Advertisement
Guest User

Untitled

a guest
Jan 2nd, 2016
223
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 61.89 KB | None | 0 0
  1. =====================================================================
  2. == S:\Arma2\Overpoch\Overpocharma2oaserver.exe
  3. == "S:\Arma2\Overpoch\Overpocharma2oaserver.exe" "-mod=E:\Arma 2;Expansion;ca;Expansion\beta;Expansion\beta\Expansion;@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server;" -nosplash -port=2302 -nosound -maxMem=2047 -cpuCount=32 -config=instance_11_Chernarus\config.cfg -cfg=instance_11_Chernarus\basic.cfg -profiles=instance_11_Chernarus -name=instance_11_Chernarus
  4. =====================================================================
  5. Exe timestamp: 2015/10/10 18:07:19
  6. Current time: 2016/01/02 09:20:19
  7.  
  8. Version 1.63.125548
  9. Item STR_EQUIP_NAME_41 listed twice
  10. Item STR_EQUIP_DESC_41 listed twice
  11. Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
  12. File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
  13. Unsupported language English in stringtable
  14. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  15. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
  16. <English>From world.guns.ru: &lt'
  17. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  18. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
  19. <Italian>From world.guns.ru: &lt'
  20. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  21. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
  22. <Spanish>From world.guns.ru: &lt'
  23. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  24. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
  25. <French>From world.guns.ru: &lt'
  26. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  27. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
  28. <Czech>From world.guns.ru: &lt'
  29. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  30. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
  31. <Russian>From world.guns.ru: &lt'
  32. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  33. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
  34. <Polish>From world.guns.ru: &lt'
  35. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  36. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
  37. <Hungarian>From world.guns.ru: &lt'
  38. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  39. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
  40. </Key>
  41. <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
  42. <German>Compact assault rifle with silenced grenade launcher&lt'
  43. Item STR_VIL_DN_BS1 listed twice
  44. Item STR_AUTHOR_VILAS listed twice
  45. Item STR_VIL_EASTERN listed twice
  46. Item STR_VIL_WEAPONS listed twice
  47. Item str_dss_10rnd_vss listed twice
  48. Item str_dss_20rnd_vss listed twice
  49. Item str_dn_20rnd_9x39_sp5_vss listed twice
  50. Item str_dn_ak_107_gl_pso listed twice
  51. Item str_dn_ak_107_kobra listed twice
  52. Item str_dn_M40A3 listed twice
  53. Item str_dn_rpk_74 listed twice
  54. Item str_ep1_dn_fn_fal listed twice
  55. Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
  56. Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
  57. Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
  58. Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
  59. Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
  60. Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
  61. Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
  62. Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
  63. Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
  64. Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
  65. Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
  66. Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
  67. Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
  68. Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
  69. Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
  70. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
  71. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
  72. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
  73. Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
  74. Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
  75. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
  76. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
  77. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
  78. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
  79. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
  80. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
  81. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
  82. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
  83. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
  84. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
  85. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
  86. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
  87. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
  88. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
  89. Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
  90. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
  91. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
  92. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
  93. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
  94. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
  95. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
  96. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
  97. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
  98. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
  99. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
  100. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
  101. Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
  102. Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
  103. Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
  104. Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
  105. Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
  106. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
  107. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
  108. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
  109. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
  110. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
  111. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
  112. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
  113. Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
  114. Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
  115. Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
  116. Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
  117. Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
  118. Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
  119. Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
  120. Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
  121. Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
  122. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
  123. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
  124. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
  125. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
  126. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
  127. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
  128. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
  129. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
  130. Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
  131. Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
  132. Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
  133. Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
  134. Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
  135. Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
  136. Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
  137. Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
  138. Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
  139. Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
  140. Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
  141. Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
  142. Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
  143. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
  144. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
  145. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
  146. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
  147. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
  148. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
  149. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
  150. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
  151. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
  152. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
  153. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
  154. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
  155. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
  156. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
  157. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
  158. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
  159. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
  160. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
  161. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
  162. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
  163. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
  164. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
  165. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
  166. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
  167. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
  168. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
  169. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
  170. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
  171. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
  172. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
  173. Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
  174. Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
  175. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
  176. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
  177. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
  178. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
  179. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
  180. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
  181. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
  182. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
  183. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
  184. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
  185. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
  186. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
  187. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
  188. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
  189. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
  190. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
  191. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
  192. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
  193. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
  194. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
