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Jul 6th, 2012
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  1. [logic]
  2. active = walker
  3. on_hit = hit
  4. on_death = death
  5.  
  6. [smart_terrains]
  7. none = true
  8.  
  9. [walker]
  10.  
  11. path_walk = esc_wounded_fox_walk
  12. path_look = esc_wounded_fox_look
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