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MegaCelebi

Classes-v9a Patch Notes

Aug 25th, 2017
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  1. Older notes can be found below the most recent
  2.  
  3. ================
  4. Version 9A - Beta 5 Hotfix Hotfix
  5. ================
  6.  
  7. ==Toadman
  8. -Previous changes reverted
  9.  
  10. ==Gravityman
  11. -Explosion size of everything 550->490
  12.  
  13. ==Cloudman
  14. -Recharge explosion damage 10->8
  15. --size 120->108, set size 8->16
  16.  
  17. ==Turboman
  18. -Ammo rates tripled
  19. -Charging alt gives little main ammo
  20.  
  21. ==OriginalDuo
  22. -Tackle charge cancel punches again
  23. -More fixes for meteor desync
  24. --Meteor now has SKYEXPLODE
  25.  
  26. ==Quint
  27. -Fixed an instance where you can pogo off a foe and land at the same time
  28. -Fixed jump start not doing reduced pogo off damage like normal jumps
  29. -Rock spin delay after landing 44->32
  30.  
  31. ================
  32. Version 9A - Beta 5 Hotfix
  33. ================
  34.  
  35. ==Changelog Menu
  36. -Shadowman entry correctly appears
  37.  
  38. ==Roll
  39. -Ammo halt when swinging 2->1 second
  40.  
  41. ==Airman
  42. -Hud colors tweaked
  43.  
  44. ==Woodman
  45. -Ammo regen 1 every 6->1 every 5
  46. -Center shot speed 32->42
  47. --Second shot speed 32->37
  48. -Shield toss ammo take 50%->40%
  49.  
  50. ==Magnetman
  51. -Slowly gets alt ammo when idle
  52. -MagnetMissile changes
  53. --Base damage 13->12, speed 36->35
  54. --Scaling/homing rate doubled
  55. --Magnet is slowed during homing
  56. -Push scaling damage 6-27->6-20
  57.  
  58. ==Hardman
  59. -Quake hitbox changed to ACS
  60. --Now can hit lower floors
  61.  
  62. ==Brightman
  63. -Bulb now sparkles at full ammo
  64.  
  65. ==Toadman
  66. -Rain Flush reworked
  67. --Now spawns a short distance ahead of where the user is aiming
  68. --First 4 hits damage, 12/12/10/10->9
  69. ---Sizes adjusted to match old range
  70. --Further damage 9->8
  71.  
  72. ==Diveman
  73. -Missile ping only plays on players
  74.  
  75. ==Gravityman
  76. -Sphere explosion matches basic alt
  77. --Size 288->550, set size 32->96
  78.  
  79. ==Starman
  80. -Star Flurry changed to a set pattern
  81. --Star speed 10-15 -> 30
  82.  
  83. ==Knightman
  84. -Shield thrust is slightly aimable
  85.  
  86. ==Junkman
  87. -Jump height 10->14
  88. -Starting ammo 350->600
  89. -Junk toss firing delay 10->2
  90. --Shot speed 32->42
  91. --Goes through Junk Cube
  92.  
  93. ==Swordman
  94. -Speed 0.84/0.82->0.83/0.81
  95.  
  96. ==Clownman
  97. -Peg swing ACS cleaned up
  98. --No longer rarely fails
  99. --Thrust limits removed
  100. --Duration 350->400
  101.  
  102. ==OriginalDuo
  103. -Meteor changes
  104. --Item activate moved to 2nd weapon
  105. --Alt cancel now thrusts like mainfire
  106. --Direct hit meteor thrusts as well
  107. --Meteor collision ignores everything except actual damaging hits
  108. ---Ammo take on hit 28->14
  109.  
  110. ==Punk
  111. -Tackle is now aimable
  112.  
  113. ==Uranus
  114. -Weapon adjusted to fix desync?
  115.  
  116. ==BBA Megaman
  117. -Punch money gain 44->75
  118.  
  119. ================
  120. Version 9A - Beta 5
  121. ================
  122.  
  123. ==General
  124. -High gravity bug is fixed
  125. -TimeStoppedUnfreeze checks for TimeStoppedTFFlag before unfreezing
  126. --This fixes the TRAINING map bot, unless you hit him with TimeBender
  127. -ACS adjustments, some for the fishing mod (Check BUGFIX_F)
  128.  
  129. ==GravitySphere
  130. -Sprite updated by Pegg
  131. -Slam explosion rate 24->32
  132. -All slams fixed to not reset damage at specific numbers
  133.  
  134. ==Roll
  135. -Dash max ammo 28->777
  136. --Ammo restore is passive like CopyWep sliding
  137. ---Halted when swinging
  138. --Dash Ammo is no longer given on any hit
  139. -Second swing gives 4 healing ammo on direct hits
  140. -Item use in team games no longer gives 20 health
  141. --Roll can now grab health summons in team games
  142. --Team health pickup heal 25->30
  143.  
  144. ==Fireman
  145. -Hud updated by Pegg
  146. -Starting ammo 0%->50%
  147. -Altfire total delay 10->26
  148. -Wave spawner now ignores everything
  149. --Wave sprites changed
  150.  
  151. ==Oilman
  152. -Max charge oil shot damage 15->12
  153. -Exiting oil slider on the ground does not perform a jump
  154. -Ignite explosion size 100->140
  155.  
  156. ==Crashman
  157. -Ammo regen 1 every 3 -> 1 every 2
  158. --Delay before ammo regen begins 0->10
  159. -Main/Alt swapped
  160. --ClashBomb ammo cost 6->5
  161. --Firing delay 26->20
  162.  
