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- -------------------------------------------------------------------------------------------------------------------
- -- Setup functions for this job. Generally should not be modified.
- -------------------------------------------------------------------------------------------------------------------
- -- Initialization function for this job file.
- function get_sets()
- mote_include_version = 2
- -- Load and initialize the include file.
- include('Mote-Include.lua')
- end
- -- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
- function job_setup()
- state.Buff.Migawari = buffactive.migawari or false
- state.Buff.Doom = buffactive.doom or false
- state.Buff.Yonin = buffactive.Yonin or false
- state.Buff.Innin = buffactive.Innin or false
- state.Buff.Futae = buffactive.Futae or false
- state.Buff['Reive Mark'] = buffactive['Reive Mark'] or false
- state.Buff['Voidwatcher'] = buffactive['Voidwatcher'] or false
- -- determine_haste_group()
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User setup functions for this job. Recommend that these be overridden in a sidecar file.
- -------------------------------------------------------------------------------------------------------------------
- -- Setup vars that are user-dependent. Can override this function in a sidecar file.
- function user_setup()
- state.OffenseMode:options('Normal', 'Acc', 'Piercing', 'Slashing', 'Blunt','Usukane')
- --state.HybridMode:options('Normal', 'Evasion', 'PDT')
- state.WeaponskillMode:options('Normal', 'Acc', 'Mod')
- --state.CastingMode:options('Normal', 'Resistant')
- --state.PhysicalDefenseMode:options('PDT', 'Evasion')
- gear.MovementFeet = {name="Sarutobi Kyahan"}
- gear.DayFeet = "sarutobi kyahan"
- gear.NightFeet = "Ninja Kyahan"
- --used in gear sets
- gear.WeaponskillEarring = {name="Suppanomimi"}
- --used in function
- gear.DayEarring = "Suppanomimi"
- gear.Nightearring = "Fenrir's Earring"
- --function to dtermine earring
- select_weaponskill_earring()
- select_movement_feet()
- select_default_macro_book()
- end
- -- Define sets and vars used by this job file.
- function init_gear_sets()
- --------------------------------------
- -- Precast sets
- --------------------------------------
- -- Precast sets to enhance JAs
- -- sets.precast.JA['Mijin Gakure'] = {legs="Mochizuki Hakama"}
- sets.precast.JA['Futae'] = {legs="Iga Tekko +2"}
- -- sets.precast.JA['Sange'] = {legs="Mochizuki Chainmail"}
- -- Waltz set (chr and vit)
- --[[sets.precast.Waltz = {ammo="Sonia's Plectrum",
- head="Felistris Mask",
- body="Hachiya Chainmail +1",hands="Buremte Gloves",ring1="Spiral Ring",
- back="Iximulew Cape",waist="Caudata Belt",legs="Nahtirah Trousers",feet="Otronif Boots +1"}]]
- -- Uk'uxkaj Cap, Daihanshi Habaki
- -- Don't need any special gear for Healing Waltz.
- -- sets.precast.Waltz['Healing Waltz'] = {}
- -- Set for acc on steps, since Yonin drops acc a fair bit
- --[[sets.precast.Step = {
- head="Whirlpool Mask",neck="Ej Necklace",
- body="Otronif Harness +1",hands="Buremte Gloves",ring1="Patricius Ring",
- back="Yokaze Mantle",waist="Chaac Belt",legs="Manibozho Brais",feet="Otronif Boots +1"}]]
- -- sets.precast.Flourish1 = {waist="Chaac Belt"}
- -- Fast cast sets for spells
- sets.precast.WS = {neck=gear.ElementalGorget,waist=gear.ElementalBelt,ear1=gear.WeaponskillEarring}
- sets.precast.FC = {ammo="Impatiens",ear2="Loquacious Earring",hands="Thaumas Gloves",ring1="Prolix Ring"}
- sets.precast.FC.Utsusemi = set_combine(sets.precast.FC, {neck="Magoraga Beads",body="Mochizuki Chainmail"})
- -- Snapshot for ranged
- sets.precast.RA = {range="Ungur Boomerang"} -- , hands="Manibozho Gloves",legs="Nahtirah Trousers",feet="Wurrukatte Boots"}
- -- Weaponskill sets
- -- Default set for any weaponskill that isn't any more specifically defined
- sets.precast.WS['Blade: Ku'] = set_combine(sets.precast.WS, {waist="Soil Belt", neck="Soil Gorget"})
- sets.precast.WS['Blade: Shun'] = set_combine(sets.precast.WS, {waist="Soil Belt", feet="Daihanshi Habaki", neck="Soil Gorget"})
- --[[sets.precast.WS = {ammo="Qirmiz Tathlum",
- head="Whirlpool Mask",neck=gear.ElementalGorget,ear1="Bladeborn Earring",ear2="Steelflash Earring",
- body="Qaaxo Harness",hands="Mochizuki Tekko",ring1="Rajas Ring",ring2="Epona's Ring",
- back="Atheling Mantle",waist=gear.ElementalBelt,legs="Manibozho Brais",feet="Otronif Boots +1"}
- sets.precast.WS.Acc = set_combine(sets.precast.WS, {ammo="Jukukik Feather",hands="Buremte Gloves",
- back="Yokaze Mantle"})]]
- -- Specific weaponskill sets. Uses the base set if an appropriate WSMod version isn't found.
