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- Euro Demo 55
- ------------
- Ace Combat 3
- ACE.EXE
- 00013F50:
- GEOPELIA....ELECTROSPHERE...GEOFRONT ATTACK.NIGHT RACEN.TUNNEL VISION...SEARCH AND DESTROY..OUROBOROS...PATHFINDER..INTERCEPT...CONSPIRACY..DAMAGE CONTROL..COUNTERTERRRORISM...BLACKBIRD...BUG HUNT....ONE-WAY TICKET..ZERO GRAVITY....GUARDIAN ANGEL..REACHING FOR STARS..CLAUSTROPHOBIA..STRATOSPHERE....MOONLIT FLOWER..DEMILITARIZATION....FRAGILE CARGO...TARGET ACQUISITION..SCRAMBLE....MEGAFLOAT...JOINT MANEUVERS.INTERFERENCE....TRANSPORT
- A list of missions, starting from the end and working back to the start in that order. Any unused?
- 000AB1C0:
- AURORA..PLUMBER.SWARM...ECM.FJORD...ESCORT..MAZE...._...............KEITH...POINT
- International missions. Any used?
- ACE.BPB
- 000B1000:
- BGOK02..BGOK01..BGTT01..BGCN03..BGCN02..BGCN01..BGKK04..BGKK03..BGKK02..BGKK01..BGKJ08..BGKJ07..BGKJ06..BGKJ03..BGKJ02..BGKJ01..BGNK24..BGNK23..BGNK21..BGNK20..BGNK19..BGNK18..BGNK17..BGNK14..BGNK13..BGNK11..BGNK10..BGNK09..BGNK08..BGNK06..BGNK04..BGNK03..BGNK02..BGNK01..._ MUSIC PLAYER (SAMPLE) _..PAUSE :....PLAY :....SEARCH
- The unlockable music player. The music track names suggest possible missing or unused tracks?
- 000B2A90:
- a quick brown fox jumps over the lazy dog...A QUICK BROWN FOX JUMPS OVER THE LAZY DOG...a QuIcK bRoWn FoX jUmPs.OvEr ThE lAzY dOg..A qUiCk BrOwN fOx JuMpS.oVeR tHe LaZy DoG
- Font test. Does this appear in the game?
- 000E6FB0:
- MISSION.ACCOMPLISHED.OVERFAILCONNECTLOST.ENGAGE.UPDATE.TARGET.BINGO.BULL'S-EYE.MAYDAY.INTERCEPT.HURRY UP.LAND.NICESMOOTHHOLD.YOUR FIRE.CLEARED FORKE OFF.ERADICVIRUS.JAMMPIKE.REFUELETOLASETRATOSPHEHIGH.ALTITUDIFTDETACH.SCRAMBLLAUNCDOCKTIMAVD.AEONDEOYHAJ INELRR.HELP.ASTANREQUD.VATMICRYUNT DOWECI TO BONU A.IS CHANGERFÜLLTZUGESIT.DULOREREIFZIAKTUAININS WARZABFEEILGUSANFFEUSTELLTM AUSROTTSTÖRAUFKBS TRITTÄGSE HÖHBHEBTNCHIFFRRT.UHKT.ÄZERGKFSETZHILFEDNÖTIG DDTWIRD.TG_K
- Onscreen text. Is any unused?
- Action Man: Mission Xtreme
- ACTION.EXE
- * There's lots of mentions of objects. Any unused?
- * ACTION.DAT mentions a music test. Its probably used in the game but I better make sure
- 000809F0:
- Oct 28 1999
- Build date I think.
- 00080A00:
- MAIN....INDIAN..DESERT..CITY1
- Level list. Is the level list in the full game bigger?
- 00080A50:
- FOV.Easy Mode...Lyndons debug...AM infinite health..Lock to 30/25fps....Show camera info....Show segments...Show collision..Collision...Dump game save..Free item
- Debug mode. How to activate in game?
- 000803D0:
- BIN\DOCKS.BIN...BIN\DOCKS2.BIN..BIN\STREET.BIN..BIN\ICEFLOW.BIN.BIN\COPTER.BIN..BIN\CUTSCENE.BIN....BIN\DESERT.BIN..BIN\APART.BIN...BIN\ICEBRG.BIN..BIN\LANG.BIN....BIN\CREDITS.BIN.BIN\MODVIEW.BIN.BIN\LOGO.BIN
- .BIN files. Is MODVIEW.BIN used?
- 000825F0:
- WHOCARES....CUTSCENE....DSEND...STORDECK....DKEND...DUMP....ICEND
- Who cares
- ACTION.DAT
- 002E9000:
- HEALTH..RADIUS..MRV.MFV.RLA.FLA.MR..RA..MAS.MB..MS..AST.VST.RST.ComLevList..%s.LND../*..*/..LANDSCAPE...MOVEABLE....NONCOLLIDABLE...STARTLIST...ENDSTART....Found START %d %d %d angle: %d..%s..StreetLevList...OBJ_INSTANCE....Experimental Camera Mode
- Strings from a programmer's tool.