  163. ==Flashman
  164. -Now has more sparkles
  165. -Buster shot duration 8->10
  166.  
  167. ==Magnetman
  168. -Altfire can be full charged
  169. --Cannot move during charge -> can move at 25% speed
  170. --Base fling power -2->0
  171.  
  172. ==Hardman
  173. -Fist rotations fixed
  174.  
  175. ==Topman
  176. -Explosion scaling changed to a similar method like Heatman's
  177.  
  178. ==Snakeman
  179. -Weapon adjusted to fix desync?
  180.  
  181. ==Shadowman
  182. -Ammo regen +2 every 10 -> +1 every 5
  183. -Weapon adjusted to fix desync?
  184. -Can't swap weapons during slide
  185.  
  186. ==Pharaohman
  187. -Altfire now shows up on the ammobar
  188.  
  189. ==Dustman
  190. -Buster hud updated by HeelNavi
  191.  
  192. ==Diveman
  193. -Missile aim goes through everything
  194. -Tackle ammo use 5->3, speed 20->22
  195. --Collision changed to a different method
  196. -Tackle explosion damage 28->24, set explosion size 0->32
  197. --Spawns further ahead and is now visible
  198.  
  199. ==Gravityman
  200. -Immunity to gravity slams removed
  201. -Basic altfire debug slam removed
  202. -Sphere shot only explodes on impact or upon altfire
  203. --Downwards sphere knocks down rather than slamming
  204. -The user must now combo upwards fling with downwards to slam
  205. --Combo downwards to upwards for a stronger fling up
  206.  
  207. ==Waveman
  208. -Hookshot max ammo 500->750
  209. --Hook damage 6->4, speed 44->55
  210. --Refire delay 6->4
  211. -WaterWave floor spawn begins a bit faster when next to the user
  212.  
  213. ==Crystalman
  214. -Altfire now reduces main delay by 1
  215. -Big crystal damage scales with charge 28-36
  216. --Split crystal damage 10->14, duration 56->84
  217.  
  218. ==Yamatoman
  219. -Pickup range for spears 100->92
  220. --Altfire now pulls in nearby spears within 322 range
  221.  
  222. ==Burstman
  223. -Ammo regen 2 per 7 -> 2 per 6 tics
  224. -Mainfire total delay 25->24
  225. -Now has an item that charges total bombs, up to 3
  226. --This affects mainfire, bubble flight end, and death
  227. -Mainfire direct hit explosion damage 30->25, set explosion size 0->24
  228. --Upwards thrust 2->6, more mines adds weight
  229. -Mine radius 32->15, explosion damage 33->22, set explosion size 0->24
  230. --Duration before exploding 42->120
  231. -Bubble flight goes up when holding jump and down when not
  232. --Altfire can be used during flight
  233. --Flight end drops charged bombs
  234. --Item ends flight early
  235. -Drops bombs on death
  236.  
  237. ==Springman
  238. -Bounce bug fixed
  239.  
  240. ==Slashman
  241. -Claw speed min-max 30-54->18-42
  242.  
  243. ==Swordman
  244. -Swing damage 15->19, air swing 19->20
  245. --Protection 0.28->0.20, duration 5->8
  246.  
  247. ==Coldman
  248. -Pushed wall explosion damage 20->18 ground and 25->23 air
  249. -Cold field travel speed 800->60
  250. --Delay based on distance removed
  251.  
  252. ==Concreteman
  253. -Allies preventing block pickup fixed
  254. -Block toss hit, stuns->hitstun
  255. --Charged block speed 80->68
  256. ---Falls after 15 tics
  257.  
  258. ==Galaxyman
  259. -BHB contact slowdown A_ScaleVelocity->A_Stop
  260. --Suction range 256->224
  261. --First explosion damage 26->22
  262. --Ending upwards thrust fixed to work on foes only, if they hold jump
  263.  
  264. ==Fakeman
  265. -Reload slowdown removed
  266.  
  267. ==Nitroman
  268. -Midair speed boost changed from ACS to PowerSpeed
  269.  
  270. ==Venus
  271. -Ticker damage 4->5, speed 20->24
  272. -Mine damage 2->3, duration 114->228
  273. -BubbleBomb explosion damage 14->11
  274.  
  275. ==Jupiter
  276. -Lightning explosion size 24->28
  277. -Altfire ammo use on thrust 70->50
  278.  
  279. ==Uranus
  280. -Ammo gain on pain removed
  281. -Main/Alt seperated into two bars
  282. -Mainfire cleaned up and adjusted
  283. -Altfire must be charged for 56 tics before stampeding
  284. --Ammo only drains on use/collision
  285. --Slam requires 1/4 mainfire ammo
  286. ---No longer stops upon slamming
  287. -DeepDigger damage 22->20
  288. -Wall collision base damage 19->20
  289. -Slam explosion damage 20->16
  290. --Now only launches foes within 128 range
  291.  
  292. ==Enker
  293. -Melee swipe push power 15->22
  294.  
  295. ==Punk
  296. -Tackle no longer stops on hit and rips through everything
  297. --Constant thrust during tackle -0.15 -> -0.55
  298. --First hit does full damage, repeated hits do 1 damage
  299. --Explosion damage 10->25, explosion size 80->64, set explosion size 10->64
  300.  
  301. ==BBA Megaman
  302. -Most firing sounds changed
  303. -SSG reload hud updated by Crash
  304.  
