Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Trigger-Happy (Mienshao) @ Life Orb
- Ability: Unburden
- EVs: 252 Atk / 4 SpD / 252 Spe
- Jolly Nature
- - U-turn
- - High Jump Kick
- - Stone Edge
- - Knock Off
- Pull The Trigger (Feraligatr) @ Life Orb
- Ability: Sheer Force
- EVs: 252 Atk / 4 SpD / 252 Spe
- Adamant Nature
- - Dragon Dance
- - Ice Punch
- - Waterfall
- - Crunch
- Sparking Trigger (Salamence) @ Life Orb
- Ability: Intimidate
- EVs: 252 Atk / 4 SpD / 252 Spe
- Adamant Nature
- - Dragon Dance
- - Iron Tail
- - Outrage
- - Earthquake
- Triggered Memory (Forretress) @ Custap Berry
- Ability: Sturdy
- EVs: 248 HP / 60 Atk / 200 Def
- Relaxed Nature
- IVs: 0 Spe
- - Volt Switch
- - Stealth Rock
- - Rapid Spin
- - Gyro Ball
- Little Trigger (Florges) @ Leftovers
- Ability: Flower Veil
- EVs: 252 HP / 112 Def / 44 SpA / 100 SpD
- Modest Nature
- - Calm Mind
- - Wish
- - Aromatherapy
- - Moonblast
- Trigger-nometry (Chandelure) @ Choice Scarf
- Ability: Flash Fire
- EVs: 8 HP / 252 SpA / 248 Spe
- Timid Nature
- - Energy Ball
- - Overheat
- - Trick
- - Shadow Ball
- This offense/balance team is simple. You lead with Mienshao, getting as much damage as you can while you're still alive. Then, you either start with Feraligatr, Salamence, or Forretress (if your team set up entry hazards). Your Feraligatr/Salamence will DD and do as much damage as you can. Florges is an average last resort CM User/Cleric. She is invaluable to our team. I didn't know what to put in the last spot, so I did Specs Chandelure (I might change this to Scarf Chandy.) Feel free reviewing this!
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement