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- // Phoenix Wright
- // Script: Kyo Tanaka (with assistance from EP)
- "character"
- {
- "name" "Phoenix Wright"
- "class" "8"
- // teams was unnecessary
- "model" "models\freak_fortress_2\PhoenixWright\spy.mdl" // you will likely need to adjust the model path using MDL Hexer.
- "ragedist" "600.0"
- // the 247 attribute does not apply to our use - it affects Demo charging
- "maxspeed" "270"
- "description_en" "Phoenix Wright!:\nThe famous defense lawyer! Even he knows how to fight.\nSuper Jump: alt-fire, look up and stand up.\nWeigh-down: in midair, look down and crouch.\nRage (stun): taunt when the Rage Meter is full."
- "weapon1"
- {
- "name" "tf_weapon_knife"
- "index" "474"
- }
- "ability1"
- {
- "name" "charge_bravejump"
- "arg0" "1"
- "arg1" "1.5"
- "arg2" "5"
- "plugin_name" "default_abilities"
- }
- "ability2"
- {
- "name" "rage_stun"
- "arg1" "5.0"
- "plugin_name" "default_abilities"
- }
- "ability3"
- {
- "name" "rage_preventtaunt"
- "plugin_name" "default_abilities"
- }
- "ability4"
- {
- "name" "rage_stunsg"
- "arg1" "7.0"
- "plugin_name" "default_abilities"
- }
- "ability5"
- {
- "name" "charge_weightdown"
- "arg0" "2"
- "plugin_name" "default_abilities"
- }
- "ability6"
- {
- "name" "rage_overlay"
- "arg1" "materials\freak_fortress_2\PhoenixWright\objection"
- // this file isn't made yet! VTFEdit plus a little Paint.NET (mostly to resize images to exact powers of 2, such as 512 x 512) is your friend.
- "plugin_name" "rage_overlay"
- }
- "ability7"
- {
- "name" "rage_uber"
- "arg1" "10.0"
- "plugin_name" "default_abilities"
- }
- "sound_begin"
- {
- "1" "freak_fortress_2\demopan\demopan_begin.wav"
- }
- "sound_kspree"
- {
- "1" "vo\demoman_laughshort01.wav"
- "2" "vo\taunts\demoman_taunts05.wav"
- "3" "vo\demoman_specialcompleted08.wav"
- "4" "freak_fortress_2\demopan\demopan_kspree.wav"
- }
- "sound_kill"
- {
- "1" "vo\demoman_eyelandertaunt01.wav"
- }
- "sound_win"
- {
- "1" "freak_fortress_2\demopan\demopan_win.wav"
- }
- "sound_death"
- {
- "1" "vo\demoman_gibberish01.wav"
- "2" "vo\demoman_jeers05.wav"
- "3" "vo\demoman_paincrticialdeath02.wav"
- }
- "sound_hit"
- {
- "1" "weapons\pan\melee_frying_pan_01.wav"
- }
- "sound_lastman"
- {
- "1" "vo\demoman_eyelandertaunt01.wav"
- "2" "vo\taunts\demoman_taunts04.wav"
- }
- "sound_ability"
- {
- "1" "ui\notification_alert.wav"
- "2" "weapons\demo_charge_windup1.wav"
- "slot2" "1"
- "3" "weapons\demo_charge_windup2.wav"
- "slot2" "1"
- "4" "weapons\demo_charge_windup3.wav"
- "slot2" "1"
- }
- // If you want music look at CBS, Cave, Aya, Koishi, many bosses for examples.
- "mod_download"
- {
- "1" "models\freak_fortress_2\PhoenixWright\spy"
- }
- "mat_download"
- // In mat_download, place the paths of files you have that occur in both VMT and VTF formats.
- {
- "1" "materials\freak_fortress_2\demopan\trade_1"
- "2" "materials\freak_fortress_2\demopan\trade_2"
- "3" "materials\freak_fortress_2\demopan\trade_3"
- "4" "materials\freak_fortress_2\demopan\trade_4"
- "5" "materials\freak_fortress_2\demopan\trade_5"
- "6" "materials\freak_fortress_2\demopan\trade_6"
- "7" "materials\freak_fortress_2\demopan\trade_7"
- "8" "materials\freak_fortress_2\demopan\trade_8"
- "9" "materials\freak_fortress_2\demopan\trade_9"
- "10" "materials\freak_fortress_2\demopan\trade_10"
- "11" "materials\freak_fortress_2\demopan\trade_11"
- "12" "materials\freak_fortress_2\demopan\trade_12"
- "13" "materials\freak_fortress_2\demopan\trade_0"
- }
- "download"
- // Everything else goes here, including sounds (again).
- {
- "1" "models\freak_fortress_2\demopan\giant_shako.phy"
- "2" "sound\freak_fortress_2\demopan\demopan_begin.wav"
- "3" "sound\freak_fortress_2\demopan\demopan_win.wav"
- "4" "sound\freak_fortress_2\demopan\demopan_kspree.wav"
- }
- }
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