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- command /tell [<player>] [<text>]:
- trigger:
- if arg 1 is set:
- if arg 2 is set:
- set {_msg} to "%coloured arg 2%"
- send "&f%{_msg}"% to player
- send "&f%{_msg}%" to arg 1
- else:
- stop
- message "&c/Tell <player> <msg>"
- else:
- stop
- message "&c/Tell <player> <msg>"
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