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- Older notes can be found below the most recent
- ================
- Version 9A - Beta 5 Hotfix Hotfix
- ================
- ==Toadman
- -Previous changes reverted
- ==Gravityman
- -Explosion size of everything 550->490
- ==Cloudman
- -Recharge explosion damage 10->8
- --size 120->108, set size 8->16
- ==Turboman
- -Ammo rates tripled
- -Charging alt gives little main ammo
- ==OriginalDuo
- -Tackle charge cancel punches again
- -More fixes for meteor desync
- --Meteor now has SKYEXPLODE
- ==Quint
- -Fixed an instance where you can pogo off a foe and land at the same time
- -Fixed jump start not doing reduced pogo off damage like normal jumps
- -Rock spin delay after landing 44->32
- ================
- Version 9A - Beta 5 Hotfix
- ================
- ==Changelog Menu
- -Shadowman entry correctly appears
- ==Roll
- -Ammo halt when swinging 2->1 second
- ==Airman
- -Hud colors tweaked
- ==Woodman
- -Ammo regen 1 every 6->1 every 5
- -Center shot speed 32->42
- --Second shot speed 32->37
- -Shield toss ammo take 50%->40%
- ==Magnetman
- -Slowly gets alt ammo when idle
- -MagnetMissile changes
- --Base damage 13->12, speed 36->35
- --Scaling/homing rate doubled
- --Magnet is slowed during homing
- -Push scaling damage 6-27->6-20
- ==Hardman
- -Quake hitbox changed to ACS
- --Now can hit lower floors
- ==Brightman
- -Bulb now sparkles at full ammo
- ==Toadman
- -Rain Flush reworked
- --Now spawns a short distance ahead of where the user is aiming
- --First 4 hits damage, 12/12/10/10->9
- ---Sizes adjusted to match old range
- --Further damage 9->8
- ==Diveman
- -Missile ping only plays on players
- ==Gravityman
- -Sphere explosion matches basic alt
- --Size 288->550, set size 32->96
- ==Starman
- -Star Flurry changed to a set pattern
- --Star speed 10-15 -> 30
- ==Knightman
- -Shield thrust is slightly aimable
- ==Junkman
- -Jump height 10->14
- -Starting ammo 350->600
- -Junk toss firing delay 10->2
- --Shot speed 32->42
- --Goes through Junk Cube
- ==Swordman
- -Speed 0.84/0.82->0.83/0.81
- ==Clownman
- -Peg swing ACS cleaned up
- --No longer rarely fails
- --Thrust limits removed
- --Duration 350->400
- ==OriginalDuo
- -Meteor changes
- --Item activate moved to 2nd weapon
- --Alt cancel now thrusts like mainfire
- --Direct hit meteor thrusts as well
- --Meteor collision ignores everything except actual damaging hits
- ---Ammo take on hit 28->14
- ==Punk
- -Tackle is now aimable
- ==Uranus
- -Weapon adjusted to fix desync?
- ==BBA Megaman
- -Punch money gain 44->75
- ================
- Version 9A - Beta 5
- ================
- ==General
- -High gravity bug is fixed
- -TimeStoppedUnfreeze checks for TimeStoppedTFFlag before unfreezing
- --This fixes the TRAINING map bot, unless you hit him with TimeBender
- -ACS adjustments, some for the fishing mod (Check BUGFIX_F)
- ==GravitySphere
- -Sprite updated by Pegg
- -Slam explosion rate 24->32
- -All slams fixed to not reset damage at specific numbers
- ==Roll
- -Dash max ammo 28->777
- --Ammo restore is passive like CopyWep sliding
- ---Halted when swinging
- --Dash Ammo is no longer given on any hit
- -Second swing gives 4 healing ammo on direct hits
- -Item use in team games no longer gives 20 health
- --Roll can now grab health summons in team games
- --Team health pickup heal 25->30
- ==Fireman
- -Hud updated by Pegg
- -Starting ammo 0%->50%
- -Altfire total delay 10->26
- -Wave spawner now ignores everything
- --Wave sprites changed
- ==Oilman
- -Max charge oil shot damage 15->12
- -Exiting oil slider on the ground does not perform a jump
- -Ignite explosion size 100->140
- ==Crashman
- -Ammo regen 1 every 3 -> 1 every 2
- --Delay before ammo regen begins 0->10
- -Main/Alt swapped
- --ClashBomb ammo cost 6->5
- --Firing delay 26->20
- ==Flashman
- -Now has more sparkles
- -Buster shot duration 8->10
- ==Magnetman
- -Altfire can be full charged
- --Cannot move during charge -> can move at 25% speed
- --Base fling power -2->0
- ==Hardman
- -Fist rotations fixed
- ==Topman
- -Explosion scaling changed to a similar method like Heatman's
- ==Snakeman
- -Weapon adjusted to fix desync?
