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  1. // Welcome to the Exiled Bot default Pickit
  2. // You'll find the item names list in the ItemNameList.txt file, in the main bot folder, if some name are missing, please send them to us in pm and I'll add them to upcoming versions.
  3. // You'll find the mods list in the ModsList.html file, in the main bot folder, remember to only use expressions from the right (ie. local_minimum_added_physical_damage, base_maximum_energy_shield, ...).
  4.  
  5. // There are several special mods here to make pickit maker's life easier:
  6. // [TotalResistances] that will make the bot sum all resistances on each item and compare them to the value (ie. [Category] == "Helm" # [TotalResistances] > "50", to keep every helm that has more than 50 sum up resistance value.
  7. // [DPS] that will make the bot compute the dps of any weapon and compare it to the value (ie. [Category] == "1Handed" # [DPS] >= "250").
  8. // [Elemental DPS] that will make the bot compute ONLY the elemental dps of any weapon and compare it to the value (ie. [Category] == "1Handed" # [Elemental DPS] >= "200").
  9. // [Physical DPS] that will make the bot compute ONLY the physical dps of any weapon and compare it to the value (ie. [Category] == "1Handed" # [Physical DPS] >= "250").
  10. // Expressions to the left are only here to help you choosing the right ones
  11.  
  12. // Syntax is: [Key] operator "Value"
  13. // Key could be replaced by any of the following list, operator could be ==, <=, >=, <, > and Value could be any corresponding value (ie. a number if type is Quality)
  14. // Key List: Type, ItemLevel, MapLevel, Armor, Evasion, Energy Shield, Computed Armor, Computed Evasion, Computed Energy Shield, Rarity, Quality, Sockets, Linked, and all the mods found in ModsList.html file.
  15. // You can use a mod by its index (if it is not in the ModsList.txt file) this way [modindex] == "value", ie. [587] == "30" for +30 int mod. Press F7 to dump inventory and find mod indexes.
  16. // Flags that can be used are : [StashItem] =="true", [SellItem] == "true", [SellUnid] == "true". Please note that [SellItem] tag will ALWAYS make the bot identify item.
  17. // About Key Rarity, only operators == and != can be used and possible values are: "Normal", "Magic", "Rare", "Unique".
  18. // You can use different equipment categories as well, possible values: "Chest", "Shield", "Helm", "Ring", "Amulet", "Flask", "Weapon", "1Handed", "2Handed", "Gloves", "Boots", "Belt", "Map", "Jewel".
  19. // Operators && and || are available, parenthesis are working.
  20. // # is used to separate mods checked after item identification. If an item matchs mods before the # and doesn't match the ones after, it will be sold to vendor.
  21. // If you didn't noticed, // is used for comments.
  22.  
  23. // /!\ Be careful!!! local_ mod name means that the mods is applied on the stats of the items rather than the stats of your char. local_attack_speed_+% for instance is applied on the weapon only
  24. // and attack_speed_+% is global on the character (ring,amy,belt...) /!\
  25.  
  26. // If you want to chance an item, simply add for instance [Type] == "Glorious Plate" # [ChanceItem] == "true", to make the bot pickup any glorious plate it find and use an orb of chance on it (Kaom's Heart FTW).
  27. // Be careful, if you set up the Glorious Plate to be Chanced, no need to add any line for the bot to pick up the white item or sell magic and rare. Just setup [Type] == "Your Item" # [ChanceItem] == "true" and the bot will do the rest.
  28.  
  29. // Thanks to Phaukt and Jarvis101 for their help in building this pickit file.
  30.  
  31.  
  32. /////////////////////////////////////////////////////////////////////////////////////
  33. // //
  34. // EXAMPLE //
  35. // //
  36. /////////////////////////////////////////////////////////////////////////////////////
  37.  
  38. // Blanket coverage
  39. // [Category] == "Gloves" && [Rarity] == "Rare" # [SellItem] == "true"
  40. // What it means : Pick up any gloves. Id the item. Then Sell it.
  41. // Exception handling
  42. // [Category] == "Gloves" && [Rarity] == "Rare" # [attack_speed_+%] >= "10" && [StashItem] == "true"
  43. // What it means : When the gloves are Identified, if they have an attack speed modifier above a 10% value, it will stash the item.
  44. // [Type] == "Short Bow" && [Rarity] == "Unique" && [Quality] >= "10" // Random example 1
  45. // [Type] == "Faun's Horn" && [Rarity] == "Rare" && [Linked] == "4" # [StashItem] == "true" && [121] == "27" && ([base_fire_damage_resistance_%] >= "25" || [base_lightning_damage_resistance_%] >= 25) // Random example 2
  46. // [Type] == "Faun's Horn" && [Rarity] == "Rare" && [Linked] == "4" # [121] == "27" && ([base_fire_damage_resistance_%] >= "25" || [base_lightning_damage_resistance_%] >= 25) // Random example 3 (yes even without [StashItem] == "true", bot stashes on match)
  47. // [Type] == "Occultist's Vestment" && [Rarity] == "Unique" // Random example 4
  48. // [Type] == "Engraved Wand" # [attack_minimum_added_physical_damage]>="10" && [accuracy_rating_+%]=="100" // Random example 5
  49. // [Type] == "Medium Life Flask" // Random example 6
  50. // [Category] == "Chest" && [Rarity] == "Rare" # [base_maximum_life] >= "80" && [151] >= "20" && [base_cold_damage_resistance_%] >= "25" // Random example 7
  51. // [Category] == "Helm" && [Rarity] == "Rare" # [StashItem] == "true" && [base_maximum_life] >= "80" && [base_lightning_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25" // Random example 8
  52.  
  53.  
  54. /////////////////////////////////////////////////////////////////////////////////////
  55. // //
  56. // User's custom rules //
  57. // //
  58. /////////////////////////////////////////////////////////////////////////////////////
  59.  
  60. [Rarity] == "Unique" # [StashItem] == "true" // Keep all unique, comment this line if you want the bot to sell unique not defined in this file
  61.  
  62. // For storing belts and jewelry for chaos orb recipe, Uncomment the 3 below and comment the 3 above to stash jewelry. Also, delete the jewelery from the accessories section.
  63. [Category] == "Belt" && [Rarity] == "Rare" # [StashItem] == "true"
  64. [Category] == "Ring" && [Rarity] == "Rare" # [StashItem] == "true"
  65. [Category] == "Amulet" && [Rarity] == "Rare" # [StashItem] == "true"
  66.  
  67.  
  68. /////////////////////////////////////////////////////////////////////////////////////
  69. // //
  70. // CURRENCY //
  71. // //
  72. /////////////////////////////////////////////////////////////////////////////////////
  73.  
  74. // Scrolls commented so instead of picking every scroll it will keep number of scroll setup by user in inventory
  75. [Type] == "Scroll of Wisdom" # [StashItem] == "true" // Take all id scroll
  76. [Type] == "Portal Scroll" # [StashItem] == "true" // Take all tp scroll
  77. [Type] == "Blacksmith's Whetstone" # [StashItem] == "true" // Take Blacksmith's Whetstone
  78. [Type] == "Armourer's Scrap" # [StashItem] == "true" // Take Armourer's Scrap
  79. [Type] == "Glassblower's Bauble" # [StashItem] == "true" // Take Glassblower's Bauble
  80. [Type] == "Albino Rhoa Feather" # [StashItem] == "true" // Albino Rhoa Feather
  81.  