- --[[sets.precast.WS['Blade: Jin'] = set_combine(sets.precast.WS,
- {neck="Rancor Collar",ear1="Brutal Earring",ear2="Moonshade Earring",feet="Daihanshi Habaki"})]]
- sets.precast.WS['Blade: Hi'] = set_combine(sets.precast.WS,
- {head="Felistris Mask",hands="Hachiya Tekko",ring1="Stormsoul Ring",legs="Nahtirah Trousers",
- waist="Soil Belt"})
- sets.precast.WS['Aeolian Edge'] = {
- head="Wayfarer Circlet",neck="Stoicheion Medal",ear1="Friomisi Earring",ear2="Moonshade Earring",
- body="Wayfarer Robe",hands="Wayfarer Cuffs",ring1="Acumen Ring",ring2="Demon's Ring",
- back="Toro Cape",waist="Thunder Belt",legs="Shneddick Tights +1",feet="Daihanshi Habaki"}
- --------------------------------------
- -- Midcast sets
- --------------------------------------
- sets.midcast.FastRecast = {
- head="Felistris Mask",ear2="Loquacious Earring",
- body="Hachiya Chainmail +1",hands="Mochizuki Tekko",ring1="Prolix Ring",
- legs="Hachiya Hakama",feet="Qaaxo Leggings"}
- sets.midcast.Utsusemi = set_combine(sets.midcast.SelfNinjutsu, {feet="Iga Kyahan +2"})
- sets.midcast.ElementalNinjutsu = {
- head="Hachiya Hatsuburi",neck="Stoicheion Medal",ear1="Friomisi Earring",ear2="Hecate's Earring",
- body="Hachiya Chainmail +1",hands="Iga Tekko +2",ring1="Icesoul Ring",ring2="Acumen Ring",
- back="Toro Cape",waist=gear.ElementalObi,legs="Nahtirah Trousers",feet="Hachiya Kyahan"}
- sets.midcast.ElementalNinjutsu.Resistant = set_combine(sets.midcast.Ninjutsu, {ear1="Lifestorm Earring",ear2="Psystorm Earring",
- back="Yokaze Mantle"})
- sets.midcast.NinjutsuDebuff = {
- head="Hachiya Hatsuburi",neck="Stoicheion Medal",ear1="Lifestorm Earring",ear2="Psystorm Earring",
- hands="Mochizuki Tekko",ring2="Sangoma Ring",
- back="Yokaze Mantle",feet="Hachiya Kyahan"}
- sets.midcast.NinjutsuBuff = {head="Hachiya Hatsuburi",neck="Ej Necklace",back="Yokaze Mantle"}
- sets.midcast.RA = {
- head="Felistris Mask",neck="Ej Necklace",
- body="Hachiya Chainmail +1",hands="Hachiya Tekko",ring1="Beeline Ring",
- back="Yokaze Mantle",legs="Nahtirah Trousers",feet="Qaaxo Leggings"}
- -- Hachiya Hakama/Thurandaut Tights +1
- --------------------------------------
- -- Idle/resting/defense/etc sets
- --------------------------------------
- -- Resting sets
- sets.resting = {head="Ocelomeh Headpiece +1",neck="Republican Silver Medal",
- ring1="Sheltered Ring",ring2="Paguroidea Ring"}
- -- Idle sets
- sets.idle = {
- head="Mochizuki Hatsuburi",neck="Peacock Charm",ear1="Suppanomimi",ear2="Brutal Earring",
- body="Hachiryu Haramaki",hands="Noritsune Kote",ring1="Rajas Ring",ring2="Epona's Ring",
- back="Yokaze Mantle",waist="Anguinus Belt",legs="Hachiryu Haidate",feet=gear.MovementFeet}
- sets.idle.Town = {main="Shigi",sub="Kaitsuburi",ammo="Qirmiz Tathlum",
- head="Mochizuki Hatsuburi",neck="Peacock Charm",ear1="Suppanomimi",ear2="Brutal Earring",
- body="Hachiryu Haramaki",hands="Noritsune Kote",ring1="Rajas Ring",ring2="Epona's Ring",
- back="Yokaze Mantle",waist="Anguinus Belt",legs="Hachiryu Haidate",feet=gear.MovementFeet}
- sets.idle.Weak = {