- ==Shadowman
- -Ammo regen +2 every 10 -> +1 every 5
- -Weapon adjusted to fix desync?
- -Can't swap weapons during slide
- ==Pharaohman
- -Altfire now shows up on the ammobar
- ==Dustman
- -Buster hud updated by HeelNavi
- ==Diveman
- -Missile aim goes through everything
- -Tackle ammo use 5->3, speed 20->22
- --Collision changed to a different method
- -Tackle explosion damage 28->24, set explosion size 0->32
- --Spawns further ahead and is now visible
- ==Gravityman
- -Immunity to gravity slams removed
- -Basic altfire debug slam removed
- -Sphere shot only explodes on impact or upon altfire
- --Downwards sphere knocks down rather than slamming
- -The user must now combo upwards fling with downwards to slam
- --Combo downwards to upwards for a stronger fling up
- ==Waveman
- -Hookshot max ammo 500->750
- --Hook damage 6->4, speed 44->55
- --Refire delay 6->4
- -WaterWave floor spawn begins a bit faster when next to the user
- ==Crystalman
- -Altfire now reduces main delay by 1
- -Big crystal damage scales with charge 28-36
- --Split crystal damage 10->14, duration 56->84
- ==Yamatoman
- -Pickup range for spears 100->92
- --Altfire now pulls in nearby spears within 322 range
- ==Burstman
- -Ammo regen 2 per 7 -> 2 per 6 tics
- -Mainfire total delay 25->24
- -Now has an item that charges total bombs, up to 3
- --This affects mainfire, bubble flight end, and death
- -Mainfire direct hit explosion damage 30->25, set explosion size 0->24
- --Upwards thrust 2->6, more mines adds weight
- -Mine radius 32->15, explosion damage 33->22, set explosion size 0->24
- --Duration before exploding 42->120
- -Bubble flight goes up when holding jump and down when not
- --Altfire can be used during flight
- --Flight end drops charged bombs
- --Item ends flight early
- -Drops bombs on death
- ==Springman
- -Bounce bug fixed
- ==Slashman
- -Claw speed min-max 30-54->18-42
- ==Swordman
- -Swing damage 15->19, air swing 19->20
- --Protection 0.28->0.20, duration 5->8
- ==Coldman
- -Pushed wall explosion damage 20->18 ground and 25->23 air
- -Cold field travel speed 800->60
- --Delay based on distance removed
- ==Concreteman
- -Allies preventing block pickup fixed
- -Block toss hit, stuns->hitstun
- --Charged block speed 80->68
- ---Falls after 15 tics
- ==Galaxyman
- -BHB contact slowdown A_ScaleVelocity->A_Stop
- --Suction range 256->224
- --First explosion damage 26->22
- --Ending upwards thrust fixed to work on foes only, if they hold jump
- ==Fakeman
- -Reload slowdown removed
- ==Nitroman
- -Midair speed boost changed from ACS to PowerSpeed
- ==Venus
- -Ticker damage 4->5, speed 20->24
- -Mine damage 2->3, duration 114->228
- -BubbleBomb explosion damage 14->11
- ==Jupiter
- -Lightning explosion size 24->28
- -Altfire ammo use on thrust 70->50
- ==Uranus
- -Ammo gain on pain removed
- -Main/Alt seperated into two bars
- -Mainfire cleaned up and adjusted
- -Altfire must be charged for 56 tics before stampeding
- --Ammo only drains on use/collision
- --Slam requires 1/4 mainfire ammo
- ---No longer stops upon slamming
- -DeepDigger damage 22->20
- -Wall collision base damage 19->20
- -Slam explosion damage 20->16
- --Now only launches foes within 128 range
- ==Enker
- -Melee swipe push power 15->22
- ==Punk
- -Tackle no longer stops on hit and rips through everything
- --Constant thrust during tackle -0.15 -> -0.55
- --First hit does full damage, repeated hits do 1 damage
- --Explosion damage 10->25, explosion size 80->64, set explosion size 10->64
- ==BBA Megaman
- -Most firing sounds changed
- -SSG reload hud updated by Crash
- ================
- Version 9A - Beta 4
- ================
- ==General
- -ACS scripts relating to gravity shouldn't give you 20x gravity in specific scenarios
- -Several debug scripts are now disabled correctly
- -Dodging no longer gives full invulnerability, instead just prevents damage from Darkman3's railgun
- -Wall jumps respects FlightDisableFlag correctly now
- ==Menu & ClassHelp
- -Several class informations updated correctly
- ==CTF
- -Bearer morph correctly gets team flags