  82. [Category] == "Map" // Take all maps
  83.  
  84. [Type] == "Sacrifice at Dawn" # [StashItem] == "true" //Sacrifice map
  85. [Type] == "Sacrifice at Noon" # [StashItem] == "true" //Sacrifice map
  86. [Type] == "Sacrifice at Dusk" # [StashItem] == "true" //Sacrifice map
  87. [Type] == "Sacrifice at Midnight" # [StashItem] == "true" //Sacrifice map
  88.  
  89. /////////////////////////////////////////////////////////////////////////////////////
  90. // //
  91. // C A R D S //
  92. // //
  93. /////////////////////////////////////////////////////////////////////////////////////
  94.  
  95. [Type] == "Abandoned Wealth" # [StashItem] == "true"
  96. [Type] == "The Avenger" # [StashItem] == "true"
  97. [Type] == "The Battle Born" # [StashItem] == "true"
  98. [Type] == "Birth of the Three" # [StashItem] == "true"
  99. [Type] == "The Brittle Emperor" # [StashItem] == "true"
  100. [Type] == "The Carrion Crow" # [StashItem] == "true"
  101. [Type] == "The Cataclysm" # [StashItem] == "true"
  102. [Type] == "The Celestial Justicar" # [StashItem] == "true"
  103. [Type] == "The Chains that Bind" # [StashItem] == "true"
  104. [Type] == "Chaotic Disposition" # [StashItem] == "true"
  105. [Type] == "Coveted Possession" # [StashItem] == "true"
  106. [Type] == "The Dark Mage" # [StashItem] == "true"
  107. [Type] == "The Doctor" # [StashItem] == "true"
  108. [Type] == "The Drunken Aristocrat" # [StashItem] == "true"
  109. [Type] == "Emperor's Luck" # [StashItem] == "true"
  110. [Type] == "The Explorer" # [StashItem] == "true"
  111. [Type] == "The Feast" # [StashItem] == "true"
  112. [Type] == "The Fiend" # [StashItem] == "true"
  113. [Type] == "The Gambler" # [StashItem] == "true"
  114. [Type] == "The Gemcutter" # [StashItem] == "true"
  115. [Type] == "Gemcutter's Promise" # [StashItem] == "true"
  116. [Type] == "The Gladiator" # [StashItem] == "true"
  117. [Type] == "The Hermit" # [StashItem] == "true"
  118. [Type] == "The Hoarder" # [StashItem] == "true"
  119. [Type] == "Hope" # [StashItem] == "true"
  120. [Type] == "The Hunger" # [StashItem] == "true"
  121. [Type] == "Humility" # [StashItem] == "true"
  122. [Type] == "The Incantation" # [StashItem] == "true"
  123. [Type] == "The Inventor" # [StashItem] == "true"
  124. [Type] == "Jack in the Box" # [StashItem] == "true"
  125. [Type] == "The King's Heart" # [StashItem] == "true"
  126. [Type] == "Lantador's Lost Love" # [StashItem] == "true"
  127. [Type] == "The Lover" # [StashItem] == "true"
  128. [Type] == "Lucky Connections" # [StashItem] == "true"
  129. [Type] == "The Metalsmith's Gift" # [StashItem] == "true"
  130. [Type] == "The Pact" # [StashItem] == "true"
  131. [Type] == "The Poet" # [StashItem] == "true"
  132. [Type] == "The Queen" # [StashItem] == "true"
  133. [Type] == "Rain of Chaos" # [StashItem] == "true"
  134. [Type] == "The Road to Power" # [StashItem] == "true"
  135. [Type] == "The Scarred Meadow" # [StashItem] == "true"
  136. [Type] == "The Scholar" # [StashItem] == "true"
  137. [Type] == "The Summoner" # [StashItem] == "true"
  138. [Type] == "The Sun" # [StashItem] == "true"
  139. [Type] == "Three Faces in the Dark" # [StashItem] == "true"
  140. [Type] == "Time-Lost Relic" # [StashItem] == "true"
  141. [Type] == "The Union" # [StashItem] == "true"
  142. [Type] == "Vinia's Token" # [StashItem] == "true"
  143. [Type] == "The Warden" # [StashItem] == "true"
  144. [Type] == "The Watcher" # [StashItem] == "true"
  145. [Type] == "The Wind" # [StashItem] == "true"
  146. [Type] == "Doedre's Madness" # [StashItem] == "true"
  147. [Type] == "The Artist" # [StashItem] == "true"
  148. [Type] == "The Betrayal" # [StashItem] == "true"
  149. [Type] == "The Encroaching Darkness" # [StashItem] == "true"
  150. [Type] == "The Flora's Gift" # [StashItem] == "true"
  151. [Type] == "The King's Blade" # [StashItem] == "true"
  152. [Type] == "The Last One Standing" # [StashItem] == "true"
  153. [Type] == "The One With All" # [StashItem] == "true"
  154. [Type] == "The Pack Leader" # [StashItem] == "true"
  155. [Type] == "The Siren" # [StashItem] == "true"
  156. [Type] == "The Spoiled Prince" # [StashItem] == "true"
  157. [Type] == "The Wrath" # [StashItem] == "true"
  158.  
  159.  
  160. /////////////////////////////////////////////////////////////////////////////////////
  161. // //
  162. // G E M S //
  163. // //
  164. /////////////////////////////////////////////////////////////////////////////////////
  165.  
  166. // For quality gem, use the setting Min Gem Quality from Pickit tab of GUI
  167.  
  168. // Red Active Gem Skill
  169.  
  170. //[Type] == "Anger" // Gem
  171. //[Type] == "Animate Guardian" // Gem
  172. //[Type] == "Cleave" // Gem
  173. //[Type] == "Decoy Totem" // Gem
  174. //[Type] == "Determination" // Gem
  175. //[Type] == "Devouring Totem" // Gem
  176. //[Type] == "Dominating Blow" // Gem
  177. //[Type] == "Enduring Cry" // Gem
  178. //[Type] == "Flame Totem" // Gem
  179. //[Type] == "Glacial Hammer" // Gem
  180. //[Type] == "Ground Slam" // Gem
  181. //[Type] == "Heavy Strike" // Gem
  182. //[Type] == "Herald of Ash" // Gem
  183. //[Type] == "Immortal Call" // Gem
  184. //[Type] == "Infernal Blow" // Gem
  185. //[Type] == "Leap Slam" // Gem
  186. //[Type] == "Lightning Strike" // Gem
  187. //[Type] == "Molten Shell" // Gem
  188. //[Type] == "Molten Strike" // Gem
  189. //[Type] == "Punishment" // Gem
  190. //[Type] == "Purity of Fire" // Gem
  191. //[Type] == "Rejuvenation Totem" // Gem
  192. //[Type] == "Searing Bond" // Gem
  193. //[Type] == "Shield Charge" // Gem
  194. //[Type] == "Shockwave Totem" // Gem
  195. //[Type] == "Sweep" // Gem
  196. //[Type] == "Vitality" // Gem
  197. //[Type] == "Warlord's Mark" // Gem
  198.  
  199. //Red Support Gem Skill
  200.  
