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- --- --- --- --- --- --- --- --- --- ---
- --Ach1 ==> 50 Race Wins.
- --Ach2 ==> 30 Explosions.
- --Ach3 ==> $1000000.
- --Ach4 ==> 100 Rolls.
- --Ach5 ==> 100 Spins.
- --Ach6 ==> 10 Shop Purchases.
- --Ach7 ==> VIP Purchase.
- --Ach8 ==> Win a race with 10 or more players::
- --Ach9 ==> Change your vehicle light color::
- local rootElement= getRootElement()
- addEvent("onMapStarting")
- addEvent("onPlayerPickupRacePickup")
- addEvent("onPlayerReachCheckpoint")
- addEvent("onPlayerRaceWasted")
- addEvent("onPlayerFinish")
- addEvent("onRaceStateChanging")
- function recover(playerSource)
- if (isGuestAccount(getPlayerAccount(playerSource)) == false) then
- accountname = getAccountName (getPlayerAccount(playerSource))
- if isObjectInACLGroup ( "user." .. accountname, aclGetGroup ( "Admin" ) ) then
- executeSQLDropTable("RaceWins")
- executeSQLDropTable("RaceAttempts")
- executeSQLDropTable("DDDM")
- executeSQLDropTable("SpinsRolls")
- executeSQLDropTable("Colors")
- executeSQLDropTable("LColors")
- executeSQLDropTable("VColors")
- executeSQLDropTable("Achievments")
- executeSQLDropTable("PersonalInfo")
- executeSQLDropTable("MoneyB")
- executeSQLDropTable("GmBlockList")
- outputChatBox("Successfully Recovered. Please restart the resource. /restart race_starter_pack")
- end
- end
- end
- addCommandHandler("recover",recover)
- function ResourceStart()
- executeSQLCreateTable("RaceWins", "serial STRING,RaceWins INT,RaceWins2 INT,RaceWins3 INT,RaceWins4 INT")
- executeSQLCreateTable("RaceAttempts", "serial STRING,RaceAttempts INT")
- executeSQLCreateTable("DDDM", "serial STRING,DDAttempts INT, DDWins INT")
- executeSQLCreateTable("SpinsRolls", "serial STRING,Spins INT,Rolls INT")
- executeSQLCreateTable("Colors", "serial STRING,Ccolor STRING,Ncolor STRING")
- executeSQLCreateTable("LColors", "serial STRING,R INT,G INT,B INT")
- executeSQLCreateTable("VColors", "serial STRING,Col1 INT,Col2 INT,Col3 INT,Col4 INT")
- executeSQLCreateTable("Achievments", "serial STRING,Ach1 INT,Ach2 INT,Ach3 INT,Ach4 INT,Ach5 INT,Ach6 INT,Ach7 INT,Ach8 INT,Ach9 INT")
- executeSQLCreateTable("PersonalInfo", "serial STRING,Edit1 TEXT,Edit2 TEXT,Edit3 STRING,Edit4 TEXT,Edit5 TEXT,Edit6 STRING")
- executeSQLCreateTable("MoneyB", "serial STRING,Money INT,B INT")
- executeSQLCreateTable("GmBlockList", "serial STRING")
- end
- addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), ResourceStart)
- function ClientReady(g_player)
- local serial = getPlayerSerial(g_player)
- local playername = getPlayerName(g_player)
- local defaultvCol = get("defaultvehiclecolor")
- local defaultcCol = get("defaultchatcolor")
- local defaultnCol = get("defaultnamecolor")
- CheckPlayer = executeSQLSelect ( "RaceWins", "serial", "serial = '" .. serial .. "'" )
- CheckPlayer2 = executeSQLSelect ( "SpinsRolls", "serial", "serial = '" .. serial .. "'" )
- CheckPlayer3 = executeSQLSelect ( "Achievments", "serial", "serial = '" .. serial .. "'" )
- CheckPlayer4 = executeSQLSelect ( "MoneyB", "serial", "serial = '" .. serial .. "'" )
- CheckPlayer5 = executeSQLSelect ( "PersonalInfo", "serial", "serial = '" .. serial .. "'" )
- CheckPlayer6 = executeSQLSelect ( "VColors", "serial", "serial = '" .. serial .. "'" )
