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- <?xml version="1.0" ?>
- <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
- <!-- This is required in Autoexec:
- <autoexec>
- <register silent="true" event="losebuff_Berserk">sc var set Berserk N</register>
- <register silent="true" event="gainbuff_Berserk">sc var set Berserk Berserk</register>
- </autoexec>
- Shining Fantasia let's u switch between puppet or master focus
- Foxfire changes between WS MAB and cure pot sets
- Netherspikes makes u equip the above set w/e u want and makes u unequip it too if used again
- Diaga V activate/deactivate macro. if activate isnt ready and your maton has less than 100% HP it cancels the deactivate and shows a chat log message, preventing u to be matonless by mistake ( can use normale deactivate to deactivate the maton)
- in the maneuvers xml there r 2 commented lines for when i was afk skilling up my maton magic in beadeaux so u can use them if u want.
- -->
- <config debug="false"
- ShowGearSwaps = "false"/>
- <variables clear="True">
- <!--- Standard Variables 1 --->
- <var name="TriggerSetOne">Shackled*|Grim*|Dancing Chains|Vulcan*|Barbed*|*Schism|Carnal*</var>
- <var name="TriggerSetTwo">Poison V|Poisonga V|Scop's*|*Pastoral|*Fantasia|Raptor*</var>
- <var name="TriggerSetThree">Netherspikes|Foxfire|Diaga V|Banishga V|Goblin Gavotte</var>
- <var name="Resist">R</var>
- <var name="Area">Outside</var>
- <var name="Distance">6.5</var>
- <var name="Delay-JA">0.3</var>
- <var name="Delay-Spell">0.2</var>
- <var name="LockMain">1</var>
- <var name="R-Weapon">Trollbane</var>
- <var name="Armor-Idle">BlankSet</var>
- <var name="Armor-Engaged">BlankSet</var>
- <!--- Standard Variables 2 --->
- <var name="VAR-TP">HASTE2</var>
- <var name="VAR-WS">ATT</var>
- <var name="VAR-Utsusemi">EVA</var>
- <var name="Movement-Idle">Movement</var>
- <var name="Movement-Engaged">BlankSet</var>
- <var name="EquipmentSlot-Set">PieceOfGear</var>
- <!--- Standard Variables 3 --->
- <!--- Multi-Class Variables --->
- <var name="Berserk">N</var>
- <var name="STYLE">MASTER</var>
- <!--- Specific Variables --->
- <var name="MatonName">Sparky</var>
- <var name="VAR-Activate">ready</var>
- <var name="PuppetSet">BlankSet</var>
- <var name="VAR-Puppet">MAB</var>
- <var name="VAR-Repair">Automat. Oil +2</var>
- <var name="REar">Ethereal Earring</var>
- <!--- Include Variables --->
- <xi:include href="Akyrey_Includes.xml" xpointer="//include[@name='EleStaffConst']/*" />
- </variables>
- <sets>
- <group name="Abyssea-R">
- <set name="Idle" baseset="PDT">
- <head>Pantin Taj</head>
- <neck>Orochi Nodowa</neck>
- <feet>Hermes' Sandals</feet>
- </set>
- <set name="Resting">
- <head>Pantin Taj</head>
- <neck>Orochi Nodowa</neck>
- </set>
- <set name="PDT">
- <neck>Twilight Torque</neck>
- <back>Cheviot Cape</back>
- </set>
- <set name="MDT">
- <neck>Twilight Torque</neck>
- <!--<body>Avalon Breastplate</body>-->
- <lear>Merman's Earring</lear>
- <rear>Merman's Earring</rear>
- <lring>Dark Ring</lring>
- <rring>Minerva's Ring</rring>
- </set>
- <set name="FullEvasion">
- <head>Optical Hat</head>
- <neck>Evasion Torque</neck>
- <lear>Musical Earring</lear>
- <rear>Ethereal Earring</rear>
- <body>Aurore Doublet</body>
- <hands>Slither Gloves</hands>
- <back>Boxer's Mantle</back>
- <legs>Alcd. Subligar +1</legs>
- <feet>Aurore Gaiters</feet>
- </set>
- <set name="Movement">
- <feet>Hermes' Sandals</feet>
- </set>
- <set name="BlankSet" />
- <set name="TP-MASTER-HASTE1">
- <range>Animator +1</range>
- <head>Cirque Capello +2</head>
- <neck>Rancor Collar</neck>
- <rear>Brutal Earring</rear>
- <lear>$REar</lear>
- <body>Cirque Farsetto +2</body>
- <hands>Cirque Guanti +2</hands>
- <lring>Epona's Ring</lring>
- <rring>Rajas Ring</rring>
- <back>Pantin Cape</back>
- <waist>Twilight Belt</waist>
- <legs>Cirq. Pantaloni +2</legs>
- <feet>Aurore Gaiters</feet>
- </set>
- <set name="TP-MASTER-HASTE2" baseset="TP-MASTER-HASTE1">
- <waist>Moepapa Stone</waist>
- </set>
- <set name="TP-MASTER-EVA" baseset="TP-MASTER-HASTE2">
- <neck>Evasion Torque</neck>
- <lear>Musical Earring</lear>
- <rear>Ethereal Earring</rear>
- <back>Boxer's Mantle</back>
- </set>
- <set name="TP-PUPPET-HASTE1|TP-PUPPET-EVA" baseset="TP-MASTER-HASTE1">
- <head>Spurrer Beret</head>
- <hands>Pantin Dastanas</hands>
- <waist>Moepapa Stone</waist>
- </set>
- <set name="TP-PUPPET-HASTE2" baseset="TP-PUPPET-HASTE1">
- <body>Pantin Tobe</body>
- </set>
- <set name="PUPPET-WS">
- <head>Cirque Capello +2</head>
- <hands>Cirque Guanti +2</hands>
- <back>Pantin Cape</back>
- <legs>Cirq. Pantaloni +2</legs>
- </set>
- <set name="PUPPET-MAB">
- <legs>Cirq. Pantaloni +2</legs>
- <feet>Pantin Babouches</feet>
- </set>
- <set name="PUPPET-CURE">
- <legs>Pup. Churidars</legs>
- </set>
- <set name="WS Base">
- <head>Cirque Capello +2</head>
- <neck>Rancor Collar</neck>
- <rear>Brutal Earring</rear>
- <lear>Kemas Earring</lear>
- <body>Cirque Farsetto +2</body>
- <hands>Cirque Guanti +2</hands>
- <rring>Rajas Ring</rring>
- <lring>Epona's Ring</lring>
- <back>Pantin Cape</back>
- <waist>Pipilaka Belt</waist>
- <legs>Alcd. Subligar +1</legs>
- <feet>Cirque Scarpe +1</feet>
- </set>
- <set name="Victory Smite-ACC-N" baseset="WS Base">
- </set>
- <set name="Victory Smite-ACC-Berserk" baseset="Victory Smite-ACC-N">
- </set>
- <set name="Victory Smite-ATT-N" baseset="Victory Smite-ACC-N">
- </set>
- <set name="Victory Smite-ATT-Berserk" baseset="Victory Smite-ATT-N">
- </set>
- <set name="Stringing Pummel-ACC-N" baseset="WS Base">
- <waist>Soil Belt</waist>
- </set>
- <set name="Stringing Pummel-ACC-Berserk" baseset="Stringing Pummel-ACC-N">
- </set>
- <set name="Stringing Pummel-ATT-N" baseset="Stringing Pummel-ACC-N">
- </set>
- <set name="Stringing Pummel-ATT-Berserk" baseset="Stringing Pummel-ATT-N">
- </set>
- <set name="Dragon Kick" baseset="WS Base">
- </set>
- <set name="Tornado Kick" baseset="WS Base">
- </set>
- <set name="Utsusemi-Precast">
- <neck>Magoraga Beads</neck>
- <lear>Loquac. Earring</lear>
- <back>Veela Cape</back>
- <feet>Rostrum Pumps</feet>
- </set>
- <set name="Utsusemi-Midcast-PDT" baseset="PDT" />
- <set name="Utsusemi-Midcast-EVA" baseset="FullEvasion" />
- <set name="Ninjutsu-Nukes">
- <main>$Staff-%SpellElement</main>
- </set>
- <set name="Haste">