- ==Copy Damage Nerf
- -Reduction changed from 'Normal' to specific damagetypes
- --Several attacks do normal damage, such as TimeStopper/TimeBender/FlashStopper and so on
- -Copy class base attacks are not included, see below for specific damage changes
- ==PlantTrapper
- -Bullets now have its own damagetype rather than using Plantman's
- ==Carry
- -Voxel created by Sonicfam
- -Can be correctly stolen by snatch classes
- ==Protoman
- -Basic shooting rate of fire matches core ProtoBuster
- -Basic shot damage 16->10, speed 26->27 (match core stats)
- --Semi charge shot damage 22->20
- --Charged shot damage 39->35
- --Proto Strike explosion damage, big 8->7, small 3->2
- -Shield correctly spawns 5 blockers now
- ==Megaman
- -Charged shot damage 50->40
- -Power adaptor charge shots now have THRUGHOST
- ==Bass
- -Buster damage 6->5
- -Personal TrebleBoost
- --Max ammo 30->28
- --Now has ammo regen (1 every 24)
- --Shot damage 11->10
- ==Duo
- -Damage changes due to copy nerf changes
- --Basic punch 20->19
- --Mid charge 33->30
- --Max charge 61->55
- --Altfire Ram 25->24
- --Meteor explosion 33->30
- ==Dr. Light
- -Now has a stamina bar for dashing
- --Stamina is taken during dash damagers
- -Mainfire combo explosion size 36->42, now does a 2 damage explosion on hitting a wall
- -Item mainfire final explosion base damage 65->70
- -Issue fixed with using item mainfire during basic mainfire
- -Altfire combo explosion damage 10->9
- ==Dr. Wily
- -Foot Wily weakness duration infinite -> 175 tics (5 seconds)
- ==Gutsman
- -Blocks changed to Powered Up style
- -Voxel block created by Sonicfam
- -Solid rock height 64->80
- ==Oilman
- -Altfire blob duration 88->100
- -Altfire blobs stay for their remaining duration after pickup
- -Oil flame damage, Mainfire 35->20, Altfire 15->14, Alt-Slide 15->12
- -Item added, snaps your fingers to create a spark
- ==Metalman
- -Jump height 14->11
- -Now has an item that toggles stall falling while throwing
- -Altfire climb thrust 16->30
- -Pressing the jump button during altfire thrusts the user backwards
- ==Flashman
- -Max ammo 28->1960
- -Several weapon states redone (smoother ammo regen, generally unchanged)
- ==Magnetman
- -Altfire hud updated by Pegg
- -Altfire no longer has a powerup delay
- --Max charge 40->56
- --Explosion base damage 10->7, base size 200->128, scaling adjusted
- --Fling power 10+3*charge -> -2+2.5*charge (min 16->0, max 130->138)
- ==Hardman
- -Projectile sprites updated
- --Radius/Height 10->12
- ==Shadowman
- -DONTIDENTIFYTARGET exists now, so now its used when invisible
- ==DocRobot
- -Buster damage 14->15, radius/height 6->7
- ==Gravityman
- -Gravity Slam no longer has protection from older MM7SPR springs since that map doesn't exist anymore
- --Slam is a bit more accurate in its damage and does a single explosion rather than a large amount
- ==Waveman
- -WaterWave now has STEPMISSILE with a height of 16
- --Wave start no longer thrusts upwards
- -Hookshot ACS touched up
- --Hooked players that die should no longer drag the user to point 0,0,0 of a map
- ==Chargeman
- -Now gains armor on direct hits with mainfire, 50% protection
- --This armor drains quickly after no hits
- -Direct hit damage 9->8
- -Ram explosion size 76->80, set explosion size 12->24
- ==Crystalman
- -Hud animations changed
- -Mainfire changed to a charging attack
- --Mainfire delay begins after detonation/contact
- ---Total delay 70->56, altfire stalls delay
- -Altfire can now be used when the large crystal is out
- -Large crystal damage 35->28
- --Split formation adjusted and can now be aimed anywhere
- --Split min/max bits 8/19 -> 5/13
- -Split bit duration 112->56
- --Damaged reduced to 4 during multi-hits
- -Altfire bit max duration 1400->420
- ==Blizzardman
- -Hud updated by Pegg
- -Homing mainfire delay 36->32
- ==Centaurman
- -Attempt at fixing ammo desync
- -Altfire can be used at 18 ammo rather than 20, even though it uses 18 ammo
- --Screen flash changed to a blend like Flashman's altfire
- -Item ammo use 10->14, no longer requires full ammo to use