- CheckPlayer7 = executeSQLSelect ( "LColors", "serial", "serial = '" .. serial .. "'" )
- CheckPlayer8 = executeSQLSelect ( "Colors", "serial", "serial = '" .. serial .. "'" )
- CheckPlayer9 = executeSQLSelect ( "RaceAttempts", "serial", "serial = '" .. serial .. "'" )
- CheckPlayer10= executeSQLSelect ( "DDDM", "serial", "serial = '" .. serial .. "'" )
- if ( type( CheckPlayer ) == "table" and #CheckPlayer == 0 ) or not CheckPlayer then
- executeSQLInsert ( "RaceWins", "'"..serial.."','0','0','0','0'" )
- end
- if ( type( CheckPlayer2 ) == "table" and #CheckPlayer2 == 0 ) or not CheckPlayer2 then
- executeSQLInsert ( "SpinsRolls", "'"..serial.."','0','0'" )
- end
- if ( type( CheckPlayer3 ) == "table" and #CheckPlayer3 == 0 ) or not CheckPlayer3 then
- executeSQLInsert ( "Achievments", "'"..serial.."','0','0','0','0','0','0','0','0','0'" )
- end
- if ( type( CheckPlayer4 ) == "table" and #CheckPlayer4 == 0 ) or not CheckPlayer4 then
- executeSQLInsert ( "MoneyB", "'"..serial.."','0','0'" )
- end
- if ( type( CheckPlayer5 ) == "table" and #CheckPlayer5 == 0 ) or not CheckPlayer5 then
- executeSQLInsert ( "PersonalInfo", "'"..serial.."','Unknown','Unknown','Unknown','Unknown','Unknown','Unknown'" )
- end
- if ( type( CheckPlayer6 ) == "table" and #CheckPlayer6 == 0 ) or not CheckPlayer6 then
- executeSQLInsert ( "VColors", "'"..serial.."','"..defaultvCol.."','"..defaultvCol.."','"..defaultvCol.."','"..defaultvCol.."'" )
- end
- if ( type( CheckPlayer7 ) == "table" and #CheckPlayer7 == 0 ) or not CheckPlayer7 then
- executeSQLInsert ( "LColors", "'"..serial.."','255','255','255'" )
- end
- if ( type( CheckPlayer8 ) == "table" and #CheckPlayer8 == 0 ) or not CheckPlayer8 then
- executeSQLInsert ( "Colors", "'"..serial.."','"..defaultcCol.."','"..defaultnCol.."'" )
- end
- if ( type( CheckPlayer9 ) == "table" and #CheckPlayer9 == 0 ) or not CheckPlayer9 then
- executeSQLInsert ( "RaceAttempts", "'"..serial.."','0'" )
- end
- if ( type( CheckPlayer10 ) == "table" and #CheckPlayer10 == 0 ) or not CheckPlayer10 then
- executeSQLInsert ( "DDDM", "'"..serial.."','0','0'" )
- end
- end
- addEvent("onClientReady",true)
- addEventHandler("onClientReady",getRootElement(),ClientReady)
- function giveCash(playerSource,giveCash,tPlayer,amount)
- if (isGuestAccount(getPlayerAccount(playerSource)) == false) then
- accountname = getAccountName (getPlayerAccount(playerSource))
- if isObjectInACLGroup ( "user." .. accountname, aclGetGroup ( "Admin" ) ) then
- if not tPlayer or not amount then
- outputChatBox("ERROR: Syntax is /givecash [player] [amount]",255,0,0)
- return
- end
- if getPlayerFromName(tPlayer) == false then outputChatBox("Invalid Player Selected",playerSource,255,0,0)
- else
- local serial = getPlayerSerial(getPlayerFromName(tPlayer))
- local Money = executeSQLSelect ( "MoneyB", "Money","serial = '" .. serial .. "'")
- newMoney = tonumber(Money[1]["Money"]) + tonumber(amount)
- outputChatBox(getPlayerName(playerSource).." has given you $"..tonumber(amount),getPlayerFromName(tPlayer),255,255,0)
- executeSQLUpdate ( "MoneyB", "Money = '"..newMoney.."'","serial = '" .. serial .. "'")
- end
- end
- end
- end
- addCommandHandler("givecash",giveCash)
