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kylemcqueen75

fn_selfActions.sqf

Jan 25th, 2015
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  1. scriptName "Functions\misc\fn_selfActions.sqf";
  2. /***********************************************************
  3. ADD ACTIONS FOR SELF
  4. - Function
  5. - [] call fnc_usec_selfActions;
  6. ************************************************************/
  7. private ["_isWreckBuilding","_temp_keys","_magazinesPlayer","_isPZombie","_vehicle","_inVehicle","_hasFuelE","_hasRawMeat","_hasKnife","_hasToolbox","_onLadder","_nearLight","_canPickLight","_canDo","_text","_isHarvested","_isVehicle","_isVehicletype","_isMan","_traderType","_ownerID","_isAnimal","_isDog","_isZombie","_isDestructable","_isTent","_isFuel","_isAlive","_Unlock","_lock","_buy","_dogHandle","_lieDown","_warn","_hastinitem","_allowedDistance","_menu","_menu1","_humanity_logic","_low_high","_cancel","_metals_trader","_traderMenu","_isWreck","_isRemovable","_isDisallowRepair","_rawmeat","_humanity","_speed","_dog","_hasbottleitem","_isAir","_isShip","_playersNear","_findNearestGens","_findNearestGen","_IsNearRunningGen","_cursorTarget","_isnewstorage","_itemsPlayer","_ownerKeyId","_typeOfCursorTarget","_hasKey","_oldOwner","_combi","_key_colors","_player_deleteBuild","_player_flipveh","_player_lockUnlock_crtl","_player_butcher","_player_studybody","_player_cook","_player_boil","_hasFuelBarrelE","_hasHotwireKit","_player_SurrenderedGear","_isSurrendered","_isModular","_isModularDoor","_ownerKeyName","_temp_keys_names","_hasAttached","_allowTow","_liftHeli","_found","_posL","_posC","_height","_liftHelis","_attached","_playerUID","_characterID","_plotDistance","_PlotsNear", "_classname","_isowner"];
  8.  
  9. if (DZE_ActionInProgress) exitWith {}; // Do not allow if any script is running.
  10.  
  11. _vehicle = vehicle player;
  12. _isPZombie = player isKindOf "PZombie_VB";
  13. _inVehicle = (_vehicle != player);
  14.  
  15. _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
  16. _canDo = (!r_drag_sqf && !r_player_unconscious && !_onLadder);
  17.  
  18. _nearLight = nearestObject [player,"LitObject"];
  19. _canPickLight = false;
  20. if (!isNull _nearLight) then {
  21. if (_nearLight distance player < 4) then {
  22. _canPickLight = isNull (_nearLight getVariable ["owner",objNull]);
  23. };
  24. };
  25.  
  26. //Grab Flare
  27. if (_canPickLight && !dayz_hasLight && !_isPZombie) then {
  28. if (s_player_grabflare < 0) then {
  29. _text = getText (configFile >> "CfgAmmo" >> (typeOf _nearLight) >> "displayName");
  30. s_player_grabflare = player addAction [format[localize "str_actions_medical_15",_text], "\z\addons\dayz_code\actions\flare_pickup.sqf",_nearLight, 1, false, true, "", ""];
  31. s_player_removeflare = player addAction [format[localize "str_actions_medical_17",_text], "\z\addons\dayz_code\actions\flare_remove.sqf",_nearLight, 1, false, true, "", ""];
  32. };
  33. } else {
  34. player removeAction s_player_grabflare;
  35. player removeAction s_player_removeflare;
  36. s_player_grabflare = -1;
  37. s_player_removeflare = -1;
  38. };
  39.  
  40. if (DZE_HeliLift) then {
  41. _hasAttached = _vehicle getVariable["hasAttached",false];
  42. if(_inVehicle && (_vehicle isKindOf "Air") && ((([_vehicle] call FNC_getPos) select 2) < 30) && (speed _vehicle < 5) && (typeName _hasAttached == "OBJECT")) then {
  43. if (s_player_heli_detach < 0) then {
  44. dayz_myLiftVehicle = _vehicle;
  45. s_player_heli_detach = dayz_myLiftVehicle addAction ["Detach Vehicle","\z\addons\dayz_code\actions\player_heliDetach.sqf",[dayz_myLiftVehicle,_hasAttached],2,false,true,"",""];
  46. };
  47. } else {
  48. dayz_myLiftVehicle removeAction s_player_heli_detach;
  49. s_player_heli_detach = -1;
  50. };
  51. };
  52.  
  53. if(DZE_HaloJump) then {
  54. if(_inVehicle && (_vehicle isKindOf "Air") && ((([_vehicle] call FNC_getPos) select 2) > 400)) then {
  55. if (s_halo_action < 0) then {
  56. DZE_myHaloVehicle = _vehicle;
  57. s_halo_action = DZE_myHaloVehicle addAction [localize "STR_EPOCH_ACTIONS_HALO","\z\addons\dayz_code\actions\halo_jump.sqf",[],2,false,true,"",""];
  58. };
  59. } else {
  60. DZE_myHaloVehicle removeAction s_halo_action;
  61. s_halo_action = -1;
  62. };
  63. };
  64.  
  65. if (!DZE_ForceNameTagsOff) then {
  66. if (s_player_showname < 0 && !_isPZombie) then {
  67. if (DZE_ForceNameTags) then {
  68. s_player_showname = 1;
  69. player setVariable["DZE_display_name",true,true];
  70. } else {
  71. s_player_showname = player addAction [localize "STR_EPOCH_ACTIONS_NAMEYES", "\z\addons\dayz_code\actions\display_name.sqf",true, 0, true, false, "",""];
  72. s_player_showname1 = player addAction [localize "STR_EPOCH_ACTIONS_NAMENO", "\z\addons\dayz_code\actions\display_name.sqf",false, 0, true, false, "",""];
  73. };
  74. };
  75. };
  76.  