  305. ================
  306. Version 9A - Beta 4
  307. ================
  308. ==General
  309. -ACS scripts relating to gravity shouldn't give you 20x gravity in specific scenarios
  310. -Several debug scripts are now disabled correctly
  311. -Dodging no longer gives full invulnerability, instead just prevents damage from Darkman3's railgun
  312. -Wall jumps respects FlightDisableFlag correctly now
  313.  
  314. ==Menu & ClassHelp
  315. -Several class informations updated correctly
  316.  
  317. ==CTF
  318. -Bearer morph correctly gets team flags
  319.  
  320. ==Copy Damage Nerf
  321. -Reduction changed from 'Normal' to specific damagetypes
  322. --Several attacks do normal damage, such as TimeStopper/TimeBender/FlashStopper and so on
  323. -Copy class base attacks are not included, see below for specific damage changes
  324.  
  325. ==PlantTrapper
  326. -Bullets now have its own damagetype rather than using Plantman's
  327.  
  328. ==Carry
  329. -Voxel created by Sonicfam
  330. -Can be correctly stolen by snatch classes
  331.  
  332. ==Protoman
  333. -Basic shooting rate of fire matches core ProtoBuster
  334. -Basic shot damage 16->10, speed 26->27 (match core stats)
  335. --Semi charge shot damage 22->20
  336. --Charged shot damage 39->35
  337. --Proto Strike explosion damage, big 8->7, small 3->2
  338. -Shield correctly spawns 5 blockers now
  339.  
  340. ==Megaman
  341. -Charged shot damage 50->40
  342. -Power adaptor charge shots now have THRUGHOST
  343.  
  344. ==Bass
  345. -Buster damage 6->5
  346. -Personal TrebleBoost
  347. --Max ammo 30->28
  348. --Now has ammo regen (1 every 24)
  349. --Shot damage 11->10
  350.  
  351. ==Duo
  352. -Damage changes due to copy nerf changes
  353. --Basic punch 20->19
  354. --Mid charge 33->30
  355. --Max charge 61->55
  356. --Altfire Ram 25->24
  357. --Meteor explosion 33->30
  358.  
  359. ==Dr. Light
  360. -Now has a stamina bar for dashing
  361. --Stamina is taken during dash damagers
  362. -Mainfire combo explosion size 36->42, now does a 2 damage explosion on hitting a wall
  363. -Item mainfire final explosion base damage 65->70
  364. -Issue fixed with using item mainfire during basic mainfire
  365. -Altfire combo explosion damage 10->9
  366.  
  367. ==Dr. Wily
  368. -Foot Wily weakness duration infinite -> 175 tics (5 seconds)
  369.  
  370. ==Gutsman
  371. -Blocks changed to Powered Up style
  372. -Voxel block created by Sonicfam
  373. -Solid rock height 64->80
  374.  
  375. ==Oilman
  376. -Altfire blob duration 88->100
  377. -Altfire blobs stay for their remaining duration after pickup
  378. -Oil flame damage, Mainfire 35->20, Altfire 15->14, Alt-Slide 15->12
  379. -Item added, snaps your fingers to create a spark
  380.  
  381. ==Metalman
  382. -Jump height 14->11
  383. -Now has an item that toggles stall falling while throwing
  384. -Altfire climb thrust 16->30
  385. -Pressing the jump button during altfire thrusts the user backwards
  386.  
  387. ==Flashman
  388. -Max ammo 28->1960
  389. -Several weapon states redone (smoother ammo regen, generally unchanged)
  390.  
  391. ==Magnetman
  392. -Altfire hud updated by Pegg
  393. -Altfire no longer has a powerup delay
  394. --Max charge 40->56
  395. --Explosion base damage 10->7, base size 200->128, scaling adjusted
  396. --Fling power 10+3*charge -> -2+2.5*charge (min 16->0, max 130->138)
  397.  
  398. ==Hardman
  399. -Projectile sprites updated
  400. --Radius/Height 10->12
  401.  
  402. ==Shadowman
  403. -DONTIDENTIFYTARGET exists now, so now its used when invisible
  404.  
  405. ==DocRobot
  406. -Buster damage 14->15, radius/height 6->7
  407.  
  408. ==Gravityman
  409. -Gravity Slam no longer has protection from older MM7SPR springs since that map doesn't exist anymore
  410. --Slam is a bit more accurate in its damage and does a single explosion rather than a large amount
  411.  
  412. ==Waveman
  413. -WaterWave now has STEPMISSILE with a height of 16
  414. --Wave start no longer thrusts upwards
  415. -Hookshot ACS touched up
  416. --Hooked players that die should no longer drag the user to point 0,0,0 of a map
  417.  
  418. ==Chargeman
  419. -Now gains armor on direct hits with mainfire, 50% protection
  420. --This armor drains quickly after no hits
  421. -Direct hit damage 9->8
  422. -Ram explosion size 76->80, set explosion size 12->24
  423.  
  424. ==Crystalman
  425. -Hud animations changed
  426. -Mainfire changed to a charging attack
  427. --Mainfire delay begins after detonation/contact
  428. ---Total delay 70->56, altfire stalls delay
  429. -Altfire can now be used when the large crystal is out
  430. -Large crystal damage 35->28
  431. --Split formation adjusted and can now be aimed anywhere
  432. --Split min/max bits 8/19 -> 5/13
  433. -Split bit duration 112->56
  434. --Damaged reduced to 4 during multi-hits
  435. -Altfire bit max duration 1400->420
  436.  
  437. ==Blizzardman
  438. -Hud updated by Pegg
  439. -Homing mainfire delay 36->32
  440.  