- --Teleport thrust 450->500
- ==Knightman
- -Delay after crush return, 5->8
- ==Freezeman
- -Ammo regen, 2 ammo every 7 tics -> 1 ammo every 4 tics
- -Mainfire shot damage 20->19
- -Floor Spike damage 25 -> starts at 4, scales to 20
- -Ceiling Spike damage 40 -> starts at 11, scales to 35
- -Altfire shot spawns 6 more short waves that don't spawn bits
- --Split wave damage 5->3
- ==Springman
- -Fixed being able to mainfire at 10 ammo
- -Main coil damage 24->15
- --No longer bounces once
- -If main coil is fired at Springs feet, does 90 degree split at a set height
- --Otherwise split is momentum based
- ==Slashman
- -Speed 0.88/0.86->0.82/0.8
- -Hud updated by Pegg
- -Mainfire total duration 24->30
- -Foes take 10% damage after Slash damage
- --Example 29 damage on first hit, further hits do 2 damage
- -Slash projectile stats
- --Speed 20 -> 30 to 54
- --Total explosions 5 -> 10
- --Explosion damage 10-24 -> 19/10 to 35/26
- --Explosion size 90-104 -> 67/42 to 89/56
- --Set explosion size 1-8 -> always explosion size
- ==Shademan
- -Hud updated by Pegg
- ==Turboman
- -All ScorchWheel damage reduced by 1, explosion size 96->56, set explosion size 0->18
- --Explosion spawns more torwards the center of the wheel, rather than from the bottom
- ==Tenguman
- -Hud updated by MedalHunter
- -Dashing upward angle limit 10->15 degrees
- -Kamaitachi bouncefactor 0.7->0.75
- --Explosion damage 3->scaling with speed (Speed/7 + 1)
- ==Swordman
- -Idle hud frame updated by Pegg
- -Altfire attack shouldn't prevent jumps with compat_skulltagjumping enabled
- ==Clownman
- -Hud updated by Pegg
- ==Frostman
- -Hud updated by Pegg
- ==Evil Robot
- -Damage changes due to copy nerf changes
- --Basic shot 33->30
- --Max charge 61->55
- ==Dynamoman
- -Speed 0.8/0.78 -> 0.85/0.83
- --Self slow during mainfire 80%->75%
- -Tagged lightning chaser height 96->56, velocity changes 2->4, now has THRUACTORS
- --Explosion damage 14/27/39/50 -> 15/30/45/60
- --Set explosion size 16/24/32/48 -> 64/68/72/76
- -Can now move slowly during item recharge
- ==Coldman
- -Bonus skin by OrangeMario added
- -Health 155->135
- -Double Cold Field bug fixed
- -Mainfire total duration 42->36, Altfire total duration 24->22
- -Ice Wall changes
- --Bouncing changes reverted to older methods
- --Can now be pushed up/down in midair
- ---Downward pushes go upwards always
- ---Higher angles can launch the user upwards
- --Wall is no longer solid once pushed (doesn't block)
- --Wall platform won't drag at all when holding jump
- --Direct damage is now 0 due to above changes
- --Pushed explosion damage 0 ->20 ground/25 air
- ---This damage is reduced after the first hit to 2 ground/3 air
- ----Damage rate, every 1 tic -> every 2 tics
- --Allies can now ride the wall again
- ==Concreteman
- -Blocks no longer should die instantly from any source of damage
- --Block health 50->30
- --Can be grabbed during their cracked frames
- ==Splashwoman
- -Fish summons removed, item removed, singing is split between 3 weapons
- ==Hornetman
- -Max ammo 30->28
- -Ammo regen added to holding hornets (1 every 18 tics)
- -Hover bonus speed 175% -> 185%
- -Hornet shot damage 7->9, but reduces to 7 if the hornets home at something
- ==Galaxyman
- -Now has two weapons
- --Left hand fires RainbowGalaxy exclusively
- --Right hand still fires/detonates BHB and nothing else
- -BlackHoleBomb suction now works vertically
- --Suction rate every 4 tics -> tic
- --Due to stronger suction, BHB doesn't pull unless it can see you
- --Horizontal suction disabled when the BHB damages
- -Explosion damage 4->26, explosion size 128->24, set explosion size 16->24
- --Upon taking damage, explosion damage reduced to 1 until exiting the BHB
- -Ramming set explosion size 16->24
- ==Fakeman
- -Mainfire after a second of running out of ammo does baton swings
- --This stuns on hit, multi-hits won't extend the stun
- ==Blademan
- -Possible bugfix for floor cling movement issues
- ==Venus NEW
- =Class designed by Pegg
- ==Uranus
- -Block throw damage 18->22