  195. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
  196. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
  197. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
  198. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
  199. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
  200. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
  201. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
  202. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
  203. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
  204. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
  205. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
  206. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
  207. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
  208. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
  209. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
  210. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
  211. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
  212. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
  213. Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
  214. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
  215. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
  216. Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
  217. Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
  218. Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
  219. Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
  220. Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
  221. Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
  222. Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
  223. Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
  224. Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
  225. Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
  226. Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
  227. Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
  228. Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
  229. Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
  230. Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
  231. Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
  232. Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
  233. Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
  234. Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
  235. Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
  236. Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
  237. Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
  238. Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
  239. Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
  240. Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
  241. Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
  242. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
  243. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
  244. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
  245. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
  246. Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
  247. Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
  248. Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
  249. Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
  250. Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
  251. Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
  252. Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
  253. Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
  254. Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
  255. Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
  256. 9:20:55 Mission DayZ_Epoch_11.Chernarus: Number of roles (100) is different from 'description.ext::Header::maxPlayer' (80)
  257. 9:20:56 Server error: Player without identity Christian (id 1358530288)
  258. 9:20:57 Server error: Player without identity Christian (id 1358530288)
  259. 9:20:57 Server error: Player without identity Christian (id 1358530288)
  260. 9:20:57 Server error: Player without identity Christian (id 1358530288)
  261. 9:20:57 Server error: Player without identity Christian (id 1358530288)
  262. 9:20:57 Server error: Player without identity Christian (id 1358530288)
  263. 9:20:57 Server error: Player without identity Christian (id 1358530288)
  264. 9:20:57 Server error: Player without identity Christian (id 1358530288)
  265. 9:20:57 Server error: Player without identity Christian (id 1358530288)
  266. 9:20:57 Server error: Player without identity Christian (id 1358530288)
  267. 9:20:57 Server error: Player without identity Christian (id 1358530288)
  268. 9:21:26 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
  269. 9:21:27 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
  270. 9:21:27 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
  271. 9:21:27 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
  272. 9:21:27 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
  273. 9:21:27 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
  274. 9:21:27 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
  275. 9:21:27 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
  276. 9:21:27 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
  277. 9:21:27 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
  278. 9:21:27 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
  279. 9:21:27 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
  280. 9:21:27 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
  281. 9:21:27 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
  282. 9:21:27 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
  283. 9:21:27 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
  284. 9:21:27 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
  285. 9:21:27 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
  286. 9:21:27 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
  287. 9:21:27 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
  288. 9:21:27 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
  289. 9:21:27 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
  290. 9:21:27 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
  291. 9:21:27 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
  292. 9:21:27 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
  293. 9:21:27 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
  294. 9:21:27 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
  295. 9:21:27 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
  296. 9:21:27 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
  297. 9:21:27 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
  298. 9:21:27 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
  299. 9:21:27 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
  300. 9:21:27 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
  301. 9:21:27 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
  302. 9:21:27 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
  303. 9:21:27 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
  304. 9:21:27 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
  305. 9:21:27 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
  306. 9:21:27 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
  307. 9:21:27 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
  308. 9:21:27 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
  309. 9:21:27 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
  310. 9:21:27 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
  311. 9:21:27 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
  312. 9:21:27 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
  313. 9:21:27 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
  314. 9:21:27 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
  315. 9:21:27 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
  316. 9:21:27 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
  317. 9:21:27 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
  318. 9:21:27 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
  319. 9:21:27 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
  320. 9:21:27 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
  321. 9:21:27 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
  322. 9:21:27 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
  323. 9:21:27 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
  324. 9:21:27 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
  325. 9:21:27 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
  326. 9:21:27 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
  327. 9:21:27 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
  328. 9:21:27 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
  329. 9:21:27 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
  330. 9:21:27 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
  331. 9:21:27 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
  332. 9:21:27 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
  333. 9:21:27 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
  334. 9:21:27 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
  335. 9:21:27 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
  336. 9:21:27 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
  337. 9:21:27 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
  338. 9:21:27 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
  339. 9:21:27 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
  340. 9:21:27 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
  341. 9:21:27 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
  342. 9:21:27 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
  343. 9:21:27 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
  344. 9:21:27 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
  345. 9:21:27 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
  346. 9:21:27 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
  347. 9:21:27 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
  348. 9:21:27 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
  349. 9:21:27 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
  350. 9:21:27 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
  351. 9:21:27 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
  352. 9:21:27 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
  353. 9:21:27 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
  354. 9:21:27 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
  355. 9:21:27 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
  356. 9:21:27 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
  357. 9:21:27 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
  358. 9:21:27 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
  359. 9:21:30 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
  360. 9:21:30 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
  361. 9:21:31 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
  362. 9:21:31 "DayZ Epoch: MPframework inited"
  363. 9:21:32 "[Random_Weed_Farm]: waiting for BIS_fnc_findSafePos"
  364. 9:21:32 "[Random_Weed_Farm]: Function loaded ... Server Building 2 Weed Farm(s)"
  365. 9:21:32 "[Random_Weed_Farm]: Found Location for a farm (135000) [13573.2,15318.2] with 5 plants"
  366. 9:21:32 "infiSTAR.de - Waiting for BIS_fnc_init..."