  201. //[Type] == "Added Fire Damage" // Gem
  202. //[Type] == "Blood Magic" // Gem
  203. //[Type] == "Cast on Melee Kill" // Gem
  204. //[Type] == "Cast when Damage Taken" // Gem
  205. //[Type] == "Cold to Fire" // Gem
  206. [Type] == "Empower" // Gem
  207. //[Type] == "Endurance Charge on Melee Stun" // Gem
  208. //[Type] == "Fire Penetration" // Gem
  209. //[Type] == "Generosity" // Gem
  210. //[Type] == "Increased Burning Damage" // Gem
  211. //[Type] == "Increased Duration" // Gem
  212. //[Type] == "Iron Grip" // Gem
  213. //[Type] == "Iron Will" // Gem
  214. [Type] == "Item Quantity" // Gem
  215. //[Type] == "Knockback" // Gem
  216. //[Type] == "Life Gain on Hit" // Gem
  217. //[Type] == "Life Leech" // Gem
  218. //[Type] == "Melee Damage on Full Life" // Gem
  219. //[Type] == "Melee Physical Damage" // Gem
  220. //[Type] == "Melee Splash" // Gem
  221. //[Type] == "Multistrike" // Gem
  222. //[Type] == "Ranged Attack Totem" // Gem
  223. //[Type] == "Less Duration" // Gem
  224. //[Type] == "Reduced Mana" // Gem
  225. //[Type] == "Spell Totem" // Gem
  226. //[Type] == "Stun" // Gem
  227. //[Type] == "Weapon Elemental Damage"// Gem
  228.  
  229. // Green Active Gem Skill
  230.  
  231. //[Type] == "Animate Weapon" // Gem
  232. //[Type] == "Arctic Armour" // Gem
  233. //[Type] == "Barrage" // Gem
  234. //[Type] == "Bear Trap" // Gem
  235. //[Type] == "Blood Rage" // Gem
  236. //[Type] == "Burning Arrow" // Gem
  237. //[Type] == "Cyclone" // Gem
  238. //[Type] == "Desecrate" // Gem
  239. //[Type] == "Detonate Dead" // Gem
  240. //[Type] == "Double Strike" // Gem
  241. //[Type] == "Dual Strike" // Gem
  242. //[Type] == "Elemental Hit" // Gem
  243. //[Type] == "Ethereal Knives" // Gem
  244. //[Type] == "Explosive Arrow" // Gem
  245. //[Type] == "Fire Trap" // Gem
  246. //[Type] == "Flicker Strike" // Gem
  247. //[Type] == "Freeze Mine" // Gem
  248. //[Type] == "Frenzy" // Gem
  249. //[Type] == "Grace" // Gem
  250. //[Type] == "Haste" // Gem
  251. //[Type] == "Hatred" // Gem
  252. //[Type] == "Herald of Ice" // Gem
  253. //[Type] == "Ice Shot" // Gem
  254. //[Type] == "Lightning Arrow" // Gem
  255. //[Type] == "Poacher's Mark" // Gem
  256. //[Type] == "Poison Arrow" // Gem
  257. //[Type] == "Projectile Weakness" // Gem
  258. //[Type] == "Puncture" // Gem
  259. //[Type] == "Purity of Ice" // Gem
  260. //[Type] == "Rain of Arrows " // Gem
  261. //[Type] == "Reave" // Gem
  262. //[Type] == "Smoke Mine" // Gem
  263. //[Type] == "Spectral Throw" // Gem
  264. //[Type] == "Split Arrow" // Gem
  265. //[Type] == "Temporal Chains" // Gem
  266. //[Type] == "Tornado Shot" // Gem
  267. //[Type] == "Viper Strike" // Gem
  268. //[Type] == "Whirling Blades" // Gem
  269.  
  270. // Green Support Gem Skill
  271.  
  272. //[Type] == "Added Cold Damage" // Gem
  273. //[Type] == "Additional Accuracy" // Gem
  274. //[Type] == "Blind" // Gem
  275. //[Type] == "Block Chance Reduction" // Gem
  276. //[Type] == "Cast On Critical Strike" // Gem
  277. //[Type] == "Cast on Death" // Gem
  278. //[Type] == "Chain" // Gem
  279. //[Type] == "Chance to Flee" // Gem
  280. //[Type] == "Cold Penetration" // Gem
  281. //[Type] == "Culling Strike" // Gem
  282. [Type] == "Enhance" // Gem
  283. //[Type] == "Faster Attacks" // Gem
  284. //[Type] == "Faster Projectiles" // Gem
  285. //[Type] == "Fork" // Gem
  286. //[Type] == "Greater Multiple Projectiles" // Gem
  287. //[Type] == "Lesser Multiple Projectiles" // Gem
  288. //[Type] == "Mana Leech" // Gem
  289. //[Type] == "Multiple Traps" // Gem
  290. //[Type] == "Physical Projectile Attack Damage" // Gem
  291. //[Type] == "Pierce" // Gem
  292. //[Type] == "Point Blank" // Gem
  293. //[Type] == "Slower Projectiles" // Gem
  294. //[Type] == "Trap" // Gem
  295.  
  296. // Blue Active Gem Skill
  297.  
  298. //[Type] == "Arc" // Gem
  299. //[Type] == "Arctic Breath" // Gem
  300. //[Type] == "Assassin's Mark" // Gem
  301. //[Type] == "Ball Lightning" // Gem
  302. //[Type] == "Bone Offering" // Gem
  303. //[Type] == "Clarity" // Gem
  304. //[Type] == "Cold Snap" // Gem
  305. //[Type] == "Conductivity" // Gem
  306. //[Type] == "Conversion Trap" // Gem
  307. //[Type] == "Convocation" // Gem
  308. //[Type] == "Discharge" // Gem
  309. //[Type] == "Discipline" // Gem
  310. //[Type] == "Elemental Weakness" // Gem
  311. //[Type] == "Enfeeble" // Gem
  312. //[Type] == "Fireball" // Gem
  313. //[Type] == "Firestorm" // Gem
  314. //[Type] == "Flameblast" // Gem
  315. //[Type] == "Flame Surge" // Gem
  316. //[Type] == "Flammability" // Gem
  317. //[Type] == "Flesh Offering" // Gem
  318. //[Type] == "Freezing Pulse" // Gem
  319. //[Type] == "Frost Wall" // Gem
  320. //[Type] == "Frostbite" // Gem
  321. //[Type] == "Glacial Cascade" // Gem
  322. //[Type] == "Herald of Thunder" // Gem
  323. //[Type] == "Ice Nova" // Gem
  324. //[Type] == "Ice Spear" // Gem
  325. //[Type] == "Incinerate" // Gem
  326. //[Type] == "Lightning Trap" // Gem
  327. //[Type] == "Lightning Warp" // Gem
  328. //[Type] == "Power Siphon" // Gem
  329. //[Type] == "Purity of Elements" // Gem
  330. //[Type] == "Purity of Lightning" // Gem
  331. //[Type] == "Raise Spectre" // Gem
  332. //[Type] == "Raise Zombie" // Gem
  333. //[Type] == "Righteous Fire" // Gem
  334. //[Type] == "Shock Nova" // Gem
  335. //[Type] == "Spark" // Gem
  336. //[Type] == "Storm Call" // Gem
  337. //[Type] == "Summon Raging Spirit" // Gem
  338. //[Type] == "Summon Skeletons" // Gem
  339. //[Type] == "Tempest Shield" // Gem
  340. //[Type] == "Vulnerability" // Gem
  341. //[Type] == "Wrath" // Gem
  342.  
  343. // Blue Support Gem Skill
  344.  