- -Stampede armor is only gained on grabbing an enemy
- --Armor block 50%->60%
- -Stampede explosion damage 5->12, protected from repeated hits every 4 tics
- ==Enker
- -Altfire cancel into altfire does a melee swipe to lightly push away foes
- ==MegaWaterS
- -Water Barrier armor savepercent 90%->80%
- ==BBA Megaman
- -Charge bar colors changed to a lighter blue and faded yellow
- -Passive ammo regen actor correctly checks for RageRune_ST
- -Pistol is now in slot 2->1, Shotgun is now in slot 3->2
- ================
- Version 9A - Beta 3 Hotfix
- ================
- =BlackHoleBomb
- -No longer pulls teammates
- =Gravityman
- -Sphere now stops on floors/ceilings and will do one final explosion
- =Slashman
- -Mainfire correctly takes dash ammo
- =Magicman
- -Health steal redone again, see above notes
- =Jewelman
- -Bit explosion crash fixed
- =Uranus
- -Classhelp added
- -Picking up a block no longer stops the user (Max request)
- -Base tackle damage 25>19, scaling 0.325>0.4
- -Trample explosion damage 10>5 (was meant to be this damage)
- -Rage slam explosion damage 25>20, set explosion size 0>48
- =BBA Megaman
- -Now drops items based on weapon
- -Most money gains increased slightly by 1-3
- -Weapon obit for all weapons changed to Fist obit
- -Projectile random spread change to frandom
- -Fist animation and hitbox moved over slightly
- -SSG total bullets 19>21
- -Rocket explosion damage 35>32
- -BFG90XX tracer no longer misses specific players
- --Direct damage 40>30, tracer damage 12>20
- ================
- Version 9A - Beta 3
- ================
- ==General
- -ACS and general core changes updated for v5c
- --Health/Ammo display options disabled and forced on (Ammo works for Maestro only)
- --Something might have been missed, be sure to report it if seen!
- -YD_NoWeakness renamed to YD_WeaknessSetting
- --Reminder, 0 disables weaknesses, 1 is pain sound only (default), and 2 enables it
- -CUTSTUFF picture updated
- ==FlightDisable
- -Concrete feet and Frozen feet now give FlightDisableFlag for their duration
- ==GravitySlam
- -All forms of GravitySlam will end early after 7 seconds
- ==BaseWeapon_S
- -A_Refire for sliding goes to AltfireCBM state so that WaveBurner is used correct
- ==Item Pickups
- -Respawn times now correctly match core respawns
- ==Roll
- -Dash ammo regen 1 every 70 tics > 1 every 35 tics
- --Ammo gain on kill 4>5
- ==Gutsman
- -Punch animation changed
- -No longer stopped when summoning a rock
- -Rock toss direct damage 25>33
- ==Bubbleman
- -Swimming is no longer passive, you must double jump to activate it
- -No longer uses stamina, has its own ammobar
- -Swim max ammo 500>280, ammo regen 5>1 every tic
- ==Heatman
- -Atomicfire toss ammo use 50>35
- -Throw 1 damage 11>15
- -Throw 2 damage 16>20
- -Throw 3 damage 24>25
- -Throw 4 damage is still 30
- -Throw 5 damage is still 35
- -Atomic pillars damage before landing 8>7
- -Tackle damage gets weaker with velocity, minimum 1 damage, set explosion size 16>24
- --Tackle trail no longer damages (did 2 damage)
- --Now has 30% armor during the tackle
- ==Hardman
- -Now has 175% speed during altfire
- ==Topman
- -Final mainfire delay 8>12 tics
- -No charge velocity 35>15
- --12.5% charge velocity 40>30
- --25% charge velocity is still 45
- ==Sparkman
- -Idle hud updated and animations adjusted
- -Altfire fixed to not spawn double the non-aimable bits
- ==Ringman
- -Ring damage 3>8 and empowered 13>20
- --Players now take 75% reduced damage from further ring hits for 14 tics
- ==Dustman
- -Fixed suction giving ammo to all players
- ==Skullman
- -Secret Skull fixed
- -Shield should no longer work on stage damage
- ==Gravityman
- -Ceiling speed boost changed from ACS Speed to PowerSpeed
- -Once fully charged, ammo regen restarts
- -Gravity sphere can now bounce once off floors/ceilings once
- -Upwards flings plays a different sound
- ==Darkman3
- -Shot trails better tell the shots current power
- ==Darkman4
- -Shot trails better tell the shots current power
- ==Slashman
- -Goop now slows by 50% for 50 tics rather than concrete effects