- <head>Cirque Capello +2</head>
- <body>Cirque Farsetto +2</body>
- <hands>Cirque Guanti +2</hands>
- <waist>Twilight Belt</waist>
- <legs>Cirq. Pantaloni +2</legs>
- <feet>Aurore Gaiters</feet>
- </set>
- <!-- Maneuvers Gear -->
- <set name="*Maneuver">
- <neck>Buffoon's Collar</neck>
- <body>Cirque Farsetto +2</body>
- <hands>Pup. Dastanas</hands>
- </set>
- <set name="HealingMagic">
- <main>$Staff-Light</main>
- <neck>Fylgja Torque</neck>
- <lear>Loquac. Earring</lear>
- <body>Ixion Cloak</body>
- <lring>Trooper's Ring</lring>
- <feet>Rostrum Pumps</feet>
- </set>
- <set name="EnfeeblingMagic">
- <head>Teal Chapeau</head>
- <neck>Enfeebling Torque</neck>
- <lear>Loquac. Earring</lear>
- <body>Teal Saio</body>
- <lring>Omega Ring</lring>
- <rring>Balrahn's Ring</rring>
- <legs>Teal Slops</legs>
- <feet>Rostrum Pumps</feet>
- </set>
- <set name="DarkMagic">
- <head>Teal Chapeau</head>
- <neck>Dark Torque</neck>
- <lear>Loquac. Earring</lear>
- <body>Teal Saio</body>
- <lring>Omega Ring</lring>
- <rring>Balrahn's Ring</rring>
- <legs>Teal Slops</legs>
- <feet>Rostrum Pumps</feet>
- </set>
- <set name="Stoneskin">
- <main>$Staff-Water</main>
- <head>Teal Chapeau</head>
- <lear>Loquac. Earring</lear>
- <body>Teal Saio</body>
- <rring>Omega Ring</rring>
- <waist>Siegel Sash</waist>
- <legs>Haven Hose</legs>
- <feet>Rostrum Pumps</feet>
- </set>
- </group>
- <group name="Abyssea-NM" inherit="Abyssea-R" />
- <group name="Outside-R" inherit="Abyssea-R" default="true">
- <set name="WS Base">
- <head>Cirque Capello +2</head>
- <neck>Rancor Collar</neck>
- <lear>Kemas Earring</lear>
- <rear>Brutal Earring</rear>
- <body>Cirque Farsetto +2</body>
- <hands>Cirque Guanti +2</hands>
- <lring>Epona's Ring</lring>
- <rring>Rajas Ring</rring>
- <back>Potentia Cape</back>
- <waist>Pipilaka Belt</waist>
- <legs>Alcd. Subligar +1</legs>
- <feet>Cirque Scarpe +1</feet>
- </set>
- <set name="Dragon Kick" baseset="WS Base" />
- <set name="Tornado Kick" baseset="WS Base" />
- <set name="Victory Smite-ACC-N" baseset="WS Base">
- <lear>Kemas Earring</lear>
- <body>Cirque Farsetto +2</body>
- </set>
- <set name="Victory Smite-ACC-Berserk" baseset="Victory Smite-ACC-N">
- </set>
- <set name="Victory Smite-ATT-N" baseset="Victory Smite-ACC-N">
- <body>Cirque Farsetto +2</body>
- <lear>$REar</lear>
- </set>
- <set name="Victory Smite-ATT-Berserk" baseset="Victory Smite-ATT-N">
- </set>
- <set name="Stringing Pummel-ACC-N" baseset="WS Base">
- <lear>Kemas Earring</lear>
- <body>Cirque Farsetto +2</body>
- <waist>Soil Belt</waist>
- </set>
- <set name="Stringing Pummel-ACC-Berserk" baseset="Stringing Pummel-ACC-N">
- </set>
- <set name="Stringing Pummel-ATT-N" baseset="Stringing Pummel-ACC-N">
- <neck>Flame Gorget</neck>
- <body>Cirque Farsetto +2</body>
- <lear>$REar</lear>
- </set>
- <set name="Stringing Pummel-ATT-Berserk" baseset="Stringing Pummel-ATT-N">
- </set>
- <set name="PUPPET-MAB">
- <legs>Cirq. Pantaloni +2</legs>
- <feet>Cirque Scarpe +1</feet>
- </set>
- <!-- Maneuvers Gear -->
- <set name="Maneuver">
- <neck>Buffoon's Collar</neck>
- <body>Cirque Farsetto +2</body>
- <hands>Pup. Dastanas</hands>