  77. if(_isPZombie) then {
  78. if (s_player_callzombies < 0) then {
  79. s_player_callzombies = player addAction [localize "STR_EPOCH_ACTIONS_RAISEHORDE", "\z\addons\dayz_code\actions\call_zombies.sqf",player, 5, true, false, "",""];
  80. };
  81. if (DZE_PZATTACK) then {
  82. call pz_attack;
  83. DZE_PZATTACK = false;
  84. };
  85. if (s_player_pzombiesvision < 0) then {
  86. s_player_pzombiesvision = player addAction [localize "STR_EPOCH_ACTIONS_NIGHTVIS", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"];
  87. };
  88. if (!isNull cursorTarget && (player distance cursorTarget < 3)) then { //Has some kind of target
  89. _isAnimal = cursorTarget isKindOf "Animal";
  90. _isZombie = cursorTarget isKindOf "zZombie_base";
  91. _isHarvested = cursorTarget getVariable["meatHarvested",false];
  92. _isMan = cursorTarget isKindOf "Man";
  93. // Pzombie Gut human corpse || animal
  94. if (!alive cursorTarget && (_isAnimal || _isMan) && !_isZombie && !_isHarvested) then {
  95. if (s_player_pzombiesfeed < 0) then {
  96. s_player_pzombiesfeed = player addAction [localize "STR_EPOCH_ACTIONS_FEED", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",cursorTarget, 3, true, false, "",""];
  97. };
  98. } else {
  99. player removeAction s_player_pzombiesfeed;
  100. s_player_pzombiesfeed = -1;
  101. };
  102. } else {
  103. player removeAction s_player_pzombiesfeed;
  104. s_player_pzombiesfeed = -1;
  105. };
  106. };
  107.  
  108. // Increase distance only if AIR || SHIP
  109. _allowedDistance = 4;
  110. _isAir = cursorTarget isKindOf "Air";
  111. _isShip = cursorTarget isKindOf "Ship";
  112. if(_isAir || _isShip) then {
  113. _allowedDistance = 8;
  114. };
  115.  
  116. if (!isNull cursorTarget && !_inVehicle && !_isPZombie && (player distance cursorTarget < _allowedDistance) && _canDo) then { //Has some kind of target
  117.  
  118. // set cursortarget to variable
  119. _cursorTarget = cursorTarget;
  120.  
  121. // get typeof cursortarget once
  122. _typeOfCursorTarget = typeOf _cursorTarget;
  123.  
  124. // hintsilent _typeOfCursorTarget;
  125.  
  126. _isVehicle = _cursorTarget isKindOf "AllVehicles";
  127. _isVehicletype = _typeOfCursorTarget in ["ATV_US_EP1","ATV_CZ_EP1"];
  128. _isnewstorage = _typeOfCursorTarget in DZE_isNewStorage;
  129.  
  130. // get items && magazines only once
  131. _magazinesPlayer = magazines player;
  132.  
  133. //boiled Water
  134. _hasbottleitem = "ItemWaterbottle" in _magazinesPlayer;
  135. _hastinitem = false;
  136. {
  137. if (_x in _magazinesPlayer) then {
  138. _hastinitem = true;
  139. };
  140. } count boil_tin_cans;
  141. _hasFuelE = "ItemJerrycanEmpty" in _magazinesPlayer;
  142. _hasFuelBarrelE = "ItemFuelBarrelEmpty" in _magazinesPlayer;
  143. _hasHotwireKit = "ItemHotwireKit" in _magazinesPlayer;
  144.  
  145. _itemsPlayer = items player;
  146.  
  147. _temp_keys = [];
  148. _temp_keys_names = [];
  149. // find available keys
  150. _key_colors = ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"];
  151. {
  152. if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _x)) in _key_colors) then {
  153. _ownerKeyId = getNumber(configFile >> "CfgWeapons" >> _x >> "keyid");
  154. _ownerKeyName = getText(configFile >> "CfgWeapons" >> _x >> "displayName");
  155. _temp_keys_names set [_ownerKeyId,_ownerKeyName];
  156. _temp_keys set [count _temp_keys,str(_ownerKeyId)];
  157. };
  158. } count _itemsPlayer;
  159.  
  160. _hasKnife = "ItemKnife" in _itemsPlayer;
  161. _hasToolbox = "ItemToolbox" in _itemsPlayer;
  162.  
  163. if (DZE_APlotforLife) then {
  164. _playerUID = [player] call FNC_GetPlayerUID;
  165. }else{
  166. _playerUID = dayz_characterID;
  167. };
  168.  
  169. _isMan = _cursorTarget isKindOf "Man";
  170. _traderType = _typeOfCursorTarget;
  171. _ownerID = _cursorTarget getVariable ["ownerPUID","0"];
  172. _characterID = _cursorTarget getVariable ["CharacterID","0"];
  173. _isAnimal = _cursorTarget isKindOf "Animal";
  174. _isDog = (_cursorTarget isKindOf "DZ_Pastor" || _cursorTarget isKindOf "DZ_Fin");
  175. _isZombie = _cursorTarget isKindOf "zZombie_base";
  176. _isDestructable = _cursorTarget isKindOf "BuiltItems";
  177. _isWreck = _typeOfCursorTarget in DZE_isWreck;
  178. _isWreckBuilding = _typeOfCursorTarget in DZE_isWreckBuilding;
  179. _isModular = _cursorTarget isKindOf "ModularItems";
  180. _isModularDoor = _typeOfCursorTarget in ["Land_DZE_WoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_GarageWoodDoor","CinderWallDoor_DZ","CinderWallDoorSmall_DZ"];
  181.  
  182. _isRemovable = _typeOfCursorTarget in DZE_isRemovable;
  183. _isDisallowRepair = _typeOfCursorTarget in ["M240Nest_DZ"];
  184.  
  185. _isTent = _cursorTarget isKindOf "TentStorage";
  186.  
  187. _isAlive = alive _cursorTarget;
  188.  
  189. _text = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName");
  190.  
  191. _rawmeat = meatraw;
  192. _hasRawMeat = false;
  193. {
  194. if (_x in _magazinesPlayer) then {
  195. _hasRawMeat = true;
  196. };
  197. } count _rawmeat;
  198.  
  199. _isFuel = false;
  200. if (_hasFuelE || _hasFuelBarrelE) then {
  201. {
  202. if(_cursorTarget isKindOf _x) exitWith {_isFuel = true;};
  203. } count dayz_fuelsources;
  204. };
  205.  
  206. // diag_log ("OWNERID = " + _ownerID + " CHARID = " + dayz_characterID + " " + str(_ownerID == dayz_characterID));
  207.  
  208. // logic vars
  209. _player_flipveh = false;
  210. _player_deleteBuild = false;
  211. _player_lockUnlock_crtl = false;
  212.  
  213. if (_canDo && (speed player <= 1) && (_cursorTarget isKindOf "Plastic_Pole_EP1_DZ")) then {
  214. if (s_player_maintain_area < 0) then {
  215. s_player_maintain_area = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", "maintain", 5, false];
  216. s_player_maintain_area_preview = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTPREV"], "\z\addons\dayz_code\actions\maintain_area.sqf", "preview", 5, false];
  217. };
  218.  
  219. _plotDistance = (DZE_PlotPole select 0);
  220. _PlotsmarkersNear = count (_cursorTarget nearEntities ["Land_coneLight", _PlotDistance]);
  221.  
  222. if (s_player_plot_boundary_on < 0) then {
  223. If (_PlotsmarkersNear == 0 ) then{
  224. s_player_plot_boundary_on = player addAction ["Show plot boundary", "Custom\A_Plot_for_Life\Action\object_showPlotRadius.sqf", "", 1, false];
  225. };
  226. };
  227. if (s_player_plot_boundary_off < 0) then {
  228. If (_PlotsmarkersNear > 0 ) then{
  229. s_player_plot_boundary_off = player addAction ["Remove plot boundary", "Custom\A_Plot_for_Life\Action\object_removePlotRadius.sqf", "", 1, false];
  230. };
  231. };
  232. if (s_player_plot_take_ownership < 0) then {
  233. if (DZE_PlotOwnership) then {
  234. _isowner = [player, _cursorTarget] call FNC_check_owner;
  235. If (( _isowner select 0 )) then{
  236. s_player_plot_take_ownership = player addAction ["Take plot items ownership", "Custom\A_Plot_for_Life\Action\plot_take_ownership.sqf", "", 1, false];
  237. };
  238. };
  239. };
  240. } else {
  241. player removeAction s_player_maintain_area;
  242. s_player_maintain_area = -1;
  243. player removeAction s_player_maintain_area_preview;
  244. s_player_maintain_area_preview = -1;
  245. player removeAction s_player_plot_boundary_on;
  246. s_player_plot_boundary_on = -1;
  247. player removeAction s_player_plot_boundary_off;
  248. s_player_plot_boundary_off = -1;
  249. player removeAction s_player_plot_take_ownership;
  250. s_player_plot_take_ownership = -1;
  251. };
  252.  
  253. // CURSOR TARGET ALIVE
  254. if(_isAlive) then {
  255.  
  256. //Allow player to delete objects
  257. if(_isDestructable || _isWreck || _isRemovable || _isWreckBuilding) then {
  258. if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
  259. _player_deleteBuild = true;
  260. };
  261. };
  262.  
  263. //Allow owners to delete modulars
  264.  
  265. if(_isModular && (_playerUID == _ownerID)) then {
  266. if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
  267. // diag_log text "fn_selfactions remove: [can remove modular item]";
  268. _player_deleteBuild = true;
  269. };
  270. };
  271. //Allow owners to delete modular doors without locks
  272.  
  273. if(_isModularDoor && (_playerUID == _ownerID)) then {
  274. if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
  275. _player_deleteBuild = true;
  276. };
  277. };
  278. // CURSOR TARGET VEHICLE
  279. if(_isVehicle) then {
  280.  
  281. //flip vehicle small vehicles by your self && all other vehicles with help nearby
  282. if (!(canmove _cursorTarget) && (player distance _cursorTarget >= 2) && (count (crew _cursorTarget))== 0 && ((vectorUp _cursorTarget) select 2) < 0.5) then {
  283. _playersNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]);
  284. if(_isVehicletype || (_playersNear >= 2)) then {
  285. _player_flipveh = true;
  286. };
  287. };
  288.  
  289.  
  290. if(!_isMan && _characterID != "0" && !(_cursorTarget isKindOf "Bicycle")) then {
  291. _player_lockUnlock_crtl = true;
  292. };
  293.  
  294. };
  295.  
  296. };
  297.  
  298. if(_player_deleteBuild) then {
  299. if (s_player_deleteBuild < 0) then {
  300. s_player_deleteBuild = player addAction [format[localize "str_actions_delete",_text], "Custom\A_Plot_for_Life\Action\remove.sqf",_cursorTarget, 1, true, true, "", ""];
  301. };
  302. } else {
  303. player removeAction s_player_deleteBuild;
  304. s_player_deleteBuild = -1;
  305. };
  306.  
  307. if (DZE_HeliLift) then {
  308. _liftHeli = objNull;
  309. _found = false;
  310.  
  311. _allowTow = false;
  312. if ((count (crew _cursorTarget)) == 0) then {
  313. {
  314. if(!_allowTow) then {
  315. _allowTow = _cursorTarget isKindOf _x;
  316. };
  317. } count DZE_HeliAllowToTow;
  318. };
  319.  
  320. //diag_log format["CREW: %1 ALLOW: %2",(count (crew _cursorTarget)),_allowTow];
  321.  
  322. if (_allowTow) then {
  323. _liftHelis = (position player) nearEntities [DZE_HeliAllowTowFrom, 15];
  324. {
  325. if(!_found) then {
  326. _posL = [_x] call FNC_getPos;
  327. _posC = [_cursorTarget] call FNC_getPos;
  328. _height = (_posL select 2) - (_posC select 2);
  329. _hasAttached = _x getVariable["hasAttached",false];
  330. if(_height < 15 && _height > 5 && (typeName _hasAttached != "OBJECT")) then {
  331. if(((abs((_posL select 0) - (_posC select 0))) < 10) && ((abs((_posL select 1) - (_posC select 1))) < 10)) then {
  332. _liftHeli = _x;
  333. _found = true;
  334. };
  335. };
  336. };
  337. } count _liftHelis;
  338. };
  339.  
  340. //diag_log format["HELI: %1 TARGET: %2",_found,_cursorTarget];
  341.  
  342. _attached = _cursorTarget getVariable["attached",false];
  343. if(_found && _allowTow && _canDo && !locked _cursorTarget && !_isPZombie && (typeName _attached != "OBJECT")) then {
  344. if (s_player_heli_lift < 0) then {
  345. s_player_heli_lift = player addAction ["Attach to Heli", "\z\addons\dayz_code\actions\player_heliLift.sqf",[_liftHeli,_cursorTarget], -10, false, true, "",""];
  346. };
  347. } else {
  348. player removeAction s_player_heli_lift;
  349. s_player_heli_lift = -1;
  350. };
  351. };
  352.  
  353. // Allow Owner to lock && unlock vehicle
  354. if(_player_lockUnlock_crtl) then {
  355. if (s_player_lockUnlock_crtl < 0) then {
  356. _hasKey = _characterID in _temp_keys;
  357. _oldOwner = (_characterID == dayz_playerUID);
  358. if(locked _cursorTarget) then {
  359. if(_hasKey || _oldOwner) then {
  360. _Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,(_temp_keys_names select (parseNumber _characterID))], 2, true, true, "", ""];
  361. s_player_lockunlock set [count s_player_lockunlock,_Unlock];
  362. s_player_lockUnlock_crtl = 1;
  363. } else {
  364. if(_hasHotwireKit) then {
  365. _Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",_cursorTarget, 2, true, true, "", ""];
  366. } else {
  367. _Unlock = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_VEHLOCKED"], "",_cursorTarget, 2, true, true, "", ""];
  368. };
  369. s_player_lockunlock set [count s_player_lockunlock,_Unlock];
  370. s_player_lockUnlock_crtl = 1;
  371. };
  372. } else {
  373. if(_hasKey || _oldOwner) then {
  374. _lock = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",_cursorTarget, 1, true, true, "", ""];
  375. s_player_lockunlock set [count s_player_lockunlock,_lock];
  376. s_player_lockUnlock_crtl = 1;
  377. };
  378. };
  379. };
  380.  
  381. } else {
  382. {player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
  383. s_player_lockUnlock_crtl = -1;
  384. };
  385.  
  386. if(DZE_AllowForceSave) then {
  387. //Allow player to force save
  388. if((_isVehicle || _isTent) && !_isMan) then {
  389. if (s_player_forceSave < 0) then {
  390. s_player_forceSave = player addAction [format[localize "str_actions_save",_text], "\z\addons\dayz_code\actions\forcesave.sqf",_cursorTarget, 1, true, true, "", ""];
  391. };
  392. } else {
  393. player removeAction s_player_forceSave;
  394. s_player_forceSave = -1;
  395. };
  396. };
  397.  
  398.  
  399.  
  400. If(DZE_AllowCargoCheck) then {
  401. if((_isVehicle || _isTent || _isnewstorage) && _isAlive && !_isMan && !locked _cursorTarget) then {
  402. if (s_player_checkGear < 0) then {
  403. s_player_checkGear = player addAction [localize "STR_EPOCH_PLAYER_CARGO", "\z\addons\dayz_code\actions\cargocheck.sqf",_cursorTarget, 1, true, true, "", ""];
  404. };
  405. } else {
  406. player removeAction s_player_checkGear;
  407. s_player_checkGear = -1;
  408. };
  409. };
  410.  
  411.  
  412. //flip vehicle small vehicles by your self && all other vehicles with help nearby
  413. if(_player_flipveh) then {
  414. if (s_player_flipveh < 0) then {
  415. s_player_flipveh = player addAction [format[localize "str_actions_flipveh",_text], "\z\addons\dayz_code\actions\player_flipvehicle.sqf",_cursorTarget, 1, true, true, "", ""];
  416. };
  417. } else {
  418. player removeAction s_player_flipveh;
  419. s_player_flipveh = -1;
  420. };
  421.  
  422. //Allow player to fill jerrycan
  423. if((_hasFuelE || _hasFuelBarrelE) && _isFuel) then {
  424. if (s_player_fillfuel < 0) then {
  425. s_player_fillfuel = player addAction [localize "str_actions_self_10", "\z\addons\dayz_code\actions\jerry_fill.sqf",[], 1, false, true, "", ""];
  426. };
  427. } else {
  428. player removeAction s_player_fillfuel;
  429. s_player_fillfuel = -1;
  430. };
  431.  
  432. // logic vars for addactions
  433. _player_butcher = false;
  434. _player_studybody = false;
  435. _player_SurrenderedGear = false;
  436.  
  437. // CURSOR TARGET NOT ALIVE
  438. if (!_isAlive) then {
  439.  
  440. // Gut animal/zed
  441. if((_isAnimal || _isZombie) && _hasKnife) then {
  442. _isHarvested = _cursorTarget getVariable["meatHarvested",false];
  443. if (!_isHarvested) then {
  444. _player_butcher = true;
  445. };
  446. };
  447.  
  448. // Study body
  449. if (_isMan && !_isZombie && !_isAnimal) then {
  450. _player_studybody = true;
  451. }
  452. } else {
  453. // unit alive
  454.  
  455. // gear access on surrendered player
  456. if(_isMan && !_isZombie && !_isAnimal) then {
  457. _isSurrendered = _cursorTarget getVariable ["DZE_Surrendered",false];
  458. if (_isSurrendered) then {
  459. _player_SurrenderedGear = true;
  460. };
  461. };
  462. };
  463.  
  464.  
  465. // Human Gut animal || zombie
  466. if (_player_butcher) then {
  467. if (s_player_butcher < 0) then {
  468. if(_isZombie) then {
  469. s_player_butcher = player addAction [localize "STR_EPOCH_ACTIONS_GUTZOM", "\z\addons\dayz_code\actions\gather_zparts.sqf",_cursorTarget, 0, true, true, "", ""];
  470. } else {
  471. s_player_butcher = player addAction [localize "str_actions_self_04", "\z\addons\dayz_code\actions\gather_meat.sqf",_cursorTarget, 3, true, true, "", ""];
  472. };
  473. };
  474. } else {
  475. player removeAction s_player_butcher;
  476. s_player_butcher = -1;
  477. };
  478.  