- function stats(psource,cname,tplayer)
- if not getPlayerFromName(tplayer) then tplayer = psource else tplayer = getPlayerFromName(tplayer) end
- achUnlockedNumber(tplayer)
- local serial = getPlayerSerial(tplayer)
- local RaceAttempts = executeSQLSelect ( "RaceAttempts", "RaceAttempts","serial = '" .. serial .. "'")
- local DDAttempts = executeSQLSelect ("DDDM","DDAttempts","serial = '" .. serial .. "'")
- local DDWins =executeSQLSelect ( "DDDM", "DDWins","serial = '" .. serial .. "'")
- local Wins1 = executeSQLSelect ( "RaceWins", "RaceWins","serial = '" .. serial .. "'")
- local Money = executeSQLSelect ( "MoneyB", "Money","serial = '" .. serial .. "'")
- local MoneyB = executeSQLSelect ( "MoneyB", "B","serial = '" .. serial .. "'")
- if tonumber(RaceAttempts[1]['RaceAttempts']) == 0 then ratio = 0 else ratio = (tonumber(Wins1[1]['RaceWins'])/tonumber(RaceAttempts[1]['RaceAttempts']))*100 end
- if tonumber(DDAttempts[1]['DDAttempts']) == 0 then rratio = 0 else rratio = (tonumber(DDWins[1]['DDWins'])/tonumber(DDAttempts[1]['DDAttempts']))*100 end
- outputChatBox(getPlayerName(tplayer).."'s Stats: Attempted: "..RaceAttempts[1]['RaceAttempts'].." races, "..DDAttempts[1]['DDAttempts']
- .." DDs. Won: "..Wins1[1]['RaceWins'].." races("..ratio.."%), "..DDWins[1]['DDWins'].." DDs("..rratio.."%). Cash: $"..Money[1]['Money']..
- " Unlocked "..getElementData(tplayer,"data.Achnum").."/9 Achievements("..MoneyB[1]['B'].."B)",root,173,218,068)
- end
- addCommandHandler("stats",stats)
- addCommandHandler("st",stats)
- function Ach1(playeer)
- local playername = getPlayerName(playeer)
- local serial = getPlayerSerial(playeer)
- local Ach1 = executeSQLSelect ( "Achievments", "Ach1","serial = '" .. serial .. "'")
- local AchB = executeSQLSelect ( "MoneyB", "B","serial = '" .. serial .. "'")
- local AchNumb = getElementData(playeer,"data.Achnum")
- Ach1 = tonumber(Ach1[1]["Ach1"]) + 1
- if Ach1 == 50 then
- triggerClientEvent (playeer, "onAchUnlock", getRootElement())
- AchB = tonumber(AchB[1]["B"]) + 30
- setElementData(playeer, "B Points",AchB)
- executeSQLUpdate ( "MoneyB", "B = '"..AchB.."'","serial = '" .. serial .. "'")
- setElementData ( playeer ,"data.money",Money,true)
- setElementData ( playeer ,"data.AchB",AchB,true)
- outputChatBox("**Achievments: "..playername.." unlocked the achievment 'Pro Racer' for winning 50 races! (30B)",getRootElement(),255,100,0)
- AchNumb = tonumber(AchNumb) + 1
- setElementData(playeer,"data.Achnum",AchNumb,true)
- end
- setElementData ( playeer ,"data.Ach1",Ach1,true)
- executeSQLUpdate ( "Achievments", "Ach1 = '"..Ach1.."'","serial = '" .. serial .. "'")
- end
- function raceWin(rank)
- if rank ~= 1 then --Check if the player's rank is 1
- return
- end
- local playername = getPlayerName(source)
- local serial = getPlayerSerial(source)
- local Money = executeSQLSelect ( "MoneyB", "Money","serial = '" .. serial .. "'")
- local Wins1 = executeSQLSelect ( "RaceWins", "RaceWins","serial = '" .. serial .. "'")
- Money = tonumber(Money[1]["Money"]) + get('MoneyForTheFirst')
- if get('ShowWinMessages') == "true" then
- triggerClientEvent (source,"onPlayerWin", getRootElement())
- end
- setElementData (source, "Money" ,Money)