- </set>
- <set name="Ice Maneuver" BaseSet="Maneuver">
- <rring>Omega Ring</rring>
- <lring>Spiral Ring</lring>
- <back>Potentia Cape</back>
- <feet>Cirque Scarpe +1</feet>
- </set>
- <set name="Water Maneuver" BaseSet="Maneuver">
- <rring>Omega Ring</rring>
- <feet>Rostrum Pumps</feet>
- </set>
- <set name="Light Maneuver" BaseSet="Maneuver">
- <lear>Delta Earring</lear>
- <rring>Omega Ring</rring>
- </set>
- <set name="Fire Maneuver" BaseSet="Maneuver">
- <head>Pantin Taj</head>
- <lear>Kemas Earring</lear>
- <rring>Rajas Ring</rring>
- <lring>Spiral Ring</lring>
- <back>Potentia Cape</back>
- <waist>Buccaneer's Belt</waist>
- <legs>Pantin Churidars</legs>
- <feet>Cirque Scarpe +1</feet>
- </set>
- <set name="Thunder Maneuver" BaseSet="Maneuver">
- <lring>Airy Ring</lring>
- <rring>Rajas Ring</rring>
- <feet>Cirque Scarpe +1</feet>
- </set>
- <set name="Wind Maneuver" BaseSet="Maneuver">
- </set>
- <set name="Earth Maneuver" BaseSet="Maneuver">
- <lear>Kemas Earring</lear>
- <lring>Spiral Ring</lring>
- <legs>Pantin Churidars</legs>
- </set>
- </group>
- <group name="Outside-NM" inherit="Outside-R" />
- </sets>
- <rules>
- <!--- Core Include Rules --->
- <xi:include href="Akyrey_Includes.xml" xpointer="//include[@name='LVrestriction']/*" />
- <xi:include href="Akyrey_Includes.xml" xpointer="//include[@name='ReturnRules']/*" />
- <xi:include href="Akyrey_Includes.xml" xpointer="//include[@name='CleanTransportation']/*" />
- <xi:include href="Akyrey_Includes.xml" xpointer="//include[@name='AreaRule']/*" />
- <xi:include href="Akyrey_Includes.xml" xpointer="//include[@name='LockWeaponRule']/*" />
- <xi:include href="Akyrey_Includes.xml" xpointer="//include[@name='SpellCancel']/*" />
- <xi:include href="Akyrey_Includes.xml" xpointer="//include[@name='AttackEarring']/*" />
- <xi:include href="Maneuvers.xml" xpointer="/includes/include[@name='Maneuvers']/*" />
- <!--- Optional Include Rules --->
- <!--- Automatically change variables when buffs wear off --->
- <if notBuffactive="Berserk" advanced='"$Berserk"!="N"'>
- <var cmd="set Berserk N" />
- </if>
- <!--- Automatically Equip Gear Rules --->
- <command when="engaged|idle|aftercast|resting">Dancing Chains</command>
- <!--- Automatically Equip Gear Rules --->
- <command when="engaged|idle|aftercast|resting">Dancing Chains</command>
- <!--- Automatically change group --->
- <if notgroup="$Area-$Resist">
- <command>sc group $Area-$Resist</command>
- </if>
- <if skill="EnfeeblingMagic|DarkMagic|HealingMagic" notspell="$TriggerSetOne|$TriggerSetTwo|$TriggerSetThree">
- <equip when="midcast" set="%skill">
- <main>$Staff-%SpellElement</main>
- </equip>
- </if>
- <!--- Trigger Spells --->
- <if spell="$TriggerSetOne|$TriggerSetTwo|$TriggerSetThree">
- <if spell="$TriggerSetOne">
- <!--- Auto Update Gear --->
- <if spell="Dancing Chains">
- <cancelspell />
- <if status="idle">
- <equip set="%Status|$Armor-%Status|$Movement-%Status|$PuppetSet" />
- </if>
- <elseif status="engaged">
- <if advanced='"$VAR-TP"="EVA"'>
- <equip set="TP-$STYLE-$VAR-TP|$Armor-%Status|$Movement-%Status|$PuppetSet" />
- </if>
- <else>