  345. //[Type] == "Added Chaos Damage" // Gem
  346. //[Type] == "Added Lightning Damage" // Gem
  347. //[Type] == "Cast when Stunned" // Gem
  348. //[Type] == "Chance to Ignite" // Gem
  349. //[Type] == "Concentrated Effect" // Gem
  350. //[Type] == "Curse on Hit" // Gem
  351. //[Type] == "Elemental Proliferation" // Gem
  352. [Type] == "Enlighten" // Gem
  353. //[Type] == "Faster Casting" // Gem
  354. //[Type] == "Increased Area of Effect" // Gem
  355. //[Type] == "Increased Critical Damage" // Gem
  356. //[Type] == "Increased Critical Strikes" // Gem
  357. //[Type] == "Item Rarity" // Gem
  358. //[Type] == "Lightning Penetration" // Gem
  359. //[Type] == "Minion and Totem Elemental Resistance" // Gem
  360. //[Type] == "Minion Damage" // Gem
  361. //[Type] == "Minion Life" // Gem
  362. //[Type] == "Minion Speed" // Gem
  363. //[Type] == "Power Charge On Critical" // Gem
  364. //[Type] == "Remote Mine" // Gem
  365. //[Type] == "Spell Echo" // Gem
  366.  
  367. // Currently no Vaal gems with quality have been found
  368.  
  369. [Type] == "Vaal Glaciel Hammer" // Gem
  370. [Type] == "Vaal Ground Slam" // Gem
  371. [Type] == "Vaal Immortal Call" // Gem
  372. [Type] == "Vaal Lightning Strike" // Gem
  373. [Type] == "Vaal Molten Shell" // Gem
  374.  
  375. [Type] == "Vaal Burning Arrow" // Gem
  376. [Type] == "Vaal Cyclone" // Gem
  377. [Type] == "Vaal Detonate Dead" // Gem
  378. [Type] == "Vaal Double Strike" // Gem
  379. [Type] == "Vaal Grace" // Gem
  380. [Type] == "Vaal Haste" // Gem
  381. [Type] == "Vaal Rain of Arrows" // Gem
  382. [Type] == "Vaal Reave" // Gem
  383. [Type] == "Vaal Spectral Throw" // Gem
  384.  
  385. [Type] == "Vaal Arc" // Gem
  386. [Type] == "Vaal Clarity" // Gem
  387. [Type] == "Vaal Cold Snap" // Gem
  388. [Type] == "Vaal Discipline" // Gem
  389. [Type] == "Vaal Fireball" // Gem
  390. [Type] == "Vaal Flameblast" // Gem
  391. [Type] == "Vaal Ice Nova" // Gem
  392. [Type] == "Vaal Lightning Trap" // Gem
  393. [Type] == "Vaal Lightning Warp" // Gem
  394. [Type] == "Vaal Power Siphon" // Gem
  395. [Type] == "Vaal Righteous Fire" // Gem
  396. [Type] == "Vaal Spark" // Gem
  397. [Type] == "Vaal Storm Call" // Gem
  398. [Type] == "Vaal Summon Skeletons" // Gem
  399.  
  400. /////////////////////////////////////////////////////////////////////////////////////
  401. // //
  402. // SOCKETS //
  403. // //
  404. /////////////////////////////////////////////////////////////////////////////////////
  405.  
  406. [Sockets] >= "5" && [Linked] >= "5" # [StashItem] =="true" // Keep 5/6L
  407. [Sockets] == "6" && [Linked] <= "4" # [SellUnid] == "true" // Sell 6S
  408.  
  409. /////////////////////////////////////////////////////////////////////////////////////
  410. // //
  411. // C H A N C I N G //
  412. // //
  413. /////////////////////////////////////////////////////////////////////////////////////
  414.  
  415. [Type] == "Glorious Plate" # [ChanceItem] == "true" && [Rarity] == "Normal" // Kaom's Heart
  416. [Type] == "Hubris Circlet" # [ChanceItem] == "true" && [Rarity] == "Normal" // Crown of Eyes
  417. [Type] == "Gavel" # [ChanceItem] == "true" && [Rarity] == "Normal" // Mjolnir
  418. [Type] == "Spine Bow" # [ChanceItem] == "true" && [Rarity] == "Normal" // Voltaxic Rift
  419. [Type] == "Agate Amulet" # [ChanceItem] == "true" && [Rarity] == "Normal" // Voll's Devotion
  420.  
  421. //////////////////////////////////////////////
  422. // //
  423. // J E W E L S //
  424. // //
  425. //////////////////////////////////////////////
  426.  
  427. [Category] == "Jewel" # [StashItem] == "true" // Stash all jewels
  428. [Category] == "Jewel" && [Rarity] == "Rare" # [StashItem] == "true" // Stash all rare jewels
  429. [Category] == "Jewel" && [Rarity] == "Unique" # [StashItem] == "true" // Stash all unique jewels
  430.  
  431. /////////////////////////////////////////////////////////////////////////////////////
  432. // //
  433. // U N I Q U E I T E M S //
  434. // //
  435. /////////////////////////////////////////////////////////////////////////////////////
  436.  
  437. [Rarity] == "Unique" # [SellItem] == "true" // Sell all unique that aren't defined in the pickit (be careful with recently added uniques)
  438.  
  439. //////////////////////////////////////////////
  440. // //
  441. // A m u l e t s //
  442. // //
  443. //////////////////////////////////////////////
  444.  
  445. [Type] == "Onyx Amulet" && [Rarity] == "Unique" // Carnage Heart / Eye of Chayula / Astramentis
  446. [Type] == "Gold Amulet" && [Rarity] == "Unique" // Demigod's Presence
  447. [Type] == "Amber Amulet" && [Rarity] == "Unique" // The Anvil
  448. [Type] == "Turquoise Amulet" && [Rarity] == "Unique" // Victario's Acuity
  449. [Type] == "Agate Amulet" && [Rarity] == "Unique" // Voll's Devotion & Shaper's Seed
  450. [Type] == "Paua Amulet" && [Rarity] == "Unique" && [base_maximum_mana] >= "50" // Atziri's Foible
  451. [Type] == "Lapis Amulet" && [Rarity] == "Unique" // Marylene's Fallacy/Stone of Lazhwar/Tear of Purity
  452.  
  453. //////////////////////////////////////////////
  454. // //
  455. // B e l t s //
  456. // //
  457. //////////////////////////////////////////////
  458.  
  459. [Type] == "Chain Belt" && [Rarity] == "Unique" // Auxium
  460. [Type] == "Heavy Belt" && [Rarity] == "Unique" //Meginord's Girdle/Doryani's Invitation
  461. [Type] == "Cloth Belt" && [Rarity] == "Unique" //perandus blazon/Sunblast
  462. [Type] == "Leather Belt" && [Rarity] == "Unique" // Headhunter/Immortal Flesh
  463. [Type] == "Studded Belt" && [Rarity] == "Unique" // The Magnate
  464.  
  465. //////////////////////////////////////////////
  466. // //
  467. // R i n g s //
  468. // //
  469. //////////////////////////////////////////////
  470.  