- * from 00330800 to 00330AF0 are strings from a model viewer tool
- * from 0101F800 to 010203B0 is the Genesis world file.
- It mentions the levels, from city101 to city125. Are these used? or is all this remnants from some other game?
- Team Buddies (rolling demo)
- Even though this is a non-interactive trailer to watch, there are some interesting files on the disk in the folder.
- This is doubly interesting as Euro Demo 55 is the only Euro Demo that has any Team Buddies on it, and its only a watachble trailer. No wonder the full game is rare.
- LEGGIT.EXE
- 00000800:
- BUDDIES\OVERLAY.DAT;1..That's all folks!.The movie is over.....Running demo disk version...Mode is %s.Timeout %d seconds...interactive.attract.
- Now that's funny.
- SYS.BIN
- * There's lots of strings pertaining to objects, models, animations, "toys". Should get the full game and see what's unused
- 000006E0:
- DEBUG.FNT...DEBUG.TIM
- References to a debug menu.
- 000007D0:
- LEVELS\LEVEL_0.BND..LEVELS\LEVEL_1.BND..LEVELS\LEVEL_2.BND..LEVELS\LEVEL_3.BND..LEVELS\LEVEL_4.BND..LEVELS\LEVEL_5.BND..LEVELS\LEVEL_6.BND..LEVELS\LEVEL_7.BND..LEVELS\LEVEL_8.BND..LEVELS\LEVEL_9.BND..LEVELS\LEVEL_10.BND.LEVELS\LEVEL_11.BND.LEVELS\LEVEL_12.BND.LEVELS\LEVEL_13.BND.LEVELS\LEVEL_14.BND.LEVELS\LEVEL_15.BND.LEVELS\LEVEL_16.BND.LEVELS\LEVEL_17.BND.LEVELS\LEVEL_18.BND.LEVELS\LEVEL_19.BND.LEVELS\LEVEL_20.BND.LEVELS\LEVEL_21.BND.LEVELS\LEVEL_22.BND.LEVELS\LEVEL_23.BND.LEVELS\LEVEL_24.BND.LEVELS\LEVEL_25.BND.LEVELS\LEVEL_26.BND.LEVELS\LEVEL_27.BND.LEVELS\LEVEL_28.BND.LEVELS\LEVEL_29.BND.LEVELS\LEVEL_30.BND.LEVELS\LEVEL_31.BND.LEVELS\LEVEL_32.BND.LEVELS\LEVEL_33.BND
- A list of levels. There's 32 levels by my count (8 worlds, 4 missions per world) and there's 34 levels mentioned here (including LEVEL_0). What levels aren't used? Can you access them?
- Colony Wars: Red Sun (rolling demo)
- Again, another non-interactive trailer with interesting files.
- GAME.RSC
- 000C4250:
- ORIGINAL MUSICAL SCORE..0.1.10..Stephen Murphy..1.0.20..CG MUSIC..0.1.20..Largo..1.0.20..from Symphony No.9 in E Minor..1.0.10..'From The New World'..1.0.20..Antonin DVORAK..1.0.20..-..1.0.20..Adagio - Allegro Molto..1.0.20..from Symphony No.9 in E Minor..1.0.10..'From The New World'..1.0.20..Antonin DVORAK..1.0.20..-..1.0.20..Marcia Funebre..1.0.20..from Symphony No.3 in Eb..1.0.10..'Eroica'..1.0.20..Ludwig van BEETHOVEN..1.0.20..-..1.0.20..Hebrides..1.0.20..from the Fingal's Cave Overture..1.0.20..MENDELSSOHN..1.0.20..-..1.0.20..The Water Goblin..1.0.20..Antonin DVORAK..1.0.20..-..1.0.20..Capriccio Espagnol..1.0.20..RIMSKY-KORSAKOV..1.0.20..-..1.0.20..Elite Force..1.0.20..Ian HUGHES..1.0.20..-----.
- It's not exactly original music if its all compositions based on earlier material. Is any of these songs unused?
- Eagle One: Harrier Attack
- PSXPAL.EXE
- * Lots of references to things here. Need to see if any are unused.
- 00002FF0:
- Unknown debug option -D%s
- Hint of a debug menu, or at least debug tools used.
- 000C9500:
- reset...create..destroy.remove..Base
- Strings from an asset tool.
- 000C9610:
- World...reset...attach..detach..draw....hit.kill....fd_read.update..draw_2d.display.viewer..P
- More strings from an assset tool.
- EAGLE1.XA
- 001D6EB0:
- C:\dev\JumpJet\Audio\Demo\Brief\sample3.xa
- Is JumpJet the original name of this game? Or its in-production name?
- Formula 1 '99
- BRITAIN.EXE
- 0005ED00:
- Reverse. .Debug
- Debug menu selection detected.
- F199.EXE
- 0002CE40:
- \XA\TEST.XAI
- A test graphic found among the flag graphics. Probably unused.