- setElementData ( source ,"data.money",Money,true)
- executeSQLUpdate ( "MoneyB", "Money = '"..Money.."'","serial = '" .. serial .. "'")
- outputChatBox("*Win: "..playername.." took $"..get('MoneyForTheFirst').." for finishing first!",getRootElement(),255,153,0)
- setElementData(source,"data.playername",playername,true)
- Wins1 = tonumber(Wins1[1]["RaceWins"]) + 1
- setElementData ( source ,"race.Wins",Wins1,true)
- if get("Achievments") == 'true' then
- Ach1(source)
- end
- executeSQLUpdate ( "RaceWins", "RaceWins = '"..Wins1.."'","serial = '" .. serial .. "'")
- end
- function raceSec(rank)
- if rank ~= 2 then
- return
- end
- local playername = getPlayerName(source)
- local serial = getPlayerSerial(source)
- local Money = executeSQLSelect ( "MoneyB", "Money","serial = '" .. serial .. "'")
- local Wins2 = executeSQLSelect ( "RaceWins", "RaceWins2","serial = '" .. serial .. "'")
- Money = tonumber(Money[1]["Money"]) + get('MoneyForTheSecond')
- outputChatBox("*Win: "..playername.." took $"..get('MoneyForTheSecond').." for finishing second!",getRootElement(),255,153,0)
- if get('ShowWinMessages') == "true" then
- triggerClientEvent (source,"onPlayerWin2", getRootElement())
- end
- setElementData(source, "Money", Money)
- setElementData ( source ,"data.money",Money,true)
- setElementData(source,"data.playername",playername,true)
- Wins2 = tonumber(Wins2[1]["RaceWins2"]) + 1
- setElementData ( source ,"race.Wins2",Wins2,true)
- executeSQLUpdate ( "MoneyB", "Money = '"..Money.."'","serial = '" .. serial .. "'")
- executeSQLUpdate ( "RaceWins", "RaceWins2 = '"..Wins2.."'","serial = '" .. serial .. "'")
- end
- addEventHandler( "onPlayerFinish", rootElement, raceSec ) -- Race Wins
- function raceTh(rank)
- if rank ~= 3 then
- return
- end
- local playername = getPlayerName(source)
- local serial = getPlayerSerial(source)
- local Money = executeSQLSelect ( "MoneyB", "Money","serial = '" .. serial .. "'")
- local Wins3 = executeSQLSelect ( "RaceWins", "RaceWins3","serial = '" .. serial .. "'")
- Money = tonumber(Money[1]["Money"]) + get('MoneyForTheThird')
- outputChatBox("*Win: "..playername.." took $"..get('MoneyForTheThird').." for finishing third!",getRootElement(),255,153,0)
- if get('ShowWinMessages') == "true" then
- triggerClientEvent (source,"onPlayerWin3", getRootElement())
- end
- setElementData(source, "Money", Money)
- setElementData ( source ,"data.money",Money,true)
- setElementData(source,"data.playername",playername,true)
- Wins3 = tonumber(Wins3[1]["RaceWins3"]) + 1
- setElementData ( source ,"race.Wins3",Wins3,true)
- executeSQLUpdate ( "MoneyB", "Money = '"..Money.."'","serial = '" .. serial .. "'")
- executeSQLUpdate ( "RaceWins", "RaceWins3 = '"..Wins3.."'","serial = '" .. serial .. "'")
- end
- addEventHandler( "onPlayerFinish", rootElement, raceTh ) -- Race Wins
- function raceAny(rank)
- if rank < 4 then
- return
- end
- local playername = getPlayerName(source)
- local serial = getPlayerSerial(source)
- local Money = executeSQLSelect ( "MoneyB", "Money","serial = '" .. serial .. "'")
- local Wins4 = executeSQLSelect ( "RaceWins", "RaceWins4","serial = '" .. serial .. "'")
- Money = tonumber(Money[1]["Money"]) + get('MoneyFor>Third')