- head="Mochizuki Hatsuburi",neck="Magoraga Beads",ear1="Suppanomimi",ear2="Brutal Earring",
- body="Hachiryu Haramaki",hands="Hachiryu Kote",ring1="Rajas Ring",ring2="Epona's Ring",
- back="Yokaze Mantle",waist="Anguinus Belt",legs="Hachiryu Haidate",feet=gear.MovementFeet}
- -- Defense sets
- --[[sets.defense.Evasion = {
- head="Felistris Mask",neck="Ej Necklace",
- body="Otronif Harness +1",hands="Otronif Gloves",ring1="Defending Ring",ring2="Beeline Ring",
- back="Yokaze Mantle",waist="Flume Belt",legs="Nahtirah Trousers",feet="Otronif Boots +1"}
- sets.defense.PDT = {ammo="Iron Gobbet",
- head="Whirlpool Mask",neck="Twilight Torque",
- body="Otronif Harness +1",hands="Otronif Gloves",ring1="Defending Ring",ring2=gear.DarkRing.physical,
- back="Shadow Mantle",waist="Flume Belt",legs="Nahtirah Trousers",feet="Otronif Boots +1"}
- sets.defense.MDT = {ammo="Demonry Stone",
- head="Whirlpool Mask",neck="Twilight Torque",
- body="Otronif Harness +1",hands="Otronif Gloves",ring1="Defending Ring",ring2="Shadow Ring",
- back="Engulfer Cape",waist="Flume Belt",legs="Nahtirah Trousers",feet="Otronif Boots +1"}]]
- sets.Kiting = {feet=gear.MovementFeet}
- --------------------------------------
- -- Engaged sets
- --------------------------------------
- -- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
- -- sets if more refined versions aren't defined.
- -- If you create a set with both offense and defense modes, the offense mode should be first.
- -- EG: sets.engaged.Dagger.Accuracy.Evasion
- -- Normal melee group
- sets.engaged = {ammo="Happo Shuriken",
- head="Uk'uxkaj Cap",neck="Asperity Necklace",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
- body="Shneddick Tabard +1",hands="Mochizuki Tekko",ring1="Rajas Ring",ring2="Epona's Ring",
- back="Yokaze Mantle",waist="Anguinus Belt",legs="Kaabnax Trousers",feet="Rager Ledelsens +1"}
- sets.engaged.Acc = {main="Shigi", sub="Kaitsuburi", ammo="Happo Shuriken" ,
- head="Mochizuki Hatsuburi",neck="Asperity Necklace",ear1="Suppanomimi",ear2="Brutal Earring",
- body="Mochizuki Chainmail",hands="Mochizuki Tekko",ring1="Rajas Ring",ring2="Heed Ring",
- back="Yokaze Mantle",waist="Anguinus Belt",legs="Mochizuki Hakama",feet="Rager Ledelsens +1"}
- sets.engaged.Piercing = {main="Eminent Dagger", sub="Blitto Needle", ammo="Qirmiz Tathlum"}
- sets.engaged.Slashing = {main="Kiikanemitsu", ammo="Qirmiz Tathlum"}
- sets.engaged.Blunt = {main="Afflictors", ammo="Qirmiz Tathlum"}
- sets.engaged.Usukane = {main="Shigi", sub="Kaitsuburi", ammo="Happo Shuriken",
- head="Usukane Somen",
- body="Usukane Haramaki", hands="Usukane Gote",
- legs="Usukane Hizayoroi", feet="Usukane Sune-ate"}
- --[[sets.engaged.Evasion = {ammo="Qirmiz Tathlum",
- head="Outrider Mask",neck="Evasion Torque",ear1="Suppanomimi",ear2="Brutal Earring",
- body="Shneddick Tabard +1",hands="Outrider Mittens",ring1="Rajas Ring",ring2="Heed Ring",
- back="Atheling Mantle",waist="Twilight Belt",legs="Outrider Hose",feet="Rager Ledelsens +1"}
- sets.engaged.Acc.Evasion = {ammo="Qirmiz Tathlum",