  471. [Type] == "Gold Ring" && [Rarity] == "Unique" //Andvarius & Ventor's Gamble
  472. [Type] == "Iron Ring" && [Rarity] == "Unique" # [base_item_found_rarity_+%] >= "1" && [StashItem] == "true" //Le Heup of All
  473. [Type] == "Paua Ring" && [Rarity] == "Unique" //Doedre's Damning, or Perandus
  474. [Type] == "Prismatic Ring" && [Rarity] == "Unique" // The Taming / Theifs Torment / Lori's Lantern
  475. [Type] == "Sapphire Ring" && [Rarity] == "Unique" //Dream Fragments
  476. [Type] == "Amethyst Ring" && [Rarity] == "Unique" //Death Rush / Ming's Heart
  477. [Type] == "Diamond Ring" && [Rarity] == "Unique" //Romira's Banquet / Gifts from Above
  478. [Type] == "Unset Ring" && [Rarity] == "Unique" //Voideye
  479. [Type] == "Two-Stone Ring" && [Rarity] == "Unique" //Berek's set & Call of the Brotherhood
  480. [Type] == "Paua Ring" && [Rarity] == "Unique" //Perandus Signet/Doedre's Damning
  481. [Type] == "Ruby Ring" && [Rarity] == "Unique" // Mokou's Embrace & Ngamahu's Sign & Emberwake
  482. [Type] == "Moonstone Ring" && [Rarity] == "Unique" // Shavronne's Revelation & Timeclasp & Heartbound Loop
  483.  
  484. //////////////////////////////////////////////
  485. // //
  486. // Q u i v e r s //
  487. // //
  488. //////////////////////////////////////////////
  489.  
  490. [Type] == "Penetrating Arrow Quiver" && [Rarity] == "Unique" //Drillneck
  491. [Type] == "Broadhead Arrow Quiver" && [Rarity] == "Unique" //Rearguard
  492. [Type] == "Sharktooth Arrow Quiver" && [Rarity] == "Unique" //Hyrri's Bite
  493.  
  494. //////////////////////////////////////////////
  495. // //
  496. // A r m o u r //
  497. // //
  498. //////////////////////////////////////////////
  499.  
  500. // [Type] == "Conquest Chainmail" && [Rarity] == "Unique" // Kingsguard
  501. // [Type] == "Carnal Armour" && [Rarity] == "Unique" // The Restless Ward
  502. [Type] == "Varnished Coat" && [Rarity] == "Unique" //Carcass Jack
  503. [Type] == "Spidersilk Robe" && [Rarity] == "Unique" # [local_energy_shield_+%] <= "180" && [StashItem] == "true" //Soul Mantle
  504. [Type] == "Zodiac Leather" && [Rarity] == "Unique" //Hyrri's Ire
  505. [Type] == "Occultist's Vestment" && [Rarity] == "Unique" # [base_lightning_damage_resistance_%] >= "30" && [StashItem] == "true" //Shavronne's Wrappings
  506. [Type] == "Glorious Plate" && [Rarity] == "Unique" //Kaom's Heart
  507. [Type] == "Desert Brigandine" && [Rarity] == "Unique" // Lightning Coil
  508. [Type] == "Holy Chainmail" && [Rarity] == "Unique" //Voll's Protector
  509. [Type] == "Full Wyrmscale" && [Rarity] == "Unique" //Belly of the beast
  510. [Type] == "Astral Plate" && [Rarity] == "Unique" //Death's Oath
  511. [Type] == "Simple Robe" && [Rarity] == "Unique" //Tabula Rasa
  512. [Type] == "Copper Plate" && [Rarity] == "Unique" //Solaris Lorica
  513. [Type] == "Necromancer Silks" && [Rarity] == "Unique" //Vis Mortis
  514. [Type] == "Destiny Leather" && [Rarity] == "Unique" // Queen of the forest
  515. [Type] == "Lacquered Garb" && [Rarity] == "Unique" // Cloak of Defiance & Victario's Influence
  516. [Type] == "Crusader Plate" && [Rarity] == "Unique" // Lioneye's Vision
  517.  
  518. //////////////////////////////////////////////
  519. // //
  520. // B o o t s //
  521. // //
  522. //////////////////////////////////////////////
  523.  
  524. [Type] == "Sharkskin Boots" && [Rarity] == "Unique" //The Blood Dance
  525. [Type] == "Nubuck Boots" && [Rarity] == "Unique" # [base_item_found_quantity_+%] >= "18" && [StashItem] == "true" //Almost Perfect Goldwyrm
  526. [Type] == "Conjurer Boots" && [Rarity] == "Unique" //Rainbow Stride
  527. [Type] == "Reinforced Greaves" && [Rarity] == "Unique" //Windscream
  528. [Type] == "Mesh Boots" && [Rarity] == "Unique" //wake of destruction
  529. [Type] == "Soldier Boots" && [Rarity] == "Unique" //Alberon's Warpath
  530. [Type] == "Golden Caligae" && [Rarity] == "Unique" //Demigod's Stride
  531. [Type] == "Leatherscale Boots" && [Rarity] == "Unique" // Dusktoe
  532. [Type] == "Slink Boots" && [Rarity] == "Unique" //Atziri's Steps
  533. [Type] == "Dragonscale Boots" && [Rarity] == "Unique" //Darkray Vectors
  534. [Type] == "Titan Greaves" && [Rarity] == "Unique" //Kaom's Roots
  535. [Type] == "Trapper Boots" && [Rarity] == "Unique" // Brinerot Whalers (Warbands only at the moment)
  536.  
  537. //////////////////////////////////////////////
  538. // //
  539. // G l o v e s //
  540. // //
  541. //////////////////////////////////////////////
  542.  
  543. [Type] == "Steelscale Gauntlets" && [Rarity] == "Unique" # [base_item_found_rarity_+%] >= "45" && [StashItem] == "true" //Almost Perfect IIR Aurseize
  544. [Type] == "Deerskin Gloves" && [Rarity] == "Unique" //Maligaro's virtuosity
  545. [Type] == "Wool Gloves" && [Rarity] == "Unique" # [base_item_found_quantity_+%] >= "16" && [StashItem] == "true" //Almost Perfect Sadima's Touch
  546. [Type] == "Golden Bracers" && [Rarity] == "Unique" //Demigod's Touch
  547. [Type] == "Steel Gauntlets" && [Rarity] == "Unique" //Deshret's Vise / Meginord's Vise
  548. [Type] == "Assassin's Mitts" && [Rarity] == "Unique" //Snakebite
  549. [Type] == "Conjurer Gloves" && [Rarity] == "Unique" //Voidbringer
  550. [Type] == "Murder Mitts" && [Rarity] == "Unique" //Thunderfist
  551. [Type] == "Chain Gloves" && [Rarity] == "Unique" // Shackles of the Wretched
  552. [Type] == "Vaal Gauntlets" && [Rarity] == "Unique" // Atziri's Acuity
  553. [Type] == "Goliath Gauntlets" && [Rarity] == "Unique" // Empire's Grasp
  554. //[Type] == "Crusader Gloves" && [Rarity] == "Unique" // Repentance
  555.  
  556. //////////////////////////////////////////////
  557. // //
  558. // H e l m e t s //
  559. // //
  560. //////////////////////////////////////////////
  561.  