- ==Swordman
- -Altfire no longer causes recoil on hit
- ==Searchman
- -Hud updated by Pegg
- -Mainfire delay before allowing shots 1>7
- -Lock-on shot max scale damage 15>16
- -Not lock on shots damage 14>11
- --These shots correctly get the bonus damage from lock-on shots
- ==Coldman
- -Mainfire to altfire cancel 8 tics > 12 tics
- --Altfire damage during this cancel 30>24
- -Pushed IceWall airborn explosion damage 9>8
- -Cold Field freezes again, freeze duration 60>45
- =!The following changes are from bounce walls version
- -Spawning explosion damage 6>4, total 30>20
- -Idle explosion damage 4>2, direct damage 0>8
- -Pushed wall explosion damage disabled
- --Direct damage 0>25, midair damage 0>33
- -Enemies get protection from further bounces for 8 tics
- -Allies cannot use Ice Wall
- ==Pirateman
- -Underwater spray damage rate is now the same as above water
- ==Magicman
- -Health 85>90
- -Core change, MagicCard damage 12>10
- -Mainfire card ammo use 125>100
- -Mainfire cards now steal health based on recent hits
- --First 5 health, then 4, 3, 2, and a minimum of 1
- --Takes 3 seconds before max health is stolen again
- ==King
- -Fixed infinite pain loop on shield block
- ==Tornadoman
- -Main shot damage 12>5, now rips through enemies
- -Slow removed from everything
- ==Splashwoman
- -Swimming is no longer passive, you must double jump to activate it
- -No longer uses stamina, has its own ammobar
- -Swim max ammo 500>280, ammo regen 5>1 every tic
- -Yellow fish explosion damage 12>15
- -Healing changed from PowerRegeneration to direct health
- --Self heal 20 (rarely 24) > 1 health per 1 ammo (28 max use)
- ---Is now dynamic, it won't waste extra healing ammo for small heals
- --Team heal max heal 20 (rarely 24) > 55 from full ammo
- -Aura sing charge time 28>14 tics
- -Team singing can now be held for a large duration rather than a set duration
- -Debug note range readded at CMM's request
- -Sing explosion damage 5>4
- ==Jewelman
- -Red gems reduce damage by 1 on direct hits
- -Purple gems add 1 damage on direct hits
- --Gravity per gem 0.5>0.25
- ==Hornetman
- -Hover max ammo 392>336, starts with 168 ammo
- -Hornet shot hitstun normal>none
- --Damage 8>7, Homing range 10>8
- -Altfire total delay 24>30 tics, ammo regen adjusted
- -Altfire now tosses a honeycomb that explodes into 4 honey bits
- --No honey bits appear on a direct hit
- --Bit damage 12>5, blob damage 8>5, blob duration 200>100 tics
- ==Blademan
- -Attempt at fixing desync issues
- -Ammo regen 1 every 7 tics > 1 every 8 tics
- --Regen delay after cling cancel randomly 0 to 50 > 35
- -Blade shot hitstun changed from normal hitstun to flashbomb hitstun
- -Cling delay after wall jump, 8>4
- -Jump while looking down now cancels wall cling
- ==Mercury
- -Attempt at fixing desync issues
- -Altfire snatch spawns every 2 tics>1 tic, total snatch duration 8>10 tics
- --Now correctly blocks multiple projectiles at once
- --Snatch should no longer work on stage damage
- ==Jupiter
- -Max ammo 420>364
- -Attempt at fixing desync issues
- -BoostFX uses similar tricks to Fakeman dash
- -Altfire ammo cost to use 110>130
- --Upward thrust initial ammo use 80>70
- --Thrust damage push power 40>25
- ==Uranus NEW
- =Class designed by CutmanMike
- ==HyperStormH
- -Dash velocity 18>20
- ==BBA MegaMan NEW
- =Class designed by CutmanMike with help from id Software
- ================
- Version 9A - Beta 2
- ================
- ==General
- -Loadouts disabled by default
- -YD_NoWeakness now has three settings, 0 disables, 1 plays sounds only, and 2 does sounds/increased damage
- -Classes no longer drop Junk bits on death, only when dying to Dust/Junk based attacks
- -Skins can now display alternate icons thanks to CutmanMike (such as Honeywoman)
- -The following classes should now work with skins, Bass, Duo
- ==Menu
- -Grammar fixes to several class help messages
- =DiveMissile
- -Removed from LMS
- =DiveSonar NEW
- -Made by CutmanMike to replace DiveMissile
- -Fires a wave to see where enemies are
- =PlantBarrier
- -Removed from LMS
