13
- #hp 23
- #str 17
- #att 9
- #def 9
- #prec 9
- #enc 3
- #size 3
- #supplybonus 0
- #maxage 50
- #nametype 126
- #prot 2
- #fireres 5
- #coldres 5
- #darkvision 50
- #wastesurvival
- #mountainsurvival
- #magicskill 6 1
- #poorleader
- #holy
- #ambidextrous 2
- #weapon 252 --- / club
- #weapon 252 --- / club
- #end
- --- Agent of the Foreboding Typhoons (Hoburg), Gold: 200, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 2, identifier schoolmage,
- --- Applied filters: MAGICPICKS (150), deepone,
- #newmonster 3249
- #name "Agent of the Foreboding Typhoons"
- #spr1 "nationgen_ea//109-lumbuburg/unit_3249_a.tga"
- #spr2 "nationgen_ea//109-lumbuburg/unit_3249_b.tga"
- #gcost 200
- #ap 8
- #mapmove 2
- #mor 8
- #mr 18
- #hp 5
- #str 5
- #att 9
- #def 12
- #prec 9
- #enc 3
- #size 1
- #supplybonus 0
- #maxage 500
- #nametype 126
- #stealthy 0
- #magicskill 6 2
- #magicskill 2 2
- #shapechange 3030
- #poorleader
- #holy
- #armor 158 --- Robes / simplerobe
- #weapon 7 --- / stickstaff
- #end
- --- Vessel of the Foreboding Typhoons (Hoburg), Gold: 320, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 3, identifier schoolmage, varyslot weapon, magepriest,
- --- Applied filters: MAGICPICKS (220), waterele, PRIESTPICKS,
- #newmonster 3250
- #name "Vessel of the Foreboding Typhoons"
- #spr1 "nationgen_ea//109-lumbuburg/unit_3250_a.tga"
- #spr2 "nationgen_ea//109-lumbuburg/unit_3250_b.tga"
- #gcost 320
- #ap 8
- #mapmove 2
- #mor 8
- #mr 19
- #hp 5
- #str 5
- #att 9
- #def 12
- #prec 9
- #enc 3
- #size 1
- #supplybonus 0
- #maxage 40
- #nametype 126
- #stealthy 0
- #magicskill 6 2
- #magicskill 2 2
- #magicskill 7 1
- #custommagic 27136 100
- #custommagic 27136 10
- #batstartsum1 411
- #magicskill 8 1
- #poorleader
- #slowrec
- #older -5
- #holy
- #armor 158 --- Robes / toga
- #weapon 7 --- / stickstaff
- #end
- --- Hero (Hoburg), Gold: 0, Resources: 6, Roles: [mounted, elite mounted, sacred mounted] (stealthy boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: -3, -3
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: path earth, description "reveals its true shape of a metal man upon death", elite,
- --- Applied filters: Hero, metalman, resistances, pillage, castlemaster, strong, Mounted elite,
- #newmonster 3251
- #name "Hero"
- #spr1 "nationgen_ea//109-lumbuburg/unit_3251_a.tga"
- #spr2 "nationgen_ea//109-lumbuburg/unit_3251_b.tga"
- #gcost 0
- #ap 22
- #mapmove 3
- #mor 18
- #mr 19
- #hp 7
- #str 8
- #att 14
- #def 14
- #prec 10
- #enc 1
- #size 2
- #supplybonus 0
- #maxage 800
- #nametype 126
- #stealthy 0
- #mounted
- #weapon 354 --- antlers
- #ressize 1
- #rcost 4
- #secondshape 3031
- #fireres 3
- #coldres 3
- #poisonres 3
- #shockres 3
- #pillagebonus 3
- #siegebonus 3
- #castledef 3
- #unique
- #armor 5 --- Leather Cuirass / leather cuirass
- #armor 119 --- Reinforced Leather Cap / feathercap
- #armor 2 --- Shield / shield1
- #weapon 357 --- / lightlance
- #end
- --- Hero (Hoburg), Gold: 0, Resources: 5, Roles: [sacred infantry, elite infantry] (colossi infantry)
- --- OFFSET DEBUG:
- - Weapon: 2, 8
- - Armor: 0, 0
- --- Generation tags: description "can shapeshift into a werewolf", nopose ranged, nopose mounted, description "can enter berserker rage", elite,
- --- Applied filters: Hero, werewolf, stealthlow, berserkhigh, resistances, pillage, patrol, Infantry elite,
- #newmonster 3252
- #name "Hero"
- #spr1 "nationgen_ea//109-lumbuburg/unit_3252_a.tga"
- #spr2 "nationgen_ea//109-lumbuburg/unit_3252_b.tga"
- #gcost 0
- #ap 10
- #mapmove 2
- #mor 22
- #mr 18
- #hp 10
- #str 8
- #att 12
- #def 13
- #prec 10
- #enc 1
- #size 2
- #supplybonus -1
- #maxage 160
- #nametype 126
- #secondshape 3032
- #stealthy 0
- #berserk 3
- #fireres 3
- #coldres 3
- #poisonres 3
- #shockres 3
- #pillagebonus 3
- #patrolbonus 3
- #unique
- #armor 15 --- Full Leather Armor / full leather
- #armor 20 --- Iron Cap / headdress-iron
- #weapon 165 --- / greatclub
- #end
- --- Hero (Hoburg), Gold: 0, Resources: 3, Roles: [sacred infantry, elite infantry] (colossi infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 3
- - Armor: 0, 0
- - Offhand: 0, 3
- --- Generation tags: primarycommand "#illusion", path air, nopose ranged, nopose mounted, sacred,
- --- Applied filters: Hero, glamour, berserklow, Infantry sacred,
- #newmonster 3253
- #name "Hero"
- #spr1 "nationgen_ea//109-lumbuburg/unit_3253_a.tga"
- #spr2 "nationgen_ea//109-lumbuburg/unit_3253_b.tga"
- #gcost 0
- #ap 10
- #mapmove 2
- #mor 22
- #mr 18
- #hp 12
- #str 8
- #att 13
- #def 12
- #prec 11
- #enc 1
- #size 2
- #supplybonus -1
- #maxage 80
- #nametype 126
- #illusion
- #stealthy 0
- #berserk 3
- #holy
- #unique
- #armor 15 --- Full Leather Armor / full leather
- #armor 120 --- Leather Cap / highman_leathercap
- #armor 105 --- Hide Shield / hideshield
- #weapon 720 --- / nation_109_customitem_1
- #weapon 721 --- / nation_109_customitem_2
- #end
- --- Unit definitions for Portburg
- --- Shapechange form for Shadow Master
- #newmonster 3033
- #copystats 412
- #copyspr 412
- #magicboost 53 -5
- #reinvigoration 10
- #itemslots 12288
- #maxage 80
- #nametype 104
- #fireres 5
- #coldres 5
- #poisonres 5
- #shockres 5
- #holy
- #descr "No description"
- #holy
- #gcost 155
- #end
- --- Shapechange form for Shadow Guard
- #newmonster 3034
- #copystats 412
- #copyspr 412
- #magicboost 53 -5
- #reinvigoration 10
- #itemslots 12288
- #maxage 80
- #nametype 104
- #fireres 5
- #coldres 5
- #poisonres 5
- #shockres 5
- #holy
- #descr "No description"
- #holy
- #gcost 80
- #end
- --- Ranger (Hoburg), Gold: 6, Resources: 5, Roles: [ranged, elite ranged, sacred ranged] (stealthy boreal archers)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Ranged unit,
- #newmonster 3254
- #name "Ranger"
- #spr1 "nationgen_ea//110-portburg/unit_3254_a.tga"
- #spr2 "nationgen_ea//110-portburg/unit_3254_b.tga"
- #gcost 6
- #ap 8
- #mapmove 1
- #mor 8
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #descr "The archers of Portburg are armored with armor and shoot their enemies with a club or a short bow."
- #weapon 252 --- / club
- #armor 8 --- Chain Mail Cuirass / chain cuirass
- #armor 120 --- Leather Cap / leatherhat
- #weapon 23 --- / shortbow
- #end
- --- Falchion Knight (Hoburg), Gold: 7, Resources: 8, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 3, 12
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: elite +1, Infantry unit,
- #newmonster 3255
- #name "Falchion Knight"
- #spr1 "nationgen_ea//110-portburg/unit_3255_a.tga"
- #spr2 "nationgen_ea//110-portburg/unit_3255_b.tga"
- #gcost 7
- #ap 8
- #mapmove 1
- #mor 9
- #mr 14
- #hp 5
- #str 6
- #att 11
- #def 13
- #prec 12
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #descr "Portburg's infantry are armored with light and medium armor and armed with weapons."
- #armor 16 --- Full Ring Mail / full ring
- #armor 127 --- Legionary Bronze Helmet / highhelm_bronze_fancy
- #armor 208 --- Iron Shield / shield3
- #weapon 10 --- / falchion
- #end
- --- Warrior (Hoburg), Gold: 6, Resources: 7, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3256
- #name "Warrior"
- #spr1 "nationgen_ea//110-portburg/unit_3256_a.tga"
- #spr2 "nationgen_ea//110-portburg/unit_3256_b.tga"
- #gcost 6
- #ap 8
- #mapmove 1
- #mor 8
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #descr "Portburg's infantry are armored with light and medium armor and armed with weapons."
- #armor 136 --- Bronze Scale Hauberk / bronze scale hauberk
- #armor 135 --- Bronze Cap / bronzecap
- #weapon 723 --- / greataxe_bronze
- #end
- --- Heavy Swordsman (Hoburg), Gold: 6, Resources: 7, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 3, 12
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3257
- #name "Heavy Swordsman"
- #spr1 "nationgen_ea//110-portburg/unit_3257_a.tga"
- #spr2 "nationgen_ea//110-portburg/unit_3257_b.tga"
- #gcost 6
- #ap 8
- #mapmove 1
- #mor 8
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #descr "Portburg's infantry are armored with light and medium armor and armed with weapons."
- #armor 136 --- Bronze Scale Hauberk / bronze scale hauberk
- #armor 135 --- Bronze Cap / bronzecap
- #armor 208 --- Iron Shield / shield3
- #weapon 6 --- / shortsword
- #end
- --- Warrior (Hoburg), Gold: 6, Resources: 5, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3258
- #name "Warrior"
- #spr1 "nationgen_ea//110-portburg/unit_3258_a.tga"
- #spr2 "nationgen_ea//110-portburg/unit_3258_b.tga"
- #gcost 6
- #ap 8
- #mapmove 1
- #mor 8
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #descr "Portburg's infantry are armored with light and medium armor and armed with weapons."