  562. [Type] == "Ezomyte Burgonet" && [Rarity] == "Unique" // Abyssus
  563. [Type] == "Nightmare Bascinet" && [Rarity] == "Unique" //Bringer of Rain
  564. [Type] == "Sinner Tricorne" && [Rarity] == "Unique" //Alpha's howl
  565. [Type] == "Necromancer Circlet" && [Rarity] == "Unique" //Chitus Apex
  566. [Type] == "Ursine Pelt" && [Rarity] == "Unique" //Rat's Nest
  567. [Type] == "Hubris Circlet" && [Rarity] == "Unique" //Crown of Eyes
  568. [Type] == "Golden Wreath" && [Rarity] == "Unique" //Demigod's Triumph
  569. [Type] == "Nightmare Bascinet" && [Rarity] == "Unique" //Devoto's Devotion
  570. [Type] == "Secutor Helm" && [Rarity] == "Unique" //Skullhead
  571. [Type] == "Leather Cap" && [Rarity] == "Unique" # [base_resist_all_elements_%] >= "40" && [StashItem] == "true" //Goldrim
  572. [Type] == "Visored Sallet" && [Rarity] == "Unique" # [base_item_found_rarity_+%] >= "30" && [StashItem] == "true" //Perfect The Peregrine
  573. [Type] == "Mind Cage" && [Rarity] == "Unique" //Rime Gaze
  574. [Type] == "Silken Hood" && [Rarity] == "Unique" //Starkonja's Head
  575. [Type] == "Golden Mask" && [Rarity] == "Unique" //The Three Dragons
  576. [Type] == "Vaal Mask" && [Rarity] == "Unique" //The Vertex
  577.  
  578. //////////////////////////////////////////////
  579. // //
  580. // S h i e l d s //
  581. // //
  582. //////////////////////////////////////////////
  583.  
  584. [Type] == "Golden Buckler" && [Rarity] == "Unique" //Atziri's Mirror
  585. [Type] == "Pinnacle Tower Shield" && [Rarity] == "Unique" //Lioneye's Remorse
  586. [Type] == "Titanium Spirit Shield" && [Rarity] == "Unique" //rathpith globe
  587. [Type] == "Champion Kite Shield" && [Rarity] == "Unique" //Aegis Aurora
  588. [Type] == "Mosaic Kite Shield" && [Rarity] == "Unique" //Rise of the Phoenix
  589. [Type] == "Rotted Round Shield" && [Rarity] == "Unique" //Wheel of the Stormsail
  590. [Type] == "Baroque Round Shield" && [Rarity] == "Unique" //Daresso's Courage
  591. [Type] == "Tarnished Spirit Shield" && [Rarity] == "Unique" //Matua Tupuna
  592. [Type] == "Archon Kite Shield" && [Rarity] == "Unique" //Prism Guardian
  593. [Type] == "Branded Kite Shield" && [Rarity] == "Unique" //Saffell's Frame
  594. [Type] == "Supreme Spiked Shield" && [Rarity] == "Unique" //Jaws of Agony
  595.  
  596. //////////////////////////////////////////////
  597. // //
  598. // W e a p o n s //
  599. // //
  600. //////////////////////////////////////////////
  601.  
  602.  
  603. [Type] == "Siege Axe" && [Rarity] == "Unique" //Soul Taker
  604. [Type] == "Infernal Axe" && [Rarity] == "Unique" //Dyadus
  605. [Type] == "Sundering Axe" && [Rarity] == "Unique" //Wings of Entropy
  606. [Type] == "Shadow Axe" && [Rarity] == "Unique" //Reaper's Pursuit
  607. [Type] == "Vaal Axe" && [Rarity] == "Unique" //Atziri's Disfavour
  608. [Type] == "Auric Mace" && [Rarity] == "Unique" // Callinellus Malleus
  609. [Type] == "Vaal Hatchet" && [Rarity] == "Unique" // Jack, the Axe
  610.  
  611. [Type] == "Imperial Bow" && [Rarity] == "Unique" //Lioneye's Glare / Windripper
  612. [Type] == "Spine Bow" && [Rarity] == "Unique" //Voltaxic Rift
  613. [Type] == "Ranger Bow" && [Rarity] == "Unique" // Null's Inclination
  614.  
  615. [Type] == "Eternal Sword" && [Rarity] == "Unique" //Dreamfeather
  616. [Type] == "Infernal Sword" && [Rarity] == "Unique" //Oro's Sacrifice
  617. [Type] == "Vaal Blade" && [Rarity] == "Unique" //Rebuke of the Vaal
  618. [Type] == "Vaal Greatsword" && [Rarity] == "Unique" //Razorwraith
  619. [Type] == "Corsair Sword" && [Rarity] == "Unique" // Ichimonji
  620.  
  621. [Type] == "Hellion's Paw" && [Rarity] == "Unique" //Bloodseeker
  622. [Type] == "Imperial Skean" && [Rarity] == "Unique" //Divinarius
  623. [Type] == "Slaughter Knife" && [Rarity] == "Unique" //Bino's Kitchen Knife
  624. [Type] == "Fiend Dagger" && [Rarity] == "Unique" // The Consuming Dark
  625.  
  626. [Type] == "Karui Chopper" && [Rarity] == "Unique" //Kaom's Primacy
  627. [Type] == "Karui Maul" && [Rarity] == "Unique" //Marohi Erqi
  628. [Type] == "Terror Maul" && [Rarity] == "Unique" //Kongor's Undying Rage
  629. [Type] == "Gavel" && [Rarity] == "Unique" // Mjolner
  630.  
  631. [Type] == "Judgement Staff" && [Rarity] == "Unique" //Pledge of Hands
  632. [Type] == "Long Staff" && [Rarity] == "Unique" //Pillar of the Caged god/Searing Touch
  633. [Type] == "Maelstr҆m Staff" && [Rarity] == "Unique" //Taryn's Shiver
  634. [Type] == "Vile Staff" && [Rarity] == "Unique" // The Whispering Ice
  635. [Type] == "Imperial Staff" && [Rarity] == "Unique" // Agnerod South
  636. [Type] == "Serpentine Staff" && [Rarity] == "Unique" // Sire of Shards
  637. [Type] == "Judgement Staff" && [Rarity] == "Unique" //Pledge of Hands
  638.  
  639. [Type] == "Vaal Sceptre" && [Rarity] == "Unique" //Doryani's Catalyst
  640. [Type] == "Void Sceptre" && [Rarity] == "Unique" //Mon'tregul's Grasp
  641. [Type] == "Crystal Sceptre" && [Rarity] == "Unique" //The Supreme Truth
  642. [Type] == "Vaal Sceptre" && [Rarity] == "Unique" //Doon Cuebiyari
  643.  
  644. [Type] == "Opal Wand" && [Rarity] == "Unique" //Apep's Rage
  645. [Type] == "Engraved Wand" && [Rarity] == "Unique" //Midnight Bargain
  646. [Type] == "Prophecy Wand" && [Rarity] == "Unique" //Void Battery
  647. [Type] == "Tornado Wand" && [Rarity] == "Unique" //Piscator's Vigil
  648.  
  649.  
  650.  
  651. [Type] == "Fishing Rod" && [Rarity] == "Unique" //Song of the Sirens
  652. [Type] == "Fishing Rod" && [Rarity] == "Rare"
  653. [Type] == "Fishing Rod" && [Rarity] == "Magic"
  654. [Type] == "Fishing Rod" && [Rarity] == "Normal"
  655.  
  656. [Type] == "Large Hybrid Flask" && [Rarity] == "Unique" //Divination Distillate
  657. [Type] == "Amethyst Flask" && [Rarity] == "Unique" //Atziri's Promise
  658. [Type] == "Granite Flask" && [Rarity] == "Unique" //Rumi's Concoction & Lion's Roar
  659.  
  660. /////////////////////////////////////////////////////////////////////////////////////
  661. // //
  662. // R A R E I T E M S //
  663. // //
  664. /////////////////////////////////////////////////////////////////////////////////////
  665.  
