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- // Give-Weapon System Filterscript //
- // Credits: D.Kay //
- #include <a_samp>
- #include <a_players>
- #include <zcmd>
- #if defined FILTERSCRIPT
- #define COLOR_GRAY 0xCCCCCC
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print("Give-Weapon System Filterscript "); // D.Kay
- print("--------------------------------------\n");
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- #else
- main()
- {
- print("\n----------------------------------");
- print("Give-Weapon System FS"); // D.Kay
- print("----------------------------------\n");
- }
- CMD:giveweapons(playerid,params[]) // list of weapons
- {
- SendClientMessage(playerid,0xCCCCCC,"Weapons: BrassKnuckles(1),Golf(2),Nightstick(3),Knife(4),Baseball Bat(5),Shovel(6),Parachute(46)");
- SendClientMessage(playerid,0xCCCCCC,"Pool Cue(7),Katana(8),Chainsaw(9),Dildo(10),Dildo2(11),Vibrator(12),Vibrator2(13)");
- SendClientMessage(playerid,0xCCCCCC,"Flower(14),Cane(15),Grenade(16),TearGas(17),Molotov(18),9mm(22),Silenced 9mm(23)");
- SendClientMessage(playerid,0xCCCCCC,"Desert.Eagle(24),Shotgun(25),Sawn-off(26),Combat Shotgun(27),Uzi(28),MP5(29),AK-47(30)");
- SendClientMessage(playerid,0xCCCCCC,"M4(31),Tec9(32),Rifle(33),Sniper Rifle(34),RPG(35),HS Rocket(36),FlameThrower(37)");
- SendClientMessage(playerid,0xCCCCCC,"Minigun(38),Satchel Charge(39),Detonator(40),Spraycan(41),Fire.Extinguiser(42),Camera(43),NightVision(44),Thermal.Goggles(45),");
- return 1;
- }
- // Weapons Given (ID)
- CMD:giveweapon1(playerid,params[]) // Brass Knuckles and so on....
- {
- SendClientMessage(playerid,0xFFFFFF,"Brass Knuckles has been given to you");
- GivePlayerWeapon(playerid, 1, 1);
- return 1;
- }
- // ------ //
- CMD:giveweapon2(playerid,params[])//
- {
- SendClientMessage(playerid,0xFFFFFF,"Golf has been given to you");
- GivePlayerWeapon(playerid, 2, 1);
- return 1;
- }
- //-------//
- CMD:giveweapon3(playerid,params[])//
- {
- SendClientMessage(playerid,0xFFFFFF,"NightStick has been given to you");
- GivePlayerWeapon(playerid, 3, 1);
- return 1;
- }
- //------//
- CMD:giveweapon4(playerid,params[])//
- {
- SendClientMessage(playerid,0xFFFFFF,"Knife has been given to you");
- GivePlayerWeapon(playerid, 4, 1);
- return 1;
- }
- //-----//
- CMD:giveweapon5(playerid,params[])//
- {
- SendClientMessage(playerid,0xFFFFFF,"Baseball Bat has been given to you");
- GivePlayerWeapon(playerid, 5, 1);
- return 1;
- }
- //-----//
- CMD:giveweapon6(playerid,params[])
- {
- SendClientMessage(playerid,0xFFFFFF,"Shovel has been given to you");
- GivePlayerWeapon(playerid, 6, 1);
- return 1;
- }
- //------//
- CMD:giveweapon7(playerid,params[])
- {
- SendClientMessage(playerid,0xFFFFFF,"Pool Cue has been given to you");
- GivePlayerWeapon(playerid, 7, 1);
- return 1;
- }
- //-----//
- CMD:giveweapon8(playerid,params[])
- {
- SendClientMessage(playerid,0xFFFFFF,"Katana has been given to you");
- GivePlayerWeapon(playerid, 8, 1);
- return 1;
- }
- //-----//
- CMD:giveweapon9(playerid,params[])
- {
- SendClientMessage(playerid,0xFFFFFF,"Chainsaw has been given to you");
- GivePlayerWeapon(playerid, 9, 1);
- return 1;
- }
- //-----//
- CMD:giveweapon10(playerid,params[])
- {
- SendClientMessage(playerid,0xFFFFFF,"Dildo has been given to you");
- GivePlayerWeapon(playerid, 10, 1);
- return 1;
- }
- //-----//
- CMD:giveweapon11(playerid,params[])
- {
- SendClientMessage(playerid,0xFFFFFF,"Dildo2 has been given to you");
- GivePlayerWeapon(playerid, 11, 1);
- return 1;
- }
- //-----//
- CMD:giveweapon12(playerid,params[])
- {
- SendClientMessage(playerid,0xFFFFFF,"Vibrator has been given to you");
- GivePlayerWeapon(playerid, 12, 1);
- return 1;
- }
- //------//
- CMD:giveweapon13(playerid,params[])
- {
- SendClientMessage(playerid,0xFFFFFF,"Vibrator2 has been given to you");
- GivePlayerWeapon(playerid, 13, 1);
- return 1;