- outputChatBox("*Win: "..playername.." took $"..get('MoneyFor>Third').." for completing the race!",getRootElement(),255,153,0)
- if get('ShowWinMessages') == "true" then
- triggerClientEvent (source,"onPlayerWino", getRootElement())
- end
- setElementData(source, "Money", Money)
- setElementData ( source ,"data.money",Money,true)
- setElementData(source,"data.playername",playername,true)
- Wins4 = Wins4[1]["RaceWins4"] + 1
- setElementData ( source ,"race.Wins4",Wins4,true)
- executeSQLUpdate ( "MoneyB", "Money = '"..Money.."'","serial = '" .. serial .. "'")
- executeSQLUpdate ( "RaceWins", "RaceWins4 = '"..Wins4.."'","serial = '" .. serial .. "'")
- end
- addEventHandler( "onPlayerFinish", rootElement, raceAny ) -- Race Wins
- function DestructionMoney(mapInfo,mapOptions,gameOptions)
- info = mapInfo.modename
- if mapInfo.modename == "Destruction derby" then
- local players = getElementsByType("player")
- for k,v in ipairs(players) do
- local serial = getPlayerSerial(v)
- local DDAttempts = executeSQLSelect ( "DDDM", "DDAttempts","serial = '" .. serial .. "'")
- DDAttempts = tonumber(DDAttempts[1]["DDAttempts"]) + 1
- executeSQLUpdate ( "DDDM", "DDAttempts = '"..DDAttempts.."'","serial = '" .. serial .. "'")
- setElementData(v,"data.DDAttempts",DDAttempts,true)
- end
- end
- end
- function DestructionMoney2(thePlayer)
- local playername = getPlayerName(thePlayer)
- local serial = getPlayerSerial(thePlayer)
- local Money = executeSQLSelect ( "MoneyB", "Money","serial = '" .. serial .. "'")
- local DDWins = executeSQLSelect( "DDDM", "DDWins","serial = '" .. serial .. "'")
- outputChatBox("*Wins: "..playername.." took $"..get('MoneyForDD').." for surviving!",getRootElement(),255,255,0)
- Money = tonumber(Money[1]["Money"]) + get('MoneyForDD')
- DDWinss = tonumber(DDWins[1]["DDWins"]) + 1
- setElementData(thePlayer ,"Money", Money)
- setElementData(thePlayer ,"data.money",Money,true)
- setElementData(thePlayer ,"data.playername",playername,true)
- setElementData(thePlayer ,"data.DDWins",DDWinss,true)
- executeSQLUpdate ( "MoneyB", "Money = '"..Money.."'","serial = '" .. serial .. "'")
- executeSQLUpdate ( "DDDM", "DDWins = '"..DDWinss.."'","serial = '" .. serial .. "'")
- if get('ShowWinMessages') == "true" then
- triggerClientEvent(thePlayer,"onPlayerWinD", getRootElement())
- end
- end
- function hunterBonus(pickupID, pickupType, vehicleModel)
- if info == "Destruction derby" then
- if pickupType == "vehiclechange" then
- if vehicleModel == 425 then
- local serial = getPlayerSerial(source)
- local Money = executeSQLSelect ( "MoneyB", "Money","serial = '" .. serial .. "'")
- Money = tonumber(Money[1]["Money"]) + 1250
- outputChatBox("*Hunter: "..getPlayerName(source).." gets a $1250 hunter bonus!",source,25,125,225)
- setElementData(source ,"Money", Money)
- setElementData(source ,"data.money",Money,true)
- executeSQLUpdate ( "MoneyB", "Money = '"..Money.."'","serial = '" .. serial .. "'")
- end
- end
- end
- end
- addEventHandler("onPlayerPickUpRacePickup",getRootElement(),hunterBonus)
- function RespawnTime(mapInfo,mapOptions)
- mapinfo = mapInfo.modename
- respawntime = mapOptions.respawntime
- end
- addEventHandler("onMapStarting",getRootElement(),RespawnTime)
- function respawnColor()
- if respawntime == false then