  666. ////////////////////////////////////////////////////////////////////
  667. // //
  668. // W e a p o n s //
  669. // //
  670. ////////////////////////////////////////////////////////////////////
  671.  
  672. // 1H weapon that has more than 250 dps
  673. [Category] == "1Handed" && [Rarity] == "Rare" # [DPS] >= "250"
  674.  
  675. // 2H weapon that has more than 350 dps
  676. [Category] == "2Handed" && [Rarity] == "Rare" # [DPS] >= "350"
  677.  
  678. //Caster
  679. [Category] == "Weapon" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [local_critical_strike_chance_+%] >= "30" && [StashItem] == "true"
  680.  
  681. // (phys-dmg)
  682. [Category] == "1Handed" && [Rarity] == "Rare" # [local_minimum_added_physical_damage] >= "20" && [local_physical_damage_+%] >= "110" && [local_attack_speed_+%] >= "20" && [local_critical_strike_chance_+%] >= "20" && [StashItem] == "true"
  683.  
  684. // (tri.ele-dmg)
  685. [Category] == "1Handed" && [Rarity] == "Rare" # [local_minimum_added_cold_damage] >= "20" && [local_minimum_added_fire_damage] >= "25" && [local_maximum_added_lightning_damage] >= "85" && [local_attack_speed_+%] >= "20" && [StashItem] == "true"
  686.  
  687. // Bows:(+3Gems&Attackspeed)
  688. [Category] == "Weapon" && [Rarity] == "Rare" # [local_socketed_gem_level_+] == "1" && [local_socketed_bow_gem_level_+] == "2" && [local_attack_speed_+%] >= "8" && [StashItem] == "true"
  689.  
  690. // Caster Weapons:(+3Gems (Cold/Fire/Light&Castspeed)
  691. [Category] == "Weapon" && [Rarity] == "Rare" # [local_socketed_gem_level_+] == "1" && [base_cast_speed_+%] >= "15" && ([local_socketed_cold_gem_level_+] == "2" || [local_socketed_fire_gem_level_+] == "2" || [local_socketed_lightning_gem_level_+] == "2") && [StashItem] == "true"
  692.  
  693. // Physical Damage only (very high %) Weapons:(+170%phys)
  694. [Category] == "Weapon" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170"
  695.  
  696. ////////////////////////////////////////////////////////////////////
  697. // //
  698. // A r m o r //
  699. // //
  700. ////////////////////////////////////////////////////////////////////
  701.  
  702. //////////////////////////////////////////////
  703. // //
  704. // H e l m s //
  705. // //
  706. //////////////////////////////////////////////
  707.  
  708. // Life Resists Def stat Helm
  709. [Category] == "Helm" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && ([Computed Armor] >= "500" || [Computed Evasion] >= "500" || [Computed Energy Shield] >= "200") && [TotalResistances] >= "60" && [StashItem] == "true"
  710.  
  711. // Life Resists Def stat Helm
  712. [Category] == "Helm" && [Rarity] == "Rare" # [base_maximum_life] >= "70" && [TotalResistances] >= "80" && [StashItem] == "true"
  713.  
  714. // Life IIR Resists Helm
  715. [Category] == "Helm" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [StashItem] == "true"
  716.  
  717.  
  718. //////////////////////////////////////////////
  719. // //
  720. // C h e s t //
  721. // //
  722. //////////////////////////////////////////////
  723.  
  724. // Life Resists Def stat
  725. [Category] == "Chest" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && ([Computed Energy Shield] >= "400" || [Computed Evasion] >= "1000" || [Computed Armor] >= "1000") && [TotalResistances] >= "60" && [StashItem] == "true"
  726.  
  727. // Life Resists 1
  728. [Category] == "Chest" && [Rarity] == "Rare" # [base_maximum_life] >= "70" && [TotalResistances] >= "80" && [StashItem] == "true"
  729.  
  730. // Life Resists 2
  731. [Category] == "Chest" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && [TotalResistances] >= "110" && [StashItem] == "true"
  732.  
  733. // Mid Life, high stat, resist
  734. [Category] == "Chest" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && ([additional_intelligence] >= "40" || [additional_dexterity] >= "40" || [additional_strength] >= "40") && [TotalResistances] >= "55" && [StashItem] == "true"
  735.  
  736.  
  737. //////////////////////////////////////////////
  738. // //
  739. // G l o v e s //
  740. // //
  741. //////////////////////////////////////////////
  742.  
  743. // Life Attack Speed Resists
  744. [Category] == "Gloves" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [attack_speed_+%] >= "10" && [TotalResistances] >= "60" && [StashItem] == "true"
  745.  
  746. // Life Attack Speed low Resists Def stat
  747. [Category] == "Gloves" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && ([Computed Energy Shield] >= "150" || [Computed Evasion] >= "300" || [Computed Armor] >= "300") && [TotalResistances] >= "60" && [StashItem] == "true"
  748.  
  749. // Dual Leech Life 1Resist
  750. [Category] == "Gloves" && [Rarity] == "Rare" # [base_maximum_life] >= "70" && [life_leech_from_physical_damage_permyriad] == "2" && [mana_leech_from_physical_damage_permyriad] == "2" && ([base_chaos_damage_resistance_%] >= "20" || [base_cold_damage_resistance_%] >= "30" || [base_fire_damage_resistance_%] >= "30" || [base_lightning_damage_resistance_%] >= "30") && [StashItem] == "true"
  751.  
  752. //////////////////////////////////////////////
  753. // //
  754. // B o o t s //
  755. // //
  756. //////////////////////////////////////////////
  757.  
  758. // Life Resists Def stat Boot
  759. [Category] == "Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && ([Computed Energy Shield] >= "150" || [Computed Evasion] >= "300" || [Computed Armor] >= "300") && [TotalResistances] >= "60" && [StashItem] == "true"
  760.  
  761. // high ES 30MS
  762. [Category] == "Boots" && [Rarity] == "Rare" # [Computed Energy Shield] >= "180" && [base_movement_velocity_+%] == "30" && [StashItem] == "true"
  763.  
  764. // Life MS Resists Boot
  765. [Category] == "Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_movement_velocity_+%] >= "20" && [TotalResistances] >= "60" && [StashItem] == "true"
  766.  
  767. // Life IIR Resists Boot
  768. [Category] == "Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [StashItem] == "true"
  769.  
  770. //////////////////////////////////////////////
  771. // //
  772. // S h i e l d s //
  773. // //
  774. //////////////////////////////////////////////
  775.  
  776. // Shield
  777. [Category] == "Shield" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && ([Computed Energy Shield] >= "300" || [Computed Evasion] >= "800" || [Computed Armor] >= "900") && [TotalResistances] >= "60" && [StashItem] == "true"
  778.  
  779. //////////////////////////////////////////////
  780. // //
  781. // B e l t s //
  782. // //
  783. //////////////////////////////////////////////
  784.  
  785. //tri res hp
  786. [Category] == "Belt" && [Rarity] == "Rare" # [TotalResistances] >= "90" && [base_maximum_life] >= "60" && [StashItem] == "true"
  787.  
  788. //tri res hp Weapon Elemental Dmg
  789. [Category] == "Belt" && [Rarity] == "Rare" # [TotalResistances] >= "60" && [base_maximum_life] >= "40" && [weapon_elemental_damage_+%] >= "25" && [StashItem] == "true"
  790.  
