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grantygames

Untitled

Jun 13th, 2015
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  1. command /tell [<player>] [<text>]:
  2. trigger:
  3. if arg 1 is set:
  4. if arg 2 is set:
  5. set {_msg} to "%coloured arg 2%"
  6. send "&f%{_msg}"% to player
  7. send "&f%{_msg}%" to arg 1
  8. else:
  9. stop
  10. message "&c/Tell <player> <msg>"
  11. else:
  12. stop
  13. message "&c/Tell <player> <msg>"
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