- return
- end
- if mapinfo == "Sprint" or mapinfo == "Freeroam" then
- setTimer(timer2,respawntime*1000,1)
- end
- end
- addEventHandler("onPlayerWasted",getRootElement(),respawnColor)
- function checkMoney (player,cmd)
- local serial = getPlayerSerial(player)
- local Money = executeSQLSelect ( "MoneyB", "Money","serial = '" .. serial .. "'")
- outputChatBox("You Have $"..tonumber(Money[1]["Money"]) , player,255,255,0)
- end
- function AchExplode()
- local driver = getVehicleOccupant(source)
- AchExplodeAlternative(driver)
- end
- addEventHandler("onVehicleExplode", rootElement, AchExplode)
- function AchExplodeAlternative(pplayer)
- local serial = getPlayerSerial(pplayer)
- local playername = getPlayerName(pplayer)
- local Ach2 = executeSQLSelect ( "Achievments", "Ach2","serial = '" ..serial.. "'")
- local AchB = executeSQLSelect ( "MoneyB", "B","serial = '" .. serial .. "'")
- local AchNumb = getElementData(pplayer,"data.Achnum")
- Ach2 = tonumber(Ach2[1]["Ach2"]) + 1
- if Ach2 == 30 then
- if get('Achievments') == 'true' then
- outputChatBox("**Achievments: "..playername.." unlocked the achievment 'Explosion Expert' for exploding 30 times! (10B)",getRootElement(),255,100,0)
- triggerClientEvent(pplayer, "onAchUnlock2", getRootElement())
- AchB = tonumber(AchB[1]["B"]) + 10
- setElementData(pplayer, "B Points",AchB)
- setElementData(pplayer, "data.AchB",AchB,true)
- executeSQLUpdate ( "MoneyB", "B = '"..AchB.."'","serial = '" .. serial .. "'")
- AchNumb = tonumber(AchNumb) + 1
- setElementData(pplayer,"data.Achnum",AchNumb,true)
- end
- end
- setElementData(pplayer, "data.Ach2",Ach2,true)
- executeSQLUpdate ("Achievments", "Ach2 = '"..Ach2.."'","serial = '" .. serial .. "'")
- end
- function AchMoney(playeer)
- local serial = getPlayerSerial(playeer)
- local playername = getPlayerName(playeer)
- local Ach3 = executeSQLSelect ( "Achievments", "Ach3","serial = '" .. serial .. "'")
- local AchB = executeSQLSelect ( "MoneyB", "B","serial = '" .. serial .. "'")
- local Money = executeSQLSelect( "MoneyB", "Money","serial = '" .. serial .. "'")
- local Ach3A = tonumber(Ach3[1]["Ach3"])
- local AchNumb = getElementData(playeer,"data.Achnum")
- if tonumber(Money[1]["Money"]) >= 1000000 then
- if Ach3A == 0 then
- Ach3A = 1
- triggerClientEvent (playeer, "onAchUnlock3", getRootElement())
- outputChatBox("**Achievments: "..playername.." unlocked the achievment 'I'm Rich' for earning $1000000! (30B)",getRootElement(),255,100,0)
- AchNumb = tonumber(AchNumb) + 1
- setElementData(playeer,"data.Achnum",AchNumb,true)
- AchB = tonumber(AchB[1]["B"]) + 30
- executeSQLUpdate ( "MoneyB", "B = '"..AchB.."'","serial = '" .. serial .. "'")
- setElementData(playeer, "B Points",AchB)
- setElementData(playeer ,"data.AchB",AchB,true)
- end
- end
- executeSQLUpdate ( "Achievments", "Ach3 = '"..Ach3A.."'","serial = '" .. serial .. "'")
- end
- function onPlayerFinish()
- if get("Achievments") == 'true'then
- AchMoney(source)
- end
- end
- addEventHandler( "onPlayerFinish", rootElement, onPlayerFinish ) -- Achievment
- --Roll Achievment
- function AchRoll(playeer)
- local playername = getPlayerName(playeer)
- local serial = getPlayerSerial(playeer)