- }
- //------//
- CMD:giveweapon14(playerid,params[])
- {
- SendClientMessage(playerid,0xFFFFFF,"Flower has been given to you");
- GivePlayerWeapon(playerid, 14, 1);
- return 1;
- }
- //------//
- CMD:giveweapon15(playerid,params[])
- {
- SendClientMessage(playerid,0xFFFFFF,"Cane has been given to you");
- GivePlayerWeapon(playerid, 15, 1);
- return 1;
- }
- //---Ammos-Weapon---//
- CMD:giveweapon16 (playerid,params[])
- {
- SendClientMessage(playerid,0xFFFFFF,"Grenade has been given to you");
- GivePlayerWeapon(playerid, 16, 999999);
- return 1;
- }
- //------//
- CMD:giveweapon17 (playerid,params[])
- {
- SendClientMessage(playerid,0xFFFFFF,"TearGas has been given to you");
- GivePlayerWeapon(playerid, 17, 999999);
- return 1;
- }
- //-----//
- CMD:giveweapon18(playerid,params[])
- {
- SendClientMessage(playerid,0xFFFFFF,"Molotov has been given to you");
- GivePlayerWeapon(playerid, 18, 999999);
- return 1;
- }
- //-----//
- CMD:giveweapon22(playerid,params[])
- {
- SendClientMessage(playerid,0xFFFFFF,"9mm has been given to you");
- GivePlayerWeapon(playerid, 22, 999999);
- return 1;
- }
- //-----//
- CMD:giveweapon23(playerid,params[])
- {
- SendClientMessage(playerid,0xFFFFFF,"Silenced-9mm has been given to you");
- GivePlayerWeapon(playerid, 23, 999999);
- return 1;
- }
- //----//
- CMD:giveweapon24(playerid,params[])
- {
- SendClientMessage(playerid,0xFFFFFF,"Desert Eagle has been given to you");
- GivePlayerWeapon(playerid, 24, 999999);
- return 1;
- }
- //-----//
- CMD:giveweapon25(playerid,params[])
- {
- SendClientMessage(playerid,0xFFFFFF,"Shotgun has been given to you");
- GivePlayerWeapon(playerid, 25, 999999);
- return 1;
- }
- //-----//
- CMD:giveweapon26(playerid,params[])
- {
- SendClientMessage(playerid,0xFFFFFF,"Sawn-off Shotgun has been given to you");
- GivePlayerWeapon(playerid, 26, 999999);
- return 1;
- }
- //------//
- CMD:giveweapon27(playerid,params[])
- {
- SendClientMessage(playerid,0xFFFFFF,"Combat Shotgun has been given to you");
- GivePlayerWeapon(playerid, 27, 999999);
- return 1;
- }
- //------//
- CMD:giveweapon28(playerid,params[])
- {
- SendClientMessage(playerid,0xFFFFFF,"Uzi has been given to you");
- GivePlayerWeapon(playerid, 28, 999999);
- return 1;
- }
- //------//
- CMD:giveweapon29(playerid,params[])
- {
- SendClientMessage(playerid,0xFFFFFF,"MP5 has been given to you");
- GivePlayerWeapon(playerid, 29, 999999);
- return 1;
- }
- //-----//
- CMD:giveweapon30(playerid,params[])
- {
- SendClientMessage(playerid,0xFFFFFF,"AK-47 has been given to you");
- GivePlayerWeapon(playerid, 30, 999999);
- return 1;
- }
- //-----//
- CMD:giveweapon31(playerid,params[])
- {
- SendClientMessage(playerid,0xFFFFFF,"M4 has been given to you");
- GivePlayerWeapon(playerid, 31, 999999);
- return 1;
- }
- //----//
- CMD:giveweapon32(playerid,params[])
- {
- SendClientMessage(playerid,0xFFFFFF,"Tec-9 has been given to you");
- GivePlayerWeapon(playerid, 32, 999999);
- return 1;
- }
- //-----//
- CMD:giveweapon33(playerid,params[])
- {
- SendClientMessage(playerid,0xFFFFFF,"Rifle has been given to you");
- GivePlayerWeapon(playerid, 33, 999999);
- return 1;
- }
- //----//
- CMD:giveweapon34(playerid,params[])
- {
- SendClientMessage(playerid,0xFFFFFF,"Sniper Rifle has been given to you");
- GivePlayerWeapon(playerid, 34, 999999);
- return 1;
- }
- //----//
- CMD:giveweapon35(playerid,params[])
- {
- SendClientMessage(playerid,0xFFFFFF,"RPG Rocket has been given to you");
- GivePlayerWeapon(playerid, 35, 999999);
- return 1;
- }
- //------//
- CMD:giveweapon36(playerid,params[])
- {
- SendClientMessage(playerid,0xFFFFFF,"HS Rocket has been given to you");
- GivePlayerWeapon(playerid, 36, 999999);
- return 1;
- }
- //-----//
- CMD:giveweapon37(playerid,params[])
- {
- SendClientMessage(playerid,0xFFFFFF,"Flamethrower has been given to you");
- GivePlayerWeapon(playerid, 37, 999999);