- head="Outrider Mask",neck="Evasion Torque",ear1="Suppanomimi",ear2="Brutal Earring",
- body="Shneddick Tabard +1",hands="Outrider Mittens",ring1="Rajas Ring",ring2="Heed Ring",
- back="Atheling Mantle",waist="Twilight Belt",legs="Outrider Hose",feet="Rager Ledelsens +1"}]]
- sets.engaged.PDT = {ammo="Qirmiz Tathlum",
- head="Outrider Mask",neck="Evasion Torque",ear1="Suppanomimi",ear2="Brutal Earring",
- body="Shneddick Tabard +1",hands="Outrider Mittens",ring1="Rajas Ring",ring2="Heed Ring",
- back="Atheling Mantle",waist="Twilight Belt",legs="Outrider Hose",feet="Rager Ledelsens +1"}
- sets.engaged.Acc.PDT = {ammo="Qirmiz Tathlum",
- head="Outrider Mask",neck="Evasion Torque",ear1="Suppanomimi",ear2="Brutal Earring",
- body="Shneddick Tabard +1",hands="Outrider Mittens",ring1="Rajas Ring",ring2="Heed Ring",
- back="Atheling Mantle",waist="Twilight Belt",legs="Outrider Hose",feet="Rager Ledelsens +1"}
- -- Custom melee group: High Haste (~20% DW)
- --[[sets.engaged.HighHaste = {ammo="Qirmiz Tathlum",
- head="Outrider Mask",neck="Evasion Torque",ear1="Suppanomimi",ear2="Brutal Earring",
- body="Shneddick Tabard +1",hands="Outrider Mittens",ring1="Rajas Ring",ring2="Heed Ring",
- back="Atheling Mantle",waist="Twilight Belt",legs="Outrider Hose",feet="Rager Ledelsens +1"}
- sets.engaged.Acc.HighHaste = {ammo="Qirmiz Tathlum",
- head="Outrider Mask",neck="Evasion Torque",ear1="Suppanomimi",ear2="Brutal Earring",
- body="Shneddick Tabard +1",hands="Outrider Mittens",ring1="Rajas Ring",ring2="Heed Ring",
- back="Atheling Mantle",waist="Twilight Belt",legs="Outrider Hose",feet="Rager Ledelsens +1"}
- sets.engaged.Evasion.HighHaste = {ammo="Qirmiz Tathlum",
- head="Outrider Mask",neck="Evasion Torque",ear1="Suppanomimi",ear2="Brutal Earring",
- body="Shneddick Tabard +1",hands="Outrider Mittens",ring1="Rajas Ring",ring2="Heed Ring",
- back="Atheling Mantle",waist="Twilight Belt",legs="Outrider Hose",feet="Rager Ledelsens +1"}
- sets.engaged.Acc.Evasion.HighHaste = {ammo="Qirmiz Tathlum",
- head="Outrider Mask",neck="Evasion Torque",ear1="Suppanomimi",ear2="Brutal Earring",
- body="Shneddick Tabard +1",hands="Outrider Mittens",ring1="Rajas Ring",ring2="Heed Ring",
- back="Atheling Mantle",waist="Twilight Belt",legs="Outrider Hose",feet="Rager Ledelsens +1"}
- sets.engaged.PDT.HighHaste = {ammo="Qirmiz Tathlum",
- head="Outrider Mask",neck="Evasion Torque",ear1="Suppanomimi",ear2="Brutal Earring",
- body="Shneddick Tabard +1",hands="Outrider Mittens",ring1="Rajas Ring",ring2="Heed Ring",
- back="Atheling Mantle",waist="Twilight Belt",legs="Outrider Hose",feet="Rager Ledelsens +1"}
- sets.engaged.Acc.PDT.HighHaste = {ammo="Qirmiz Tathlum",
- head="Outrider Mask",neck="Evasion Torque",ear1="Suppanomimi",ear2="Brutal Earring",
- body="Shneddick Tabard +1",hands="Outrider Mittens",ring1="Rajas Ring",ring2="Heed Ring",
- back="Atheling Mantle",waist="Twilight Belt",legs="Outrider Hose",feet="Rager Ledelsens +1"}
- -- Custom melee group: Embrava Haste (7% DW)
- sets.engaged.EmbravaHaste = {ammo="Qirmiz Tathlum",