  441. ==Centaurman
  442. -Attempt at fixing ammo desync
  443. -Altfire can be used at 18 ammo rather than 20, even though it uses 18 ammo
  444. --Screen flash changed to a blend like Flashman's altfire
  445. -Item ammo use 10->14, no longer requires full ammo to use
  446. --Teleport thrust 450->500
  447.  
  448. ==Knightman
  449. -Delay after crush return, 5->8
  450.  
  451. ==Freezeman
  452. -Ammo regen, 2 ammo every 7 tics -> 1 ammo every 4 tics
  453. -Mainfire shot damage 20->19
  454. -Floor Spike damage 25 -> starts at 4, scales to 20
  455. -Ceiling Spike damage 40 -> starts at 11, scales to 35
  456. -Altfire shot spawns 6 more short waves that don't spawn bits
  457. --Split wave damage 5->3
  458.  
  459. ==Springman
  460. -Fixed being able to mainfire at 10 ammo
  461. -Main coil damage 24->15
  462. --No longer bounces once
  463. -If main coil is fired at Springs feet, does 90 degree split at a set height
  464. --Otherwise split is momentum based
  465.  
  466. ==Slashman
  467. -Speed 0.88/0.86->0.82/0.8
  468. -Hud updated by Pegg
  469. -Mainfire total duration 24->30
  470. -Foes take 10% damage after Slash damage
  471. --Example 29 damage on first hit, further hits do 2 damage
  472. -Slash projectile stats
  473. --Speed 20 -> 30 to 54
  474. --Total explosions 5 -> 10
  475. --Explosion damage 10-24 -> 19/10 to 35/26
  476. --Explosion size 90-104 -> 67/42 to 89/56
  477. --Set explosion size 1-8 -> always explosion size
  478.  
  479. ==Shademan
  480. -Hud updated by Pegg
  481.  
  482. ==Turboman
  483. -All ScorchWheel damage reduced by 1, explosion size 96->56, set explosion size 0->18
  484. --Explosion spawns more torwards the center of the wheel, rather than from the bottom
  485.  
  486. ==Tenguman
  487. -Hud updated by MedalHunter
  488. -Dashing upward angle limit 10->15 degrees
  489. -Kamaitachi bouncefactor 0.7->0.75
  490. --Explosion damage 3->scaling with speed (Speed/7 + 1)
  491.  
  492. ==Swordman
  493. -Idle hud frame updated by Pegg
  494. -Altfire attack shouldn't prevent jumps with compat_skulltagjumping enabled
  495.  
  496. ==Clownman
  497. -Hud updated by Pegg
  498.  
  499. ==Frostman
  500. -Hud updated by Pegg
  501.  
  502. ==Evil Robot
  503. -Damage changes due to copy nerf changes
  504. --Basic shot 33->30
  505. --Max charge 61->55
  506.  
  507. ==Dynamoman
  508. -Speed 0.8/0.78 -> 0.85/0.83
  509. --Self slow during mainfire 80%->75%
  510. -Tagged lightning chaser height 96->56, velocity changes 2->4, now has THRUACTORS
  511. --Explosion damage 14/27/39/50 -> 15/30/45/60
  512. --Set explosion size 16/24/32/48 -> 64/68/72/76
  513. -Can now move slowly during item recharge
  514.  
  515. ==Coldman
  516. -Bonus skin by OrangeMario added
  517. -Health 155->135
  518. -Double Cold Field bug fixed
  519. -Mainfire total duration 42->36, Altfire total duration 24->22
  520. -Ice Wall changes
  521. --Bouncing changes reverted to older methods
  522. --Can now be pushed up/down in midair
  523. ---Downward pushes go upwards always
  524. ---Higher angles can launch the user upwards
  525. --Wall is no longer solid once pushed (doesn't block)
  526. --Wall platform won't drag at all when holding jump
  527. --Direct damage is now 0 due to above changes
  528. --Pushed explosion damage 0 ->20 ground/25 air
  529. ---This damage is reduced after the first hit to 2 ground/3 air
  530. ----Damage rate, every 1 tic -> every 2 tics
  531. --Allies can now ride the wall again
  532.  
  533. ==Concreteman
  534. -Blocks no longer should die instantly from any source of damage
  535. --Block health 50->30
  536. --Can be grabbed during their cracked frames
  537.  
  538. ==Splashwoman
  539. -Fish summons removed, item removed, singing is split between 3 weapons
  540.  
  541. ==Hornetman
  542. -Max ammo 30->28
  543. -Ammo regen added to holding hornets (1 every 18 tics)
  544. -Hover bonus speed 175% -> 185%
  545. -Hornet shot damage 7->9, but reduces to 7 if the hornets home at something
  546.  
  547. ==Galaxyman
  548. -Now has two weapons
  549. --Left hand fires RainbowGalaxy exclusively
  550. --Right hand still fires/detonates BHB and nothing else
  551. -BlackHoleBomb suction now works vertically
  552. --Suction rate every 4 tics -> tic
  553. --Due to stronger suction, BHB doesn't pull unless it can see you
  554. --Horizontal suction disabled when the BHB damages
  555. -Explosion damage 4->26, explosion size 128->24, set explosion size 16->24
  556. --Upon taking damage, explosion damage reduced to 1 until exiting the BHB
  557. -Ramming set explosion size 16->24
  558.  
  559. ==Fakeman
  560. -Mainfire after a second of running out of ammo does baton swings
  561. --This stuns on hit, multi-hits won't extend the stun
  562.  
  563. ==Blademan
  564. -Possible bugfix for floor cling movement issues
  565.  
  566. ==Venus NEW
  567. =Class designed by Pegg
  568.  