  367. 9:21:33 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"
  368. 9:21:33 Warning Message: Script low_admins.sqf not found
  369. 9:21:33 Warning Message: Script normal_admins.sqf not found
  370. 9:21:33 Warning Message: Script super_admins.sqf not found
  371. 9:21:33 Warning Message: Script blacklist.sqf not found
  372. 9:21:33 "infiSTAR.de - iproductVersion: 24-09-2015-v1427 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,125548] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11"
  373. 9:21:33 "infiSTAR.de - _fnc_RandomGen: {
  374. _abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];
  375. _gen = _abc select (random ((count _abc)-1));
  376. _arr = ['v','q','D','T','R','w','M','u','J','v','Z','b','M','K','t','l','D','U','g','y','Z','I','G','9','D','W','i','h','9','z'];
  377. for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};
  378. _gen
  379. }"
  380. 9:21:33 "infiSTAR.de - _simple: t6G5D3W5z4K6D7M8w1y7h5I7h"
  381. 9:21:33 "infiSTAR.de - _simplee: t5D1i3u4J3y191T5T1T8w4v5h"
  382. 9:21:33 "infiSTAR.de - _dialogIds: i8T4G1y2q7U2D9u6Z4l1t7D"
  383. 9:21:33 "infiSTAR.de - _badtxts: g3y7M895D6T5h0D4Z8W0G"
  384. 9:21:33 "infiSTAR.de - _randvar1: w992w291T6l2y8l8M1W4t1y"
  385. 9:21:33 "infiSTAR.de - _randvar2: v6U7u8M5T6T4h4i4Z6h"
  386. 9:21:33 "infiSTAR.de - _randvar0: s1z0W1t9l6t7I8M3G2g8R"
  387. 9:21:33 "infiSTAR.de - _randvar3: v7v6i1q0b2i7Z793R2q"
  388. 9:21:33 "infiSTAR.de - _randvar4: f7D5K6h2y3h2i7v8w7t"
  389. 9:21:33 "infiSTAR.de - _randvar5: m4T4Z4G6g8M9K1D1u1Z5w"
  390. 9:21:33 "infiSTAR.de - _randvar6: y4J7b2M5R7K5W3h2u3U6I"
  391. 9:21:33 "infiSTAR.de - _randvar8: e5v1M4l6M297Z1K897u7v5J"
  392. 9:21:33 "infiSTAR.de - _randvar11: q8y0v692w4I0G7J2T6I7v"
  393. 9:21:33 "infiSTAR.de - _randvar12: h2i1w2D5q1h3M3D4z9l4u7h6b"
  394. 9:21:33 "infiSTAR.de - _randvar13: w1u9v7Z6I6w3M2u3Z2h3i"
  395. 9:21:33 "infiSTAR.de - _randvar19: c0t5D1D7g1G1M8M7D6I8K"
  396. 9:21:33 "infiSTAR.de - _randvar20: z6M1t0U4v2I4w8y8R4Z1M"
  397. 9:21:33 "infiSTAR.de - _randvar21: w2D5D8K4u7M2Z2Z1g1v8W"
  398. 9:21:33 "infiSTAR.de - _randvar27: o4z1h1v2i3Z7v3J0D5Z5i4t"
  399. 9:21:33 "infiSTAR.de - _randvar26: b5b1G7Z2G9h8i496M9D2y"
  400. 9:21:33 "infiSTAR.de - _randvar25: h7h5z9y4W3Z5R7i1w9D"
  401. 9:21:33 "infiSTAR.de - _randvar28: x4I8t498D8J5g0v2M4K4u7M"
  402. 9:21:33 "infiSTAR.de - _randvar29: c1w592W2M097D0M8D4K"
  403. 9:21:33 "infiSTAR.de - _randvar30: y7U6M5R2l4Z2M7D8T5v6y"
  404. 9:21:33 "infiSTAR.de - _randvar31: c1Z8M5U3D8g1M5Z9T8T0g"
  405. 9:21:33 "infiSTAR.de - _randvar32: t8W4t5U6D7W9q3b4u598i"
  406. 9:21:33 "infiSTAR.de - _randvar33: u3D5U7W9g2h4g7G8R0K0J"
  407. 9:21:33 "infiSTAR.de - _randvar34: y2K8R6h3Z2D5t8l5T9z"
  408. 9:21:33 "infiSTAR.de - _randvar35: p5z8v3t6I4Z1q0R8i8U9t"
  409. 9:21:33 "infiSTAR.de - _randvar36: i3i2l3y6t8y390W8g2W5R5v6v"
  410. 9:21:33 "infiSTAR.de - _randvar285937: h9U6Z7M8J4i5I0M7D3w"
  411. 9:21:33 "infiSTAR.de - _randvar38: f3I3G4v8h0R0T2M5M3D2t79"
  412. 9:21:33 "infiSTAR.de - _randvar39: y8Z597z2D9M2J7y1M1q"
  413. 9:21:33 "infiSTAR.de - _randvar40: k7v5y6h8b3h794M1v3l6g89"
  414. 9:21:33 "infiSTAR.de - _randvar41: u9v3g7l899u5t6u696W39"
  415. 9:21:33 "infiSTAR.de - _clickOnMapTimer: l6i3D5l3v2g7R3v4M4y"
  416. 9:21:33 "infiSTAR.de - _clickOnMapCaught: w8D2D9D794u6J6D7g2M6W2q6I"
  417. 9:21:33 "infiSTAR.de _t1: x3I3D8l2q1t1b7Z1K8T2D"
  418. 9:21:33 "infiSTAR.de _t2: u7h4G8v6b7M6I6l5M4i"
  419. 9:21:33 "infiSTAR.de _t3: q3q6w1U7h4y7Z9D0l8T"
  420. 9:21:33 "infiSTAR.de _t4: k2M0D4K1v2G1u5M6Z9J"
  421. 9:21:33 "infiSTAR.de - _fnc_handlerandvar10: g9G1J8M2W5R5Z2y8G2D29"
  422. 9:21:33 "infiSTAR.de - _remark: b4D5g1J1t4q5q5u89692T"
  423. 9:21:33 "infiSTAR.de - _AHpos: p3v8b8Z6T8D8t2W397I5R7R"
  424. 9:21:33 "infiSTAR.de - _loadedcheckpos: v6M3l0U6h0b796D4u3M5D8D"
  425. 9:21:33 "infiSTAR.de - _loadedchecktime: d1i7G0W3t2D9Z7M2y4g3Z8W"
  426. 9:21:33 "infiSTAR.de - _MenuChecksRunningx: f1Z9y0J2K1t9K4i1w2h6z4l7Z"
