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- # Configuration file
- ####################
- # block
- ####################
- block {
- I:Conduit=2708
- I:Device=2703
- I:Dynamo=2704
- I:EnergyCell=2705
- I:FluidCoal=2722
- I:FluidCryotheum=2720
- I:FluidEnder=2718
- I:FluidGlowstone=2717
- I:FluidMana=2721
- I:FluidPyrotheum=2719
- I:FluidRedstone=2716
- I:Glass=2713
- I:Invisible=2715
- I:Lamp=2711
- I:Machine=2702
- I:Ore=2701
- I:Plate=2710
- I:Rockwool=2714
- I:Storage=2712
- I:Strongbox=2707
- I:Tank=2706
- I:Tesseract=2709
- ####################
- # feature
- ####################
- feature {
- B:Cell.Basic=true
- B:Cell.Creative=true
- B:Cell.Hardened=true
- B:Cell.Reinforced=true
- B:Cell.Resonant=true
- B:Conduit.Energy.Basic=true
- B:Conduit.Energy.Hardened=true
- B:Conduit.Energy.High=true
- B:Conduit.Energy.Low=true
- B:Conduit.Energy.Reinforced=true
- B:Conduit.Fluid.Opaque=true
- B:Conduit.Fluid.Transparent=true
- B:Conduit.Item.Fast.Opaque=true
- B:Conduit.Item.Fast.Transparent=true
- B:Conduit.Item.Opaque=true
- B:Conduit.Item.Transparent=true
- B:Device.Activator=true
- B:Device.Breaker=true
- B:Device.Nullifier=true
- B:Device.Workbench=true
- B:Dynamo.Compression=true
- B:Dynamo.Magmatic=true
- B:Dynamo.Reactant=true
- B:Dynamo.Steam=true
- B:Lamp.Enable=true
- B:Machine.AutoCrafter=true
- B:Machine.Charger=true
- B:Machine.Crucible=true
- B:Machine.Furnace=true
- B:Machine.IceGen=true
- B:Machine.Pulverizer=true
- B:Machine.RockGen=true
- B:Machine.Sawmill=true
- B:Machine.Smelter=true
- B:Machine.Transposer=true
- B:Machine.WaterGen=true
- B:Machine.smelter=true
- B:Strongbox.Basic=true
- B:Strongbox.Creative=true
- B:Strongbox.Hardened=true
- B:Strongbox.Reinforced=true
- B:Strongbox.Resonant=true
- B:Tank.Basic=true
- B:Tank.Creative=true
- B:Tank.Hardened=true
- B:Tank.Reinforced=true
- B:Tank.Resonant=true
- B:Tesseract.Enable=true
- }
- ####################
- # security
- ####################
- security {
- # Enable this to allow for Strongboxes to be secure inventories. (Default: true)
- B:Strongbox.Secure=true
- # Enable this to allow for Machinist Workbenches to be secure inventories. (Default: true)
- B:Workbench.Secure=true
- }
- }
- ####################
- # general
- ####################
- general {
- B:ColorBlindTextures=false
- B:DrawGUISlotBorders=true
- B:EnableDebugOutput=false
- B:EnableDismantleLogging=false
- B:EnableUpdateNotifications=false
- S:Version=3.0.0.7
- }
- ####################
- # gui
- ####################
- gui {
- ####################
- # hud
- ####################
- hud {
- B:EnableFluidModule=true
- B:EnableStuffedItemModule=true
- }
- }
- ####################
- # holiday
- ####################
- holiday {
- # Set this to true to disable Christmas cheer. Scrooge. :(
- B:HoHoNo=false
- }
- ####################
- # item
- ####################
- item {
- I:Armor.Invar.Boots=8212
- I:Armor.Invar.Helmet=8209
- I:Armor.Invar.Legs=8211
- I:Armor.Invar.Plate=8210
- I:Component=8207
- I:Diagram=8206
- I:FMP.Conduit=8300
- I:Material=8208
- I:Tool.Bucket=8203
- I:Tool.Capacitor=8205
- I:Tool.Florb=8204
- I:Tool.Invar.Axe=8216
- I:Tool.Invar.BattleWrench=8221
- I:Tool.Invar.FishingRod=8219
- I:Tool.Invar.Hoe=8217
- I:Tool.Invar.Pickaxe=8215
- I:Tool.Invar.Shears=8218
- I:Tool.Invar.Shovel=8214
- I:Tool.Invar.Sickle=8220
- I:Tool.Invar.Sword=8213
- I:Tool.Multimeter=8202
- I:Tool.Wrench=8201
- ####################
- # feature
- ####################
- feature {
- B:Armor.Invar=true
- B:Tool.Invar.Axe=true
- B:Tool.Invar.BattleWrench=true
- B:Tool.Invar.FishingRod=true
- B:Tool.Invar.Hoe=true
- B:Tool.Invar.Pickaxe=true
- B:Tool.Invar.Shears=true
- B:Tool.Invar.Shovel=true
- B:Tool.Invar.Sickle=true
- B:Tool.Invar.Sword=true
- }
- }
- ####################
- # plugins
- ####################
- plugins {
- B:ComputerCraft=true
- B:Forestry=true
- B:MineFactoryReloaded=true
- B:Thaumcraft4=true
- ####################
- # tweak
- ####################
- tweak {
- B:CC.TurtlesCanBreakBlocks=false
- B:MFR.Coal.Straw=true
- B:MFR.Cryotheum.Straw=true
- # This controls the maximum distance (in blocks) a player will teleport from drinking Ender. (Max: 65536)
- I:MFR.Ender.Range=16384
- B:MFR.Ender.Straw=true
- B:MFR.Glowstone.Straw=true
- B:MFR.Pyrotheum.Straw=true
- B:MFR.Redstone.Straw=true
- }
- }
- ####################
- # tweak
- ####################
- tweak {
- B:Crucible.BlazeRod=true
- I:Crucible.BlazeRod.Energy=20000
- B:Crucible.Netherrack=true
- I:Crucible.Netherrack.Energy=120000
- # Enable this for Fluid Coal to be flammable.