  479. // Study Body
  480. if (_player_studybody) then {
  481. if (s_player_studybody < 0) then {
  482. s_player_studybody = player addAction [localize "str_action_studybody", "\z\addons\dayz_code\actions\study_body.sqf",_cursorTarget, 0, false, true, "",""];
  483. };
  484. } else {
  485. player removeAction s_player_studybody;
  486. s_player_studybody = -1;
  487. };
  488.  
  489. // logic vars
  490. _player_cook = false;
  491. _player_boil = false;
  492.  
  493. // CURSOR TARGET IS FIRE
  494. if (inflamed _cursorTarget) then {
  495.  
  496. //Fireplace Actions check
  497. if (_hasRawMeat) then {
  498. _player_cook = true;
  499. };
  500.  
  501. // Boil water
  502. if (_hasbottleitem && _hastinitem) then {
  503. _player_boil = true;
  504. };
  505. };
  506.  
  507. if (_player_SurrenderedGear) then {
  508. if (s_player_SurrenderedGear < 0) then {
  509. s_player_SurrenderedGear = player addAction [localize "STR_EPOCH_ACTIONS_GEAR", "\z\addons\dayz_code\actions\surrender_gear.sqf",_cursorTarget, 1, true, true, "", ""];
  510. };
  511. } else {
  512. player removeAction s_player_SurrenderedGear;
  513. s_player_SurrenderedGear = -1;
  514. };
  515.  
  516. //Fireplace Actions check
  517. if (_player_cook) then {
  518. if (s_player_cook < 0) then {
  519. s_player_cook = player addAction [localize "str_actions_self_05", "\z\addons\dayz_code\actions\cook.sqf",_cursorTarget, 3, true, true, "", ""];
  520. };
  521. } else {
  522. player removeAction s_player_cook;
  523. s_player_cook = -1;
  524. };
  525.  
  526. // Boil water
  527. if (_player_boil) then {
  528. if (s_player_boil < 0) then {
  529. s_player_boil = player addAction [localize "str_actions_boilwater", "\z\addons\dayz_code\actions\boil.sqf",_cursorTarget, 3, true, true, "", ""];
  530. };
  531. } else {
  532. player removeAction s_player_boil;
  533. s_player_boil = -1;
  534. };
  535.  
  536. if(_cursorTarget == dayz_hasFire) then {
  537. if ((s_player_fireout < 0) && !(inflamed _cursorTarget) && (player distance _cursorTarget < 3)) then {
  538. s_player_fireout = player addAction [localize "str_actions_self_06", "\z\addons\dayz_code\actions\fire_pack.sqf",_cursorTarget, 0, false, true, "",""];
  539. };
  540. } else {
  541. player removeAction s_player_fireout;
  542. s_player_fireout = -1;
  543. };
  544.  
  545. //Packing my tent
  546. if(_isTent && (player distance _cursorTarget < 3)) then {
  547. if (_ownerID == _playerUID) then {
  548. if (s_player_packtent < 0) then {
  549. s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true, "",""];
  550. };
  551. } else {
  552. if(("ItemJerrycan" in _magazinesPlayer) && ("ItemMatchbox_DZE" in weapons player)) then {
  553. if (s_player_packtent < 0) then {
  554. s_player_packtent = player addAction [localize "STR_EPOCH_ACTIONS_DESTROYTENT", "Custom\A_Plot_for_Life\Action\remove.sqf",_cursorTarget, 1, true, true, "", ""];
  555. };
  556. };
  557. };
  558. } else {
  559. player removeAction s_player_packtent;
  560. s_player_packtent = -1;
  561. };
  562.  
  563. //Allow owner to unlock vault
  564. if((_typeOfCursorTarget in DZE_LockableStorage) && _ownerID != "0" && (player distance _cursorTarget < 3)) then {
  565. if (s_player_unlockvault < 0) then {
  566. if(_typeOfCursorTarget in DZE_LockedStorage) then {
  567. if(_ownerID == dayz_combination || _ownerID == dayz_playerUID) then {
  568. _combi = player addAction [format[localize "STR_EPOCH_ACTIONS_OPEN",_text], "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true, "",""];
  569. s_player_combi set [count s_player_combi,_combi];
  570. } else {
  571. _combi = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];
  572. s_player_combi set [count s_player_combi,_combi];
  573. };
  574. s_player_unlockvault = 1;
  575. } else {
  576. if(_ownerID != dayz_combination && _ownerID != dayz_playerUID) then {
  577. _combi = player addAction [localize "STR_EPOCH_ACTIONS_RECOMBO", "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];
  578. s_player_combi set [count s_player_combi,_combi];
  579. s_player_unlockvault = 1;
  580. };
  581. };
  582. };
  583. } else {
  584. {player removeAction _x} count s_player_combi;s_player_combi = [];
  585. s_player_unlockvault = -1;
  586. };
  587.  
  588. //Allow owner to pack vault
  589. if(_typeOfCursorTarget in DZE_UnLockedStorage && _ownerID != "0" && (player distance _cursorTarget < 3)) then {
  590.  
  591. if (s_player_lockvault < 0) then {
  592. if(_ownerID == dayz_combination || _ownerID == dayz_playerUID) then {
  593. s_player_lockvault = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true, "",""];
  594. };
  595. };
  596. if (s_player_packvault < 0 && (_ownerID == dayz_combination || _ownerID == dayz_playerUID)) then {
  597. s_player_packvault = player addAction [format["<t color='#ff0000'>%1</t>",(format[localize "STR_EPOCH_ACTIONS_PACK",_text])], "\z\addons\dayz_code\actions\vault_pack.sqf",_cursorTarget, 0, false, true, "",""];
  598. };
  599. } else {
  600. player removeAction s_player_packvault;
  601. s_player_packvault = -1;
  602. player removeAction s_player_lockvault;
  603. s_player_lockvault = -1;
  604. };
  605.  
  606.  
  607.  
  608. //Player Deaths
  609. if(_typeOfCursorTarget == "Info_Board_EP1") then {
  610. if (s_player_information < 0) then {
  611. s_player_information = player addAction [localize "STR_EPOCH_ACTIONS_MURDERS", "\z\addons\dayz_code\actions\list_playerDeaths.sqf",[], 7, false, true, "",""];
  612. };
  613. } else {
  614. player removeAction s_player_information;
  615. s_player_information = -1;
  616. };
  617.  