- local AchB = executeSQLSelect ( "MoneyB", "B","serial = '" .. serial .. "'")
- local Ach4 = executeSQLSelect ( "Achievments", "Ach4","serial = '" .. serial .. "'")
- local AchNumb = getElementData(playeer,"data.Achnum")
- Ach4 = tonumber(Ach4[1]["Ach4"]) + 1
- executeSQLUpdate ( "Achievments", "Ach4 = '"..Ach4.."'","serial = '" .. serial .. "'")
- setElementData (playeer ,"data.Ach4",Ach4,true)
- if Ach4 == 100 then
- triggerClientEvent (playeer, "onAchUnlock4", getRootElement())
- outputChatBox("**Achievments: "..playername.." unlocked the achievment 'Roll The Dice' for rolling 100 times! (25B)",getRootElement(),0,100,255)
- AchB = tonumber(AchB[1]["B"]) + 25
- executeSQLUpdate ( "MoneyB", "B = '"..AchB.."'","serial = '" .. serial .. "'")
- setElementData(playeer, "B Points",AchB)
- setElementData (playeer ,"data.AchB",AchB,true)
- AchNumb = tonumber(AchNumb) + 1
- setElementData(playeer,"data.Achnum",AchNumb,true)
- end
- end
- --Scoreboard Money Column & Refreshing
- addEventHandler("onResourceStart",
- getResourceRootElement(getThisResource()),
- function()
- exports.scoreboard:addScoreboardColumn("Money")
- end)
- addEventHandler ( "onPlayerJoin", rootElement, function()
- local serial = getPlayerSerial(source)
- local Money = executeSQLSelect ( "MoneyB", "Money","serial = '" .. serial .. "'")
- if ( Money and type ( Money ) == "table" ) then
- setElementData(source, "Money", tonumber(Money[1]["Money"])) end)
- end
- --Scoreboard 'B' Column & Refreshing
- addEventHandler("onResourceStart",
- getResourceRootElement(getThisResource()),
- function()
- exports.scoreboard:addScoreboardColumn( "B Points")
- end)
- addEventHandler ("onPlayerJoin",getRootElement(), function()
- local serial = getPlayerSerial(source)
- local AchB = executeSQLSelect ( "MoneyB", "B","serial = '" .. serial .. "'")
- if ( AchB and type ( AchB ) == "table" ) then
- setElementData(source, "B Points", tonumber(AchB[1]["B"])) end)
- end
- -- User Panel
- function GetInfo(g_player)
- local source = g_player
- local ip = getPlayerIP(source)
- local serial = getPlayerSerial(source)
- achUnlockedNumber(g_player)
- setElementData ( source ,"data.ip",ip,true)
- setElementData ( source ,"data.serial",serial,true)
- local Money = executeSQLSelect ( "MoneyB", "Money","serial = '" .. serial .. "'")
- local AchB = executeSQLSelect ( "MoneyB", "B","serial = '" .. serial .. "'")
- if ( AchB and type ( AchB ) == "table" ) then
- setElementData ( source ,"data.AchB",tonumber(AchB[1]["B"]),true)
- end
- if ( Money and type ( Money ) == "table" ) then
- setElementData ( source ,"data.money",tonumber(Money[1]["Money"]),true)
- end
- local Ach1 = executeSQLSelect ( "Achievments", "Ach1","serial = '" .. serial .. "'") --50 wins
- local Ach2 = executeSQLSelect ( "Achievments", "Ach2","serial = '" .. serial .. "'") --30 explosions
- local Ach4 = executeSQLSelect ( "Achievments", "Ach4","serial = '" .. serial .. "'") --100 rolls
- local Ach5 = executeSQLSelect ( "Achievments", "Ach5","serial = '" .. serial .. "'") --100 spins
- local Ach6 = executeSQLSelect ( "Achievments", "Ach6","serial = '" .. serial .. "'") --10 shop purchases
- setElementData ( source ,"data.Ach1",tonumber(Ach1[1]["Ach1"]),true)
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