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May 12th, 2012
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  1. prontera,153,184,4 script SOUL LINKER 438,{
  2.  
  3. mes "[Soul Linker]";
  4. mes "I can soul link you";
  5. mes "select your job";
  6. switch(select("Assassin","Rogue","Hunter","Bard/Dancer","Priest","Monk","Knight","Crusader","Wizard","Sage","Blacksmith","Alchemist","Super Novice","Star Gladiator","Soul Linker")){
  7.  
  8. case 1:
  9. if(Class==12) || (Class==4018) || (Class==4065) {
  10. skilleffect 457,0; sc_start SL_ASSASIN,360000,5;
  11. close;
  12. }
  13. else{
  14. mes "Are you joking?";
  15. close;
  16. }
  17.  
  18. case 2:
  19. if(Class==17) || (Class==12) || (Class==4079) {
  20. skilleffect 456,0; sc_start SL_ROGUE,360000,5;
  21. close;
  22. }
  23. else{
  24. mes "Are you joking?";
  25. close;
  26. }
  27.  
  28. case 3:
  29. if(Class==10) || (Class==4012) || (Class==4062) {
  30. skilleffect 460,0; sc_start SL_HUNTER,360000,5;
  31. close;
  32. }
  33. else{
  34. mes "Are you joking?";
  35. close;
  36. }
  37.  
  38. case 4:
  39. if(Class==19) || (Class==20) || (Class==4020) || (Class==4021) || (Class==4075) || (Class==4076) {
  40. skilleffect 455,0; sc_start SL_BARDDANCER,360000,5;
  41. close;
  42. }
  43. else{
  44. mes "Are you joking?";
  45. close;
  46. }
  47.  
  48. case 5:
  49. if(Class==7) || (Class==4009) || (Class==4063) {
  50. skilleffect 455,0; sc_start SL_PRIEST,360000,5;
  51. close;
  52. }
  53. else{
  54. mes "Are you joking?";
  55. close;
  56. }
  57.  
  58. case 6:
  59. if(Class==15) || (Class==4016) || (Class==4077) {
  60. skilleffect 447,0; sc_start SL_MONK,360000,5;
  61. close;
  62. }
  63. else{
  64. mes "Are you joking?";
  65. close;
  66. }
  67.  
  68. case 7:
  69. if(Class==6) || (Class==4008) || (Class==4060) {
  70. skilleffect 452,0; sc_start SL_KNIGHT,360000,5;
  71. close;
  72. }
  73. else{
  74. mes "Are you joking?";
  75. close;
  76. }
  77.  
  78. case 8:
  79. if(Class==14) || (Class==4015) || (Class==4073) {
  80. skilleffect 450,0; sc_start SL_CRUSADER,360000,5;
  81. close;
  82. }
  83. else{
  84. mes "Are you joking?";
  85. close;
  86. }
  87.  
  88. case 9:
  89. if(Class==9) || (Class==4010) || (Class==4061) {
  90. skilleffect 453,0; sc_start SL_WIZARD,360000,5;
  91. close;
  92. }
  93. else{
  94. mes "Are you joking?";
  95. close;
  96. }
  97.  
  98. case 10:
  99. if(Class==16) || (Class==4017) || (Class==4074) {
  100. skilleffect 459,0; sc_start SL_SAGE,360000,5;
  101. close;
  102. }
  103. else{
  104. mes "Are you joking?";
  105. close;
  106. }
  107.  
  108. case 11:
  109. if(Class==10) || (Class==4011) || (Class==4064) {
  110. skilleffect 458,0; sc_start SL_BLACKSMITH,360000,5;
  111. close;
  112. }
  113. else{
  114. mes "Are you joking?";
  115. close;
  116. }
  117.  
  118. case 12:
  119. if(Class==18) || (Class==4017) || (Class==4078) {
  120. skilleffect 455,0; sc_start SL_ALCHEMIST,360000,5;
  121. close;
  122. }
  123. else{
  124. mes "Are you joking?";
  125. close;
  126. }
  127.  
  128. case 13:
  129. if(Class==23) {
  130. skilleffect 451,0; sc_start SL_SUPERNOVICE,360000,5;
  131. close;
  132. }
  133. else{
  134. mes "Are you joking?";
  135. close;
  136. }
  137.  
  138. case 14:
  139. if(Class==4047) {
  140. skilleffect 448,0; sc_start SL_STAR,360000,5;
  141. close;
  142. }
  143. else{
  144. mes "Are you joking?";
  145. close;
  146. }
  147.  
  148. case 15:
  149. if(Class==4049) {
  150. skilleffect 461,0; sc_start SL_SOULLINKER,360000,5;
  151. close;
  152. }
  153. else{
  154. mes "Are you joking?";
  155. close;
  156. }
  157. }
  158. }
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