  618. //Fuel Pump
  619. if(_typeOfCursorTarget in dayz_fuelpumparray) then {
  620. if (s_player_fuelauto < 0) then {
  621.  
  622. // check if Generator_DZ is running within 30 meters
  623. _findNearestGens = (position player) nearEntities ["Generator_DZ", 30];
  624. _findNearestGen = [];
  625. {
  626. if (alive _x && (_x getVariable ["GeneratorRunning", false])) then {
  627. _findNearestGen set [(count _findNearestGen),_x];
  628. };
  629. } count _findNearestGens;
  630. _IsNearRunningGen = count (_findNearestGen);
  631.  
  632. // show that pump needs power if no generator nearby.
  633. if(_IsNearRunningGen > 0) then {
  634. s_player_fuelauto = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",objNull, 0, false, true, "",""];
  635. } else {
  636. s_player_fuelauto = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true, "",""];
  637. };
  638. };
  639. } else {
  640. player removeAction s_player_fuelauto;
  641. s_player_fuelauto = -1;
  642. };
  643.  
  644. //Fuel Pump on truck
  645. if(_typeOfCursorTarget in DZE_fueltruckarray && alive _cursorTarget) then {
  646. if (s_player_fuelauto2 < 0) then {
  647. // show that fuel truck pump needs power.
  648. if(isEngineOn _cursorTarget) then {
  649. s_player_fuelauto2 = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",_cursorTarget, 0, false, true, "",""];
  650. } else {
  651. s_player_fuelauto2 = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true, "",""];
  652. };
  653. };
  654. } else {
  655. player removeAction s_player_fuelauto2;
  656. s_player_fuelauto2 = -1;
  657. };
  658.  
  659. // inplace upgrade tool
  660. if ((_cursorTarget isKindOf "ModularItems") || (_cursorTarget isKindOf "Land_DZE_WoodDoor_Base") || (_cursorTarget isKindOf "CinderWallDoor_DZ_Base")) then {
  661. if ((s_player_lastTarget select 0) != _cursorTarget) then {
  662. if (s_player_upgrade_build > 0) then {
  663. player removeAction s_player_upgrade_build;
  664. s_player_upgrade_build = -1;
  665. };
  666. };
  667. if (s_player_upgrade_build < 0) then {
  668. // s_player_lastTarget = _cursorTarget;
  669. s_player_lastTarget set [0,_cursorTarget];
  670. s_player_upgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_UPGRADE",_text], "Custom\A_Plot_for_Life\Action\player_upgrade.sqf",_cursorTarget, -1, false, true, "",""];
  671. };
  672. } else {
  673. player removeAction s_player_upgrade_build;
  674. s_player_upgrade_build = -1;
  675. };
  676.  
  677. // downgrade system
  678. if((_isDestructable || _cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" || _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base") && (DZE_Lock_Door == _characterID)) then {
  679. if ((s_player_lastTarget select 1) != _cursorTarget) then {
  680. if (s_player_downgrade_build > 0) then {
  681. player removeAction s_player_downgrade_build;
  682. s_player_downgrade_build = -1;
  683. };
  684. };
  685.  
  686. if (s_player_downgrade_build < 0) then {
  687. s_player_lastTarget set [1,_cursorTarget];
  688. s_player_downgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_REMLOCK",_text], "Custom\A_Plot_for_Life\Action\player_buildingDowngrade.sqf",_cursorTarget, -2, false, true, "",""];
  689. };
  690. } else {
  691. player removeAction s_player_downgrade_build;
  692. s_player_downgrade_build = -1;
  693. };
  694.  
  695. // inplace maintenance tool
  696. if((_cursorTarget isKindOf "ModularItems" || _cursorTarget isKindOf "DZE_Housebase" || _typeOfCursorTarget == "LightPole_DZ") && (damage _cursorTarget >= DZE_DamageBeforeMaint)) then {
  697. if ((s_player_lastTarget select 2) != _cursorTarget) then {
  698. if (s_player_maint_build > 0) then {
  699. player removeAction s_player_maint_build;
  700. s_player_maint_build = -1;
  701. };
  702. };
  703.  
  704. if (s_player_maint_build < 0) then {
  705. s_player_lastTarget set [2,_cursorTarget];
  706. s_player_maint_build = player addAction [format[localize "STR_EPOCH_ACTIONS_MAINTAIN",_text], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true, "",""];
  707. };
  708. } else {
  709. player removeAction s_player_maint_build;
  710. s_player_maint_build = -1;
  711. };
  712.  
  713.  
  714. //Start Generator
  715. if(_cursorTarget isKindOf "Generator_DZ") then {
  716. if (s_player_fillgen < 0) then {
  717.  
  718. // check if not running
  719. if((_cursorTarget getVariable ["GeneratorRunning", false])) then {
  720. s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR1", "\z\addons\dayz_code\actions\stopGenerator.sqf",_cursorTarget, 0, false, true, "",""];
  721. } else {
  722. // check if not filled && player has jerry.
  723. if((_cursorTarget getVariable ["GeneratorFilled", false])) then {
  724. s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR2", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];
  725. } else {
  726. if("ItemJerrycan" in _magazinesPlayer) then {
  727. s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR3", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];
  728. };
  729. };
  730. };
  731. };
  732. } else {
  733. player removeAction s_player_fillgen;
  734. s_player_fillgen = -1;
  735. };
  736.  
  737. //Towing with tow truck
  738. /*
  739. if(_typeOfCursorTarget == "TOW_DZE") then {
  740. if (s_player_towing < 0) then {
  741. if(!(_cursorTarget getVariable ["DZEinTow", false])) then {
  742. s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_ATTACH" "\z\addons\dayz_code\actions\tow_AttachStraps.sqf",_cursorTarget, 0, false, true, "",""];
  743. } else {
  744. s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_DETACH", "\z\addons\dayz_code\actions\tow_DetachStraps.sqf",_cursorTarget, 0, false, true, "",""];
  745. };
  746. };
  747. } else {
  748. player removeAction s_player_towing;
  749. s_player_towing = -1;
  750. };
  751. */
  752.  
