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Hercules map file

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Jul 28th, 2014
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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <mapper device="RMX2" description="Hercules DJConsole Rmx2" author="N.Robic" version="800" date="2014-06-18">
  3.     <map value="LOOP_VELOCITY_DISABLE" action="true" />
  4.     <map value="LOOP_PARAM" action="loop_double" />
  5.     <map value="SHIFT_LOOP_PARAM" action="param_greater 0 ? loop_move +100% : loop_move -100%" />
  6.     <map value="LOOP_PAD1" action="loop_in" />
  7.     <map value="LOOP_PAD2" action="loop_out" />
  8.     <map value="LOOP_PAD3" action="loop_half" />
  9.     <map value="LOOP_PAD4" action="loop_double" />
  10.     <map value="LED_LOOP_PAD1" action="loop ? on : loop_in" />
  11.     <map value="LED_LOOP_PAD2" action="loop ? blink : loop_out" />
  12.     <map value="LED_LOOP_PAD3" action="loop" />
  13.     <map value="LED_LOOP_PAD4" action="loop" />
  14.     <map value="SHIFT_LOOP_PAD1" action="loop_move -1" />
  15.     <map value="SHIFT_LOOP_PAD2" action="loop_move +1" />
  16.     <map value="SHIFT_LOOP_PAD3" action="loop_move -100%" />
  17.     <map value="SHIFT_LOOP_PAD4" action="loop_move +100%" />
  18.     <map value="LED_SHIFT_LOOP_PAD1" action="loop ? on : loop_in" />
  19.     <map value="LED_SHIFT_LOOP_PAD2" action="loop ? blink : loop_out" />
  20.     <map value="LED_SHIFT_LOOP_PAD3" action="loop" />
  21.     <map value="LED_SHIFT_LOOP_PAD4" action="loop" />
  22.     <map value="EFFECT_VELOCITY_DISABLE" action="true" />
  23.     <map value="EFFECT_PARAM" action="effect slider 1" />
  24.     <map value="SHIFT_EFFECT_PARAM" action="effect slider 2" />
  25.     <map value="EFFECT_PAD1" action="effect &apos;Beat Grid&apos; active on while_pressed &amp; effect &apos;Beat Grid&apos; slider 1 0%" />
  26.     <map value="EFFECT_PAD2" action="effect &apos;Beat Grid&apos; active on while_pressed &amp; effect &apos;Beat Grid&apos; slider 1 15%" />
  27.     <map value="EFFECT_PAD3" action="effect &apos;Beat Grid&apos; active on while_pressed &amp; effect &apos;Beat Grid&apos; slider 1 30%" />
  28.     <map value="EFFECT_PAD4" action="effect &apos;Beat Grid&apos; active on while_pressed &amp; effect &apos;Beat Grid&apos; slider 1 45%" />
  29.     <map value="SHIFT_EFFECT_PAD1" action="effect &apos;echo&apos; active" />
  30.     <map value="SHIFT_EFFECT_PAD2" action="effect &apos;dsp_phaser&apos; active" />
  31.     <map value="SHIFT_EFFECT_PAD3" action="effect &apos;dsp_reverb&apos; active" />
  32.     <map value="SHIFT_EFFECT_PAD4" action="effect &apos;TK Filter V2&apos; active" />
  33.     <map value="SAMPLE_VELOCITY_DISABLE" action="true" />
  34.     <map value="SAMPLE_PARAM" action="sampler volume" />
  35.     <map value="SHIFT_SAMPLE_PARAM" action="sampler loop" />
  36.     <map value="SAMPLE_PAD1" action="device_side &apos;left&apos; ? sampler 1 play while_pressed &amp; sampler 1 select : sampler 5 play_stop &amp; sampler 5 select" />
  37.     <map value="SAMPLE_PAD2" action="device_side &apos;left&apos; ? sampler 2 play while_pressed &amp; sampler 2 select : sampler 6 play_stop &amp; sampler 6 select" />
  38.     <map value="SAMPLE_PAD3" action="device_side &apos;left&apos; ? sampler 3 play while_pressed &amp; sampler 3 select : sampler 7 play_stop &amp; sampler 7 select" />
  39.     <map value="SAMPLE_PAD4" action="device_side &apos;left&apos; ? sampler 4 play while_pressed &amp; sampler 4 select : sampler 8 play_stop &amp; sampler 8 select" />
  40.     <map value="SHIFT_SAMPLE_PAD1" action="device_side &apos;left&apos; ? sampler 1 play_stutter &amp; sampler 1 select : sampler 5 play_stutter &amp; sampler 5 select" />
  41.     <map value="SHIFT_SAMPLE_PAD2" action="device_side &apos;left&apos; ? sampler 2 play_stutter &amp; sampler 2 select : sampler 6 play_stutter &amp; sampler 6 select" />
  42.     <map value="SHIFT_SAMPLE_PAD3" action="device_side &apos;left&apos; ? sampler 3 play_stutter &amp; sampler 3 select : sampler 7 play_stutter &amp; sampler 7 select" />
  43.     <map value="SHIFT_SAMPLE_PAD4" action="device_side &apos;left&apos; ? sampler 4 play_stutter &amp; sampler 4 select : sampler 8 play_stutter &amp; sampler 8 select" />