- B:Fluid.Coal.Flammable=true
- # Enable this for Fluid Cryotheum to be worse than lava, except cold.
- B:Fluid.Cryotheum.Effect=true
- # Enable this for Fluid Cryotheum Source blocks to gradually fall downwards.
- B:Fluid.Cryotheum.Fall=true
- # Enable this for Fluid Ender to randomly teleport entities on contact.
- B:Fluid.Ender.Effect=true
- # Enable this for Fluid Glowstone Source blocks to condense back into solid Glowstone above a given y-value.
- B:Fluid.Glowstone.Condense=true
- # Enable this for Fluid Glowstone to do...something.
- B:Fluid.Glowstone.Effect=true
- # Enable this for Fluid Glowstone Source blocks to gradually float upwards.
- B:Fluid.Glowstone.Float=true
- # This adjusts the y-value where Fluid Glowstone will *always* condense, if that is enabled. It will also condense above 80% of this value, if it cannot flow.
- I:Fluid.Glowstone.MaxHeight=120
- # Enable this for Fluid Pyrotheum to be worse than lava.
- B:Fluid.Pyrotheum.Effect=true
- # Enable this for Fluid Pyrotheum Source blocks to gradually fall downwards.
- B:Fluid.Pyrotheum.Fall=true
- # Enable this for Fluid Redstone to emit a signal proportional to its fluid level.
- B:Fluid.Redstone.Effect=true
- I:LavaRFValue=200000
- # Setting this to anything but 0 (min 10) will result in items being lost for players! Everytime the conduits tick if there is a stuffed conduit it will be limited to x items. All items past x will be erased! Please use with caution.
- I:MaxItemsInStuffedDucts=0
- B:Pulverizer.Wool=false
- I:WaterGen.Rate=25
- # Set this to 0 to disable getting dye from wools. Acceptable Ranges: 0-100. This is the percentage chance that you will get a dye as a secondary output on the pulverizer.
- I:WoolColorChances=25
- ####################
- # crafting
- ####################
- crafting {
- B:Crucible.AllowRecipeOverwrite=false
- B:Furnace.AllowRecipeOverwrite=false
- B:Pulverizer.AllowRecipeOverwrite=false
- B:Pulverizer.BlazeRod=true
- B:Pulverizer.BlizzRod=true
- B:Pulverizer.Bone=true
- I:Pulverizer.Cinnabar.Chance=25
- B:Pulverizer.Cloth=true
- B:Pulverizer.Netherrack=true
- B:Pulverizer.Reed=true
- B:Pulverizer.Sandstone=true
- I:RockGen.Cobblestone.Lava=0
- I:RockGen.Cobblestone.Time=40
- I:RockGen.Cobblestone.Water=0
- I:RockGen.Obsidian.Lava=1000
- I:RockGen.Obsidian.Time=120
- I:RockGen.Obsidian.Water=1000
- I:RockGen.Stone.Lava=0
- I:RockGen.Stone.Time=80
- I:RockGen.Stone.Water=1000
- B:Sawmill.AllowRecipeOverwrite=false
- B:Smelter.AllowRecipeOverwrite=false
- B:Smelter.Steel.Enable=true
- B:Transposer.AllowRecipeOverwrite=false
- }
- ####################
- # recipe
- ####################
- recipe {
- B:Breaker.UseDiamondPickaxe=false
- B:MachineFrame.AllowSteel=true
- B:MachineFrame.RequireSteel=false
- B:PneumaticServo.AllowBronze=false
- B:PneumaticServo.AllowInvar=false
- B:PneumaticServo.AllowSilver=false
- B:PneumaticServo.AllowSteel=false
- B:Pulverizer.AddDiamonds=false
- B:Smelter.AddDiamonds=false
- B:UseGears=false
- }
- }
- ####################
- # world
- ####################
- world {
- ####################
- # feature
- ####################
- feature {
- B:Ore.Copper=true
- B:Ore.Lead=true
- B:Ore.Nickel=true
- B:Ore.Silver=true
- B:Ore.Tin=true
- }
- }
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