  753.  
  754. //Sleep
  755. if(_isTent && _ownerID == _playerUID) then {
  756. if ((s_player_sleep < 0) && (player distance _cursorTarget < 3)) then {
  757. s_player_sleep = player addAction [localize "str_actions_self_sleep", "\z\addons\dayz_code\actions\player_sleep.sqf",_cursorTarget, 0, false, true, "",""];
  758. };
  759. } else {
  760. player removeAction s_player_sleep;
  761. s_player_sleep = -1;
  762. };
  763.  
  764. //Repairing Vehicles
  765. if ((dayz_myCursorTarget != _cursorTarget) && _isVehicle && !_isMan && _hasToolbox && (damage _cursorTarget < 1) && !_isDisallowRepair) then {
  766. if (s_player_repair_crtl < 0) then {
  767. dayz_myCursorTarget = _cursorTarget;
  768. _menu = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_REPAIRV", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_cursorTarget, 0, true, false, "",""];
  769. _menu1 = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_SALVAGEV", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false, "",""];
  770. s_player_repairActions set [count s_player_repairActions,_menu];
  771. s_player_repairActions set [count s_player_repairActions,_menu1];
  772. s_player_repair_crtl = 1;
  773. } else {
  774. {dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
  775. s_player_repair_crtl = -1;
  776. };
  777. };
  778.  
  779. // All Traders
  780. if (_isMan && !_isPZombie && _traderType in serverTraders) then {
  781.  
  782. if (s_player_parts_crtl < 0) then {
  783.  
  784. // get humanity
  785. _humanity = player getVariable ["humanity",0];
  786. _traderMenu = call compile format["menu_%1;",_traderType];
  787.  
  788. // diag_log ("TRADER = " + str(_traderMenu));
  789.  
  790. _low_high = "low";
  791. _humanity_logic = false;
  792. if((_traderMenu select 2) == "friendly") then {
  793. _humanity_logic = (_humanity < -5000);
  794. };
  795. if((_traderMenu select 2) == "hostile") then {
  796. _low_high = "high";
  797. _humanity_logic = (_humanity > -5000);
  798. };
  799. if((_traderMenu select 2) == "hero") then {
  800. _humanity_logic = (_humanity < 5000);
  801. };
  802. if(_humanity_logic) then {
  803. _cancel = player addAction [format[localize "STR_EPOCH_ACTIONS_HUMANITY",_low_high], "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false, "",""];
  804. s_player_parts set [count s_player_parts,_cancel];
  805. } else {
  806.  
  807. // Static Menu
  808. {
  809. //diag_log format["DEBUG TRADER: %1", _x];
  810. _buy = player addAction [format["Trade %1 %2 for %3 %4",(_x select 3),(_x select 5),(_x select 2),(_x select 6)], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6)], (_x select 7), true, true, "",""];
  811. s_player_parts set [count s_player_parts,_buy];
  812.  
  813. } count (_traderMenu select 1);
  814. // Database menu
  815. _buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 999, true, false, "",""];
  816. s_player_parts set [count s_player_parts,_buy];
  817.  
  818. };
  819. s_player_parts_crtl = 1;
  820.  
  821. };
  822. } else {
  823. {player removeAction _x} count s_player_parts;s_player_parts = [];
  824. s_player_parts_crtl = -1;
  825. };
  826.  
  827.  
  828. if(dayz_tameDogs) then {
  829.  
  830. //Dog
  831. if (_isDog && _isAlive && (_hasRawMeat) && _characterID == "0" && player getVariable ["dogID", 0] == 0) then {
  832. if (s_player_tamedog < 0) then {
  833. s_player_tamedog = player addAction [localize "str_actions_tamedog", "\z\addons\dayz_code\actions\tame_dog.sqf", _cursorTarget, 1, false, true, "", ""];
  834. };
  835. } else {
  836. player removeAction s_player_tamedog;
  837. s_player_tamedog = -1;
  838. };
  839. if (_isDog && _characterID == dayz_characterID && _isAlive) then {
  840. _dogHandle = player getVariable ["dogID", 0];
  841. if (s_player_feeddog < 0 && _hasRawMeat) then {
  842. s_player_feeddog = player addAction [localize "str_actions_feeddog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,0], 0, false, true,"",""];
  843. };
  844. if (s_player_waterdog < 0 && "ItemWaterbottle" in _magazinesPlayer) then {
  845. s_player_waterdog = player addAction [localize "str_actions_waterdog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,1], 0, false, true,"",""];
  846. };
  847. if (s_player_staydog < 0) then {
  848. _lieDown = _dogHandle getFSMVariable "_actionLieDown";
  849. if (_lieDown) then { _text = "str_actions_liedog"; } else { _text = "str_actions_sitdog"; };
  850. s_player_staydog = player addAction [localize _text,"\z\addons\dayz_code\actions\dog\stay.sqf", _dogHandle, 5, false, true,"",""];
  851. };
  852. if (s_player_trackdog < 0) then {
  853. s_player_trackdog = player addAction [localize "str_actions_trackdog","\z\addons\dayz_code\actions\dog\track.sqf", _dogHandle, 4, false, true,"",""];
  854. };
  855. if (s_player_barkdog < 0) then {
  856. s_player_barkdog = player addAction [localize "str_actions_barkdog","\z\addons\dayz_code\actions\dog\speak.sqf", _cursorTarget, 3, false, true,"",""];
  857. };
  858. if (s_player_warndog < 0) then {
  859. _warn = _dogHandle getFSMVariable "_watchDog";
  860. if (_warn) then { _text = (localize "str_epoch_player_247"); _warn = false; } else { _text = (localize "str_epoch_player_248"); _warn = true; };
  861. s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true,"",""];
  862. };
  863. if (s_player_followdog < 0) then {
  864. s_player_followdog = player addAction [localize "str_actions_followdog","\z\addons\dayz_code\actions\dog\follow.sqf",[_dogHandle,true], 6, false, true,"",""];
  865. };
  866. } else {
  867. player removeAction s_player_feeddog;
  868. s_player_feeddog = -1;
  869. player removeAction s_player_waterdog;
  870. s_player_waterdog = -1;
  871. player removeAction s_player_staydog;
  872. s_player_staydog = -1;
  873. player removeAction s_player_trackdog;
  874. s_player_trackdog = -1;
  875. player removeAction s_player_barkdog;
  876. s_player_barkdog = -1;
  877. player removeAction s_player_warndog;
  878. s_player_warndog = -1;
  879. player removeAction s_player_followdog;
  880. s_player_followdog = -1;
  881. };
  882. };
  883.  