  427. 9:21:33 "infiSTAR.de - _oneachframe: z5U7D5K1K7R8U294Z2G"
  428. 9:21:33 "infiSTAR.de - _anotherloop: y2v1I6u5q6b3K4J1U2R0i6G4v"
  429. 9:21:33 "infiSTAR.de - _clientoncetwo: q8D4y7l1q198w5J5G599K9J"
  430. 9:21:33 "infiSTAR.de - _lastUnlock: b4U3R6v7T7G9w4v4h7h8D9I"
  431. 9:21:33 "infiSTAR.de - _AdminReqCheck: f0I4u8h3W5D5M2D2g5K8Z"
  432. 9:21:33 "infiSTAR.de - _antidupeCheckVar: l7w7M9M795l4w2R3g797Z3D8U"
  433. 9:21:33 "infiSTAR.de - _antidupePVCheckVar: PVAHR_0_b2g5y592i2q6h1h3U0I5I7M9U"
  434. 9:21:33 "infiSTAR.de - _antidupePVResVar: PVAHR_0_d7q898l1U4h7D396v4D7K2M1v"
  435. 9:21:33 "infiSTAR.de - _randvar285910: PVAHR_0_b3J4i1G8y6D4G691b2U4z8v0M"
  436. 9:21:33 "infiSTAR.de - AntiHack LOADED!"
  437. 9:21:33 "infiSTAR.de - CREATING AdminMenu"
  438. 9:21:33 "infiSTAR.de - AdminMenu LOADED!"
  439. 9:21:33 "infiSTAR.de - ADDING PublicVariableEventHandlers"
  440. 9:21:33 "infiSTAR.de - AntiHack FULLY LOADED"
  441. 9:21:33 "[Random_Weed_Farm]: Found Location for a farm (133009) [13385.1,14437.8] with 4 plants"
  442. 9:21:33 "[Random_Weed_Farm]: Weed Farm(s) Done ... Broadcasting locations for clients"
  443. 9:21:35 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
  444. 9:21:35 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
  445. 9:21:35 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
  446. 9:21:35 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
  447. 9:21:35 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
  448. 9:21:35 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
  449. 9:21:35 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
  450. 9:21:35 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
  451. 9:21:35 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
  452. 9:21:35 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
  453. 9:21:35 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
  454. 9:21:35 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
  455. 9:21:35 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
  456. 9:21:35 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
  457. 9:21:35 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
  458. 9:21:35 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
  459. 9:21:35 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
  460. 9:21:35 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
  461. 9:21:35 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
  462. 9:21:35 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
  463. 9:21:35 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
  464. 9:21:35 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
  465. 9:21:35 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
  466. 9:21:35 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
  467. 9:21:35 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
  468. 9:21:35 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
  469. 9:21:35 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
  470. 9:21:35 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
  471. 9:21:35 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
  472. 9:21:35 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
  473. 9:21:35 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
  474. 9:21:35 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
  475. 9:21:35 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
  476. 9:21:35 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
  477. 9:21:35 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
  478. 9:21:35 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
  479. 9:21:35 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
  480. 9:21:35 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
  481. 9:21:35 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
  482. 9:21:35 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
  483. 9:21:55 BUILDINGS: loading extra buildings...