- <equip set="TP-$STYLE-$VAR-TP|$Armor-%Status|$Movement-%Status|$PuppetSet" />
- </else>
- </elseif>
- </if>
- <!--- Change the distance at which to cancel WS --->
- <xi:include href="Akyrey_Includes.xml" xpointer="//include[@name='SetDistanceVariable']/*" />
- <!--- Change the resistance variable: Regular mobs or NMs --->
- <xi:include href="Akyrey_Includes.xml" xpointer="//include[@name='ResistRule']/*" />
- <!--- Change the Armor variable: Blank, MDT, PDT, or Full Evasion --->
- <xi:include href="Akyrey_Includes.xml" xpointer="//include[@name='Variable-Blank']/*" />
- <xi:include href="Akyrey_Includes.xml" xpointer="//include[@name='Variable-MDT']/*" />
- <xi:include href="Akyrey_Includes.xml" xpointer="//include[@name='Variable-PDT']/*" />
- <xi:include href="Akyrey_Includes.xml" xpointer="//include[@name='Variable-FullEvasion']/*" />
- </if>
- <elseif spell="$TriggerSetTwo">
- <!--- Change TP set type --->
- <if spell="Poison V">
- <cancelspell />
- <if advanced='"$VAR-TP"="HASTE1"'>
- <var cmd="set VAR-TP HASTE2" />
- </if>
- <elseif advanced='"$VAR-TP"="HASTE2"'>
- <var cmd="set VAR-TP EVA" />
- </elseif>
- <elseif advanced='"$VAR-TP"="EVA"'>
- <var cmd="set VAR-TP HASTE1" />
- </elseif>
- <addtochat color="135">TP Variable: $VAR-TP</addtochat>
- <if status="engaged">
- <command>Dancing Chains</command>
- </if>
- </if>
- <!--- Change WS set type --->
- <elseif spell="Poisonga V">
- <cancelspell />
- <if advanced='"$VAR-WS"="ATT"'>
- <var cmd="set VAR-WS ACC" />
- </if>
- <elseif advanced='"$VAR-WS"="ACC"'>
- <var cmd="set VAR-WS ATT" />
- </elseif>
- <addtochat color="135">WS Variable: $VAR-WS2</addtochat>
- </elseif>
- <!--- Change Midcast for Utsusemi --->
- <elseif spell="Scop's Operetta">
- <cancelspell />
- <if advanced='"$VAR-Utsusemi"="PDT"'>
- <var cmd="set VAR-Utsusemi EVA" />
- </if>
- <elseif advanced='"$VAR-Utsusemi"="EVA"'>
- <var cmd="set VAR-Utsusemi PDT" />
- </elseif>
- <addtochat color="135">Utsusemi Midcast: $Var-Utsusemi</addtochat>
- </elseif>
- <!--- Change specific pieces of gear (Self customize this one if you want) --->
- <elseif spell="Shining Fantasia">
- <cancelspell />
- <if advanced='"$STYLE"="MASTER"'>
- <var cmd="set STYLE PUPPET" />
- </if>
- <elseif advanced='"$STYLE"="PUPPET"'>
- <var cmd="set STYLE MASTER" />
- </elseif>
- <if status="engaged">
- <command>Dancing Chains</command>
- </if>
- <addtochat color="135">Equip Variable: $STYLE</addtochat>
- </elseif>
- <!--- Add or Remove Movement gear --->
- <elseif spell="Raptor Mazurka">
- <cancelspell />
- <if advanced='"$Movement-%Status"="BlankSet"'>
- <var cmd="set Movement-%Status Movement" />
- <addtochat color="135">Movement Speed: ON</addtochat>
- </if>
- <else>
- <var cmd="set Movement-%Status BlankSet" />
- <addtochat color="135">Movement Speed: OFF</addtochat>
- </else>
- </elseif>
- </elseif>
- <else>
- <!--- Variable to change kind of puppet --->
- <if spell="Foxfire">
- <cancelspell />
- <if advanced='"$VAR-Puppet"="WS"'>
- <var cmd="set VAR-Puppet MAB" />
- </if>
- <elseif advanced='"$VAR-Puppet"="MAB"'>
- <var cmd="set VAR-Puppet CURE" />
- </elseif>
- <elseif advanced='"$VAR-Puppet"="CURE"'>
- <var cmd="set VAR-Puppet WS" />