  884. } else {
  885. //Engineering
  886. {dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
  887. s_player_repair_crtl = -1;
  888.  
  889. {player removeAction _x} count s_player_combi;s_player_combi = [];
  890.  
  891. dayz_myCursorTarget = objNull;
  892. s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull];
  893.  
  894. {player removeAction _x} count s_player_parts;s_player_parts = [];
  895. s_player_parts_crtl = -1;
  896.  
  897. {player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
  898. s_player_lockUnlock_crtl = -1;
  899.  
  900. player removeAction s_player_checkGear;
  901. s_player_checkGear = -1;
  902.  
  903. player removeAction s_player_SurrenderedGear;
  904. s_player_SurrenderedGear = -1;
  905.  
  906. //Others
  907. player removeAction s_player_maintain_area;
  908. s_player_maintain_area = -1;
  909. player removeAction s_player_maintain_area_preview;
  910. s_ player_maintain_area_preview = -1;
  911. player removeAction s_player_plot_boundary_on;
  912. s_player_plot_boundary_on = -1;
  913. player removeAction s_player_plot_boundary_off;
  914. s_player_plot_boundary_off = -1;
  915. player removeAction s_player_plot_take_ownership;
  916. s_player_plot_take_ownership = -1;
  917. player removeAction s_player_forceSave;
  918. s_player_forceSave = -1;
  919. player removeAction s_player_flipveh;
  920. s_player_flipveh = -1;
  921. player removeAction s_player_sleep;
  922. s_player_sleep = -1;
  923. player removeAction s_player_deleteBuild;
  924. s_player_deleteBuild = -1;
  925. player removeAction s_player_butcher;
  926. s_player_butcher = -1;
  927. player removeAction s_player_cook;
  928. s_player_cook = -1;
  929. player removeAction s_player_boil;
  930. s_player_boil = -1;
  931. player removeAction s_player_fireout;
  932. s_player_fireout = -1;
  933. player removeAction s_player_packtent;
  934. s_player_packtent = -1;
  935. player removeAction s_player_fillfuel;
  936. s_player_fillfuel = -1;
  937. player removeAction s_player_studybody;
  938. s_player_studybody = -1;
  939. //Dog
  940. player removeAction s_player_tamedog;
  941. s_player_tamedog = -1;
  942. player removeAction s_player_feeddog;
  943. s_player_feeddog = -1;
  944. player removeAction s_player_waterdog;
  945. s_player_waterdog = -1;
  946. player removeAction s_player_staydog;
  947. s_player_staydog = -1;
  948. player removeAction s_player_trackdog;
  949. s_player_trackdog = -1;
  950. player removeAction s_player_barkdog;
  951. s_player_barkdog = -1;
  952. player removeAction s_player_warndog;
  953. s_player_warndog = -1;
  954. player removeAction s_player_followdog;
  955. s_player_followdog = -1;
  956. player removeAction s_player_fillbottlewithrain;
  957. s_player_fillbottlewithrain = -1;
  958.  
  959. // vault
  960. player removeAction s_player_unlockvault;
  961. s_player_unlockvault = -1;
  962. player removeAction s_player_packvault;
  963. s_player_packvault = -1;
  964. player removeAction s_player_lockvault;
  965. s_player_lockvault = -1;
  966.  
  967. player removeAction s_player_information;
  968. s_player_information = -1;
  969. player removeAction s_player_fillgen;
  970. s_player_fillgen = -1;
  971. player removeAction s_player_upgrade_build;
  972. s_player_upgrade_build = -1;
  973. player removeAction s_player_maint_build;
  974. s_player_maint_build = -1;
  975. player removeAction s_player_downgrade_build;
  976. s_player_downgrade_build = -1;
  977. player removeAction s_player_towing;
  978. s_player_towing = -1;
  979. player removeAction s_player_fuelauto;
  980. s_player_fuelauto = -1;
  981. player removeAction s_player_fuelauto2;
  982. s_player_fuelauto2 = -1;
  983. };
  984.  
  985.  
  986.  
  987. //Dog actions on player self
  988. _dogHandle = player getVariable ["dogID", 0];
  989. if (_dogHandle > 0) then {
  990. _dog = _dogHandle getFSMVariable "_dog";
  991. _ownerID = "0";
  992. if (!isNull cursorTarget) then { _ownerID = cursorTarget getVariable ["CharacterID","0"]; };
  993. if (_canDo && !_inVehicle && alive _dog && _ownerID != dayz_characterID) then {
  994. if (s_player_movedog < 0) then {
  995. s_player_movedog = player addAction [localize "str_actions_movedog", "\z\addons\dayz_code\actions\dog\move.sqf", player getVariable ["dogID", 0], 1, false, true, "", ""];
  996. };
  997. if (s_player_speeddog < 0) then {
  998. _text = (localize "str_epoch_player_249");
  999. _speed = 0;
  1000. if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = (localize "str_epoch_player_250"); };
  1001. s_player_speeddog = player addAction [format[localize "str_actions_speeddog", _text], "\z\addons\dayz_code\actions\dog\speed.sqf",[player getVariable ["dogID", 0],_speed], 0, false, true, "", ""];
  1002. };
  1003. if (s_player_calldog < 0) then {
  1004. s_player_calldog = player addAction [localize "str_actions_calldog", "\z\addons\dayz_code\actions\dog\follow.sqf", [player getVariable ["dogID", 0], true], 2, false, true, "", ""];
  1005. };
  1006. };
  1007. } else {
  1008. player removeAction s_player_movedog;
  1009. s_player_movedog = -1;
  1010. player removeAction s_player_speeddog;
  1011. s_player_speeddog = -1;
  1012. player removeAction s_player_calldog;
  1013. s_player_calldog = -1;
  1014. };
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