  569. ==Uranus
  570. -Block throw damage 18->22
  571. -Stampede armor is only gained on grabbing an enemy
  572. --Armor block 50%->60%
  573. -Stampede explosion damage 5->12, protected from repeated hits every 4 tics
  574.  
  575. ==Enker
  576. -Altfire cancel into altfire does a melee swipe to lightly push away foes
  577.  
  578. ==MegaWaterS
  579. -Water Barrier armor savepercent 90%->80%
  580.  
  581. ==BBA Megaman
  582. -Charge bar colors changed to a lighter blue and faded yellow
  583. -Passive ammo regen actor correctly checks for RageRune_ST
  584. -Pistol is now in slot 2->1, Shotgun is now in slot 3->2
  585.  
  586. ================
  587. Version 9A - Beta 3 Hotfix
  588. ================
  589.  
  590. =BlackHoleBomb
  591. -No longer pulls teammates
  592.  
  593. =Gravityman
  594. -Sphere now stops on floors/ceilings and will do one final explosion
  595.  
  596. =Slashman
  597. -Mainfire correctly takes dash ammo
  598.  
  599. =Magicman
  600. -Health steal redone again, see above notes
  601.  
  602. =Jewelman
  603. -Bit explosion crash fixed
  604.  
  605. =Uranus
  606. -Classhelp added
  607. -Picking up a block no longer stops the user (Max request)
  608. -Base tackle damage 25>19, scaling 0.325>0.4
  609. -Trample explosion damage 10>5 (was meant to be this damage)
  610. -Rage slam explosion damage 25>20, set explosion size 0>48
  611.  
  612. =BBA Megaman
  613. -Now drops items based on weapon
  614. -Most money gains increased slightly by 1-3
  615. -Weapon obit for all weapons changed to Fist obit
  616. -Projectile random spread change to frandom
  617. -Fist animation and hitbox moved over slightly
  618. -SSG total bullets 19>21
  619. -Rocket explosion damage 35>32
  620. -BFG90XX tracer no longer misses specific players
  621. --Direct damage 40>30, tracer damage 12>20
  622.  
  623. ================
  624. Version 9A - Beta 3
  625. ================
  626.  
  627. ==General
  628. -ACS and general core changes updated for v5c
  629. --Health/Ammo display options disabled and forced on (Ammo works for Maestro only)
  630. --Something might have been missed, be sure to report it if seen!
  631. -YD_NoWeakness renamed to YD_WeaknessSetting
  632. --Reminder, 0 disables weaknesses, 1 is pain sound only (default), and 2 enables it
  633. -CUTSTUFF picture updated
  634.  
  635. ==FlightDisable
  636. -Concrete feet and Frozen feet now give FlightDisableFlag for their duration
  637.  
  638. ==GravitySlam
  639. -All forms of GravitySlam will end early after 7 seconds
  640.  
  641. ==BaseWeapon_S
  642. -A_Refire for sliding goes to AltfireCBM state so that WaveBurner is used correct
  643.  
  644. ==Item Pickups
  645. -Respawn times now correctly match core respawns
  646.  
  647. ==Roll
  648. -Dash ammo regen 1 every 70 tics > 1 every 35 tics
  649. --Ammo gain on kill 4>5
  650.  
  651. ==Gutsman
  652. -Punch animation changed
  653. -No longer stopped when summoning a rock
  654. -Rock toss direct damage 25>33
  655.  
  656. ==Bubbleman
  657. -Swimming is no longer passive, you must double jump to activate it
  658. -No longer uses stamina, has its own ammobar
  659. -Swim max ammo 500>280, ammo regen 5>1 every tic
  660.  
  661. ==Heatman
  662. -Atomicfire toss ammo use 50>35
  663. -Throw 1 damage 11>15
  664. -Throw 2 damage 16>20
  665. -Throw 3 damage 24>25
  666. -Throw 4 damage is still 30
  667. -Throw 5 damage is still 35
  668. -Atomic pillars damage before landing 8>7
  669. -Tackle damage gets weaker with velocity, minimum 1 damage, set explosion size 16>24
  670. --Tackle trail no longer damages (did 2 damage)
  671. --Now has 30% armor during the tackle
  672.  
  673. ==Hardman
  674. -Now has 175% speed during altfire
  675.  
  676. ==Topman
  677. -Final mainfire delay 8>12 tics
  678. -No charge velocity 35>15
  679. --12.5% charge velocity 40>30
  680. --25% charge velocity is still 45
  681.  
  682. ==Sparkman
  683. -Idle hud updated and animations adjusted
  684. -Altfire fixed to not spawn double the non-aimable bits
  685.  
  686. ==Ringman
  687. -Ring damage 3>8 and empowered 13>20
  688. --Players now take 75% reduced damage from further ring hits for 14 tics
  689.  
  690. ==Dustman
  691. -Fixed suction giving ammo to all players
  692.  
  693. ==Skullman
  694. -Secret Skull fixed
  695. -Shield should no longer work on stage damage
  696.  
  697. ==Gravityman
  698. -Ceiling speed boost changed from ACS Speed to PowerSpeed
  699. -Once fully charged, ammo regen restarts
  700. -Gravity sphere can now bounce once off floors/ceilings once
  701. -Upwards flings plays a different sound
  702.  
  703. ==Darkman3
  704. -Shot trails better tell the shots current power
  705.  
  706. ==Darkman4
  707. -Shot trails better tell the shots current power
  708.  
  709. ==Slashman
  710. -Goop now slows by 50% for 50 tics rather than concrete effects
  711.  
  712. ==Swordman
  713. -Altfire no longer causes recoil on hit
  714.  
