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- for(int i = chunkList.length; i > 0; i--)
- {
- for (int j = chunkList[i].length; j > 0; j--)
- {
- if (chunkList[i][j] != null)
- {
- Tile[][] tileList = chunkList[i][j].getTileList();
- for (int x = 8; x > 0; x--)
- for (int y = 8; y > 0; y--)
- if (tileList[x][y] != null) gameRenderer.drawTile(tileList[x][y]);
- }
- }
- }
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