- #armor 136 --- Bronze Scale Hauberk / bronze scale hauberk
- #armor 135 --- Bronze Cap / bronzecap
- #weapon 153 --- / stick
- #end
- --- Swordsman (Hoburg), Gold: 6, Resources: 5, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3259
- #name "Swordsman"
- #spr1 "nationgen_ea//110-portburg/unit_3259_a.tga"
- #spr2 "nationgen_ea//110-portburg/unit_3259_b.tga"
- #gcost 6
- #ap 8
- #mapmove 1
- #mor 8
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #descr "Portburg's infantry are armored with light and medium armor and armed with weapons."
- #armor 7 --- Scale Mail Cuirass / scale cuirass
- #armor 120 --- Leather Cap / leatherhat
- #armor 2 --- Shield / shield1
- #weapon 451 --- / clubsword
- #end
- --- Shadow Guard (Hoburg), Gold: 80, Resources: 7, Roles: [mounted, elite mounted, sacred mounted] (stealthy boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: -3, -3
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: path water, sacred,
- --- Applied filters: resistances_high, minorwelemental, Mounted sacred,
- #newmonster 3260
- #name "Shadow Guard"
- #spr1 "nationgen_ea//110-portburg/unit_3260_a.tga"
- #spr2 "nationgen_ea//110-portburg/unit_3260_b.tga"
- #gcost 80
- #ap 6
- #mapmove 3
- #mor 18
- #mr 19
- #hp 10
- #str 6
- #att 16
- #def 17
- #prec 12
- #enc 2
- #maxage 80
- #size 2
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #flying
- #mounted
- #weapon 236 --- claw
- #ressize 1
- #rcost 4
- #fireres 5
- #coldres 5
- #poisonres 5
- #shockres 5
- #secondtmpshape 3034
- #holy
- #armor 5 --- Leather Cuirass / leather cuirass
- #armor 118 --- Half Helmet / halfhelmet-elite
- #armor 2 --- Shield / shield1
- #weapon 722 --- / nation_110_customitem_1
- #end
- --- Assassin (Hoburg), Gold: 45, Resources: 1, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Scout,
- #newmonster 3261
- #name "Assassin"
- #spr1 "nationgen_ea//110-portburg/unit_3261_a.tga"
- #spr2 "nationgen_ea//110-portburg/unit_3261_b.tga"
- #gcost 45
- #ap 8
- #mapmove 1
- #mor 11
- #mr 15
- #hp 5
- #str 7
- #att 13
- #def 15
- #prec 14
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 25
- #assassin
- #noleader
- #weapon 153 --- / stick
- #armor 10 --- Leather Hauberk / leather hauberk
- #armor 120 --- Leather Cap / leatherhat
- #end
- --- Swordmeister (Hoburg), Gold: 55, Resources: 7, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 3, 12
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3262
- #name "Swordmeister"
- #spr1 "nationgen_ea//110-portburg/unit_3262_a.tga"
- #spr2 "nationgen_ea//110-portburg/unit_3262_b.tga"
- #gcost 55
- #ap 8
- #mapmove 1
- #mor 10
- #mr 14
- #hp 7
- #str 6
- #att 12
- #def 14
- #prec 13
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #goodleader
- #poormagicleader
- #poorundeadleader
- #descr "The Swordsmasters of Portburg are skilled leaders whose decrees are confidently carried out by their soldiers. The Swordsmasters are also charged with overseeing any supernatural entity that the Marsh Mages of Portburg might summon, although they can only control a handful of these beings."
- #armor 136 --- Bronze Scale Hauberk / bronze scale hauberk
- #armor 135 --- Bronze Cap / bronzecap_elite
- #armor 208 --- Iron Shield / shield3
- #weapon 6 --- / shortsword
- #end
- --- Warchief (Hoburg), Gold: 65, Resources: 8, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 3, 12
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: elite +1, Infantry unit,
- #newmonster 3263
- #name "Warchief"
- #spr1 "nationgen_ea//110-portburg/unit_3263_a.tga"
- #spr2 "nationgen_ea//110-portburg/unit_3263_b.tga"
- #gcost 65
- #ap 8
- #mapmove 1
- #mor 11
- #mr 14
- #hp 7
- #str 6
- #att 13
- #def 15
- #prec 14
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #goodleader
- #poormagicleader
- #poorundeadleader
- #descr "The Warchiefs of Portburg are skillful leaders whose decrees are confidently enacted by their warriors. The Warchiefs are also charged with overseeing any supernatural entity that the Marsh Mages of Portburg might conjur, although they can only control a handful of these beings."
- #armor 16 --- Full Ring Mail / full ring
- #armor 127 --- Legionary Bronze Helmet / highhelm_bronze_fancy
- #armor 208 --- Iron Shield / shield3
- #weapon 10 --- / falchion
- #end
- --- Shadow Master (Hoburg), Gold: 155, Resources: 7, Roles: [mounted, elite mounted, sacred mounted] (stealthy boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: -3, -3
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags: path water, sacred,
- --- Applied filters: resistances_high, minorwelemental, Mounted sacred,
- #newmonster 3264
- #name "Shadow Master"
- #spr1 "nationgen_ea//110-portburg/unit_3264_a.tga"
- #spr2 "nationgen_ea//110-portburg/unit_3264_b.tga"
- #gcost 155
- #ap 6
- #mapmove 3
- #mor 20
- #mr 19
- #hp 12
- #str 6
- #att 18
- #def 19
- #prec 14
- #enc 2
- #maxage 80
- #size 2
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #flying
- #mounted
- #weapon 236 --- claw
- #ressize 1
- #rcost 4
- #fireres 5
- #coldres 5
- #poisonres 5
- #shockres 5
- #secondtmpshape 3033
- #holy
- #goodleader
- #poormagicleader
- #poorundeadleader
- #descr "The Shadow Masters of Portburg are practiced leaders whose decrees are boldly obeyed by their disciples. The Shadow Masters are also charged with overseeing any supernatural entity that the Marsh Mages of Portburg might conjur, although they can only control a handful of these beings. The Shadow Masters hold a very minor place in Portburg's heirarchy, with barely more standing than a Shadow Guard."
- #armor 5 --- Leather Cuirass / leather cuirass
- #armor 118 --- Half Helmet / halfhelmet-elite
- #armor 2 --- Shield / shield1
- #weapon 722 --- / nation_110_customitem_1
- #end
- --- Pilgrim (Hoburg), Gold: 30, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: priest 1,
- --- Applied filters: PRIESTPICKS,
- #newmonster 3265
- #name "Pilgrim"
- #spr1 "nationgen_ea//110-portburg/unit_3265_a.tga"
- #spr2 "nationgen_ea//110-portburg/unit_3265_b.tga"
- #gcost 30
- #ap 8
- #mapmove 1
- #mor 8
- #mr 17
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #magicskill 8 1
- #holy
- #descr "The Pilgrims of Portburg are undistinguished leaders whose instructions are obediently obeyed by their subordinates. The Pilgrims hold a very minor place in Portburg's heirarchy, with almost no more dignity than a Shadow Guard."
- #poorleader
- #armor 158 --- Robes / simplerobe
- #weapon 501 --- / bamboo_rod
- #end
- --- Priest (Hoburg), Gold: 65, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: priest 2,
- --- Applied filters: PRIESTPICKS,
- #newmonster 3266
- #name "Priest"
- #spr1 "nationgen_ea//110-portburg/unit_3266_a.tga"
- #spr2 "nationgen_ea//110-portburg/unit_3266_b.tga"
- #gcost 65
- #ap 8
- #mapmove 1
- #mor 8
- #mr 18
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #magicskill 8 2
- #holy
- #descr "The Priests of Portburg are adequate leaders whose instructions are freely obeyed by their flock. The Priests make up the heart of Portburg's temple, playing a crucial role in all almost matters of faith."
- #poorleader
- #command 30
- #armor 158 --- Robes / simplerobe
- #weapon 501 --- / bamboo_rod
- #end
- --- High Priest (Hoburg), Gold: 110, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 3, 12
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: priest 3,
- --- Applied filters: PRIESTPICKS,
- #newmonster 3267
- #name "High Priest"
- #spr1 "nationgen_ea//110-portburg/unit_3267_a.tga"
- #spr2 "nationgen_ea//110-portburg/unit_3267_b.tga"
- #gcost 110
- #ap 8
- #mapmove 1
- #mor 8
- #mr 19
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #magicskill 8 3
- #holy
- #descr "The High Priests of Portburg are undistinguished leaders whose mandates are willingly carried out by their attendants. At the top of Portburg's religious heirarchy, the High Priests are the most powerful of their faith."
- #poorleader
- #weapon 92 --- Fist given to units that could otherwise only kick.