- =PlantTrapper NEW
- -Made by CutmanMike to replace PlantBarrier
- -Rapidly fire shots that leave vine traps
- --These vines cause heavy slows
- ==Rock
- -Health 85>90
- -Ammo readded, regen is the same as before
- -Kick damage 15>0, now explodes on death for 18, no longer slides on the ground
- ==Roll
- -Health 85>90
- -Now has 28 dash ammo, uses 4 to dash
- --2 dash ammo is gained on hit
- -Heal ammo is no longer gained on hit or from ammo pickups
- -Health pickup emits team particles
- --Health heals 25>30 in not team games, heals Roll 17>20 in teamgames, and allies 20>25
- -Swing projectile duration 6>5, swing 1 speed 32>27, swing 2 speed 36>30, dash swing speed 45>38
- --No longer bounces/slides on floors
- --Direct hit, damage 18>20, set explosion size 24>32
- --Indirect hit, damage 14>16, explosion size 112>128, set explosion size 16>24
- ==Dr. Light
- -Health 85>90
- ==Dr. Wily
- -Foot skin updated by FTX
- ==Gutsman
- -Hud updated by Pegg
- ==Timeman
- -Dodging now has invulnerable due to railguns hitting
- ==Bubbleman
- -Buster damage 15>12, radius/height 5>6
- ==Crashman
- -Speed 0.95/0.93>0.88/0.86
- -All explosion sizes 64>72
- -Mainfire Bomb scaling removed (multiple mines did less damage), damage 0>2
- --Direct hit: only explodes once, explosion damage 18>16, set explosion size 8>12
- --Mine set explosion size 8>16, accurate explosion FX added
- -Altfire bomb
- --Direct hit/forced explosion damage 12>14, set explosion size 8>12
- ---Direct hit only explodes once
- --Delayed explosion damage 15>17, set explosion size 8>16
- ==Woodman
- -Speed 0.65/0.63>0.67/0.65
- -Max ammo 50>168, ammo gain on pain doubled
- --Idle ammo regen 1 every 6 tics
- -No longer passively shields/heals
- -Shield is now controlled via an item
- --User is invulnerable for 2 seconds on max ammo use
- --No shield toss on running out of ammo
- --Shield toss damage 25>22, radius/height 12>14, uses half ammo
- -Leaf Rain uses shield ammo
- --Each line is delayed and travels where the user points
- --Damage 20>16, radius/height 8>13
- ==Magnetman
- -Mainfire no longer costs ammo
- -Base Magnet homing stats removed from initial home 1/2>0/0, amount homed 5>4
- -Altfire disabled for 2 seconds after use
- --Fling changed from 30+2 > 10+3
- --No longer applies a hidden debuff
- --Explosion damage 10 to 20 > 10 to 30, explosion size 200 to 300 > 200 to 320, set explosion size 0 > 16 to 56
- ---The above is more accurate based on charge
- ==Geminiman
- -Uses 5 ammo when firing laser and ammo regen restart removed
- -Clone looking range infinite>1514
- ==Topman
- -Dodging now has invulnerable due to railguns hitting
- ==DocRobot
- -Base buster damage 12>14 (copy nerf makes this 10>12)
- ==Dustman
- -Speed 0.6/0.58>0.7/0.68
- -Now regenerates 1 ammo every 12 tics
- -Suction no longer pulls at full ammo
- --Suction ammo gain doubled
- -Large shot no longer splits on direct hit, fired offset 8>4
- --Split bits damage fixed 10>15, these did 10 damage while direct hit split did 15
- ==Gravityman
- -Ammo 28>280, ammo regen 1 every 6 > 1 every tic
- -Item flip can be used at 70 ammo and be reactivated anytime
- --You must land in order to reuse the item
- -Altfire no longer costs ammo, can be charged, and behaves differently if flipped
- --Max charge fires a Gravity Sphere that slams down or flings enemies up
- --Otherwise does a Gravity Hold that knocks foes down or up
- ---Damage/explosion size adjusted
- ==Waveman
- -Hookshot damage 10>6, lockout delay 14>6
- ==Stoneman
- -Stone hand now turns on windup
- ==Chargeman
- -Carry removed at YD's request
- ==Junkman
- -Passive ammo regen 2 ammo every 2 tics > 3 ammo every 2 tics
- -Shield ammo cost 225>300 (37.5%>50%)
- ==Cloudman
- -Hud updated by Pegg
- ==Shademan
- -Grab is now cancelled if the grabbed player is trapped behind a solid surface
- ==Tenguman
- -Speed 0.8/0.78>0.76/0.74
- -Kamaitachi, rips through everything, no longer lifts on hit, damage 8>0
- --Explosion damage 12>3, set explosion size 8>24, explosion rate 3>1 tics
- ==Clownman