  484. 9:21:56 UH1Wreck_DZ: MainTurret - unknown animation source MainTurret
  485. 9:21:56 UH1Wreck_DZ: MainGun - unknown animation source mainGun
  486. 9:21:56 UH1Wreck_DZ: Gatling - unknown animation source Gatling
  487. 9:21:57 ca\misc\pallets_column.p3d: No geometry and no visual shape
  488. 9:21:57 ca\misc\pallets_column.p3d: No geometry and no visual shape
  489. 9:21:57 ca\misc\pallets_column.p3d: No geometry and no visual shape
  490. 9:21:57 ca\misc\pallets_column.p3d: No geometry and no visual shape
  491. 9:21:57 ca\misc\pallets_column.p3d: No geometry and no visual shape
  492. 9:21:57 ca\misc\pallets_column.p3d: No geometry and no visual shape
  493. 9:21:57 ca\misc\pallets_column.p3d: No geometry and no visual shape
  494. 9:21:57 ca\misc\pallets_column.p3d: No geometry and no visual shape
  495. 9:21:57 ca\misc\pallets_column.p3d: No geometry and no visual shape
  496. 9:21:57 ca\misc\pallets_column.p3d: No geometry and no visual shape
  497. 9:21:57 ca\misc\pallets_column.p3d: No geometry and no visual shape
  498. 9:21:57 ca\misc\pallets_column.p3d: No geometry and no visual shape
  499. 9:21:58 Warning Message: Cannot open object ibr\ibr_hangars\ibr_hangar.p3d
  500. 9:21:58 ibr\ibr_hangars\ibr_hangar.p3d: No geometry and no visual shape
  501. 9:21:58 ibr\ibr_hangars\ibr_hangar.p3d: No geometry and no visual shape
  502. 9:21:58 ibr\ibr_hangars\ibr_hangar.p3d: No geometry and no visual shape
  503. 9:21:58 ibr\ibr_hangars\ibr_hangar.p3d: No geometry and no visual shape
  504. 9:21:58 Warning Message: Animation source Door01 not found in bin\config.bin/CfgVehicles/MAP_BarbGate/
  505. 9:21:58 Warning Message: Animation source TakeWeapon_hide not found in bin\config.bin/CfgVehicles/MAP_Gunrack2/
  506. 9:21:58 ca\misc\sphere2.p3d: No geometry and no visual shape
  507. 9:21:58 ca\misc\sphere2.p3d: No geometry and no visual shape
  508. 9:21:58 ca\misc\sphere2.p3d: No geometry and no visual shape
  509. 9:21:58 ca\misc\sphere2.p3d: No geometry and no visual shape
  510. 9:21:58 Warning Message: Animation source TakeWeapon_hide not found in bin\config.bin/CfgVehicles/MAP_Gunrack1/
  511. 9:21:58 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  512. 9:21:58 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  513. 9:21:58 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  514. 9:21:58 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  515. 9:21:58 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  516. 9:21:58 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  517. 9:21:58 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  518. 9:21:58 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  519. 9:21:58 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  520. 9:21:58 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  521. 9:21:58 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  522. 9:21:58 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  523. 9:21:58 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  524. 9:21:58 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  525. 9:21:58 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  526. 9:21:58 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  527. 9:21:58 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  528. 9:21:58 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  529. 9:21:58 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  530. 9:21:58 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  531. 9:21:58 "Res3tting B!S effects..."
  532. 9:21:58 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
  533. 9:21:59 "HIVE: Starting"
  534. 9:21:59 "HIVE: trying to get objects"
  535. 9:22:00 "HIVE: found 352 objects"
  536. 9:22:00 "HIVE: Commence Object Streaming..."
  537. 9:22:00 "HIVE: got 3 Epoch Objects and 349 Vehicles"
  538. 9:22:00 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
  539. 9:22:00 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
  540. 9:22:00 "infiSTAR.de - Player-Log: TheGamingChief(76561198122962728) - 0h 00min | ******ADMIN******"
  541. 9:22:00 "infiSTAR.de - Player-Log: Christian(76561198086757113) - 0h 00min"
  542. 9:22:03 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
  543. 9:22:03 UH1Y_DZE: ObsGun - unknown animation source ObsGun
  544. 9:22:05 "HIVE: Vehicle Spawn limit reached!"
  545. 9:22:05 "HIVE: Spawning # of Debris: 500"
  546. 9:22:05 "HIVE: Spawning # of Ammo Boxes: 3"
  547. 9:22:05 "HIVE: Spawning # of Veins: 50"
  548. 9:22:05 "Total Number of spawn locations 5"
  549. 9:22:32 "infiSTAR.de PlayerConnected: ["","__SERVER__"]"