- #armor 158 --- Robes / simplerobe2
- #end
- --- Lord of the White Valley (Hoburg), Gold: 165, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: extramage,
- --- Applied filters: MAGICPICKS (160), lesser_otherness, nobadevents3, ritualrange1, drainimmune for extramages,
- #newmonster 3268
- #name "Lord of the White Valley"
- #spr1 "nationgen_ea//110-portburg/unit_3268_a.tga"
- #spr2 "nationgen_ea//110-portburg/unit_3268_b.tga"
- #gcost 165
- #ap 8
- #mapmove 1
- #mor 8
- #mr 17
- #hp 5
- #str 6
- #att 9
- #def 11
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #magicskill 4 2
- #magicskill 7 1
- #custommagic 18816 100
- #custommagic 18816 10
- #batstartsum1 756
- #nobadevents 8
- #allrange 1
- #drainimmune
- #armor 158 --- Robes / imperialrobe2
- #weapon 153 --- / stick
- #end
- --- Marsh Hand (Hoburg), Gold: 35, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 5, 12
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 1, identifier schoolmage,
- --- Applied filters: MAGICPICKS (30),
- #newmonster 3269
- #name "Marsh Hand"
- #spr1 "nationgen_ea//110-portburg/unit_3269_a.tga"
- #spr2 "nationgen_ea//110-portburg/unit_3269_b.tga"
- #gcost 35
- #ap 8
- #mapmove 1
- #mor 8
- #mr 15
- #hp 5
- #str 6
- #att 9
- #def 11
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #magicskill 5 1
- #poorleader
- #armor 158 --- Robes / imperialrobe1
- #weapon 499 --- / pestle
- #end
- --- Marsh Agent (Hoburg), Gold: 135, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 2, identifier schoolmage,
- --- Applied filters: MAGICPICKS (130),
- #newmonster 3270
- #name "Marsh Agent"
- #spr1 "nationgen_ea//110-portburg/unit_3270_a.tga"
- #spr2 "nationgen_ea//110-portburg/unit_3270_b.tga"
- #gcost 135
- #ap 8
- #mapmove 1
- #mor 8
- #mr 18
- #hp 5
- #str 6
- #att 9
- #def 11
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #magicskill 5 2
- #magicskill 2 1
- #magicskill 6 1
- #armor 158 --- Robes / imperialrobe2
- #weapon 7 --- / stickstaff
- #end
- --- Marsh Prince (Hoburg), Gold: 260, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 3, identifier schoolmage, varyslot weapon,
- --- Applied filters: MAGICPICKS (285), deathrec,
- #newmonster 3271
- #name "Marsh Prince"
- #spr1 "nationgen_ea//110-portburg/unit_3271_a.tga"
- #spr2 "nationgen_ea//110-portburg/unit_3271_b.tga"
- #gcost 260
- #ap 8
- #mapmove 1
- #mor 8
- #mr 21
- #hp 5
- #str 6
- #att 9
- #def 11
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #magicskill 5 2
- #magicskill 2 2
- #magicskill 6 2
- #magicskill 3 1
- #custommagic 13824 100
- #custommagic 13824 10
- #goodleader
- #slowrec
- #deathrec 30
- #armor 158 --- Robes / imperialrobe3
- #armor 120 --- Leather Cap / fancyhat2
- #weapon 7 --- / stickstaff
- #end
- --- Hero (Hoburg), Gold: 0, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags:
- --- Applied filters: Hero, MAGICPICKS (230), deathrec, waterele, swampsurvival, iceprot, heretic, drainimmune for extramages, amphibian,
- #newmonster 3272
- #name "Hero"
- #spr1 "nationgen_ea//110-portburg/unit_3272_a.tga"
- #spr2 "nationgen_ea//110-portburg/unit_3272_b.tga"
- #gcost 0
- #ap 8
- #mapmove 1
- #mor 8
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 104
- #stealthy 0
- #magicskill 2 3
- #magicskill 5 2
- #magicskill 6 1
- #batstartsum1 411
- #swampsurvival
- #iceprot 3
- #heretic 1
- #drainimmune
- #amphibian
- #unique
- #deathrec 0
- #armor 158 --- Robes / imperialrobe1
- #armor 120 --- Leather Cap / antleredcap
- #weapon 7 --- / stickstaff
- #end
- --- Unit definitions for Lumluberg
- --- Shapechange form for High Chieftain
- #newmonster 3035
- #copystats 2018
- #copyspr 2019
- #magicboost 53 -5
- #name "Cave Man"
- #fear 0
- #armor 44
- #maxage 80
- #nametype 126
- #descr "No description"
- #end
- --- Shapechange form for Furious Lord
- #newmonster 3036
- #copystats 403
- #copyspr 403
- #itemslots 12288
- #transformation 0
- #hp 28
- #maxage 160
- #nametype 126
- #incunrest 1
- #berserk 3
- #holy
- #descr "No description"
- #firstshape 3289
- #holy
- #gcost 155
- #end
- --- Shapechange form for Senior Martyr Druid
- #newmonster 3037
- #copystats 449
- #copyspr 449
- #magicboost 53 -1
- #maxage 1000
- #nametype 126
- #descr "No description"
- #shapechange 3296
- #holy
- #gcost 440
- #end
- --- Shapechange form for Cave Man Cavalry
- #newmonster 3038
- #copystats 2018
- #copyspr 2019
- #magicboost 53 -5
- #name "Cave Man"
- #fear 0
- #armor 44
- #maxage 80
- #nametype 126
- #descr "No description"
- #end
- --- Shapechange form for Furious Guard
- #newmonster 3039
- #copystats 403
- #copyspr 403
- #itemslots 12288
- #transformation 0
- #hp 28
- #maxage 160
- #nametype 126
- #incunrest 1
- #berserk 3
- #holy
- #descr "No description"
- #firstshape 3283
- #holy
- #gcost 40
- #end
- --- Shapechange form for Hero
- #newmonster 3040
- #copyspr 854
- #magicboost 53 -1
- #name "Werewolf"
- #weapon 20
- #weapon 29
- #weapon 29
- #size 3
- #hp 20
- #prot 6
- #mor 17
- #mr 12
- #enc 2
- #str 14
- #att 12
- #def 11
- #prec 5
- #mapmove 2
- #ap 14
- #regeneration 10
- #forestsurvival
- #maxage 320
- #nametype 126
- #awe 1
- #incunrest 2
- #berserk 3
- #poisonres 5
- #siegebonus 5
- #holy
- #descr "No description"
- #firstshape 3298
- #holy
- #end
- --- Shapechange form for Hero
- #newmonster 3041
- #copyspr 854
- #magicboost 53 -1
- #name "Werewolf"
- #weapon 20
- #weapon 29
- #weapon 29
- #size 3
- #hp 24
- #prot 6
- #mor 17
- #mr 12
- #enc 2
- #str 17
- #att 12
- #def 11
- #prec 5
- #mapmove 2
- #ap 14
- #regeneration 10
- #forestsurvival
- #maxage 320
- #nametype 126
- #berserk 3
- #patrolbonus 3
- #descr "No description"
- #firstshape 3299
- #end
- --- Mountain Swordsman (Hoburg), Gold: 6, Resources: 7, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 7, 13
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: mountainunit, patroller 1, Infantry unit,
- #newmonster 3273
- #name "Mountain Swordsman"
- #spr1 "nationgen_ea//111-lumluberg/unit_3273_a.tga"
- #spr2 "nationgen_ea//111-lumluberg/unit_3273_b.tga"
- #gcost 6
- #ap 8
- #mapmove 1
- #mor 8
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 126
- #stealthy 0
- #mountainsurvival
- #patrolbonus 1
- #descr "Lumluberg's infantry are armored with light armor and armed with weapons."
- #armor 12 --- Scale Mail Hauberk / scale hauberk
- #armor 119 --- Reinforced Leather Cap / feathercap_redscale
- #armor 105 --- Hide Shield / hideshield_austral
- #weapon 645 --- / shortsword_bronze
- #weapon 361 --- / bonus shortbow
- #end
- --- Infantry (Hoburg), Gold: 6, Resources: 2, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3274
- #name "Infantry"
- #spr1 "nationgen_ea//111-lumluberg/unit_3274_a.tga"
- #spr2 "nationgen_ea//111-lumluberg/unit_3274_b.tga"
- #gcost 6
- #ap 8
- #mapmove 1
- #mor 8
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 126
- #descr "Lumluberg's infantry are armored with light armor and armed with weapons."
- #armor 15 --- Full Leather Armor / full leather
- #armor 119 --- Reinforced Leather Cap / headdress
- #weapon 153 --- / stick
- #end
- --- Swordsman (Hoburg), Gold: 6, Resources: 5, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 7, 13
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3275
- #name "Swordsman"
- #spr1 "nationgen_ea//111-lumluberg/unit_3275_a.tga"
- #spr2 "nationgen_ea//111-lumluberg/unit_3275_b.tga"
- #gcost 6
- #ap 8
- #mapmove 1
- #mor 8
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 126
- #descr "Lumluberg's infantry are armored with light armor and armed with weapons."
- #armor 15 --- Full Leather Armor / full leather
- #armor 119 --- Reinforced Leather Cap / headdress
- #armor 208 --- Iron Shield / shield4
- #weapon 645 --- / shortsword_bronze
- #end
- --- Axe Infantry (Hoburg), Gold: 6, Resources: 4, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3276
- #name "Axe Infantry"
- #spr1 "nationgen_ea//111-lumluberg/unit_3276_a.tga"
- #spr2 "nationgen_ea//111-lumluberg/unit_3276_b.tga"
- #gcost 6
- #ap 8
- #mapmove 1
- #mor 8
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 126
- #descr "Lumluberg's infantry are armored with light armor and armed with weapons."
- #armor 15 --- Full Leather Armor / full leather
- #armor 119 --- Reinforced Leather Cap / headdress
- #armor 208 --- Iron Shield / shield4
- #weapon 646 --- / hatchet_bronze
- #end
- --- Light Axe Infantry (Hoburg), Gold: 6, Resources: 3, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3277
- #name "Light Axe Infantry"
- #spr1 "nationgen_ea//111-lumluberg/unit_3277_a.tga"
- #spr2 "nationgen_ea//111-lumluberg/unit_3277_b.tga"
- #gcost 6
- #ap 8
- #mapmove 1
- #mor 8
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 126
- #descr "Lumluberg's infantry are armored with light armor and armed with weapons."
- #armor 5 --- Leather Cuirass / leather cuirass
- #armor 119 --- Reinforced Leather Cap / feathercap_redscale
- #armor 208 --- Iron Shield / shield4
- #weapon 646 --- / hatchet_bronze
- #end
- --- Light Swordsman (Hoburg), Gold: 6, Resources: 3, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 4, 11
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3278
- #name "Light Swordsman"
- #spr1 "nationgen_ea//111-lumluberg/unit_3278_a.tga"
- #spr2 "nationgen_ea//111-lumluberg/unit_3278_b.tga"
- #gcost 6
- #ap 8
- #mapmove 1
- #mor 8
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 126
- #descr "Lumluberg's infantry are armored with light armor and armed with weapons."
- #armor 5 --- Leather Cuirass / leather cuirass
- #armor 119 --- Reinforced Leather Cap / feathercap_redscale
- #armor 208 --- Iron Shield / shield4
- #weapon 513 --- / kopesh
- #end
- --- Light Swordsman (Hoburg), Gold: 6, Resources: 4, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 7, 13
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3279
- #name "Light Swordsman"
- #spr1 "nationgen_ea//111-lumluberg/unit_3279_a.tga"
- #spr2 "nationgen_ea//111-lumluberg/unit_3279_b.tga"
- #gcost 6
- #ap 8
- #mapmove 1
- #mor 8
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 126
- #descr "Lumluberg's infantry are armored with light armor and armed with weapons."