- head="Whirlpool Mask",neck="Asperity Necklace",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
- body="Qaaxo Harness",hands="Otronif Gloves",ring1="Rajas Ring",ring2="Epona's Ring",
- back="Atheling Mantle",waist="Windbuffet Belt",legs="Manibozho Brais",feet="Manibozho Boots"}
- sets.engaged.Acc.EmbravaHaste = {ammo="Qirmiz Tathlum",
- head="Whirlpool Mask",neck="Asperity Necklace",ear1="Bladeborn Earring",ear2="Steelflash Earring",
- body="Mochizuki Chainmail",hands="Otronif Gloves",ring1="Rajas Ring",ring2="Epona's Ring",
- back="Yokaze Mantle",waist="Hurch'lan Sash",legs="Manibozho Brais",feet="Manibozho Boots"}
- sets.engaged.Evasion.EmbravaHaste = {ammo="Qirmiz Tathlum",
- head="Whirlpool Mask",neck="Ej Necklace",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
- body="Otronif Harness +1",hands="Otronif Gloves",ring1="Beeline Ring",ring2="Epona's Ring",
- back="Yokaze Mantle",waist="Windbuffet Belt",legs="Hachiya Hakama",feet="Otronif Boots +1"}
- sets.engaged.Acc.Evasion.EmbravaHaste = {ammo="Qirmiz Tathlum",
- head="Whirlpool Mask",neck="Ej Necklace",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
- body="Otronif Harness +1",hands="Otronif Gloves",ring1="Beeline Ring",ring2="Epona's Ring",
- back="Yokaze Mantle",waist="Hurch'lan Sash",legs="Hachiya Hakama",feet="Otronif Boots +1"}
- sets.engaged.PDT.EmbravaHaste = {ammo="Qirmiz Tathlum",
- head="Whirlpool Mask",neck="Twilight Torque",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
- body="Otronif Harness +1",hands="Otronif Gloves",ring1="Defending Ring",ring2="Epona's Ring",
- back="Yokaze Mantle",waist="Windbuffet Belt",legs="Manibozho Brais",feet="Otronif Boots +1"}
- sets.engaged.Acc.PDT.EmbravaHaste = {ammo="Qirmiz Tathlum",
- head="Whirlpool Mask",neck="Twilight Torque",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
- body="Otronif Harness +1",hands="Otronif Gloves",ring1="Defending Ring",ring2="Epona's Ring",
- back="Yokaze Mantle",waist="Hurch'lan Sash",legs="Manibozho Brais",feet="Otronif Boots +1"}
- -- Custom melee group: Max Haste (0% DW)
- sets.engaged.MaxHaste = {ammo="Qirmiz Tathlum",
- head="Whirlpool Mask",neck="Asperity Necklace",ear1="Bladeborn Earring",ear2="Steelflash Earring",
- body="Qaaxo Harness",hands="Otronif Gloves",ring1="Rajas Ring",ring2="Epona's Ring",
- back="Atheling Mantle",waist="Windbuffet Belt",legs="Manibozho Brais",feet="Manibozho Boots"}
- sets.engaged.Acc.MaxHaste = {ammo="Qirmiz Tathlum",
- head="Whirlpool Mask",neck="Asperity Necklace",ear1="Bladeborn Earring",ear2="Steelflash Earring",
- body="Otronif Harness +1",hands="Otronif Gloves",ring1="Rajas Ring",ring2="Epona's Ring",
- back="Yokaze Mantle",waist="Hurch'lan Sash",legs="Manibozho Brais",feet="Manibozho Boots"}
- sets.engaged.Evasion.MaxHaste = {ammo="Qirmiz Tathlum",
- head="Whirlpool Mask",neck="Ej Necklace",ear1="Bladeborn Earring",ear2="Steelflash Earring",
- body="Otronif Harness +1",hands="Otronif Gloves",ring1="Beeline Ring",ring2="Epona's Ring",
- back="Yokaze Mantle",waist="Windbuffet Belt",legs="Hachiya Hakama",feet="Otronif Boots +1"}
- sets.engaged.Acc.Evasion.MaxHaste = {ammo="Qirmiz Tathlum",
- head="Whirlpool Mask",neck="Ej Necklace",ear1="Bladeborn Earring",ear2="Steelflash Earring",
- body="Otronif Harness +1",hands="Otronif Gloves",ring1="Beeline Ring",ring2="Epona's Ring",
- back="Yokaze Mantle",waist="Hurch'lan Sash",legs="Hachiya Hakama",feet="Otronif Boots +1"}
- sets.engaged.PDT.MaxHaste = {ammo="Qirmiz Tathlum",
- head="Whirlpool Mask",neck="Twilight Torque",ear1="Bladeborn Earring",ear2="Steelflash Earring",
- body="Otronif Harness +1",hands="Otronif Gloves",ring1="Defending Ring",ring2="Epona's Ring",
- back="Yokaze Mantle",waist="Windbuffet Belt",legs="Manibozho Brais",feet="Otronif Boots +1"}
- sets.engaged.Acc.PDT.MaxHaste = {ammo="Qirmiz Tathlum",
- head="Whirlpool Mask",neck="Twilight Torque",ear1="Bladeborn Earring",ear2="Steelflash Earring",
- body="Otronif Harness +1",hands="Otronif Gloves",ring1="Defending Ring",ring2="Epona's Ring",
- back="Yokaze Mantle",waist="Hurch'lan Sash",legs="Manibozho Brais",feet="Otronif Boots +1"}]]
- --------------------------------------
- -- Custom buff sets
- --------------------------------------
- sets.buff.Migawari = {body="Iga Ningi +2"}
- sets.buff.Doom = {ring2="Saida Ring"}
- sets.buff.Yonin = {legs="Iga Hakama +2"}
- sets.buff.Innin = {head="Iga Zukin +2"}
- sets.buff.Reive = {sub="Senkutanto"}
- sets.buff.Voidwatcher = {body="Mextli Harness"}
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for standard casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Run after the general midcast() is done.
- -- eventArgs is the same one used in job_midcast, in case information needs to be persisted.
- function job_post_midcast(spell, action, spellMap, eventArgs)
- if state.Buff.Doom then
- equip(sets.buff.Doom)
- end
- end
- -- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
- function job_aftercast(spell, action, spellMap, eventArgs)
- if not spell.interrupted and spell.english == "Migawari: Ichi" then
- state.Buff.Migawari = true
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for non-casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Called when a player gains or loses a buff.
- -- buff == buff gained or lost
- -- gain == true if the buff was gained, false if it was lost.
- function job_buff_change(buff, gain)
- -- If we gain or lose any haste buffs, adjust which gear set we target.
- if S{'haste','march','embrava','haste samba'}:contains(buff:lower()) then
- determine_haste_group()
- handle_equipping_gear(player.status)
- elseif S{'voidwatcher'}:contains(buff:lower()) then
- Fanatic = "Fanatic's Drink"
- windower.send_command('input /item "'..Fanatic..'" '..windower.ffxi.get_player()["name"])
- elseif state.Buff[buff] ~= nil then
- handle_equipping_gear(player.status)
- end
- end
- function job_status_change(new_status, old_status)
- if new_status == 'Idle' then
- select_movement_feet()
- end
- if new_status == 'Engaged' then
- select_weaponskill_earring()
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User code that supplements standard library decisions.
- -------------------------------------------------------------------------------------------------------------------
- -- Get custom spell maps
- function job_get_spell_map(spell, default_spell_map)
- if spell.skill == "Ninjutsu" then
- if not default_spell_map then
- if spell.target.type == 'SELF' then
- return 'NinjutsuBuff'
- else
- return 'NinjutsuDebuff'
- end
- end
- end
- end
- -- Modify the default idle set after it was constructed.
- function customize_idle_set(idleSet)
- if state.Buff.Migawari then
- idleSet = set_combine(idleSet, sets.buff.Migawari)
- end
- if state.Buff.Doom then
- idleSet = set_combine(idleSet, sets.buff.Doom)
- end
- return idleSet
- end
- -- Modify the default melee set after it was constructed.
- function customize_melee_set(meleeSet)
- if state.Buff.Migawari then
- meleeSet = set_combine(meleeSet, sets.buff.Migawari)
- end
- if state.Buff.Doom then
- meleeSet = set_combine(meleeSet, sets.buff.Doom)
- end
- if state.Buff['Reive Mark'] then
- meleeSet = set_combine(meleeSet, sets.buff.Reive)
- end
- if state.Buff['Voidwatcher'] then
- meleeSet = set_combine(meleeSet, sets.buff.Voidwatcher)
- end
- return meleeSet
- end
- -- Called by the default 'update' self-command.
- function job_update(cmdParams, eventArgs)
- select_movement_feet()
- determine_haste_group()
- select_weaponskill_earring()
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Utility functions specific to this job.
- -------------------------------------------------------------------------------------------------------------------
- function determine_haste_group()
- -- We have three groups of DW in gear: Hachiya body/legs, Iga head + Patentia Sash, and DW earrings
- -- Standard gear set reaches near capped delay with just Haste (77%-78%, depending on HQs)
- -- For high haste, we want to be able to drop one of the 10% groups.
- -- Basic gear hits capped delay (roughly) with:
- -- 1 March + Haste
- -- 2 March
- -- Haste + Haste Samba
- -- 1 March + Haste Samba
- -- Embrava
- -- High haste buffs:
- -- 2x Marches + Haste Samba == 19% DW in gear
- -- 1x March + Haste + Haste Samba == 22% DW in gear
- -- Embrava + Haste or 1x March == 7% DW in gear
- -- For max haste (capped magic haste + 25% gear haste), we can drop all DW gear.
- -- Max haste buffs:
- -- Embrava + Haste+March or 2x March
- -- 2x Marches + Haste
- -- So we want four tiers:
- -- Normal DW
- -- 20% DW -- High Haste
- -- 7% DW (earrings) - Embrava Haste (specialized situation with embrava and haste, but no marches)
- -- 0 DW - Max Haste
- classes.CustomMeleeGroups:clear()
- if buffactive.embrava and (buffactive.march == 2 or (buffactive.march and buffactive.haste)) then
- classes.CustomMeleeGroups:append('MaxHaste')
- elseif buffactive.march == 2 and buffactive.haste then
- classes.CustomMeleeGroups:append('MaxHaste')
- elseif buffactive.embrava and (buffactive.haste or buffactive.march) then
- classes.CustomMeleeGroups:append('EmbravaHaste')
- elseif buffactive.march == 1 and buffactive.haste and buffactive['haste samba'] then
- classes.CustomMeleeGroups:append('HighHaste')
- elseif buffactive.march == 2 then
- classes.CustomMeleeGroups:append('HighHaste')
- end
- end
- function select_movement_feet()
- if world.time >= 17*60 or world.time < 7*60 then
- gear.MovementFeet.name = gear.NightFeet
- else
- gear.MovementFeet.name = gear.DayFeet
- end
- end
- function select_Weaponskill_Earring()
- if world.time >= 17*60 or world.time < 7*60 then
- gear.WeaponskillEarring.name = gear.NightEarring
- else
- gear.WeaponskillEarring.name = gear.DayEarring
- end
- end
- -- Select default macro book on initial load or subjob change.
- function select_default_macro_book()
- -- Default macro set/book
- if player.sub_job == 'DNC' then
- set_macro_page(2, 1)
- elseif player.sub_job == 'THF' then
- set_macro_page(3, 13)
- else
- set_macro_page(1, 2)
- end
- end
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