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- #include <a_samp>
- forward timer_update();
- forward timer_refuel(playerid);
- new isrefuelling[MAX_PLAYERS] = 0;
- new fuel[MAX_VEHICLES];
- new Float:max_vhealth[MAX_VEHICLES];
- new Text:td_vFuel[MAX_PLAYERS];
- new Text:td_vSpeed[MAX_PLAYERS];
- public OnFilterScriptInit()
- {
- // VEHICLE
- for(new i=0;i<MAX_VEHICLES;i++) {
- fuel[i] = 250 + random(150); //setting fuel for vehicles
- td_vSpeed[i] = TextDrawCreate(516.000000, 375.000000, "KM/H:");
- TextDrawBackgroundColor(td_vSpeed[i], 255);
- TextDrawFont(td_vSpeed[i], 3);
- TextDrawLetterSize(td_vSpeed[i], 0.500000, 1.000000);
- TextDrawColor(td_vSpeed[i], -1);
- TextDrawSetOutline(td_vSpeed[i], 1);
- TextDrawSetProportional(td_vSpeed[i], 1);
- td_vFuel[i] = TextDrawCreate(516.000000, 385.000000, "Fuel:");
- TextDrawBackgroundColor(td_vFuel[i], 255);
- TextDrawFont(td_vFuel[i], 3);
- TextDrawLetterSize(td_vFuel[i], 0.500000, 1.000000);
- TextDrawColor(td_vFuel[i], -1);
- TextDrawSetOutline(td_vFuel[i], 1);
- TextDrawSetProportional(td_vFuel[i], 1);
- for(new i; i < MAX_PLAYERS; i ++)
- {
- if(IsPlayerConnected(i))
- {
- TextDrawShowForPlayer(i, Textdraw0);
- TextDrawShowForPlayer(i, Textdraw1);
- TextDrawShowForPlayer(i, Textdraw2);
- TextDrawShowForPlayer(i, Textdraw3);
- TextDrawShowForPlayer(i, td_vSpeed);
- TextDrawShowForPlayer(i, td_vFuel);
- }
- }
- return 1;
- }
- public OnFilterScriptExit()
- {
- TextDrawHideForAll(td_vSpeed);
- TextDrawDestroy(td_vSpeed);
- TextDrawHideForAll(td_vFuel);
- TextDrawDestroy(td_vFuel);
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- TextDrawShowForPlayer(playerid, td_vSpeed);
- TextDrawShowForPlayer(playerid, td_vFuel);
- return 1;
- }
- public OnPlayerDisconnect(playerid)
- {
- for(new i=0;i<MAX_PLAYERS;i++) {
- TextDrawDestroy(td_vFuel[i]);
- TextDrawDestroy(td_vSpeed[i]);
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- if (newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER)
- {
- TextDrawSetString(td_vFuel[playerid],"Fuel:");
- TextDrawShowForPlayer(playerid,td_vFuel[playerid]);
- TextDrawShowForPlayer(playerid,td_vSpeed[playerid]);
- } else {
- TextDrawHideForPlayer(playerid,td_vFuel[playerid]);
- TextDrawHideForPlayer(playerid,td_vSpeed[playerid]);
- }
- return 1;
- }
- public OnPlayerCommandText(playerid,cmdtext[]) {
- if (!strcmp("/refuel",cmdtext,true,7)) {
- if (!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid,0xFFC800FF,"You are not in an vehicle!"); //if a player isnt in a vehicle, it stops here
- if (isrefuelling[playerid]) return SendClientMessage(playerid,0xFFC800FF,"You are already refuelling!"); //if a player is already refuelling, it stops here
- if (GetPlayerMoney(playerid) - 80 <0) return SendClientMessage(playerid,0xFFC800FF,"You dont have enough money!"); //if a player doesnt have $80 anymore, it stops here
- GivePlayerMoney(playerid,-80); //Sets the player's cash -$80
- SetCameraBehindPlayer(playerid); //Sets the camera behind the player (looks better because the player will be frozen for a few secs)
- TogglePlayerControllable(playerid,0); //freezes the player so he cant drive and refuel at the same time
- isrefuelling[playerid] = 1; //setting isrefuelling to 1 so the player cant spam /refuel
- TextDrawSetString(td_fuel[playerid],"Refuelling..."); //changing textdraw to /refuel
- SetTimerEx("timer_refuel",4500,false,"i",playerid); //setting refueltimer
- return 1;
- }
- return 0;
- }
- public timer_update()
- {
- for(new i=0;i<MAX_PLAYERS;i++) {
- if (isrefuelling[i]) continue;
- new vid = GetPlayerVehicleID(i);
- if (GetPlayerVehicleSeat(i) == 0) {
- fuel[vid] = fuel[vid] - 2;
- if (fuel[vid]<1)
- {
- fuel[vid] = 0;
- RemovePlayerFromVehicle(i);
- GameTextForPlayer(i,"~r~You are out of ~w~fuel~r~!",5000,4);
- }
- }
- new string[128];format(string,sizeof string,"Fuel: %i",fuel[vid] /4);
- TextDrawSetString(td_fuel[i],string);
- new Float:speed_x,Float:speed_y,Float:speed_z,Float:temp_speed,final_speed,Float:health;
- GetVehicleVelocity(vid,speed_x,speed_y,speed_z);
- temp_speed = floatsqroot(((speed_x*speed_x)+(speed_y*speed_y))+(speed_z*speed_z))*136.666667;
- final_speed = floatround(temp_speed,floatround_round);
- format(string,sizeof string,"Speed: %i",final_speed);
- TextDrawSetString(td_vspeed[i],string);
- }
- return 1;
- }
- public timer_refuel(playerid)
- {
- new vid = GetPlayerVehicleID(playerid);
- fuel[vid] = fuel[vid] = 400;
- isrefuelling[playerid] = 0;
- TextDrawSetString(td_fuel[playerid],"Fuel: 100");
- TogglePlayerControllable(playerid,1);
- }
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