  791. //high tri-res (incl.chaos-res)
  792. [Category] == "Belt" && [Rarity] == "Rare" # [base_chaos_damage_resistance_%] >= "21" && ([base_cold_damage_resistance_%] >= "30" && [base_fire_damage_resistance_%] >= "30") || ([base_cold_damage_resistance_%] >= "30" && [base_lightning_damage_resistance_%] >= "30") || ([base_fire_damage_resistance_%] >= "30" && [base_lightning_damage_resistance_%] >= "30") && [StashItem] == "true"
  793.  
  794. //HP ARMOR Weapon Elemental Dmg
  795. [Category] == "Belt" && [Rarity] == "Rare" # [physical_damage_reduction_rating] >= "350" && [weapon_elemental_damage_+%] >= "25" && [base_maximum_life] >= "60" && [StashItem] == "true"
  796.  
  797. //////////////////////////////////////////////
  798. // //
  799. // R i n g s //
  800. // //
  801. //////////////////////////////////////////////
  802.  
  803. //tri res hp
  804. [Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "100" && [base_maximum_life] >= "60" && [StashItem] == "true"
  805.  
  806. //tri res hp attack speed
  807. [Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "60" && [attack_speed_+%] >= "5" && [base_maximum_life] >= "60" && [StashItem] == "true"
  808.  
  809. //tri res hp
  810. [Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "60" && [base_maximum_life] >= "50" && ([mana_leech_from_physical_damage_permyriad] >= "2" || [life_leech_from_physical_damage_permyriad] >= "2") && [StashItem] == "true"
  811.  
  812. //tri res hp WED
  813. [Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "60" && [weapon_elemental_damage_+%] >= "25" && [base_maximum_life] >= "60" && [StashItem] == "true"
  814.  
  815. //Dual Leech + HP
  816. [Category] == "Ring" && [Rarity] == "Rare" # [life_leech_from_physical_damage_permyriad] == "2" && [mana_leech_from_physical_damage_permyriad] == "2" && [base_maximum_life] >= "50" && [StashItem] == "true"
  817.  
  818. // WED + Attack Speed / Cast Speed
  819. [Category] == "Ring" && [Rarity] == "Rare" # [weapon_elemental_damage_+%] >= "21" && ([base_cast_speed_+%] >= "5" || [attack_speed_+%] >= "5") && [StashItem] == "true"
  820.  
  821. // Tri Ele Dmg
  822. [Category] == "Ring" && [Rarity] == "Rare" # [local_maximum_added_cold_damage] >= "24" && [local_maximum_added_fire_damage] >= "27" && [local_maximum_added_lightning_damage] >= "40" && [StashItem] == "true"
  823.  
  824. //crit res hp
  825. [Category] == "Ring" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+%] >= "50" && [base_maximum_life] >= "40" && [critical_strike_chance_+%] >= "30" && [TotalResistances] >= "40" && [StashItem] == "true"
  826.  
  827. //tri res hp
  828. [Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "40" && [base_item_found_rarity_+%] >= "25" && [base_maximum_life] >= "50" && [StashItem] == "true"
  829.  
  830. //tri res hp iir Rings
  831. [Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "60" && [base_item_found_rarity_+%] >= "20" && [base_maximum_life] >= "60" && [StashItem] == "true"
  832. [Category] == "Ring" && [Rarity] == "Rare" # [base_item_found_rarity_+%] >= "25" && [base_maximum_life] >= "60" && [StashItem] == "true"
  833. [Category] == "Ring" && [Rarity] == "Rare" # [base_item_found_quantity_+%] >= "10" && [base_item_found_rarity_+%] >= "20" && [StashItem] == "true"
  834. [Category] == "Ring" && [Rarity] == "Rare" # [base_item_found_rarity_+%] >= "35" && [StashItem] == "true"
  835. // [Category] == "Ring" && [Rarity] == "Magic" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "30" && [StashItem] == "true"
  836. // [Category] == "Ring" && [Rarity] == "Magic" # [base_item_found_quantity_+%] >= "10" && [base_item_found_rarity_+%] >= "20" && [StashItem] == "true"
  837. // [Category] == "Ring" && [Rarity] == "Magic" # [base_item_found_rarity_+%] >= "45" && [StashItem] == "true"
  838.  
  839. //////////////////////////////////////////////
  840. // //
  841. // A m u l e t s //
  842. // //
  843. //////////////////////////////////////////////
  844.  
  845. //crit hp
  846. [Category] == "Amulet" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+%] >= "50" && [critical_strike_chance_+%] >= "30" && [base_maximum_life] >= "50" && [StashItem] == "true"
  847.  
  848. //Caster Crit cast and spelldamage
  849. [Category] == "Amulet" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+%] >= "50" && [critical_strike_chance_+%] >= "30" && [base_cast_speed_+%] >= "8" && [spell_damage_+%] >= "15" && [StashItem] == "true"
  850.  
  851. //IIR Amulets
  852. [Category] == "Amulet" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "30" && [StashItem] == "true"
  853. [Category] == "Amulet" && [Rarity] == "Rare" # [base_item_found_rarity_+%] >= "45" && [StashItem] == "true"
  854. [Category] == "Amulet" && [Rarity] == "Rare" # [base_item_found_quantity_+%] >= "15" && [base_item_found_rarity_+%] >= "25" && [StashItem] == "true"
  855. // [Category] == "Amulet" && [Rarity] == "Magic" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "30" && [StashItem] == "true"
  856. // [Category] == "Amulet" && [Rarity] == "Magic" # [base_item_found_rarity_+%] >= "40" && [StashItem] == "true"
  857. // [Category] == "Amulet" && [Rarity] == "Magic" # [base_item_found_quantity_+%] >= "15" && [base_item_found_rarity_+%] >= "25" && [StashItem] == "true"
  858.  
  859. //////////////////////////////////////////////
  860. // //
  861. // Q u i v e r //
  862. // //
  863. //////////////////////////////////////////////
  864.  
  865. // Phys dmg + life + crit + single res
  866. [Type] == "Heavy Quiver" && [Rarity] == "Rare" # [attack_minimum_added_physical_damage] >= "9" && [base_maximum_life] >= "90" && ([base_critical_strike_multiplier_+%] >= "50" || [critical_strike_chance_+%] >= "30") && [TotalResistances] >= "40" && [StashItem] == "true"
  867.  
  868. // Phys dmg + life + ias/accuracy + crit + single res
  869. [Type] == "Heavy Quiver" && [Rarity] == "Rare" # [attack_minimum_added_physical_damage] >= "9" && [base_maximum_life] >= "90" && ([attack_speed_+%] >= "11" || [accuracy_rating] >= "201") && ([base_critical_strike_multiplier_+%] >= "50" || [critical_strike_chance_+%] >= "30") && [TotalResistances] >= "40" && [StashItem] == "true"
  870.  
  871. //Elemental
  872.  
  873. // Dex + Elemental Damage + crit or life
  874. [Type] == "Light Quiver" && [Rarity] == "Rare" # [additional_dexterity] >= "32" && [weapon_elemental_damage_+%] >= "20" && ([base_maximum_life] >= "70" || [critical_strike_chance_+%] >= "30") && [StashItem] == "true"
  875.  
  876. // Elemental Damage + Dex + accuracy or life
  877. [Type] == "Conductive Quiver" && [Rarity] == "Rare" # [weapon_elemental_damage_+%] >= "20" && ([accuracy_rating] >= "200" || [additional_dexterity] >= "30" || [base_maximum_life] >= "70") && [StashItem] == "true"
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