- #armor 5 --- Leather Cuirass / leather cuirass
- #armor 119 --- Reinforced Leather Cap / feathercap_redscale
- #armor 208 --- Iron Shield / shield4
- #weapon 645 --- / shortsword_bronze
- #end
- --- Goat Cavalry (Hoburg), Gold: 18, Resources: 8, Roles: [mounted, elite mounted, sacred mounted] (boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: 3, 12
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Mounted unit,
- #newmonster 3280
- #name "Goat Cavalry"
- #spr1 "nationgen_ea//111-lumluberg/unit_3280_a.tga"
- #spr2 "nationgen_ea//111-lumluberg/unit_3280_b.tga"
- #gcost 18
- #ap 10
- #mapmove 2
- #mor 8
- #mr 14
- #hp 7
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 3
- #maxage 80
- #size 2
- #supplybonus -1
- #nametype 126
- #mounted
- #weapon 352 --- gore
- #ressize 1
- #mountainsurvival
- #rcost 4
- #descr "The valiant cavaliers of Lumluberg are armored with light and medium armor. The Goat Cavalry rides goats."
- #armor 44 --- Furs / furs
- #armor 119 --- Reinforced Leather Cap / feathercap_red
- #armor 2 --- Shield / shield1
- #weapon 10 --- / falchion
- #end
- --- Goat Cavalry (Hoburg), Gold: 18, Resources: 6, Roles: [mounted, elite mounted, sacred mounted] (boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: -3, -3
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Mounted unit,
- #newmonster 3281
- #name "Goat Cavalry"
- #spr1 "nationgen_ea//111-lumluberg/unit_3281_a.tga"
- #spr2 "nationgen_ea//111-lumluberg/unit_3281_b.tga"
- #gcost 18
- #ap 10
- #mapmove 2
- #mor 8
- #mr 14
- #hp 7
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 3
- #maxage 80
- #size 2
- #supplybonus -1
- #nametype 126
- #mounted
- #weapon 352 --- gore
- #ressize 1
- #mountainsurvival
- #rcost 4
- #descr "The valiant cavaliers of Lumluberg are armored with light and medium armor. The Goat Cavalry rides goats."
- #armor 44 --- Furs / furs
- #armor 119 --- Reinforced Leather Cap / feathercap_red
- #armor 2 --- Shield / shield1
- #weapon 357 --- / lightlance
- #end
- --- Cave Man Cavalry (Hoburg), Gold: 50, Resources: 14, Roles: [mounted, elite mounted, sacred mounted] (not-so-stealthy boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: -3, -3
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Mounted unit,
- #newmonster 3282
- #name "Cave Man Cavalry"
- #spr1 "nationgen_ea//111-lumluberg/unit_3282_a.tga"
- #spr2 "nationgen_ea//111-lumluberg/unit_3282_b.tga"
- #gcost 50
- #ap 14
- #mapmove 2
- #mor 8
- #mr 14
- #hp 7
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 3
- #supplybonus -1
- #nametype 126
- #mounted
- #ressize 1
- #rcost 8
- #secondshape 3038
- #weapon 700
- #descr "The valiant cavaliers of Lumluberg are armored with light and medium armor. The Cave Man Cavalry rides cavemen. The caveman is fiercely loyal and will follow the hoburg army even if its rider dies"
- #armor 12 --- Scale Mail Hauberk / scale hauberk
- #armor 119 --- Reinforced Leather Cap / feathercap_redscale
- #armor 2 --- Shield / shield1
- #weapon 357 --- / lightlance
- #weapon 705 --- / bronzelance
- #end
- --- Furious Guard (Hoburg), Gold: 40, Resources: 12, Roles: [sacred infantry, elite infantry] (colossi infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 3
- - Armor: 0, 0
- --- Generation tags: path nature, nopose ranged, nopose mounted, description "can continue to fight despite taking mortal wounds", nopose ranged, nopose mounted, sacred,
- --- Applied filters: incunrest_low, hornedserpent, berserklow, undyinglowest, Infantry sacred,
- #newmonster 3283
- #name "Furious Guard"
- #spr1 "nationgen_ea//111-lumluberg/unit_3283_a.tga"
- #spr2 "nationgen_ea//111-lumluberg/unit_3283_b.tga"
- #gcost 40
- #ap 10
- #mapmove 2
- #mor 15
- #mr 18
- #hp 13
- #str 9
- #att 14
- #def 11
- #prec 13
- #enc 1
- #maxage 160
- #size 2
- #supplybonus -2
- #nametype 126
- #incunrest 1
- #secondshape 3039
- #berserk 3
- #undying 3
- #holy
- #armor 16 --- Full Ring Mail / full ring
- #armor 20 --- Iron Cap / headdress-iron
- #weapon 18 --- / greataxe
- #end
- --- Scout (Hoburg), Gold: 26, Resources: 2, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 3, 12
- - Armor: 0, 0
- --- Generation tags:
- --- Applied filters: Scout,
- #newmonster 3284
- #name "Scout"
- #spr1 "nationgen_ea//111-lumluberg/unit_3284_a.tga"
- #spr2 "nationgen_ea//111-lumluberg/unit_3284_b.tga"
- #gcost 26
- #ap 8
- #mapmove 1
- #mor 8
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 126
- #stealthy 10
- #noleader
- #weapon 10 --- / falchion
- #armor 44 --- Furs / furs
- #armor 120 --- Leather Cap / leatherhat
- #end
- --- General (Hoburg), Gold: 55, Resources: 3, Roles: [infantry, elite infantry, sacred infantry, scout] (boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Infantry unit,
- #newmonster 3285
- #name "General"
- #spr1 "nationgen_ea//111-lumluberg/unit_3285_a.tga"
- #spr2 "nationgen_ea//111-lumluberg/unit_3285_b.tga"
- #gcost 55
- #ap 8
- #mapmove 1
- #mor 10
- #mr 14
- #hp 7
- #str 6
- #att 12
- #def 14
- #prec 13
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 126
- #goodleader
- #poormagicleader
- #poorundeadleader
- #descr "The Generals of Lumluberg are decisive leaders whose instructions are confidently obeyed by their troops. The Generals are also charged with overseeing any supernatural entity that the Senior Martyr Mages of Lumluberg might raise, although they can only control a handful of these beings."
- #armor 5 --- Leather Cuirass / leather cuirass
- #armor 119 --- Reinforced Leather Cap / feathercap
- #armor 208 --- Iron Shield / shield4
- #weapon 646 --- / hatchet_bronze
- #end
- --- Mountain Lord (Hoburg), Gold: 55, Resources: 7, Roles: [infantry, elite infantry, sacred infantry, scout] (stealthy boreal infantry)
- --- OFFSET DEBUG:
- - Weapon: 7, 13
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: mountainunit, patroller 1, Infantry unit,
- #newmonster 3286
- #name "Mountain Lord"
- #spr1 "nationgen_ea//111-lumluberg/unit_3286_a.tga"
- #spr2 "nationgen_ea//111-lumluberg/unit_3286_b.tga"
- #gcost 55
- #ap 8
- #mapmove 1
- #mor 10
- #mr 14
- #hp 7
- #str 6
- #att 12
- #def 14
- #prec 13
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 126
- #stealthy 0
- #mountainsurvival
- #patrolbonus 1
- #goodleader
- #poormagicleader
- #poorundeadleader
- #descr "The Mountain Lords of Lumluberg are clever leaders whose orders are stalwartly carried out by their soldiers. The Mountain Lords are also charged with leading any supernatural entity that the Senior Martyr Mages of Lumluberg might bind into service, although they can only control a handful of these beings."
- #armor 12 --- Scale Mail Hauberk / scale hauberk
- #armor 119 --- Reinforced Leather Cap / feathercap
- #armor 105 --- Hide Shield / hideshield_austral
- #weapon 645 --- / shortsword_bronze
- #weapon 361 --- / bonus shortbow
- #end
- --- Commander (Hoburg), Gold: 65, Resources: 6, Roles: [mounted, elite mounted, sacred mounted] (boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: -3, -3
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Mounted unit,
- #newmonster 3287
- #name "Commander"
- #spr1 "nationgen_ea//111-lumluberg/unit_3287_a.tga"
- #spr2 "nationgen_ea//111-lumluberg/unit_3287_b.tga"
- #gcost 65
- #ap 10
- #mapmove 2
- #mor 10
- #mr 14
- #hp 9
- #str 6
- #att 12
- #def 14
- #prec 13
- #enc 3
- #maxage 80
- #size 2
- #supplybonus -1
- #nametype 126
- #mounted
- #weapon 352 --- gore
- #ressize 1
- #mountainsurvival
- #rcost 4
- #goodleader
- #poormagicleader
- #poorundeadleader
- #descr "The Commanders of Lumluberg are experienced leaders whose decrees are swiftly carried out by their soldiers. The Commanders are also charged with commanding any supernatural entity that the Senior Martyr Mages of Lumluberg might summon, although they can only control a handful of these beings."
- #armor 44 --- Furs / furs
- #armor 119 --- Reinforced Leather Cap / feathercap_red_twotone
- #armor 2 --- Shield / shield1
- #weapon 357 --- / lightlance
- #end
- --- High Chieftain (Hoburg), Gold: 140, Resources: 14, Roles: [mounted, elite mounted, sacred mounted] (not-so-stealthy boreal cavalry)
- --- OFFSET DEBUG:
- - Weapon: -3, -3
- - Armor: 0, 0
- - Offhand: 0, 0
- --- Generation tags:
- --- Applied filters: Mounted unit,
- #newmonster 3288
- #name "High Chieftain"
- #spr1 "nationgen_ea//111-lumluberg/unit_3288_a.tga"
- #spr2 "nationgen_ea//111-lumluberg/unit_3288_b.tga"
- #gcost 140
- #ap 14
- #mapmove 2
- #mor 10
- #mr 14
- #hp 9
- #str 6
- #att 12
- #def 14
- #prec 13
- #enc 4
- #maxage 80
- #size 3
- #supplybonus -1
- #nametype 126
- #mounted
- #ressize 1
- #rcost 8
- #secondshape 3035
- #weapon 700
- #expertleader
- #inspirational 1
- #okmagicleader
- #okundeadleader
- #descr "The High Chieftains of Lumluberg are masterful leaders whose earnest instructions are dauntlessly carried out by their troops. The High Chieftains are also charged with deploying any supernatural entity that the Senior Martyr Mages of Lumluberg might conjur."
- #armor 12 --- Scale Mail Hauberk / scale hauberk
- #armor 119 --- Reinforced Leather Cap / feathercap
- #armor 2 --- Shield / shield1
- #weapon 357 --- / lightlance
- #weapon 705 --- / bronzelance
- #end
- --- Furious Lord (Hoburg), Gold: 155, Resources: 12, Roles: [sacred infantry, elite infantry] (colossi infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 3
- - Armor: 0, 0
- --- Generation tags: path nature, nopose ranged, nopose mounted, description "can continue to fight despite taking mortal wounds", nopose ranged, nopose mounted, sacred,
- --- Applied filters: incunrest_low, hornedserpent, berserklow, undyinglowest, Infantry sacred,
- #newmonster 3289
- #name "Furious Lord"
- #spr1 "nationgen_ea//111-lumluberg/unit_3289_a.tga"
- #spr2 "nationgen_ea//111-lumluberg/unit_3289_b.tga"
- #gcost 155
- #ap 10
- #mapmove 2
- #mor 17
- #mr 18
- #hp 15
- #str 9
- #att 16
- #def 13
- #prec 15
- #enc 1
- #maxage 160
- #size 2
- #supplybonus -2
- #nametype 126
- #incunrest 1
- #secondshape 3036
- #berserk 3
- #undying 3
- #holy
- #expertleader
- #inspirational 1
- #okmagicleader
- #okundeadleader
- #descr "The Furious Lords of Lumluberg are wiley leaders whose impassioned plans are fearlessly executed by their companions. The Furious Lords are also charged with leading any supernatural entity that the Senior Martyr Mages of Lumluberg might conjur. The Furious Lords hold a very minor place in Lumluberg's heirarchy, with barely more standing than a Furious Guard. can continue to fight despite taking mortal wounds"
- #armor 16 --- Full Ring Mail / full ring
- #armor 20 --- Iron Cap / headdress-iron
- #weapon 18 --- / greataxe
- #end
- --- Servant (Hoburg), Gold: 30, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: priest 1,
- --- Applied filters: PRIESTPICKS,
- #newmonster 3290
- #name "Servant"
- #spr1 "nationgen_ea//111-lumluberg/unit_3290_a.tga"
- #spr2 "nationgen_ea//111-lumluberg/unit_3290_b.tga"
- #gcost 30
- #ap 8
- #mapmove 1
- #mor 8
- #mr 17
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 126
- #magicskill 8 1
- #holy
- #descr "The Servants of Lumluberg are undistinguished leaders whose orders are willingly enacted by their assistants. The Servants hold a very minor place in Lumluberg's heirarchy, with barely more prestige than a Furious Guard."
- #poorleader
- #weapon 153 --- / stick
- #end
- --- Celebrant (Hoburg), Gold: 55, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 5, 12
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: priest 2,
- --- Applied filters: PRIESTPICKS,
- #newmonster 3291
- #name "Celebrant"
- #spr1 "nationgen_ea//111-lumluberg/unit_3291_a.tga"
- #spr2 "nationgen_ea//111-lumluberg/unit_3291_b.tga"
- #gcost 55
- #ap 8
- #mapmove 1
- #mor 8
- #mr 18
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 126
- #magicskill 8 2
- #holy
- #descr "The Celebrants of Lumluberg are unremarkable leaders whose mandates are freely executed by their companions. The Celebrants make up the core of Lumluberg's faith, playing a crucial role in all almost matters of faith."
- #poorleader
- #weapon 446 --- / sceptre
- #end
- --- High Priest (Hoburg), Gold: 110, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 5, 12
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: priest 3,
- --- Applied filters: PRIESTPICKS,
- #newmonster 3292
- #name "High Priest"
- #spr1 "nationgen_ea//111-lumluberg/unit_3292_a.tga"
- #spr2 "nationgen_ea//111-lumluberg/unit_3292_b.tga"
- #gcost 110
- #ap 8
- #mapmove 1
- #mor 8
- #mr 19
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 126
- #magicskill 8 3
- #holy
- #descr "The High Priests of Lumluberg are unremarkable leaders whose decrees are carefully enacted by their companions. At the summit of Lumluberg's religious heirarchy, the High Priests are the greatest of their faith."
- #poorleader
- #weapon 446 --- / orbsceptre
- #end
- --- Young Martyr Druid (Hoburg), Gold: 55, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 1, identifier schoolmage,
- --- Applied filters: MAGICPICKS (50),
- #newmonster 3293
- #name "Young Martyr Druid"
- #spr1 "nationgen_ea//111-lumluberg/unit_3293_a.tga"
- #spr2 "nationgen_ea//111-lumluberg/unit_3293_b.tga"
- #gcost 55
- #ap 8
- #mapmove 1
- #mor 8
- #mr 16
- #hp 5
- #str 6
- #att 9
- #def 11
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 126
- #stealthy 0
- #magicskill 6 1
- #magicskill 2 1
- #poorleader
- #weapon 153 --- / stick
- #end
- --- Martyr Invoker (Hoburg), Gold: 125, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 2, identifier schoolmage, varyslot helmet,
- --- Applied filters: MAGICPICKS (120),
- #newmonster 3294
- #name "Martyr Invoker"
- #spr1 "nationgen_ea//111-lumluberg/unit_3294_a.tga"
- #spr2 "nationgen_ea//111-lumluberg/unit_3294_b.tga"
- #gcost 125
- #ap 8
- #mapmove 1
- #mor 8
- #mr 15
- #hp 5
- #str 6
- #att 9
- #def 11
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 126
- #stealthy 0
- #magicskill 6 1
- #custommagic 25216 100
- #custommagic 512 50
- #custommagic 128 50
- #custommagic 16384 50
- #poorleader
- #weapon 7 --- / stickstaff
- #end
- --- Martyr Druid (Hoburg), Gold: 115, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 2, identifier schoolmage, varyslot helmet,
- --- Applied filters: MAGICPICKS (110),
- #newmonster 3295
- #name "Martyr Druid"
- #spr1 "nationgen_ea//111-lumluberg/unit_3295_a.tga"
- #spr2 "nationgen_ea//111-lumluberg/unit_3295_b.tga"
- #gcost 115
- #ap 8
- #mapmove 1
- #mor 8
- #mr 17
- #hp 5
- #str 6
- #att 9
- #def 11
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 126
- #stealthy 0
- #magicskill 6 2
- #magicskill 2 1
- #poorleader
- #weapon 7 --- / stickstaff
- #end
- --- Senior Martyr Druid (Hoburg), Gold: 440, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags: schoolmage 3, identifier schoolmage, varyslot weapon, magepriest,
- --- Applied filters: MAGICPICKS (260), waterele, frostfiend, PRIESTPICKS,
- #newmonster 3296
- #name "Senior Martyr Druid"
- #spr1 "nationgen_ea//111-lumluberg/unit_3296_a.tga"
- #spr2 "nationgen_ea//111-lumluberg/unit_3296_b.tga"
- #gcost 440
- #ap 8
- #mapmove 1
- #mor 8
- #mr 19
- #hp 5
- #str 6
- #att 9
- #def 11
- #prec 11
- #enc 4
- #maxage 1000
- #size 1
- #supplybonus -1
- #nametype 126
- #stealthy 0
- #magicskill 6 2
- #magicskill 2 1
- #magicskill 0 1
- #magicskill 7 1
- #custommagic 25216 100
- #custommagic 25216 100
- #custommagic 25216 10
- #batstartsum1 411
- #shapechange 3037
- #demon
- #magicskill 8 3
- #slowrec
- #holy
- #okundeadleader
- #armor 120 --- Leather Cap / antleredcap
- #weapon 7 --- / stickstaff
- #end
- --- Hero (Hoburg), Gold: 0, Resources: 1, Roles: [mage, priest] (null)
- --- OFFSET DEBUG:
- - Weapon: 0, 0
- - Armor: 0, 0
- - Offhand: 0, 9
- --- Generation tags:
- --- Applied filters: Hero, MAGICPICKS (270), healerscaling 2, imp,
- #newmonster 3297
- #name "Hero"
- #spr1 "nationgen_ea//111-lumluberg/unit_3297_a.tga"
- #spr2 "nationgen_ea//111-lumluberg/unit_3297_b.tga"
- #gcost 0
- #ap 8
- #mapmove 1
- #mor 8
- #mr 14
- #hp 5
- #str 6
- #att 10
- #def 12
- #prec 11
- #enc 4
- #maxage 80
- #size 1
- #supplybonus -1
- #nametype 126
- #stealthy 0
- #magicskill 7 3
- #magicskill 2 3
- #magicskill 0 1
- #healer 45
- #batstartsum1 2287
- #unique
- #armor 158 --- Robes / evilrobe1a
- #weapon 7 --- / stickstaff
- #end
- --- Hero (Hoburg), Gold: 0, Resources: 6, Roles: [sacred ranged, elite ranged] (colossi archer)
- --- OFFSET DEBUG:
- - Weapon: 0, 3
- - Armor: 0, 0
- --- Generation tags: nopose ranged, nopose mounted, nopose chariot, nopose ranged, path nature, sacred,
- --- Applied filters: Hero, werewolf, awe, incunrest_high, berserklow, poisoncloud, sieger, Ranged sacred,
- #newmonster 3298
- #name "Hero"
- #spr1 "nationgen_ea//111-lumluberg/unit_3298_a.tga"
- #spr2 "nationgen_ea//111-lumluberg/unit_3298_b.tga"
- #gcost 0
- #ap 10
- #mapmove 2
- #mor 25
- #mr 20
- #hp 14
- #str 9
- #att 16
- #def 16
- #prec 13
- #enc 1
- #maxage 320
- #size 2
- #supplybonus -2
- #nametype 126
- #secondshape 3040
- #awe 1
- #incunrest 2
- #berserk 3
- #poisoncloud 3
- #poisonres 5
- #siegebonus 5
- #holy
- #unique
- #weapon 724 --- / nation_111_customitem_2
- #armor 11 --- Ring Mail Hauberk / ring hauberk
- #armor 119 --- Reinforced Leather Cap / highman_leathercap_reinforced
- #weapon 725 --- / nation_111_customitem_1
- #end
- --- Hero (Hoburg), Gold: 0, Resources: 15, Roles: [sacred infantry, elite infantry] (colossi infantry)
- --- OFFSET DEBUG:
- - Weapon: 0, 3
- - Armor: 0, 0
- - Offhand: 0, 3
- --- Generation tags: description "can shapeshift into a werewolf", nopose ranged, nopose mounted, description "can enter berserker rage", elite,
- --- Applied filters: Hero, werewolf, berserkhigh, patrol, strong, Infantry elite, MAGICPICKS (150),
- #newmonster 3299
- #name "Hero"
- #spr1 "nationgen_ea//111-lumluberg/unit_3299_a.tga"
- #spr2 "nationgen_ea//111-lumluberg/unit_3299_b.tga"
- #gcost 0
- #ap 10
- #mapmove 2
- #mor 19
- #mr 19
- #hp 18
- #str 12
- #att 13
- #def 13
- #prec 13
- #enc 1
- #maxage 320
- #size 2
- #supplybonus -2
- #nametype 126
- #secondshape 3041
- #berserk 3
- #patrolbonus 3
- #magicskill 0 2
- #magicskill 2 2
- #unique
- #armor 12 --- Scale Mail Hauberk / scale hauberk
- #armor 118 --- Half Helmet / highman_bascinet
- #armor 2 --- Shield / shield3
- #weapon 1 --- / spear
- #end
- --- Sites for nation 100: Ismia
- #newsite 1500
- #level 0
- #rarity 5
- #path 3
- #name "Stony Circle"
- #homecom 3060 --- Magma Exarch
- #homemon 3050 --- UNNAMED
- #homemon 3049 --- Shadow Disciple
- #gems 0 2
- #gems 3 4
- #end
- --- Sites for nation 101: Shidopipburg
- #newsite 1501
- #level 0
- #rarity 5
- #path 3
- #name "Petrified Vale"
- #homecom 3081 --- Breeze Exarch
- #homecom 3077 --- Moon Scion
- #homemon 3071 --- Unseen Ranger
- #elementrange 2
- #gems 1 2
- #gems 3 4
- #end
- --- Sites for nation 102: Uddria
- #newsite 1502
- #level 0
- #rarity 5
- #path 2
- #name "Underwater Vale"
- #homemon 3094 --- Shadow Ranger
- #gems 2 2
- #gems 4 1
- #gems 5 1
- #gems 6 2
- #end
- #newsite 1503
- #level 0
- #rarity 5
- #path 8
- #name "Sacred Market"
- #homemon 3093 --- Night Knight
- #end
- --- Sites for nation 103: Kamburg
- #newsite 1504
- #level 0
- #rarity 5
- #path 4
- #name "Keep of Poems"
- #homecom 3123 --- Chosen Tangled Firestarter
- #homemon 3114 --- Wolf Guard
- #gems 0 2
- #gems 4 3
- #gems 6 1
- #end
- --- Sites for nation 104: Cihulotmark
- #newsite 1505
- #level 0
- #rarity 5
- #path 2
- #name "Vine-covered Tundra"
- #homecom 3138 --- Green Lord
- #homecom 3140 --- Mage of the Red Host
- #gems 2 3
- #gems 6 3
- #end
- #newsite 1506
- #level 0
- #rarity 5
- #path 8
- #name "Valley of Redemption"
- #homemon 3134 --- Green Guard
- #homemon 3133 --- Primal Knight
- #end
- --- Sites for nation 105: Nordorf
- #newsite 1507
- #level 0
- #rarity 5
- #path 1
- #name "Statue of the Above"
- #homecom 3160 --- Exarch of the Gravitational Heights
- #homecom 3154 --- Flame Lord
- #elementrange 2
- #gems 1 4
- #gems 3 2
- #end
- #newsite 1508
- #level 0
- #rarity 5
- #path 8
- #name "Revered Wall"
- #homemon 3151 --- Flame Thane
- #end
- --- Sites for nation 106: Cunfurt
- #newsite 1509
- #level 0
- #rarity 5
- #path 4
- #name "Wall of Dimensions"
- #homemon 3175 --- Temple Herald
- #holypower 10
- #gems 3 1
- #gems 4 3
- #gems 6 1
- #end
- #newsite 1510
- #level 0
- #rarity 5
- #path 4
- #name "Incalculable Peak"
- #homecom 3183 --- Father of Invisible Oblivion
- #gems 1 1
- #end
- --- Sites for nation 107: Ocolhorst
- #newsite 1511
- #level 0
- #rarity 5
- #path 2
- #name "Tree of Drowning"
- #homecom 3205 --- Master of the Forest
- #homecom 3206 --- Master of the Turtle
- #gems 2 2
- #gems 6 2
- #end
- #newsite 1512
- #level 0
- #rarity 5
- #path 0
- #name "Hill of the Eternal Fire"
- #homecom 3200 --- Ice Master
- #homemon 3196 --- Ice Vessel
- #gems 0 1
- #gems 3 1
- #end
- --- Sites for nation 108: Cumburg
- #newsite 1513
- #level 0
- #rarity 5
- #path 6
- #name "Grove of Bones"
- #homecom 3223 --- Shadow Master
- #homemon 3218 --- Night Stalker
- #homemon 3219 --- Shadow Hierophant
- #gems 5 1
- #gems 6 3
- #end
- #newsite 1514
- #level 0
- #rarity 5
- #path 6
- #name "Statue of Snakes"
- #homecom 3225 --- Breeze Scion
- #homecom 3228 --- Master Herbalist
- #gems 1 1
- #gems 3 1
- #end
- --- Sites for nation 109: Lumbuburg
- #newsite 1515
- #level 0
- #rarity 5
- #path 2
- #name "Damp Gardens"
- #homecom 3250 --- Vessel of the Foreboding Typhoons
- #homemon 1840 --- Hydra Hatchling
- #homemon 3241 --- Thunder Guardian
- #homemon 3240 --- Raging Guard
- #gems 2 3
- #gems 6 3
- #end
- --- Sites for nation 110: Portburg
- #newsite 1516
- #level 0
- #rarity 5
- #path 2
- #name "Office of Endless Rain"
- #homecom 3271 --- Marsh Prince
- #homecom 3264 --- Shadow Master
- #homemon 3260 --- Shadow Guard
- #gems 2 2
- #gems 5 2
- #gems 6 2
- #end
- #newsite 1517
- #level 0
- #rarity 5
- #path 6
- #name "Hollows of Animals"
- #heal 1
- #end
- --- Sites for nation 111: Lumluberg
- #newsite 1518
- #level 0
- #rarity 5
- #path 6
- #name "Grand Tree"
- #homecom 3289 --- Furious Lord
- #homemon 3283 --- Furious Guard
- #gems 0 2
- #gems 6 3
- #end
- #newsite 1519
- #level 0
- #rarity 5
- #path 8
- #name "Grove of Cleansing"
- #homecom 3296 --- Senior Martyr Druid
- #xp 1
- #gems 2 1
- #end
- -- Nation 100: Ismia, Realm of the Magma
- ---------------------------------------------------------------
- -- Generated with filters: []
- -- Generated with Hoburg race themes: [agrarian, boreal, default, fae]
- -- Generated with Pale One race themes: [default]
- ---------------------------------------------------------------
- #selectnation 100
- #clear
- #era 1
- #name "Ismia"
- #epithet "Realm of the Magma"
- #descr "A glorious NationGen nation! Generated from seed 1859286 with settings integer 1"
- #summary "Race: Hoburgs, some Pale Ones.
- Military: Light infantry. Boulder throwers. Light caveman cavalry. Sacred light infantry.
- Magic: Earth, Death and Blood. Weak Fire, Air and Astral.
- Priests: Weak."
- #brief "No description"
- #color 0.6 0.1 0.8
- #flag "nationgen_ea//100-ismia//flag.tga"
- #clearsites
- #startsite "Stony Circle"
- #clearrec
- #addrecunit 3042
- #addrecunit 3043
- #addrecunit 3044
- #addrecunit 3045
- #addrecunit 3046
- #addrecunit 3047
- #addrecunit 3048
- #addreccom 3051
- #addreccom 3052
- #addreccom 3053
- #addreccom 3054
- #addreccom 3055
- #addreccom 3056
- #addreccom 3057
- #addreccom 3058
- #addreccom 3059
- #defcom1 3052
- #defunit1 3042
- #defmult1 6
- #defunit1b 3045
- #defmult1b 11
- #defcom2 3053
- #defunit2 3046
- #defmult2 12
- #defunit2b 3043
- #defmult2b 13
- #startcom 3052
- #startscout 3051
- #startunittype1 3042
- #startunittype2 3046
- #startunitnbrs1 7
- #startunitnbrs2 14
- #hero1 3061
- #hero2 3062
- #hero3 3063
- #likespop 84
- #fortera 1
- #likesterr 4096
- #homerealm 2
- #homerealm 10
- #templepic 0
- #end
- -- Nation 101: Shidopipburg, Petrified Vale
- ---------------------------------------------------------------
- -- Generated with filters: [hotter 1]
- -- Generated with Hoburg race themes: [primitive, oriental, default]
- -- Generated with Van race themes: [default]
- ---------------------------------------------------------------
- #selectnation 101
- #clear
- #era 1
- #name "Shidopipburg"
- #epithet "Petrified Vale"
- #descr "A glorious NationGen nation! Generated from seed 8375880 with settings integer 1"
- #summary "Race: Hoburgs, prefers Heat scale +1.
- Military: Light infantry. Hunters and hunters. Light hog cavalry and heavy deer cavalry. Sacred light infantry.
- Magic: Earth. Weak Air, Astral and Death. Some Van mages.
- Priests: Weak."
- #brief "No description"
- #color 0.7 0.1 0.9
- #flag "nationgen_ea//101-shidopipburg//flag.tga"
- #clearsites
- #startsite "Petrified Vale"
- #clearrec
- #addrecunit 3064
- #addrecunit 3065
- #addrecunit 3066
- #addrecunit 3067
- #addrecunit 3068
- #addrecunit 3069
- #addrecunit 3070
- #addreccom 3072
- #addreccom 3073
- #addreccom 3074
- #addreccom 3075
- #addreccom 3076
- #addreccom 3078
- #addreccom 3079
- #addreccom 3080
- #defcom1 3073
- #defunit1 3070
- #defmult1 7
- #defunit1b 3066
- #defmult1b 22
- #defcom2 3074
- #defunit2 3067
- #defmult2 29
- #defunit2b 3068
- #defmult2b 6
- #startcom 3073
- #startscout 3072
- #startunittype1 3070
- #startunittype2 3067
- #startunitnbrs1 8
- #startunitnbrs2 34
- #hero1 3082
- #hero2 3083
- #hero3 3084
- #likespop 84
- #fortera 1
- #idealcold -1
- #likesterr 256
- #homerealm 8
- #homerealm 10
- #templepic 11
- #end
- -- Nation 102: Uddria, Underwater Vale
- ---------------------------------------------------------------
- -- Generated with filters: [colder 1]
- -- Generated with Hoburg race themes: [agrarian, boreal, default]
- -- Generated with Avvite race themes: [default]
- ---------------------------------------------------------------
- #selectnation 102
- #clear
- #era 1
- #name "Uddria"
- #epithet "Underwater Vale"
- #descr "A glorious NationGen nation! Generated from seed 55983460 with settings integer 1"
- #summary "Race: Hoburgs, prefers Cold scale +1.
- Military: Light infantry and heavy infantry. Empoisoners. Light deer and hawk cavalry. Elite cavalry. Sacred heavy deer cavalry.
- Magic: Water, Astral, Death and Nature.
- Priests: Moderate."
- #brief "No description"
- #color 0.4 0.1 0.7
- #flag "nationgen_ea//102-uddria//flag.tga"
- #clearsites
- #startsite "Underwater Vale"
- #startsite "Sacred Market"
- #clearrec
- #addrecunit 3085
- #addrecunit 3086
- #addrecunit 3087
- #addrecunit 3088
- #addrecunit 3089
- #addrecunit 3090
- #addrecunit 3091
- #addrecunit 3092
- #addreccom 3095
- #addreccom 3096
- #addreccom 3097
- #addreccom 3098
- #addreccom 3099
- #addreccom 3100
- #addreccom 3101
- #addreccom 3102
- #addreccom 3103
- #addreccom 3104
- #defcom1 3096
- #defunit1 3092
- #defmult1 8
- #defunit1b 3085
- #defmult1b 18
- #defcom2 3097
- #defunit2 3086
- #defmult2 15
- #defunit2b 3087
- #defmult2b 18
- #startcom 3096
- #startscout 3095
- #startunittype1 3092
- #startunittype2 3086
- #startunitnbrs1 9
- #startunitnbrs2 18
- #hero1 3105
- #hero2 3106
- #likespop 84
- #fortera 1
- #idealcold +1
- #likesterr 256
- #homerealm 6
- #homerealm 10
- #templepic 0
- #end
- -- Nation 103: Kamburg, Era of the Chosen Tangled Mages
- ---------------------------------------------------------------
- -- Generated with filters: [bloodsac]
- -- Generated with Hoburg race themes: [agrarian, boreal, default]
- -- Generated with Abysian race themes: [primal, default]
- ---------------------------------------------------------------
- #selectnation 103
- #clear
- #era 1
- #name "Kamburg"
- #epithet "Era of the Chosen Tangled Mages"
- #descr "A glorious NationGen nation! Generated from seed 144416986 with settings integer 1"
- #summary "Race: Hoburgs.
- Military: Light infantry and heavy infantry. Hunters. Sacred light ranger.
- Magic: Astral. Weak Fire, Nature and Blood.
- Priests: Weak, can perform blood sacrifices."
- #brief "No description"
- #color 0.1 0.6 0.5
- #flag "nationgen_ea//103-kamburg//flag.tga"
- #clearsites
- #startsite "Keep of Poems"
- #clearrec
- #addrecunit 3107
- #addrecunit 3108
- #addrecunit 3109
- #addrecunit 3110
- #addrecunit 3111
- #addrecunit 3112
- #addrecunit 3113
- #addreccom 3115
- #addreccom 3116
- #addreccom 3117
- #addreccom 3118
- #addreccom 3119
- #addreccom 3120
- #addreccom 3121
- #addreccom 3122
- #defcom1 3116
- #defunit1 3107
- #defmult1 25
- #defunit1b 3110
- #defmult1b 29
- #defcom2 3118
- #defunit2 3112
- #defmult2 22
- #defunit2b 3108
- #defmult2b 17
- #startcom 3116
- #startscout 3115
- #startunittype1 3107
- #startunittype2 3112
- #startunitnbrs1 30
- #startunitnbrs2 27
- #hero1 3124
- #hero2 3125
- #hero3 3126
- #likespop 84
- #fortera 1
- #sacrificedom
- #likesterr 256
- #homerealm 6
- #homerealm 10
- #templepic 9
- #end
- -- Nation 104: Cihulotmark, Cult of the Rose
- ---------------------------------------------------------------
- -- Generated with filters: []
- -- Generated with Hoburg race themes: [advanced, occidental, fae]
- -- Generated with Human race themes: [default]
- ---------------------------------------------------------------
- #selectnation 104
- #clear
- #era 1
- #name "Cihulotmark"
- #epithet "Cult of the Rose"
- #descr "A glorious NationGen nation! Generated from seed 149946866 with settings integer 1"
- #summary "Race: Hoburgs.
- Military: Light infantry and heavy infantry. Bowmen. Light hog cavalry. Sacred light ranger.
- Magic: Fire, Air, Water and Nature. Some Human mages.
- Priests: Weak."
- #brief "No description"
- #color 0.1 0.2 0.6
- #flag "nationgen_ea//104-cihulotmark//flag.tga"
- #clearsites
- #startsite "Vine-covered Tundra"
- #startsite "Valley of Redemption"
- #clearrec
- #addrecunit 3127
- #addrecunit 3128
- #addrecunit 3129
- #addrecunit 3130
- #addrecunit 3131
- #addrecunit 3132
- #addreccom 3135
- #addreccom 3136
- #addreccom 3137
- #addreccom 3139
- #addreccom 3141
- #addreccom 3142
- #addreccom 3143
- #defcom1 3136
- #defunit1 3128
- #defmult1 10
- #defunit1b 3129
- #defmult1b 10
- #defcom2 3139
- #defunit2 3127
- #defmult2 9
- #defunit2b 3130
- #defmult2b 9
- #startcom 3136
- #startscout 3135
- #startunittype1 3128
- #startunittype2 3127
- #startunitnbrs1 12
- #startunitnbrs2 10
- #hero1 3144
- #likespop 84
- #fortera 0
- #likesterr 4352
- #homerealm 1
- #homerealm 10
- #templepic 9
- #end
- -- Nation 105: Nordorf, Rise of the Gravitational Heights
- ---------------------------------------------------------------
- -- Generated with filters: []
- -- Generated with Hoburg race themes: [advanced, boreal, default]
- -- Generated with Avvite race themes: [primitive, default]
- ---------------------------------------------------------------
- #selectnation 105
- #clear
- #era 1
- #name "Nordorf"
- #epithet "Rise of the Gravitational Heights"
- #descr "A glorious NationGen nation! Generated from seed 158460025 with settings integer 1"
- #summary "Race: Hoburgs.
- Military: Heavy infantry. Heavy hog cavalry. Sacred heavy infantry.
- Magic: Air and Blood. Weak Earth.
- Priests: Strong."
- #brief "No description"
- #color 0.6 0.2 0.7
- #flag "nationgen_ea//105-nordorf//flag.tga"
- #clearsites
- #startsite "Statue of the Above"
- #startsite "Revered Wall"
- #clearrec
- #addrecunit 3145
- #addrecunit 3146
- #addrecunit 3147
- #addrecunit 3148
- #addrecunit 3149
- #addrecunit 3150
- #addreccom 3152
- #addreccom 3153
- #addreccom 3155
- #addreccom 3156
- #addreccom 3157
- #addreccom 3158
- #addreccom 3159
- #defcom1 3153
- #defunit1 3150
- #defmult1 6
- #defunit1b 3145
- #defmult1b 4
- #defcom2 3154
- #defunit2 3146
- #defmult2 6
- #defunit2b 3147
- #defmult2b 5
- #startcom 3153
- #startscout 3152
- #startunittype1 3150
- #startunittype2 3146
- #startunitnbrs1 7
- #startunitnbrs2 7
- #hero1 3161
- #hero2 3162
- #hero3 3163
- #likespop 84
- #fortera 1
- #likesterr 256
- #homerealm 2
- #homerealm 10
- #templepic 11
- #end
- -- Nation 106: Cunfurt, Wall of Dimensions
- ---------------------------------------------------------------
- -- Generated with filters: []
- -- Generated with Hoburg race themes: [agrarian, boreal, default]
- -- Generated with Minotaur race themes: [savage, primitive]
- ---------------------------------------------------------------
- #selectnation 106
- #clear
- #era 1
- #name "Cunfurt"
- #epithet "Wall of Dimensions"
- #descr "A glorious NationGen nation! Generated from seed 201158716 with settings integer 1"
- #summary "Race: Hoburgs.
- Military: Light infantry. Hunters and hunters. Light goat cavalry. Sacred light infantry and light ranger.
- Magic: Astral. Weak Air, Earth and Nature.
- Priests: Weak."
- #brief "No description"
- #color 0.2 0.2 0.5
- #flag "nationgen_ea//106-cunfurt//flag.tga"
- #clearsites
- #startsite "Wall of Dimensions"
- #startsite "Incalculable Peak"
- #clearrec
- #addrecunit 3164
- #addrecunit 3165
- #addrecunit 3166
- #addrecunit 3167
- #addrecunit 3168
- #addrecunit 3169
- #addrecunit 3170
- #addrecunit 3171
- #addrecunit 3172
- #addrecunit 3173
- #addrecunit 3174
- #addreccom 3176
- #addreccom 3177
- #addreccom 3178
- #addreccom 3179
- #addreccom 3180
- #addreccom 3181
- #addreccom 3182
- #defcom1 3177
- #defunit1 3167
- #defmult1 25
- #defunit1b 3166
- #defmult1b 25
- #defcom2 3178
- #defunit2 3165
- #defmult2 25
- #defunit2b 3168
- #defmult2b 29
- #startcom 3177
- #startscout 3176
- #startunittype1 3167
- #startunittype2 3165
- #startunitnbrs1 30
- #startunitnbrs2 30
- #hero1 3184
- #hero2 3185
- #hero3 3186
- #likespop 84
- #fortera 1
- #likesterr 256
- #homerealm 6
- #homerealm 10
- #templepic 17
- #end
- -- Nation 107: Ocolhorst, Tree of Drowning
- ---------------------------------------------------------------
- -- Generated with filters: [colder 1]
- -- Generated with Hoburg race themes: [agrarian, boreal, cavemen_allies]
- -- Generated with Avvite race themes: [default]
- ---------------------------------------------------------------
- #selectnation 107
- #clear
- #era 1
- #name "Ocolhorst"
- #epithet "Tree of Drowning"
- #descr "A glorious NationGen nation! Generated from seed 243800872 with settings integer 1"
- #summary "Race: Hoburgs, prefers Cold scale +1.
- Military: Light infantry and heavy infantry. Rangers. Light hawk cavalry. Sacred light hawk cavalry.
- Magic: Fire, Water, Earth and Nature.
- Priests: Weak."
- #brief "No description"
- #color 0.3 0.3 0.0
- #flag "nationgen_ea//107-ocolhorst//flag.tga"
- #clearsites
- #startsite "Tree of Drowning"
- #startsite "Hill of the Eternal Fire"
- #clearrec
- #addrecunit 3187
- #addrecunit 3188
- #addrecunit 3189
- #addrecunit 3190
- #addrecunit 3191
- #addrecunit 3192
- #addrecunit 3193
- #addrecunit 3194
- #addrecunit 3195
- #addreccom 3197
- #addreccom 3198
- #addreccom 3199
- #addreccom 3201
- #addreccom 3202
- #addreccom 3203
- #addreccom 3204
- #defcom1 3198
- #defunit1 3189
- #defmult1 20
- #defunit1b 3188
- #defmult1b 22
- #defcom2 3199
- #defunit2 3187
- #defmult2 15
- #defunit2b 3190
- #defmult2b 13
- #startcom 3198
- #startscout 3197
- #startunittype1 3189
- #startunittype2 3187
- #startunitnbrs1 24
- #startunitnbrs2 18
- #hero1 3207
- #likespop 84
- #fortera 2
- #idealcold +1
- #likesterr 256
- #homerealm 4
- #homerealm 10
- #templepic 16
- #end
- -- Nation 108: Cumburg, Rise of the Master Herbalists
- ---------------------------------------------------------------
- -- Generated with filters: []
- -- Generated with Hoburg race themes: [primitive, boreal, default]
- -- Generated with Lizard race themes: [predator_sobek, default]
- ---------------------------------------------------------------
- #selectnation 108
- #clear
- #era 1
- #name "Cumburg"
- #epithet "Rise of the Master Herbalists"
- #descr "A glorious NationGen nation! Generated from seed 269693071 with settings integer 1"
- #summary "Race: Hoburgs.
- Military: Light infantry. Light deer cavalry. Sacred light infantry and light deer cavalry.
- Magic: Air and Nature. Weak Water.
- Priests: Weak."
- #brief "No description"
- #color 0.3 0.5 0.3
- #flag "nationgen_ea//108-cumburg//flag.tga"
- #clearsites
- #startsite "Grove of Bones"
- #startsite "Statue of Snakes"
- #clearrec
- #addrecunit 3208
- #addrecunit 3209
- #addrecunit 3210
- #addrecunit 3211
- #addrecunit 3212
- #addrecunit 3213
- #addrecunit 3214
- #addrecunit 3215
- #addrecunit 3216
- #addrecunit 3217
- #addreccom 3220
- #addreccom 3221
- #addreccom 3222
- #addreccom 3224
- #addreccom 3226
- #addreccom 3227
- #defcom1 3221
- #defunit1 3216
- #defmult1 8
- #defunit1b 3208
- #defmult1b 22
- #defcom2 3222
- #defunit2 3209
- #defmult2 25
- #defunit2b 3210
- #defmult2b 29
- #startcom 3221
- #startscout 3220
- #startunittype1 3216
- #startunittype2 3209
- #startunitnbrs1 10
- #startunitnbrs2 30
- #hero1 3229
- #hero2 3230
- #hero3 3231
- #likespop 84
- #fortera 1
- #likesterr 256
- #homerealm 1
- #homerealm 10
- #templepic 16
- #end
- -- Nation 109: Lumbuburg, Prophecy of the Foreboding Typhoon
- ---------------------------------------------------------------
- -- Generated with filters: []
- -- Generated with Hoburg race themes: [primitive, austral, cavemen_allies]
- -- Generated with Van race themes: [default]
- ---------------------------------------------------------------
- #selectnation 109
- #clear
- #era 1
- #name "Lumbuburg"
- #epithet "Prophecy of the Foreboding Typhoon"
- #descr "A glorious NationGen nation! Generated from seed 324897552 with settings integer 1"
- #summary "Race: Hoburgs.
- Military: Light infantry and heavy infantry. Hunters and hunters. Light parrot, hawk and hog cavalry. Sacred light infantry.
- Magic: Water and Nature. Weak Blood.
- Priests: Weak."
- #brief "No description"
- #color 0.3 0.9 1.0
- #flag "nationgen_ea//109-lumbuburg//flag.tga"
- #clearsites
- #startsite "Damp Gardens"
- #clearrec
- #addrecunit 3232
- #addrecunit 3233
- #addrecunit 3234
- #addrecunit 3235
- #addrecunit 3236
- #addrecunit 3237
- #addrecunit 3238
- #addrecunit 3239
- #addreccom 3242
- #addreccom 3243
- #addreccom 3244
- #addreccom 3245
- #addreccom 3246
- #addreccom 3247
- #addreccom 3248
- #addreccom 3249
- #defcom1 3243
- #defunit1 3240
- #defmult1 7
- #defunit1b 3234
- #defmult1b 25
- #defcom2 3244
- #defunit2 3235
- #defmult2 6
- #defunit2b 3236
- #defmult2b 5
- #startcom 3243
- #startscout 3242
- #startunittype1 3240
- #startunittype2 3235
- #startunitnbrs1 8
- #startunitnbrs2 7
- #hero1 3251
- #hero2 3252
- #hero3 3253
- #likespop 84
- #fortera 1
- #likesterr 256
- #homerealm 6
- #homerealm 10
- #templepic 1
- #end
- -- Nation 110: Portburg, Office of Endless Rain
- ---------------------------------------------------------------
- -- Generated with filters: [zombiereanim, hotter 2]
- -- Generated with Hoburg race themes: [agrarian, boreal, default]
- -- Generated with Avvite race themes: [default]
- ---------------------------------------------------------------
- #selectnation 110
- #clear
- #era 1
- #name "Portburg"
- #epithet "Office of Endless Rain"
- #descr "A glorious NationGen nation! Generated from seed 413937592 with settings integer 1"
- #summary "Race: Hoburgs, prefers Heat scale +2.
- Military: Light infantry and heavy infantry. Rangers. Sacred light hawk cavalry.
- Magic: Water, Astral, Death and Nature. Weak Earth and Blood.
- Priests: Strong, can reanimate the dead."
- #brief "No description"
- #color 0.6 0.3 0.0
- #flag "nationgen_ea//110-portburg//flag.tga"
- #clearsites
- #startsite "Office of Endless Rain"
- #startsite "Hollows of Animals"
- #clearrec
- #addrecunit 3254
- #addrecunit 3255
- #addrecunit 3256
- #addrecunit 3257
- #addrecunit 3258
- #addrecunit 3259
- #addreccom 3261
- #addreccom 3262
- #addreccom 3263
- #addreccom 3265
- #addreccom 3266
- #addreccom 3267
- #addreccom 3268
- #addreccom 3269
- #addreccom 3270
- #defcom1 3262
- #defunit1 3259
- #defmult1 18
- #defunit1b 3255
- #defmult1b 13
- #defcom2 3263
- #defunit2 3256
- #defmult2 15
- #defunit2b 3257
- #defmult2b 15
- #startcom 3262
- #startscout 3261
- #startunittype1 3259
- #startunittype2 3256
- #startunitnbrs1 22
- #startunitnbrs2 18
- #hero1 3272
- #likespop 84
- #fortera 1
- #zombiereanim
- #idealcold -2
- #likesterr 256
- #homerealm 2
- #homerealm 10
- #templepic 1
- #end
- -- Nation 111: Lumluberg, Epoch of the Martyr
- ---------------------------------------------------------------
- -- Generated with filters: [expensivetemple]
- -- Generated with Hoburg race themes: [agrarian, austral, default]
- -- Generated with Fomorian race themes: [bronze, slaver]
- ---------------------------------------------------------------
- #selectnation 111
- #clear
- #era 1
- #name "Lumluberg"
- #epithet "Epoch of the Martyr"
- #descr "A glorious NationGen nation! Generated from seed 415634585 with settings integer 1"
- #summary "Race: Hoburgs.
- Military: Light infantry and heavy infantry. Light goat cavalry and heavy caveman cavalry. Sacred heavy infantry.
- Magic: Nature. Weak Fire, Water and Blood.
- Priests: Strong, temples cost 500 gold."
- #brief "No description"
- #color 0.7 0.1 0.4
- #flag "nationgen_ea//111-lumluberg//flag.tga"
- #clearsites
- #startsite "Grand Tree"
- #startsite "Grove of Cleansing"
- #clearrec
- #addrecunit 3273
- #addrecunit 3274
- #addrecunit 3275
- #addrecunit 3276
- #addrecunit 3277
- #addrecunit 3278
- #addrecunit 3279
- #addrecunit 3280
- #addrecunit 3281
- #addrecunit 3282
- #addreccom 3284
- #addreccom 3285
- #addreccom 3286
- #addreccom 3287
- #addreccom 3288
- #addreccom 3290
- #addreccom 3291
- #addreccom 3292
- #addreccom 3293
- #addreccom 3294
- #addreccom 3295
- #defcom1 3285
- #defunit1 3281
- #defmult1 8
- #defunit1b 3273
- #defmult1b 15
- #defcom2 3286
- #defunit2 3274
- #defmult2 25
- #defunit2b 3275
- #defmult2b 18
- #startcom 3285
- #startscout 3284
- #startunittype1 3281
- #startunittype2 3274
- #startunitnbrs1 10
- #startunitnbrs2 30
- #hero1 3297
- #hero2 3298
- #hero3 3299
- #likespop 84
- #fortera 1
- #templecost 500
- #likesterr 256
- #homerealm 1
- #homerealm 10
- #templepic 15
- #end
- -- Hiding vanilla nations
- -----------------------------------
- #disableoldnation
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