  715. ==Searchman
  716. -Hud updated by Pegg
  717. -Mainfire delay before allowing shots 1>7
  718. -Lock-on shot max scale damage 15>16
  719. -Not lock on shots damage 14>11
  720. --These shots correctly get the bonus damage from lock-on shots
  721.  
  722. ==Coldman
  723. -Mainfire to altfire cancel 8 tics > 12 tics
  724. --Altfire damage during this cancel 30>24
  725. -Pushed IceWall airborn explosion damage 9>8
  726. -Cold Field freezes again, freeze duration 60>45
  727. =!The following changes are from bounce walls version
  728. -Spawning explosion damage 6>4, total 30>20
  729. -Idle explosion damage 4>2, direct damage 0>8
  730. -Pushed wall explosion damage disabled
  731. --Direct damage 0>25, midair damage 0>33
  732. -Enemies get protection from further bounces for 8 tics
  733. -Allies cannot use Ice Wall
  734.  
  735. ==Pirateman
  736. -Underwater spray damage rate is now the same as above water
  737.  
  738. ==Magicman
  739. -Health 85>90
  740. -Core change, MagicCard damage 12>10
  741. -Mainfire card ammo use 125>100
  742. -Mainfire cards now steal health based on recent hits
  743. --First 5 health, then 4, 3, 2, and a minimum of 1
  744. --Takes 3 seconds before max health is stolen again
  745.  
  746. ==King
  747. -Fixed infinite pain loop on shield block
  748.  
  749. ==Tornadoman
  750. -Main shot damage 12>5, now rips through enemies
  751. -Slow removed from everything
  752.  
  753. ==Splashwoman
  754. -Swimming is no longer passive, you must double jump to activate it
  755. -No longer uses stamina, has its own ammobar
  756. -Swim max ammo 500>280, ammo regen 5>1 every tic
  757. -Yellow fish explosion damage 12>15
  758. -Healing changed from PowerRegeneration to direct health
  759. --Self heal 20 (rarely 24) > 1 health per 1 ammo (28 max use)
  760. ---Is now dynamic, it won't waste extra healing ammo for small heals
  761. --Team heal max heal 20 (rarely 24) > 55 from full ammo
  762. -Aura sing charge time 28>14 tics
  763. -Team singing can now be held for a large duration rather than a set duration
  764. -Debug note range readded at CMM's request
  765. -Sing explosion damage 5>4
  766.  
  767. ==Jewelman
  768. -Red gems reduce damage by 1 on direct hits
  769. -Purple gems add 1 damage on direct hits
  770. --Gravity per gem 0.5>0.25
  771.  
  772. ==Hornetman
  773. -Hover max ammo 392>336, starts with 168 ammo
  774. -Hornet shot hitstun normal>none
  775. --Damage 8>7, Homing range 10>8
  776. -Altfire total delay 24>30 tics, ammo regen adjusted
  777. -Altfire now tosses a honeycomb that explodes into 4 honey bits
  778. --No honey bits appear on a direct hit
  779. --Bit damage 12>5, blob damage 8>5, blob duration 200>100 tics
  780.  
  781. ==Blademan
  782. -Attempt at fixing desync issues
  783. -Ammo regen 1 every 7 tics > 1 every 8 tics
  784. --Regen delay after cling cancel randomly 0 to 50 > 35
  785. -Blade shot hitstun changed from normal hitstun to flashbomb hitstun
  786. -Cling delay after wall jump, 8>4
  787. -Jump while looking down now cancels wall cling
  788.  
  789. ==Mercury
  790. -Attempt at fixing desync issues
  791. -Altfire snatch spawns every 2 tics>1 tic, total snatch duration 8>10 tics
  792. --Now correctly blocks multiple projectiles at once
  793. --Snatch should no longer work on stage damage
  794.  
  795. ==Jupiter
  796. -Max ammo 420>364
  797. -Attempt at fixing desync issues
  798. -BoostFX uses similar tricks to Fakeman dash
  799. -Altfire ammo cost to use 110>130
  800. --Upward thrust initial ammo use 80>70
  801. --Thrust damage push power 40>25
  802.  
  803. ==Uranus NEW
  804. =Class designed by CutmanMike
  805.  
  806. ==HyperStormH
  807. -Dash velocity 18>20
  808.  
  809. ==BBA MegaMan NEW
  810. =Class designed by CutmanMike with help from id Software
  811.  
  812.  
  813. ================
  814. Version 9A - Beta 2
  815. ================
  816.  
  817. ==General
  818. -Loadouts disabled by default
  819. -YD_NoWeakness now has three settings, 0 disables, 1 plays sounds only, and 2 does sounds/increased damage
  820. -Classes no longer drop Junk bits on death, only when dying to Dust/Junk based attacks
  821. -Skins can now display alternate icons thanks to CutmanMike (such as Honeywoman)
  822. -The following classes should now work with skins, Bass, Duo
  823.  
  824. ==Menu
  825. -Grammar fixes to several class help messages
  826.  
  827. =DiveMissile
  828. -Removed from LMS
  829.  
  830. =DiveSonar NEW
  831. -Made by CutmanMike to replace DiveMissile
  832. -Fires a wave to see where enemies are
  833.  
  834. =PlantBarrier
  835. -Removed from LMS
  836.  
  837. =PlantTrapper NEW
  838. -Made by CutmanMike to replace PlantBarrier
  839. -Rapidly fire shots that leave vine traps
  840. --These vines cause heavy slows
  841.  
  842. ==Rock
  843. -Health 85>90
  844. -Ammo readded, regen is the same as before
  845. -Kick damage 15>0, now explodes on death for 18, no longer slides on the ground
  846.  
  847. ==Roll
  848. -Health 85>90
  849. -Now has 28 dash ammo, uses 4 to dash
  850. --2 dash ammo is gained on hit
  851. -Heal ammo is no longer gained on hit or from ammo pickups
  852. -Health pickup emits team particles
  853. --Health heals 25>30 in not team games, heals Roll 17>20 in teamgames, and allies 20>25
  854. -Swing projectile duration 6>5, swing 1 speed 32>27, swing 2 speed 36>30, dash swing speed 45>38
  855. --No longer bounces/slides on floors
  856. --Direct hit, damage 18>20, set explosion size 24>32
  857. --Indirect hit, damage 14>16, explosion size 112>128, set explosion size 16>24
  858.  
  859. ==Dr. Light
  860. -Health 85>90
  861.  
  862. ==Dr. Wily
  863. -Foot skin updated by FTX
  864.  
  865. ==Gutsman
  866. -Hud updated by Pegg
  867.  
  868. ==Timeman
  869. -Dodging now has invulnerable due to railguns hitting
  870.  
  871. ==Bubbleman
  872. -Buster damage 15>12, radius/height 5>6
  873.  
  874. ==Crashman
  875. -Speed 0.95/0.93>0.88/0.86
  876. -All explosion sizes 64>72
  877. -Mainfire Bomb scaling removed (multiple mines did less damage), damage 0>2
  878. --Direct hit: only explodes once, explosion damage 18>16, set explosion size 8>12
  879. --Mine set explosion size 8>16, accurate explosion FX added
  880. -Altfire bomb
  881. --Direct hit/forced explosion damage 12>14, set explosion size 8>12
  882. ---Direct hit only explodes once
  883. --Delayed explosion damage 15>17, set explosion size 8>16
  884.  
  885. ==Woodman
  886. -Speed 0.65/0.63>0.67/0.65
  887. -Max ammo 50>168, ammo gain on pain doubled
  888. --Idle ammo regen 1 every 6 tics
  889. -No longer passively shields/heals
  890. -Shield is now controlled via an item
  891. --User is invulnerable for 2 seconds on max ammo use
  892. --No shield toss on running out of ammo
  893. --Shield toss damage 25>22, radius/height 12>14, uses half ammo
  894. -Leaf Rain uses shield ammo
  895. --Each line is delayed and travels where the user points
  896. --Damage 20>16, radius/height 8>13
  897.  
  898. ==Magnetman
  899. -Mainfire no longer costs ammo
  900. -Base Magnet homing stats removed from initial home 1/2>0/0, amount homed 5>4
  901. -Altfire disabled for 2 seconds after use
  902. --Fling changed from 30+2 > 10+3
  903. --No longer applies a hidden debuff
  904. --Explosion damage 10 to 20 > 10 to 30, explosion size 200 to 300 > 200 to 320, set explosion size 0 > 16 to 56
  905. ---The above is more accurate based on charge
  906.  
  907. ==Geminiman
  908. -Uses 5 ammo when firing laser and ammo regen restart removed
  909. -Clone looking range infinite>1514
  910.  
  911. ==Topman
  912. -Dodging now has invulnerable due to railguns hitting
  913.  
  914. ==DocRobot
  915. -Base buster damage 12>14 (copy nerf makes this 10>12)
  916.  
  917. ==Dustman
  918. -Speed 0.6/0.58>0.7/0.68
  919. -Now regenerates 1 ammo every 12 tics
  920. -Suction no longer pulls at full ammo
  921. --Suction ammo gain doubled
  922. -Large shot no longer splits on direct hit, fired offset 8>4
  923. --Split bits damage fixed 10>15, these did 10 damage while direct hit split did 15
  924.  
  925. ==Gravityman
  926. -Ammo 28>280, ammo regen 1 every 6 > 1 every tic
  927. -Item flip can be used at 70 ammo and be reactivated anytime
  928. --You must land in order to reuse the item
  929. -Altfire no longer costs ammo, can be charged, and behaves differently if flipped
  930. --Max charge fires a Gravity Sphere that slams down or flings enemies up
  931. --Otherwise does a Gravity Hold that knocks foes down or up
  932. ---Damage/explosion size adjusted
  933.  
  934. ==Waveman
  935. -Hookshot damage 10>6, lockout delay 14>6
  936.  
  937. ==Stoneman
  938. -Stone hand now turns on windup
  939.  
  940. ==Chargeman
  941. -Carry removed at YD's request
  942.  
  943. ==Junkman
  944. -Passive ammo regen 2 ammo every 2 tics > 3 ammo every 2 tics
  945. -Shield ammo cost 225>300 (37.5%>50%)
  946.  
  947. ==Cloudman
  948. -Hud updated by Pegg
  949.  
  950. ==Shademan
  951. -Grab is now cancelled if the grabbed player is trapped behind a solid surface
  952.  
  953. ==Tenguman
  954. -Speed 0.8/0.78>0.76/0.74
  955. -Kamaitachi, rips through everything, no longer lifts on hit, damage 8>0
  956. --Explosion damage 12>3, set explosion size 8>24, explosion rate 3>1 tics
  957.  
  958. ==Clownman
  959. -Altfire only stuns on fresh hits
  960. --Explosion size 90>88, set explosion size 0>8
  961.  
  962. ==Searchman
  963. -Fire rate normalized, T/LMS duration 22>18, other duration 12>18
  964.  
  965. ==Grenademan
  966. -Death explosion damage 60>40, set explosion size 32>96
  967.  