- -Altfire only stuns on fresh hits
- --Explosion size 90>88, set explosion size 0>8
- ==Searchman
- -Fire rate normalized, T/LMS duration 22>18, other duration 12>18
- ==Grenademan
- -Death explosion damage 60>40, set explosion size 32>96
- ==EvilRobot
- -Invisible projectile fixed
- ==Dynamoman
- -Scanner recoded, scan range is now based on current ammo
- --Max range slightly reduced
- -Healing rate 1 health every 2>3 tics
- ==Coldman
- -Ice Wall properties
- --All explosions changed to explosion size 64>48 and set explosion size 0>48
- --Spawning explosion damage 8>6 (total 40>30), death state fixed,
- --Idle ripper damage 8>0, explosion damage 8>4
- --Pushed ripper damage 8>0, explosion damage 0>5, airborn is 9
- -As a note all explosions happen every 2 tics, while pushed is every tic
- ==Groundman
- -Walking frames by FTX added
- -Digging ammo use 4>6, ceiling ammo use 5>6, ground dig exit ammo 50>100
- --Dig speed 135%>140%, ceiling speed 235%>245%
- ==Burnerman
- -Traps now check for allies and delay for 6 tics on contact
- -Wave walls now maintain power upon going down ledges
- ==Concreteman
- -Concrete shot speed 44>33
- ==Tornadoman
- -While holding altfire, gain 1 mainfire ammo every 6 tics
- --Stamina use added, which stops lifting on 0
- ==Plugman
- -Plug shot speed 38>55, flight duration 15>16 tics
- ==Fakeman
- -Health 85>100
- -Hud updated by Pegg
- ==Blademan NEW
- =Class designed by CutmanMike
- ==Nitroman
- -Floor blades correct give ammo on hit
- ==Mercury NEW
- =Class designed by Max and CutmanMike
- ==Jupiter NEW
- =Class designed by CutmanMike
- ==Enker
- -Altfire hold removed
- -After being hit during altfire, the user can mainfire immediately
- ==MegaWaterS
- -Harpoon radius 9>7, height 12>10
- -Shield pressure build 1 every 6 > 2 every 6
- --Duration before ammo drain 60>35
- --Ammo drain rate 16>6
- ================
- Version 9A - Beta 1
- ================
- ==General
- -Scrap bits fixed for Dustman and Junkman
- ==Dr. Light
- -Shakunetsu Hadoken (Main Combo) shot is no longer full protection, but instead like SpreadDrill
- --Burn damage 3>2
- -Shinku Hadoken (Item Main) grab range 80>96, should now grab better from lower angles
- --Gains 40, 50% armor during charging
- -Tatsumaki Senpukyaku (Alt) always does at least 1 damage with no speed
- --Thrust forward power 38>37, underwater upwards thrust uses a different method
- -Shinku Tatsumaki Senpukyaku (Alt Combo) explosion spawns 8 lower, explosion damage 11>10
- -Shin Shoryuken (Item Alt) starter explosion size 32>56
- --Final hit explosion size 64>80
- ==Dr. Wily
- -Now spawns in foot form with 25% ammo
- --Does not suffer increased damage during this
- -Homing shot changed to a wavy shot
- --Damage 7>12, radius/height 5>10,
- --Firing duration 20>12, takes gun ammo rather than capsule
- ==Timeman
- -Fixed infinite dodging
- ==Topman
- -Stronger spin always does at least 2 damage with no speed
- --Weaker spin 1 damage for the above
- ==DocRobot
- -Armor adjusted to not include 1.12x damage base
- --Changed numbers 73%>65%, 90%>80%, 112%>100%, 133%>120%
- ==Stoneman
- -Updated hud by Pegg
- -PowerStone spawns a bit higher when aiming up
- ==Chargeman
- -Allies can now ride Chargeman, use jump to hop on/off
- --Can be disabled via YD_DisableChargeCarry
- ==Blizzardman
- -Ammo regen 1 every 2 tics > 2 every 3 tics
- -While firing, ammo regen 1 every 12 tics > 1 every 4 tics
- ==Windman
- -Gyro damage 15>12, protection from multi hit 50%>75% (it still does 30 damage for meatshot)
- ==Burstman
- -Updated hud by Pegg
- ==Shademan
- -Grabbing teammates doesn't remove all ammo on successful release
- ==Dynamoman
- -Team healing fixed...for real this time
- ==Fakeman
- -Trail FX added to straight shots to show higher damage
- -Stray shot damage 10>12
- -Can now dash while reloading.
- -Rapid fire penalty delay 6>8
- --No rapid fire penalty while dashing.
- -Reloading starting delay 5>2
- --Cosmetic bullet shells appear when reloading
- ==Quint
- -Bouncing leap damage 28>32
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