apr0396

HOLD IT! :V

Jul 3rd, 2012
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  1. // Phoenix Wright
  2. // Script: Kyo Tanaka (with assistance from EP)
  3.  
  4. "character"
  5. {
  6. "name" "Phoenix Wright"
  7. "class" "8"
  8. // teams was unnecessary
  9. "model" "models\freak_fortress_2\PhoenixWright\spy.mdl" // you will likely need to adjust the model path using MDL Hexer.
  10. "ragedist" "600.0"
  11. // the 247 attribute does not apply to our use - it affects Demo charging
  12. "maxspeed" "270"
  13.  
  14. "description_en" "Phoenix Wright!:\nThe famous defense lawyer! Even he knows how to fight.\nSuper Jump: alt-fire, look up and stand up.\nWeigh-down: in midair, look down and crouch.\nRage (stun): taunt when the Rage Meter is full."
  15.  
  16.  
  17. "weapon1"
  18. {
  19. "name" "tf_weapon_knife"
  20. "index" "474"
  21. }
  22. "ability1"
  23. {
  24. "name" "charge_bravejump"
  25. "arg0" "1"
  26. "arg1" "1.5"
  27. "arg2" "5"
  28. "plugin_name" "default_abilities"
  29. }
  30. "ability2"
  31. {
  32. "name" "rage_stun"
  33. "arg1" "5.0"
  34. "plugin_name" "default_abilities"
  35. }
  36. "ability3"
  37. {
  38. "name" "rage_preventtaunt"
  39. "plugin_name" "default_abilities"
  40. }
  41. "ability4"
  42. {
  43. "name" "rage_stunsg"
  44. "arg1" "7.0"
  45. "plugin_name" "default_abilities"
  46. }
  47. "ability5"
  48. {
  49. "name" "charge_weightdown"
  50. "arg0" "2"
  51. "plugin_name" "default_abilities"
  52. }
  53. "ability6"
  54. {
  55. "name" "rage_overlay"
  56. "arg1" "materials\freak_fortress_2\PhoenixWright\objection"
  57. // this file isn't made yet! VTFEdit plus a little Paint.NET (mostly to resize images to exact powers of 2, such as 512 x 512) is your friend.
  58. "plugin_name" "rage_overlay"
  59. }
  60. "ability7"
  61. {
  62. "name" "rage_uber"
  63. "arg1" "10.0"
  64. "plugin_name" "default_abilities"
  65. }
  66.  
  67. "sound_begin"
  68. {
  69. "1" "freak_fortress_2\demopan\demopan_begin.wav"
  70. }
  71. "sound_kspree"
  72. {
  73. "1" "vo\demoman_laughshort01.wav"
  74. "2" "vo\taunts\demoman_taunts05.wav"
  75. "3" "vo\demoman_specialcompleted08.wav"
  76. "4" "freak_fortress_2\demopan\demopan_kspree.wav"
  77. }
  78. "sound_kill"
  79. {
  80. "1" "vo\demoman_eyelandertaunt01.wav"
  81. }
  82. "sound_win"
  83. {
  84. "1" "freak_fortress_2\demopan\demopan_win.wav"
  85. }
  86. "sound_death"
  87. {
  88. "1" "vo\demoman_gibberish01.wav"
  89. "2" "vo\demoman_jeers05.wav"
  90. "3" "vo\demoman_paincrticialdeath02.wav"
  91. }
  92. "sound_hit"
  93. {
  94. "1" "weapons\pan\melee_frying_pan_01.wav"
  95. }
  96. "sound_lastman"
  97. {
  98. "1" "vo\demoman_eyelandertaunt01.wav"
  99. "2" "vo\taunts\demoman_taunts04.wav"
  100. }
  101. "sound_ability"
  102. {
  103. "1" "ui\notification_alert.wav"
  104. "2" "weapons\demo_charge_windup1.wav"
  105. "slot2" "1"
  106. "3" "weapons\demo_charge_windup2.wav"
  107. "slot2" "1"
  108. "4" "weapons\demo_charge_windup3.wav"
  109. "slot2" "1"
  110. }
  111. // If you want music look at CBS, Cave, Aya, Koishi, many bosses for examples.
  112. "mod_download"
  113. {
  114. "1" "models\freak_fortress_2\PhoenixWright\spy"
  115. }
  116. "mat_download"
  117. // In mat_download, place the paths of files you have that occur in both VMT and VTF formats.
  118. {
  119. "1" "materials\freak_fortress_2\demopan\trade_1"
  120. "2" "materials\freak_fortress_2\demopan\trade_2"
  121. "3" "materials\freak_fortress_2\demopan\trade_3"
  122. "4" "materials\freak_fortress_2\demopan\trade_4"
  123. "5" "materials\freak_fortress_2\demopan\trade_5"
  124. "6" "materials\freak_fortress_2\demopan\trade_6"
  125. "7" "materials\freak_fortress_2\demopan\trade_7"
  126. "8" "materials\freak_fortress_2\demopan\trade_8"
  127. "9" "materials\freak_fortress_2\demopan\trade_9"
  128. "10" "materials\freak_fortress_2\demopan\trade_10"
  129. "11" "materials\freak_fortress_2\demopan\trade_11"
  130. "12" "materials\freak_fortress_2\demopan\trade_12"
  131. "13" "materials\freak_fortress_2\demopan\trade_0"
  132. }
  133. "download"
  134. // Everything else goes here, including sounds (again).
  135. {
  136. "1" "models\freak_fortress_2\demopan\giant_shako.phy"
  137. "2" "sound\freak_fortress_2\demopan\demopan_begin.wav"
  138. "3" "sound\freak_fortress_2\demopan\demopan_win.wav"
  139. "4" "sound\freak_fortress_2\demopan\demopan_kspree.wav"
  140. }
  141. }
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