  550. 9:22:32 "infiSTAR.de PlayerConnected: ["76561198086757113","Christian"]"
  551. 9:22:33 "EPOCH EVENTS INIT"
  552. 9:22:35 "DEBUG: Too many at [1827.37,7640.42]"
  553. 9:22:35 "DEBUG: Too many at [1802.49,7660.01]"
  554. 9:22:40 Server: Object 4:8 not found (message 94)
  555. 9:22:40 "TIME SYNC: Local Time set to [2013,8,3,13,22]"
  556. 9:22:42 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-B:1 (TheGamingChief) REMOTE,"76561198122962728"]"
  557. 9:22:42 "infiSTAR.de ******ADMIN-LOGIN******: TheGamingChief(76561198122962728)"
  558. 9:22:42 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-B:1 (TheGamingChief) REMOTE,"76561198122962728"]"
  559. 9:22:44 "DEBUG VEIN: on road [4455.43,9149.89]"
  560. 9:23:00 "WAI: AI Config File Loaded"
  561. 9:23:05 "WAI: AI Monitor Started"
  562. 9:23:05 "WAI: Initialising missions"
  563. 9:23:16 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (TheGamingChief) REMOTE TheGamingChief GroupIcons Activated"
  564. 9:23:20 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (TheGamingChief) REMOTE TheGamingChief PlayerMarkers Activated"
  565. 9:23:21 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (TheGamingChief) REMOTE TheGamingChief (unlocked) VEHICLEMarkers Activated"
  566. 9:23:21 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (TheGamingChief) REMOTE TheGamingChief (locked) VEHICLEMarkers Activated"
  567. 9:23:22 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (TheGamingChief) REMOTE TheGamingChief DEADMarker Activated"
  568. 9:23:22 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (TheGamingChief) REMOTE TheGamingChief WRECK Activated"
  569. 9:23:24 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (TheGamingChief) REMOTE TheGamingChief VEINEMarker Activated"
  570. 9:23:25 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (TheGamingChief) REMOTE TheGamingChief VAULTMarker Activated"
  571. 9:23:26 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (TheGamingChief) REMOTE TheGamingChief Vehicle Location Markers Activated"
  572. 9:23:26 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (TheGamingChief) REMOTE TheGamingChief PlotPoleMarker Activated"
  573. 9:23:27 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (TheGamingChief) REMOTE TheGamingChief TentMarker Activated"
  574. 9:23:42 "DEBUG: Too many at [4566.21,2523.73]"
  575. 9:23:50 Server: Object 3:8 not found (message 70)
  576. 9:24:03 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (TheGamingChief) REMOTE TheGamingChief Vehicle Location Markers Disabled"
  577. 9:24:07 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (TheGamingChief) REMOTE TheGamingChief WRECK Disabled"
  578. 9:24:09 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (TheGamingChief) REMOTE TheGamingChief TentMarker Activated"
  579. 9:24:12 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (TheGamingChief) REMOTE TheGamingChief VEINEMarker Activated"
  580. 9:24:14 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (TheGamingChief) REMOTE TheGamingChief GroupIcons Disabled"
  581. 9:24:30 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (TheGamingChief) REMOTE TheGamingChief TentMarker Disabled"
  582. 9:24:33 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (TheGamingChief) REMOTE TheGamingChief VEINEMarker Disabled"
  583. 9:24:35 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (TheGamingChief) REMOTE TheGamingChief VEINEMarker Disabled"
  584. 9:24:36 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (TheGamingChief) REMOTE TheGamingChief TentMarker Disabled"
  585. 9:24:36 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (TheGamingChief) REMOTE TheGamingChief VAULTMarker Disabled"
  586. 9:24:37 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (TheGamingChief) REMOTE TheGamingChief (unlocked) VEHICLEMarkers Disabled"
  587. 9:24:38 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (TheGamingChief) REMOTE TheGamingChief PlotPoleMarker Disabled"
  588. 9:25:34 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-B:1 (TheGamingChief) REMOTE,B 1-1-B:1 (TheGamingChief) REMOTE,[10919.8,11058.5,0]]"
  589. 9:25:34 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-B:1 (TheGamingChief) REMOTE,B 1-1-B:1 (TheGamingChief) REMOTE,[10919.8,11058.5,0]]"
  590. 9:25:34 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (TheGamingChief) REMOTE Admin TheGamingChief(76561198122962728) teleported to GPS: 109043 WorldSpace: [10919.8,11058.5,0]"
  591. 9:25:52 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (TheGamingChief) REMOTE TheGamingChief G_o_d ON"
  592. 9:25:54 "CLEANUP: INITIALIZING CLEANUP SCRIPT"