  44.     <map value="LED_SHIFT_SAMPLE_PAD1" action="device_side &apos;left&apos; ? sampler 1 play : sampler 5 play" />
  45.     <map value="LED_SHIFT_SAMPLE_PAD2" action="device_side &apos;left&apos; ? sampler 2 play : sampler 6 play" />
  46.     <map value="LED_SHIFT_SAMPLE_PAD3" action="device_side &apos;left&apos; ? sampler 3 play : sampler 7 play" />
  47.     <map value="LED_SHIFT_SAMPLE_PAD4" action="device_side &apos;left&apos; ? sampler 4 play : sampler 8 play" />
  48.     <map value="CUE_VELOCITY_DISABLE" action="true" />
  49.     <map value="CUE_PARAM" action="param_greater 0% ? cue_select value &amp; goto_cue : cue_select value &amp; hot_cue ? goto_cue : cue_select -1 &amp; goto_cue" />
  50.     <map value="SHIFT_CUE_PARAM" action="adjust_cbg" />
  51.     <map value="CUE_PAD1" action="hot_cue 1" />
  52.     <map value="CUE_PAD2" action="hot_cue 2" />
  53.     <map value="CUE_PAD3" action="hot_cue 3" />
  54.     <map value="CUE_PAD4" action="hot_cue 4" />
  55.     <map value="SHIFT_CUE_PAD1" action="delete_cue 1" />
  56.     <map value="SHIFT_CUE_PAD2" action="delete_cue 2" />
  57.     <map value="SHIFT_CUE_PAD3" action="delete_cue 3" />
  58.     <map value="SHIFT_CUE_PAD4" action="delete_cue 4" />
  59.     <map value="LED_SHIFT_CUE_PAD1" action="hot_cue 1 ? blink : off" />
  60.     <map value="LED_SHIFT_CUE_PAD2" action="hot_cue 2 ? blink : off" />
  61.     <map value="LED_SHIFT_CUE_PAD3" action="hot_cue 3 ? blink : off" />
  62.     <map value="LED_SHIFT_CUE_PAD4" action="hot_cue 4 ? blink : off" />
  63.     <map value="PITCH" action="pitch_slider" />
  64.     <map value="PITCHBEND-" action="key_move -1" />
  65.     <map value="PITCHBEND+" action="key_move +1" />
  66.     <map value="SEARCH-" action="seek -2" />
  67.     <map value="SEARCH+" action="seek +2" />
  68.     <map value="JOG" action="var &apos;$shift&apos; ? pitch_slider : touchwheel" />
  69.     <map value="JOG_TOUCH" action="touchwheel_touch" />
  70.     <map value="SHIFT" action="set &apos;shift&apos; 1 while_pressed &amp; set &apos;$shift&apos; 1 while_pressed" />
  71.     <map value="SYNC" action="var &apos;$shift&apos; ? masterdeck : sync" />
  72.     <map value="CUE" action="var &apos;shift&apos; ? stop : cue_stop" />
  73.     <map value="LED_CUE" action="loaded ? play ? off : cue ? on : blink" />
  74.     <map value="PLAY" action="var &apos;shift&apos; ? play_stutter : play_pause" />
  75.     <map value="MIC" action="mic" />
  76.     <map value="SOURCE" action="beat_tap" />
  77.     <map value="MASTER_VOL" action="master_volume" />
  78.     <map value="HEADPHONE_MIX" action="headphone_mix" />
  79.     <map value="SCRATCH" action="deck 1 vinyl_mode &amp; deck 2 vinyl_mode &amp; deck 3 vinyl_mode &amp; deck 4 vinyl_mode" />
  80.     <map value="LEFT" action="var &apos;$shift&apos; ? browser_window -1 : browser_folder" />
  81.     <map value="UP" action="var &apos;$shift&apos; ? browser_scroll -10 : repeat 100ms 500ms &amp; browser_scroll -1" />
  82.     <map value="DOWN" action="var &apos;$shift&apos; ? browser_scroll +10 : repeat 100ms 500ms &amp; browser_scroll +1" />
  83.     <map value="RIGHT" action="var &apos;$shift&apos; ? browser_window +1 : browser_enter" />
  84.     <map value="GAIN" action="gain_slider" />
  85.     <map value="EQ_HIGH" action="eq_high" />
  86.     <map value="EQ_MID" action="eq_mid" />
  87.     <map value="EQ_LOW" action="eq_low" />
  88.     <map value="EQ_KILL_HIGH" action="eq_kill_high while_pressed" />
  89.     <map value="EQ_KILL_MID" action="eq_kill_mid while_pressed" />
  90.     <map value="EQ_KILL_LOW" action="eq_kill_low while_pressed" />
  91.     <map value="PFL" action="var &apos;$shift&apos; ? select : get decks 2 ? select : pfl" />
  92.     <map value="LOAD" action="var &apos;$shift&apos; ? action_deck 1 ? deck 2 clone_deck 1 : deck 1 clone_deck 2 : holding ? unload : load" />
  93.     <map value="VOLUME" action="volume_slider" />
  94.     <map value="LED_VOLUME" action="get level" />
  95.     <map value="CROSSFADER" action="crossfader_slider" />
  96.     <map value="RECORD_SOURCE_LINEIN" action="get hasmic ? off : on" />
  97.     <map value="TALKOVER_MODE_SOFTWARE" action="get hasmic" />
  98.     <map value="ONINIT" action="mic off" />
  99. </mapper>
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