- </elseif>
- <addtochat color="135">Puppet Equip: $VAR-Puppet</addtochat>
- </if>
- <!--- Equip Puppet Gears --->
- <elseif spell="Netherspikes">
- <cancelspell />
- <if advanced='"$PuppetSet"="BlankSet"'>
- <var cmd="set PuppetSet PUPPET-$VAR-Puppet" />
- </if>
- <elseif advanced='"$PuppetSet"="PUPPET-MAB"'>
- <var cmd="set PuppetSet BlankSet" />
- </elseif>
- <elseif advanced='"$PuppetSet"="PUPPET-CURE"'>
- <var cmd="set PuppetSet BlankSet" />
- </elseif>
- <elseif advanced='"$PuppetSet"="PUPPET-WS"'>
- <var cmd="set PuppetSet BlankSet" />
- </elseif>
- <addtochat color="135">Equipping PuppetSet: $PuppetSet</addtochat>
- </elseif>
- <!--- Activate/Deactivate --->
- <elseif spell="Diaga V">
- <cancelspell />
- <if advanced='"%Petname"="$MatonName"'>
- <if advanced='%pethpp < 100 and "$VAR-Activate"="recast"'>
- <addtochat color="135">Activate not up yet</addtochat>
- </if>
- <else>
- <command>Deactivate</command>
- </else>
- </if>
- <else>
- <command>Activate; wait 1200; sc var set VAR-Activate ready</command>
- <var cmd="set VAR-Activate recast" />
- </else>
- </elseif>
- <!--- Class Specific Trigger 4 --->
- <elseif spell="Banishga V">
- <cancelspell />
- </elseif>
- <!--- Class Specific Trigger 5 --->
- <elseif spell="Goblin Gavotte">
- <cancelspell />
- </elseif>
- </else>
- </if>
- <elseif type="Ninjutsu">
- <!--- Ninjutsu: Utsusemi --->
- <if spell="Utsusemi: Ichi">
- <equip when="precast" set="Utsusemi-Precast" />
- <command when="precast">wait 0.5; sc set "Utsusemi-Midcast-$VAR-Utsusemi"</command>
- <midcastdelay delay="2" />
- <equip when="midcast" set="Haste" />
- </if>
- <elseif spell="Utsusemi: Ni">
- <equip when="precast|midcast" set="Haste" />
- </elseif>
- <elseif spell="Katon*|Doton*|Suiton*|Huton*|Hyoton*|Raiton*">
- <equip when="midcast" set="Ninjutsu-Nukes" />
- </elseif>
- </elseif>
- <!--<elseif CommandPrefix="/range" notEquipRange="$R-Weapon">
- <castdelay delay="$Delay-JA" />
- <equip when="precast">
- <ammo lock="true">$R-Weapon</ammo>
- </equip>
- </elseif>-->
- <elseif type="WeaponSkill">
- <castdelay delay="$Delay-JA" />
- <if spell="Victory Smite|Stringing Pummel">
- <equip set="%Spell-$VAR-WS-$Berserk" />
- </if>
- <elseif Spell="Dragon Kick|Tornado Kick">
- <equip set="%Spell" />
- </elseif>
- <else>
- <equip set="WS Base" />
- </else>
- <action type="Command" when="aftercast">input /echo %spell TP return: <tp></action>
- </elseif>
- <elseif type="JobAbility">
- <!--- Precast-only JAs
- <if spell="">
- <castdelay delay="$Delay-JA" />
- <equip when="precast" set="%Spell" />
- </if> --->
- <!--- Variable Changing and Precast gear JAs --->
- <if Spell="Berserk">
- <var cmd="set Berserk Berserk" />
- </if>
- <elseif spell="Repair">
- <castdelay delay="1.5" />
- <equip when="precast"><ammo>$VAR-Repair</ammo></equip>
- <equip set="Repair" />
- </elseif>
- <elseif spell="Tactical Switch">
- <castdelay delay=".5" />
- <equip when="precast"><feet>Cirque Scarpe +1</feet></equip>
- </elseif>
- </elseif>
- <elseif type="Samba|Waltz|Flourish*|Jig">
- <return />
- </elseif>
- </rules>
- </spellcast>
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