  968. ==EvilRobot
  969. -Invisible projectile fixed
  970.  
  971. ==Dynamoman
  972. -Scanner recoded, scan range is now based on current ammo
  973. --Max range slightly reduced
  974. -Healing rate 1 health every 2>3 tics
  975.  
  976. ==Coldman
  977. -Ice Wall properties
  978. --All explosions changed to explosion size 64>48 and set explosion size 0>48
  979. --Spawning explosion damage 8>6 (total 40>30), death state fixed,
  980. --Idle ripper damage 8>0, explosion damage 8>4
  981. --Pushed ripper damage 8>0, explosion damage 0>5, airborn is 9
  982. -As a note all explosions happen every 2 tics, while pushed is every tic
  983.  
  984. ==Groundman
  985. -Walking frames by FTX added
  986. -Digging ammo use 4>6, ceiling ammo use 5>6, ground dig exit ammo 50>100
  987. --Dig speed 135%>140%, ceiling speed 235%>245%
  988.  
  989. ==Burnerman
  990. -Traps now check for allies and delay for 6 tics on contact
  991. -Wave walls now maintain power upon going down ledges
  992.  
  993. ==Concreteman
  994. -Concrete shot speed 44>33
  995.  
  996. ==Tornadoman
  997. -While holding altfire, gain 1 mainfire ammo every 6 tics
  998. --Stamina use added, which stops lifting on 0
  999.  
  1000. ==Plugman
  1001. -Plug shot speed 38>55, flight duration 15>16 tics
  1002.  
  1003. ==Fakeman
  1004. -Health 85>100
  1005. -Hud updated by Pegg
  1006.  
  1007. ==Blademan NEW
  1008. =Class designed by CutmanMike
  1009.  
  1010. ==Nitroman
  1011. -Floor blades correct give ammo on hit
  1012.  
  1013. ==Mercury NEW
  1014. =Class designed by Max and CutmanMike
  1015.  
  1016. ==Jupiter NEW
  1017. =Class designed by CutmanMike
  1018.  
  1019. ==Enker
  1020. -Altfire hold removed
  1021. -After being hit during altfire, the user can mainfire immediately
  1022.  
  1023. ==MegaWaterS
  1024. -Harpoon radius 9>7, height 12>10
  1025. -Shield pressure build 1 every 6 > 2 every 6
  1026. --Duration before ammo drain 60>35
  1027. --Ammo drain rate 16>6
  1028.  
  1029. ================
  1030. Version 9A - Beta 1
  1031. ================
  1032.  
  1033. ==General
  1034. -Scrap bits fixed for Dustman and Junkman
  1035.  
  1036. ==Dr. Light
  1037. -Shakunetsu Hadoken (Main Combo) shot is no longer full protection, but instead like SpreadDrill
  1038. --Burn damage 3>2
  1039. -Shinku Hadoken (Item Main) grab range 80>96, should now grab better from lower angles
  1040. --Gains 40, 50% armor during charging
  1041. -Tatsumaki Senpukyaku (Alt) always does at least 1 damage with no speed
  1042. --Thrust forward power 38>37, underwater upwards thrust uses a different method
  1043. -Shinku Tatsumaki Senpukyaku (Alt Combo) explosion spawns 8 lower, explosion damage 11>10
  1044. -Shin Shoryuken (Item Alt) starter explosion size 32>56
  1045. --Final hit explosion size 64>80
  1046.  
  1047. ==Dr. Wily
  1048. -Now spawns in foot form with 25% ammo
  1049. --Does not suffer increased damage during this
  1050. -Homing shot changed to a wavy shot
  1051. --Damage 7>12, radius/height 5>10,
  1052. --Firing duration 20>12, takes gun ammo rather than capsule
  1053.  
  1054. ==Timeman
  1055. -Fixed infinite dodging
  1056.  
  1057. ==Topman
  1058. -Stronger spin always does at least 2 damage with no speed
  1059. --Weaker spin 1 damage for the above
  1060.  
  1061. ==DocRobot
  1062. -Armor adjusted to not include 1.12x damage base
  1063. --Changed numbers 73%>65%, 90%>80%, 112%>100%, 133%>120%
  1064.  
  1065. ==Stoneman
  1066. -Updated hud by Pegg
  1067. -PowerStone spawns a bit higher when aiming up
  1068.  
  1069. ==Chargeman
  1070. -Allies can now ride Chargeman, use jump to hop on/off
  1071. --Can be disabled via YD_DisableChargeCarry
  1072.  
  1073. ==Blizzardman
  1074. -Ammo regen 1 every 2 tics > 2 every 3 tics
  1075. -While firing, ammo regen 1 every 12 tics > 1 every 4 tics
  1076.  
  1077. ==Windman
  1078. -Gyro damage 15>12, protection from multi hit 50%>75% (it still does 30 damage for meatshot)
  1079.  
  1080. ==Burstman
  1081. -Updated hud by Pegg
  1082.  
  1083. ==Shademan
  1084. -Grabbing teammates doesn't remove all ammo on successful release
  1085.  
  1086. ==Dynamoman
  1087. -Team healing fixed...for real this time
  1088.  
  1089. ==Fakeman
  1090. -Trail FX added to straight shots to show higher damage
  1091. -Stray shot damage 10>12
  1092. -Can now dash while reloading.
  1093. -Rapid fire penalty delay 6>8
  1094. --No rapid fire penalty while dashing.
  1095. -Reloading starting delay 5>2
  1096. --Cosmetic bullet shells appear when reloading
  1097.  
  1098. ==Quint
  1099. -Bouncing leap damage 28>32
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