- Music 2000
- * The files for this game come in a folder called JESTER, named after developer Jester Interactive. That's weird.
- * the sound files in this game are in the .vag format. This leads to amusing things like hot.vag
- GAME.EXE
- 00000B30:
- OI! ITS STILL RECORDING, THIS SHOULDN'T HAVE BEEN CALLED
- Programmer notes. It gets more irate.
- 00000C00:
- dave stop...FUCK!!..FUCK....NOTEENTRY...NO MORE NOTES AVAILABLE.
- Angry programmer notes.
- 00001040:
- You Dreamed.Digeristring....Mechanical
- I think this is the music video stuff. Need to check if any is unused.
- 000014C0:
- What the fuck are we doing here.....Alloc fail
- More irate programmer notes.
- 00001800:
- Fuck Off....%s '%d'.....closed formatting dialog
- MOAR
- 00001E70:
- No files....VidLoadFailed...Oh Shit.
- Pretty sure this error message doesn't display ingame.
- 000CC660:
- twat....Not doing Mem card
- Not doing memory card since this is the demo version.
- ECTS.IND
- 00000120:
- BOOT....ñÿ.€G.8.HELP........ÿÿ..HELPUS..ž...ÿÿ..BACKGR~1....ÿÿ..DVE.........ÿÿ..FOREGR~1....ÿÿ..OBEJCTS.....ÿÿ..EXTRA1~1êÿ.€.. .EXTRA2~1éÿ.€..h.EXTRA3~1èÿ.€#.(.ANDY....çÿ.€).È.EXTRA1~1æÿ.€c.X.EXTRA2~1åÿ.€.. .EXTRA3~1äÿ.€¤...EXTRA1~1ãÿ.€Æ.X.EXTRA2~1âÿ.€ò. .EXTRA3
- Library/file tree. Notice the typos they made.
- ECTS.WAD
- * NOTE: lots of sounds/effects listed in this file. Any unused?
- 00000000:
- ....NAMELIST.... ...ACIDWO~1....¸...BRICKED.........CHECKA......´...DELIGHT.....˜...DISTOR~1.... ...ENEMYN~1....°...GANGSTA.........GLITA-~1.... ...GRAVITY.........JUSTDOIT.... ...LETITF~1........LILYPA~1....´...LOVE-IT.........PUREDI~1.... ...SPOTS-~1........STORMY..........SUNSTR~1....”...WEB......... ...WHEREI~1
- Song/video list? Need to see if its ingame.
- 00BA8000:
- NAMELISTQ.......TEST1...R...Ø...TEST2...S.......TEST3...S.......TEST4.
- Tests, eh? Unused?
- JAMMODE.BIN
- 00000260:
- Dodgy entry (fat)...COMMAND REJECTED IN SEEK FAT....ooh-eck, fat load went funny....Dodgy entry (data)..command rejected?...Didn't like that data load request.. Split a Riff, how absurd - FAIL....Split a jam template? Shirley Not?..I'm broken..COULDN'T FIND QUEUE SPACE FOR MOVE! DO BIG TURD!!!..
- Funny programmer notes.
- 00000420:
- LIBRARY FUCKED
- I've seen that before in the news.
- 000004C0:
- woo fuckin hoo, the sample is loaded
- 00000530:
- NO AVAILABLE INSTRUMENT SLOTS...SHIT
- 00000530:
- Couldn't allocate riff..SHIT SAVE FILE
- LOAD.BIN
- 00000000:
- Silly bugger chase..Fuck off
- OK :(
- 00000580:
- load not right..clip%04d....%04d........Chase fucked aborting load
- 00000620:
- SHIT SAVE FILE..Get number of saved riffs ERROR!
- 000007D0:
- SHOULDN'T BE CALLING INITIALISE_SAMPLE_EDITOR WHEN EDITOR IS OPEN!!.....SHITE1..SHITE2!
- 00000830:
- Error opening filter system.....restore big buffer..finished restoring..Fucked
- 00000910:
- woo fuckin hoo, the sample is loaded
- 00000A40:
- HIT SAVE FILE..Get number of saved riffs ERROR!
- Micro Maniacs
- * There are two track files in the TRACKS folder. Are they both playable?
- INTRO.BIN
- 00000000:
- DONGLE VAILIDATION..PLEASE INSERT DONGLE INTO.MEMORY CARD SLOT 1....DONGLE FAILURE..THE MEMORY CARD INSERTED IS A STANDARD MEMORY CARD AND NOT A VALID DONGLE MEMORY CARD...NO DONGLE...NO DONGLE WAS INSERTED PLEASE INSERT YOUR DONGLE AND TRY AGAIN..OPM ROLLING DEMO 1.0....DONGLE VAILDATION FAILED....EITHER DONGLE IS CORRUPT OR THE INCORRECT ONE HAS BEEN INSERTED..PLEASE CONTACT CODEMASTERS SOFTWARE LTD.+44 (0)1926 814132
- Error message for a dongle (the GameShark dongle?) plus contact number for CodeMasters.
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