- return 1;
- }
- //-----//
- CMD:giveweapon38(playerid,params[])
- {
- SendClientMessage(playerid,0xFFFFFF,"Minigun has been given to you");
- GivePlayerWeapon(playerid, 38, 99999999);
- return 1;
- }
- //-----//
- CMD:giveweapon39(playerid,params[])
- {
- SendClientMessage(playerid,0xFFFFFF,"Satchel Charge has been given to you");
- GivePlayerWeapon(playerid, 39, 999999);
- return 1;
- }
- //----//
- CMD:giveweapon40(playerid,params[])
- {
- SendClientMessage(playerid,0xFFFFFF,"Detonator has been given to you");
- GivePlayerWeapon(playerid, 40, 1);
- return 1;
- }
- //-----//
- CMD:giveweapon41(playerid,params[])
- {
- SendClientMessage(playerid,0xFFFFFF,"Spraycan has been given to you");
- GivePlayerWeapon(playerid, 41, 1);
- return 1;
- }
- //-----//
- CMD:giveweapon42(playerid,params[])
- {
- SendClientMessage(playerid,0xFFFFFF,"Fire Extinguiser has been given to you");
- GivePlayerWeapon(playerid, 42, 1);
- return 1;
- }
- //----//
- CMD:giveweapon43(playerid,params[])
- {
- SendClientMessage(playerid,0xFFFFFF,"Camera has been given to you");
- GivePlayerWeapon(playerid, 43, 1);
- return 1;
- }
- //----//
- CMD:giveweapon44(playerid,params[])
- {
- SendClientMessage(playerid,0xFFFFFF,"Night Vision has been given to you");
- GivePlayerWeapon(playerid, 44, 1);
- return 1;
- }
- //-----//
- CMD:giveweapon45(playerid,params[])
- {
- SendClientMessage(playerid,0xFFFFFF,"Thermal Goggles has been given to you");
- GivePlayerWeapon(playerid, 45, 1);
- return 1;
- }
- //-----//
- CMD:giveweapon46(playerid,params[])
- {
- SendClientMessage(playerid,0xFFFFFF,"Parachute has been given to you");
- GivePlayerWeapon(playerid, 46, 1);
- return 1;
- }
- ////////-------------------END of Weapons------------------/////////-----///////
- #endif
- public OnGameModeInit()
- {
- // Don't use these lines if it's a filterscript
- SetGameModeText("Blank Script");
- AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
- return 1;
- }
- public OnGameModeExit()
- {
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- return 1;
- }
- public OnVehicleDeath(vehicleid, killerid)
- {
- return 1;
- }
- public OnPlayerText(playerid, text[])
- {
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if (strcmp("/mycommand", cmdtext, true, 10) == 0)
- {
- // Do something here
- return 1;
- }
- return 0;
- }
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- return 1;
- }
- public OnPlayerEnterCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerEnterRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnRconCommand(cmd[])
- {
- return 1;
- }
- public OnPlayerRequestSpawn(playerid)
- {
- return 1;
- }
- public OnObjectMoved(objectid)
- {
- return 1;
- }
- public OnPlayerObjectMoved(playerid, objectid)
- {
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- return 1;
- }
- public OnVehicleMod(playerid, vehicleid, componentid)
- {
- return 1;
- }
- public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
- {
- return 1;
- }
- public OnVehicleRespray(playerid, vehicleid, color1, color2)
- {
- return 1;
- }
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- return 1;
- }
- public OnPlayerExitedMenu(playerid)
- {
- return 1;
- }
- public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
- {
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- return 1;
- }
- public OnRconLoginAttempt(ip[], password[], success)
- {
- return 1;
- }
- public OnPlayerUpdate(playerid)
- {
- return 1;
- }
- public OnPlayerStreamIn(playerid, forplayerid)
- {
- return 1;
- }
- public OnPlayerStreamOut(playerid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamIn(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamOut(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- return 1;
- }
- public OnPlayerClickPlayer(playerid, clickedplayerid, source)
- {
- return 1;
- }
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