  593. 9:27:35 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-B:1 (TheGamingChief) REMOTE,B 1-1-B:1 (TheGamingChief) REMOTE,[4333.65,9196.05,0]]"
  594. 9:27:35 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-B:1 (TheGamingChief) REMOTE,B 1-1-B:1 (TheGamingChief) REMOTE,[4333.65,9196.05,0]]"
  595. 9:27:35 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (TheGamingChief) REMOTE Admin TheGamingChief(76561198122962728) teleported to GPS: 043061 WorldSpace: [4333.65,9196.05,0]"
  596. 9:28:00 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (TheGamingChief) REMOTE TheGamingChief No Zed Aggro - On"
  597. 9:28:54 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (TheGamingChief) REMOTE TheGamingChief Moving to Christian"
  598. 9:29:30 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-B:1 (TheGamingChief) REMOTE,B 1-1-B:1 (TheGamingChief) REMOTE,[4344.19,9231.26,0]]"
  599. 9:29:30 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-B:1 (TheGamingChief) REMOTE,B 1-1-B:1 (TheGamingChief) REMOTE,[4344.19,9231.26,0]]"
  600. 9:29:30 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (TheGamingChief) REMOTE Admin TheGamingChief(76561198122962728) teleported to GPS: 043061 WorldSpace: [4344.19,9231.26,0]"
  601. 9:29:48 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (TheGamingChief) REMOTE TheGamingChief generated Key ItemKeyYellow458 for BAF_Merlin_DZE (CharID 7958) @043061"
  602. 9:30:06 "RUNNING EVENT: crash_spawner on [2016,1,2,13,30]"
  603. 9:30:14 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (TheGamingChief) REMOTE TheGamingChief Moving to Christian"
  604. 9:30:54 "TIME SYNC: Local Time set to [2013,8,3,13,30]"
  605. 9:35:17 "WAI: [Mission:[Hero] Mayors Mansion]: Starting... [11260.3,12452.8,0]"
  606. 9:35:18 "WAI: Spawned a group of 4 AI (Bandit) at [11260.3,12452.8,0]"
  607. 9:35:19 "WAI: Spawned a group of 4 AI (Bandit) at [11260.3,12452.8,0]"
  608. 9:35:19 "WAI: Spawned a group of 4 AI (Bandit) at [11260.3,12452.8,0]"
  609. 9:35:20 "WAI: Spawned a group of 4 AI (Bandit) at [11260.3,12452.8,0]"
  610. 9:35:20 "WAI: Spawned a group of 1 AI (Bandit) at [11260.3,12452.8,0]"
  611. 9:35:20 "WAI: Spawned in 2 M2StaticMG"
  612. 9:35:35 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-B:1 (TheGamingChief) REMOTE,B 1-1-B:1 (TheGamingChief) REMOTE,[4710.18,2399.06,0]]"
  613. 9:35:35 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-B:1 (TheGamingChief) REMOTE,B 1-1-B:1 (TheGamingChief) REMOTE,[4710.18,2399.06,0]]"
  614. 9:35:36 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (TheGamingChief) REMOTE Admin TheGamingChief(76561198122962728) teleported to GPS: 047129 WorldSpace: [4710.18,2399.06,0]"
  615. 9:35:48 Warning: z\addons\dayz_communityassets\models\razor.p3d:0 Error while trying to generate ST for points: 214, 349, 208
  616. 9:35:54 "TIME SYNC: Local Time set to [2013,8,3,13,35]"
  617. 9:36:18 "Skipping Null Object: <NULL-object>"
  618. 9:36:22 Server: Object 4:107 not found (message 91)
  619. 9:36:22 Server: Object 4:106 not found (message 99)
  620. 9:36:24 "WAI: [Mission:[Bandit] Ural Attack]: Starting... [2529.64,11351.4,0]"
  621. 9:36:25 "WAI: Spawned a group of 2 AI (Hero) at [2529.64,11351.4,0]"
  622. 9:36:25 "WAI: Spawned a group of 2 AI (Hero) at [2529.64,11351.4,0]"
  623. 9:36:25 "WAI: Spawned a group of 2 AI (Hero) at [2529.64,11351.4,0]"
  624. 9:36:26 "WAI: Spawned a group of 2 AI (Hero) at [2529.64,11351.4,0]"
  625. 9:36:26 "WAI: Spawned a group of 2 AI (Hero) at [2529.64,11351.4,0]"
  626. 9:37:16 Server: Object 3:29 not found (message 91)
  627. 9:37:16 Server: Object 3:36 not found (message 99)
  628. 9:37:16 Server: Object 3:37 not found (message 91)
  629. 9:37:16 Server: Object 3:39 not found (message 91)
  630. 9:37:16 Server: Object 3:38 not found (message 98)
  631. 9:37:16 Server: Object 3:43 not found (message 91)
  632. 9:37:16 Server: Object 3:42 not found (message 99)
  633. 9:37:16 Server: Object 3:45 not found (message 91)
  634. 9:37:17 Server: Object 3:44 not found (message 99)
  635. 9:37:17 Server: Object 3:47 not found (message 91)
  636. 9:37:17 Server: Object 3:46 not found (message 99)
  637. 9:37:17 Server: Object 3:49 not found (message 91)
  638. 9:37:17 Server: Object 3:48 not found (message 99)
  639. 9:37:17 Server: Object 3:51 not found (message 91)
  640. 9:37:17 Server: Object 3:50 not found (message 99)
  641. 9:37:17 Server: Object 3:53 not found (message 91)
  642. 9:37:17 Server: Object 3:52 not found (message 99)
  643. 9:37:17 Server: Object 3:57 not found (message 91)
  644. 9:37:17 Server: Object 3:56 not found (message 99)
  645. 9:37:17 Server: Object 3:59 not found (message 91)
  646. 9:37:17 Server: Object 3:58 not found (message 99)
  647. 9:37:17 Server: Object 3:61 not found (message 91)
  648. 9:37:17 Server: Object 3:60 not found (message 99)
  649. 9:37:17 Server: Object 3:62 not found (message 99)
  650. 9:37:17 Server: Object 3:63 not found (message 91)
  651. 9:37:17 Server: Object 3:65 not found (message 91)
  652. 9:37:17 Server: Object 3:64 not found (message 98)
  653. 9:37:17 Server: Object 3:66 not found (message 99)
  654. 9:37:17 Server: Object 3:67 not found (message 91)
  655. 9:37:17 Server: Object 3:69 not found (message 91)
  656. 9:37:17 Server: Object 3:68 not found (message 99)
  657. 9:37:17 Server: Object 3:71 not found (message 91)
  658. 9:37:17 Server: Object 3:70 not found (message 99)
  659. 9:37:17 Server: Object 3:72 not found (message 99)
  660. 9:37:17 Server: Object 3:73 not found (message 91)
  661. 9:37:17 Server: Object 3:75 not found (message 91)
  662. 9:37:17 Server: Object 3:74 not found (message 99)
  663. 9:37:17 Server: Object 3:77 not found (message 91)
  664. 9:37:17 Server: Object 3:76 not found (message 99)
  665. 9:37:18 Server: Object 3:79 not found (message 91)
  666. 9:37:18 Server: Object 3:78 not found (message 98)
  667. 9:37:18 Server: Object 3:80 not found (message 99)
  668. 9:37:18 Server: Object 3:81 not found (message 91)
  669. 9:37:18 Server: Object 3:83 not found (message 91)
  670. 9:37:18 Server: Object 3:82 not found (message 98)
  671. 9:38:56 Server: Object 4:134 not found (message 99)
  672. 9:38:56 Server: Object 4:135 not found (message 91)
  673. 9:38:56 Server: Object 4:137 not found (message 91)
  674. 9:40:54 "TIME SYNC: Local Time set to [2013,8,3,13,40]"
  675. 9:40:55 "CLEANUP: Deleted 2 Animals out of 5"
  676. 9:42:32 Warning Message: No entry 'bin\config.bin/CfgMagazines.45Rnd_545x39_RPK'.
  677. 9:42:32 Warning Message: No entry '.picture'.
  678. 9:42:32 Warning Message: '/' is not a value
  679. 9:42:32 Warning Message: No entry '.scope'.
  680. 9:42:32 Warning Message: '/' is not a value
  681. 9:42:32 Warning Message: Error: creating magazine 45Rnd_545x39_RPK with scope=private
  682. 9:42:32 Warning Message: No entry '.displayName'.
  683. 9:42:32 Warning Message: '/' is not a value
  684. 9:42:32 Warning Message: No entry '.displayNameShort'.
  685. 9:42:32 Warning Message: '/' is not a value
  686. 9:42:32 Warning Message: No entry '.nameSound'.
  687. 9:42:32 Warning Message: '/' is not a value
  688. 9:42:32 Warning Message: No entry '.Library'.
  689. 9:42:32 Warning Message: No entry '.libTextDesc'.
  690. 9:42:32 Warning Message: '/' is not a value
  691. 9:42:32 Warning Message: No entry '.type'.
  692. 9:42:32 Warning Message: '/' is not a value
  693. 9:42:32 Warning Message: No entry '.count'.
  694. 9:42:32 Warning Message: '/' is not a value
  695. 9:42:32 Warning Message: No entry '.maxLeadSpeed'.
  696. 9:42:32 Warning Message: '/' is not a value
  697. 9:42:32 Warning Message: No entry '.initSpeed'.
  698. 9:42:32 Warning Message: '/' is not a value
  699. 9:42:32 Warning Message: No entry '.reloadAction'.
  700. 9:42:32 Warning Message: '/' is not a value
  701. 9:42:32 Warning Message: No entry '.modelSpecial'.
  702. 9:42:32 Warning Message: '/' is not a value
  703. 9:42:32 Warning Message: No entry '.ammo'.
  704. 9:42:32 Warning Message: '/' is not a value
  705. 9:42:32 Warning Message: No entry '.model'.
  706. 9:42:32 Warning Message: '/' is not a value
  707. 9:45:54 "TIME SYNC: Local Time set to [2013,8,3,13,45]"
  708. 9:47:02 "CLEANUP: Deleted 4 Loot Piles out of 90"
  709. 9:48:03 "CLEANUP: Deleted 11 Loot Piles out of 86"
  710. 9:50:02 "CLEANUP: Deleted 1 Loot Piles out of 84"
  711. 9:50:54 "TIME SYNC: Local Time set to [2013,8,3,13,50]"
  712. 9:50:58 Server: Object 3:183 not found (message 91)
  713. 9:50:58 Server: Object 3:185 not found (message 91)
  714. 9:50:58 Server: Object 3:184 not found (message 98)
  715. 9:51:02 "CLEANUP: Deleted 1 Loot Piles out of 83"
  716. 9:52:42 "PLAYERDEATH: Player Died 76561198086757113"
  717. 9:52:52 "infiSTAR.de PlayerDisconnected: _uid: 76561198086757113 _name: Christian"
  718. 9:52:52 "get: STRING (76561198086757113), sent: STRING (76561198086757113)"
  719. 9:52:52 "DISCONNECT: Christian (76561198086757113) Object: B 1-1-H:1 (Christian) REMOTE, _characterID: 69 at loc [-7239.67,19539.3,0.245972]"
  720. 9:52:52 "ERROR: server_playerSync: Cannot Sync Player Christian [69]. Position in debug! [-7239.67,19539.3,0.245972]"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement