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aaronfunky

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Oct 8th, 2014
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  1. respawn = "BASE";
  2. respawndelay = 5;
  3. onLoadMission= "DayZ Epoch Chernarus";
  4. OnLoadIntro = "Welcome to DayZ Epoch Chernarus";
  5. OnLoadIntroTime = False;
  6. OnLoadMissionTime = False;
  7. disabledAI = true;
  8. disableChannels[] = {0,2,6};
  9. enableItemsDropping = 0;
  10.  
  11. briefing = 0;
  12. debriefing = 0;
  13.  
  14. onPauseScript = "";
  15. loadScreen = "img\Epoch.jpg";
  16.  
  17. class Header
  18. {
  19. gameType = COOP; //DM, Team, Coop, ...
  20. minPlayers = 1; //min # of players the mission supports
  21. maxPlayers = 100; //Max # of players the mission supports
  22. };
  23.  
  24. aiKills = 1;
  25. diagRadio = 1;
  26. diagHit = 1;
  27.  
  28. class RscTitles
  29. {
  30. class wm_disp {
  31. idd = -1;
  32. onLoad = "uiNamespace setVariable ['wm_disp', _this select 0]";
  33. fadein = 0;
  34. fadeout = 0;
  35. duration = 10e10;
  36. controlsBackground[] = {};
  37. objects[] = {};
  38. class controls {
  39. class wm_text2 {
  40. idc = 1;
  41. x = safeZoneX+0.027;//safeZoneW*0.01;
  42. y = safeZoneY+safeZoneH-0.16;
  43. w = 1.151*safeZoneH;
  44. h = 0.057*safeZoneH;
  45. shadow = 2;
  46. class Attributes
  47. {
  48. font = "EtelkaNarrowMediumPro";
  49. color = "00d5ff";
  50. align = "left"; // put "center" here if you want some background
  51. valign = "middle";
  52. shadow = 2;
  53. };
  54. colorBackground[] = { 1, 0.3, 0, 0 }; // uncomment and increase 4th number to have a background
  55. font = "EtelkaNarrowMediumPro";
  56. size = 0.06*safeZoneH;
  57. type = 13;
  58. style = 0;
  59. text="";
  60. };
  61. };
  62. };
  63. };
  64.  
  65. class RscText
  66. {
  67. type = 0;
  68. idc = -1;
  69. x = 0;
  70. y = 0;
  71. h = 0.037;
  72. w = 0.3;
  73. style = 0x100;
  74. font = Zeppelin32;
  75. SizeEx = 0.03921;
  76. colorText[] = {1,1,1,1};
  77. colorBackground[] = {0, 0, 0, 0};
  78. linespacing = 1;
  79. };
  80. class RscPicture
  81. {
  82. access=0;
  83. type=0;
  84. idc=-1;
  85. style=48;
  86. colorBackground[]={0,0,0,0};
  87. colorText[]={1,1,1,1};
  88. font="TahomaB";
  89. sizeEx=0;
  90. lineSpacing=0;
  91. text="";
  92. };
  93. class RscLoadingText : RscText
  94. {
  95. style = 2;
  96. x = 0.323532;
  97. y = 0.666672;
  98. w = 0.352944;
  99. h = 0.039216;
  100. sizeEx = 0.03921;
  101. colorText[] = {0.543,0.5742,0.4102,1.0};
  102. };
  103. class RscProgress
  104. {
  105. x = 0.344;
  106. y = 0.619;
  107. w = 0.313726;
  108. h = 0.0261438;
  109. texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
  110. colorFrame[] = {0,0,0,0};
  111. colorBar[] = {1,1,1,1};
  112. };
  113. class RscProgressNotFreeze
  114. {
  115. idc = -1;
  116. type = 45;
  117. style = 0;
  118. x = 0.022059;
  119. y = 0.911772;
  120. w = 0.029412;
  121. h = 0.039216;
  122. texture = "#(argb,8,8,3)color(0,0,0,0)";
  123. };
  124. //
  125. // the loading screen itself
  126. //
  127. class DayZ_loadingScreen
  128. {
  129. idd = -1;
  130. duration = 10e10;
  131. fadein = 0;
  132. fadeout = 0;
  133. name = "loading screen";
  134. class controlsBackground
  135. {
  136. class blackBG : RscText
  137. {
  138. x = safezoneX;
  139. y = safezoneY;
  140. w = safezoneW;
  141. h = safezoneH;
  142. text = "";
  143. colorText[] = {0,0,0,0};
  144. colorBackground[] = {0,0,0,1};
  145. };
  146. /*
  147. class nicePic : RscPicture
  148. {
  149. style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
  150. x = safezoneX + safezoneW/2 - 0.25;
  151. y = safezoneY + safezoneH/2 - 0.2;
  152. w = 0.5;
  153. h = 0.4;
  154. text = "img\nicePic.paa";
  155. };
  156. */
  157. };
  158. class controls
  159. {
  160. class Title1 : RscLoadingText
  161. {
  162. text = "$STR_LOADING"; // "Loading" text in the middle of the screen
  163. };
  164. class CA_Progress : RscProgress // progress bar, has to have idc 104
  165. {
  166. idc = 104;
  167. type = 8; // CT_PROGRESS
  168. style = 0; // ST_SINGLE
  169. texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
  170. };
  171. class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
  172. {
  173. idc = 103;
  174. };
  175. class Name2: RscText // the text on the top-left
  176. {
  177. idc = 101;
  178. x = 0.05;
  179. y = 0.029412;
  180. w = 0.9;
  181. h = 0.04902;
  182. text = "";
  183. sizeEx = 0.05;
  184. colorText[] = {0.543,0.5742,0.4102,1.0};
  185. };
  186. };
  187. };
  188. #include "custom\snap_pro\snappoints.hpp";
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